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Kemo Isgay

PostPosted: Sun Apr 17, 2011 4:48 am


Username: Kemo <3
RPC name: Elise Saros
Is it a Free skill?: No
Type of skill: Succubus Skill
Skill name: Seal With A Righteous Kiss [SWARK]
Rank: C
If it uses ammo how much: N/A
Limits: Once per battle, must kiss the opponent on the lips
Skill description: SWARK is a skill that Elise developed herself while watching a few boring chick flicks. She thought that using that corny line with an awesome move would balance each each other out perfectly. SWARK itself is just a kiss that can seal the use of an opponents skills by five post, though this does not count against weapon/ hand to hand styles. This is done by inserting energy into the opponent during the kiss to block the flow of the opponents energy.
Sample:
[Yeah, I know who Xiomar was. XD. Fenie killed him]
Elise licked her lips, Xiomar seemed scary, but he was useless without his skills. So if Elise could just pin him down, she could restrict his use of spells. Though this was not an easy feat, he had already caused several burns on her legs and dislocated her shoulder. But what he lacked was physical strength. Elise charged at Xiomar while running in zig-zags, while dodging several ice shards and flame blasts. She finally reached Xiomar and tackled him to the ground. While on the ground, she kissing him and inserted her energy which blocked the flow of energy. She backed away and let him get up, he tried to cast a spell but couldn't. While trying to figure out what happened, Elise snuck up behind him and hit him with the pommel of her dagger to knock him out.

--------------------------------

Is it a Free skill?: No
Type of skill: Succubus Skill
Skill name: Soothing Touch
Rank: D
If it uses ammo how much:
Limits: Outside of Battle
Skill description: This skill is meant for outside of battles, and is meant to coax the angry. The same rules of seduction apply to this skill so it restricts the unwilling participants. But those who are willing to be coaxed, can be.
Sample:
Fenrir sighed as he sat down and rested his head against the wall, the number of students in the CAZ have inclined since the past few days and they were all demanding. Elise sat next to him and rested her head against the wall like Fenrir but she had her head facing his, "You know, you don't have to do everything all tensed up..." Fenrir growled at her, it was a short way of saying shut the hell up. So without another word, she placed her hand inside his jacket and onto his bare chest. Her energy pulsed onto his chest and his breathing began to slow down and his muscles, which were all tense and hard, softened.
PostPosted: Sun Apr 17, 2011 8:24 am


kemo: Both Accepted

Fist of the Bro Star

Shirtless Seraph


Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Mon Apr 18, 2011 3:17 pm


Username: (...)
Angel
RPC name:
Srin Azio

Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself)
You guys can use it. It's for all dreadnoughtS

Type of skill: (i.e. Palidan class skill, or vampire bloodline skill, or wind element skill)
Dreadnought Bloodline

Skill name: (Be creative)
Spiky Hell
Rank:
You guys can choose I'm not good with ranks
If it uses ammo how much:
none
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.) It's free to all Dreadnoughts but must be taught by Srin Azio or someone who knows it.

Skill description: (What does it do?)
The user forms their carapace around themselves slowly spiking it up. The spikes stick out the carapace about 1 1/2 feet and can go though iron if hit at close range. Pretty much the close range version of this is that the user turn into a spiky figure of death. It's guards the body from bladed weapons and can be used to impale enemies. The long range version: The user slowly starts to curl up and the spikes slowly begin to extend out words making them 2feet long. After 2-3 posts(you can decide how many.) they stand up and launch a fury of carapace spikes. They can go clear though Iron and perice steel. After the attack is launched the used must wait 3 post before they can form carapace again due the carapace being ripped out of you.
Sample: (lets see you use it.)
Nikita runnig though the woods, her breath heavy and wore out. A large swarm of large bug like creatures, Celos. The coleos fire their bows at her in sync hoping to get a shot on her. One the arrows strike her in the leg making her to start fall and roll. As they come up to her bows drawn, ready to kill her. Loud footsteps can be heard behind them, as they turn they spot a massive figure cover in spikes running at them. Before they can draw their bows, one of Srin's armor slams into the closest ones chest, going in with ease and the body staying in. They begin to fly Into the air and rain down arrows at them. Srin runs over Nikita using his key as a shield, he slow begins to curl over her body. After they fire their 3rd row of arrows Srin explodes up sending Carapace Spikes everywhere. The swiftly fly though the air and tear thoug their bodies. His body raw from the attack he smiles at nikita and slowly try's to get arrow out of her leg.
PostPosted: Mon Apr 18, 2011 3:43 pm


