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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Bel Biv Lucid

PostPosted: Sat Jan 03, 2009 7:22 pm


User-name:Bel Biv Lucid
Posting:Often
Time zone:Eastern

~Character Data~


Name:Senju,Hashirama
Village:Iwagakure no Sato
Clan/Bloodline:Senju/Mokuton
In Game Stats:
+4 Strength
+1.5 Chakra (half more than the average shinobi)
+2 Chakra control per 10 levels
+2 Taijutsu per 10 levels
+2 Ninjutsu per 10 levels
-2 Genjutsu per 5 levels
-2 Concentration per 10 levels
Element Affinity:Mokuton
Age:12
Gender:Male
Rank:Academy

~Appearance~


Headband:N/A
Height:5'3
Weight:85lbs
Hair:Dark Brown
Eyes:Dull
Physical Description:Slightly more than average muscle tone,Tan,Attractive
Clothing:A white cotton patched flak jacket covers his his black T-shirt with the Senju clan crest placed across the chest.
He has usual gray pants with a ninja tool box,and survival sack strapped in all usual places. Lastly he has black Shinobi sandals
Background:
Pre-Academy
More than 600 years ago Hashirama Senju claimed a forestland and called it Konoha 600 years later another Hashirama was born into the Senju clan. This Senju's story begins with Senju, Zephyr
It starts with a political marriage a last ditch effort to bind the Senju man to Konoha it partially worked with the reproduction of the next Hashirama Senju,but in the end Zephyr left Konoha to catch his renegade Uchiha student.
Not that Hashirama held any strong bonds to his father the faintest memory of the man as well as only was of a aerial view of him emotionless and cold. Even with these obvious signs that Zephyr didn't care for this family the boy held on that memory giving it little fantasy stories of love and kinship. In an attempt to stop Hashirama's mind from wandering closer and closer to his father and most likely producing a missing-nin via the emotions of abandonment the clan elders put Hashirama to train and his mind eventually drifted away from the subject of Zephyr. Unfortunately Hashirama's mother was not fairing so well with the absence of Zephyr. She fell ill to grieving over Zephyr her love for the man was now tearing her down. Hashirama postponed most training days to stand by his mothers bedside taking up the last moments she was likely to have until death. Soon enough her death came and Hashirama was now without a parent in this world and he too went into a grieving process. He isolated himself from the remaining few close to him. Gradually and silently he subconsiously was planning to go after his father just as he had with the renegade Uchiha.
Plenty of attempts at running away were made but all were ceased by the clan elders. The elders were once again plagued with stopping a clan member from defecting from the clan. Although this one would be a lot easier compared to that of Zephyr. They were prepared wipe his memory of his father the memory that was unwillingly drawing the boy closer and closer to becoming a missing-nin.
Although unknowingly to theelders there was a human being in the compound that was stunting Hashirama's defection from the household. His older step-brother Anzu a man who knew the type of loss Hashirama was cursed with. Anzu's own family had long died off thus he was adopted by Zephyr.
A few months prior to the planned memory swiping the master's invasion of the world began each master sough after it's individual element obviously the Fire master went after Konoha and the Senju compound a monument of Konoha resistance was attacked. In such chaos and violence to many leaders were lost and left a large ammount of children scattered and regrouping in the wrong places. Such as Hashirama who was grouped with the Senju Chunnin childrens group led by the fleeing Konoha leaders. With the sky choked in smoke and waves of Master militants descending upon the village they fled to the forest in route to Amegakure. Through the dense woodland they struggled through they nearly made it to the rain village. Meanwhile the Fire master was moving a small battalion of his Army to the Ame border to cut off the group. Furthermore the Earth master's army which was retreating from Iwagakure had unknowingly just gotten the group squished between the militants. Nara, Shikamori one of the leaders in the group devised a plan out of the death trap and the group made a new route to Iwagakure. The children weary form the death of parents and travel exceptionally struggled with the Grand escape but with a week or so the leaf group made it to the Hidden village of the Stone. They were gratefully taken in by Iwa's Jounin Taijutsu master Ryoko and were fed and housed till preparations for a refugee home were made.
Through all this Hashirama was changed...forever. He so dearly desired to dance upon the Fire master's grave but more so he wanted to bring an end to the organization who had released him the Fifth Dawn. So much hatred towards them was demonstrated through his weekly dialogue. In coalition with this he desired to find his Father and bring him back to Konoha and possibly justify Zephyr's absence.

Academy


Personality:Blunt,Aggressive,Loyal
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience:/100
Hp:11
Cp:6
MHp:10


Strength:6+4+2 | mod = +1
Dexterity:6+6 | mod = +1
Constitution:6+6 | mod = +1
Intelligence:6+0 | mod = -2
Wisdom:6+0 | mod = -2
Charisma:6+0 | mod = -2
Chakra:6+6 | mod = +1
Dodge Bonus: 9

Base Attack Bonus:1
Attack Melee:2
Attack Ranged:2

Base Save Bonus:0
Fort:1
Rex:1
Will:-2

Damage:
Taijutsu: 2-7
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Thu Jan 08, 2009 10:57 pm


User-name: zile eros
Posting: 5 days out of the week most of the time
Time zone: central standard

~Character Data~


Name: Yuki Kazuma ((kaz))
Village: kono
Clan/Bloodline: Yuki
Element Affinity: lightning
Age: 12
Gender: male
Rank: academy student

~Appearance~


Headband:tied onto his upper left arm
Height: 5'9feet
Weight: 121lbs
Hair: golden spiky medium length, like clouds hair
Eyes: his left eye is often covered by his hair it is a very bright blue almost glowing((dose not hinder his hiding
in dark places. right eye is a solid dull grey
Physical Description:small figured yet muscular his right canine tiith is longer and sharper than his others both
hands fingernails are extreamly sharp long and very hard to break
Clothing:((dose not look like boy in picture this is only his clothes im talking about))
User Imagesame as picture except
he has a long sleave on his left arm to hide its movements
Background:
Personality: quiet around new people but after he knows them a bit he gets comfortable and his true side shows.
which is calm but random at times has sudden bursts of hyperness.when he is angered he usaly laughs a bit mocking the
opponent hoping to drill at their moral. his biggest pet peve is people harming animals dogs the most.
Other: has attributes of a many preditor creatures that appear on his body

Missions:

S:
A:
B:
C:
D:

Jutsu:
[Henge no Jutsu (Transformation Technique)


Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 8
Cp:2
MHp: 11

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 6+0| mod = -2
Dexterity: 6+8| mod = +2
Constitution: 6+0| mod = -2
Intelligence: 6+4| mod = 0
Wisdom: 6+6| mod = +1
Charisma: 6+0| mod = -2
Chakra: 6+2| mod = -1
Dodge Bonus: 13

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: 3

Base Save Bonus: 0
Fort: -2
Rex: +2
Will: +1

Damage:
Taijutsu: 1-6 + -2 = 1-4
[any other weapon you use]

~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables scarf he found on his sister after a shinobi killed her.

Zile eros


Bel Biv Lucid

PostPosted: Sun Jan 18, 2009 1:56 pm


User-name:Bel Biv Lucid
Posting:Weekends
Time zone:Eastern

~Character Data~


Name:Hyuuga,Heki
Village:Konohagakure no Sato
Clan/Bloodline:Hyuuga/Byakugan
In-Game Stats:
+4 Dex
+1.5 Chakra (half more than the average shinobi)
+2 Chakra Control per 10 levels
+2 Taijutsu per 5 levels

Activated Byakugan Gives the Following Stats:
+5 Chakra Control
+Chakra mod. to DB and Reflex
+Chakra mod. and Character Level to Spot and Search checks (3 Cp activation cost + Character Level for expanding vision)
* +2 per 10 Anatomy ranks and +2 per 5 Character Levels to maxed heal when using medical ninjutsus in accompaniment with the activated Byakugan

Against Sneak Attack (opponent attempts to hit Hyuuga blind spot from afar)
Lv. 1-15 4d10 / DC 10
Lv. 16-30 2d12 / DC 12
Lv. 31+ 1d20 / DC 20
Element Affinity:Katon
Age:12
Gender:Male
Rank:Academy

~Appearance~


Headband:N/A
Height:165.1cm
Weight:46.8kg
Hair:Brunette
Eyes:White
Physical Description:He honestly has pale skin from consistent hours in one of the Hyuuga dojo's with his mentor. Further more he actually very fit with an average muscle tone and the like.All of these combined make him out to be a attractive and charming young man
Clothing:Average honorable adolescent Hyuuga wear (aka what Neji wears in Part 2)


Background:

One day a seemingly perfect Hyuuga was born into the world; conceived by well respected Hyuugas of the Main Family. This boy had skill far beyond other children his age even beyond the children of his clan. Basic training came naturally to him as did the beginning moves of Jyuuken Kempo. He had such grace and talent with it,it was obvious he was a boy born a blessing to the Hyuuga clan.

Upon awakening his Byakugan five years before the average time and having the ability to sustain it for an amazing amount of time the elders put his skills and him to work. Feverish training was now regular to him,and he grew up with expanding his ability to use the Byakugan. He was sure to bring the clan pride and fame once he began the Academy

Below this Heki saw himself as better than others who were not Hyuugas or even in some cases Hyuugas who could not prove themselves worthy of wielding the clan name and abilities. He was rather prejudice to those outside of the Main Family actually because in the majority of cases they were the ones not capable of the foremost. Consciously with his unparalleled skill he vowed to someday lead his clan with an iron fist to be the strongest throughout the land.



