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SkyCore

PostPosted: Mon Feb 16, 2009 6:50 pm


here... try this:

http://www.wizards.com/default.asp?x=dnd/insider/characterbuilder

the official character builder. you will only have 1-3 level characters but it will help you get a better understanding of 4e, at least where your characters build is concerned.
PostPosted: Mon Feb 16, 2009 6:53 pm


i already have it

TheVulgarUnicorn


Eye of Grummsh

PostPosted: Tue Feb 17, 2009 5:42 am


sorry no flaws
PostPosted: Tue Feb 17, 2009 6:56 am


damn oh well, i used the character creator so ye...

TheVulgarUnicorn


Eye of Grummsh

PostPosted: Tue Feb 17, 2009 8:36 am


okay i decided its gonna be 3rd level for now if everyone will get me their sheets and the story will be about a group of people trying to awaken a long forgotten god by releasing seals located in various towns.They are known only as the Tainted . each seal causes something wierd and random to happen to that town and the heros must restore the towns and prevent the awakening of the god.
PostPosted: Tue Feb 17, 2009 10:44 am


Alright, just give me a minute to level my character.

EDIT: I'll just post it here.

Name: Titan
Class: Barbarian
Race: Warforged
Age: None
Alignment: Unaligned

AC: 16
Fort: 18
Ref: 11
Will: 12

Lord of the Vine

Dapper Codger

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TheVulgarUnicorn

PostPosted: Tue Feb 17, 2009 3:40 pm


kk lvl 3
PostPosted: Tue Feb 17, 2009 4:20 pm


Leivv, level 3
Eladrin, Rogue
Build: Cutthroat Rogue
Rogue Tactics: Artful Dodger
Background: Amn

FINAL ABILITY SCORES
Str 8, Con 14, Dex 20, Int 12, Wis 10, Cha 11.

Starting Ability Scores
Str 8, Con 14, Dex 18, Int 10, Wis 10, Cha 11.


AC: 18 Fort: 13 Reflex: 18 Will: 12
HP: 36 Surges: 8 Surge Value: 9

TRAINED SKILLS
Perception, Stealth, Thievery, Intimidate, Bluff, Streetwise, Dungeoneering.

FEATS
1: Backstabber
2: Weapon Proficiency (Rapier)

POWERS
1, At-Will: Sly Flourish
1, At-Will: Riposte Strike
1, Encounter: Dazing Strike
1, Daily: Confounding Attack
2, Utility: Quick Fingers
3, Encounter: Trickster's Blade

ITEMS
Bedroll, Crossbow Bolts (20), Rations, Trail (3), Thieves' Tools, Leather Armor, Dagger, Hand Crossbow, Backpack (empty), Rapier

TheVulgarUnicorn


SkyCore

PostPosted: Tue Feb 17, 2009 7:58 pm


so since we are starting at level 3 do we get any special equipment or just basic stuff.

my other game we just rolled new level 3 characters and the DM said the manual recommends each character starting with basic equipment, 520 Gold, and a level 4, 3, and a level 2 magical item of our choice.
PostPosted: Tue Feb 17, 2009 8:42 pm


OmegaSeraph
so since we are starting at level 3 do we get any special equipment or just basic stuff.

my other game we just rolled new level 3 characters and the DM said the manual recommends each character starting with basic equipment, 520 Gold, and a level 4, 3, and a level 2 magical item of our choice.


My guess is the basics.

Lord of the Vine

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SkyCore

PostPosted: Tue Feb 17, 2009 9:29 pm


Well until warblade makes a call, I'm going to go with what the DM guide suggests. I put together a very nice set of Cleric items that will hopefully help me keep you guys alive considering I'm the only healer.

Quote:
====== Created Using Wizards of the Coast D&DI Character Builder ======
Alexander, level 3
Human, Cleric
Build: Devoted Cleric
Background: Cloistered Priest

FINAL ABILITY SCORES
Str 8, Con 13, Dex 14, Int 10, Wis 18, Cha 14.

Starting Ability Scores
Str 8, Con 13, Dex 14, Int 10, Wis 16, Cha 14.


AC: 17 Fort: 13 Reflex: 14 Will: 18
HP: 35 Surges: 8 Surge Value: 8

TRAINED SKILLS
Diplomacy, Religion, History, Arcana, Heal.

