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Tsubatsiru

5,800 Points
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PostPosted: Wed Jan 12, 2011 6:47 am


changed sword length.

Kohane TsubameUser Image

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Character Info
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Main Info

Character Name:Kohane Tsubame
Nicknames: N/A
Title(s): N/A
Rank: Academy Student
Village:
Sunagakure
Background Info

Physical Description

Age: 15
Sex: Female
Hair Color: Bluish Black (image)
Natural Eye Color: Blue
Body Type: Athletic, thin
Distinguishing Features: A scar across back from upper right shoulder to lower left


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: N/A
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan: N/A

1.
2.
3.


Companion Info.

Companion Type: N/A
Companion Name: N/A


Transplant Info


Bloodline/Clan Transplant: N/A
Transplant Stage: N/A
Abilities of Transplant:


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit: Increased Chakra Pool: Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves
Genin: +7 chakra points
Chuunin: +14
Jounin: +21
Sannin/Kage: +28

Learning Information: Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.

Weakness:
2) Fewer Taijutsu Styles Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)

Rank Benefits

Genin
N/A

Chuunin
N/A

Jounin
N/A


Shinobi Type(s)

Speed Shinobi: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)



Chakra Control: This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: 15

Chakra Control: Reduced Chakra Costs(-1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques )


Elemental Affinities: Raiton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Raiton






Genjutsu

Universal
Bunshin no Jutsu





First Element: Raiton






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: N/A

Summons Known: N/A

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Taijutsu/Weapon Styles
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: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: One short sword and One Long Sword
Name of Weapon: N/A
Base Range: Close Range. Long sword: 30in Short sword: 14in


Shinobi Tools

Kunai: 5
Shuriken: 5
Makibishi: 5
light bomb: 5
smoke bomb: 5
steel wire:
10 Yards

Apparel

Head-Band Style:
Head-Band Location: Forehead
Head-Band Color: black
Flak-Jacket style: N/A
Flak-Jacket color:
N/A  
PostPosted: Wed Jan 12, 2011 10:29 am


User Image

Gregar828
Vice Captain


Tsubatsiru

5,800 Points
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PostPosted: Wed Jan 12, 2011 10:47 am


*phew* Thanks.
PostPosted: Thu Jan 13, 2011 12:37 pm


Tenmu SatouUser Image

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Character Info
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Main Info

Character Name: Tenmu Satou
Nicknames: Shade
Title(s): N/A
Rank: Academy Student
Village: Kirigakure


Physical Description

Age: 16
Sex: Male
Hair Color: Blonde
Natural Eye Color: Gray
Body Type: Slim
Distinguishing Features: Scar on the left side of his jaw, near his ear, about an inch long, completely horizontal, as well as a tattoo on his back right shoulder of two hands shaking, and underneath it, two hands holding daggers.


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Bloodline, Clan, or Demon
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Main Info

Bloodline: Smoke Shifting Bloodline (Second part of that post)
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan:

1. Transformation into smoke
2. Ability to create jutsu using this smoke
3. Smoke is highly toxic


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit: Increased Chakara Pool
- Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated)

Learning Information: Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.

Weakness: Fewer Taijutsu Styles Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)

Rank Benefits

Genin
N/A

Chuunin
N/A

Jounin
N/A


Shinobi Type(s)

Speed Shinobi: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)

Tactical Ninja: These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium

Chakra Point: 18

Chakra Control: N/A


Elemental Affinities: Doton

Jutsu Information

Ninjutsu

Universal
Henge no Jutsu (Transformation)




First Element: Doton






Genjutsu

Universal
Bunshin no Jutsu





First Element: Doton






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus







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Equipment
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Weapons

Type of Weapon: To be added
Name of Weapon: To be added
Base Range: To be added


Shinobi Tools

Kunai: 5
Shuriken: 10
Makibishi: 0
light bomb: 5
smoke bomb:
steel wire: 20 feet


Apparel

Head-Band Style: The steel plate of the protector is sewn into the bottom edge of a cloth wrap around his neck, that he can pull in front of his mouth (see Here). The wrap is made in such a way that the cloth can be pulled up over his nose and mouth, and still have the plate at the bottom, near his neck.
Head-Band Location: Around his neck. When the cloth isn't around his face, it looks as if he's simply wearing the headband around his neck.
Head-Band Color: Black
Flak-Jacket style: Standard
Flak-Jacket color: Brown



[PS: I'll be adding the background info and weapon section when a) I figure out what I want to write for the background, and b) when I write up the weapon and get it approved.]

