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Pshycho Maniac
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PostPosted: Wed Feb 18, 2009 3:08 am


Teh_Filz
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I've heard waveshine is amazingly cheap...

I wonder what your definition of cheap is then. And why do you think so?
Teh internetz told him.
PostPosted: Wed Feb 18, 2009 1:36 pm


What the hell is going on?

StormDawn

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dragn99
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PostPosted: Thu Feb 19, 2009 1:11 pm


Pshycho Maniac
Teh_Filz
dragn99
I've heard waveshine is amazingly cheap...

I wonder what your definition of cheap is then. And why do you think so?
Teh internetz told him.
Pretty much.
Fil should make a video of wave shine so I can actually see it.
PostPosted: Thu Feb 19, 2009 11:01 pm


dragn99
Pshycho Maniac
Teh_Filz
dragn99
I've heard waveshine is amazingly cheap...

I wonder what your definition of cheap is then. And why do you think so?
Teh internetz told him.
Pretty much.
Fil should make a video of wave shine so I can actually see it.


Noted. I'll do this tomorrow if I can.

The adapter I got for my laptop gives the Gamecube like, and handful of frames of lag, so timing on things is a little tricky until I get warmed up to it. I can do it while playing on my TV, so I'll see what I can do.

Teh_Filz
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PostPosted: Thu Feb 19, 2009 11:39 pm


Cool cool :p
PostPosted: Thu Feb 19, 2009 11:41 pm


So I decided to go ahead and try this before I went to bed, so I would know what I was in for tomorrow, and I had it recording as I went just in case I got it.

http://www.youtube.com/watch?v=nn65Cj0tCys

There ya go, in the beginning, and again about halfway through.

What's happening here: As Fox, shine (down B). Then cancel out of your shine with a wavedash (jump, then immediately air dodge diagonally down at the ground), then after you slide close enough you can do another shine and repeat the whole process all over again.

Why this works: Fox's shine has a set knockback, meaning that no matter what percent the opponent is at, it will always send them the same distance (depending on the opponent's weight and fall speed, if they crouch cancel, etc). This means that Fox can do infinite combos against pretty much any character, usually against a wall. Link happens to be one of the characters that you can do a simple waveshine on. Other characters will get hit too far or get knocked down and receive invincibility after landing, in which case you would need to drill shine.

Drill Shine: Something I personally cannot do as of now. Basically, doing a down air with Fox, then L-canceling it to cut down your already low lag time from the landing animation, then shine, and cancel the shine with a short hopped jump into another down air.

I would hardly call these techniques 'cheap' by any means, because it takes a LOT of practice to get the hang of. And to be able to combo into it is even harder, unless you're playing against an idiot.

Hope that helped. sweatdrop

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PostPosted: Thu Feb 19, 2009 11:46 pm


Cool, thanks Fil ^.^
I'll watch it later though. My internet is slow right now, and I'm trying to stream an episode of Cowboy Bebop.
PostPosted: Fri Feb 20, 2009 9:11 am


dragn99
Cool, thanks Fil ^.^
I'll watch it later though. My internet is slow right now, and I'm trying to stream an episode of Cowboy Bebop.


Good excuse, imo.

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PostPosted: Fri Feb 20, 2009 9:15 am


I've got episodes two and three buffering now ^.^''
So far, I like it :p
PostPosted: Wed Feb 25, 2009 10:33 am


Bump for waveshines.

Teh_Filz
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dragn99
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PostPosted: Wed Feb 25, 2009 10:47 am


Pshaw waveshines.
PostPosted: Thu Feb 26, 2009 8:21 pm


Waveshines own yo' a**!

dragon-melody


Teh_Filz
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PostPosted: Thu Feb 26, 2009 9:39 pm


dragon-melody
Waveshines own yo' a**!

She's got the right idea!
PostPosted: Fri Feb 27, 2009 2:53 am


NO BUMPING, GODDAMIT!

Pshycho Maniac
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dragn99
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PostPosted: Fri Feb 27, 2009 9:13 am


What's this about bumping?
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