Personality:Heki greatly lives up to his appearance as a well mannered,indifferent,and privileged young man. He has even come out to be more mature emotionally and the same with his dialogue. Although behind this perfect exterior he more so selfish ,deceiving, sadistic and cruel these inner emotions come out spontaneously at times with his close relatives and those he deems as an obstacle in his "path"
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience:/100
Hp:11
Cp:6
MHp:11


Strength:6+0 | mod =-2
Dexterity:6+4+2 | mod =+1
Constitution:6+6 | mod =+1
Intelligence:6+0 | mod =-2
Wisdom:6+6 | mod =+1
Charisma:6+0 | mod =-2
Chakra:6+6 | mod =+1
Dodge Bonus:12 (Byakugan)13

Base Attack Bonus:1
Attack Melee:-1
Attack Ranged:2

Base Save Bonus:0
Fort:1
Rex:1 (Byakugan)2
Will:1

Damage:
Taijutsu:1-4
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Concentration: (Con)

Chakra Control: (Byakugan)+5 (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Byakugan)1 (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Byakugan)1 (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Tue Jan 27, 2009 4:28 pm


User-name: Brera Stern
Posting: 5-10 times a day
Time zone: Central American Time

~Character Data~


Name: Hoshi Inuzuka
Village: Konohagakure
Clan/Bloodline: Inuzuka
Element Affinity: Lightning
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~


Headband: &Still an Academy Student&
Hoshi's headband is worn around his neck, collar style with a midnight blue fabric.
Height: 5'2"
Weight: 105 lbs
Hair: Dark Brown
Eyes: Emerald Green
Physical Description: If Hoshi were to be described, he would be about average build for a person his age and weight. However his build belays a very quick and reactive body type.
Clothing: Hoshi wears a sleeveless jacket with a long sleeved shirt on under the jacket. His pants are simple jogging suit pants, and he wears a carrying belt for his ninja tools and stuff.
Background: Hoshi was a bit of a runt if you were judging by most of the others in the Inuzuka clan. It looked like he might not be a ninja, but he was determined and he eventually got into the academy. Once he was there his parents were happy enough to get him whatever he needed to succeed as a student. Hoshi has a bit of a wild streak and will often break a rule here or there to get what he wants although he knows when to do so and when not to. His partner, a husky pup, is probably the most reliable friend he has since he doesn't feel too comfortable associating with a lot of new people at once.
Personality: Pretty laid back and easygoing, but can be determined when he needs to be. Around most people he tends to be a bit shy, but eventually warms up to them.
Other: None

Missions:

S:
A:
B:
C:
D:

Jutsu: None

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 8
Cp: 3
MHp: 8

Strength: 6 | mod = -2
Dexterity: 12 | mod = 1
Constitution: 6 | mod = -2
Intelligence: 11 | mod = 0
Wisdom: 7 | mod = -2
Charisma: 9 | mod = -1
Chakra: 11 | mod = 0
Dodge Bonus: 9

Base Attack Bonus: 1
Attack Melee: -2
Attack Ranged: 1

Base Save Bonus: 0
Fort: 1
Rex: -2
Will: 0

Damage:
Taijutsu: 1-4
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo: 0

Equipment:

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Damage (ranged): 1 - 4 + Dex. mod.
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.
Amount: x3

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: x6

Valuables

Crimson Ankh

5,500 Points
  • Window Shopper 100
  • Forum Dabbler 200
  • Person of Interest 200

Bloodweb

Dapper Genius

PostPosted: Fri Feb 13, 2009 2:11 pm


User-name: Bloodweb
Posting: Usually often
Time zone: Pacific

~Character Data~


Name: Karnage Bloodweb
Village: Hidden Village of the Leaf Rain Leaf?
Clan/Bloodline: Spider Animalia
User grows 8 legs out his/her back and most other features that most spiders share.
--Int increase 100%
--Cha decrease 100%
--Str increase 50%
10 damage per turn
Element Affinity: Wind
Age: 18
Gender: Male
Rank: Genin

~Appearance~


Headband: has two in his inner pockets, one of his own and one of the Jounin Hishu Uchiha.
Height: 5'8"
Weight: 175
Hair: Blood red
Eyes: Amber
Physical Description:
Clothing:A chunnin jacket was given to him by Hishu Uchiha and under he he wears a basic coal colored sleeveless shirt. A standard pair of pants, and a pouch for his arsenal. And for a pair of bright red geta sandal, for style.
Background: Karnage was a man who through a mixture of jealousy and rage, though both rightfully justified, fled his home of Konoha with the traitorous and manipulative Hishu Uchiha to the village hidden Rain. There he trained for many a year until he killed his teacher in cold blood and returned to Konoha.
Personality: Reserved for the most part. Speaks intellectually, and maintains stoic in the face of adveristy.
Other:

Missions:

S:0
A:0
B:3
C:3
D:3

Jutsu:

Ninjutsu-
Bunshin no Jutsu
Fuuton, Renkuudan
Hari Jizo
Henge No Jutsu
Kawarimi no Jutsu
Kaze no Yaiba


Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 25 + 20 + 20 = 50-65 (127-142 in Animalia)
Requirements: Genjutsu 15 Ranks
Training days: 5 days.
Will Save:10 + 9 + 10 + 3 = 32 + 20= 52 (10+9+45+3=67+72=139 in Animalia)
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls

Taijutsu-
Hein

Jutsu Name: Sentou Seido: Combat Precision
Description of Jutsu: A fighting style where the user is able to combine his knowledge with his fighting technique to hit exactly where it hurts.
Damage: Adds Int. bonus to hitting and damage
Requirements: Int 30+, Str. 25+, Lvl 15
Training: Must train mental in addition to physically

Summoning Contract-

~Stats~

LV. 19
Experience: 1008
Hp: 323
Cp: 304
MHp: 304

Strength: 8+8+16|32 mod =+11 (+18 in Animalia)
Dexterity: 8+4+11|23 mod =+6
Constitution: 8+2+14|24 mod =+7
Intelligence: 8+2+40|50 mod =+20(+45 in Animalia)
Wisdom: 8+4+10|22 mod =+6
Charisma: 8+2+0|10 mod =+0(-5 in Animalia)
Chakra: 8+2+26|36 mod =+13
Dodge Bonus:10+6+6=22

Base Attack Bonus: 19/14/9/4
Attack Melee: 29/24/19/14 (36/31/26/21 in Animalia)
Attack Ranged: 25/20/15/10

Base Save Bonus: 9
Fort:9+5=14
Rex:9+6=15
Will:9+6=15

Damage:
Taijutsu: 1-6+11=12-17+20=32-37 (57-62 in Animalia)
Aian Nakkuru: 32-37+(1-4+11)=44-52(+2 TSB)=46-54+6=46-60

~Skills~



Swim: (Str)
Balance: (Dex) (31 in Animalia form)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex) 6+24=30
Use Rope: (Dex)

Concentration: (Con) 5+15=20

Chakra Control: (Int) 20+30=50
Craft: (Int)
Disable Device: (Int) 20+10=30
Forgery: (Int) 20+10=30
Knowledge sad Anatomy) 20+45=65
Repair: (Int)
Research: (Int) 20+15=35
Search: (Int) 20+25=45

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis) 6+45=51
Sense Motive: (Wis) 6+44=50
Spot: (Wis) (31 in Animalia)
Survival: (Wis) 6+22=28
Treat Injury: (Wis) 6+19=25

Bluff: (Cha) 0+40=40
Diplomacy: (Cha)
Disguise: (Cha) (20 in Animalia)
Gather Information: (Cha) 0+30=30
Handle Animal: (Cha)
Intimidate: (Cha) (45 in Animalia)
Innuendo: (Cha) 0+30=30
Perform: (Woodwinds) 0+35=35 (30 in Animalia)
Seduction: (Cha)

Ninjutsu: (Chk) 55+5=60
Genjutsu: (Int) 95+5=100 (380 in Animalia)
Taijutsu:
Fuuin Jutsu: 20+30=50
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Aian Nakkuru: 30 (120 in Animalia)
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
Kunai x 10
Shuriken x 10
Smoke bomb x 3
Exploding tag x 3
Aian Nakkuru x 2

Valuables
PostPosted: Mon Feb 16, 2009 5:34 am


User-name: Aruil
Posting: Every 1-3 days
Time zone: Okinawa, Japan GMT+8

~Character Data~


Name: Nara Rhaim
Village: Leaf
Clan/Bloodline: Nara
+3 Int
Element Affinity: Earth
Age: 10
Gender: Male
Rank: Academy Student

~Appearance~

User Image


Headband: N/A
Height: 4'11"
Weight: 87 lbs
Hair: Short and brown with the beginnings of some wave but not clearly noticeable
Eyes: Green eyes that are often hidden behind a squint from being in the sun so often. The left eye is red where it should be white from permenately damaged veins suffered during an ill fated run in with a doorknob.
Physical Description: A fairly unremarkable boy with a heavy olive tan and a normal 10 year olds build. Has the normal scars that any child gets from horsing around with their friends outdoors all day.
Clothing: Standard shoes. Dark brown cargo pants held over a black long sleeve shirt, usually rolled to the elbows, held up with brown suspenders. A red handkerchief about his neck and red fingerless gloves on his hands.
Background: The only boy in a family with four older sisters and three younger sisters, Rhaim was constantly being punished by his father for sneaking out to explore, play and fight with his pals. Having watched his older sisters all take on the ninja occupation he was forced to prove his masculinity and surpass them, dispite the fact that he is in no way exceptional or all that interested in competeing with his siters.
Personality: A somewhat shy boy, Rhaim often follows the lead of those willing to accpet and include him. Is never angered so much as confused as to why people waste his and others time with extensive lectures.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.



Genjutsu-

Taijutsu-

Touei (Reflection)
The user fills the blade of any metallic weapon/object they have in their hand and catches some nearby source of light and directs it at the opponents eyes. The chakra amplifies the light caught and expelled causing for a blinding flash of light.
Rank: D
Cp Cost: 10 CP
Damage: None
Requirements: Chakra Control 10, Metalic Weapon/ Object
Training: 2 days
Special: *Successful hits cause the target to loose the use of all sight checks for 1 post after this. If they cannot beat the Fortitude DC for this, their next 3 post suffer half Attack DC.
*Grants +5 to any hide check by user in the post immediately after this one unless the user has 2 or more attack turns in which case they must do a hide check in this same post.


Summoning Contract-

~Stats~

LV. 10
Experience: 11/190
Hp: 110
Cp: 80
MHp: 110


(levels+clan+training)
Strength: 12+0+7|19 mod = +4
Dexterity: 17+0+9|26 mod = +8
Constitution: 11+0+1|12 mod = +1
Intelligence: 21+3+8|32 mod = +11
Wisdom: 12+0+0|12 mod = +1
Charisma: 6+0+2|8 mod = -1
Chakra: 10+0+10|20 mod = +5
Dodge Bonus: 19

Base Attack Bonus: 10/5
Attack Melee: 14/9
Attack Ranged: 18/13

Base Save Bonus: 5
Fort: 6
Rex: 13
Will: 6

Damage:
Taijutsu: 5-10

[any other weapon you use]

Kunai:
Damage: 1 - 3 + Str. mod. In melee
Range: Melee or Ranged 50 Ft.

Shuriken:
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.

