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Posted: Thu Dec 06, 2007 7:27 pm
 Part I – The Sentinel
Player: Slander Name: Lichen Nicknames: n/a Species: Sentinel of Noctua Age: Adult Hatch Date: 06/06/200? Type: Mist Task: Medic Personality: Lichen is, to put it bluntly, a bit of a no-nonsense b***h at the best of times. She's very serious, calm, and business-like even when she's not treating a patient, and many other Sentinels (including the medics she's trained over the years!) honestly believe that she has no real concept of the word 'fun.' That does not bother Lichen in the least, as she believes that her time of fun and enjoyment has passed.
Far more than the typical Sentinel, this medic feels very strongly that fledglings should be able to make the most of their time and be as free as is reasonable to do whatever they want. After they graduate, however, she expects that they will put that desire for frivolity behind them and take on an active role in the clan's future. Bards who focus on pure entertainment rather than artistry are a necessary evil in her eyes, and Crafters are most valuable when they create items of practical or artistic use rather than silly contrivances.
Feather dye is her one true vice, and commenting on it might condemn the hapless Sentinel to a debate on art, its value, and how medicine itself could truly be considered an art form. Fortunately for all concerned parties, Lichen tends to be rather close-beaked in general, speaking only as much as is necessary.
History: Lichen's history seems, like most Sentinels, to be generally uneventful. She was raised by her parents (now deceased), both of whom were medics with a moderate amount of Will. It was clear from a young age that Lichen was blessed with a stronger and more accurate ability with her Will than both of her parents, and with an extremely-rare affinity for living tissue as well! Despite her deeply-buried dreams of being a feather artisan, Lichen's parents pushed her throughout her time as a fledgling to follow in their wingbeats as a medic. In the weeks leading up to her graduation, Lichen became increasingly rebellious: sneaking out during the day to dye her friend's Parus, hanging out with a group of Artisans, swapping feather dye after class. As her adult feathers grew in and the ceremony loomed, Lichen looked forward to that day as her opportunity to declare her freedom and independence and become an Artisan!
Unfortunately, mere days before the secretly-rebellious fledgling was due to graduate, her parents were called away beyond the borders of Noctua to treat some wounded and stranded Elites in a serious (but top-secret) situation. Only one Elite returned from that mission, bringing news of the entire squad's deaths - including Lichen's parents. She took the news surprisingly well. This was a risk that her parents had always understood and embraced, after all, and they had taught her to accept the possibility of disaster from a young age.
On her graduation day, she took on the role of Medic. Perhaps she did it in their honour, perhaps out of guilt, or maybe their death finally drilled the importance of their job into her. It's very unlikely that anyone will ever learn the true reason behind Lichen's decision, however, as she will not speak of those days even when pressed. Her job is her life, and that dedication (and her unusual ability to heal with her Will) has granted her a very highly-esteemed place among the medics. Her skill with herbs and more traditional remedies is every bit as polished as her skill with her Will, and she has been overhead chiding young students who believe that Will-healing is inherently superior.
While the medics do not have a strictly-regimented official organization, she is generally considered as the top go-to Sentinel among those who use their Will to heal. Many young aspiring medics are sent to train under her, but to this day she flatly refuses to take on a fledgling as an apprentice.
Territory: Lichen's assigned territory changes frequently, as she is usually moved to the areas with the most 'action' as soon as a disturbance occurs. Due to her position and importance to the clan she maintains a small but valuable territory of her own, within the Deep Woods; apprenticed would-be medics are often sent there to retrieve supplies for the busy Sentinel.
Mate: None Companions: No Certificate:

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Posted: Fri Dec 07, 2007 8:52 pm
Part I – The Sentinel
Player: Sukkubus Name: Fairaday Nicknames: Fair, Day Species: Sentinel of Noctua Age: Young adult Hatch Date: 19/03/200? Type: Shadow Task: Medic Personality: A student of Lichen, Fairaday aspires to be exactly like the older Sentinel (she views her in reverence and absolute fear). She wants that air of ‘no-nonsense’, to be able to go in, do her duties quickly and efficiently, and move on, but there’s a definite difference between being and doing. Fairaday goes through the motions perfectly – she clucks here, chastises her patients for getting into a scuffle there. However, the truth of the matter is that no matter how much she attempts to stay as stoic and sensible as possible, her attentions always veer off and hit a downward spiral. She’s a quick learner, a good student, and competent at her job…when she’s under Lichen’s watchful gaze. However, now that she is allowed to go out and about working rounds by herself, she has a tendency (read: all the time) to give her patients rough-and-tumble treatment, leaving them a bit more banged up then when she received them. However, should you point this out – you’ll get an earful. She loves hearing the latest buzz on what’s going on around the forest, is big on old hen’s tales, and acts a little more motherly than she needs to, even for herself. History: Fair had an uneventful upbringing – perhaps the only thing keeping it from reaching the boring level of ‘moot point’ is the fact that she was one of two eggs in the clutch. She has a brother named Mayweather – who likes to remind her every moment of every day that he is older than her – who hatched a good half hour before she did (though who really pays attention to such things!). Her mother, Sunwimple, is an Apothecary, and her father, Dartcloud, is a Gatherer. Despite being Shadows, the family has always coined fair-weather names; it’s a tradition, if you will.
