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Should the GG use the PEF theory for its Unified Magic Theory
Yes
60%
 60%  [ 3 ]
No
40%
 40%  [ 2 ]
Total Votes : 5


goldbrease

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PostPosted: Thu Jan 27, 2005 11:49 pm


Jason A. Delacroix
Actually the only way a gundam person would be prevented from useing magic is if the universe they came from did not have ether... (which is tansahsa suggestion) personally and I'll be hoenst Id suspect ether would just spread to fill any void it would reach *shrug*

And again Technology does not prevent magic, it can intefere, but that has to do with how the item is constructed more so than technology means no magic.

Nothing here is a black and white (atleast not in the points Ive made) in so far as preventing magic unless they design soemthing that specifically has that purpose, that way if a guild dosent want ANY magic they could state that because of the way their primary machinary runs magic is disabled in this area, this would apply to everyone guild, and non guild members alike. This isnt something to stop magic, actually if anything its a background 'fluff' element. It is something that can be researched, exploited, etc... its not an IC thing at all even except for those who want to study magic.

This is more so a tie breaker when it comes down to magic or tech, and how they interact Normally... This does not mean there arent exceptions to the rule.


if the girls are saying the same thing as you you make more sence. the way they give the mesage says it differntly.
PostPosted: Fri Jan 28, 2005 4:00 pm


Ok, here's the summary: If you come from a place where magic doesn't exist, you couldn't have evolved to be able to control magic. This is for the same reason why people don't have gills and fish don't have feet.

Mech-based guilds are not "Banned" from using magic, it's simply that there are very few mech guilds based in universes with magic. The list is pretty-much restricted to Eva and Escaflowne. (Anybody who uses an Eva will be shot.)

Kyetino: Mind-reading is possible, to a limited extent. It's been shown in a lab that brainwaves can be detected, and with practice people can use thought-power to use a thought-based mouse. However, as an NMP it would be highly restricted; it would only be able to pick-up surface thoughts, and *possibly* suggest things for the target to think of - the target could easily realize what's happening and block the effects without any difficulty, even without training.

For example, when trying to coax somebody walking down the street into thinking about their PIN, the victim could very well notice and counter by simply thinking about something else - The song that doesn't end, the goatse man, the wrong number, etc...

NMPs can be considered the deformed-little-sister-with-a-vestigial-head of magic.

Tanasha
Captain


goldbrease

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PostPosted: Fri Jan 28, 2005 6:02 pm


*looks back at gundam series* if you consider newtype pwoers and telepathy magic then a lot of the mech series had magic.
gundam wing did not.
gundam did
8th ms did not (placed in the same world as gundam)
chars revenge did
gundams seed did (this was actualy differn't the "magic" as you called it would be the geneticly altered people who ahve enhanced atributes and inteligence as well at intense times they enter berserk which allows them to use there mechs at masive speeds and strenghts, bieng able to cause mecha after images in space and then block a blow and the instantly counter by jumping behind and sliceing threw there side.)
and the list can go on on series. ive only seen a few and most take place in the same world as mobile suit gundam and actualy hapen in a time line.

or mechs with bits or funnels. the funnels/bits could only be used by a pilot with newtype or telepathic powers.

and this hole magic imunity thing sound like a bunch of garbage. by what ive seen most people will probibly interpet it as that they can basicly god mode against people with any types of powers if they just claim my char is imune to magic. meanings as telepathy is not realy magic a telepathic force blast whon't hurt them, a chi ball whont, turt them. and apoc meteor taht strikes them whont hurt them.
you need to break things into sections. like:
body energy
life energy
mind energy
nature/element/religion energy

because as i see this most people who will join the government as see this magic imunity thing will just claim total magic imunity.

this looks more like a shield thats nothing but a big brass ring.

and you could please put up as your first pow or something that explains the differnce between your 2 vote options?
PostPosted: Fri Jan 28, 2005 7:21 pm


So therefore...i'm right.

*raises hand* I oppose of the theory being used for RP

Hikaru Dragonheart


Tanasha
Captain

PostPosted: Fri Jan 28, 2005 7:35 pm


Gold: Magic immune people can't use magic at all. Even magical healing doesn't help.

Even so, it's of limited use; If Person A uses magic to fling a truck at person B, all the magic immunity in the world won't stop the truck from splattering B like a tub of Jell-O. Besides, what's to stop somebody now from stating they are magic immune?

-

Hikaru: I fail to see how it's unfair for gundam pilots to be unable to use magic. Isn't that like complaining that you're not allowed to strap a laser sight to a nuclear missile? Besides, I don't think either of us want to see another super-sayjin gundam with demon blood that can fire a magic enhanced twin buster - I say another because I have seen them before on several occasions.

