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The Scars of Oblivion

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A guild for literate roleplayers that love Oblivion. 

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Papa Final Faux Pas

PostPosted: Sat Sep 17, 2011 8:24 pm


Username: Papa Final Faux PasUser Image

Character Name: Hakon Vermundr

Race: Nord
+10 Strength and Endurance
-10 Intelligence, Willpower, and Personality
+10 Blade, Blunt, and Heavy Armor
+5 Armorer, Block, and Restoration
Nordic Frost- 50 Points of Frost Damage, Touch, Once per Day
Woad- Shield, 30%, Self, 60 Seconds, Once per Day
Nord Frost Immunity- Resist Frost, 50%, Self, Constant


Birth Sign: Atronach
Fortify Magicka 150 points on Self
Spell Absorption 50% on Self
Stunted Magicka Self

Class: Companion
Specialization: Combat
Attributes: Strength, Endurance
Skills:
Journeyman Blade
Apprentice Heavy Armor
Apprentice Block
Apprentice Armorer
Novice Athletics
Journeyman Alteration
Novice Restoration


Age: 28

Gender: Male

Gender Preference: Female

Guild Affiliation(s):
Fighters Guild-Associate, Apprentice;
Arena- Pit Dog
Mages Guild-Associate

Character Armor: Full set of Iron Armor but his shield is made of Steel.

Character Weapon(s): Steel Longsword

Character Bio:Hakon had relatively humble beginnings back in his home in Skyrim. His father was a trader and often spent many months at sea visiting cities on the coasts of Tamriel. Therefore, he spent most of his time with his mother, a smith by trade and a warrior by nature. It was through her that he learned how to defend himself and from the cold winters of Skyrim that he learned how to survive. It was during one winter that the settlement Hakon and his family lived in came under attack from Giants for reasons that have never been revealed to him. The settlement was too small to afford a proper guard so the underprepared citizens had little chance to defend themselves. Hakon’s mother managed to hold off one of the Giants long enough for Hakon to make it to the cellar before she was crushed and their house set aflame. It took two days for a patrol to randomly stumble upon the ruined settlement, finding Hakon and only a handful of other survivors. Believing he was orphaned, as his father had yet to return from a trading expedition nearly a year ago, the then ten-year-old Hakon was taken to Whiterun.

It was there that he found out that the men in the patrol were part of The Companions guild, the Skyrim equivalent of the Fighters Guild. They took him in once they received approval and from there Hakon lived as something akin to a squire. He would clean and repair their weapons, fix their armor, and other mundane tasks as he slowly readjusted to his new life. It was not an easy task, to forget and move on from what happened, but eventually it made him stronger for it. In their spare time, a few of the Companions would train him. In time, they even paid him for some tasks and by the time he was twenty he had saved up enough money to become independent. Though he had never technically joined the Companions or had done any missions for them, it was a small measure of remorse that he left them to pursue his own objectives. In all of the years since his home had been attacked he had wondered where his father had been and if he was even alive. More importantly, if he was still alive then why did he not come looking for him?

He first set out to Haafingar, one of the chief ports in Skyrim, to find any trace of his father. After finding no trace of his father or the ship he sailed on, he took up a job as a guard on a merchant ship to continue his search across the other port cities of Tamriel. Repeatedly he found nothing to support that his father existed, let alone if he was alive or had been killed in a raid. More often than not he found trouble instead of answers, from typical thugs that would attempt to steal the cargo he guarded to pirates on the seas. In just a few years, he gained a reputation for his loyalty to his employers and his ability to fight to his last breath rather than succumbing to bribes or multiple opponents. When he no longer believed he could find his father, Hakon started taking up different offers as a mercenary or bodyguard depending on the situation.

Hakon would later travel to Cyrodiil after the gates of Oblivion caused massive discourse in the country. He sees it as an opportunity to test the skills he has honed over the years and to do some good for the citizens of the country. One of the first things he did was join the Fighters Guild in order to have steady pay and to supplement the dwindled guard force. Other than that he is open for hire, so long as the job is within his morals, and will occasionally go about adventuring when the Guild has nothing for him to do.


Appearance:
Height: 6'5"
Weight: 230 lbs

Years at sea and abroad have tanned his once pale skin and lightened his shoulder length hair. As far as Nords go, he is fairly typical in regards to height and strength. In particular, after so much time hefting around shields and wearing heavy armor Hakon has become something akin to a wall of northern brawn. As he usually wears a helmet of some kind, most people rarely see his bright green eyes and those that do are either lovers or soon-to-be-deceased enemies, and on one odd occasion…both. He rarely wears anything outside of armor and on the few cases he has to look formal he simply throws on a cape of Nordic styling over his armor.
PostPosted: Fri Oct 14, 2011 3:00 am


User Image
[Username]: Incubus Shane

[Character Name]: Vanderden "Van" Synvakten

[Race]: Nord
[Racial Stat Modifiers]: [+10 STRENGTH and ENDURANCE; -10 INTELLIGENCE, WILLPOWER and PERSONALITY]
[Traits]: [Nord Frost Immunity ability: RESIST FROST 50% on SELF, CONSTANT]
[Skills]: [+10 BLADE, BLUNT, and HEAVY ARMOR; +5 ARMORER, BLOCK, and RESTORATION]

[Birth Sign]: [THE STEED; +20 SPEED]

Class: [BARBARIAN]
Attributes: Speed, Strength
Skills:
[JOURNEYMAN]: Blade [and] Athletics
[APPRENTICE]: Light Armor, Block, Heavy Armor [and] Acrobatics
[NOVICE]: Blunt

[Age]: Twenty-Three

[Gender]: Male

[Gender Preference]: Homosexual

[Guild Affiliation(s)]:
[THE FIGHTER'S GUILD] -- Associate

[THE DARK BROTHERHOOD] -- Slayer

[Character Armor]:
Generally wears light armor in a very imperial-like fashion (appearance-wise, at least); often of low quality yet light and able to defend against arrows. His own physical hardness does not really require that he wears overly-defensive armor, and he prefers to keep to speed.

[Character Weapon(s)]:
Often equips himself with Dual-Blades. He uses these for many purposes; to parry, strike, and obviously, to kill.

[Character Bio]:
In the beginning, Vander was a Cyrodiilic Nord, born in the city of Leyawiin. His mother was a servant for the Count and Countess, and he was given his own room in the castle. He was raised moreso by the Countess than by his mother, and she quickly grew fond of him. She was a worldly woman with a strong sense of humanity and justice; and he honestly loved her far more than he had ever loved his mother. Eventually, his mother passed away from poisoning in her food. But no one ever wondered... why someone would bother... to poison a mere servant-girl, with no ties to others... not even ties to her own son. This didn't matter, though, in the end. The Countess wished to adopt him... to instill within him the rights to become the next Count, but he was a Nord, and the son of a servant-girl. It was not possible. And jealousy could not escape the gaze of the Count; who saw the young man as a threat to his family and his throne. He was sent on an errand for the Count... the first he had ever done for the man, in which he was drugged and thrown into the Nibenean. But he had not been a weak and impractical man. He managed to survive... somehow, and eventually ventured into the city of Chorrol, where he was contacted by a speaker of the Brotherhood. The murder was obvious and clear. As only a boy... his first victim... was the one who brought him into this world. And his second victim... he hoped, could eventually, be the Count.
However, he was not fortunate in this way. The Count died of old age along with the Countess, leaving a void within Leyawiin and within his life. He was sent to ruthlessly slaughter many other people as well, and eventually, his heart grew so hardened that it was almost as if taking out the trash, in his eyes. He took orders without question... and eventually, separated himself from all in the world -- even himself.

[Appearance]:

<<<<Height: 6'8"
<<<<Weight: 224lbs

Vander is, for the most part, fair-skinned, with a muscular build and a very high stature. His hair is golden blonde; something common amongst his people, and his eyes are light green. He often bears facial hair though not always; though many of his features are nearly always hidden, simply from the fact that he is often wearing a hood or something along those lines. He is actually very different in terms of facial features than most Nords -- many people mistake him for an Imperial or even a Breton.

The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0

UnusedAccount6121231412

Ruthless Vampire

13,325 Points
  • Ultimate Player 200
  • Perfect Attendance 400
  • Vicious Spirit 250
PostPosted: Thu Dec 08, 2011 9:07 am


User Image
Username: EduardoMahl

Character Name: Quierst-Lashker (Quiet-Lurker)

Race: Argonian
+10 Agility and Speed
-10 Willpower, Endurance, and Personality
Disease Resistance ability - 75% on Self, constant
Poison Immunity ability - 100% on Self, constant
Water Breathing ability - Self, constant


Birth Sign: The Shadow
Moonshadow - Invisibility 60 seconds on Self, once per day.

Class: Assassin

Skills:
Acrobatics - Apprentice
Alchemy - Novice
Blade - Journeyman
Light Armor - Apprentice
Marksman - Novice
Security - Journeyman (Bonus)
Sneak - Journeyman

Age: 26

Gender: Male

Gender Preference: Female

Guild Affiliation(s):
(Dark Brotherhood) - Slayer -- Rank 2
(The Arena) - Pit Dog -- Rank 1

Character Armor: Full Leather armor set.

Character Weapon(s): Steel longsword.

Character Bio: (WORKING ON IT)

Appearance:
Height: 6' 5"
Weight 225 lbs

Lashker had a dark-red colored scaled skin which is covered by black dark skin in some points. On his head, only a big fin can be seen starting in right after the forehead and ends on the cervix.
PostPosted: Thu Dec 22, 2011 10:59 am


Username: Imperator Gnome

Character Name: Oineros Lycius

Race: Imperial
+10 Personality
-10 Agility and Willpower
+10 Mercantile, Speechcraft and Heavy Armor
+5 Blade, Blunt and Hand to Hand

Spell like powers
Star of the West greater power (Form ID 00047ADE): Absorb Fatigue 100 points on Touch, once per day
Voice of the Emperor greater power (Form ID 00047ADD): Charm 30 points for 30 seconds on Target, once per day


Birth Sign: Thief
Fortify Agility 10 points on Self
Fortify Luck 10 points on Self
Fortify Speed 10 points on Self


Class: Smuggler (Custom)
Blade --- Apprentice
Unarmed --- Journeyman
Block --- Apprentice
Athletics --- Apprentice
Light Armor --- Novice
Speechcraft --- Journeyman
Illusion --- Novice

Age: 28

Gender: Male

Gender Preference: Anything on two legs and breathing

Guild Affiliation(s): Arena: Brawler

Character Armor: Full Leather Armor with Gauntlets.