She was raised on traditional Sentinel stories and ways, and grew up within a family that was very old-fashioned. When she became of age her mother attempted to take her under her wing and show her the ways of the medicinal apothecary. Fair, while good at memorization and going through the routine, found it dreadfully boring. She wanted to be out and about with the other Sentinels, not cooped up crushing herbs. Not her style.
If you asked her what her most fond memory would be, she would straighten up, puff out her chest and proclaim: the day my father injured his wing! And whilst her audience wondered if she had gone off the deep end, she would happily reminisce about the day Lichen helped her father back to their hollow. Course, Lichen didn’t see her, and she might have been asleep when the older Sentinel came, but her father’s gratitude and over-the-top stories glorified her in a way no one else could.
So Fair decided to become a medic, then and there, even before graduation. Imitation is the sincerest form of flattery and all that, even when you don’t know what you’re getting into. Territory: As a medic, Fair’s assigned territory ranges across the Eastern borderlands. It runs parallel with the Sparkle River and a little ways across it as well. She likes to criss-cross the territories and tends to wander into the northeastern front a little more regularly than need-be.
Her home, however, is located in an ancient, misshapen oak tree (and a good sum of trees surrounding it) that is covered more in Spanish moss than in leaves. The arms are twisted, some sweeping low as though too heavy and long to pick themselves up. It’s really a queer looking thing, with Fair’s hollow located not on the trunk, or in a bough, but nestled between the thickest, most prominent branches. Mate: None Companions: Yes Certificate:

Part II – Companions
Name: Scamp Species: Skurri Age: Young Speech Ability: 3 Intelligence: 4 Skill: Scamp is…a bit of trouble to say the least. Fairaday likes to claim that this is because he’s young and wily and has a brain the size of an acorn (which, consequently, he probably ate). His attention veers in different directions. Asking him twice (and loudly) works best. However, when he does get to it, he gets to it. He is more than willing to help, and goes out of his way to please Fair when he really needs to.
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Posted: Sat Dec 08, 2007 12:31 pm
Part I – The Sentinel
Player: Archnasa Name: Moonfire Nicknames: Species: Sentinel of Noctua Age: Adult Hatch Date: 14/02/200? Type: Shadow Task: Medic Personality: Shy. This could be the primary reason Moonfire became a medic. The thought of fighting to keep one's territory filled the Sentinel with fear as a fledgling, and thus, she disliked flying around the Deep Woods, unless necessary. Of course, she'll still make a "house-call" to any injured Sentinels (or other creatures, sometimes) near her territory, yet she dislikes confrontation, or even talking to strangers. It's a wonder Shadowstalker managed to pry her out of her shell! Once one does manage to break the barrier of her shyness, Moonfire can be quite charming. She's surprisingly patient and understanding, and is particularly dexterous with her Will. She has a strange hobby of collecting rare herbs and plants, some used in medicinal practice, others simply for their rarity. History: According to her parents, Moonfire was dubbed "shy" from the moment she hatched from her egg. She preferred spending time with her parents, and disliked making them struggle to keep her alive. As a result, she ate less and less, just so she could have them around for company. It took quite a while to convince her that her parents fed her not because they had to, but because they wanted to. As a fledgling, she thought the idea of flying away from her home was suicidal. To this day, Moonfire still dislikes having to fly far from her territory without her companions or her mate alongside her. Territory: Being a medic, Moonfire is currently assigned to live in the Deep Woods bordering the western Forest area. She's occupying a neat, somewhat orderly territory containing around 13 trees near where the Swift Cold River bends closest to the Forest. This was chosen due to the supply of fresh water and, should any Sentinel not used to the Deep Woods' dense area and injure themselves, clumsy newcomers. Her nest is made in the trunk of a sturdy beech tree, large enough to fit her and her companions in there. Mate: Shadowstalker (played by Natsube) Companions: Yes Certificate:

Part II – Companions
Name: Kuros ("Coo-rohs") Species: Chirop Age: Adult Speech Ability: 5 Intelligence: 5 Skill: Kuros is part delivery chirop, part gatherer. He is a swift flyer, perfect for delivering messages to other Sentinels! He prefers flying at night, when he can use his sonar to nimbly avoid tree branches, Sentinels, or even other flying companions. As for the gathering, he fears for Kais' safety (though he may not admit it), and gathers herbs and other plants in the treeline, where he can keep a good eye on his companion, as well as collect plants too difficult for Moonfire to reach.