You also forget that where a person is from is determined by their backstory. The choices you make when you roll-up say what you can do.
PostPosted: Fri Jan 28, 2005 7:42 pm


o.o basicly because if people with original chars they wont have the chance to develope the chars more.

In my eyes, the only rules that I like in RPing are the Anti Munch stuff...otherwise, all other stuff should be open.

And as for the 'enhanced' cannon.

Magic derived from ONE person could not effect the attack of a freaking cannon...Unless the pilot wants to faint in the middle of battle, then sure!
Whoever played that part can die o_o

If you're referring to me...>.>; I've failed countless times...and I still use magic. Why? My background story and what i got from that story. My mech's armor is enchanted, but not so that it's impossible to destroy. Also the magic doesn't go without weakness.

If we want to see rich RPing ideas and such. The whole restricting magic and stuff is just plain stupid in my eyes. As I stated before, it restricts RPing and if more of these 'theories' come up, we'll be reduced to nothing at all but "I shoot you." "I died"

End of rant, I won't reply any further.


EDIT: ahh yes one more thing. If it comes from training and such, people can slowly develope magic as the story goes. If you are also restricting that....well I think you know what I will say

Hikaru Dragonheart


goldbrease

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PostPosted: Fri Jan 28, 2005 7:46 pm


i agree with hikaru.

my own char has a background story as to why he has his telepathy powers. (if you want i can go an update it with what powers i have exactly so you will stop proclaiming about the read minds stuff.)
PostPosted: Fri Jan 28, 2005 7:49 pm


I know I said I wasn't gonna reply any longer but...I see a few untied ends to my ranting.

For those who care to understand more...just AIM me (May not be on too much...in the hospital for a while)

Hikaru Dragonheart


Tanasha
Captain

PostPosted: Fri Jan 28, 2005 8:00 pm


Well, then you're going to have to live with "I use this ability!" "No magic works. It backfires and you die" "It's not magic!" "I say it is, so you're dead", followed by three pages of mindless blather.

If you actually thought about this for three seconds with a clear head, you'd realize it doesn't restrict you at all. It just saves time that would otherwise be spent on pointless arguments with no possible resolution.

Besides, it makes sense for somebody who's just first come in contact with magic to be utterly useless when it comes to weilding it, much the same way that I don't expect a caveman to do much good in a space shuttle.
PostPosted: Fri Jan 28, 2005 9:27 pm


how would it backfire?
i send a mind blast at someone if its a thought waze its going to strike there mind and if its a ball of telepathic energy its going to strike them phyisicly.
or if i grab a torch with telepathy and fling it at someone?
and what if i brag someones gun from them and mentaly use it to shoot them? i just gave plenty of reasons as to why you saying it back fires and you die doesn't even make sence.
or even i raise a bundle of spears and send them at you. how is magic imunity going to save you?

or lets look at real magic someone pushes a boulder down a hill at someone and when the boulder it 10 yards from impact they cast a spell that makes it erupt in fire and becomes a flameing rock. tell me how would someones suposed magic imunity block this? one the boulder isn't magic. 2 fire caused teh boulder to become lit up like a candle but that fire on the boulder isn't magic.

and what do you even think backfire means? backfire that kills you would have to be a reflecting spell.

if your whondering i play D&D alot and telepathy are alot differn't then magic. infact telepathy actualy are not hindered by magic imunity. there are a few spells that mages can use taht allows them to use it for a short time but nothing special.

as well by what youve been going by here any play or npc who can't use magic is magic imune. so whats that mean.
a wizard walks into a village and summons lightning to strike down on the towns folk but ark and the attack stops and the lightning hits the wizard instead.

magic imunity means that the magic attack when it hits is iether reduced in damage or disapates into energy sparks or something.

goldbrease

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Russell D Lyman
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PostPosted: Fri Jan 28, 2005 10:47 pm


Im still not sure how this theory restricts anyone who understands it but let me make one thing VERY clear since I obviously didnt say it slow enough by stating it as my first friggen stement....

THIS THEORY CHANGES NOTHING...

Did you get that? did your "this prevent characters from doing ANYTHING" mirrorshades slip down again? or perhaps the aformentioned statement is too vague...

This is a theory... it dosent CHANGE, LIMIT, RESTRICT, INTERFERE, KILL, BAN, OR H4X0R5 ANYTHING! Just as if we change the name of gravity to Fluggleorb its still friggen gravity! Ive said this 8 times already and obviously It may have gotten lost in my helpful nature to try and give a bit of clarity, but now I'll cut out a few possible interuptions.

Wether or not the theory of evolution is correct or not the world still turns, and life continues, hell if we accepted the theory that president Bush went back in time and took a s**t in the primordial ooze would it change the fact we are still here today as humans? NO!