~Skills~


(Distrib.(110/110)+Training+Mod)
Swim: (Str) 1+1+4=6
Grapple: (Str) 0+5+4=9

Balance: (Dex) 1+0+8=9
Escape Artist: (Dex) 3+0+8=11
Hide: (Dex) 3+3+8=14
Move Silently: (Dex) 1+0+8=9
Sleight of Hand: (Dex) 1+8+8=17
Tumble: (Dex) 1+0+8=9
Use Rope: (Dex) 13+0+8=21

Concentration: (Con) 1+6+1=8

Chakra Control: (Int) 10+29+11=50
Craft Trap: (Int) 1+0+11=12
Disable Device: (Int) 0+8+11=19
Forgery: (Int) 1+0+11=12
Knowledge Life Sciences: (Int) 1+0+11=12
Repair: (Int) 1+0+11=12
Research: (Int) 1+15+11=27
Search: (Int) 0+10+11=21

Alchemy: (Wis)
Listen: (Wis) 1+0+1=2
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis) 23+6+1=30
Survival: (Wis) 0+1+1=2
Treat Injury: (Wis) 10+10+1=21

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha) 11+0-1=10
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk) 1+1+5=7
Genjutsu: (Int) 7+0+11=18
Taijutsu: (Str) 1+32+4=37
Fuuin Jutsu: (Int)
Kawarimi: 3+0=3
Kunai: 7+3=10
Shuriken: 7+3=10
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo: 0

Equipment:
Kunai x 4
Shuriken x 6
Exploding Tags x 3


Valuables
Monkey Hair Cord x 3
Jibaku Fuda: Kassei scroll
Touei scroll
Suiton: Mizuame Nabara scroll

Aruil


Zineal

PostPosted: Fri Feb 20, 2009 11:24 pm


[[UPDATE: 7/15/9 ]]
[[ UPDATE: 7/29/9 ]]
[[UPDATE: 8/19/09
User-name: Zineal
Posting: When I can
Time zone: Pacific

~Character Data~
Name: Zin Shadow
Village: Kohona
Clan/Bloodline:
Born with the bloodline Animalia, that blinds at birth the soul of the child to a wandering animal spirit. This gives the Child the power to not only understand the language of the spirits animal but gives them the power to transform into a half animal/half human beast.

So the trait at it’s beginning stages allow you to communicate with the animal you are fused with. (So Shadow foxes.) [This comes almost naturally to an Animaliea

The second stage gives you more animal like traits. (So Shadow becomes more aware and frightened around everyone)
and also gives you some natural (or hidden) powers of your animal (Shadow gains speed and dexterity) [This happens in some what dangerous situations]
--Dex increases 25%
--Int decreases 25%

the third level can allow you to transform into the actual animal that you are fused with (Resulting in a half human half animal fusion.)
the third level also can give more advance techniques involving your animal (Shadow gains the fox feet technique which is a jutsu which allows him to trick the opponent with sounds. When he walks using the technique the foot steps will sound like there coming from a different direction. So Shadow could be coming at him from the left yet the footsteps will sound like there coming from behind him. [This happens when he is worried for his or a friends life]
--Dex increase 50%
--Int decrease 50%
--Wis increase 25%

and at the Fourth Level you can get a bonus to summoning *your creature obliviously* [This happens when you have some control over your bloodline]

And the fifth level is actually a Forbidden Technique, now the fifth level it can actually rip the Animalia Half of your soul out of your body and summon it to the physical plain as a giant destroying Monster. but the damaging part is that your soul just got ripped in two so it can never fully be reconnected so each time you use it your killing your soul. [Not only must this be a life or death situation you must have next to perfect control over your bloodline]

The Black Fox: This is the spiret in Shadows soul. The black fox was like the black sheep of the fox world. Most of the spiret foxes could mold chakra since a young age yet the black fox seemed to have a block. Though the fox couldn't focus chakra being pitch black except for its paws and the tip of its tail (which were white) it blended in perfectly with the night. It stole wolves food and lived in bears homes with out them even knowing. Until one day it was ambushed by primitive shinobi. It tried to escape but the shinobi had planed this. He was defeated in no time but as he was dieing his chakra finally came to him. With the last of his energy he summoned up all his chakra and freed his soul. Now almost a thousand years later he imbedded himself into the new born named Zin Shadow.

Element Affinity: Just Fire
Age: 18
Gender: Male
Rank: Genin

~Appearance~

Headband: Recently re-acquired. Though he still only keeps it in his pocket instead of wearing it.
Height: 5 '9'
Weight: 130 LB
Hair: Black, it’s spiky and goes in every direction.
Eyes: blue
Physical Description: Shadow’s body is now littered with scars from the harsh torture he’s been through. On his arms and legs there are rough burn marks from his training in fire techniques. He stands with bad posture and slouched shoulders. His body is built like that of a runner. Which fits well since Shadow is unbelievably fast for his age and rank. His black hair is spiky and messy. It goes in pretty much every direction.

Clothing: *CLOTHING CHANGE... AGAIN...*
Shadow wears a loose black jacket, with an ice blue fire design on the sleeves, back, and on the edges. He has a belt that has empty pouches on it [since he hasn't been able to afford new weapons.] In his jacket he carries a folded up fuuma shuriken, and a summoning scroll. He wears loose black pants along with sneaking shoes on his feat. Strapped across his back is a bone ninja-to.

Background: Zin came from the long line of Shadolears. As a boy he was picked on because he was always going against the others ideas. He always wanted to feel like he earned his families money. Everyone else just wanted it without any work. Luckily he had two brothers who thought like him. And they were both older and stronger then him. Whenever he was getting picked on his brothers protected him. He wondered if all his households were like his. He knew they were spread throughout the world. He just wondered if they all were greedy, willing to stab their friend in the back for some money. One day when Shadow was young and was playing with his baby brother Kova, one of his older brothers ran in and grabbed him and Kova. He ran them both out and away from the house. Shadow was still young and Kova was barely speaking anything. His brother separated them and only told Shadow it was for safety. Shadow was confused and didn't know anything about what happened. He lived in an orphenarium but soon was kicked out. One day while he was getting beat up he suddenly blacked out. When he came back to, he was standing in the blood of the kids who were beating him up. One boy remained and just looked at him with fear. After he was thrown out he left traveling. It seemed everyone left him alone. He didn't mind the orphanage leaving him to die, he didn't mind his family leaving either. He did wonder why his older brother did though. He lived traveling around. He stole from people for a living. He never got caught either. It was almost like he was born to steal. One day while he was eating a loaf of bread he got an idea of how to earn his familys money. He would steal every last cent of it. One day when he was around the age of 14 he got caught. He tried to steal from a shinobi. The shinobi knew he was there and hit him off. Shadow tried to attack but the shinobi fought him off with techniques that Shadow had never seen before. Soon after Shadow was defeated he decided he wanted to learn how to be like the shinobi. So he entered in the academy hoping to one day be a great ninja, and thief. He joined the academy and graduated right away. He was put on a team with his friend Karnage, a boy named Hageshi, and his sensei was Kurai. Kurai taught them all sorts of things, with Chakra control. He soon gave the team the bell chalenge Shadow failed and was trapped by Kurai. He passed them anyway. They went on many missions together and became closer with each mission. the years flew by and now Shadow is still training with his entire team still. Except now his brothers have come to Kohona to train to be Shinobi.

Quote:
Timeskip Story Wrote:
Shadow, like anyone took hard to the loss of his two team members. Yet still he continued his training. He transferred to Aki’s team. He didn’t get along well with the team mates, but that was mainly his own fault. He realized that he needed to get to Amegakure. Therefore he needed to train, train to be good enough to sneak past the border, eliminate two strong Rain Shinobi, and sneak back. Without being detected. Although Shadow was officially part of a team, he still didn’t consider the people he was with as team mates or friends. Often he would leave Aki alone to teach Inoka and Shiru, he would go off on his own way to train. He trained in every way that he could. He focused mainly on what he was good at. He returned to his origins, he returned to being a thief. After his days of trainings, and after going on missions he’d put his stealth to the test. He’d steal priceless items, art, jewels, etc. He’d then put his charismatic ability to the test. He would then go to the deepest darkest places he could find, and then sell his hot property. Convincing whoever the buyer was that it wasn’t stolen goods. Shadow continued training in the arts of the Shinobi as well. Mainly he focused on weapons specialization. He trained non-stop with his Fuuma Shuriken, and on the side he’d practice with his ninja-to. He dropped most of his jutsu studies. Everything was going alright; he was getting stronger and stronger. But then the invasion happened. The village was struck so suddenly that no one knew what was happening. Shadow wasn’t around during the first part of the invasion. He was off selling a portrait to a millionaire when the attack happened. As he came back to the village he was in shock to see his home in flames. People were screaming, there were dead Shinobi everywhere. Shadow could have run right there. He probably could have made it to Amegakure, his older brother would have protected him there. Yet he heard the battle happening, he heard the elders fighting, and the young kids screaming. He couldn’t turn his back away and run. He entered his village, oblivious to what had happened. It wasn’t long before he was confronted by an enemy. Shadow summoned Aisu, his ice dragon, and then was able to best the enemy Shinobi. He and Aisu ran to the academy, determined to save whoever he could. He and Aisu fought wave of wave of basic Shinobi trying to defend their village, yet it was useless. Eventually a stronger Shinobi came. He took interest in Shadow’s very rare contract and asked him to join their side. Shadow told the man to burn in hell and charged him. It wasn’t even a fight. Shadow was strong for his level, but he was nothing compared to the enemy. With one blow the Shinobi sent Shadow flying into a wall. The last thing Shadow did before drifting into unconsciousness was dismiss Aisu and say some last words to he fox soul inside him. He told the fox to stay in his soul, and never come to the aid of Shadow. He didn’t know what kind of fate awaited him. But he didn’t want Aisu or the fox to have to suffer with him.