Name: Kais ("case") Species: Mus Age: Adult Speech Ability: 4 Intelligence: 5 Skill: Even for a mus, Kais is somewhat annoying. Moonfire is convinced he is really a Skurri in disguise, he chatters so much. Half the time, he talks about nothing, the other half, he talks about his "exciting" morning gathering herbs. Kais has cleverly thought out his morning plan, which is to collect medicinal herbs and berries for Moonfire after many Sentinels have flown back to their nests, tired from hunting. Usually there's a thick fog that rolls in, allowing him to be even more protected.
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Posted: Sat Dec 08, 2007 12:37 pm
Part I – The Sentinel
Player: Capricorn Sunchai Name: Willow Nicknames: Allows those closer to him to call him "Will" Species: Sentinel of Noctua Age: Adult Hatch Date: 01/01/200? Type: Shadow Task: Medic Personality: Calm and collected; Willow knows how to deal with himself under pressure. A reliable Sentinel, he considers himself a fiercely loyal friend and companion to the rest of the clan. While not incredibly warm and fuzzy, if someone needs a shoulder to lean on, he'll be there in a fraction of a second. He's not one to talk about himself openly, so if you want to find out more about him, you'd best be ready to do some prying. History: Willow grew up as a fairly normal Sentinel- nothing tragic or abnormal about his past. He did not, however, know either of his grandparents growing up- it's rumored that they were killed by a Spectre during the Great Clan Wars. Other than that, there's nothing terribly out of the ordinary concerning his past. Territory: The centerpiece of Willow's territory is a large, old pine tree. It's been dead for a while, leaving a large hollow for him to reside comfortably in. The rest of his territory is heavily wooded with old evergreens, for the most part. Mate: None Companions: Yes Certificate:

Part II – Companions
Name: Oak Species: Chirop Age: Adult Speech Ability: 4 Intelligence: 4 Skill: Highly intelligent for his species, Oak is used primarily as a messenger for Willow. When out in the field or caring for an injured Sentinel, Oak often will bring a message back to the center of the forest if additional help is needed. Friendly and vocal, he keeps Willow company quite well when no one else is around to socialize with.
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Posted: Sat Dec 08, 2007 1:16 pm
Part I – The Sentinel
Player: LadyNozomi Name: Thistle Nicknames: None Species: Sentinel of Noctua Age: Adult Hatch Date: June 24th Type: Shadow Task: Medic Personality: Thistle was named at birth for being a quiet little hatchling. She didn't peep or squawk like the others, so she was assumed to be a sullen bird. It couldn't be farther from the truth however; Thistle is a lighthearted bird, she believes strongly in happiness being a powerful healing agent. She doesn't talk much, especially when she's working, but she normally has a happy look. Always willing to lend a hand, she'll step in and care for others as often as she can, even sometimes extending her services to hurt talking companions (she loves working with Lepus the most). She tries to avoid eating talking companions, but everything else is fair game (including the annoying talking ones). History: Thistle was a quiet bird, and was named accordingly. When she was young, she snuck off into the woods and got hurt, saved by a medic whom she can't remember the name of. Ever since then, she's always wanted to be a medic, and learned as much as she could about herbal cures (which she specializes in). Territory: Thistle makes her home in a tall ash tree, between the deep woods and the lake, just a little ways from the banks of the river. Being close to fresh water is important for her so she can mix up her poultices and cures. The ground around her home is rather wet, and therefore a good place to find herbs and fungus. Mate: None Companions: Yes Certificate:

Part II – Companions
Name: Mint Species: Skurri Age: Young Speech Ability: 3 Intelligence: 4 Skill: Mint does most if not all of Thistles gathering and preparing (which includes getting fresh water, grinding things down and mixing things). She is skilled at knowing which herbs Thistle will need before she is asked to fetch them, and can prepare basic medications without being supervised.
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Posted: Sat Dec 08, 2007 1:19 pm
Part I - The Sentinel
Player: Leikkun Name: Beltany Nicknames: Bel Species: Sentinel of Noctua Age: Young Adult Hatch Date: 03/02 Type: Ghost Task: Medic Personality: Beltany is a bright and vigorous young medic. She takes her work seriously but has an otherwise friendly, sympathetic personality. As she has just finished her apprenticeship, she is lacking in experience. She makes up for that by sheer force of will and her desire to learn and help others. Her greatest fault is that she loves to gossip. Bel is kindhearted and means well, but her chattering might get on a more reserved Sentinel’s nerves. History: Beltany was an especially caring Fledgling and adored helping with the Minders’ duties even when she was very young. She’d been pretty much pegged to be a Minder or a Teacher, but at the last moment changed her mind and chose the path of a Medic. She’s just recently completed her training and moved out of the nest for good. Territory: Bel’s territory is a smallish plot on the very Southeastern edge of the Deep Woods, about a half hour’s flight from the Swift Open River. She makes her home in the hollow of an ancient beech tree and collects the nuts that fall in the autumn for their nutritious and medicinal value. There is little ground cover due to the nature of the beech trees her territory is filled with, and she depends on the nearby river and the plants and prey items that flourish there as an alternate food source. Mate: None Companions: Yes Certificate:

Part II – Companions
Name: Flick Species: Chirop Age: Young Speech Ability: 3 Intelligence: 3 Skill: Beltany is still training him to be adept at carrying messages and identifying and helping her to collect the materials she needs to perform her task. He is a skilled and swift flier and is getting better at speaking.