Magic is not changed, our perception of it is... (fifth time ive said that) this theory does not go even close to as far as stopping, restricting, etc anyone from haveing useing magic. That is left up to RP mechanics which is something that can be argued about later. THAT IS NOT, SHOULD NOT, AND WILL NOT BE THE POINT OF THIS DISCUSSION IN THIS THREAD..

This is nameing the origin of magic, how it flows and such, nothing is written in stone, and it dosent mean we understand all of it, thus there are just as many loopholes in this as there are loopholes in electricity. And even then all it is or can be is ONE way of perceiveing magic and how it works.

In short and I'll say this one time before deleting this whole thread in aggrevation because obviously this group cant handle such a thing as non-invassive Background fluff.

Yes Im pissed, and yes Im done... the next time I have to do this I am going to get my Clue-by-Four and physically violate someone! is that clear?!

Goodness I wonder if Newtons' brainstorming session on what to name gravity was this complicated... *rubs temples*

Tanasha for sake of clarity (because its obviously getting mixed up in all this) please do me a favor and create a new thread for dealing with game mechanics and such things to be decided on later since I know you already have a few good ideas.
PostPosted: Sat Jan 29, 2005 5:46 am


goldbrease
how would it backfire?
i send a mind blast at someone if its a thought waze its going to strike there mind and if its a ball of telepathic energy its going to strike them phyisicly.


Feedback, reflection, it really doesn't matter.

goldbrease
or if i grab a torch with telepathy and fling it at someone?
and what if i brag someones gun from them and mentaly use it to shoot them? i just gave plenty of reasons as to why you saying it back fires and you die doesn't even make sence.
or even i raise a bundle of spears and send them at you. how is magic imunity going to save you?


I'm saying it shouldn't. You appear to not have read those parts of my posts.

However, I have seen people state that they are immune to magic while using magic, and claim that things such as the examples you cited did not work due to their immunity.

This is the "RP Suggestion and Standards" thread for a reason - without a standard, people quibble over how X, Y, and Z work.

goldbrease
or lets look at real magic someone pushes a boulder down a hill at someone and when the boulder it 10 yards from impact they cast a spell that makes it erupt in fire and becomes a flameing rock. tell me how would someones suposed magic imunity block this? one the boulder isn't magic. 2 fire caused teh boulder to become lit up like a candle but that fire on the boulder isn't magic.


Last I checked, most rocks don't burn. The fire would have to be magical in nature or it would die-out before the rock even got warm.

goldbrease
and what do you even think backfire means? backfire that kills you would have to be a reflecting spell.


Feedback, reflection, it really doesn't matter.

goldbrease
if your whondering i play D&D alot and telepathy are alot differn't then magic. infact telepathy actualy are not hindered by magic imunity. there are a few spells that mages can use taht allows them to use it for a short time but nothing special.


Telepathy does not equal NMP.

goldbrease
as well by what youve been going by here any play or npc who can't use magic is magic imune. so whats that mean.
a wizard walks into a village and summons lightning to strike down on the towns folk but ark and the attack stops and the lightning hits the wizard instead.


No, magic immunity does NOT work like that. If you come from a world with magic, then you are vulnerable to magic. That mage would fry every villiager in town with ease.

goldbrease
magic imunity means that the magic attack when it hits is iether reduced in damage or disapates into energy sparks or something.


The PEF would establish that the spell simply fails. Most of the time the spell would simply vanish on impact, but some of the more powerful spells might have some very bad consequences.

By way of example, what if somebody who's magic immune puts their hand into a portable hole? Or tries to enter any of the other countless extradimentional spells? Or grabs onto somebody who's casting a Teleport spell? Etc...

Jason A. Delacroix
Goodness I wonder if Newtons' brainstorming session on what to name gravity was this complicated... *rubs temples*


No, Newton published his work for the intellectuals of his time, and didn't ask for feedback.

Jason A. Delacroix
Tanasha for sake of clarity (because its obviously getting mixed up in all this) please do me a favor and create a new thread for dealing with game mechanics and such things to be decided on later since I know you already have a few good ideas.


That's what I made *this* thread for. When we get some standards in place, they will be posted in the "RP Standards" sticky, which does not currently exist.

Tanasha
Captain


Gelmax

PostPosted: Sat Jan 29, 2005 8:01 pm


Tanasha
Kyetino: Mind-reading is possible, to a limited extent. It's been shown in a lab that brainwaves can be detected, and with practice people can use thought-power to use a thought-based mouse. However, as an NMP it would be highly restricted; it would only be able to pick-up surface thoughts, and *possibly* suggest things for the target to think of - the target could easily realize what's happening and block the effects without any difficulty, even without training.