Username: (...)
Angel ^w^
RPC name:
Srin Azio
Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself)
Free skill! But it's taught by Srin Azio, so no self learning lol
Type of skill: (i.e. Palidan class skill, or vampire bloodline skill, or wind element skill)
Dreadnought Bloodline
Skill name: (Be creative)
Inner Power:Carapace
Rank:
You choose
If it uses ammo how much:
None
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Must be taught by Srin Azio to learn Skill unless you want it go back fire on you.
Skill description: (What does it do?)
Knowledge of their "other skin", dreadnought have developed the power to Compine their Element with their carapace. Using this great skill they making walking terrors, Fire flying off them burning the ground were they stand, Water flowing though their body and used like spears and whips, Wind allowing them to move around at greater speeds(+1 speed), and earth covering the body making the carapace twice as strong(Can block B ranked attacks) the Skill last as long as the carapace does. So pretty much all element skills can be increased in power wit use or Be used with Bloodline skills. NOTE:If you do not learn from Srin Azio the elements may harm the body or Destory the carapace. Yes I'm an a** ALSO: If you want exs of what the combing is ask.)

Sample: (lets see you use it.)
Srin picks up Nikita due to her hurt leg and carries her on his back. They slowly make their way back to the palace. Srin was sleepy as it was, their trip was long and all he wanted to do was sleep. Finally making it to the courtyard arrows fly though the air at them, Srin dodges barly due Nikita on back he slowly sets her down. Legion wouldn't give up... "Legion stand down!" legion slowly pulls back his arrow. Srin glares at him...."Fine.... I will send you to the maker..." his carapace forms before the arrow hits. He closes his eyes. He quickly opens them and his body lights on fire. Legion eyes widen as this happens and slowly begins to step back. Srin wangs his finger at him and pulls back his fist. He throws it forward sending a massive ball of fire out his fist, Legion goes to dust as the steam clears....."Another damn clone...."

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Fist of the Bro Star

Shirtless Seraph

PostPosted: Thu Apr 21, 2011 11:26 am


guardian: The fact that somebody has to learn the skill from character doesn't make it a free skill. >.>

Inner Power Carapace- Denied

Spiky Hell- The two versions should be two entirely different skills. Short ranged version I'd say should be C-ranked and the second should be B-ranked.
PostPosted: Thu Apr 21, 2011 12:27 pm


Fenrir Graveheart
guardian: The fact that somebody has to learn the skill from character doesn't make it a free skill. >.>

Inner Power Carapace- Denied

Spiky Hell- The two versions should be two entirely different skills. Short ranged version I'd say should be C-ranked and the second should be B-ranked.

Why inner carapace?
And if I make them differnt skills they good?

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Spooky BLVK

PostPosted: Sat Apr 23, 2011 6:29 pm


Edited

Username: I never understood why this was here, but XxX_-allucard-_XxX






Is it a Free skill?: free skill

Type of skill: darknight skill

Skill name: shadow pierce

Rank: D

If it uses ammo how much:

Limits: darknight

Skill description: it is the same attack unholy shroud, except this one is used with a stab attack, and has more power behind it due to the fact that it's a thrust. It can be used on any weapon, and does extra damage to light characters similar to unholy shroud.

Sample:





Is it a Free skill?: yes

Type of skill: darknight skill

Skill name: death strike

Rank: D

limits: must have a heavy weapon. (Great sword, great axe, etc.),must know shadow weapon and have a strength boost of 9 or higher.

Skill description: you swing your sword with all of your might, even adding energy into it creating something similar to the shadow weapon, except this adds weight and force to it. It makes your attack stronger and faster. This skill is capable of cutting straight through weapons such as broadswords and kodachi.

Sample:




Is it a Free skill?: yes

Type of skill: darknight skill

Skill name: blood plague

Rank: A

If it uses ammo how much:

Limits: 3 post cooldown, can only be used twice in a battle.

Skill description: If you land a successful strike upon your target, an actual cut, not just touching them you can use pure evil dark energy to cause a vicious plague inside your enemies bloodstream. For three posts, your opponents entire body will feel as if it is being touched by white hot iron. This doesn't due any actual damage to their outer body however.