FEATS
1: Ritual Caster
1: Action Surge
1: Armor of Bahamut
2: Quick Draw

POWERS
1, At-Will: Lance of Faith
1, At-Will: Sacred Flame
1, At-Will: Priest's Shield
1, Encounter: Divine Glow
1, Daily: Cascade of Light
2, Utility: Cure Light Wounds
3, Encounter: Daunting Light

ITEMS
Adventurer's Kit, Climber's Kit, Crossbow Bolts (60), Ritual Book, Gentle Repose, Tenser's Floating Disk, Tent, Symbol of Life +1, Symbol of Divinity +1, Medic's Crossbow +1, Serpentskin Hide Armor +1, Seek Rumor, Amanuensis
====== Created Using Wizards of the Coast D&DI Character Builder ======
PostPosted: Tue Feb 17, 2009 9:39 pm


OmegaSeraph
Well until warblade makes a call, I'm going to go with what the DM guide suggests. I put together a very nice set of Cleric items that will hopefully help me keep you guys alive considering I'm the only healer.

Quote:
====== Created Using Wizards of the Coast D&DI Character Builder ======
Alexander, level 3
Human, Cleric
Build: Devoted Cleric
Background: Cloistered Priest

FINAL ABILITY SCORES
Str 8, Con 13, Dex 14, Int 10, Wis 18, Cha 14.

Starting Ability Scores
Str 8, Con 13, Dex 14, Int 10, Wis 16, Cha 14.


AC: 17 Fort: 13 Reflex: 14 Will: 18
HP: 35 Surges: 8 Surge Value: 8

TRAINED SKILLS
Diplomacy, Religion, History, Arcana, Heal.

FEATS
1: Ritual Caster
1: Action Surge
1: Armor of Bahamut
2: Quick Draw

POWERS
1, At-Will: Lance of Faith
1, At-Will: Sacred Flame
1, At-Will: Priest's Shield
1, Encounter: Divine Glow
1, Daily: Cascade of Light
2, Utility: Cure Light Wounds
3, Encounter: Daunting Light

ITEMS
Adventurer's Kit, Climber's Kit, Crossbow Bolts (60), Ritual Book, Gentle Repose, Tenser's Floating Disk, Tent, Symbol of Life +1, Symbol of Divinity +1, Medic's Crossbow +1, Serpentskin Hide Armor +1, Seek Rumor, Amanuensis
====== Created Using Wizards of the Coast D&DI Character Builder ======


Not to worry about me. Thanks to me being a Warforged Barbarian, I can never die while in Rage. BOO-YAH!!!

I see you're playing a Laser Cleric (distance combat). You also forgot your Channel Divinities: Healing Word, Turn Undead, and...the last one.

Lord of the Vine

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Lord of the Vine

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PostPosted: Tue Feb 17, 2009 9:56 pm


I'll just steal your layout and input my character's information:

Quote:
====== Created Using Wizards of the Coast D&DI Character Builder ======
Titan, Level 3
Warforged Barbarian
Build: Rageblood Barbarian
Feral Might: Rageblood Vigor

FINAL ABILITY SCORES
Str 20, Con 16, Dex 10, Int 10, Wis 8, Cha 11.


AC: 17 Fort: 18 Reflex: 11 Will: 12
HP: 43 Surges: 11 Surge Value: 10

TRAINED SKILLS
Heal, Intimidate, Perception.

FEATS
1: Warforged Tactics
2: Weapon Proficiency - Fullblade

POWERS
1, At-Will: Rage Strike
1, At-Will: Howling Strike
1, At-Will: Recuperating Strike
1, Encounter: Warforged Resolve
1, Encounter: Swift Charge
1, Encounter: Great Cleave
1, Daily: Bloodhunt Rage
2, Utility: Primal Vitality
3, Encounter: Hammerfall Strike

ITEMS
Starter Adventurer's Kit, Thundering Fullblade +1, Earthhide Armor of Resistance +1, Elixir of Dragonbreath x3.
====== Created Using Wizards of the Coast D&DI Character Builder ======
PostPosted: Tue Feb 17, 2009 9:59 pm


The character Generator made that summery... I'm sure not why it left out those powers but trust me. I have been playing this cleric for months now, I did not forget my CD powers.

I have to say the crossbow is new to me though, I never thought of using it before but with the majority of cleric powers being Range 5, I think I will find it useful.

SkyCore


SkyCore

PostPosted: Tue Feb 17, 2009 10:09 pm


In fact my Magical Item set is based around getting the most use out of my Channel Divinity Powers.

The Medic's Crossbow lets me give someone +3 HP every time I use a CD power, and its daily power lets me get an additional use of CD.

The Symbol of Divinity also gives me an extra use of CD (Daily power), but only after I hit someone with an attack using this symbol.

I'll be able to use up to three turn undeads in a single encounter, or I can recharge Armor of Bahamut to prevent you guys from taking multiple critical hits.

after using SoD I can quickdraw the Symbol of Life, which lets do an extra 1d6 healing with up to two healing powers in one round.
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