[PSS: Of course he doesn't wear the jacket yet, nor the headband, but I'm writing it now to save me time later.]

DemonDays2


___youwillknownihilism

PostPosted: Thu Jan 13, 2011 3:18 pm


Six_Paths_God
Kay AburameUser Image - Blocked by "Display Image" Settings. Click to show.

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Character Info
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Main Info

Character Name: Kay Aburame
Nicknames: Kay, little bug
Title(s): None as of yet
Rank: Genin
Village:Suangakure


Background Info

Physical Description

Age:16
Sex:Male
Hair Color:Greyish silver
Natural Eye Color: grey
Body Type:Althletic
Distinguishing Features:Grey eyes, on his body are numerous tiny scars where kikaichu have burrowed through.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Aburame [X]
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan:The Aburame rely on their kikaichu to perform many stealthy assignments and covert operations. THey are small, and in small groups nearly impossible to see as they have very low chakra and are silent, as well as being very small. THe insects can suck out chakra.

1. Insects siphon out chakra
2. Can relay information to host
3. Stealthy and hard to notice.


Companion Info.

Companion Type: Bugs
Companion Name: Kikaichū insects
Bug Evolutions: None Yet.
1. (ex: fire resistance- fire jutsus C rank and lower do not affect the bugs)
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: None as of now...
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

***Shinobi Profession: Weapon Master
Profession Base Benefit: Increased number of weapon styles and custom weapons.
Learning Information:-1 to learn weapon styles, +2 for nin/gen jutsu +1 for taijutsu
Weakness: Weaker Gen/nin jutsu, counted as if one rank lower to a max of E rank.

Rank Benefits

Genin
Mighty Rush - The weapon master forces chakra into their legs to move at great speeds, able to close the gap between the weapon master and their opponent in mere seconds to put themselves in the perfect position to attack.


Chuunin
(Not yet achieved)

Jounin
(Not yet achieved)



Shinobi Type(s)

Combo user: two jutsu per post, jounin equals three.

Speed ShinobiLike the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)



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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium, +3/10
Chakra Point: 31

Chakra Control: None


Elemental Affinities: Fuuton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element:Sunaton

Genjutsu


Universal
Bunshin no Jutsu





First Element: (Name of Element)






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
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Infinite one sword style:Bukijutsu that allows for the wielding of numerous weapons at once, derived from hand to hand and sword fighters from different nations in an attempt to bring peace. Yatta yatta...
current stage:two [X]

Maneuvers
Can Wield a sword with some Proficiency
Abilities

None

Infinitely Flawless style
This style was derived to work with the elements, and is said to be of the strongest in Suna.
Current Stage 2 [X]

Abilities

Stage One

The pupil is just now beginning his training under the style. He should know how to manipulate different elements around his blade to make more lethal and deadly in battle. This stage requires a good amount of Elemental Chakra Control.


Special Techniques


Kensho [ Comet Thrust ] - A simple technique that thrust the blade with powerful force enough to knock the foe off balance.

Rank - D



Shajiku no Ame [ Torrential Rain ] - A more powerful version of Kensho that applies the Fuuton Element [ Technically Wind around you ] giving you more velocity as you charge toward your opponent swinging with a more powerful thrust.

Rank - D

Stage Two

The pupil now can attain a great level of elemental control both externally and internally.