Sample:





Is it a Free skill?: yes

Type of skill: darknight skill

Skill name: Aura of power

Rank: C or B

If it uses ammo how much:

Limits: must know aura of despair

Skill description: This skill is actually quite possibly the only good skill for a deathknight's party, unless they are a holy character.. The deathknight uses his aura of despair, twisting it until it becomes an aura of raw power. This makes your darker teammates (Vampires, werewolves, dreadnoughts, ETC.)) team mates think that they have somewhat of a juggernaut on their team, causing them to be bolder and fight harder.
Howecer, this makes holy characters sick to even look at the Shadowknight, making them want to fight with them as little as possible.






Is it a Free skill?: yes

Type of skill: darknight skill

Skill name: dark pulse

Rank: S

If it uses ammo how much:

limits: 10 post cooldown, 1 post charge time


Skill description: This skill is a skill of pure epicness, if the darknight has enough time to use it. They use their sword, weapon, even bare hands to draw a pentagram around them on the floor. Due to the fact they are using energy they can even do this on a metal floor. This takes one post. after you have completed this, you send energy into the pentagram, and a pulse of pure dark energy flies out around you, hitting anything in it's path for 25 meters, this skill hits with the force of a large car.

Sample:





Is it a Free skill?: yes

Type of skill: darknight skill

Skill name: skeletal wall

Rank: B-A

If it uses ammo how much:

Limits: must know skeletal shield

Skill description: the user summons skeletons and breaks them all apart into a huge mass. Due to the fact that there are so many bones in a skeleton, the user can use energy and it mashes them all together, creating one huge wall of bones capable of stopping B ranked attacks. If you charge it with A rank energy it can stop A rank attacks. lasts 6 posts or until destroyed. similar to the skeletal shield, the wall can be manipulated to catch a weapon at the cost of C rank energy.

Sample:











Is it a Free skill?: yes

Type of skill: darknight skill

Skill name: dark ball

Rank: C-B

If it uses ammo how much:

Limits:

Skill description: the user summons a ball of pure shadow energy three meters in circumfrence, before throwing it. The sphere detonates on impact, causing an explosion of half the force of a grenade. For B ranked energy the sphere becomes bigger, and there is a bigger explosion, the force of a full grenade.

Sample:


I think I did better this time around... lemme know what ya think.
PostPosted: Sat Apr 23, 2011 9:11 pm


Since there is in fact a skill that brings a person back under the users command, I thought this would be somewhat the same. please, give me your feedback.

Username: Hiro
RPC name: Spike
Is it a Free skill?: Yes
Type of skill: Necromancer
Skill name: Host of the Spirit
Rank: The rank of the spirit being brought back.
Limits: Necromancer
Skill description: This skill is not to be taken lightly, nor should anyone risk using it for fun. The host, which is the user himself, will willingly sacrifice his body to bring back a spirit from the other side. This skill is tricky though, you must roll a dice or do a random number from 1 to 10. If the numbers are 1 or 10 then the user will exert too much energy and die. But if done successfully, the user will have drawn the spirit and placed it inside of himself. The user will still know everything from their past life, including the memories of the necromancer, they know all of the spirits skills [must have the profile at least]. The user may even keep all class skills through C Rank if they wish to get rid of their element for good. The user is himself completely but will often think of himself as un-whole, they will even do reckless stuff at times to prove that they do infact have a soul and that its completely theirs. This brought back person can still die since they only inhabited a human body. Speed and strength are the same along with energy. If you take the skills of the Necromancers, you will take one advantage of their class and two disadvantages a crew/VC wants you to take. If this RPC hasn't belonged to you, you must ask the person before you begin, if the person is not in contact, or says no, then live with it.


Once in the place of death, the spirit will approach you, but you have to mentally get to it in the realm of the dead. Once you speak to it, it will tell you of the secret art, and that you must be at least the same rank. After two days of meditating, the user will begin to see a bridge to the spirit then the spirit will simply walk to you and then into you. You will get shake uncontrollably for a while in the outside world, then your the spirit. Simple as that.

