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Good 40k army to start with Goto Page: [] [<] 1 2 3 ... 4 5 6 7 ... 28 29 30 31 [>] [>>] [»|]

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heavyflamer

PostPosted: Thu Aug 25, 2005 8:15 am


Xenos Mortium
Well see, that's a part of the delima I'm having. I want my army to look cool. Yeah, power and flexiblity and all that is nice. Having an army that wins is nice, but sometimes, you just gotta do everything with style....


stare (Warning: Don't follow my advice)


lol, if you want to do stuff in style do eldar, im sure they would rather be discussing stye than fighting in a war.
PostPosted: Thu Aug 25, 2005 6:31 pm


sipping tee and nibbling a crumpet


It all depends or what you like

you like a race thats more realistic - go guard
you want evil - go chaos
just want to kill everything - go necrons
just want to kill and eat everything - go orks
just somthing that has a tingne of fanstay - go eldar
Want armour gods of battle - go space marines
want hot chicksin power armour(cause you know thats what all guys want) - go withc hunters/ sister of battle
want a small amount of model at high cost - go daemon hunters

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Xenos Mortium

PostPosted: Thu Aug 25, 2005 7:52 pm


What about the tau? crying
PostPosted: Thu Aug 25, 2005 8:24 pm


Xenos Mortium
What about the tau? crying
They arent balanced or forgiving enough for new players, they take more experience.

DarkElf27
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Xenos Mortium

PostPosted: Thu Aug 25, 2005 9:19 pm


DarkElf27
Xenos Mortium
What about the tau? crying
They arent balanced or forgiving enough for new players, they take more experience.
Oh.... neutral
PostPosted: Thu Aug 25, 2005 10:20 pm


DarkElf27
Xenos Mortium
What about the tau? crying
They arent balanced or forgiving enough for new players, they take more experience.


My thoughts are exactly the opposite of yours. They're tough as nails to learn, which exactly why they're my FIRST army. I'm not about to learn the strategy of some boring old Marines and then pick up the army I REALLY want and have to relearn everything. I'm starting at the ground floor with Tau, and I'll learn from there.

Oryn


Chakra_Thief

PostPosted: Thu Sep 01, 2005 2:38 pm


Oryn
DarkElf27
Xenos Mortium
What about the tau? crying
They arent balanced or forgiving enough for new players, they take more experience.


My thoughts are exactly the opposite of yours. They're tough as nails to learn, which exactly why they're my FIRST army. I'm not about to learn the strategy of some boring old Marines and then pick up the army I REALLY want and have to relearn everything. I'm starting at the ground floor with Tau, and I'll learn from there.


I like your point of view. Tau were my first army, and I've moved on to a couple of armies, and the strategy i learned from the Tau have helped me a lot. Especially with Guard.
PostPosted: Thu Sep 01, 2005 2:43 pm


Chakra_Thief
Oryn
DarkElf27
Xenos Mortium
What about the tau? crying
They arent balanced or forgiving enough for new players, they take more experience.


My thoughts are exactly the opposite of yours. They're tough as nails to learn, which exactly why they're my FIRST army. I'm not about to learn the strategy of some boring old Marines and then pick up the army I REALLY want and have to relearn everything. I'm starting at the ground floor with Tau, and I'll learn from there.


I like your point of view. Tau were my first army, and I've moved on to a couple of armies, and the strategy i learned from the Tau have helped me a lot. Especially with Guard.
That makes sense, that reason is why I chose Eldar. They are nice but only when you know how to play them right.

Tojju


heavyflamer

PostPosted: Thu Sep 01, 2005 7:42 pm


Oryn
DarkElf27
Xenos Mortium
What about the tau? crying
They arent balanced or forgiving enough for new players, they take more experience.


My thoughts are exactly the opposite of yours. They're tough as nails to learn, which exactly why they're my FIRST army. I'm not about to learn the strategy of some boring old Marines and then pick up the army I REALLY want and have to relearn everything. I'm starting at the ground floor with Tau, and I'll learn from there.


tau are currently the worst army out their, they were rushed in developement snd were not tested enough. the best they can do is hope they hit with their bs of 3, but if you gave fire warriors a bs of 4 they would stomp in everygame they played, so gw had better come up with something better for the next dex release
PostPosted: Thu Sep 01, 2005 8:09 pm


heavyflamer
tau are currently the worst army out their, they were rushed in developement snd were not tested enough. the best they can do is hope they hit with their bs of 3, but if you gave fire warriors a bs of 4 they would stomp in everygame they played, so gw had better come up with something better for the next dex release


Tau are not the worst army out there, and I know some IG players who would violently disagree with you for saying that. It's more that Tau are unbalanced. They're a little too good against low save armies because every shot is almost certainly a kill, and much less effective against high save armies like Marines, because they can't hit often enough to force 3+ troops to roll hordes of armor dice, and they don't have enough AP3 shots to rely on them for MEQ killing. You find that in games against IG, regular Eldar or Tyranids, Tau just go bezerk and everything on the board than can die generally does. Against Marines, Biel Tan Eldar and especially Necrons, Tau will struggle, but mostly manage to claim the objective, though almost never the victory points to carry the battle.

In 3rd edition they were fairly balanced, but in 4th, they're somewhat gimped. Tau can no longer screen Broadsides with Firewarrior teams, or Crisis Suits with Drone Squadrons. Tau can't take Drones as wargear anymore, because who wants to take 25% casualty tests when your wargear dies? Furthermore, you can't allocate wounds to the drones like you used to be able to, so their most useful function is gone. Now all they are is an extra Pulse Carbine or two, for 5 points more than they are in a squadron by themselves. Don't even get me started about how useless Shield Drones are in 4th ed.