Regular Technqiues are Genin Level and Special Technqiues are Beginner Chuunin Level


Special Techniques

Reinkazu [ Stun Shock Wave ] - A dependable technique that when up against a strong opponent the user does not swing to kill but to stun by colliding with the opponents blade sending vibrations threw his blade with your own Chakra to stun the foe for a few seconds.

Rank - D

Henjiboshi [ Endless Fate ] - The user holds his sword behind him and gathers Chakra in both his hands and feet then releases it all at once giving him a great up rise in speed and hand quickness as the user vanishes and appears behind you he has already done exactly twelve slashes that could not been seen by the normal eye and each slash is hitting a vital organ or tendon which will result in sudden shock or paralysis.


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Equipment
----------------------------------------------------------------


Weapons

Type of Weapon:
Name of Weapon:
Bone Nodachi
Base Range:nodachi length for the Bone Nodachi


Shinobi Tools

Kunai: 10
Shuriken: 25
Makibishi: 25
light bomb: 10
smoke bomb: 25
steel wire:50 ft. ((Wrapped around his waist


Apparel

Head-Band Style: Now he follows in the footsteps of his brother, his village symobl embroidered on his gauntlets, as well as having them on the space between his goggles.
Head-Band Location: see above
Head-Band Color: black
Flak-Jacket style: REfuses to wear one.
Flak-Jacket color:None
PostPosted: Thu Jan 13, 2011 9:41 pm


((I think that's everything until Laram gets a bloodline.))

Laram MyusaiUser Image - Blocked by "Display Image" Settings. Click to show.

User Image

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Character Info
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Main Info

Character Name: Laram Myusai
Nicknames: Laram, Sparkles
Title(s): none earned
Rank: Academy Student
Village:
Kumogakure

Background Info

Physical Description

Age: 12
Sex: Male
Hair Color: Silver
Natural Eye Color: Red
Body Type: Athletic
Distinguishing Features: none

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Bloodline, Clan, or Demon
----------------------------------------------------------------


Main Info


Bloodline, Clan, or Demon: Unknown, Crystal kekke genkai if accepted
Bloodline/Clan Stage: Dormant, if applicable
Abilities of the Bloodline/Clan: (provide Basic Information on your bloodline/clan below)

1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Weapon Master
Profession Base Benefit: 1 weapon style (academy student)
Learning Information: -1 weapons post, +1 taijutsu post, +2 ninjutsu/genjutsu posts
Weakness: Weaker Genjutsu, all jutsus of that type used by the weapon master are counted as if one rank lower in power to a minimum of Academy Student
Rank Benefits

Genin


Chuunin


Jounin


Shinobi Type(s)

2 Man Team: This ninja type is that of jutsu which has a partner involved like a dog, animal, other object, or person. They are stronger in all aspects, including physical strength and combination jutsu when teamed up with another. In conjunction with their partners, these ninja are very capable and can effectively double the damage they can output.
(+1 rank on attacks used in conjunction with a partner, combination jutsus are 1 rank stronger as well)

Summon Specialist:If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium

Chakra Point: 15

Chakra Control: none

Elemental Affinities: Raiton

Jutsu Information

Ninjutsu

Universal
Henge no Jutsu (Transformation)





First Element: Raiton






Genjutsu

Universal
Bunshin no Jutsu





First Element: Raiton






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
----------------------------------------------------------------


Summoning Type: Tigers (I need to make the summon contract for them.)

Summons Known: (don't worry about filling this out just yet)

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


----------------------------------------------------------------
Equipment
----------------------------------------------------------------


Weapons

Type of Weapon: none as of yet
Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon)
Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)


Shinobi Tools

Kunai: 4
Shuriken: 6
Makibishi: 0
light bomb: 0
smoke bomb: 0
steel wire:
0

Apparel

Head-Band Style: none yet
Head-Band Location:
Head-Band Color:
Flak-Jacket style:
Flak-Jacket color:
 

Laram Myusai


TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Fri Jan 14, 2011 11:30 am


Okamiken Tenchi
Aeden NagamoUser Image

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Character Info
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Main Info
Character Name: Aeden Nagamo
Nicknames: 'A'
Title(s): Mr. Heal-It
Rank: S
Village: Iwakagure Sunakagure

Main Theme
Battle Theme



Background Info

Physical Description

Age: 30-ish
Sex: Male
Hair Color: Silver
Natural Eye Color: Blood Red
Body Type: Athletic
Distinguishing Features: N/A


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Bloodline, Clan, or Demon
----------------------------------------------------------------


Main Info

Bloodline, Clan, or Demon: Working on this one (Since someone keeps tearing down the clan I join *Glare* )
Bloodline/Clan Stage:
Abilities of the Bloodline/Clan:


Companion Info.