When Shadow awoke he was in a dark cold cell. He was stripped of all his weapons and possessions, and even most of his cloths. He was only given an itchy shirt and pants to wear. After a long wait a woman came in and gave Shadow food. She also told him that they were interested in his bloodline, his contract, and his information about the very unique powerful clans of Konoha. And then she offered him yet another chance to join them. Shadow just laughed and told them to screw off. The woman left Shadow with some stale bread and nothing else. Shadow munched on the food and pondered about where he was. It was an interesting feeling. For the first time he was alone. Usually he had the company of his fox in his soul. Yet now it was gone, who knew how the fox was hidden. But it was officially gone for who knew how long. After a while two men came into his room and beat Shadow mercilessly. They then carried him out of his dark cell. The two men carried him down a bunch of hallways and finally into yet another room. This one at least had two small windows at the top. But that was the only thing more appealing about it. There was blood splattered everywhere, to the side of the room there was a table with knives, tweezers, vials of liquids containing god knows what. Hanging from the roof was a chain and shackles for Shadow’s hands. The two men shackled Shadow to the ceiling and left. After a small while a large muscular man in a mask and black leather gloves came in. As the man decided what tools he was going to use on the kid he told Shadow. “This is going to be how everyday of your life is going to be, until you decide to be cooperative with us.” He then continued onto his job. Shadow experienced more pain then he had ever experienced in his entire life. After hours and hours of torture the men came back and dragged him off. This time however they put him in a normal cell with a cell mate. His cell mate was an old man that was a retired shinobi back in the day. The old man took a shine to Shadow right away. He helped Shadow keep up with his training. He was somehow able to motivate Shadow to stand up even after being tortured beyond belief. Somehow the old man was able to give Shadow a reason to practice his stealth training. Also as a gift, the old man slowly started to teach Shadow Gouken. Considering Shadow was weakest in Taijutsu. Shadow eventually lost track of time altogether. In the mornings he’d be tortured, during the afternoon he’d train with the old man. And during the nights he’d sleep in the cold dark cell. This had become a common lifestyle for him. After a while he forgot everything. He forgot about the fox inside him, he forgot about Aisu. Although somehow a memory remained with him. A memory of a strong man with a very humble attitude. His name was… Kurai… Also he remembered another kid his age. Someone who was a brother to him. Someone named… Karnage… And lastly he remembered another small kid. Someone he looked out for… His name was… Kova… Those three people were the only thing he really remembered after his tortures and sessions with the old man. One day when he had to return to his cell the old man wasn’t there anymore. Whenever someone came to take him away, or bring him food, he begged them to tell them what happened. To tell him where his only companion was. After three days Shadow eventually got pissed. As the men dragged him back from his daily interrogation he was able to lift a kunai off of one. When the woman who delivered the food came into his cell he slit her throat. He ran out of the cell and down random hallways. He still was an excellent ninja, and a great thief. He took most people by surprise and was able to kill them pretty easily. After a while though he heard the alarm sound. He found an infirmary. The people in it were all nurses and were all scared of Shadow. He didn’t kill any of them but instead asked about the old man. One person just pointed to a door, Shadow of course walked through. The room was a place where they seemed to dump bodies. It smelled horrible. Shadow knew he should turn back and try to escape but something in him told him to push foreword. Eventually he found what he was looking for. It was the old man, covered in cuts and bruises. The same Shadow received from being tortured. It wasn’t long until a group of guards found him and beat him until he was about an inch from death. He awoke in his cell alone. He crawled up against a wall and put himself in the fetal position. Rocking back in forth he began to cry to himself. This wasn’t a life to live. He didn’t know what was driving him anymore. What he kept fighting for. He couldn’t even remember why he was being tortured. Yet for some reason he kept training, his interrogations kept on coming. Yet now his training and everything was meaningless to him. He was alone.


After his escape from the dungeon, he snuck around Konoha looking for stragglers. Eventually he settled and was able to get a game plan. He arranged to come to Sunagakure to sharpen his skills and knowledge in poison. And in return for the hospitality of the sand, he agreed to help them out with their students while he stayed in their village to study.



Personality: Shadow at times is known to have a large temper, which over the years he's learned to control. Loyalty is possibly his greatest quality. However after years of going through harsh training, missions, and wars, he has developed a more morbid look on things.

Other:

Missions:

S:
A:
B: 2
C: 4
D: 3

Jutsu:

Ninjutsu-
Henge No Jutsu
Bunshin no Jutsu
Kawarimi no Jutsu
Katon: Gokakyuu no jutsu
Shunshin no Jutsu
Kakuremino no Jutsu

Name: kasai jiten kuruma
The user throws a fuuma shuriken at the target. Immediately afterwards he or she blows a stream of fire. When it hits it it does two things. Number one it hits the shuriken it makes it accelerate at twice its speed. Number two it ignites the fuuma shuriken on fire making it like a giant wheel of fire is flying at the target. When it hits it is a devastating attack.
CP: 100
Damage: 40-90 +chakra and Dex mod
Special: You roll like you're throwing a shuriken instead of using a ninjutsu. In other words if the opponent dodges he doesn't take any damage. For every extra ten points put into the jutsu you get a +2 to hitting with this jutsu.
Requirements: Chakra 30, shuriken skill 10, fire affinity
Training days 15

Kitsune Furasshu
This jutsu works sort of like a flash grenade. While the user has his or her bloodline activated they focus an average amount of chakra into their hand. The chakra shines white and seemingly glows. The user then throws it at the ground and it blows up releasing a bunch of light blinding the opponent. This is usually used as an escaping technique.
CP cost: 20
Damage: Blinds opponent tell fort check is met: 10+half attackers level+attackers chk mod+2 for ever 10 ranks in ninjutsu
Requirements: Must be of the Animaliea bloodline (fox), level 5+, chakra control 20+, Ninjutsu 10+, Average bloodline control, must have third level of bloodline activated.
Training days: 1 week, Must learn while bloodline active

Kitsune Tekidan
This jutsu is an offensive jutsu. The user focuses a heavy amount chakra into they're hand. It glows the color of a fire and the user throws it. This jutsu is meant to catch the person off guard. For they throw the small ball. But when it makes contact with something it will explode in a giant fiery explosion. This catches the opponent off guard for usually the person will throw it near them, the enemy thinking that they dodged the attack they will then be caught in the sudden explosion.
CP cost: 30
Damage: If it makes contact with the target, 40-50 damage. If not same as Katon: Gokakyu no Jutsu.
Reflex save: First you roll a long range attack and the opponent rolls a dodge. If you hit you do the full damage. If you don't the reflex save rule is the same as using Katon: Gokakyu no Jutsu
Requirements: Chakra 25+, Chakra control 25+, Ninjutsu 15+, Animaliea Bloodline (fox), Average bloodline control, level 10+., fire affinity
Training days: Bloodline active: 3 weeks



Genjutsu-

Taijutsu-

kasai kobushi (fire fist)
The user of the jutsu uses chakra to aply fire to his punches. Although it may do a large amount of damage to the user, it does a larger amount to the one who is being punched.
CP Cost: 10 chakra to activate, 5 per round its used afterwards. And you take damage equal to your chakra mod and +2 per every 10 ranks in your ninjutsu skill
Damage: Taijutsu damage increases +4 +chakra mod +str mod + 2 per 10 ranks in Taijutsu skill +2 per 10 ranks in ninjutsu skill
Requirements: Fire only affinity (no second affinity) chakra +30, ninjutsu +20, level +15
Training: 3-4 days
Special: After using this jutsu, the next time you fight using normal Taijutsu your damage gets reduced to 1-2 + str mod (since i'd think it'd be kind of hard to fight with burns on your hands)

Summoning Contract- Ice Dragons

~Stats~
LV. 20
XP: 1150/10000
Hp: 415
MHP: 500 (goes up to 600 when bloodline is active)
Cp: 360
Strength: 29 (9 )
Dexterity: 48 (19)
((Increases to 60 with bloodline))
Constitution: 32 (11)
Intelligence: 33 (11)
((Decreases to 16 with bloodline active))
Wisdom: 40 (15)
((Increases to 50 with bloodline))
Charisma: 12 (1)
Chakra: 44 (17 )
Dodge Bonus: 43/50/61

Base Attack Bonus: 20/15/10/5
Attack Melee: 28/23/18/13
Attack Ranged: 36/31/26/21

Base Save Bonus: 10
Fort: 17
Rex: 25
Will: 25

Damage: (taijutsu and every weapon you use)
Melee:
Hand to Hand (normal): 1-2
Hand to Hand (Kasai Kobushi): 29-44
Fuuma Shuriken: 10-21
Ninja-to: 10-17
Ranged:
Fuuma Shuriken: 16-23

~Skills~
Skill name: Ranks into skill + (modifire for skill)
Sneak Attack: 70
Balance: 5 +(17) [TEH w00ts! Can finally use Fuuma Shuriken cqc!]
Chakra Control: 45 + (11)
Tumble:: 12 + (17)
Hide: 55 + (17)
Move silently: 55 + (17)
Spot: 17 + (15)
Swim: 5 + (5)
Survival: 8 + (15)
Bluff: 9 + (1)
Shuriken: 20
Ninjutsu: 30 + (11)
Sense motive: 10 + (1)
Listen: 12 + (15)
Taijutsu: 10
Preform (dance) : 10

~Possessions~

Money:

¥en:
Ryo:

Equipment: Fuuma Shuriken / Ninja-To
30 Shuriken/6 kunai [from Eke-Aki]
PostPosted: Fri Mar 13, 2009 1:24 pm


Name: Masato(last), Kurokawa(first)
Village: Currently Konohagakure
Clan/Bloodline: Awaiting Approval
Element Affinity: Fire (Lightning secondary)
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~


Headband: N/A
Height: 5 ft 3 in
Weight: 140 lbs
Hair: He has medium length and spiked black hair that naturally shifts from black to a dark-ish blue color towards the tips of his spikes. His hair usually is at or around his shoulders.
Eyes: Under his glasses exist deep blue eyes that shift with the seasons. In the winter months, his eyes remain as a deep blue color, and in the hottest days of summer, they are a deep green color. His eyes usually convey somewhat of a bored look, although he may be completely interested. They are relatively normal in size.
Physical Description: Kurokawa is pretty much an averagely built boy, with the addition of a little muscle, although it is hidden under a small layer of fat, which makes him look average. His lightly tanned skin comes natural to him, as does his strange birthmark under his bicep. His teeth are quite close to perfect, except for their color, which are not yellowed or yellowing, just not very shiny.
Clothing: A long sleeved black shirt with blue lightning trim around the collar, sleeve openings, and the bottom of the shirt. His pants are the same color as the blue lightning trim, and fake flames have been stitched into the bottom of the pants. His katana is strapped to his back at all times, and he wears shoes that fully cover his feet, colored black.
Background: Kurokawa grew up relatively normal during childhood without his father. Although his mother had planned for his birth, she never ended up marrying the man who gave birth to him. He has met his father once or twice, due to the fact that he is a traveling storyteller, who happens to be about 7 years older than his mother. Without his father around, Kuro, as he likes to be called, generally grew up reading and writing and doing intelligent things, rather than playing sports outside. This upbringing gave him more of a wallflower type personality. Kuro’s secret dream is rooted in one of his favorite books, although he knows not the name for the book was given to him by his father without a cover page stating its title. He has read through this book several times, and if given the change, will go on and on about the twists and plot changes and the like.
He also received a decorated katana from his father, that is supposedly forged from the fires of his bloodline(pending). IT is engraved with the symbol of the Clan, as well as having a red hue to the blade.
Personality: Kuro is a relatively shy person. Although he tries not to show it, is always conscious of his weight, although nobody around him seems to care that he has a few extra pounds. What they do care about, however, is his lack of patience for extended periods of time, or with people who are less intelligent than he is. He greatly dislikes those who sacrifice their mental capabilities for physical ones, although he does know the importance of being healthy. He is usually indifferent to people who approach him, and although he is not rude, is not overly pleasant either, although he has been known to crack the one good joke in class every now and again. in fact, if he approaches a person, usually one younger than him, he can be boisterous, and take on the role of an older brother that teases from time to time. Kuro secretly has always wanted to travel the world with a group of people, most notably his love, whom he obviously not met yet. One of his true pet-peeves is people who do not take care of their outer appearance. The other being people who are angry or rude all of the time for absolutely no reason, or what seems like no good reason to him.
Other: Kuro knows not his sexual orientation at this point(Since he is younger), but he is in fact a straight person, with absolutely no interest in the same sex for such purposes(Will figure this out at the beginning of adolescence).
Also, Kurokawa loves to cook. He is not the best at it, and his mother is usually there o guide him, but he still loves doing it.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: (50/100)
Hp: [10 - 1 x 1] = 9
Cp: [3 - 1 x 1] = 2
MHp: [10 - 1 x1] = 9