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Posted: Sat Dec 08, 2007 1:21 pm
Part I – The Sentinel
Player: Purange Name: Fault Nicknames: None Species: Sentinel of Noctua Age: Adult Hatch Date: 31/01/?? Type: Mist Task: Medic Personality: Fault makes a pretty good medic, she is caring and dedicated at what she does. She has an aloof personality and a dry wit. On the surface she comes across as quite a sour person with no time for fun, often brimming with monotone sarcasm. She acts a lot more mature than she is and likes a lot of time to herself when she can get it. She is however a very soft hearted creature but with an icy cold exterior. She just takes getting through to. She loves others who can really make her laugh and force her to enjoy herself as she likes to resign herself to her work and loves to use it for an excuse for having no time. She enjoys seeing bards now and then and its one thing she really does try to fit in to her time. History: Fault was the only hatching in her family and was spoiled and sheltered from a very young age. Her upbringing leads her to be slightly awkward around others and makes her want time to herself because as a fledgling she had no real playmates. She always wanted to be a medic as she really wanted to help others and to get a real sense of achievement with her work. The idea of a dull job with little reward never did appeal to her, so she studied hard and worked towards her dream job. Both her parents are now deceased. Territory: As a medic she has been assigned her post, it is currently quite near the centre of the clans territory. Mate: None Companions: Yes Certificate:

Part II – Companions
Name: Kes Species: Parus Age: Young Speech Ability: 2 Intelligence: 4 Skill: Kes is used as a kind of lookout for Fault, She sits on lookout for anyone who may be approaching with trouble so will be on hand. Other than that she is used for odd jobs such as carrying pouches of herbs and bandages.
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Posted: Sat Dec 08, 2007 1:34 pm
Part I – The Sentinel
Player: Mogami Name: Whirlwind Nicknames: “Splat”, “Slam” or “Bam” (the sounds she makes when she hits a branch – usually said behind her back); her friends just call her Wind Species: Sentinel of Noctua Age: Young adult Hatch Date: 05/08 Type: Deep woods Task: Medic Personality: Wind hides her shyness and insecurity behind a thick wall of cheerfulness and positivity (usually strong enough to fool herself). Those who don’t know Whisper very well would say she’s a happy, high-spirited Sentinel and have never yet succeeded in catching her in a bad mood. However, Wind only feels truly comfortable, focused and accepted when she is healing a wound. Mumbling softly while mending cuts, fractures and all the other injuries that appear before her, Wind becomes unaware to her surroundings and will unconsciously ignore anything said to her until she is done. Being an incredibly fast but easily distracted flyer, she enjoys little moments of solitude, flying near the forest ground where there’s less risk of injuring herself. When she’s not performing her task, she is easily upset and intimidated by other sentinels especially if they witness one of her famous “flying accidents”. Her hidden insecurity and anxiety cause such an enormous pressure and despair that she had to create a way to release it all the tension. When she is feeling particularly upset, she will dash all the way to the tree tops with her eyes closed and come back down just as quickly. Very rarely, she actually flies out of the canopy but she can’t stand to be up there for more than 2 seconds (with her eyes closed) and quickly comes back down with “mad eyes” as her mus says it. The sudden rush of adrenaline, however, seems to be enough to calm her back into her usual self. History: After years of being teased for her very noticeable clumsiness, Wind finally realized her dream of becoming a medic. She’s particularly experienced at mending bone-related injuries and is known by her peers as a very competent, polite and soft spoken medic. She never knew her parents as she was raised by an old minder and Wind’s childhood was not particularly happy. Of all the fledglings, she was the last to learn how to fly and to this day she is still embarrassed by her tendency to fly against any major obstacle that happens to be in her path (usually a branch or an unsuspecting Sentinel). Territory: Having an unusual affection for chicks and fledglings, Whirlwind is usually seen near minders’ territories, ready to act in case any of the little ones requires assistance. She seems particularly interested in mending wounds from flight accidents, usually adding a short encouragement to the aid. She also enjoys spending long periods of time basking near the moonlight on a small bit of land near the Clearing. Mate: none Companions: Yes Certificate:

Part II – Companions
Name: Wit Species: Mus Age: Adult Speech Ability: 5 Intelligence: 5 Skill:Wit is a clever and quiet companion that serves as Whirlwind’s assistant. Even though he’s very loyal and obviously cares about his master, he’s also scared of her fits and will hide during those occasions. Because of Wind’s tendency to fly into things, he’s usually hesitant about riding on her back.