Companion Type: (dogs, bugs, etc...)
Companion Name: (name of companion if applicable)
User Image - Blocked by "Display Image" Settings. Click to show.
Bug Evolutions: (Place Aburame Clan bug evolutions below with the effects of the evolution; provide link to the evolution post)
1. (ex: fire resistance- fire jutsus C rank and lower do not affect the bugs)
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession:
Profession Base Benefit: Natural Healer:
Gains medical as a bonus starting "element"; this does not count against total allowed number of elements, the Medical Shinobi still receives any elements they would normally get to begin with, and they would still get to pick another element at Chuunin, and a final element at Jounin
Learning Information: Taijutsu Specialists receive a -1 post learning bonus when learning taijutsu, but receive a +1 post penalty for learning weapon techniques and styles and a +2 post penalty for learning nin/genjtus.
Weakness: Weaker Genjutsu
All Genjutsus are counted as if one rank lower in power to a minimum of Academy Student

Rank Benefits

Genin
Improved Chakra Control:
Medical jutsus receive a -1 chakra point cost bonus, this bonus stacks with any other chakra cost modifiers

Chuunin
Chakra Enhanced Strength:
The medical-shinobi can expend two chakra points to increase the strength of a physical attack by 1 rank

Jounin
Improved Healing Factor:
At S-rank Chakra cost the Medical Shinobi will enter a state of super-recovery giving them an increased healing factor that will completely heal minor cuts in 1 post, and will even heal major wounds (deep gash or broken bones) within 3 posts. The effect lasts 3 posts and the Medical Shinobi must spend a full nights rest before they can use the technique again


Shinobi Type(s)

Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)

Support:
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)


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Chakra and Jutsu
----------------------------------------------------------------


Chakra Information

Chakra Level: Low

Chakra Point: 120

Chakra Control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques.


Elemental Affinities: Medical / Suiton / Fuuton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)
Chakra Tsuitou no Jutsu (Chakra Hunting Technique)

Shindan (Diagnosis)
Life Preservation Technique [Ichimei Hoyou no Jutsu]
Quarantine Technique [Shadan no Jutsu]
Kiyomaru (Cleanse)
Shiatsu (Massage)
Teikouryoku (Power of Resistance)
Tekishutsu (Extraction)

Gantai no Jutsu (Bandage Skill)
Fleshbinding Technique [Ikimi Baindingu no Jutsu ]
Numbing Technique [Jinto no Jutsu]
Sansokyoukyuu(Oxygen Supply)
Keksuki Gyouko (Blood Coagulation)
Jokyo Dokubutsu (Poison Removal)
Chiyute No Jutsu: Karui (Healing Hands Technique: Minor)
Anatomic Analysis Skill [Kaibougaku Aneraiza no Justu]
Circle of Restoration [Bankai no En]
Circle of Regeneration [Taisha no En]
Ondochousetsu (Temperature Control)
Summon Medical Tools
Kigusuri Souzou (Medicine Creation)
Chishio Tensou no Jutsu (Blood Transfusion Skill)
Chiyute no Jutsu (Healing Hands Technique)
Chakra Senshin (Chakra Concentration)
Chakra Enjintou (Chakra Scalpel)
Ninja Kigusuri Souzou (Ninja Medicine Creation)
Hone Chiyu no jutsu (Bone Healer Skill)
Chakra Poisoning Technique [Chakra Gekiyaku no Jutsu]
Life Link [Itonami Musubu no Jutsu]
Hekirekite no Jutsu (Thunder Hands Technique)
Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major)
Saisei no Saibou (Cell Regeneration)