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

()s = Training

Strength: [6 + 2 + (0)] = 8 | mod = -1
Dexterity: [6 + 2 + (0)] 8 | mod = -1
Constitution: [6 + 3 + (0)] 9 | mod = -1
Intelligence: [6 + 4 + (0)] 10 | mod = +0
Wisdom: [6 + 3 + (0)] 9 | mod = -1
Charisma: [6 + 4 + (0)] 10 | mod = +0
Chakra: [6 + 2 + (0)] 8 | mod = -1
Dodge Bonus: 8

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 0

Base Save Bonus: 0
Fort: -1
Rex: -1
Will: -1

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex):
Awareness (Wis):
Athletics (Str):
Alchemy (Int):
Craft (Int):
Endurance (Cons):
Intimidate (Cha):
Diplomacy (Cha):
Seduction (Cha):
Survival (Wis):
Treat Injury (Int):
Sleight of Hand (Dex):


Ninja Skills [Combat] ((No Modifiers)):

Ninja Weapons (Melee):
Ninja Weapons (Ranged):
Taijutsu:
Ninjutsu:
iryō- Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Chakra Control:
Sneak Attack:
Kawarimi:
Puppet Play:


~Possessions~


Money:

Ryo:

Equipment:
An Engraved Katana.

Damage: 1 - 10 + Str. mod.


Survival equipment (ie, tent for 2, food, water, water purifying tablets, nd other such items)
Rope (25ft)
Ranged Weps. (10x Shuriken, 5x Kunai)

Valuables
The book mentioned in his bio.

The True Unknown One


iDizzy Da Kidd

PostPosted: Wed Mar 18, 2009 8:27 pm


User-name: iDizzy Da Kidd
Posting: Everyday
Time zone: Pacific

~Character Data~


Name: Uchiha Kazumei
Village: Konohagakure
Clan/Bloodline: Uchiha Clan - Main Family
In game stats:

Int + 6
Dex+ 4
All elements.
1 skill per level in genjutsu,
+10 intimidate, seduction, chakra control

Element Affinity: Katon and Suiton (All Elements)
Age: 13
Gender: Male
Rank: Academy Student

~Appearance~


Headband: He doesn't have one yet still Academy Student
Height: 5'6
Weight: 142
Hair: Black
Eyes: Emerald Green
Physical Description:
User Image
Clothing: Kazumei wears a short sleeve black uchiha shirt with the Uchiha Fan on his sleeves. Also having another Uchiha Fan on his back its a small one but below his uchiha collar. Taping his wrist Kazumei also wears dark purple pant that end at his jounin shoes which are black also.
Background:

Burden To Carry, A Cursed Bloodline


Unborn at the time still in his mother womb, Kazumei mother (Ayame) and his father (Sanosuke) were still in the Konoha at this time. His older brother (Toshiro) was a chuunin and a promising shinobi to the Konohagakure. Now, Toshiro was very skilled in his art of the sharingan as he was known. His squad was under his own father and two other teammates. Another teamate on that squad and Toshiro's good friend Takuro. Takuro was another young shinobi known for his kekkei genkai gift. He was a childhood friend of Toshiro as they been on the same team since genin days. But, Takuro was arrogant and his drive for power would consume him. Ayame had finally had Kazumei now as he is almost 5 years old. Beginning to read and write Kazumei had a nick for learning. Reading whole books by the age of 6, he hasn't had any real shinobi training as his father and brother are always on missions or doing work having no time for him. So instead he would stay home all day reading book to expand his knowledge or wonder the uchiha district streets reading looks at their library. Even tho he doesn't see Takuro or Toshiro that much anymore they still find time to entertain Kazumei. Telling him stories of the missions they would go on and the enemy they would face. He loved hearing stories about their missions and just wanted to be a shinobi like them. Strong with passion and determination Kazumei possessed the genius to stun them all. One day when he was about 7 years old him, his father, his brother, and Takuro took him to a uchiha shine so he can begin his training as a shinobi.

Holding alot of talent Kazumei gift was no real news to them they knew he was going to be skilled but to what extent. He began to shock the clan and his father as he would score top grades in the academy. Naturally picking up technique's and fighting styles he would later create his own unique fighting style. Kazumei seems to have a deeper capacity more and more each day. Picking up on something new or learning something different he always had a vast amount of potential. Most of his training would take place near the uchiha shrine in the forest and when he was alone he would be inside the shrine reading his book or studying. Staying around the shrine he began to pick up on the writing on the walls and what it means. Reading a book on their clan history he discovered another enterance to shrine. Afew weeks later, Kazumei told his brother about the secret enterance and he says he been there too but only when an Uchiha has awakened his Sharingan can he read among the scroll. Kazumei then felt proud of the Sharingan and he began obssessed about it. Wanting to know everything about it he began to take sharingan classes at the uchiha district and took sharingan training classes. Waiting still til the day he gets worthy enough to unlock it he began to train himself to get ready for it. Seeing his brother's and his father sharingan before. Toshiro's keen look in his eyes when he activates it and Sanosuke sharingan looks as if he's looking right pass you. Its was powerful feeling just having them looking at you with those red eyes.

Turning the age of 10 now he had developed into a gifted prodigy. Rumor of Kazumei being a promising shinobi in the future but it doesn't go to his head. Cause he knows he's talented and knows what he is capable of. His father now not running as many mission as before but still head of toshiro's and takuro squad. Kazumei doesn't see much of Toshiro lately as he hangs out with Takuro when he sees him. Either going to get acouple of bowls of ramen or going into the dojo for acouple of drills thats all they really did. But Takuro would get caught up in talking about the Sharingan and always says "Watch I can't wait to see your Sharingan". Kazumei laughing as he continues to training he'll get it some day. So one day Sanosuke decides to take the team on a big mission over the weekend. But this mission extended to 2 more days as Sansouke comes back to the village alone. He says that the others are on their way as they had to finish some small details. Just thinks its another one of those missions again and instead just stays in the dojo all week until his brother returns to teach him.

One late night, Kazumei lays silently in his bed as some noise is heard in the other room. Awakened by his brother Toshiro he tells Kazumei that don't tell anyone thats he's back as he has something to do tonight and no one must know where he is. He looks confused, and half sleep he questions Toshiro on his actions but Toshiro covered his mouth. Toshiro told him that he'll be back in the morning and Kazumei nods silently. Another noise is heard outside the door and Toshiro climbs out Kazumei window. Looking back and smiling like always Kazumei felt a cold chill run down his spine. Jumping out the window and running down the street Toshiro runs into the forest never looking behind him. Not being able to see him anymore Kazumei wonders what could be going on. Quickly putting on his shoes Kazumei opened his window jumped out the window and began running in the direction Toshiro was heading. After running for afew minute two figures are seen in the distance and one of them are Toshiro. But who is he with? It is too blurry to see as he climbs into the tree to get a better look. Takuro. Takuro is battling Toshiro but this late and for what. Seeing Toshiro with his arm kinda bloody and some blood on his cheek he licks him off pointing his blade at Takuro. Toshiro says "Its a shame that you let the greed of power over come our bond...But I will not let you jeopardize this village..". Takuro only saying "This village is so far corrputed and I'll be doing this clan a favor". Toshiro then putting on his headband and getting into a fighting stance he closed his eyes. Opening them again he reveals his sharingan three tomoe's as he tell's Takuro "For this village..I'll break out bonds tonight". Staying silent Takuro lowers his stance and draws his katana.

Kazumei can not believe this as his brother faces off with Takuro a friend from childhood. Takuro then lunges that Toshiro with a swift sword strike only to be blocked by Toshiro's blade. Twisting his katana back Toshiro knocks Takuro back and waits for Takuro to strike again. Performing handseal instead "Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique)" he unleahses a powerful fireball at Toshiro which seemed like a direct hit. Setting a fire of near by bushes Takuro begins to laugh insanly. Sprinting at Takuro with unmeasurable grace he makes three cuts on his chest. Only landing one slash Takuro sweep kicks him to the ground and performs another set of handseals."Doton: Doryu Taiga (Earth Release: Earth Flow River)" Suddenly a riverflow knocks Toshiro back into a tree as Takuro comes flying in with a katana strike to the gut. Noticing, he hit the tree Toshiro looked up to see Takuro flying in the air with another strike. Performing some handseal "Suiton: Suijinheki (Water Release: Water Encampment Wall)" through the mud rose a water wall to block his attack. Only slowing it down Toshiro was able to dodge the attack performing some more headseals very fast."Suiton: Suigadan (Water Release: Water Fang Bullet)" Suddenly as Takuro dove for the tree 4 water spikes surrounded him and his eyes opened wide. Copying the Suiton: Suijinheki (Water Release: Water Encampment Wall) he then rose a wall of water to block the spikes. Jumping off the tree and landing back in the center of the field Takuro begin inhaling a large amount of air. Performing the nesscary headseals "Katon: Karyudan (Fire Release: Fire Dragon Missile)" he spits out a large blast at Toshiro literally burning the grass under him. Copying attack with his own Toshiro copied the Katon: Karyudan (Fire Release: Fire Dragon Missile) and shot a blast at Takuro as well. A big explosion clouds the field in smoke Kazumei in the distance coughing he wipes his eyes to see the fight better. But its taking place in the smoke now and not waiting for it to clear Takuro spits out another Katon: Karyudan (Fire Release: Fire Dragon Missile) blast but this only hitting Toshiro in the right arm. Unable to perform handseals now since his hand his burned badly he runs in through the smoke with his katana swung forward for a slash to the gut. Blocking him with his katana Takuro struggles with Toshiro in this battle. Flipping around to the other side Toshiro bounces foward for another attack from behind. Turning around with a backslash Takuro misses and Toshiro get oepn for a strike. Toshiro slices him above is rib cage and lands a punch in the face. Takuro now off balanced Toshiro takes this chance he come around and hit him with a roundhouse kick to the chest knocking him back. Smacking his hand with the ground he seems to be performing Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling). Overturning the earth under him yet the size of the rock was incredible. Showing off his complete strenght he chucks the rock at Toshiro as they know if he can't get out of its way or take on its massive size. Unable to use his jutsu he reached for a explosive tag on a kunai throwing it at the large boulder. Only taking off some of it Toshiro ran for cover as rocks were flying over head. Jumping into a row of trees the rock only rolls over them like bowling pins but he escapes the jutsu.