Character Weapon(s): Fine Iron Dagger and Iron Longsword

Character Bio: Oineros was born to a poor family in the slums of the Imperial city. Like many youths born under these conditions he joined a gang to earn extra money, and eventually moved out of the city to join a small den of bandits and thieves. Luckily he and his den weren't killed by a wandering adventurer, though he did lose most of his childhood friends to skirmishes with caravan guards and soldiers.

One day an adventurer found their hideout and proceded to slaughter the remaining bandits. The group was ready to disband, but fortune appeared in the form of the representative of a smuggling group, and a well timed charm spell from Oineros. They moved out and up into the world, joining a somewhat profitable Dweomer artifact smuggling ring.

He spent the next eight years of his life there, learning skills and making money with his new family. He would've been happy spending the rest of his life like that, but fate intervened once again. This time it took the shape of a traitor who sold them out to a rival group. Oineros came out of the bloodbath that followed with his weapons and armor splattered in blood, and without a coin to his name.

Bereft of purpose and all earthly possessions he did the only thing he could think of. He joined the Imperial Arena to earn some money, and took up adventuring to earn some more.

Appearance:
User Image
Oineros stands at just a shade under six feet tall with a healthy amount of lean muscle and not much else. He keeps his dark hair trimmed to just shy of shoulder length, and does his best to keep it clean between adventures and drinking binges.

He's has a face thats well suited to being very threatening, but he keeps a smile in place to keep from scaring people away.

Imperator Gnome

Hygenic Conversationalist


LyriumOverdose

Devout Inquisitor

13,375 Points
  • Unfortunate Abductee 175
  • Brandisher 100
  • Survivor 150
PostPosted: Thu Dec 29, 2011 2:02 pm


User Image

Username:
      I was a killer, was the best they'd ever seen

Dee -- Lamour Interdit

Character Name:
      I'd steal your heart before you ever heard a thing

Amantae Tyruun

Race:
      I'm an assassin and I had a job to do

Bosmer
+10 Agility and Speed
-10 Strength, Willpower, and Endurance
+10 Alchemy, Marksman, and Sneak
+5 Acrobatics, Alteration, and Light Armor
Beast Tongue greater power: Command Creature up to level 5 (20 points) for 60 seconds on Target, once per day
Wood Elf Disease Resistance ability: Resist Disease 75% on Self, constant



Birth Sign:
      Little did I know that girl was an assassin too

Thief
        Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords.

Specialization: Stealth
Attributes: Agility, Speed
Skills:
Acrobatics
Light Armor
Marksman
Mercantile
Security
Sneak
Speechcraft



Class:
      Suddenly I'm in over my head and I can hardly breathe

Lover
Lover's Kiss greater power: Paralyze 10 seconds on Touch and Damage Fatigue 120 points on Self, once per day

        In-Game Description: Use the Lover's Kiss power once a day to Paralyze an opponent for 10 seconds at the cost of 120 points of Fatigue.
        Load Screen Description: Those born under the sign of The Lover can paralyze others with a kiss.
        Emperor's Commentary: "Today the Lover shall sweeten your journey as you confront your fate."


          Age:
              Suddenly I'm floating over her bed and I feel everything

          27

          Gender:
              Suddenly I know exactly what I did, but I can not move a thing

          Female

          Gender Preference:
              And suddenly I know exactly what I've done

          Men.
                Although she sees the absolutely astounding beauty
                that is the female race, she may look in the mirror too much, Amantae prefers
                men when it comes to partners because, deep down, wants to settle down.
                Not for a while yet though, there is still adventure to be had whilst she's
                young!


          Guild Affiliation(s):
              And what it's gonna mean to me, mean to me

          Dark Brotherhood: Slayer
                Although, should you happen to meet Amantae in
                Valenwood's faction, you will find that she has scaled to the rank of Speaker
                over there. However, since she was exiled from the land, Amantae has lost
                her high ranked title and was forced to start new in Cyrodiil.
                Theives Guild:Footpad


          Character Armor:
              I'm gone

          Shrouded Armor

          Shrouded Boots

          Shrouded Cowl (Maskless)

          Shrouded Gloves


          Character Weapon(s):
              Lyric

          Fine Iron Bow
          .


          Character Bio:
              She's an assassin

          In Valenwood there resides a small city, no bigger than the Skyrim hold of Dawnstar, under the name of Greenheart. The province of Greenheart is the home to many of the bosmer race, few other species dare to set foot in any province of Valenwood, and, notably to our tale, the Dreii household.

          Livius Dreii was of the middle class, which counted for little in their society. You see, the poor begged on the streets and anybody with any coin worked, rich or not. The Dreiis owned a grand general store that bought and sold anything and everything that passed through, which lead to the meeting of many adventurers who had embarked upon places and objects of grandeur.

          An adventurer, much like the heroes that our bards sing of, was passing through the town, wooing the female population as he went. He bought the finest armor from the local blacksmith, the most elegant bows from the flecher and, finally, found himself in the little Dreii general store out to buy potions.

          Unlike in most stories such as this, it was definitely not love at first sight. In fact, Livius displayed some unruly hatred for Nereii Tyruun, the man who presented himself before her, as she knew his type. As I've already said, Greenheart was no stranger to adventurers out to seek their fortune. Livius had seen so many 'charmers', or so they liked to call themselves, embark upon her home and believe that they could woo her with treasures of the world. She lived and worked in a general store for goodness sake! Such treasures had lost meaning to her and were little more than new items of interest in her father's store. So, when Nereii produced the left eye of the falmer, yes the real thing before it was returned once more to its rightful place, the item was forced back in his face with a look of disgust. But Tyruun was stubborn and more determined than any other who had tried to pull Livius into their bed. He continued to travel Tamriel, bringing back treasures from every area within the realms. But it seemed that nothing would woo the young maiden of Greenheart. Until one day, when Nereii brought a bouquet of red and blue mountain flowers to Livius' doorstep.

          The bosmer accepted this and, merely months later, the pair were happily wed. Ten months past their wedding eve, a baby girl was born in the little town of Greenheart that the Tyruuns called home. And the babe's name? Amantae, named so as it meant deadly beauty- a description that she would not fail to live up to.

          Amantae's childhood wasn't out of the norm, for a bosmer at least. The ceremonial cannibalism, which she would of preferred to be without, wasn't something seen in many, if any, other cultures but in Valenwood it was law. Training with her father's black long bow, which he had acquired from his bandit encounters back in Cyrodiil, was what she spent most of her days doing. However, Amantae's life as an ordinary teenager was brought to a immediate halt at the age of fifteen when her aunt, who was taking the young bosmer to the moving city of Silvenar on a trip, was murdered with an arrow through the head. As Miss Tyruun was traveling via carriage alongside her aunt, it goes without saying that she witnessed the murder. Minutes later, another arrow was fired that pulled her vehicle off it's hinges, pushing Amantae on to safe ground, and plummeting the vehicle down a nearby cliff.

          It wasn't the loss of her aunt that changed her life, for that would be too sappy to such a girl, but rather the events that followed. After being torn from her carriage, Amantae Tyruun was left injured at the side of the cobble path. Her body worn and throbbing with pain, she could do nothing to escape what psycho that had murdered her aunt in cold blood. However, her mind was quickly changed about escaping. A shaded figure drew closer to the beat bosmer, its figure frail but nimble with sharp features scrawled across its face. Although she was scared, Amantae looked up to the monster before her to find a rather beautiful and innocent looking dunmer towering over herself. The woman wore a set of leather armor, which had distinct crimson leather patches sewn across it, and a mask less cowl. In her left hand, a jagged dagger rest, clutched tightly, and upon her back an ebony bow. "Who are you?" Amantae asked, her voice hoarse with pain. The figure began to approach closer, until she stood over the teenager. And then came only blackness.

          The sound of clashing water crashed against her eardrums, the noise bringing her from her deep slumber. Rocky caverns were scattered around her, their tones a mixture of colors crawling across the rainbow, with a slightly noticeable tinge of crimson smeared across them. Screams, some frail and hoarse, echoed through the dimly lit cavern before it came apparent to the young tree sap girl, as the bosmer have been known to call themselves, where she had been laid out. The five Tennants, which were strung directly across from her, were shaded by the shaded figure before her. "Dark mother, dark mother, come unto me. For the sins of the unworthy must be baptized in blood and fear," Amantae heard, the voice stalking from the shadows as it went. "You, girl, have witnessed a murder by one of our own . But, alas, she did not see to your death," the figure hissed as it came closer. "So we, or to be more specific you, have a little choice to make. Life, or death." It was then that Amantae noticed three hooded figures restrained to chairs, much like herself. "We, my child, are the dark brotherhood. We are the prophets of Sithis! And we propose a choice," the shadow paused, taking the jagged ebony knife from its back and thrusting it towards the hooded figures as it stalked closer. " You present opportunity for new life in our sanctuary, and so we ask you; do you wish for life. Do you wish for life, in servitude to Sithis and the night mother? To carry out assassinations in the night mother's name? I want you to find out which of these three holds a contract and, wen you figure out which, I wish for you to slit their throat. Or," the figure took the knife from the three constrained figures and pointed towards Amantae, bringing the knife almost to her skin." Or will you defy Sithis' wish and forbid yourself from carrying out these much needed executions? To die by the night mother's hand here, in her holy place or worship?" Amantae felt the figure's harsh breath almost cut through her skin, the fear it emitted piercing through her moral as the knife that it held.

