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Proclaimer Rye rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Tue Mar 25, 2008 8:02 am
So for abilities I have 8, 9, 11, 11, 14, 14. Str: 8 Con: 9 Dex: 11 Int: 14 Wis: 14 Cha: 11
If I put the stats like this, then a Mage would be a good choice, so assuming a starting level of 1 and no HP modifier, then my hit dice should just be the 1d4, right?
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Naito_Mitsukai rolled 4 6-sided dice:
5, 3, 5, 2
Total: 15 (4-24)
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Posted: Wed Mar 26, 2008 5:02 pm
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Naito_Mitsukai rolled 4 6-sided dice:
5, 1, 1, 6
Total: 13 (4-24)
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Posted: Wed Mar 26, 2008 5:09 pm
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Naito_Mitsukai rolled 4 6-sided dice:
1, 2, 6, 4
Total: 13 (4-24)
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Posted: Wed Mar 26, 2008 5:10 pm
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Naito_Mitsukai rolled 4 6-sided dice:
3, 6, 4, 3
Total: 16 (4-24)
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Posted: Wed Mar 26, 2008 5:19 pm
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Naito_Mitsukai rolled 4 6-sided dice:
4, 4, 2, 3
Total: 13 (4-24)
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Posted: Wed Mar 26, 2008 5:27 pm
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Naito_Mitsukai rolled 4 6-sided dice:
3, 2, 5, 4
Total: 14 (4-24)
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Posted: Wed Mar 26, 2008 5:30 pm
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Naito_Mitsukai rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Wed Mar 26, 2008 5:41 pm
So for abilities I have 12, 11, 13, 12, 12, 13 Str: 11 Con: 13 Dex: 12 Int: 12 Wis: 12 Cha: 13
I'm putting the stats like this, and calling this one a bard. 3nodding
I had to ask my current DM what hit dice bards use for 1st level sweatdrop
He said 1d6 + con. mod
(he also said mage is - 1d4+con mod )
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Posted: Thu Mar 27, 2008 9:19 am
Yup, and since I didn't have a high Con, I didn't bother with it. So my Mage would have 2hp. Better watch out for papercuts! You got pretty nice rolls, by the way. Nice and balanced. Let's see, what all else do we have to do for their sheets. Refl,Fort,Will saves, AC, buying stuff/weapon damage, spells. Anything else?
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Posted: Sat Mar 29, 2008 2:49 am
Mmmm, I think that's about it. 3nodding Did we keep or cut out skills? whee
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Posted: Mon Mar 31, 2008 9:56 am
Hmm, I'm not sure. If we keep them, we might want to stream them a bit so it's not this huge list of things.
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Posted: Mon Mar 31, 2008 8:33 pm
Right. Again, I like how the sheet does it. It's not a HUGE list, but it has most of the basic ones people tend to take, and it says what the mods are for each one, and lets you know which ones can be used untrained. 3nodding
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Posted: Tue Apr 01, 2008 7:06 am
Okay, now to try to remember where it was.
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Posted: Tue Apr 01, 2008 10:22 pm
This is the list on the sheet. @ denotes a skill that can be used untrained (doesn't matter what your class is, your can take it.) * amour check penalty, if any, applies here (double penalty for Swim)
(Int.)Appraise@ (Dex.)Balance @ * (Cha.)Bluff@ (Str.)Climb@ * (Con.)Concentration@ (Int.)Craft (insert which here)@ (Int.)Decipher Script (Cha.)Diplomacy@ (Int.)Disable Device (Cha.)Disguise@ (Dex.)Escape Artist@ * (Int.)Forgery@ (Cha.)Gather Information@ (Cha.)Handle Animal (Wis.)Heal@ (Dex.)Hide@ * (Cha.)Intimidate@ (Str.)Jump@ * (Int.)Knowledge (insert which here) (Wis.)Listen@ (Dex.)Move Silently@ * (Dex.)Open Lock (Cha.)Perform (insert which here) (Wis.)Profession (insert which here) (Dex.)Ride@ (Int.)Search@ (Wis.)Sense Motive@ (Dex.)Slieght of Hand * (Int.)Spellcraft (Wis.)Spot@ (Wis.)Survial@ (Str.)Swim@ * (Dex.)Tumble * (Cha.)Use magic Device (Dex.)Use Rope@
and then there are spaces to add ones At the moment, I've added to my space 'Speak Language (Subcommon)'
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Posted: Wed Apr 02, 2008 8:13 am
Hmm, seems like a manageable size, shouldn't be too hard getting people to work with it. Now, to look up the number of points everyone starts with, I haven't the foggiest what the numbers are. I know it's based on class and level, and I think humans get extra, but that's about it.
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