Kazumei sees that his brother is in danger as he is out of charka and is unable to perform any jutsus thanks to his arm being burnt. But before he stepped out of the shadow he thought what could he do he's only a kid. Looking at the look in Toshiro eyes he could tell that he didn't have much left in him as he needed to end this some how. Takuro standing outside of the flames awaiting for Toshiro to reveal himself he says that "Killing you will be worth it so stopping prolonging it!". Out of ideas Toshiro steps out from the trees and walks over to Takuro. Still in good distance Takuro tell him "If he finally gave up and sealing his fate." Toshiro says nothing as he held on to his katana in his hand but an angry look is still in his eyes. Can't take a second more Kazumei reveals himself and steps between the two. Ordering Takuro to stop this foolishness Takuro laughes that the boy as he has no idea what he's doing. He couldn't understand as he haven't unlocked his sharingan Takuro said. "You have no idea yet, But the power the power is what drives you." Takuro said as he looks at Kazumei with those devil eyes. He soonly began to hate that look and pulled out a kunai. Standing infront of his brother Kazumei orders that for him to stop if not he'll step in. Calling his bluff, Takuro picks his katana back up and he points it at Kazumei "You haven't seen it yet, But when I show you...your gonna wanna learn it too. So I'll take you under as my student so I can teach you..". Reaching for his shuriken pack he throws acouple of shuriken at him. Failing to hit Takuro he says "This has gone one long enough". Dashing at Kazumei to cut him down and then his brother Toshiro quickly knocked Kazumei out of the way. Taking a slash to the back he screams "Run!" as he turns around and tackles Takuro to the ground. Hearing the blade slice his body before he ran off Kazumei took a glance of Takuro's eyes. His sharingan began to change and evolved into something else. The Mangekyou Sharingan. Just the sight of it froze Kazumei in a state of fear. Hearing his brother yelling at him to run he quickly stood and run without looking back. As Takuro crazy laghter ring about the forest he would never turn back not once.

Meeting up with the Uchiha Police he told them everything. Kazumei was sent to the hospitial and the Uchiha squad was sent after Takuro. He was killed later that morning. Feeling the burden of seeing his brother die for him Kazumei was very depressed the first week. Not talking to anyone about the night much he only gave them the details need but not what everything he saw. Kazumei couldn't believe the gift that he so wanted to achieve could consume a person to do evil deeds for power in exchange. Not seeing it as a gift but a curse now Kazumei doesn't wish to achieve the Sharingan as he is scared of what it might do to him cause he seen the evil of this clan. Returning to the academy afew weeks later he resumed his training. Still getting top test scores and grades Kazumei always has a fear of what he could be capable of now. Knowing that his capacity does run deep he watches and doesn't let power go to his head as it only corrupts, poisoning the user.

Personality: Very respectful Kazumei has a strong sense of order as he doesn't like choas or anarchy. Socially healthy Kazumei isn't afraid to talk to anyone. Kazumei also hates loud poeple they make too much noise and what he hates more than a loud person is a LOUD and STUPID person. Kazumei doesn't like weak poeple he just doesn't like weakness in general.
Other: Kazumei never talks about his brother or anything relating to that night. Also talk of the sharingan does put him on edge and will never forget look in Takuro eyes the Mangekyou Sharingan.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:
Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.
In-Training

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 9
Experience: 0/180
Hp: 108
Cp: 81
MHp: 108

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

W= Weights

Strength: 24 /W: 16
Mod: 7/W: 3
Dexterity: 22+4=26 /W: 18
Mod: 8/W: 4
Constitution: 15
Mod: 2
Intelligence: 15+6=21
Mod: 5
Wisdom: 14
Mod: 2
Charisma: 12
Mod: 1
Chakra: 23
Mod: 6
Dodge Bonus: 20/ W: 16

Base Attack Bonus: 9/4
Attack Melee: 16/11 W: 12/7
Attack Ranged: 17/12 W: 13/8

Base Save Bonus: 4
Fort: 6
Rex: 12/ W: 8
Will: 6

Damage:

Taijutsu: 8 - 14/ W: 4 - 9
With Kunai: 1 - 3 + [Str mod.] In melee/ Damage: 1 - 4 + [Dex mod.] In ranged
With Shuriken: 1 - 2 + [Dex mod.]
With Senbon: 1 - 2 + [Dex mod.]
With Katana: 1 - 10 + [Str mod.]

~Skills~


Strength Modifier: 7/W: 3
Swim: 0+7=7/W: 0+3=3
Taijutsu: 33+7=40/W: 33+3=36
Grapple: 8+7=15/W: 8+3=11

Dexterity Modifier: 8/W: 4
Balance: 14+8=22/W: 14+4=18
Escape Artist: 4+8=12/W: 4+4=8
Hide: 14+8=22W: 14+4=18
Move Silently: 4+8=12/W: 4+4=8
Sleight of Hand: 4+8=12/W: 4+4=8
Tumble: 2+8=10/W: 2+4=6
Use Rope: 0+8=8/W: 0+4=4
Perform (Puppet Play): 0+8=8/W: 0+4=4

Constitution Modifier: 2
Concentration: 18+2=20

Intelligence Modifier: 5
Chakra Control: 35+5+10=50
Craft: 0+5=5
Disable Device: 0+5=5
Forgery: 0+5=5
Knowledge: 3+5=10
[Knowledge] Life Sciences: 0
Repair: 0+5=5
Research: 5+5=10
Search: 2+5=7
Genjutsu: 21+5+21=47
Fuuin Jutsu: 7+5=12

Wisdom Modifier: 2
Alchemy: 0+2=2
Listen: 0+2=2
Read Lips: 0+2=2
Sense Motive: 0+2=2
Spot: 8+2=10
Survival: 3+2=5
Treat Injury: 3+2=5

Charisma Modifier: 1
Bluff: 0+1=1
Diplomacy: 0+1=1
Disguise: 0+1=1
Gather Information: 0+1=1
Handle Animal: 0+1=1
Intimidate: 0+1+10=11
Innuendo: 0+1=1
Perform: 4+1=5
Seduction: 1+1+10=12

Chakra Modifier: 6
Ninjutsu: 14+6=20

Weapons: [add Strength or Dexterity modifier depending on circumstances]
Kunai: 22
Shuriken: 20
Ninja Weapons: 0
Katana: 24
Senbon: 30

No Modifiers:
Sneak Attack: 2+0=2
Kawarimi: 2+0=2


~Possessions~


Money:

Ryo: 0

Equipment:

x1 Katana
x1 Scroll - Katon: Goukakyuu no Jutsu
x4 Weights [Ankles & Wrist] [-2 to Str and Dex per weight garment]
x6 Kunai
x6 Shuriken
x12 Senbon

Valuables

Toshiro's Old Knohagakure no Sato Headband: Kazumei carries his brothers headband everywhere with him in his back pocket.
 
PostPosted: Thu Mar 19, 2009 4:20 pm


User-name: Emily Marneth
Posting: I post as often as I can
Time zone: GMT -7:00

~Character Data~


Name: Akuma, Lula
Village: Iwagakure
Clan/Bloodline:
Element Affinity:
earth
Age: 13
Gender: female (and proud of it razz )
Rank: Academy student

~Appearance~


Headband: She'll wear it on her sword belt, on the right hip.
Height: 5'2"
Weight: 106 pounds
Hair: Fiery red, hanging in tight curls despite the fact that it's cropped in at just below her jawline.
Eyes: Both of her eyes are an intense green, piercing the world as if it were her very own oyster.
Physical Description: Lula has curves. While she is not extravagant, she does very well accentuate them. Her skin is fair, and she has a dusting of freckles across her cheekbones.

On the left side of her stomach, halfway above and halfway below her ridiculously low waistline, she has a tattoo of a red rose whose thorned stem drops below her waistline, the top of an orange ribbon wrapping the stem just visible before it ducks behind her pants. (If you must know, this stem does not terminate near her waistline. ninja ) The ribbon reads: If I must be a demon, I will act as one.

Clothing: Lula wears a tight pair of black pants, black boots, and a tight black 'shirt' that terminates just below her breasts. She has a black beaded piercing at the top of her belly button. She wears a brown swordbelt at her waist, high on her right hip and lower on her left thigh.
Background: Lula was born and raised in Konoha. There wasn't anything exciting about her childhood save that her parents left her to herself with a home and money. And she doesn't make anything of it. She's joined the academy, and is aspiring to be 'whatever the hell she damn well pleases.'
Personality: Lula is outspoken about what she wants, and she's not too much of a woman to go out and get it herself. She has a warm heart, but she's got a love of fighting that would turn soldiers in their graves.
Other: Nothing much. She's just very outspoken.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

bunshin no jutsu
kawarimi no jutsu
henge no jutsu

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 6
Experience:
696/750
(96/150)
Hp: 48
Cp: 30
MHp: 60

Strength: 8 | mod = -1
Dexterity: 18 | +6 mod = +7
Constitution: 6 | mod = -2
Intelligence: 14 | mod = +2
Wisdom: 11 | mod = 0
Charisma: 11 | +1 mod = +1
Chakra: 9 | +6 mod = +2
Dodge Bonus: 17

Base Attack Bonus: 6/1
Attack Melee: 5/0
Attack Ranged: 13/8

Base Save Bonus: 3
Fort: +1
Rex: 10
Will: +3

Damage:
Taijutsu: 1-5

3x kunai

13x Shuriken: 8-32
+11 to strike

4x fuuma shuriken: 8-37
+11 to strike

~Skills~


Strength Modifier: [str mod here]
Swim:
Taijutsu: 2
Grapple: 2

Dexterity Modifier:
Balance:
Escape Artist: |2
Hide: | 4
Move Silently:
Sleight of Hand:
Tumble: |2
Use Rope:
Perform (Puppet Play):

Constitution Modifier:
Concentration: |2

Intelligence Modifier:
Chakra Control: 1 | 15
Craft:
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search:
Genjutsu:
Fuuin Jutsu:

Wisdom Modifier:
Alchemy:
Listen:
Read Lips:
Sense Motive:
Spot: | 2
Survival:
Treat Injury:

Charisma Modifier:
Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform (woodwind):2 | 9
Perform (dance): |1
Seduction: | 1

Chakra Modifier:
Ninjutsu:

Weapons: [add Strength or Dexterity modifier depending on circumstances]
Kunai: 3
Shuriken: 36 | 68
Ninja Weapons:

No Modifiers:
Sneak Attack:
Kawarimi:

~Possessions~


Money:

Ryo: 50

Equipment:


Valuables

A tin whistle (pennywhistle) she's had since she was a wee little lass.