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Posted: Sat Dec 08, 2007 1:43 pm
Part I – The Sentinel
Player: azumi Name: Mallow Nicknames: None Species: Sentinel of Noctua Age: Adult Hatch Date: 19/03/200? Type: Wildtype Task: Medic Personality: To put it in short: Mallow is a kind and laid-back soul. She’s the kind of Sentinel who would’ve made a very good Minder since she has the patience of a saint and is so hard to anger or severely annoy. She’ll often respond to things with a “Mmhmm”, which can give the idea that she’s perhaps not listening or doesn’t give much care to the topic/problem at hand – though that’s never ever the reason behind that type of answer of hers. She speaks in a very content, calm tone of voice even when panic is ensuing everywhere around her. And with a good ear, she’s one who will patiently listen to anybody or anything, whether or not she finds the topic interesting or dull. To rude or just out-right cranky Sentinels, she simply acts indifferent towards their words or actions and will give a calm chuckle or “Okay, fine”, and if she has to treat them, she’ll just continue her work as if nothing ever happened. History: Mallow’s past wasn’t one of exciting proportions, though there have been some sad times. When she was a young chick, her mother -- a medic herself -- was called away to the Cold Mountains, but never reached her destination and thusly never came back home. Whatever happened to her is unknown, or at least it is to Mallow. With that so, Mallow’s father – an Apothecary who specialized in mixing medicines – raised her himself as well as he could, and with her being such a happy little thing, it was a rather easy task. And so to say, Mallow grew up quite well within those deep woods, her mother’s death/disappearance never causing any long-lasting effects on her. When it came to her graduation, Mallow’s profession choice was an obvious one to many (especially given her parents’ professions). She learned the traditional and herbal remedies of all medics, as well as self-teaching and coming up with a few of her own … which mainly have to do with treating infections and other severe injuries with the crawly uses of maggots and leeches. In present day she still uses her crawly specimens to treat certain injuries, but not very often. Territory: Mallow lives in a large hollow in a rather fat, tall fir tree that’s situated on the southeast fringes where the Deep Woods meets the Forest. Her fir tree is on the line between a grove of other fir trees and a grove of aspen trees (so fir trees to the back and aspens to the front), and sits next to a skinny brook that runs off of the Swift Open River from the Lake. Her personal hollow (since there are multiple ones that run up and down the tree for healing residents) is marked by two, long, red feathers which she got from a Crafter after the molting of some dyed Sentinel. Mate: None Companions: Yes; 1 Certificate:

Part II – Companions
Name: Glaz Species: Chirop Age: Young Speech Ability: 3 Intelligence: 5 Skill: Glaz is Mallow’s new Companion after her old Parus disappeared one day. He’s still a young thing, and is currently still being trained to carry messages, differentiate between certain plants, and fetch creepy-crawlies. He is proving to be a bright Chirop though, even if his speech isn’t all that great and he has much to learn.
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Posted: Sat Dec 08, 2007 1:45 pm
Part I – The Sentinel
Player: dragonfire_kaen Name: Loamfeather Nicknames: Loam (though no one but her close friends would dare to call her anything but her full name) Species: Sentinel of Noctua Age: Middle-aged Hatch Date: June 3rd Type: Wildtype Task: Medic Personality: If you have the misfortune to get sick or be wounded, this formidable-looking Medic is quite probably the last face you’d want to see. She has the habit of singing little happy nonsense rhymes to her victims patients as she works – whether or not any other Sentinels are in earshot, and no matter what the age of her patient actually happens to be. Any attempt at protest usually dies on his or her hapless beak with one wide-eyed and innocent stare from Loam. And if not… well, they might fly off with a few less feathers than they started out with, generally plucked from the most painful areas possible. There’s even a rumor that she yanked out the eartufts of a particularly bossy Sentinel once – but no one really knows if that’s true or not, and certainly no one's actually seen it. And unfortunately for them, she's good enough at what she does to be worth putting up with a few quirks... right?
The other Sentinels give her nervous glances and whisper that she’s still mad with grief over her loss, but the truth is, that was a long time ago, and she did her grieving and has moved on long since. And sometimes, Sentinels surreptitiously preening their feathers after an unfortunate encounter with Loam will suddenly whirl around, only to see her turn away, a glint of – could it be laughter? – in her blue eyes that sometimes makes them wonder...
History: Loam was always one of those mischievous younglings who were constantly getting into trouble. Perhaps that’s part of why she finally decided to become a Medic, as she spent quite a lot of time with them getting patched up after mishaps during her fledging. Then, as a young adult, a fledgling was sent to her for a twisted wing, and over the course of several other meetings the two of them grew as close as mother and daughter. The little one was excitedly planning to become a Medic just like Loam when she graduated – but she never got the chance. She was killed in an accident just a month before graduation, and Loamfeather was absolutely heartbroken. The normally gregarious young Medic retreated to the outskirts of Sentinel life, rarely showing herself even to see her worried friends - but within a few months she had returned, more determined than ever to test the limits of her ability.
