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Biohazard EXTREME

PostPosted: Fri Dec 11, 2009 2:09 pm


Yeah, that was also pretty intense. Honestly, as far as I can remember, this game had like, the best and most intense action sequences of any game I've ever played.
PostPosted: Sat Dec 12, 2009 10:03 am


they just flow one after another...you never really geta "break" very often. It's great.

Shadow__Dweller


Biohazard EXTREME

PostPosted: Sat Dec 12, 2009 10:18 am


Well, you kinda do with the climbing. I mean, it's still action, kinda, but it's not like, not-stop heart pounding shooter. But overall it's just always so fast paced and busy, especially in this game. There might be guys attacking you, but then there's explosions around you, tanks, helicopters, moving trains, collapsing buildings, it's total chaos. Love it.

EDIT: I just finished watching Spike TV's Video Game Awards and Uncharted 2 won Best Graphics, Best PS3 Game and Game of the Year! Which more than makes up for all the other crappy winners.
Uncharted 2 definitely deserves Game of the Year.
PostPosted: Sun Dec 13, 2009 10:06 am


Biohazard EXTREME
Well, you kinda do with the climbing. I mean, it's still action, kinda, but it's not like, not-stop heart pounding shooter. But overall it's just always so fast paced and busy, especially in this game. There might be guys attacking you, but then there's explosions around you, tanks, helicopters, moving trains, collapsing buildings, it's total chaos. Love it.

EDIT: I just finished watching Spike TV's Video Game Awards and Uncharted 2 won Best Graphics, Best PS3 Game and Game of the Year! Which more than makes up for all the other crappy winners.
Uncharted 2 definitely deserves Game of the Year.


Yeah I love the chaos too. It's exciting.

I'm glad it won so many awards. It deserves them. You can tell Naughty Dog really care about their game and about people loving it. I think it probably deserves best game of the year. Although critics like Assassin's Creed 2. I haven't played it so I wouldn't know if it's as good as Uncharted 2.

Shadow__Dweller


Biohazard EXTREME

PostPosted: Sun Dec 13, 2009 8:25 pm


Well, screw the critics. Assassin's Creed II might be a huge improvement on AC1, but I'm sure it still doesn't capture the kind of cinematic beauty, intense fast paced action, and loveable characters, like Uncharted 2.

Assassin's Creed won best Action game anyway. So let them relish that.
PostPosted: Tue Dec 15, 2009 12:51 am


Biohazard EXTREME
Assassin's Creed II might be a huge improvement on AC1, but I'm sure it still doesn't capture the kind of cinematic beauty, intense fast paced action, and loveable characters, like Uncharted 2.


I'll give you cinematic beauty, but if you played AC2 and found the action better in Uncharted and it's characters lovable then I think you might be confusing it with another, much better game.

The action part may come down to taste, but I found AC's system much more exciting than Uncharted 2. Everything came down to the samey stop-go bullet fights the first game was about, which was not helped by the game thinking "make it harder" meant "fart more and more enemies into gun fights". Makes me wonder what kind of human resources company is backing this mad Russian's plans.

When it comes to lovable character you're getting a slap for this one. I found Ezio Auditore very sympathetic as a character. He just lost his family to the templars and this is his vendetta. Away from that he's charming to those in his world, yet clearly flawed in his weakness to women and his loyalty to his friends and remaining family, all the way up to the ending which I will not go into to avoid spoilers. Let's get frank here, Nathan Drake could not be any harder a rip-off of Indiana Jones if the Naughty Dog team tried. From the sarcastic views and quips of his adventures to the constant searching for female sidekicks and the pickles they try to unpickle themselves from. Past that though Drake's idea of "flawed" is "whine and b***h about everything while pulling it all off like an expert". There is no flaw to Nathan Drake, despite how they try so hard to convince us otherwise. It's like playing Blood on the Sand or Escape from Butcher's Bay without knowing which famous celebrity is jerking off to the display Nathan Drake shows yet at the same time trying to be modest about it.

Uncharted 2 is such a pop-corn game that it can only be judged by the last game you played before it and the next game you play after it, 'cause between the 2 you'll be getting a game which will amaze you at the time but will disappear from memory afterwards. It happened with the first one and once Q1 of 2010 is over the sequel will of been quenched by those games which Modern Warfare 2 scared away from the Christmas release schedule.

-Closed Account 765243-


Biohazard EXTREME

PostPosted: Tue Dec 15, 2009 8:31 am


You know, people can complain about Nate's demeanor, and the fact that he's 'flawed' in personality, and the way they pull it off is a hell of a lot better than some all out badass who's not troubled by anything but his angsty past. I mean come on, how often do we get the whole, "My family's been killed" angle, which made the character jaded and bitter?
God of War (as much as I love it), Gears of War, Tomb Raider, countless others, and from the sound of it, Assassin's Creed II falls right into that.

