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Posted: Mon Feb 16, 2009 6:50 pm
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Posted: Mon Feb 16, 2009 6:53 pm
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Posted: Tue Feb 17, 2009 5:42 am
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Posted: Tue Feb 17, 2009 6:56 am
damn oh well, i used the character creator so ye...
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Posted: Tue Feb 17, 2009 8:36 am
okay i decided its gonna be 3rd level for now if everyone will get me their sheets and the story will be about a group of people trying to awaken a long forgotten god by releasing seals located in various towns.They are known only as the Tainted . each seal causes something wierd and random to happen to that town and the heros must restore the towns and prevent the awakening of the god.
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Posted: Tue Feb 17, 2009 10:44 am
Alright, just give me a minute to level my character.
EDIT: I'll just post it here.
Name: Titan Class: Barbarian Race: Warforged Age: None Alignment: Unaligned
AC: 16 Fort: 18 Ref: 11 Will: 12
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Posted: Tue Feb 17, 2009 3:40 pm
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Posted: Tue Feb 17, 2009 4:20 pm
Leivv, level 3 Eladrin, Rogue Build: Cutthroat Rogue Rogue Tactics: Artful Dodger Background: Amn
FINAL ABILITY SCORES Str 8, Con 14, Dex 20, Int 12, Wis 10, Cha 11.
Starting Ability Scores Str 8, Con 14, Dex 18, Int 10, Wis 10, Cha 11.
AC: 18 Fort: 13 Reflex: 18 Will: 12 HP: 36 Surges: 8 Surge Value: 9
TRAINED SKILLS Perception, Stealth, Thievery, Intimidate, Bluff, Streetwise, Dungeoneering.
FEATS 1: Backstabber 2: Weapon Proficiency (Rapier)
POWERS 1, At-Will: Sly Flourish 1, At-Will: Riposte Strike 1, Encounter: Dazing Strike 1, Daily: Confounding Attack 2, Utility: Quick Fingers 3, Encounter: Trickster's Blade
ITEMS Bedroll, Crossbow Bolts (20), Rations, Trail (3), Thieves' Tools, Leather Armor, Dagger, Hand Crossbow, Backpack (empty), Rapier
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Posted: Tue Feb 17, 2009 7:58 pm
so since we are starting at level 3 do we get any special equipment or just basic stuff.
my other game we just rolled new level 3 characters and the DM said the manual recommends each character starting with basic equipment, 520 Gold, and a level 4, 3, and a level 2 magical item of our choice.
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Posted: Tue Feb 17, 2009 8:42 pm
OmegaSeraph so since we are starting at level 3 do we get any special equipment or just basic stuff. my other game we just rolled new level 3 characters and the DM said the manual recommends each character starting with basic equipment, 520 Gold, and a level 4, 3, and a level 2 magical item of our choice. My guess is the basics.
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Posted: Tue Feb 17, 2009 9:29 pm
Well until warblade makes a call, I'm going to go with what the DM guide suggests. I put together a very nice set of Cleric items that will hopefully help me keep you guys alive considering I'm the only healer. Quote: ====== Created Using Wizards of the Coast D&DI Character Builder ====== Alexander, level 3 Human, Cleric Build: Devoted Cleric Background: Cloistered Priest FINAL ABILITY SCORES Str 8, Con 13, Dex 14, Int 10, Wis 18, Cha 14. Starting Ability Scores Str 8, Con 13, Dex 14, Int 10, Wis 16, Cha 14. AC: 17 Fort: 13 Reflex: 14 Will: 18 HP: 35 Surges: 8 Surge Value: 8 TRAINED SKILLS Diplomacy, Religion, History, Arcana, Heal. FEATS 1: Ritual Caster 1: Action Surge 1: Armor of Bahamut 2: Quick Draw POWERS 1, At-Will: Lance of Faith 1, At-Will: Sacred Flame 1, At-Will: Priest's Shield 1, Encounter: Divine Glow 1, Daily: Cascade of Light 2, Utility: Cure Light Wounds 3, Encounter: Daunting Light ITEMS Adventurer's Kit, Climber's Kit, Crossbow Bolts (60), Ritual Book, Gentle Repose, Tenser's Floating Disk, Tent, Symbol of Life +1, Symbol of Divinity +1, Medic's Crossbow +1, Serpentskin Hide Armor +1, Seek Rumor, Amanuensis ====== Created Using Wizards of the Coast D&DI Character Builder ======