          "I. I accept your offer speaker. A contract bound by," Amantae took a deep breath in, the ideas of murder circling around her head like a lost puppy attempting to find its morose master."Bound by blood, my speaker." And with this, Amantae was unbound from her bindings and left to chose and murder the one she believed to be held by contract, successfully entering herself in to the servitude of the dark brotherhood. To this day, only the shaded speaker knows who all three bound victims were; the assassin that merely knocked her out, the aunt that had not fully found peace and the son of Valenwood's emperor. Each was with contract and, without fail, each found their death by the dark brotherhood's hands.

          Seven years later and we find Miss Tyruun at the status of speaker in her dark brotherhood sanctuary. Amantae was upon her final quest, under the name of speaker, as with this quest, Amantae was to become Valenwood Sanctuary's new leader. Then the contract would be no easy task? Of course not, this contract was to bind her to a role more important than anything she had ever done in her life! The target? The great son of Uriel Septim; Geldall Septim. You can ask any Tamriel history book to find that the assassination, although her name is left from the books as she was never fully identified, did indeed take place, however it was a mythic dawn agent that took the final plunge. The Emperors' son lay in his bed, asleep and without fear, when two agents of different cults silently infiltrated the room. "Here to protect or destroy?" the agent across from her hissed.

          "Destroy," she uttered as she began to close in on the emperor. But, in a mere moment, the the glory of taking the emperor's life was given to the agent of the mythic dawn.

          "You witnessed this murder and will not claim it your own, Sithis worshipper. You will leave Valenwood and never return to your sanctuary." The cultist almost clawed through the elf as he sniped his legacy. " You will be claimed dead in action, or you will be killed in action." Amantae was no idiot, as she had previously shown in her contract with the dark brotherhood. With a final nod, Miss Tyruun was gone from Valenwood, destined for Cyrodiil where she would find sanctuary in the dark brotherhood faction there - should they allow her within its walls.

          True to her word, Amantae kept from re-entering Valenwood's walls for the next five years, only to be shunned by the dark brotherhood in Cyrodiil. And so, Amantae joined the thieves guild faction under the detested grey fox. There she learned under the rule of these thieves, doing what she could to better herself so she were to become the winner in her next major battle. But, just a mere three years after being rejected from the dark brotherhood, Amantae was given a second chance to join, allowing her to partake in a murdering task that she did gladly win.

          So here she stands, her fingers crossed behind her back constantly and without a single lash of regret for who she is and what she's done. Amantae is, as she always was, a very spur of the moment person and does what it takes to live on this earth. She holds no-one dear, mainly so that others will do the same for her. Trusting an assassin, at best, is a weak move but to trust a killer such as Amantae is a danger. Given the choice, miss Tyruun will choose her live over anyone else's every time. No amount of wooing, paying or begging will ever change that.


          Appearance:
              She's an assassin and she had a job to do

          User Image
PostPosted: Sat Jan 28, 2012 2:12 am


Username:Sithorn


User Image
Absolom "Moon-Tongue" Habasi


User ImageUser Image¤ Race: Khajiit
tabAttributes Bonuses: Agility
tabAttribute Penalties: Willpower & Endurance
tabMajor Skill Bonuses: Acrobatics, Hand to Hand
tabMinor Skill Bonuses: Athletics, Blade, Light Armor,Security and Sneak
tabEye of Fear: Demoralize target for 30 seconds. 1/day
tabEye of Night: Night-Eye for 30 seconds on self.

ɫ Birth Sign: The Lady
tabBonuses: Fortified Willpower & Endurance

ɫ Class - Skills & Spellcraft: Ahzirri Longpaw
tabSpecialization: Combat
tabAttributes: Agility & Luck
tabSkills:
tabtabɫ Apprentice Blade
tabtabɫ Journeyman Hand-to-Hand
tabtabɫ Apprentice Light Armor
tabtabɫ Apprentice Speechcraft
tabtabɫ Apprentice Acrobatics
tabtabɫ Apprentice Athletics
tabSpellcraft:
tabtabɫ Apprentice Mysticism

ɫ Age: 26

ɫ Gender: Male

ɫ Sexuality: Heterosexual

ɫ Guild Affiliations:
tabCraftman's Charter, Imperial City, ex. Kvatch.
tabMage's Guild, associate tome acquisition and maintenance, Imperial City, Anvil.
tabFighter's guild, associate boundryman, Anvil.


ɫ Character Gear:

tabCombat: Leather and Iron Waist Armor, Gauntlets, Boots

tabFormal: Leather and Iron Waist Armor, Leather vest, off-white Tunic

ɫ Character Weapons:

tabClose Combat: None at the moment

tabRanged Combat: Fine Iron bow - single Bonemould Arrow- 12 iron arrows

ɫ Historical Account

tabOrigin:Born in Desert lands of Elsweyr, badlands by Dune.

If you who approaches were to ask, this one would look over the cup in his hands, and say to you- This brandy is sweet, but his life has not always been.
It is a story that begins before he can remember, well, this is obvious, because all stories begin before they begin. The aggregate strangeness of the account he has learned of his birth is a tale of war, loss, confusion, diaspora, and apartheid. Before he ever even had memories to give, there was no more of the clan mother who was his mother, nor of his sire who was a proud warrior. As a black cub who shielded his eyes before a coming sand storm, the Clan Mother who he knew as his mother told him somewhat of the truth, and so he shall account:

During a long march in midyear, the sixth year of his life- he grew to clearer consciousness.The first thing he ever remembered with clarity forever was a sudden change in his happiness. Curious looks from the other Raht as he walked with them from place to place turned slowly to cold ignorance. His brothers and sisters would not let him play, the elders would not look him in the face. The Joy of his eyes died out, and his purrs were no longer heard from the yurt of the small ones. He could not understand, for he did not know what wrong he had done. He felt alone and cold, even under the glaring heat of the desert sun. He felt he was being watched, though when his neck whipped around to follow his hackle, he was ordinarily alone, and anyway would see no bright eyes.

At length the camp was set for a season, upon a dune that looked far north and west. Through the mouth of the yurt he saw a strange red beam of moon, masser rising over the bosom of the desert. Enthralled, he stole from shelter in total silence, sprinting behind the tents and skimming east along the sand bastion where the high-eared guards stood lookout, spears upon their shoulders. Vaulting this corner which was dark in the shadow of the abnormally bright moons, he unexpectedly hitched his paw upon a soft brush of sand, and crashing one hundred and fifty feet down the rise, he could hear no more than a whisper of sand rushing down the dune, and to his luck, it seemed, it was the same for the guards. Skirting in the shadow of the dune in silence, he pulled south west around the encampment and ran far out of view to a rise where he could watch the moons. He watched as The Red moon rose, and the White moon skirted from the horizon, seeming to follow in that course. They were both full, and so bright that they radiated halos of radiant gold and silver. After many hours they began to rise to their Zenith, and began to touch tentatively like nervous lovers in the sky, rolling on a bed of stars. Resorting now to arching back his neck in the stillness, he soon lost balance and fell upon his back in the sand with a quiet
'flump,' staring up into the sky with keen enraptured glare.

Soon he felt it, and five gentle claws upon his face, cupping his head, turning his eyes beside him to reveal the great bright eyes of S'Hrasha Ja, his clan mother, laying in the sand. Her body was laying the other way, but just as his was. He would have cried out, but he could not. He was captured by the affection that he saw in those eyes. Later he wondered that he did not hear her bangles in the dark, she had always been so loud, he could always hear her coming from so far, but there she was, waiting behind him until he fell to the sand, perhaps watching the moons rise with him all this time.

"Small one, your claws shall grow and rake these sands for bones, but shall not find your womb, I am not your mother."

She said this with directness, and with profound sadness, and it rang in his ears as she let him contemplate those words.

"They are not your brothers and sisters, little Ma'. You are the little ma' of mine. The young do not know, but are beginning to believe. I have waited for you to run like this, then I would know- know to tell you what you are."

Her expression did not change, the affection, the sadness, and he looked at her kaleidoscopic eyes upside-down, waiting for the blow to fall.

"But you are so wise, child, you are breaking my heart, the moons are telling you what you are"

She turned his head back, and he felt intimately aware that they watched the moons together as Secunda entered the vast disk of Masser, radiating strange light, and slowly entering the red center. For a moment they were like a radiant eye staring west, and then at last they became whole, and one, a radiate black disk which blossomed in the sky, and for the first time in his life he saw the third moon.

"You were born under this moon, young one. You are Mane, a second mane in the life of one. It had never been before. The hairless on the high fort refused to sanction your mother as the moons rose, for the Habasi Raht knew it would be, and the mane would come for you. The moons have become strange in these years, faster, higher, closer. It has changed our people in all of the lands. We are more like our distant kin, less like men. We do not know why, but a time is coming of many Manes, and no word of how. On the night your mother brought you into this world, many clans were gathered around her. Some defended, others did not. I stood by my sister as she screamed in pain and terror, to see such angry faces that she knew and loved. You father stood with his spear thrust out, so proud, so strong-"

She paused, sighed, pressed on-

"All of this fear and doubt, no one was looking out behind. The Hairless had retreated into their fort and shut their doors, and watched from their towers as the renrijiit Bosmer swept behind. arrows and spears, and many Raht fell upon their blood. Nobody knows where they came from, we were all so foolish. The Humans turned their eyes to this massacre, I stood with you in the smoke of brimstone as they cleansed out people from the flat. Your father died of many arrows. Your mother, my close sister, died not of a murder, but of you. I held you, hating you and loving you, little one. I walked alone in the desert and changed my name. The Wise mother knew, for she had heard. Some had escaped, but certainly, also, so many were gone."

He later learned, when he became more worldly then she, that the Imperials wrote off this incident by the walls of dune as a small skirmish in the dwindling border conflict in between Valenwood and Elsweyr, and propped it in a long log only marked as significant for the eventuality of the Overlapping moons, which lasted for a strange and violent hour until approximately 3:33 AM Cyrodiilic time, according to the resident Wizard in the high imperial tower, who entirely ambivalent to the slaughter below was fixated for hours upon the sky. The extreme significance of the lunar cycles to the development of Khajiit young was even then little understood by the common Imperial, and at the time it had entirely slipped the high-elf's mind.