Emily Marneth



PonPon-kun

Gracious Gaian

6,850 Points
  • Gaian 50
  • Contributor 150
  • Person of Interest 200
PostPosted: Wed Mar 25, 2009 3:20 pm


User-name: Ponpon-kun
Posting: Often
Time zone: CST

~Character Data~


Name: Syrius Hyuga
Village: Konohagakure
Clan/Bloodline: Hyuga
Element Affinity: Wind
Age: 15
Gender: Male
Rank: Chunin

~Appearance~


Headband: Loosely over forehead.
Height: 5'7
Weight: 112
Hair: Dark-blue
Eyes: White-grey
Physical Description: Syrius is a bit small for a boy his age, as most are taller and carry a little more weight than he does. His frame gives him a more feminine look. Though that is not his only non-masculine feature. His cheekbones are placed quite high on his somewhat long, pale face. His silky, dark-blue hair frames his face on both sides and runs just shy of his not so broad shoulders. Syrius' long arms follow, ending at his upper thigh. His torso actually has an hourglass shape, consisting of a large ribcage, small core, and fairly large hips. Syrius' hips lead to his legs, that are clearly not to long due to his overall height.
Clothing: There are two different "styles" of clothing Syrius enjoys wearing. Of course for formal occasions, Syrius wears a male kimono. Often a light or dark grey, when he wears kimono's, Syrius puts his hair up in a small bun. The other is very much so different. On down time, Syrius wears fitted clothing that is often quite tight. These outfits consist of brightly colored tank tops or t-shirts coupled with also binging shorts that extend to the knee. For both, he wears simple wooden sandals.
Background: During a horrible snow storm, many year's ago. Syrius and his twin brother ( faternal ), Kensei where born to a single parent of the 'Main' family of the nobel Hyuga clan. Their mother's being a first cousin of the Hyuga clan's head, Hyuga Yokou, made the twins quite popular with the head and main families. The two where treated almost as they where member's of the head family by not only Hyuga, but citizens of Konohagakura No Soto. From a very young age, most would say they where spoiled. Living in such close contact with the clan's leader and her direct kin provoked much irritation from the 'branch families'. Though the likelihood was slim of a problem coming from this, The twins and their mother uprooted north to Yukigakure accompanied by Yaki. A trusted childhood friend of their mother's time in the academy. The four lived in the snowy Yukigakure for most of their childhood.

Quickly, Yaki became the second parent of the twins. The women protected and cared for the children, they where given what ever they asked for, often without question. In their eighth year, the twins talked about the current situation as their 'mothers' slept. After much discussion, Kensei convinced Syrius that they wheren't being treated like they should. Cooped up in a house at all times, the twins where not enjoying youth. Syrius agreed with his brother. So, during the next night, they planned their escape back to Konohagakure. After gathering their things, the twins left their simple home in Yukigakure and tried to make their way back to Konoha. To little surprise, the children did not make it far. Not long after leaving, Yaki and their mother caught up with them in the snow using the Hyuga blood right, Byakugan.

There was much yelling and disapproval once they where brought back home. Their once kind and understanding 'parents' where now furious. Sending threats back to back at the now nine year old's. Then, it was decided. If they where 'man enough' to brave the dangers of snow storms in Yukigakure, they could fend for themselves from the branch families. The once again moved, but this time to Konohagakure. Another factor of their punishment was to be forced into the academy. Syrius and Kensei spent three years training as students in the academy. At the end of that period, the twins graduated near the top of their class. Their time as genin went a tad faster. With their success in the academy, their mother requested they be trained under Yaki. The woman was a renowned shinobi in most countries. Under her guidance, Syrius and Kensei became quite strong. With recommendation from Yaki, they entered the chunin exams. The two of them once again, did well in the grueling test. Placing in the top half, they are now chunin of the village hidden in the leaves.
Personality: Syrius is a very odd person. How he reacts to people and situations really depends on his mood. Which is usually high and joyful. The most common of his reactions is shyness, should you come off loud and disapproving, he distances himself from you. Another is cheerful. When this is his reaction, Syrius is often in his own world. He doesn't really care about anything but pretty objects and other ecstatic people around him.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Ayame Tori (Murderous Grasp)
This jutsu uses a metal string strengthened with chakra to make a thread capable of cutting through steel with little difficulty
Cp cost: 6 per foot per turn
Damage: 5 - 12 + half chk mod + half str mod
Requirements: Chakra Control 10
Training: 3 days
Special: Can be used as a weapon!

Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: 2 per needle
Damage: Needle "Senbon" damage + chk mod instead of dex mod
Requeriments: Dexterity 20+, Fuuin Jutsu 1
Training days: 5 days
Special: You can only spit out an amount of needles equivalent to your level. Eg. you are level 7, so you can only spit out 7 needles.

Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25
Damage: 25 - 60
Requirements: Level 7+, Wind Affinity, must know at least one flame jutsu before learning the flame combination
Training days: 5 days for basic technique / 1 day for flame combination.
Special: If combined with a flame jutsu, add 35 damage to the result.

Genjutsu-

Taijutsu-

Juuken Kempo Ryuu (Gentle Fist)
Description: This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.
Rank: C
Cp Cost: Byakugan must be activated.
Damage: 4 - 16 + Chakra mod.
Requirements: Hyuuga Clan
Training: 7 days
Special: When performing the Juuken Kempo, you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. The above is applied to all Hakke techniques. When using Juuken Kempo to break out of certain physical, chakra-based restraints (like the Spider limit's special webs), add Chakra mod. + 2 per 10 Chakra Control ranks to your Escape Artist roll.

Summoning Contract-

~Stats~

LV. 10
Experience: 28 / 200
Hp: 150
Cp: 120
MHp: 140

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 10 + 10 = 5
Dexterity: 10 + 14 + 4 = 9
Constitution: 10 + 11 = 5
Intelligence: 10 + 8 = 4
Wisdom: 10 + 9 = 4
Charisma: 10 + 6 = 3
Chakra: 10 + 10 = 5
Dodge Bonus: 23 / (with Byakugan) 28

Base Attack Bonus: 10/5
Attack Melee: 15/10
Attack Ranged: 19/14

Base Save Bonus: 5
Fort: 10
Rex: 14
Will: 9

~Skills~


Strength Modifier: 5
Swim:
Taijutsu: 11 + 4

Dexterity Modifier: 9
Balance:
Escape Artist:
Hide:
Move Silently:
Sleight of Hand:
Tumble:
Use Rope:
Perform :
Shuriken:

Constitution Modifier: 5
Concentration:

Intelligence Modifier: 4
Chakra Control: 13 + 2
Craft:
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search: 0 + 0 + 15 (with Byakugan)
Genjutsu:
Fuuin Jutsu:

Wisdom Modifier: 4
Alchemy:
Listen:
Read Lips:
Sense Motive: 3 + 0
Spot: 12 + 0 + 15 (with Byakugan)
Survival:
Treat Injury:

Charisma Modifier: 3
Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform Woodwind: 3 + 2
Seduction:

Chakra Modifier: 5
Ninjutsu:

Weapons:
Kunai:
Ninja Weapons:

No Modifiers:
Sneak Attack:
Kawarimi:

~Possessions~


Money:

Ryo: x100

Equipment:

Kunai: x10
Shuriken: x15
Senbon: x35
A Wooden Ocarina


Valuables
PostPosted: Wed Mar 25, 2009 9:12 pm


User-name: onixdragon
Posting: Often
Time zone: Eastern

~Character Data~


Name: kensei (power) Hyuga
Village: Konohagakure
Clan/Bloodline: Hyuga

In Game Stats:
• +4 Dex
• +1.5 Chakra (half more than the average shinobi)
• +2 Chakra Control per 10 levels
• +2 Taijutsu per 5 levels
• Activated Byakugan Gives the Following Stats:
• +5 Chakra Control
• +Chakra mod. to DB and Reflex
• +Chakra mod. and Character Level to Spot and Search checks (3 Cp activation cost + Character Level for expanding vision)
• +2 per 10 Anatomy ranks and +2 per 5 Character Levels to maxed heal when using medical ninjutsus in accompaniment with the activated Byakugan
Against Sneak Attack (opponent attempts to hit Hyuuga blind spot from afar)
Lv. 1-15 4d10 / DC 10
Lv. 16-30 2d12 / DC 12
Lv. 31+ 1d20 / DC 20
• Effects: The opponent first must be successful in beating the Hyuuga clansman’s Spot and Listen in order to make a successful Sneak Attack. The Hyuuga who is hit must make a Concentration and Fort check the following turn. A Concentration DC of 40 to keep their Byakugan activated even through the pain but if he/she fails the Fort check, that Hyuuga clansmember is temporarily stunned from the pain and loses their turn.

Fort DC: 10 + half of Opponent Level + half of Opponent Dex mod. + half of Opponent Strength mod.
• Special skill: Bloodline limit Hyuuga
• Hyuuga Juuken Kempo Ryuu "Must be learned though"
• Hyuuga Jutsus "Must be learned though"


Element Affinity: fire/water
Age: 15
Gender: Male
Rank: Chunin

~Appearance~


most accurate pic I could find
User Image

Headband: Loosely over waist with the plate slightly to the left.
Height: 6'0
Weight: 125
Hair: Dark-blue.
Eyes: White-gray
Physical Description: Kensei is rather tall but not above average for a boy his age
His silky, dark-blue hair runs down almost past his shoulders. Kensei has arms as long as his twin brother Syrius but since is is a few inches taller you can’t really tell. He is not very strong physically but not many hyuga are. Kensei does his best to stay in shape so he is toned and has good muscle definition.