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Posted: Tue Feb 17, 2009 9:39 pm
OmegaSeraph Well until warblade makes a call, I'm going to go with what the DM guide suggests. I put together a very nice set of Cleric items that will hopefully help me keep you guys alive considering I'm the only healer. Quote: ====== Created Using Wizards of the Coast D&DI Character Builder ====== Alexander, level 3 Human, Cleric Build: Devoted Cleric Background: Cloistered Priest FINAL ABILITY SCORES Str 8, Con 13, Dex 14, Int 10, Wis 18, Cha 14. Starting Ability Scores Str 8, Con 13, Dex 14, Int 10, Wis 16, Cha 14. AC: 17 Fort: 13 Reflex: 14 Will: 18 HP: 35 Surges: 8 Surge Value: 8 TRAINED SKILLS Diplomacy, Religion, History, Arcana, Heal. FEATS 1: Ritual Caster 1: Action Surge 1: Armor of Bahamut 2: Quick Draw POWERS 1, At-Will: Lance of Faith 1, At-Will: Sacred Flame 1, At-Will: Priest's Shield 1, Encounter: Divine Glow 1, Daily: Cascade of Light 2, Utility: Cure Light Wounds 3, Encounter: Daunting Light ITEMS Adventurer's Kit, Climber's Kit, Crossbow Bolts (60), Ritual Book, Gentle Repose, Tenser's Floating Disk, Tent, Symbol of Life +1, Symbol of Divinity +1, Medic's Crossbow +1, Serpentskin Hide Armor +1, Seek Rumor, Amanuensis ====== Created Using Wizards of the Coast D&DI Character Builder ====== Not to worry about me. Thanks to me being a Warforged Barbarian, I can never die while in Rage. BOO-YAH!!! I see you're playing a Laser Cleric (distance combat). You also forgot your Channel Divinities: Healing Word, Turn Undead, and...the last one.
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Posted: Tue Feb 17, 2009 9:56 pm
I'll just steal your layout and input my character's information: Quote: ====== Created Using Wizards of the Coast D&DI Character Builder ====== Titan, Level 3 Warforged Barbarian Build: Rageblood Barbarian Feral Might: Rageblood Vigor FINAL ABILITY SCORES Str 20, Con 16, Dex 10, Int 10, Wis 8, Cha 11. AC: 17 Fort: 18 Reflex: 11 Will: 12 HP: 43 Surges: 11 Surge Value: 10 TRAINED SKILLS Heal, Intimidate, Perception. FEATS 1: Warforged Tactics 2: Weapon Proficiency - Fullblade POWERS 1, At-Will: Rage Strike 1, At-Will: Howling Strike 1, At-Will: Recuperating Strike 1, Encounter: Warforged Resolve 1, Encounter: Swift Charge 1, Encounter: Great Cleave 1, Daily: Bloodhunt Rage 2, Utility: Primal Vitality 3, Encounter: Hammerfall Strike ITEMS Starter Adventurer's Kit, Thundering Fullblade +1, Earthhide Armor of Resistance +1, Elixir of Dragonbreath x3. ====== Created Using Wizards of the Coast D&DI Character Builder ======
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Posted: Tue Feb 17, 2009 9:59 pm
The character Generator made that summery... I'm sure not why it left out those powers but trust me. I have been playing this cleric for months now, I did not forget my CD powers.
I have to say the crossbow is new to me though, I never thought of using it before but with the majority of cleric powers being Range 5, I think I will find it useful.
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Posted: Tue Feb 17, 2009 10:09 pm
In fact my Magical Item set is based around getting the most use out of my Channel Divinity Powers.
The Medic's Crossbow lets me give someone +3 HP every time I use a CD power, and its daily power lets me get an additional use of CD.
The Symbol of Divinity also gives me an extra use of CD (Daily power), but only after I hit someone with an attack using this symbol.
I'll be able to use up to three turn undeads in a single encounter, or I can recharge Armor of Bahamut to prevent you guys from taking multiple critical hits.
after using SoD I can quickdraw the Symbol of Life, which lets do an extra 1d6 healing with up to two healing powers in one round.
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