Territory: An old oak tree and three smaller trees next to it near the northern edge of the Deep Woods, just a short flight away from the Swift Cold River. She used to keep her patients in the sheltered hollow of the largest and make her own nest in the next largest of the others, but due to damage during the storm, at the moment she often resides in the hollow with her patients when there's room (much to their dismay). Mate: None Companions: Yes Certificate:

Part II – Companions
Name: Mossywing Species: Parus Age: Young (and foolish) Speech Ability: 2 Intelligence: 4 Skill: She keeps him mostly for the company, and because he provides a pretty accompaniment for her little tunes while she’s working.
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Posted: Sat Dec 08, 2007 6:06 pm
Part I – The Sentinel
Player: Chikagi Name:Munin Nicknames: None Species: Sentinel of Noctua Age: Adult Hatch Date:16/11/2007 Type:Mist Task:Medic Personality:Munin possesses an ability to meticulously memorize anything: from the dates and times, to the events occurring within them. He started out as eager as any fledgling, trying to learn as best he could. Before he understood what was happening around him, he felt different. The other fledglings didn’t want to be around the “know-it-all” and Munin began to realize the effects of his ability. Stung, Munin pursued his knowledge away from class and developed a contempt for those who couldn’t grasp concepts as quickly as he was able to.
Still, his desire for learning keeps him intrigued enough to remain among other Sentinels. Settling into the path of a Medic, he is learning to be kinder now, and maintains this goal as his main aspiration. Perhaps when he is old and weathered, he will pass his knowledge onto those who will do their best to listen. History: Ever since he was a fledgling, Munin has maintained an excellent memory. From his parents to his teachers, this ability was always regarded as a blessing. To Munin however, it was a great injustice. To never forget was to never technically be wrong. His teachers rarely called on him to give the other students a chance, and his parents found themselves at odds with his excellent recollection abilities. Every parent expects the right to say, “If I’ve told you once, I’ve told you a million times.” Which was, of course, a privilege they were denied: Munin really did have to be told only once. Quickly surpassing his teachers, Munin set his sights on learning from the best and brightest, seeking out any information there was to be given. Quickly gaining vast amounts of knowledge, he found himself confronted with boredom. The technicalities, the expressed meanings of information were all at his disposal, but what fascinated him above all was the philosophy. Philosophy wasn’t what was already known, philosophy was the unexplored, the undefined and the uncharted. To Munin, it was finally something to think about.
Pursuing different areas of interest, Munin found himself in the Medic profession. Its lure was the unanticipated. What injury was to be treated next? How was it to be treated? Was there any better way? The profession enchanted him completely, it’s only draw-back: his colleagues. Munin found himself frustrated at the pace those around him functioned at. The degree that they were charged to take their profession to was miniscule. What they did was all so simple, for this injury, you do this, for this, you do that. And yet, there were mistakes, someone diagnosed the problem poorly, someone didn’t recognize the signs of illness correctly, someone forgot.
Munin found himself exasperated, growing bitter and condescending towards those around him. He knew he shouldn’t blame them, that they didn’t have his gift, and suddenly Munin found himself frustrated with… himself. Why couldn’t he learn to accept that it wasn’t their fault? Now it was that he couldn’t learn, couldn’t remember.
Realizing this, Munin has set his sights on practicing patience and understanding. So when it seems like he’s trying to hold back an unkind remark and slowly murmurs a softer word, know that he’s simply reminding himself. Territory:The territory is between the Forest and the Cold Forest, west of the Sparkle River. Mate:None Companions:None Certificate:
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Posted: Sun Dec 09, 2007 6:56 am
Player: MoonKitsune Name: FrostFeather Nicknames: Frost Species: Sentinel of Noctua Age: Adult Hatch Date: June 12 200? Type: Mist Task: Medic Personality: Frostfeather comes off more as a caring, less businesslike medic, which sometimes makes others think she couldn't be any good at her job with her sympathetic attitude. She sometimes appears empty-headed when doing her work, but she is actually quite good despite acting as if fixing a wing is the first time, every time. Her bedside manner could use some improving and though she speaks softly and in a caring tone, she’s tends to handle her patients roughly. Whether this is intentional and she’s just appearing oblivious to what she is doing has yet to be confirmed, but most Sentinels that can’t handle a bit of ‘tough love’ will go to a gentler medic if they can. Frost and Ashensky are a young couple, and Frost is very much enamored with her mate. She likes to fuss and preen over her mate at any opportunity, whether he wants it or not. She’s very family orientated, and believes strongly in family ties. History: Healing Sentinels has always been in Frostfeather’s blood, and has been a common choice of profession in her family history for a long time. Since many Sentinels had at one time or another been under the care of one of her family members, many families were on good terms with her family. It was a happy, warm community in a rather frigid and more isolated area of Noctua. Frost was comfortable around many Sentinels due to friends, family, and patients visiting at all hours, and her only real trouble in life was whether or not to be an apothecary like her mother or a medic like her father. It was around graduation that