I'll agree about the BS3 thing though. You can't give them BS4, bcause then they'd be unstoppable, but a race that focusses entirely on shooting should hit more than half the time. A veteran Tau player at my local gaming store proposed what I consider the most elegant solution. Leave Tau with the BS3, but give them Sharpshooters. That way they still only hit on 4's, but they can re-roll any 1's they get when they fire.

Oryn


Chakra_Thief

PostPosted: Sat Sep 03, 2005 7:46 am


Oryn
heavyflamer

I'll agree about the BS3 thing though. You can't give them BS4, bcause then they'd be unstoppable, but a race that focusses entirely on shooting should hit more than half the time. A veteran Tau player at my local gaming store proposed what I consider the most elegant solution. Leave Tau with the BS3, but give them Sharpshooters. That way they still only hit on 4's, but they can re-roll any 1's they get when they fire.


That is an excellent idea. I've been contemplating selling my Tau, but I'm unsure because if they fixed them, I'd have to buy everything again.
PostPosted: Sat Sep 03, 2005 8:51 am


Oryn
heavyflamer
tau are currently the worst army out their, they were rushed in developement snd were not tested enough. the best they can do is hope they hit with their bs of 3, but if you gave fire warriors a bs of 4 they would stomp in everygame they played, so gw had better come up with something better for the next dex release


Tau are not the worst army out there, and I know some IG players who would violently disagree with you for saying that. It's more that Tau are unbalanced. They're a little too good against low save armies because every shot is almost certainly a kill, and much less effective against high save armies like Marines, because they can't hit often enough to force 3+ troops to roll hordes of armor dice, and they don't have enough AP3 shots to rely on them for MEQ killing. You find that in games against IG, regular Eldar or Tyranids, Tau just go bezerk and everything on the board than can die generally does. Against Marines, Biel Tan Eldar and especially Necrons, Tau will struggle, but mostly manage to claim the objective, though almost never the victory points to carry the battle.

In 3rd edition they were fairly balanced, but in 4th, they're somewhat gimped. Tau can no longer screen Broadsides with Firewarrior teams, or Crisis Suits with Drone Squadrons. Tau can't take Drones as wargear anymore, because who wants to take 25% casualty tests when your wargear dies? Furthermore, you can't allocate wounds to the drones like you used to be able to, so their most useful function is gone. Now all they are is an extra Pulse Carbine or two, for 5 points more than they are in a squadron by themselves. Don't even get me started about how useless Shield Drones are in 4th ed.

I'll agree about the BS3 thing though. You can't give them BS4, bcause then they'd be unstoppable, but a race that focusses entirely on shooting should hit more than half the time. A veteran Tau player at my local gaming store proposed what I consider the most elegant solution. Leave Tau with the BS3, but give them Sharpshooters. That way they still only hit on 4's, but they can re-roll any 1's they get when they fire.


you are biased because you play tau, im correct that you play tau right? from the standpoint of someone who doesn't play them, and we have had discussions tau are the worst army currently. i don't care if you disagree or not because its true. i slaughter them with nids and i have rarely seen them win, and never in a tournament i have been to. they are the worst. deal with it. they are being fixed and then all you tau fans may actually have something to brag about.

heavyflamer


Oryn

PostPosted: Sat Sep 03, 2005 8:18 pm


heavyflamer
you are biased because you play tau, im correct that you play tau right? from the standpoint of someone who doesn't play them, and we have had discussions tau are the worst army currently. i don't care if you disagree or not because its true. i slaughter them with nids and i have rarely seen them win, and never in a tournament i have been to. they are the worst. deal with it. they are being fixed and then all you tau fans may actually have something to brag about.


I do play Tau. That does not in fact, make me automatically think that Tau are uber cheese god monsters of death. Like I said, Tau have been gimped a little and have alot of difficulty with 3+ save armies, but will absolutely rock anything with 5+ save troopers. IG, Eldar and Tyranids should just bite it in the face of Tau. The thing is that Tau have no cheese. The closest Tau come to cheese is the ability to jam 3 Hammerheads or 6 Broadsides in a thousand points.

Out of curiousity, what kind of 'Nids do you play? Short of playing the "I have too many bugs for you to shoot them all" sort of strategy, the Tau should be at least on equal footing with you. And your personal experiences are rather moot. Personally, I've seen Tau come within an inch of winning a local RTT, and I've slaughtered the 'Nids every time I've fought them. Our personal experiences cancel out. Regardless, if you've never seen Tau win, you must be playing alot of Gamma and Omega rank games, because in Alpha, thier mobility can often win the game just by putting them where they need to be. Either that or the Tau players in your area just suck.

I'm not arguing that Tau are not the worst. They have problems and with the amount of beardiness the other armies can amass, the Tau don't really measure up. The point is that just because they are the least cheesy doesn't mean they're useless or suck. They just take much more skill to win with.

Oh, and yes, like most Tau players, I wait with bated breath for the new Codex. 3nodding
PostPosted: Sun Sep 04, 2005 12:34 pm


im sort of a newbie, but ill try to help. if you're looking for conversions and lots of guys in squads, use the orks, imperial guard, and chaos marines. if you're looking for easy painting go for space marines (certain chapters i think), necrons and maybe tau. if you wants lots of tanks go for imperial gaurd and orks. thats all the advice i can really give right now. sweatdrop

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Xenos Mortium

PostPosted: Sun Sep 04, 2005 2:12 pm


Okay, first off, none of the armies just flat out suck. If you say that, well, you're an idiot. True, GW may have rushed them into production, unbalanced, but if you've never seen them win, that is simply because the players haven't the slightest as to what strategy. You take an expert Tau player, and have them face you, and you'd not know what hit you.

I personally think that victory in Warhammer is dependant on two things: Skill (Being strategy and being able to select an effective army) and Luck (Being able to roll a die)
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