Some time in the gray morning, the Ja' who had been his mother's sister, and to him, his mother, walked with him back to the high camp- and as they came in view of the guard began to feign dragging him by his left ear- the primal condition of a Khajiit clan mother dragging a misbehaving young cub to the doom of a reprimand. He was mystified by her gentleness as she lead him to her own yurt, and passed under his nose a strange cold-smelling balm, which made him sneeze at first, but soon sent him into a deep sleep filled with dreams of overlapping radiating moons.

After that time, she trained him in secret as a fighter after the manner of the ancient Raht warriors. Even when the clan fell on very hard times, and of necessity changed from land-living nomads to traders. He eventually won the respect of his clan as a long scout, and an inordinately wise and mature young Raht. S'Hrasha Ja introduced him to meditative art, teaching him to express himself in craft. She told him it was important not to become a mind at war. He still had few friends, for he was unusually quiet, and consoled only in his dear S'Hrasha Ja. Several years passed in this manner, travelling with his mother's sister and her clan to many places as he grew and grew. She hinted, with far off eyes, that It would not last for very much longer now, that soon the times of perpetual trading and self-subjugation to the needs of outlanders would be over. She was correct... but not in the way that she dreamed.

One humid evening in mid winter upon the fringes of the bay looking westward, a darkly-robed and well-armed consignment of Mercenaries, a smattering of Bosmer, Bretons, and Redguards following a very wealthy Dunmer in Strange bone armor rode up to the gate of the encampment, and after exchanging general cordial greetings with the guards promptly ran them through when their guards were down. Gleefully the Bosmer scampered throughout the camp as the tall Redguards blocked the exit ways, and bound the women and children, pressing their sobbing faces into the sand. They moved like experts of a dance, and mercilessly killed all opposition where the reticent dark elf did not order they withhold blades. This elf had a penchant for breaking slaves with a good amount of spunk. Solom had been in Ja's Yurt, and upon the first cry of death leaped through the wind-blow tarp with violent alarm. He fought hard, and the neither Bosmer nor Breton could not withhold him, even unarmed. They drew blades, but the Dunmer raised his hand to halt them. They kicked sand in his face and beat at him until he could no longer defend even himself. In a last effort he leaped upon the forward most mercenary, a tall willowy Breton who bore a punting pole with a collar spilling out of the end- and bore him to the ground with fangs in his neck. He can remember the moment very clearly still; The Bray of the man as he was throttled, his gasp pouring through the gaping aperture in his neck, the taste of his own blood, the sand, and the flesh of the dying man. Next thing he knew, his arms were bound behind his back by two fighters who he could not see, one other wrenched upon his tail- and his slight form was lifted high into the air and thrown face first into the red sand, his face pressed down, he managed to turn his head to the left only to see the tearful upside-down eyes of his S'Hrasha Ja, who begged him to be still, laying face down on the ground as he was, facing the other way and sobbing for her people. He could hardly contain his wrath, but he froze and shut his eyes as the Dunmer's massive boots, thin legs, and hanging greaves moved to stand between them He struggled with the bonds upon his wrists, but the dark elf kicked him over onto his side, getting a good look at his face- piercing deep into his mind with the mirth in his narrow crimson eyes. The Dunmer looked from Solom to the Clan Mother, and back again, and with a grin he hefted a long spear. Moving his legs to exhibit his dance, he drove the spear point down in from ear to ear of S'Hrasha Ja.

It was an eternity before Solom spoke again, and he seemed to walk in a grey emptiness with a great weight on his right shoulder. This, in fact, was the cedar log laid across the shoulders of the young khajiit men who walked the dunes in a long line on a yoke, while the women and girls were propped up and bound to rods in the cages which that yoke pulled, eventually to be joined by Argonians in much the same fashion as the Slaver's Caravan from Elsweyr convened with that of their associates coming to the northern walks of Black Marsh. The Slavers aimed to walk the narrow way south and then east of Cyrodiil, as they have always done since the ban.

Business is business.

After a long period of time, Solom felt cold water around him, and his hands freed from the yoke, his tail wavered and snagged in the reeds. He reached out desperately, like a sleepwalker, only to find a hard wooden lattice. He perceived the same sort of lattice under his feet. He felt an odd disarrangement of perspective as the lattice juggled back and then rolled forward, towed onto a platform with other such wicker prisons. These were the wicker baskets in which Solom and his clan were shipped to Sadrith Mora, and sold to the Houses of Telvanni, Hlaalu, and Redoran upon the Isle of Vvardenfell.

The dunmer slaver who got the huge haul propped Solom before the market and exclaimed in an Dunmeri-Common patua -

"Here's a FIGHTER! BLACK, COLD, COMPLIENT, A KILLER! Cost me one of my best men! I would have dusted him Sera et Muthsera, BUT I KNOW BETTER. THIRTY THOUSAND DRAKES, OR HE'S MINE FOR THE HOUSE OF HLAALU!"

Solom opened his groggy eyes and stared with wasted fury upon the crowd. There was an uproar, and a spindly grey wizard of Telvanni stumbled forth and swung two bags upon the table.
The Slaver grinned down at 40,000 Septims in crowns. The auction rumbled on. Solom did not understand in days after why they would put so much money on his purchase, for he saw it pile up and up before the stands of the houses, and ultimately he never new how much he was sold for. Someone had beaten the Telvanni's offer, even with a vast red stone hefted upon the table before the old man, who looked on with crumpled insectoid rage as the slaver unlatched the cage and bound heavy metal cuffs around Solom's wrist, upon which the seal of Redoran was emblazoned, and upon that standard was clasped too a motif of an angular mushroom. When the cuffs were clasped at last, they glowed red hot and seared the fur of his wrists, and at once became so heavy that he buckled his knees, but unlike other slaves he later saw undergoing this purchase, he did not fall in prostration. He was snapped from his delirium too late, and though he now recognized his captor, he could do little but hiss and snarl at the astounded slaver as he was forced to kick Solom to the ground for the remainder of the Auction. He saw the brothers and sisters and elders who had shunned him long ago looking at him with sad and loving eyes before they dropped to the ground and fell into the compliant stupor of new bondage. He snapped and bit, until he was silenced with a sharp blow to the back of his head. He went face forward trembling, and woke three days later in a high cage someplace cold, where the walls were harder than he had ever seen. He could feel no kind of breeze, not even a draft, just an unpleasant moistness all around him punctuated with patches of dry air. He could hardly move his body, his arms were so heavy. When his owners came in to drag him out that first day, he was on his knees, resting his arms palms up on his hanging cot, saving his strength. As they swung his door wide, he struggled to stand, but as the muscular Dunmer drew near his arms felt even heavier, and he crumpled under that weakness. Surely he was too heavy now, though, he could hardly move himself, how could they move him? He tried to believe it, begged it to be true, but in a moment the Elf was pulling him effortlessly out of the cell, hooking the rivets of the cuffs together with a chain to keep his arms together and drag him along. Thus Solom became a slave.

For Seven years he was a slave, for the first four as a builder and drone of chitin in Aldruhn. During these years he was pushed to work each day, and fed twice as well as the other slaves, and read the homilies of Vivec and Almalexia through the bars of his cell by a pedantic grey women with violet eyes, who would on one day pity him and another banter at him of the disgust she had for his race, telling him of how the female cats could not sew her robes properly, never washed the fabrics well, always dropping the limeware and sullying the food with their hands. He remembered his youth, S'Hrasha Ja feeding him dried fruit from a bowl with her hands, doing this in turn to all of the young cubs before they sat to hear out the stories of their people. He hated this woman, but she was his only company as he grew older and began to change, becoming used to the cuffs and their impossible weight. These days he stood up straight when the driver came to lug him out. He noted also that his ears came up to the Dunmer's eyes. Everything else was curved and suspect around him, only by this man could he judge that he was indeed growing.

In the fifth year he came to understand the reason for his relatively better treatment. For the first time in many years he was leaving the shadow of the Dome of Aldruhn. He was taken by strider to vivec, where blindfolded he was born through the city, surrounded by the chatter of a massive crowd. Suddenly underground again, he felt a long stick thrust into his hand, and his arms unchained, the cuffs suddenly very light. Cheering and jeering was all around him as from the balcony high over him a word of magic was called, and the blindfold masking his vision burst into flame, flaring out from his face and whisking to the ground. He whipped his tail around, ears flattened back as a guttural bellow alerted him to the Argonian sprinting at him with a spear raised high. He realized that the stick he held was a long hard spear with no give at all, but he somehow hefted it easily. It was a short and confusing battle, one he did not quite understand that he was in until he was forced to dodge that keen spear at the very last possible opportunity. Strafing around the voracious Lizard man, he smelled blood on him. This was not the first fight this Argonian had fought this day. Slave against Slave. For entertainment. Solom understood, but could hardly reconcile his feelings when the Argonian overzealed on his second pass and impaled himself upon His lowered spear. The long blade crunched in and down, and broke. With a rattling cough, the Slave died. There was a cheer, and Solom stared at the ground. He tested his cuffs by simply thinking that he should try to run away. They became heavy with malignant promise. In this way, Solom became a Vivec arena warrior spectacle. A slave gladiator.

He fought many, and never spoke a word, never screamed, and was never injured. They called him the Silent whisper. Small and lithe, gigantic and brutal, he felled them all. Usually slaves, although sometimes warriors of class would bet the house something or other, that they might win back some of the attention Solom was winning for the noble house of Redoran, who claimed that they had trained him to become a killing machine. They outfitted him in armor that he always somehow discarded, like a dog who sheds his collar every day mysteriously. He did not need it. They rewarded him with the company of female Khajiit slaves from every house, hoping that he would 'mate' with them and make more warriors like him. He never took advantage of them, or even spoke to them, he only rested his head on their bosom, and held hands with them, cuff to cuff, until they fell asleep with him, and he dreamed of freeing them. He was allowed to walk the canals of Vivec with Escort, and got to know the city, mystified by the high fane on the temple mount. Two years passed, and he won the house of Redoran recognition and golden bouillon. Now he had grown to his full stature, and was something in the vicinity of 15 years old.

In that year, on the first day of morning star 3E 423, there was a rousing battle where three young Khajiit slaves were pitted against him, all with spears. He knew they were new, for they shook their blazing blinds from their eyes and, bewildered by the barked orders of their Hlaalu master. They complied with quaking knees, for they knew who he was by the shouting. Running at him, trying to surround him, they could not advance on the grounds of the arena.