The characters in Uncharted are scripted and animated extremely well, they voice overs are top knotch, which makes them funny, likeable, and relatable. I even felt sorry for Harry Flynn toward the end.

And frankly, I think I might've beaten Uncharted maybe around 10 times by now, and every time with great pleasure. When I tried replaying Assassin's Creed 1, I couldn't because it was a boring grind the second time around. I'm sure AC2 changed that, but the point is, Uncharted is more fun than Assassin's Creed, so there's a hell of a lot more incentive to replay it over and over. And if you're the kind of person that plays through a game once and never picks it up again, then you should be renting. I replay all my games on a regular basis.

And I don't see why a game has to be edgy and dark to be good. I mean, Uncharted is a T-Rated title, that's so well designed, I almost wanna say I enjoyed it better than Metal Gear Solid 4, and I'd rather be playing Uncharted 2, than any Modern Warfare, Assassin's Creed, or Angsty Testosterone Harry game that came out this fall. The majority of gamers might disagree, but I don't really hold the majority opinion that high lately, considering they b***h about a game if it DOESN'T have open sandbox or multiplayer gameplay.
I mean, you might have people playing Modern Warfare 2 online until the disc wears out, but how many of them are actually gonna remember the single player campagin?

Uncharted 2 deserved game of the year.
PostPosted: Tue Dec 15, 2009 9:42 am


It depends. People often think "popcorn" games or films are bad but if they're filled with so much enjoyment, as Uncharted 2 is, then I don't see how they can be any less quality than those which ciritics apparently love. the whole point of a game is so that it will entertain, and sometimes even the most carefully and well-made game isn't as entertaining as a "popcorn" game.

Even though Nathan Drake is like Indiana Jones by the fact that nothing ever goes right for him, he's still a brilliant character. I know he's similar to Indy but how many other characters in games do you see that have flaws? NONE. So at least it makes a change to games. I do think they overdid it in certain parts though...things always break or fall down when he stands on them and it did get a bit "old" during the game...so did the parts where you lift up a female character to grab a ladder. It happens so many times that you get tired of it after a while. What I do like about Nate's "flaws" is that his movements aren't perfect. he falls off ledges, when he runs he isn't a perfect runner. He stumbles. I think it's very lifelike and I definately haven't seen anything like it in other games. characters are usually flawless. Yeah ok, he can take on a whole army on his own. An army that seems to be the whole population of a country lol..but that happens in movies and games...that's just something that we all accept..the hero does things that can't really be done..so in that respect he is flawless but if you gave him less villains to kill the game would be pretty boring...any game would be boring if it was made realistic.
I don't think they just added more enemies to make it harder...the enemy AI is improved..enemies hunt Nate out and duck and cover better than they did in the first game. There's also the guys in armour who just keep on walking even while you're shooting them to bits. And the bad guys climb over things to get where you are now too. I also don't think the game is just one gun fight after another like the first one. The storyline seems to break up the gunfights and there are other sequences and puzzles that break it up...it's not as bad as the first one in that respect. However, if you take any action game, essentially it's just one action sequence after another..one "gunfight" after another..it's just hidden well beneath other game elements.
But I do think the storyline and characters are well done in Uncharted. There is alot more basis on their emotions and relationships than in most other games I've played. the characters are believable and human.

Shadow__Dweller


Biohazard EXTREME

PostPosted: Tue Dec 15, 2009 11:19 am


As far as I see it, Nathan Drake is a combination of two characters. Indiana Jones, and Mal Reynolds from Firefly. But the simple fact is, those are some of the best, most memorable characters ever created. So how is that a bad thing?

His movements, as you say, the animations in Uncharted are way ahead of any other game these days. We can have next generation polygon count, next generation textures, next generation gameplay, but I think Uncharted is one of the only games that actually has what I'd call Next Generation Animations.

As for the fact that Nate can take out a whole army on his own... Well, so can Rambo, and I don't care what you say, Rambo is awesome. Period.

When I say the other characters are flawed though... I guess I don't really mean flawed. But they're quirky. They're very human. Sully, Chloe, Elena, and yes, even Harry. They've all got distinct and memorable personalities which makes them feel alive, and make you feel like... Well not to spoil it for anyone, but they they pulled that little stunt, let's just call it, "Harry Flynn's grand exit" near the end... And the effect it had on that character... Man, I was like, more worried than Nate. You connect with the characters, and not just the one you're playing as. That's what I liked about it.