her grandmother, a traditionalist to the old ways of Noctua, approached her daughter and started to talk of hatchlings. She wasn’t getting younger and as the only female from the clutch that had yet to have a mate, she was the concern of the family. To her grandmother, it was her personal duty to insure that Frostfeather went looking for a mate and made a smart decision while Frostfeather was still around to listen. The idea at first unsettled her. Why find a mate? She was in her youth, and not concerned, she decided to go for a more hidden passion. She left the Cold region for a more densely populated area, knowing that there where more Sentinels out there far away from her home and close-knit family. She needed to be on her own and break free like her siblings had. Upon deciding and graduating as a Medic, she left her family and set off to start a life away from home and all the Sentinels she grew up with. It was in the Deep Woods that the Mist warmed up to everyone she could meet, a good thing when you want to create relationships and spur on business, and settled in a small territory of her own. It was then, alone, that she felt the blunt of having no one around and the seeping suggestion left by her grandmother worked it’s way into her skull. Soon, she couldn’t look at a fledgling who had come to her with a sprained wing without awing and pining away, debating on how many she would like to have. It was then that ‘prince charming’ came. Ashensky, a Watcher, was brought to her services late at night after an injury. With some rough healing and a long recovery, the pair had time to get that ‘spark’ of romance, and after some courting, they were mated for life.
Territory: She lives with her mate. Mate: Ashensky Companions: No Certificate:
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Posted: Sun Dec 09, 2007 7:04 pm
Part I - The Sentinel
Player: NinetailedNightmare Name: Cora Nicknames: None Species: Sentinel of Noctua Age: Adult Hatch Date: 17/05/200? Type: Ghost Task: Medic Personality: Very kind and gentle, Cora is something of a motherly character. She treats every Sentinel she meets sweetly when she can afford to, even when she's having a tiresome day and tries to be of affable company. She can become quite stubborn when it comes to her patient's health, however, and won't be placated until her treatment is carried out.
While not necessarily an old Sentinel, Cora is not all she used to be. When she in her prime, she was skilled and quick to cinch open wounds together with her Will. Now she doesn't trust herself to pursue that line of work, as her eyes aren't quite as keen as they really need to be, but will in an extreme emergency if only to buy time for a younger medic. Right now her role is more of a supporting one rather than active, and she's pleased with it. Her job includes serving patients up to the Yellow spectrum in injury, and taking personal care of those who may come down with an illness. She has also had her share of times consoling those poor souls that are categorized as Black and helping with their passing.
Cora takes her job very seriously, considering life very sacred, and she rarely has time for herself even in times of peace. She makes her own medicines, old herbal remedies that she will carry in her pouch, after grinding them down with her trusty mortar and pestle, to her patient. It is not uncommon of her to see to only one Sentinel and stay with them at all times if they've come down with something nasty. When she has the time, she also does check-ups by request. She's a very patient, good-natured Sentinel, willing to entertain the smallest diversions if she has the time. Others have a very hard time being uncomfortable around her. History: She was raised by her parents, both loving and now deceased. She did a lot of soul-searching for a while when trying to decide on a task when she was a youngling, first employing herself as an Apothecary and then switching to Medic when she decided she wanted to have a more personal touch with other Sentinels. Her accuracy of Will was very good while not being very strong at all, so her teacher suggested she specialize in the more serious wounds that occasionally occurred, working on problems that needed quick patching. So she was on emergency call a good while before she decided her sight was getting too poor for her liking and settled down and got to where she is now. She has some good experience, even if she had a lot of experience with seeing Sentinels pass. Undoubtedly that has contributed to how soft and sweet she is now. Territory: Currently Cora is assigned to a single tree on the outskirts of the Deep Woods. It has a deep hollow in it, where she both sleeps when she's home and stores her materials for medicine. There's room enough to invite a single patient in and still have space enough to work. Usually she just likes to invite others in. Mate: None Companions: Truffle Certificate: 
Part II - Companions
Name: Truffle Species: Skurri Age: Young Adult Speech Ability: 4 Intelligence: 4 Skill: Truffle's main task is to fetch- and be darn fast about it. Cora has to see to patients all over Noctua at times, but most of her supplies are at home. She trusts Truffle to know how to identify what she needs when he's been told and bring it back quickly. And, if they're too far, he may be sent to find the item in the surrounding area. The Skurri also collects most of her ingredients, which mostly consist of herbs, nuts, and berries.
He's got more than a bit of an attitude, and being young (he's only the latest of Cora's Skurri companions) he's something of a free spirit. Truffle knows he can get away with a lot since Cora is such a softy, and he spends his free time disappearing from her side into the trees to flirt and try his luck sometimes with more ballsy stunts against nearby inhabitants. While she may not be able to trust him to always be obedient to her normal whim, she can always trust him to be close for when real work starts. He is well taken care of, after all, even spoiled.