It was then that something clicked inside of Solom. Suddenly furious, filled with some kind of pent up rage, he glared all about him and at a point in the audience. Throwing down his own spear, he leaped forward, disarming one after another and breaking the first two spears. At the last he snatched the spear straight up and down from the terrified young Khajiit, and hoisting the younger fighter off of the ground dangling off of the spear, he put him down gently and rolled him off of the butt end of the spear. Without any kind of warning, he buckled back between the other two, took careful aim, and belted the spear into the crowd just before his cuffs clipped an unearthly weight and brought him kneeling to the ground. It was no matter. Pinned to the amphitheater stair behind which he sat was a dead Dunmer in a richly embroidered robe. After seven years he had vengeance for S'Hrasha Ja, and he chuckled with delirious tearful laughter, many a purr and tremble in his throat. Wheezing without breath as his cuffs put him flat on the ground, sapping his strength, he felt them become hot and tremble, beginning to clatter on their own against the ground. He heard the massive clamor of the crowd and screams and roars of rage broke out, all the while the first audible noises above a clearing of the throat poured from between his fangs. His handlers rushed out, and lifted him off of the ground, bearing him out as the representative of the great house of Redoran walked in his massive encrusted robes behind them, delirious with fear, tearing his hair out.

Within an hour the entire elite of Redoran Cantina in Vivec had evacuated the city en-mass, and a hither detachment was spiriting Solom as far away from the city as possible, hijacking a silt strider which bucked and weaved across the gash to Gnisis.

A turning point, the strangest day in this story, but it is not over. As the Redoran guards staked out the waterside house in which they had locked their delirious slave, agents of the Twin lamps who had been tearing up the miles behind the Silt strider all evening plotted an infiltration which turned out to be among their first great public successes, although at the time they were not publicly known, and not even a nebulous concern in the minds of the slavers. What they did not know is that Solom's Cuffs were now broken, warped in the uproar of his success. This expedited their venture to free him, and he bobbed on an awkward boat across the straight to mainland Morrowind, sitting across from a tiny Dunmer woman who rocked in her deep leather boots, light chitin armor, and a quiver full of Bonemold arrows from the make of the ordinator's guard. She stared at him over the many miles with very beautiful and concerned red eyes. He had not thought before that the color red would ever be beautiful to him, but now that his wrath was gone and he was almost free, the small woman was the most beautiful thing he had seen in many years.

On mainland they enrobed and took to a single horse. He Stood there in the hither shore heaving in the smell of the waiting freedom before him. The musky odor of Vvardenfell was long behind him over the salty grey water hidden by the mist of dawn. The small woman leaped to the horseback, and told him to rest in the long saddle behind her. He had never ridden a horse, it was awkward to his legs, but he settled, and let her draw his arms around her waist. She pressed the horses sides gently, and the mare whinnied before beginning to trot off. They passed in through the eastern boarder of Skyrim within two days of slow secret paths up through the mountains. Riften Vale was unlike any other place he had ever seen, the white trees full of golden leaves seemed to dance before his dazzled eyes, and in those amber hues he saw the kaleidoscope of S'Hrasha's eyes. Soon he broke his silence of words, and speaking a broken mixture of Khajiiti, Dunmeri and Common struggling to ask who she was, what had happened, what would happen. He had not, somehow, lost his very distinctive Elsweyrish accent. As they left the fringes of the aspen forest in Riften Vale, he began to shiver with a cold he had never been accustomed to. A real cold which came to him on a wind. He listened to her voice as the aspect of massive mountains loomed up before him in startling variety. His mind was spinning, everything was new.

Her name was Kaye Nevanu, and she was devoted to safeguarding his freedom, and the freedom of all of the peoples of Nirn. She would live and die for him, and travel with him, for that was her charge. She was going to take him to safety, in the land of Cyrodiil, where he would be able to start anew, and grow. He buried his nose onto her shoulder and purred momentarily, not knowing quite what to say.

Passing south over the lip of the Jeral Mountains, they peered out and saw that the moons were joining as close as they sat together on their steed, and then became one. Thus, for the second time, Solom saw the third moon.

That was roughly 11 years ago, and he narrowly dodged the blight which struck the Isles. It was, however, his misfortune to have settled down with Kaye in Kvatch. She implored him to take up a craft, and forget the life of a fighter. They lived together in a small house beside a ramshackle bookstore, out of which he ran a somewhat notable business of gilding and embossing leather for tooled armor, and for books, and came into close friendship with other artisans. He was well known for his moon motifs, and his meticulous illustrations of events in the manuscripts he was given. Kaye, a talented pen, and very much better at common than he was for a long time, would select the paper and rewrite the books from start to finish, crowning the letters and providing indexes. One common client of theirs was Quill-weave. There were several others.

The Destruction of Kvatch was another chapter of misery for him, for many friends were robbed from him that day, and all of his work went up in ruin. Kaye, for whom he had the most love for a living person, was blinded by the searing heat of the Daedric engine as it grinded from the perilous fire just before her. It was some thing of incredible luck that they stood together that day, walking home from the general store. He bore her small form in his arms, and ran for their lives. Several followed his skirt east when he passed the gate, and then his tumble down the long hill of Kvatch, and many of them survived.

After this he bound Kaye's eyes, and took them on a wayward horse to Anvil, where a distraught Quill-weave drew them inside.

The Oblivion crisis was a rough time for them. For a time Quill-weave kept them at her home. It is a value of her character that she often does that for people in trouble. Her books about the lives of the unfortunates of Tamriel, some of which Solom embossed and bridged the covers of, instilled in her a very giving philosophy. Evidence of previous lodgers were all about in her own bedroom (Citation:Katia Managan). Solom was adamant not to impose for long, so he eventually found the quarters in the Market District of the Imperial City, where he carried out odd jobs. The news mounted of the crisis all around the empire. Solom tended to Kaye with mounting frustration that she begged him to stay, and not to join the fight.

"Stay, stay with me"

She said, or something to that effect.
She cried when he told her of forays into the wilderness, scouting with imperial guards to clear the roads of bandits. He cried that he would kill the slavers! all of them!, descended all speech into a wordless hiss as thoughts escaped him, and she knew he was falling apart.
She managed to keep him there, even though he knew she was becoming independent bit by bit, moving around the house where he had situated all things she needed on one floor, and hardly slept, sitting by her side.

When the final crisis struck, he fought in the streets, and was one of many to see the great spectacle of the avatar of Akatosh, which blossomed from the temple of the one and vanquished Mehrunes Dagon.

He assisted as he might in the rebuilding, and was found to be of great constitution, and able to heave some of the broken paving stones very much by himself. Favoriting the Bloated Float inn, commonly to be found at home with his Kaye, Solom is a craftsman by trade, and aspires to travel back to Elsweyr some day. The time is of comparative peace for him. He runs papers and crafts insignias, stamps, and ledgers for the Black Horse Courier, which is run by several Suthay Raht who are fascinated of his story, and who introduced him to Gin-Wulm, who likes to come by his house and discuss the nuances of craft, histories, and discussions of the political concerns for remaining slave markets within the corners out of the direct jurisdiction of the empire. Gin Wulm Tooled him his waistlet, greaves, and gauntlets, on a whim of inspiration, which sprang from one night when poor Solom waxing expansive under the influence of much brandy told him some of the brutal details of his life as a slave, warrior, and in the more distant past- wandering mane squandered of his birthright.

But most importantly his peace comes from late nights looking after Kaye. He is still of comparative youth, and of great potential, although the soft years of his reform may have dulled his anger if not his blade. There are years ahead of him, and much to do. Recently he removed the bandages from Kaye's eyes for the last time, on recommendation from the Claudette Perrick, who says there is little risk of pain from light after something near a year has passed, which one has. The scarring around her eyelids is minimal, thought they are delicate and translucent. When she opened her eyes to reveal milky, dark, calcified orbs, he swore that in those smooth circles shown a radiant light, and thus it was that he saw for the third time, the third moon
- Two times at once.



ɫ Appearance:

tabHeight:
-Looks around at all of the disproportionately tall bastards around himself and grumbles-
This one is shorter than them. Taller than some.
Five imperial feet - nine imperial inches,
brushing six imperial feet at the inclusion of the ears.
This is the average height of his people, no more, no less.
This one never smashes his head against door lintels,
nor catches mane or ear in branches of trees.

tabWeight:
150 imperial lbs
tabHanded:
Ambidextrous


Slim and strung with an impressive musculature, he dresses rather well, and has an exceptionally dark and sleek pelt of fur, apart from his chest, where a crest of greyish cream grows long down his front. The fur on his head is also unusually long and thick, having very much the appearance of a dark mane. His eyes are a penetrating shade of yellow, being somewhat like the color of sunburnt cloud. his hands are large, and his claws exceptionally keen and dense.

Sithorn

Explorer


zalrea

PostPosted: Thu Feb 23, 2012 9:08 am


Username: zalrea

Character Name: Camille Roan

Race: Breton

Birth Sign: The Mage

Class: Healer
(Restoration journeyman, Illusion novice, Marksman apprentice, Security novice, Sneak apprentice, Conjuration apprentice [racial bonus], Alchemy novice)

Age: 23

Gender: Female

Gender Preference: Bisexual (preference for men)

Guild Affiliation(s): Mage’s guild: Apprentice

Character Armor: None.
She wears her mage’s robes almost all the time. Also has a black and burgundy dress for special occasions (like parties or meeting with someone important).

Character Weapon(s): Steel Bow, Steel Arrows

Character Bio:After her birth in High Rock, Camille turned out to be a very sickly child. In a few years, her sickness seemed to disappear, which meant her parents could begin traveling again. Camille grew up mostly in Skingrad with her mother’s close friend Tamika, who had Camille helping out by working in the fields and picking grapes for her famous wines. Her parents traveled so much that she practically lived in Skingrad for most of her life. She later joined the Mage’s guild there and moved in with them.
Then the oblivion crisis took her parents’ lives in Kvatch on the very night it had all started. On her own, she seemingly handled their deaths rather well, even if she was dying to cry out on the inside. Instead, she decided to focus on her studies in the restoration school. So, to further her abilities, she moved to the Arcane University in the Imperial City.