First Element: Fuuton
Yadama Furooseigyo (Projectile Control Skill)
Kaze Fuuchuufuyuu (Wind Levitation)
Kaze Bakuhatsu (Wind Explosion)
Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Kaze Gyorai no Jutsu (Wind Torpedo)
Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Fuuton: Tei Hakusha (Wind Release: Air Riding)
Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
Kaze no Yaiba (Wind Sword)
Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
Fuuton: Renkuudan (Wind Release: Steroid Blanks)
Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation)
Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)

Second Element: Suiton
Mizu Soujuu (Water Manipulation)
Kirigakure no Jutsu (Hidden Mist Technique)
Kiri Shikaku no Jutsu (Mist Vision Technique)
Suimenka no Kisoku ( Breathing underwater Technique)
Suiton: Mizu Ryuu no Jutsu (Water Release: Water Dragon Technique)
Suirou no Jutsu (Water Prison Technique)
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Mizu no Yaiba (Water Sword)
Tsunami no Jutsu (Tsunami Technique)


Bloodline/Clan Jutsus

Ninjutsu


Taijutus


Styles
Techniques


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Summoning Information
----------------------------------------------------------------


Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


Eternal Style of the Broken Sword [Hateshiganai-ryu no Kujikeruken] : The Eternal Style of the Broken Sword is one of the oldest and most respected fighting styles in the Earth Country. It is considered to be one of the greatest fighting styles because little has changed in the style since its conception back before the shinobi ever existed.

The style has two main principals to it:

•Power without focus is not power, it is arrogance.
•Your weapon is your body, nothing else.
current stage: 9

Maneuvers
The Maiden Who Cried Red Gold [Tennin Ikkatsu Niirokogane]
Abilities


----------------------------------------------------------------
Equipment
----------------------------------------------------------------


Weapons

Type of Weapon: Scythe
Name of Weapon: Hagane Hogosha (Steel Guardian)
Base Range: Mid


Shinobi Tools

Kunai: 13
Shuriken: 0
Makibishi: 0
light bomb: 13
smoke bomb: 3
steel wire: 30 feet



Base - Sannin - C.P: 120
Current C.P: 120
Academy Level (E-ranked Techniques) - 1 points
Genin Level (D-ranked Techniques) - 1 points
Chuunin Level (C-ranked Techniques) - 3 points
Special Jounin Level (B-ranked Techniques) - 5 points
Jounin Level (A-ranked Techniques) - 7 points
Sannin/Kage Level (S-ranked Techniques) - 18 points
PostPosted: Sat Jan 15, 2011 2:42 pm


@Demon: Iwagakure is closed.

Please list the benefits of Increased Chakra Pool.

Chakra points are wrong.

@Six: May I ask how you were able to learn the Infinite One Swordstyle?

@1991: I'm guessing your summon would be your partner for 2 man team? In that case, please put the type of summon that you would team with (snakes, birds, etc.)

You start out with only one chakra element.

Please list your chakra level.

@Okamiken: 30-ish is not an acceptable age. Age is something your character would know.

Please list your Shinobi Profession.

Please separate your jutsu by rank.

Add your Genjutsu columns.

And may I ask, why are you changing absolutely everything about your character? I know that your bloodline was taken out, but your Shinobi Profession should remain the same regardless.

Gregar828
Vice Captain


DemonDays2

PostPosted: Sat Jan 15, 2011 7:19 pm


Aw dammit. Alright, roger wilco. What's the number on the chakara points? The math has confused me since day one.

Edit: Not arguing (I will change the village), but what villages are open at the moment? Because Iwagakure doesn't have (Closed) next to it like the others. I just wanna know which other ones don't so I don't have to redo this too much.
PostPosted: Sat Jan 15, 2011 7:30 pm


Open villages are Konoha, Kumo, Oto, and Kiri.