But ultimately, calling Uncharted a "popcorn" game isn't fair. Uncharted is rated T. Just because it involves semi-realistic human beings, and things that, I honestly don't know HOW it got a T-Rating... But it did. It's not a dark and edgy game. Nor is it humorous to make fun of things, like Brutal Legend.
It's funny because of the way the characters interact with each other. It's funny in the same way that the TV Series Firefly was funny, there are a LOT of Firefly influences in Uncharted. But if you can't appreciate that sort of humor, well, then I feel sorry for you.
PostPosted: Tue Dec 15, 2009 2:54 pm


If I might interject?
On the subject of characters. Eddy Raja is easily one of my favourite villains of all time.

Interesting point on humour too... Think back to the first game, when Drake is imprisoned. Raja taunts him with the map, gets distracted, and...
"Yoink!"

Martial Spirit


Biohazard EXTREME

PostPosted: Tue Dec 15, 2009 3:39 pm


Martial Spirit
If I might interject?
On the subject of characters. Eddy Raja is easily one of my favourite villains of all time.

Interesting point on humour too... Think back to the first game, when Drake is imprisoned. Raja taunts him with the map, gets distracted, and...
"Yoink!"
You know, I was playing Uncharted 2, and there was a sign in the city that said, "Bar Raja" I believe... And yeah, I saw that, and I said to myself, "Man... I miss that guy."

So, I really wouldn't mind seeing him again, if they decided to do like a prequel or something.
PostPosted: Wed Dec 16, 2009 2:32 am


The Uncharted series for me was more a technological success than a gaming one. The engine Naughty Dog made for it is superb, both it's graphics engine and the way that while you play the game the engine installs the next section so, assuming you're playing from start to finish in one playthrough, it'll be seamless in regards to loading time.

But past that what does it bring to the table? All the characters are so stock it's a mystery to me why they even generated scripts for this, they could of just copy/pasted lines from existing movies and saved themselves the effort. I don't mean to bang on about this but this whole "flawed" thing to Nathan Drake is not "flawed" at all. So what he keeps cocking it up until the end battle? Snake did the exact same thing in Metal Gear Solid yet no one rants and raves about how "he's a flawed character" since Snake's character actually makes him appear legendary despite how much he screws up his mission until the last 30 minutes of the story. Nathan Drake is not a flawed character, just because he grunts when he does it doesn't stop him being heavily athletic. Just because he has mud on his face and stubble doesn't stop him being a handsome character. They are going for that special kind of flawed which means he seems flawed but underneath it all he might as well be Hitler's Aryan blueprint. Overall he's about as deep as a kiddie's pool. Not one challenging thought passes through his head from opening credits to end credits. It's just so generic in storyline and gameplay that it feels really insulting when people give it the title of "Game of the Year". It's more or less saying "Who wants something new in their games? Just re-sell people the bits they liked in other games and that'll do."

It feels really cheap overall, like being made to play the same game over and over again with the same items, weapons and puzzles used along the way except with a different storyline tagged to it....Wait, no, now I'm just describing the Legend of Zelda games. What annoys me about this so much is that I did enjoy the game, it just felt hollow inside.

And on the voice acting insite you brought up there you should know that the voice actor who plays Desmond (the actual main character in the game) in Assassin's Creed is the same one who plays Drake.

Biohazard EXTREME
So, I really wouldn't mind seeing him again, if they decided to do like a prequel or something.


Eddie Rahja stars in that Uncharted video comic on the PSN network...Yes, for all my ranting I still checked this out, but I assure you there was alcohol involved.

-Closed Account 765243-


Shadow__Dweller

PostPosted: Wed Dec 16, 2009 9:15 am


Yuuki Rosaro
The Uncharted series for me was more a technological success than a gaming one. The engine Naughty Dog made for it is superb, both it's graphics engine and the way that while you play the game the engine installs the next section so, assuming you're playing from start to finish in one playthrough, it'll be seamless in regards to loading time.

But past that what does it bring to the table? All the characters are so stock it's a mystery to me why they even generated scripts for this, they could of just copy/pasted lines from existing movies and saved themselves the effort. I don't mean to bang on about this but this whole "flawed" thing to Nathan Drake is not "flawed" at all. So what he keeps cocking it up until the end battle? Snake did the exact same thing in Metal Gear Solid yet no one rants and raves about how "he's a flawed character" since Snake's character actually makes him appear legendary despite how much he screws up his mission until the last 30 minutes of the story. Nathan Drake is not a flawed character, just because he grunts when he does it doesn't stop him being heavily athletic. Just because he has mud on his face and stubble doesn't stop him being a handsome character. They are going for that special kind of flawed which means he seems flawed but underneath it all he might as well be Hitler's Aryan blueprint. Overall he's about as deep as a kiddie's pool. Not one challenging thought passes through his head from opening credits to end credits. It's just so generic in storyline and gameplay that it feels really insulting when people give it the title of "Game of the Year". It's more or less saying "Who wants something new in their games? Just re-sell people the bits they liked in other games and that'll do."