Over the course of time [two days in RL] the user will begin to get his normal form back, as though the necromancers abilities are still working its magic. Must travel to the place this person died, whether it be over or under. Must spend at least two days in RL and do 5 post of meditation. Must be of the same rank as the user or lower.
Sample:

Spike stepped on a large chunk of debris that was all around the great ocean, he had gained the rank of Adept and so he no longer needed Luimira. The debris seemed to be in perfect spacing between eachother, and it made it easier for him to travel out to the place that Aramil once stood under. He looked down at his reflection and sighed, a great nation... destroyed by that damn dog Fenrir. Suddenly he felt a chilling sensation, he closed his eyes to concentrate on the realm of the dead. Before him stood a man with bright white hair, he was perplexing to say the least. His wings were outstretched and his tail was wagging around. The man grimaced, "So I really am dead, huh?" Spike just figured it was another lost soul, so he tried to leave, but the spirit had 'grabbed' his hand. "Please, you have to help me. I have to find Cherry! I need to see if she is okay! My name is Jasper, and I died when Aramil was destroyed. I have power that I can give to you!" It seemed this spirit was indeed powerful, and if Jasper could give him power, he'd take it. "How?" he asked simply. Jasper began to tell him of the lost dark secret of the necromancers, that if you let a spirit inhabit your body, you can obtain the spirits skills and keep your own. Jasper was of course deceiving the Necromancer, but he had to know if Cherry was still okay.

Spike began meditating, it was tiring and boring, but it was necessary. He began to spiritually open his body to take in the most harmful of things. Though in two day precisely, without eating or resting, he thought he saw a mental bridge and Jasper in his mind. "When I cross, my soul will attach to yours, and give you power." He said before starting his walk, Spike began to wonder how one would have two souls in one body, it was physically impossible, but before Spike could say anything, Jasper walked into him and he began to spasm in the outside world. But it was all over in a few minutes, and when he stood again, he was no longer Spike Lukos, he was Jasper Cintere. "I can't believe this guy wears clothes like this." Jasper ripped off his light plating to reveal a tank top, "Thats more I like it." Jasper then began to hop away on the debris.

Hiro the Herp

5,550 Points
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  • Signature Look 250
  • Tycoon 200

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Wed Apr 27, 2011 5:52 pm


Alright, for those of you who don't know, this is how I check custom skills. I write down my comments for each person in their respective quote box.

XxX_-allucard-_XxX

Dark Wave: How strong is the wave?

Strangulate: Denied. I actually have a skill like this. While it is a rank weaker, it's also a part of a talent that I had to give up my element for and it requires an entire post of contact (two for arcanists), not just a simple brush. Also, I don't see what stopping energy has to do with Shadowknights.

Shadow Pierce: Once more, how strong?

Death Strike: Erm…. Honestly, this sounds more like a weapon skill. Actually, I wouldn't be surprised if at least one of the heavy weapon styles already have a skill similar to this…. If you still want this skill, you're going to have to incorporate darkness into it somehow.

Blood Plague: Give it a cool-off period, a limit to the number of times it can be used in a battle, and a requirement that the "successful strike" must also be a solid strike, simply grazing the opponent's skin won't do. Then make it A-rank.

Aura of Power: Other than you saying it, I don't see how this links to Aura of Despair at all. Kind of like with Death Strike, I don't really see how this is a shadowknight skill. If you still want something like this, then I suggest putting a darker, more shadow-like tone on it (ex: giving the groups that were unaffected by Aura of Despair a boost in something). Oh, and ditch the entire "your teammater will try to protect you from damage" part. Unless some other crew member says its alright, I really don't think any skill should have an effect like that stare ….

Dark Pulse: Once more, how strong is this skill?

Skeletal Wall: How big is the wall?

Barrier Breaker: Once more, why should this be a darknight skill? Actually, even if you incorporated darkness into this skill, it shouldn't work on all barriers. Just holy ones.

Dark Ball: How strong is it?

Sword Shove: This isn't a darknight skill, this is a weapon skill for a sword style. As with Death Strike, I honestly wouldn't be surprised if a skill similar this was already created for a style. Actually, seeing how this requires skill more than anything, I don't think you can legitimately add darkness to it to make it a darknight skill even if you wanted to. Denied as a darknight skill.


Hiro_Uzaki

Host of the Spirit: Ask Fenrir. This seems more like a talent than a skill but other than that I don't see too much wrong with it…. At least, I think I don't.


Fenrir Graveheart

Can you look at Hiro's please?