I will not tell you the chakra points, that is explained in the chakra system.

Gregar828
Vice Captain


DemonDays2

PostPosted: Sat Jan 15, 2011 8:16 pm


I just said the math confuses me. No matter what I do I can never get it to match up with what it should be. +3 max chakara points/10 total chakara points means nothing to me.
PostPosted: Sat Jan 15, 2011 8:27 pm


Its not complicated math, you would have larned this in the seventh grade, at least. There is one other, MUCH simpler way of telling hoiw many chakra points an academy student with medium chakra has. And no, its not asking someone the answer. Now do not post any more OOC in this thread

Gregar828
Vice Captain


DemonDays2

PostPosted: Sat Jan 15, 2011 8:48 pm


Right, profile should be good to go.
PostPosted: Sat Jan 15, 2011 9:24 pm


One of it's creators, Zane to be exact, taught it to me long before he quit.

___youwillknownihilism


TDG Super Kami

Dapper Werewolf

6,200 Points
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PostPosted: Sat Jan 15, 2011 10:34 pm


Okamiken Tenchi
Okamiken Tenchi


((Everything was linked. The reason he was built the way he was built was to be able to use Chakra Manipulation, or Konaga. Because the former was torn down and the latter has unlisted limitations on members allowed, the purpose of his current build is totally defeated.

He doesn't know any genjutsu, nor will he ever learn any, due to new Class and Class Weakness.))

Aeden NagamoUser Image

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Character Info
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Main Info
Character Name: Aeden Nagamo
Nicknames: 'A'
Title(s): Mr. Heal-It
Rank: S
Village: Iwakagure Sunakagure

Main Theme
Battle Theme



Background Info

Physical Description

Age: 35
Sex: Male
Hair Color: Silver
Natural Eye Color: Blood Red
Body Type: Athletic
Distinguishing Features: N/A


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: (( Still waiting on a yes or no for Yamanaka ))
Bloodline/Clan Stage:
Abilities of the Bloodline/Clan:


Companion Info.


Companion Type: (dogs, bugs, etc...)
Companion Name: (name of companion if applicable)
User Image - Blocked by "Display Image" Settings. Click to show.
Bug Evolutions: (Place Aburame Clan bug evolutions below with the effects of the evolution; provide link to the evolution post)
1. (ex: fire resistance- fire jutsus C rank and lower do not affect the bugs)
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Medic
Profession Base Benefit: Natural Healer:
Gains medical as a bonus starting "element"; this does not count against total allowed number of elements, the Medical Shinobi still receives any elements they would normally get to begin with, and they would still get to pick another element at Chuunin, and a final element at Jounin
Learning Information: Taijutsu Specialists receive a -1 post learning bonus when learning taijutsu, but receive a +1 post penalty for learning weapon techniques and styles and a +2 post penalty for learning nin/genjtus.
Weakness: Weaker Genjutsu
All Genjutsus are counted as if one rank lower in power to a minimum of Academy Student

Rank Benefits

Genin
Improved Chakra Control:
Medical jutsus receive a -1 chakra point cost bonus, this bonus stacks with any other chakra cost modifiers

Chuunin
Chakra Enhanced Strength:
The medical-shinobi can expend two chakra points to increase the strength of a physical attack by 1 rank

Jounin
Improved Healing Factor:
At S-rank Chakra cost the Medical Shinobi will enter a state of super-recovery giving them an increased healing factor that will completely heal minor cuts in 1 post, and will even heal major wounds (deep gash or broken bones) within 3 posts. The effect lasts 3 posts and the Medical Shinobi must spend a full nights rest before they can use the technique again


Shinobi Type(s)

Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)

Support:
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: 120

Chakra Control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques.