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Posted: Mon Dec 10, 2007 7:36 am
Part I – The Sentinel
Player: Scaramouche Fandango Name: Deckard Nicknames: Deck, Old Bird Species: Sentinel of Noctua Age: Middle aged, but an old soul Hatch Date: 7 January Type: Deep Woods Task: Medic Personality: Deckard is a soft-spoken, calm individual who spends a lot of time pondering his every word and action. He focuses very deeply on the task at hand, often becoming completely engrossed with one case. Multitasking and hurrying his work along can be difficult for him, which is why his work as a doctor to the young is a suitable job- it's a lot easier to heal properly when your patient will listen to your every word and not try to fly away before treatment is done because they've got a job to do! Young Sentinels tend to love him and think of him as a grandfather or extra Minder. His relationships with those his own age, however, are a bit more difficult. He often becomes flustered around females his age, picking up a bit of a stutter if he thinks that they're in contact for any reason other than instruction or medical aid. More aggressive males and females alike tend to find him something of a pushover, because he has a hard time saying no or doing anything he perceives as possibly hurtful to another. He does his best to be a true friend to all he meets, though, no matter what their opinions are of him. He's very close to many of his former students and patients who have grown up and now take their fledglings to him for their checkups and maladies
History: Deckard was Minder-raised, and in fact often considered becoming a Minder himself. He displayed a talent for calming the ill and in pain, though, and was steered towards becoming a Medic. He's quite fond of his task- to him, it's the best of both worlds. His specialty is pediatrics- hatchlings and fledglings feel comfortable around the quiet, kind, careful Sentinel, and he's reset more than one out-of-place pinion and quelled many fledglinghood fevers and colds. His leather pouch is a thing of legend; many a fledgling will tell his friends how one minute, it was full of nasty-tasting tonics, then the next, it was overflowing with savory truffles and juicy mouse tails. He also does a lot of instructive work for teaching new Medics basic care and specialized care of the young. Deckard has never had a mate, and hasn't really shown much interest in taking one. With so many little ones to heal, he doesn't feel the need for hatchlings of his own. Territory: A single sycamore within a few minutes' flight of one of the larger Minders' enclaves, which was assigned to him years back. It's really only a place to sleep and store his supplies. Mate: None Companions: Trevelyan, a Mus Certificate:

Part II – Companions
Name: Trevelyan Species: Mus Age: Adult Speech Ability: 5 Intelligence: 3 Skill: Trevelyan (or Trevvie) was specially picked out for his dexterity. He's generally in charge of sorting and storing different sizes of bandages, dock leaves, and miscellaneous medical supplies. He's also trained to be cute and comforting towards fledglings and hatchlings, as he's often used as a distraction while his master examines a patient.
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Posted: Mon Dec 10, 2007 8:22 pm
Part I – The Sentinel
Player: Harpsdesire Name: Cloudberry Nicknames: Cloud Species: Sentinel of Noctua Age: Young Adult Hatch Date: 23/01/200? Type: Ghost Task: Medic Personality: Soft-spoken, quiet and reassuring in bearing, Cloud has an excellent bedside manner. She is quick to help any ill or injured Sentinel, regardless of type or bloodline, as she sees healing as an almost sacred responsibility. She is gentle and comforting with hatchlings and fledglings, and takes particular interest in treating the illnesses and minor injuries common in youth, so several minders use her services for their charges.
Kind as she is, Cloud is not the pushover she appears to be, and takes a non-nonsense stance on difficult patients. She can be quite firm when she needs to be, and has no qualms about using a painful treatment, as long as the end result is beneficial. Of course, she always tries to make the patient as comfortable as possible, but it is not beyond her to do what is needed, no matter how harsh it may seem.
Nothing seems to shock or disgust the young female, and the most dreadful injuries are met with the same collected calmness as a minor scratch. Although this is a useful trait, some Sentinels find it a little creepy to watch her work with such calm demeanour when they are badly injured.
In addition to her task, Cloudberry's exceptionally precise Will allows her to be a rather good amateur painter, and she sometimes purchases inks from the artisans to amuse herself with decorating trinkets to mark the edges of her territory. History: Cloud came from an unusually large clutch, and was sent to be raised at the minder's enclave. This upbringing, with very little parental involvement, may have given rise to her tolerant feelings towards abberants and her affinity for fluffs and fledglings. In fact, her initial impulse was to choose the task of Minder, but as she found she was naturally skilled at healing, Medic became the obvious choice.
Territory: Her assigned territory holds a large tree with two good-sized hollows, one which she sleeps in, the other, slightly smaller, can be used to house a patient who needs constant care, or employed as a 'treatment room' for quicker visits. In addition, she has painstakingly carved out a small area of the sturdy trunk in which to store her tools and supplies out of the weather. Mate: None Companions: None Certificate:

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