Also, can we put on a limit to the number of skills that can be submitted at once gonk ?
PostPosted: Wed Apr 27, 2011 5:57 pm


@hiro: So this skill will kill the necromancer no matter what, right?

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Wed Apr 27, 2011 5:58 pm


@kage: We DO have a limit as to how many you can request at a time. Its in the first post. >.>
PostPosted: Wed Apr 27, 2011 9:05 pm


Oh.... Oops gonk .

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

Spooky BLVK

PostPosted: Wed Apr 27, 2011 9:26 pm


Kagetsukiko
Alright, for those of you who don't know, this is how I check custom skills. I write down my comments for each person in their respective quote box.

XxX_-allucard-_XxX

Dark Wave: How strong is the wave?

Strangulate: Denied. I actually have a skill like this. While it is a rank weaker, it's also a part of a talent that I had to give up my element for and it requires an entire post of contact (two for arcanists), not just a simple brush. Also, I don't see what stopping energy has to do with Shadowknights.

Shadow Pierce: Once more, how strong?

Death Strike: Erm…. Honestly, this sounds more like a weapon skill. Actually, I wouldn't be surprised if at least one of the heavy weapon styles already have a skill similar to this…. If you still want this skill, you're going to have to incorporate darkness into it somehow.

Blood Plague: Give it a cool-off period, a limit to the number of times it can be used in a battle, and a requirement that the "successful strike" must also be a solid strike, simply grazing the opponent's skin won't do. Then make it A-rank.

Aura of Power: Other than you saying it, I don't see how this links to Aura of Despair at all. Kind of like with Death Strike, I don't really see how this is a shadowknight skill. If you still want something like this, then I suggest putting a darker, more shadow-like tone on it (ex: giving the groups that were unaffected by Aura of Despair a boost in something). Oh, and ditch the entire "your teammater will try to protect you from damage" part. Unless some other crew member says its alright, I really don't think any skill should have an effect like that stare ….

Dark Pulse: Once more, how strong is this skill?

Skeletal Wall: How big is the wall?

Barrier Breaker: Once more, why should this be a darknight skill? Actually, even if you incorporated darkness into this skill, it shouldn't work on all barriers. Just holy ones.

Dark Ball: How strong is it?

Sword Shove: This isn't a darknight skill, this is a weapon skill for a sword style. As with Death Strike, I honestly wouldn't be surprised if a skill similar this was already created for a style. Actually, seeing how this requires skill more than anything, I don't think you can legitimately add darkness to it to make it a darknight skill even if you wanted to. Denied as a darknight skill.


Hiro_Uzaki

Host of the Spirit: Ask Fenrir. This seems more like a talent than a skill but other than that I don't see too much wrong with it…. At least, I think I don't.


Fenrir Graveheart

Can you look at Hiro's please?

Also, can we put on a limit to the number of skills that can be submitted at once gonk ?


Dark wave and shadow pierce: Only a bit stronger than actual strikes. The main purpose of these is to hit an enemie who simply jumps back as a dodge.

Dark ball: I was debating on this. C rank, about the strength of a sledgehammer? maybe a bit weaker? and as for the explosion, about half the strength of a grenade?

Skeletal wall: about seven feet tall by five feet in length.

blood plague: i'll edit it

Aura of power: i'll edit

in the morning however. my dads pissed again.
PostPosted: Wed Apr 27, 2011 9:37 pm


XxX_-allucard-_XxX

Dark Wave: If that’s the case, then we already have a skill like that, Unholy Shroud.

Shadow Pierce: Edit this to take out any reference to Dark Wave, specify how much damage it does, and make it somewhat similar to Unholy Shroud in terms of certain effects (I think you'll see what I mean once you read the skill; if not, then just ask).

Skeletal Wall: How long does it last or is there some other way to limit the length of time it can be used (ex: energy drain on the user)? Also, as with Shadow Pierce, add in the extra effects that the already existing counterpart (this time, Skeletal Shield) has.

As for the rest, edit them and then repost all of the skills you're still going for up in your next post. If you want to quote me to get my attention, go ahead, but please just quote a blank box to keep the page from stretching sweatdrop .

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

Hiro the Herp

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Thu Apr 28, 2011 10:56 pm


Fenrir: The necromancer will die and he cannot be brought back to life. 3nodding
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