Appearance: Long Brown hair, about halfway down her back, but she usually keeps it in a high ponytail. She stands at 5’ 6” tall with soft green eyes and pale skin. Her body is rather thin and she has a pretty face, although she woud disagree with anyone who says so.
PostPosted: Thu Feb 23, 2012 11:38 pm


Username:Sithorn


User Image
Fynn Morreu, protege' of Kris' Airo' Croa


User Image¤ Race: Breton
tabAttributes Bonuses: Intelligence & Willpower
tabAttribute Penalties: Strength, Speed & Endurance
tabMajor Skill Bonuses: Conjuration, Mysticism, and Restoration
tabMinor Skill Bonuses: Alchemy, Alteration, and Illusion
tabDragon Skin: Shield 50% for 60 seconds on self, 1/day.
tabBreton Enhanced Magicka ability: Fortify Magicka 50 points on Self, constant
tabBreton Magic Resistance ability: Resist Magic 50% on self, constant

ɫ Birth Sign: The Ritual
tabPowers:
tabBlessed Word lesser power: Turn Undead up to level 25 (100 points) for 30 seconds on target, cost: 40 magicka

tabMara's Gift greater power : Restore Health 200 points on Self, 1/day.

ɫ Class - Skills & Spellcraft: Dark Purifier
tabSpecialization: Magic
tabAttributes: Agility & Luck
tabSkills:
tabtabɫ Apprentice Blade
tabtabɫ Journeyman Conjuration
tabtabɫ Apprentice Sneak
tabSpellcraft:
tabtabɫ Apprentice Mysticism
tabtabɫ Apprentice Illusion
tabtabɫ Apprentice Alchemy
tabtabɫ Journeyman Restoration

ɫ Age: 22

ɫ Gender: Male

ɫ Sexuality: Heterosexual

ɫ Guild Affiliations:
tabDark Brotherhood. Recent arrival in Cheydinhal sanctuary. Medic, Surgeon, Purifier.

ɫ Character Gear:

tabCombat: Shrouded armor, ragged, Jawbone brooch, Segmented mask and bandages.

tabFormal: Black robe, Jawbone brooch, mask and bandages, Cape adorned with hand of Sithis applique'.

ɫ Character Weapons:

tabClose Combat: Small ebony dagger, black and blasted in color, a blade of woe.

tabRanged Combat: None. Relies upon illusions.

ɫ Historical Account

tabOrigin:Provenance unknown.

A feather quill scratches lamb skin in the dark. The tallow candle which gutters before you is not enough to read an average book by, and yet the quill scratches rivulets of red ink in rapid succession. You feel a dryness upon your lips, tightness within your groin, and a paw around your heart, feelings not befitting a fearless killer such as yourself. You cannot bring yourself to look into the face of this man, so you watch as his long spider-like fingers dance with the black feather in the dark. Your peripheral vision glimpses arrays of blades in the dark, lined with thoroughness upon the table before a line of dusky bottle-shaped shadows, from left to right organized in descending height. Your exceptional peripheral perception, a trait you have always held dear, serves only to force your constricted pulse into your throat and dull your mind as the moments pass, and the quill dances on. You fiddle absentmindedly with the loose fibers of the bandage massed in tight coils where your forearm used to be. This place, though you knew it was the sanctuary- the only home you had left in this world, felt alien, cold, and transitory- as if this desk rested within the antechamber which opened directly upon the void.

The void. Now as you think about the void, the Mother and Sithis, you feel acutely aware that you never believed in them until this very moment, and now that you did, you resented them. Who were they to judge you were unfit to kill? What cause did they think they served in the manipulation of life? You murdered at the very first to get by in the hard world, at second because you had to hide the deed at any cost. The third time the thrill had taken you at last, and you were lost. Joy in the slaughter was your lot, and the brotherhood became your life. But the Nine followed you wherever you muffled your steps, watched your hand as it drew your knife, and piled sorrow upon sorrow in the depths of your mind, where locked away deep was the face of your mother pensive in the house of Kynareth, praying to give you a keen hand, and a keen pair of eyes. These prayers had been answered, you believed that somehow, and felt a hatred for yourself reel within, project outwards, become fury at the others all around you who were guilty of bringing untimely death-

It is at this point that you realize that the room was silent, and he was staring at you. You could feel those eyes blazing into your furrowed brow, and your tumultuous mind came to a halt as if a ram had bucked its crown against the temple of your very soul. Off guard, forced by suggestion to stare, you looked up and locked gazes with his sallow and unmoving face. Those eyes did not blink, those cheekbones and their tight sheaf of anemic skin framed them with a look of inhuman indifference- but you could feel it in your gut that he bent upon you the wicked concentration of a Mountain lion over a quivering rat. Suddenly his lips moved- in a subtle and shapeless way which hardly moved any of the rest of his mask-like face.

"Brother..."

Against your will, you confirm with a nod that you attend his words.

" ... What are you doing here?"

Nonplussed, you shook your head minutely, and began to respond only to be cut off-

"I said go. Leave. Report to your superiors the completion of your mission."

You suddenly notice that the parchment upon which he had been scrawling was now a neat scroll extended before you in his impossibly still hand. Taking it you stand, enormous relief pouring over your entire body, even as you weave with graceless imbalance to your feet and backwards from the desk. You salute him without looking into his face, and turn to pace for the door. A tapping on the desk behind you whips you back around, and he speaks again, this time in a voice that you could swear sounded much more human than it had not a minute ago.

"Don't forget your medication."

He indicated a small vial which sat upon the very edge of the desk upon the side where you had been sitting. You could not remember him putting it there, nor imagine when he had time to slip it by the breadth of your perception. He must have put it down when you turned around. It did not matter much. You took the vial and slipped it into the center of the scroll as you turned to tail it out of the room. A cough resonated from the darkest corner. He did not speak, you did not look back as you fled. When the heavy door swung shut again, you were already half way up the second corridor down.

Hours passed like minutes, minutes like seconds, this day had been the sweetest in years, a succession of evens too sweet to be true came and went and left their mark. First you had learned that your mission had been performed to the highest standard, your stipend was significant, and the septims were enough to rain down and blanket the homestead of your youth with a fine twinkling dust. Your labor and dedication had finally earned you the name of slayer. Not atypical of the family was the following celebration, and the feasting in the quarters of resting went on for hours. Red apples you ate, without relent, and seasoned red meats from the spits of the mother's red kitchen. Sweet, as a meal of bread to a starving man, you felt accomplished, boastful, and waving the useless stump of your blade arm, telling the story of your latest kill to jubilant brothers and sisters. You poured wine into your gullet, snapped your fingers at the Nine, smiled and reclined in your chair.

Now it was late, and all else had gone to their rest, or to their duties in the night. Duties there were, always. There was always death to deal. you stood, dazed, and stumbled to your bed to rest off the brutal stupor of wine. You hiccuped the sweet spice of the meal into your throat, and rolled over languidly to see, standing upright, the vial of pale liquid waiting on your bed-side shelf. You guessed that you put it there yourself, hours before, and had forgotten entirely about it. Whatever the matter, your skull was swimming like a tilting basin, and you could only watch as your hand reached out, uncorked the vial, and emptied the ampoule into your throat. Falling at once into a vacuous sleep, you have the strangest dream you have ever had... and will never have again.

You fancied that you looked down upon yourself in that very room, picturing for a good moment just how ridiculous you look with a stump where your strong arm had been. You meditate with sinking spirits the loud cry you regurgitated to your target, which alerted the body guards a split second too soon, and cost you your arm. You had claimed your superior, by name, sent their regards. The second tenet had been broken. Suddenly you were aware that a very thin shadow was standing there, staring at your sleeping body. The figure was not tall, but it was so thin and strange that it loomed in the darkness, and the arms in their ragged sleeves were disturbingly long, the knuckles very nearly on a line with where the knees should be within that lank black cassock. You watched, frozen in impotent panic as the left arm reached out, and planted the long thin fingers of that familiar hand upon the throat of your sleeping form. Shadow of a man seemed to hesitate, looking into a corner where a darker blackness was gathered. That terrible noise, like a rattling cough came again, and the shadow nodded his head. A twitch of those fingers, and it is over. You tumble forth in the chasm of air which separates your spirit from your dying body.

Beat your brow against the skull of your corpse forever, if you will. The door is closed.


** ** **


Fynn Elwein Moreu. It is hard to describe what this brother is all about. About three weeks ago now, he and his feeble companion came in through the well-entrance of the sanctuary, and passing Ocheeva by without an ounce of recognition, he strode to Valtieri's study and saluted the vampire with some queer supplication. It was unsettling how his companion, who was old, wizened and hardly to be seen in voluminous black robes leaned towards those who passed nearby, and how he was obliged to reach out and pull this queer figure with a tassel of his cloak. For several minutes, the tension of a threat was in the air, until Valtieri extended his hand and nodded, proclaiming to an impatient Ocheeva that their long requested medic had arrived. Within hours he had personal accommodations in the small ward deepest underground, and had carted in without any kind of public suspicion an entire alchemical array, surgical outfit, and apparatus of anatomical study, as well as two stone plaques which announced with brutal clarity: the Five Tenets of the Dark Brotherhood.

After he was set up, he and his dark shadow vanished, and no scout, guard, contact, or spell of detection tracked their disappearance, or detected them upon the road. Messages relayed in between the guild halls noted his presence over the period of the next three days, but could say nothing of his actions there. He was spotted alone in Bravil on the last evening, but the connection was not made by guild associates passing there. Needless to say, the network was deeply upset by his behavior. After that time, he returned alone to the Cheydinhal sanctuary, and Telaendril, who was hunting in the hilly woods opposite the city walls, saw him strolling down the path from fort Farragut as if he were on a walk in the arboretum.

For two weeks he settled down, showed no outward signs of eccentricity. Vincente vouched for him, and brought Ocheeva to his study to meet him. She came away troubled, sensing hegemony. He was entirely unassuming, and besides his strange inclination to cover his shapely face (something Antoinetta Marie deeply begrudged), he became indispensable as an adviser, and was constantly referred to for injuries both new and old.