Clothing: Kensei wears a tan-grey male kimono with a white dragon running around it from the base to the back of the neck. This kimono is what gave Kensei the nickname “The white dragon of konoha.” Kansei wears a pair of traditional wooden sandals around the village but when he leaves the village he changes into a pair of grey shinobi sandals. Under the kimono Kensei wears the traditional konoha flak jacket that chunins usually wear(He mostly goes without it though due to the fact that the hyugas taijutsu has alot of movement so he only wears the jacket for formal events or unless ordered by the hokage). under this he wears a long-sleeved fishnet shirt, and a pair of black jeans. His tool pouch is on the back of his waist to the left and his kunai holster is on his left leg. Kensei wears his Kimono where ever he goes. He has also been known to wear it into battle. He only takes it off when he get serious.

Background: During a horrible snow storm, many years ago. Kensei and his twin brother ( faternal ), Syrius where born to a single parent of the 'Main' family of the noble Hyuga clan. Their mother is the
Hyuga clan's head, Hyuga Yokou’s second cousin which made the twin's quite popular. The two were treated almost as they where members of the head family by not only Hyuga, but citizens of Konohagakura No Soto. From a very young age, most would say they where spoiled rotten. Living in such close contact with the clan leader and her direct kin provoked much irritation from the 'branch families'. Though the likelihood was slim, The twin's and their mother uprooted north to Yukigakure accompanied by Yaki. A trusted childhood friend of their mother's time in the academy. The four lived in the snowy Yukigakure for most of their childhood. Quickly, Yaki became the second parent of the twins. The women protected and cared for the children, they were given whatever they asked for, often without question. In their either year, the twin's talked about the current situation as their 'mothers' slept. After much discussion, Kensei convinced Syrius that they weren’t being treated like they should. Cooped up in a house at all times, the twin's where not enjoying youth. During the next night, they planned their escape back to Konohagakure. After gathering their things, the twins left their simple home in Yukigakure and tried to make their way back to Konoha. To little surprise, the children did not make it far. Not long after leaving, Yaki and their mother caught up with them in the snow using the Hyuga blood right, Byakugan. There was much yelling and disapproval once they were brought back home. Their once kind and understanding 'parents' where now furious. Sending threats back to back at the now nine year olds. Then, it was decided. If they where 'man enough' to brave the dangers of snow storms in Yukigakure, they could fend for themselves from the branch families. They once again moved, but this time to Konohagakure. Another factor of their punishment was to be forced into the academy. Kensei and Syrius spent three years training as students in the academy. At the end of that period, the twins graduated near the top of their class. Their time as genin went a tad faster. With their success in the academy, their mother requested they be trained under Yaki. The woman was a renowned shinobi in most countries. Under her guidance, Kensei and Syrius
became quite strong. With recommendation from Yaki, they entered the chunin exams. The two of them once again, did well in the grueling test. Placing in the top half, they are now chunin of the village hidden in the leaves.

Personality: Kensei is usually a very cheerful person. He will show rage if you hurt his friends and/or loved ones. Kensei has a smile that makes girls melt, and he uses this to his advantage sometimes if he needs something like a drink or towel or anything else he can think of. Kensei is very well liked by the women of his village. Even some of the older women of the village wish they were a few years younger when they see him

Other: Kensei has a twin brother named syrius. They are fraternal twins so the don’t look a lot alike but you can see it in their eyes that they are brothers (XD I couldn’t write that with a straight face).

Missions:
S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years,
Ninja are required to know this jutsu in order to advance to the Genin
level. Bunshin no Jutsu creates one or more clones of the user, which can
be used as a means to create a diversion, distraction, or cause confusion.
Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these
illusory clones will simply disappear if come into contact, thus, they are
without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can
be created.
*The user assigns a number 1 through 6 to themselves and each of their
clones individually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2
the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and
concentrates their chakra to assume the appearance of another person, an
animal, or even any object. This is one of the required basic jutsu taught
at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly
projects themselves with another nearby object such as a plant (normally a
section of a log), an animal, or even another person within reach, leaving
the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Suiton: Mizuame Nabara (Water Release: Syrup Capture Field)
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 40
Damage: N/A
Requirements: Chakra Control 20
Special: Ninja cannot move.
Escape Artist DC: 50
Training: 8 days

Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age. This does not mean that Uchiha starting out will have this jutsu.

Genjutsu-
Taijutsu-

Juuken Kempo Ryuu (Gentle Fist)
Juuken Kempo Ryuu (Gentle Fist)
Description: This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.
Rank: C
Cp Cost: Byakugan must be activated.
Damage: 4 - 16 + Chakra mod.
Requirements: Hyuuga Clan
Training: 7 days
Special: When performing the Juuken Kempo, you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. The above is applied to all Hakke techniques. When using Juuken Kempo to break out of certain physical, chakra-based restraints (like the Spider limit's special webs), add Chakra mod. + 2 per 10 Chakra Control ranks to your Escape Artist roll.
Summoning Contract-

~Stats~

LV. 10
Experience: 0 / 200
Hp: 150
Cp: 120
MHp: 140

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM

TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 10 + 10 = 20/ mod = 5
Dexterity: 10 + 14 + 4 =18/ mod = 9
Constitution: 10 + 10 =20/ mod = 5
Intelligence: 10 + 8 = 18/ mod = 4
Wisdom: 10 + 8 = 18/ mod = 4
Charisma: 10 + 8= 18/ mod = 4
Chakra: 10 + 10 = 20/ mod = 5
Dodge Bonus: 23 (with byakugan) 28

Base Attack Bonus: 10/5
Attack Melee: 15/10
Attack Ranged: 19/14

Base Save Bonus: 5
Fort: 10
Rex: 14
Will: 9

~Skills~


Strength Modifier: 5
Swim:
Taijutsu: 11 + 4

Dexterity Modifier: 9
Balance:
Escape Artist:
Hide:
Move Silently:
Sleight of Hand:
Tumble:
Use Rope:
Perform :

Constitution Modifier: 5
Concentration:

Intelligence Modifier: 4
Chakra Control: 18 + 2
Craft:
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search: 0+0+15 (with byakugan)
Genjutsu: 15+0
Fuuin Jutsu:

Wisdom Modifier: 4
Alchemy:
Listen:
Read Lips:
Sense Motive: 3 + 0
Spot: 12 + 0 +15 (With byakugan)
Survival:
Treat Injury:

Charisma Modifier: 4
Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform:
Seduction:

Chakra Modifier: 5
Ninjutsu:

Weapons:
Kunai:
Shuriken:
Ninja Weapons:

No Modifiers:
Sneak Attack:
Kawarimi:

~Possessions~


Money:

Ryo: x100

Equipment:
Kunai: x20. The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.

Shuriken: x20 The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."

Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.




Valuables

onixdragon



Emily Marneth


PostPosted: Sat Apr 04, 2009 7:50 pm


User-name: Emily Marneth
Posting: All the time. (you better believe it XP)
Time zone: GMT -7:00

~Character Data~


Name: He doesn't remember. Nor does he care to. If someone asks for a name, he'll tell them to call him what they want. If they ask again, there's no telling what he'll tell them.
Village: Konohagakue
Clan/Bloodline: None that's apparent
Element Affinity:
wind
earth
Age: 17
Gender: male
Rank: genin

~Appearance~


Headband: He's had to treat it to reduce the glinting of the light off the metal. As a result, he keeps it on his forehead, but it's dull, grey and its sole purpose is to help keep the light off his eyes.
Height: 6'0"
Weight: 190 pounds of lean muscle. Although he passed lean thirty pounds ago.
Hair: He keeps his hair buzzed or shaven. When it starts to grow in between shavings, it's black.
Eyes: His eyes are both permanently dilated, and his irises (the tiny ring that's visible) are bright blue.
Physical Description: The boy is tall and solid, built for running and for fighting. His tanned body is covered in scars, though none of them are serious. Tiny nicks from fighting with blades and getting caught with the tip. He's obviously not one to lose his fights.
Clothing: He wears a dark tank and dark gray pants, both of which are tight to his body to prevent any loose cloth getting in his way. A tight black belt with a pouch at the back with two holsters for aian nakkuru finishes the outfit aside from the black wrap-around matte goggles he uses to cut out the light.
Background: He was born. He grew up. That's it. He exists in the dark because trauma paralyzed his eyes, causing him to grow quite used to stalking and creeping through the village. He joined the academy for the resources it gave him, not for village pride. That's his story. Good luck getting it out of him.
Personality: He's withdrawn, he's direct, and he has no friends. He focuses wholly on his goal, and doesn't care about anything else. He looks out for himself first and foremost, and he's not above cutting any of his losses. No matter what or who they may be.
Other: He's talented at coming up with hundreds of stories for his background and his name. He very rarely gives the same one twice.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

kawarimi no jutsu
bunshin no jutsu
henge no jutsu

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 52/110
Hp: 22
Cp: 4
MHp: 26

Strength: 16 | mod = 3
Dexterity: 16 | 1 mod = 3
Constitution: 12 | mod = 1
Intelligence: 16 | mod = 3
Wisdom: 16 | mod = 3
Charisma: 8 | mod = -1
Chakra: 8 | mod = -1
Dodge Bonus: 16

Base Attack Bonus: 2
Attack Melee: 5
Attack Ranged: 5

Base Save Bonus: 1
Fort: 2
Rex: 4
Will: 4

damage:

taijutsu: 1-6 + str. mod

4-9

aian nakkuru: 1-4 + str. mod + taijutsu damage

8-16

~Skills~


Strength Modifier: [str mod here]
Swim:
Taijutsu:

Dexterity Modifier:
Balance:
Escape Artist:
Hide: 2 + 3
Move Silently: 2 + 2
Sleight of Hand:
Tumble:
Use Rope:
Perform (Puppet Play):

Constitution Modifier:
Concentration:

Intelligence Modifier:
Chakra Control:
Craft:
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search:
Genjutsu:
Fuuin Jutsu:

Wisdom Modifier:
Alchemy:
Listen:
Read Lips:
Sense Motive:
Spot:
Survival:
Treat Injury:

Charisma Modifier:
Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform:
Seduction:

Chakra Modifier:
Ninjutsu:

Weapons: [add Strength or Dexterity modifier depending on circumstances]
Kunai:
Shuriken:
Ninja Weapons (aian nakkuru): 1 + 1

No Modifiers:
Sneak Attack: 1 + 3
Kawarimi:

~Possessions~


Money:

Ryo:

Equipment:

2x aian nakkuru (he sold all his other gear.)

Aian Nakkuru: A bladed iron knuckle worn on the hand. There is also a sharp blade at the end of the tool. The weapon is very effective for individuals who prefer hand to hand combat.
Damage: 1 - 4 + Str. Mod. Added to your normal taijutsu damage.
Range: Melee
Special: Chakra can be added to the ends of the small blades to cause more damage and have a range increment.


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