It feels really cheap overall, like being made to play the same game over and over again with the same items, weapons and puzzles used along the way except with a different storyline tagged to it....Wait, no, now I'm just describing the Legend of Zelda games. What annoys me about this so much is that I did enjoy the game, it just felt hollow inside.

And on the voice acting insite you brought up there you should know that the voice actor who plays Desmond (the actual main character in the game) in Assassin's Creed is the same one who plays Drake.

Biohazard EXTREME
So, I really wouldn't mind seeing him again, if they decided to do like a prequel or something.


Eddie Rahja stars in that Uncharted video comic on the PSN network...Yes, for all my ranting I still checked this out, but I assure you there was alcohol involved.


I think you're missing the whole point of the game. The inspiration behind it is from movies...the characters and the stryline and action and the idea of one man taking on a whole army..all that is inspired by movies...they didn't set out to make it different. the idea of the game is so that you can PLAY the best moments from movies, instead of watching them. You can hear all this in those interviews and behind the scenes footage from Uncharted 1. They characters are "stock" because that's how they're supposed to be. It's not meant to be an innovative game. It's meant to capture all the things people love about action movies - the cheesiness, the way the characters interact, the fast pace - it's all there. So Uncharted isn't flawed in any way, in my opinion, because it achieves what is intended of the game.
PostPosted: Wed Dec 16, 2009 10:03 am


Yuuki Rosaro
Snake did the exact same thing in Metal Gear Solid yet no one rants and raves about how "he's a flawed character" since Snake's character actually makes him appear legendary despite how much he screws up his mission until the last 30 minutes of the story.


Well, I dunno about ranting about Flaws, but Snake is probably THE most fleshed out video game character ever. So yeah, he has flaws, he has a personality, he's relatable, and he's awesome. But so is Nate.

And you're saying that Nate is just a carbon copy of Indiana Jones... Solid Snake is John Rambo and Snake Plisken put into one, so it's not like the inspiration behind him was all that original. Heck, Metal Gear Solid games take from many other franchises. It's still awesome.

Biohazard EXTREME


-Closed Account 765243-

PostPosted: Wed Dec 16, 2009 3:04 pm


Shadow__Dweller
I think you're missing the whole point of the game. The inspiration behind it is from movies...the characters and the stryline and action and the idea of one man taking on a whole army..all that is inspired by movies...they didn't set out to make it different. the idea of the game is so that you can PLAY the best moments from movies, instead of watching them. You can hear all this in those interviews and behind the scenes footage from Uncharted 1. They characters are "stock" because that's how they're supposed to be. It's not meant to be an innovative game. It's meant to capture all the things people love about action movies - the cheesiness, the way the characters interact, the fast pace - it's all there. So Uncharted isn't flawed in any way, in my opinion, because it achieves what is intended of the game.


You talk about it being like a game which feels close to a movie then you're comparing it more to the Quantic Dream team's games like Farenheit and Heavy Rain, and doing that REALLY short-changes the Uncharted games. That made you feel involved in the movie and felt very innovative at the same time, not put a barrier between the two. As for the whole action movie thing that's developer drivel. Kojima Productions build their MGS games to be like an epic movie, hence it's cutscene heavy ratio. The team behind Batman: Arkham Asylum said they wanted it to feel like an interactive comic book, yet what they both did was end up making a game. Uncharted is in the end a game, nowhere near the basis of a movie.

What a video games you that a movie can't is immersion. The idea of being closer to the game than the movies can let you. I've talked before about how you are given a bond between player and character in a game you don't get in the cinema, but when you have this bond it needs to be used right. I'd be more inclined to put Metal Gear Solid as closer to achieving movie-like status than Uncharted since, even as Biohazard said, Snake was heavily fleshed out so you get a feeling come the 5th act in MGS4 that, if you followed Kojima's comments in the game's development, that you're leading Snake to his grave. I know I'm not the only one who genuinely felt the dilemma of being torn between seeing Snake leave this mortal coil yet at the same time wanting his pain to end. You'll never get that deep a level of empathy for a character in a movie, and this is where gaming shines.

If Uncharted did try to make itself like a movie then it failed in huge terms. The characters don't take any special advantage of the gamer's bond. If I'm supposed to bond with Nathan Drake as I steer him from ledge to ledge then the smugness and self-tossing admiration the game forces us to sit through in it's plot definitely shuts the door on that with an almost audible slam. He's got the personality of someone who deserves to be beaten to death with his own smugness.

I read a lot into games, I know I do, but I strongly believe gaming is an art, an art most people think is just a child's doodle and try to present itself as such, though bring me a game which is the electronic equivalent of Van Gough and I'll follow it's franchise forever.
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Playstation Alliance

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