ɫ Appearance:

tabHeight:
Five feet, eight inches
tabWeight:
146 lbs
tabHanded:
Left Handed


Pale and thin are the two things one might have to say, if they had only two words to single him out in a crowd. These are certainly true. His complexion his very strange, sort of cold and cadaverous, but smooth. Gaunt skin, round full features, thick short crop of hair. If one could look past his inordinate armspan, the most unusual feature of his physiognomy, both physically and emotionally, are his eyes. His irises are massive, brass colored, and split with pupils which aren't quite round- much more like the spreading of an ovular black star. It is not entirely unknown for Bretons to have eyes nearer to those of the Mer than those of men, but to poses this trait to such a significant degree is incongruous. He has a deep scar gouged into the flesh of his left cheek, which somehow doe little to challenge the symmetry of his gaze. This gaze never matches his expression, which is variable, and it is hard to trust that he means what he says.

Sithorn

Explorer


Volke Vadik

Invisible Shade

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PostPosted: Sun Mar 18, 2012 12:49 pm


Username: Ilumus ArchineUser Image

Character Name: Zephyr Sil'vraki (sill-vrrahkee)

Race: High Elf
Enhanced Magicka: Fortify Magicka 100 points constant.
Disease Resistance: Disease resistance 75% constant.
Elemental Weakness: 25% weakness to fire, frost, shock.

Birth Sign: Ritual - Turn Undead up to level 25 (100 points) for 30 seconds on target, multiple times per day at a cost of 40 Magicka.
Restore Health 200 points on Self, once per day.

Class: Soul Reaver
Specialization: Magic
Attributes: Willpower & Int
Racial Bonuses: Intelligence
Racial Penalties: Strength, Speed, Weakness to fire, frost, shock.
Racial Bonuses: (Major) Destruction, Alteration and Mysticism. (Minor) Alchemy, Conjuration, Illusion
Skills and Spellcraft:
Restoration: Journeyman
Mysticism: Novice
Illusion:* Apprentice (racial bonus*)
Sneak: Journeyman
Hand to Hand: Journeyman
Speachcraft: Novice
Athletics: Novice

Age: 20

Gender: Male

Gender Preference: Heterosexual

Guild Affiliation(s):Dark Brotherhood (Slayer) and Mages Guild (Associate)

Character Armor: Zephyr doesn't like the weight of armor, he hates how it slows him down and makes him feel weak having to depend on an object instead of his own abilities.

Character Weapon(s): Zephyr loves using his hands as weapons, it gives him a sense of power whether it's draining the life from one person or pounding their head in. He carries no weapons, some may think it's to make himself appear vulnerable to lure an unsuspecting victim.

Character Bio:
Zephyr is an intelligent young man and in the eyes of some, too intelligent. When he was a child he made a name for himself in Skyrim as the the youngest mage to ever enroll in the college there. The young caster had put some of the seniors in their place and would even tutor some of the older students during his free time.

Then the day of darkness, a senior had wipped up a potion of unknown liquid and thought it entertaining to throw it at Zephyr's face without first finding out what the contents of said potion would do. The liquid harmlessly splashed the right side of Zephyr's face. Unfortunately once the contents had dripped into his eye, he collapsed to the ground writhing in pain, holding onto his eye. Every one was in a panic and rushing to see, steam raising from the young Altmer's face. He reached out instinctively grabbing some one, draining their life to save his own. He was pulled away from the person he grabbed, but the damage was done, he had drained them dry.

He spent the next month being tended to by healers with only half of his sight. He couldn't remove his mind from the pain until the final week of said month. The pain had subsided, he could think clearly once again, but even with the bandages removed he only had half of his sight. He had a healer bring him a mirror and with his gaze fixed on what he saw, he couldn't help but smirk. The liquid had caused his eye to disintegrate leaving a hole where the eye should be. At the end of his final week with the healers he was given a small round gem, the same size as an eye. Before the young boy could thank the Archmage for his gift he was expelled for the death of one of the students.

Angered by the senior student who destroyed his life he called upon the Dark Brotherhood to kill the one responsible. Though he tried, he was too impatient to wait for the Brotherhood to meet up with him and instead went on the hunt himself. He stalked his victim until the opening was right and struck, covering the unsuspected senior's mouth preventing him from screaming. He held the mages hands together to prevent him from casting spells and drained him dry of life. By the time Zephyr had arrived back home, Lucien Lachance was there waiting for him. They sat down and spoke about what Zephyr had done. Lucien was surprised by Zephyr's intelligence and how he handled the situation, having expected him to be nothing more then a stuck up child.

By the end of their conversation, Zephyr had agreed to return with Lucien to Cyrodiil to join the Dark Brotherhood under his supervision. There he met a young Breton boy by the name of Ilumus Archine, a curious child with a somewhat tragic history. Zephyr found it fun to torment the child by moving things he had just placed or filling his head with lies. One of the very few truths he told Ilumus was that his gemed eye was magical and acted as his right eye, allowing him to see as long as it was in his head. In his short time within the guild, he almost instantly came to be known as Zephyr the "Soul Reaver".

It wasn't long before Zephyr had to flee to Elsweyr in attempts to avoid a small garrison sent for him from Skyrim. For good measure the Altmer spent a good couple of years there and needed to blend in. He aquired a job with the guard, checking to make sure their shipment of equipment made it to them all in one piece and that none of the pieces were missing. On the side, Zephyr made sure to study as much as he could and hone his skills as much as possible without exposing himself to those he worked for.

Near the end of his stay he sat at his desk, two pieces of parchment layed out flat before him, held down securely by weights. Two inkwells sat before him each with a quill, the one on the left contained ink while the one on the right contained blood. He reached out and grabbed both quills and wrote on the one on the left, his letter of resignation to the occupation of which he worked, but at the same time he wrote a letter meant for Lucien, to let him know that the "Soul Reaver" was finally coming home.

After his many years of absense, Zephyr has finally returned home to the Sanctuary and this time he plans on staying.

Appearance:

Height: 6'4"
Weight: 160lbs
Handed: Ambidextrous
PostPosted: Fri Jun 01, 2012 5:19 pm


Username: Sir Metzgermeister

Character Name: Ewyyn Janik

Race: Nord

Birth Sign: The Thief

Class: Assassin


Specialization:

Stealth

Attributes:

Intelligence, Speed

Skills:

Acrobatics
Alchemy
Blade
Light Armor
Marksman
Security
Sneak


Age: Thirty

Gender: Male

Gender Preference: Females

Guild Affiliation(s): Dark Brotherhood: Slayer

Character Armor: A simple black cloak, undershirt, pants, boots, etc..

Character Weapon(s): Steel Dagger, Steel Bow, Steel Arrows


Character Bio: Ewyyn was born at a quiet time in the rather sleepy city of Bruma, in northern Cyrodiil. The son of two nord parents, his life was fairly normal to a point. His family ran a local tavern and made good money; he and his sister Claria never were in want of everything. As far as a simple life went, it was rather enjoyable and all things considered: normal. The plan for Ewyyn was to take his father's role as the proprietor of the inn when he was old enough to do so, and that suited him just fine.

But things rarely go according to plan, do they?

When Ewyyn was just a boy of seventeen, his family was killed in a robbery. A drunken man had bursted through the window of the inn on one holliday evening, and had proceeded to ransaking the place. His father had tried to stop him, but the man stabbed the elder Janik several times with a short sword. Ewyyn's mother and sister, having witnessed this, were chosen to die too; the rationale being, since they saw the first murder...they'd have to die before they could tell anyone what had happened. The drunk, a Breton by the name of Carsto Bratea, left the inn with a small fortune in family heirlooms and gold. The only thing he neglected was that some had seen him...

Ewynn had been in the wine cellar, and upon hearing the commotion had been too late to save his family. From underneith the trap door he watched as the man walked away, his forearms dripping in the blood of Ewyyn's family. Ewyyn swore that the man would pay for what he had done. And while it took months, Ewyyn eventually tracked the man to the Imperial city's waterfront district; finding him as a patron of one of the many skooma dens in the area. While the man was still affected by the drug, Ewynn carved open his chest and spilled out his innards; making sure all the while that the man felt each and every stroke of the knife. And while the man had not been sober to fully understand his own misery, Ewynn left the city knowing that he had done what had needed to be done.

He had killed the man who had been responsible for killing his family, not only that, but he had caught the attention of the Night Mother's Children who had heard whisperings of his deeds. They decided that they would give this boy a new chance at life, and so they did...


Appearance:User Image

Sir Metzgermeister

King Hellhound

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Biumu

Shirtless Codger

PostPosted: Sun Jun 10, 2012 10:46 pm


User Image

Username: DuskMoonFlower

Character Name: Laicifitra Erolgard (lai-ci-fee-tra air-ole-guard)

Race: Nord
xxAttribute Bonus: Resist Frost 50%
xxWoad: Shields 30% on self 1/day
xxNordic Frost: 50 frost damage 1/day

Birth Sign: Ritual
xxBelessed Word: Turn Undead up to lvl 25 for 30 secs on target, multiple times per day for 40 Magicka
xxMara’s Gift: Restore Health 200 pts on self 1/day

Class: Witchhunter
xxSpecialization: Magic
xxAttributes: Agility, Intelligence
xxSkills:
xxxJourneyman: Marksman, Conjuration
xxxApprentice: Destruction, Athletics, Alchemy
xxxNovice: Security, Mysticism

Age: 18

Gender: Female

Gender Preference: Bisexual

Guild Affiliation(s):
xxMages Guild: Apprentice
xxNecromancers Guild: Flesh Bag

Character Armor:
xxMask Armor
xxA fur and feather decorated white dress hangs down Laici’s body with black tights and ruffed up grey boots. Underneath the layer of feathers is a hanging belt that holds all her herbs, gold, and other useful trinkets. Her left arm is covered in a skintight black sleeve the same pattern as her tights with a glove and bracelets. Her right arm is covered in a long roomy sleeve, no glove. Attached to the dress is a hood that can be brought up or kept down. Laici also has a mask shaped like a wolf’s face that she will often wear.

