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The Death Blues Mix

PostPosted: Tue Jan 15, 2008 2:02 pm


It's not feasibly possible to, with most budgets, build a multiplatform game that is customized to each platforms strengths. You may as well be developing separate games if you did that. With development costs as high as it is developing the same game with three or four completely different tool sets tweaked specifically to the console it'll be on would just cost too much.

Typically when you do port a game to be the best it can be, you end up with late issues. By the time the game is released at that point no one may care. Case being Oblivion on PS3.
PostPosted: Wed Jan 16, 2008 12:43 pm


The Death Blues Mix
It's not feasibly possible to, with most budgets, build a multiplatform game that is customized to each platforms strengths. You may as well be developing separate games if you did that. With development costs as high as it is developing the same game with three or four completely different tool sets tweaked specifically to the console it'll be on would just cost too much.

Typically when you do port a game to be the best it can be, you end up with late issues. By the time the game is released at that point no one may care. Case being Oblivion on PS3.


Oblivion sucks on PS3?

Transatlantic Ace

Shy Genius


Part-Time Viking

PostPosted: Wed Jan 16, 2008 12:44 pm


Ace Paladin
The Death Blues Mix
It's not feasibly possible to, with most budgets, build a multiplatform game that is customized to each platforms strengths. You may as well be developing separate games if you did that. With development costs as high as it is developing the same game with three or four completely different tool sets tweaked specifically to the console it'll be on would just cost too much.

Typically when you do port a game to be the best it can be, you end up with late issues. By the time the game is released at that point no one may care. Case being Oblivion on PS3.


Oblivion sucks on PS3?
Naw, he's saying that when Oblivion came to the PS3, no one cared. The game is good though.
PostPosted: Wed Jan 16, 2008 12:46 pm


Part-Time Viking
Ace Paladin
The Death Blues Mix
It's not feasibly possible to, with most budgets, build a multiplatform game that is customized to each platforms strengths. You may as well be developing separate games if you did that. With development costs as high as it is developing the same game with three or four completely different tool sets tweaked specifically to the console it'll be on would just cost too much.

Typically when you do port a game to be the best it can be, you end up with late issues. By the time the game is released at that point no one may care. Case being Oblivion on PS3.


Oblivion sucks on PS3?
Naw, he's saying that when Oblivion came to the PS3, no one cared. The game is good though.


Oh, cool.

I was going to get it for my PS3... I didn't want a bad port. D:

Transatlantic Ace

Shy Genius


HistoryWak
Crew

PostPosted: Wed Jan 16, 2008 12:49 pm


Ace Paladin
Part-Time Viking
Ace Paladin
The Death Blues Mix
It's not feasibly possible to, with most budgets, build a multiplatform game that is customized to each platforms strengths. You may as well be developing separate games if you did that. With development costs as high as it is developing the same game with three or four completely different tool sets tweaked specifically to the console it'll be on would just cost too much.

Typically when you do port a game to be the best it can be, you end up with late issues. By the time the game is released at that point no one may care. Case being Oblivion on PS3.


Oblivion sucks on PS3?
Naw, he's saying that when Oblivion came to the PS3, no one cared. The game is good though.


Oh, cool.

I was going to get it for my PS3... I didn't want a bad port. D:


Don't you already have it? confused
PostPosted: Wed Jan 16, 2008 12:51 pm


HistoryWak
Ace Paladin
Part-Time Viking
Ace Paladin
The Death Blues Mix
It's not feasibly possible to, with most budgets, build a multiplatform game that is customized to each platforms strengths. You may as well be developing separate games if you did that. With development costs as high as it is developing the same game with three or four completely different tool sets tweaked specifically to the console it'll be on would just cost too much.

Typically when you do port a game to be the best it can be, you end up with late issues. By the time the game is released at that point no one may care. Case being Oblivion on PS3.


Oblivion sucks on PS3?
Naw, he's saying that when Oblivion came to the PS3, no one cared. The game is good though.


Oh, cool.

I was going to get it for my PS3... I didn't want a bad port. D:


Don't you already have it? confused


I traded it in during my "I'm getting a Wii!" escapade.

Transatlantic Ace

Shy Genius


HistoryWak
Crew

PostPosted: Wed Jan 16, 2008 1:53 pm


Ace Paladin
HistoryWak
Ace Paladin
Part-Time Viking
Ace Paladin
The Death Blues Mix
It's not feasibly possible to, with most budgets, build a multiplatform game that is customized to each platforms strengths. You may as well be developing separate games if you did that. With development costs as high as it is developing the same game with three or four completely different tool sets tweaked specifically to the console it'll be on would just cost too much.

Typically when you do port a game to be the best it can be, you end up with late issues. By the time the game is released at that point no one may care. Case being Oblivion on PS3.