Elemental Affinities: Medical / Suiton / Fuuton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)
Chakra Tsuitou no Jutsu (Chakra Hunting Technique)

Medical
E
Shindan (Diagnosis)
Life Preservation Technique [Ichimei Hoyou no Jutsu]
Quarantine Technique [Shadan no Jutsu]
Kiyomaru (Cleanse)
Shiatsu (Massage)
Teikouryoku (Power of Resistance)
Tekishutsu (Extraction)

D
Gantai no Jutsu (Bandage Skill)
Fleshbinding Technique [Ikimi Baindingu no Jutsu ]
Numbing Technique [Jinto no Jutsu]
Sansokyoukyuu(Oxygen Supply)
Keksuki Gyouko (Blood Coagulation)
Jokyo Dokubutsu (Poison Removal)
Chiyute No Jutsu: Karui (Healing Hands Technique: Minor)

C
Anatomic Analysis Skill [Kaibougaku Aneraiza no Justu]
Circle of Restoration [Bankai no En]
Circle of Regeneration [Taisha no En]
Ondochousetsu (Temperature Control)
Summon Medical Tools
Kigusuri Souzou (Medicine Creation)
Chishio Tensou no Jutsu (Blood Transfusion Skill)
Chiyute no Jutsu (Healing Hands Technique)
Chakra Senshin (Chakra Concentration)

B
Chakra Enjintou (Chakra Scalpel)
Ninja Kigusuri Souzou (Ninja Medicine Creation)

A
Hone Chiyu no jutsu (Bone Healer Skill)
Chakra Poisoning Technique [Chakra Gekiyaku no Jutsu]
Life Link [Itonami Musubu no Jutsu]
Hekirekite no Jutsu (Thunder Hands Technique)
Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major)
Saisei no Saibou (Cell Regeneration)

S
Shinreitejutsu (Psychic Surgery)

First Element: Fuuton

E
Yadama Furooseigyo (Projectile Control Skill)
Kaze Fuuchuufuyuu (Wind Levitation)

D
Kaze Bakuhatsu (Wind Explosion)

C
Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Kaze Gyorai no Jutsu (Wind Torpedo)
Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Fuuton: Tei Hakusha (Wind Release: Air Riding)
Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
Kaze no Yaiba (Wind Sword)

A
Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)

S
Fuuton: Renkuudan (Wind Release: Steroid Blanks)
Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation)
Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)

Second Element: Suiton
E
Mizu Soujuu (Water Manipulation)

C
Kirigakure no Jutsu (Hidden Mist Technique)
Suimenka no Kisoku ( Breathing underwater Technique)

B
Kiri Shikaku no Jutsu (Mist Vision Technique)

A
Suiton: Mizu Ryuu no Jutsu (Water Release: Water Dragon Technique)
Suirou no Jutsu (Water Prison Technique)
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Mizu no Yaiba (Water Sword)
Mizuhada Bunshin No Jutsu (Water Body Clone Technique)


Bloodline/Clan Jutsus

Ninjutsu


Taijutus


Styles
Techniques


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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
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Eternal Style of the Broken Sword [Hateshiganai-ryu no Kujikeruken] : The Eternal Style of the Broken Sword is one of the oldest and most respected fighting styles in the Earth Country. It is considered to be one of the greatest fighting styles because little has changed in the style since its conception back before the shinobi ever existed.

The style has two main principals to it:

•Power without focus is not power, it is arrogance.
•Your weapon is your body, nothing else.
current stage: 9

Maneuvers
The Maiden Who Cried Red Gold [Tennin Ikkatsu Niirokogane]
Abilities


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Equipment
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Weapons

Type of Weapon: Scythe
Name of Weapon: Hagane Hogosha (Steel Guardian)
Base Range: Mid


Shinobi Tools

Kunai: 13
Shuriken: 0
Makibishi: 0
light bomb: 13
smoke bomb: 3
steel wire: 30 feet



Base - Sannin - C.P: 120
Current C.P: 120
Academy Level (E-ranked Techniques) - 1 points
Genin Level (D-ranked Techniques) - 1 points
Chuunin Level (C-ranked Techniques) - 3 points
Special Jounin Level (B-ranked Techniques) - 5 points
Jounin Level (A-ranked Techniques) - 7 points
Sannin/Kage Level (S-ranked Techniques) - 18 points
Reply
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