Character Weapon(s):
xxA steel bow and arrow is all that she carries. She likes to travel light and depends on her magic if any other protection is needed.

Character Bio:
xxLaici grew up in the small settlement Kynesgrove in Skyrim. Kynesgrove is a poor, shabby town that doesn’t take kindly to strangers. The people acted like savages compared to the nearest city Windhelm just south. They were a hunting people who gathered their income from raiding mammoths and carrying out freelance jobs. Laici’s father Bjorn, was the most powerful man in Kynesgrove. This in turn gave him the right of leadership. He always expected the most out of Laici, though she could not always provide. As her small body grew stronger her father taught her how to use the bow. No one knew of her gift to use magic, and she was afraid reveal it. Magic was looked down on in Kynesgrove with of Skyrim, only warriors were treated with respect.

xxLaici would often go on hunts in hope to gain her father’s approval. While on these hunts she would practice her sorcery. On one particular hunt that would forever affect her, Laic found a shrine to Calvicus Vile. Unknowingly she summoned him. Laici wished to become stronger in the magic arts. And Calvicus saw something he could gain out of this so he offered her a pact. He would give her enhanced magical abilities in exchange for one hundred years of servitude with this he would slow down her aging speed to a crawl. Laici being naïve to the tricks of Daedric princes accepted the pact.

xxThat day was the happiest and unknowingly worst day of her young life. She spent the whole day practicing her new abilities. She could create fire at her fingertips, summon a spectral to her side, and view the life essence of a bird flying above. It was all wonderful and gorgeous to her.

xxLaici’s hunger for adventure began to overwhelm her. It was hard to come back to Kynesgrove when out on a hunt. She was free and given a choice to do anything that her heart desired. She was never brave enough to confront her father about her wishes so she remained quiet.

xxLaici’s father came to her one day and announced that she was betrothed to one of the great warriors of the village. Laici thought the choice of her husband to be was a rotten, selfish, and terrifying man and had no desire at all to follow through with this arranged marriage. In order to escape her fate she had to run away.

xxSo she went to Windhelm in search of maps of Skyrim. The excuse of hunting was more than sufficient. The more she hunted the more her father was proud to call her one of his own. She finally got her hands on a map of Skyrim while out searching in Windhelm. She studied the map often and soon became acquainted enough with the regions of Skyrim that she would be able to make it around without much trouble. Her plan to run away started to take a turn and became somewhat of a reality. She still didn’t know where to go when it came pulling the plan together. Somewhere she would be safe, somewhere no one would ever think to look. Laici came to the conclusion that in order to successfully leave and take real adventure on she must escape the country. Cyrodiil became her destination.

xxAs the date drew closer for the wedding Laici prepared more. She was finally all ready a week before the wedding. She left in the night, leaving a note of why she had left for her parents. She sneaked out of Kynesgrove and hurried down a path outlined by stones. The night was bright with Masser and Secunda in their full glory in the sky. A few days passed traveling like this. Laici was about to turn back around now seeing how hard it really was to go on an adventure all by alone like this. That was until she ran into a Khajiit caravan. They were heading to the Jerall Mountains; it was the perfect opportunity to get to Cyrodiil safely. Laici offered to join the caravan in exchange for using her hunting skills to get food for them along the way. They consented and Laici was off to see the country she had dreamed of so often.

xxAfter arriving in Cyrodiil, Laici quickly learned about the Mage’s guild. She was intrigued by how mages were more widely accepted here than in Skyrim. She joined the guild and did all right on the quests except her judgment is not experienced and she often needs help on the quests assigned to her. Not long after being with the Mages guild did Laici encounter the Necromancer’s guild. She knew that necromancy if caught, would cast her out of the Mages guild. But she couldn’t help herself knowing that her specialty was raising and commanding the dead. So she joined, not fully thinking out what kind of costs this may leave her. Her curiosity is sure to get her into trouble in the future.


Appearance:
xxLaici is short for a Nord, standing at five foot six inches. She is skinny but well-muscled, good shaped face, small hands, an upturned nose, and almost straight white teeth. Her most distinctive feature is her fiery red hair that falls just far enough to cover her breasts. Her eyes are dragon blue, a blue that is like a deep ocean with brightness like ice. Her skin is ivory with cheeks a pale pink and her lips have been kissed by a rose. On her upper left shoulder blade is a tattoo of dragon on a seal.
PostPosted: Thu Aug 30, 2012 5:49 am


      User Image
User Image
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
                  »»XXX Username:
                      Nomadic Gray


                  »»XXX Character Name:
                      Haldin (Hall-din)
                      »XRanger among the people of his homeland Skyrim


                  »»XXX Race:
                      Half blood, Both Bosmer (Wood elf) and Nord
                      »XRacial Bonus: Agility (+10)
                      »XRacial Penalties: Strength (-10) and Willpower (-20)
                      »XRacial Trait Bonus: Marksman
                      »XDisease Resistance: Resist Disease (75%)
                      »XFrost Immunity: Resist Frost (50%)


                  »»XXX Birth Sign:
                      Speed
                      »XFortify Speed (+20)


                  »»XXX Class:
                      Ranger (mix of Scout and Assassin)
                      Stealth Specialization
                      Attributes: Intelligence and Speed

                      »XJourneyman Marksman (Racial Trait increase)
                      »XJourneyman Sneak
                      »XJourneyman Acrobatics
                      »XApprentice Alchemy
                      »XApprentice Blade
                      »XNovice Light Armor
                      »XNovice Armorer


                  »»XXX Age:
                      32


                  »»XXX Gender:
                      Male


                  »»XXX Gender Preference:
                      Heterosexual


                  »»XXX Guild Affiliation(s):
                      None at the moment


                  »»XXX Character Armor:
                      Leather Armor
                      »XCuirass
                      »XBoots
                      Fur Armor
                      »XGauntlets


                  »»XXX Character Weapon(s):
                      Fine Steel Bow (primary)
                      »XSteel Arrows x50
                      Steel Short sword x2 (Secondary)
                      »XSingle and Duel Wielded


                  »»XXX Character Bio:
                      Haldin, born of both Bosmer and Nord blood, the half breed. His father, Dalik, a well respected Nord and knight known throughout The Reach hold within Skyrim. Dalik spent his early years as a Mercenary, a warrior who battled against some of the powerful and barbaric bandit clans that plagued the southern lands. Though he retired at age 30 to the town of Falkreach where he married a Wood Elf alchemist, Lerona.

                      Dalik now a father of two young half breed children both being six years of age, one male one female, was brought out of retirement. The Jarl of Morkarth, a close personal friend of Dalik and his family, called the skilled Mercenary to personally lead a team against a united Bandit force. This group of rouges went under the name of the Crimson Tooth. They had taken ruins of the Lost Valley Redoubt as their base of operations. This "Raid of Lost Valley Redoubt" became both his greatest tale and final chapter of the knight's life. The commoners would speak of the grand fight where Dalik fought two dozen bandits single handily with his back to the water fall of 'Bard's Leap Summit'. The truth was that after facing a small army of angry thieves and murderers, Dalik lost the fourteen men that accompanied him. Though before the deaths of his comrades, the team was able to kill two thirds of bandits. Dalik was forced to face ten of the rouges including their leader alone. He was able to defeat the small group but not without taking several mortal wounds. His demise came as he climbed down the steps of the ruins, joining the dead bodies of the slain bandits.

                      Now alone, Lerona toke both of her young children to live with her older brother, a retired scout and archer who lived in the small town of Riverwood. Lerona picked up her trade as a Alchemist working in the city of Whiterun to help feed and care for her family. Though she was once again struck with grief at the death of her daughter whom was swept away and drowned in falls neighboring Whiterun.

                      Lerona toke her own life out of depression. Now orphaned Haldin was taken in by his uncle, Eradin. At first he was treated as a simple child, though as Haldin aged he began to show skills similar to Eradin himself treasured: Marksmanship, stealth and a natural acrobat. So at the age of twelve Haldin began his training to take on a role similar to that of his uncle's once title. For the next seven years Haldin was taught the skills of survival and became a rather talented in the field of archery. These lessons and the small missions which the two completed created a strong bond between the two. Eradin was the father who Haldin lost all to early, and in return Haldin became the son who his uncle had never had. All and all it seemed to be a happy time.

                      At age twenty five, Haldin left his home in Riverwood and his uncle to create his own legacy, becoming a mercenary like his father. Though as he began to serve the different holds, Haldin make a name as a guardian and enforcer of the higher laws. He was given the official title of "Ranger" by the Jarl of Whiterun, this new role made him a neutral player in the ever going battle to keep the peace in the Nord homeland, recognized and respected within each of the nine Holds of Skyrim. A legacy that superseded his late father's. Haldin was twenty seven at this time.

                      Now to more recent month's, Haldin had heard the rumors of Cyrodiil's blights with the Oblivion Gates. At first the Ranger ignored these stories, more worried with the security of his home land. Though this was all changed when he heard that his Uncle, a old man at this point who was honored and moved to Cyrodiil to mentor the Archer's of the Empire, had gone missing. So now he traveled through the boarders, his first stop the city of Bruma. As a relative unknown, Haldin figured he would first have to start making some friends before finding his uncle. Though little did he ever realize the adventures he would be finding himself a part of.


                  »»XXX Appearance:
                      Haldin holds physcal traits of both of his races. From his Wood Elf Mother he has gained the sharper, youthful facial features of the Bosmer as well as the signature Elven ears. His agile and athletic build also comes from his Bosmer blood, his weight only topping 130 pounds. From his Nord Father, Haldin has gained his thicker skin and his natural resistance to the cold weather of his home land. His height is also contributed from his Father, Haldin stands 5 foot and 11 inches. And the final Nord feature he inherited was his brown eyes. In many cases Haldin is, at first glance, considered a Nord by most despite his body shape and darker hair. Though he prefers to keep his pointed ears concealed under his thick hair. Only few Bosmer have been able to notice that he seemed more of a Elf then that of a Human. Though once his signature ears are revealed many seem highly surprised to learn that he is half Elven.


Nomadic Gray

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