Oblivion sucks on PS3?
Naw, he's saying that when Oblivion came to the PS3, no one cared. The game is good though.


Oh, cool.

I was going to get it for my PS3... I didn't want a bad port. D:


Don't you already have it? confused


I traded it in during my "I'm getting a Wii!" escapade.


xd
PostPosted: Wed Jan 16, 2008 1:56 pm


Ace Paladin
Part-Time Viking
Ace Paladin
The Death Blues Mix
It's not feasibly possible to, with most budgets, build a multiplatform game that is customized to each platforms strengths. You may as well be developing separate games if you did that. With development costs as high as it is developing the same game with three or four completely different tool sets tweaked specifically to the console it'll be on would just cost too much.

Typically when you do port a game to be the best it can be, you end up with late issues. By the time the game is released at that point no one may care. Case being Oblivion on PS3.


Oblivion sucks on PS3?
Naw, he's saying that when Oblivion came to the PS3, no one cared. The game is good though.


Oh, cool.

I was going to get it for my PS3... I didn't want a bad port. D:


For the record, neutral sources will tell you that the PS3 version of Oblivion is better than the 360 version. Better graphics, better framerate, and a longer field of vision, coupled with extra content gives this version the nod over the 360 version.
I'd recommend getting the GOTY edition for even MORE extra content.

Arvis_Jaggamar
Crew


HistoryWak
Crew

PostPosted: Wed Jan 16, 2008 1:58 pm


Arvis_Jaggamar
Ace Paladin
Part-Time Viking
Ace Paladin
The Death Blues Mix
It's not feasibly possible to, with most budgets, build a multiplatform game that is customized to each platforms strengths. You may as well be developing separate games if you did that. With development costs as high as it is developing the same game with three or four completely different tool sets tweaked specifically to the console it'll be on would just cost too much.

Typically when you do port a game to be the best it can be, you end up with late issues. By the time the game is released at that point no one may care. Case being Oblivion on PS3.


Oblivion sucks on PS3?
Naw, he's saying that when Oblivion came to the PS3, no one cared. The game is good though.


Oh, cool.

I was going to get it for my PS3... I didn't want a bad port. D:


For the record, neutral sources will tell you that the PS3 version of Oblivion is better than the 360 version. Better graphics, better framerate, and a longer field of vision, coupled with extra content gives this version the nod over the 360 version.
I'd recommend getting the GOTY edition for even MORE extra content.


What sources do you deem neutral? wink

I know 1up isn't.
PostPosted: Wed Jan 16, 2008 2:05 pm


HistoryWak
Arvis_Jaggamar
Ace Paladin
Part-Time Viking
Ace Paladin
The Death Blues Mix
It's not feasibly possible to, with most budgets, build a multiplatform game that is customized to each platforms strengths. You may as well be developing separate games if you did that. With development costs as high as it is developing the same game with three or four completely different tool sets tweaked specifically to the console it'll be on would just cost too much.

Typically when you do port a game to be the best it can be, you end up with late issues. By the time the game is released at that point no one may care. Case being Oblivion on PS3.


Oblivion sucks on PS3?
Naw, he's saying that when Oblivion came to the PS3, no one cared. The game is good though.


Oh, cool.

I was going to get it for my PS3... I didn't want a bad port. D:


For the record, neutral sources will tell you that the PS3 version of Oblivion is better than the 360 version. Better graphics, better framerate, and a longer field of vision, coupled with extra content gives this version the nod over the 360 version.
I'd recommend getting the GOTY edition for even MORE extra content.


What sources do you deem neutral? wink

I know 1up isn't.


I meant cross-platform sources, like EGM, as opposed to XBM or PSM.

Arvis_Jaggamar
Crew


HistoryWak
Crew

PostPosted: Wed Jan 16, 2008 2:21 pm


Arvis_Jaggamar
HistoryWak
Arvis_Jaggamar
Ace Paladin
Part-Time Viking
Naw, he's saying that when Oblivion came to the PS3, no one cared. The game is good though.


Oh, cool.

I was going to get it for my PS3... I didn't want a bad port. D:


For the record, neutral sources will tell you that the PS3 version of Oblivion is better than the 360 version. Better graphics, better framerate, and a longer field of vision, coupled with extra content gives this version the nod over the 360 version.
I'd recommend getting the GOTY edition for even MORE extra content.


What sources do you deem neutral? wink

I know 1up isn't.


I meant cross-platform sources, like EGM, as opposed to XBM or PSM.


There are cross-platform sources that have biases. One of them I'm seeing being criticized right now and accused of that is Game Informer.
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Xbox 360 vs PS3 vs Wii [Guild]

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