For example, when trying to coax somebody walking down the street into thinking about their PIN, the victim could very well notice and counter by simply thinking about something else - The song that doesn't end, the goatse man, the wrong number, etc...


Brainwaves can be detected, sure, but try interpreting those brainwaves, converting them from electrical pulses specially adapted to a certain brain to interpretable visual, audio, and (possibly) tactile memory which can be viewed by another being. It's even worse if the target's native language is something you don't know, since all humans "think" in words - but more often than not it's the words they learned first and grew up learning. Theoretically, even if it were possible to interpret brainwaves to "read" minds, you'd still have to speak the person's native language - otherwise their thoughts would be completely unintelligible to you. In practice, the only way to subvert such things is special magic.

Quote:
Magic derived from ONE person could not effect the attack of a freaking cannon...Unless the pilot wants to faint in the middle of battle, then sure!
You'd be surprised, if you were a bit original. Imagine, someone uses a spell to freeze an enemy mech's pilot for a few seconds, or use a displaced flame spell to burst an internal component in an enemy mecha - then continues fighting as normal with THEIR mech. It's true that in large-scale mecha combat a pilot who can also use magic can't do too much with magic in direct combat, but it's also true that mecha are impossibly precise machines which have to be controlled by people with split-second reflexes who know their mech's control layout by heart, and any interference of any sort would affect their performance VERY badly.
PostPosted: Sat Jan 29, 2005 9:43 pm


lol. in a past fight against another guild i was attacking (i was also in a mercenary AC guild and... well thats the past.) a carrier plane that they equiped a force field generator too and couldn't over load the generator by fireing at it. i destroyed it mentaly buy removeing it peace bolt by bolt, screw by screw, sheet by sheet, part by part until i caused t to over heat and explode. and i was rideing in a high speed stealth carrier so it kepts cloaking and moveing around them so the anti air guns couldn't get a lock on it.

ow i just remembered. there was alot of magic in xenogears. in fact the gears has special machines in then that enhanced magic to be able to fight against other gears and giant creatures.

goldbrease

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Tanasha
Captain

PostPosted: Sat Jan 29, 2005 11:07 pm


Gelmax
Tanasha
Kyetino: Mind-reading is possible, to a limited extent. It's been shown in a lab that brainwaves can be detected, and with practice people can use thought-power to use a thought-based mouse. However, as an NMP it would be highly restricted; it would only be able to pick-up surface thoughts, and *possibly* suggest things for the target to think of - the target could easily realize what's happening and block the effects without any difficulty, even without training.

For example, when trying to coax somebody walking down the street into thinking about their PIN, the victim could very well notice and counter by simply thinking about something else - The song that doesn't end, the goatse man, the wrong number, etc...


Brainwaves can be detected, sure, but try interpreting those brainwaves, converting them from electrical pulses specially adapted to a certain brain to interpretable visual, audio, and (possibly) tactile memory which can be viewed by another being. It's even worse if the target's native language is something you don't know, since all humans "think" in words - but more often than not it's the words they learned first and grew up learning. Theoretically, even if it were possible to interpret brainwaves to "read" minds, you'd still have to speak the person's native language - otherwise their thoughts would be completely unintelligible to you. In practice, the only way to subvert such things is special magic.


Actually, the technology works because people do not think in words; they think in abstract concepts. I do not say "Move" to my muscle, and it doesn't take magic to pick-out patterns in an EM wave.

Gelmax
Quote:
Magic derived from ONE person could not effect the attack of a freaking cannon...Unless the pilot wants to faint in the middle of battle, then sure!
You'd be surprised, if you were a bit original. Imagine, someone uses a spell to freeze an enemy mech's pilot for a few seconds, or use a displaced flame spell to burst an internal component in an enemy mecha - then continues fighting as normal with THEIR mech. It's true that in large-scale mecha combat a pilot who can also use magic can't do too much with magic in direct combat, but it's also true that mecha are impossibly precise machines which have to be controlled by people with split-second reflexes who know their mech's control layout by heart, and any interference of any sort would affect their performance VERY badly.


Enchanting a railgun slug to drain energy would stop a mech cold; it doesn't take much to debillitate a fusion reaction, and it takes qquite a bit to get it going again.

goldbrease
lol. in a past fight against another guild i was attacking (i was also in a mercenary AC guild and... well thats the past.) a carrier plane that they equiped a force field generator too and couldn't over load the generator by fireing at it. i destroyed it mentaly buy removeing it peace bolt by bolt, screw by screw, sheet by sheet, part by part until i caused t to over heat and explode. and i was rideing in a high speed stealth carrier so it kepts cloaking and moveing around them so the anti air guns couldn't get a lock on it.


Does anybody else see something wrong with somebody ripping a carrier apart with their mind?

The problem with magic is that because it's not defined there is no way to scale it.
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