|
|
|
|
|
|
Posted: Tue Nov 13, 2012 7:30 pm
tiggusman Alrighty I'm post my W/G human token deck. Maybe you guys can help me bump it down to 60 instead of like 70 something. Monsters: 2x Odric, Master Tactician 4x Attended Knight 3x Avacyn's Pilgrim 3x Angelic Overseer 1x Thrabeen Doomsayer 4x Champion of the Parish 1x Geist-Honored Monk 1x Sigarda, Host of Herons 1x Wayfaring temple 1x Mausoleum Guard 2x Crusader of odric Instants: 2x Common Bond 2x Divine Verdict 3x Rebuke Sorcery: 4x Gather the townsfolk 2x Increasing Devotion Enchantments: 2x Parallel Lives 3x Commanders Authority 4x Intangible Virtue 1x Growing Ranks 1x Arrest 1x Pacifism Lands: 9x Plains 9x Forest 3x Sunpetal Grove 2x Evolving wilds Take out the enchantments that make tokens. as good as they are, they are better in an all token deck. Rebuke is also bad because it is restricted to attacking creatures only. it would be better to have it as an arrest or pacifism. also you should make more 4X cards so your deck would be more consistent.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Nov 24, 2012 11:08 am
anybody have any ideas that could help me with a deck centered around Tamiyo/Jace, the Mind Sculptor/ Jace, memory adept/ knowledge pool and tormonds crypt?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Nov 24, 2012 7:02 pm
I mainly run my Green/White Selesnya deck, which I just made standard. I'm not saying it wins often, I'm just sharing it. I tried to focus more on tokens. Here it is so far:
Creatures Arbor Elf x1 Avacyn's Pilgrim x1 Centuar's Herald x4 Concordia Pegasus x1 Loxodon Smiter x1 Mikaeus, the Lunarch x1 Phantom General x2* Selfless Cathar x1 Trostani, Selesnya's Voice x1 Vitu-Ghazi Guildmage x2 Wayfaring Temple x1*
Enchantments Collective Blessing x1 Growing Ranks x2* Knighly Valor x1 Parallel Lives x4
Sorceries Call of the Conclave x1 Slime Molding x1
Instants Chorus of Might x1 Druid's Deliverance x2 Eyes in the Skies x3* Selesnya Charm x1* Glorious Charge x1 Sundering Growth x1* Rootborn Defensesx1 Trostani's Judgement x1
Artifacts Selesnya Keyrune x1 Tablet of the Guilds x1
Lands Grove of the Guardian x4 Selesnya Guildgate x3* Forest x8 Plains x6
The minimum value is around $20.50. *I'd like to run more.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Nov 25, 2012 5:56 am
I have this red/black demon based deck that I'd really likt to gear for multiplayer. anybody have any ideas for me?
Hells Spawn
CREATURES 2 Forge Devil 2 Torch Fiend 1 Demonic Taskmaster 3 Hellrider 4 Renegade Demon 3 Ravenous Demon 1 Flayer of the Hatebound 1 Rune-Scarred Demon
ARTIFACTS 2 Tormentors Trident 1 Demons Horn 1 Crown of Empires 1 Scepter of Empires 1 Chalice of Life 1 Throne of Empires 1 Elbrus, the Binding Blade
ENCHANTMENTS 1 Curse of the Bloody Tome 1 Unhallowed Pact 1 Curse of Exhaustion 2 Curse of Misfortunes 2 Curse of Thirst 1 Curse of Bloodletting 1 Curse of Echoes 2 Demonic Rising
SORCERIES 1 Increasing Ambition 1 Diabolic Tutor
LANDS 12 Swamp 12 Mountain
Total= 65
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Dec 03, 2012 2:09 pm
Blueecho001 I have this red/black demon based deck that I'd really likt to gear for multiplayer. anybody have any ideas for me? Hells Spawn CREATURES 2 Forge Devil 2 Torch Fiend 1 Demonic Taskmaster 3 Hellrider 4 Renegade Demon 3 Ravenous Demon 1 Flayer of the Hatebound 1 Rune-Scarred Demon ARTIFACTS 2 Tormentors Trident 1 Demons Horn 1 Crown of Empires 1 Scepter of Empires 1 Chalice of Life 1 Throne of Empires 1 Elbrus, the Binding Blade ENCHANTMENTS 1 Curse of the Bloody Tome 1 Unhallowed Pact 1 Curse of Exhaustion 2 Curse of Misfortunes 2 Curse of Thirst 1 Curse of Bloodletting 1 Curse of Echoes 2 Demonic Rising SORCERIES 1 Increasing Ambition 1 Diabolic Tutor LANDS 12 Swamp 12 Mountain Total= 65 I'd recommend bringing it as close to 60 as you can, it's tough, I know, but it will pay off in the long run.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Dec 03, 2012 5:03 pm
Creature (24) 4x Goblin Bushwhacker 4x Grim Lavamancer 4x Memnite 4x Ornithopter 4x Signal Pest 4x Street Wraith Sorcery (12) 4x Gitaxian Probe 4x Goblin Grenade 4x Kuldotha Rebirth Instant ( cool 4x Galvanic Blast 4x Lightning Bolt Artifact ( cool 4x Mishra's Bauble 4x Mox Opal Land ( cool 4x Mountain 4x Scalding Tarn
This is my Kuldotha Rebirth deck that I am running in modern and hope to use in order to tear up the Modern FNM come January. Anybody have any ideas on how to make it EVEN MORE consistent?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Dec 17, 2012 7:14 pm
Mighty4ndr3w I mainly run my Green/White Selesnya deck, which I just made standard. I'm not saying it wins often, I'm just sharing it. I tried to focus more on tokens. Here it is so far: CreaturesArbor Elf x1 Avacyn's Pilgrim x1 Centuar's Herald x4 Concordia Pegasus x1 Loxodon Smiter x1 Mikaeus, the Lunarch x1 Phantom General x2* Selfless Cathar x1 Trostani, Selesnya's Voice x1 Vitu-Ghazi Guildmage x2 Wayfaring Temple x1* EnchantmentsCollective Blessing x1 Growing Ranks x2* Knighly Valor x1 Parallel Lives x4 SorceriesCall of the Conclave x1 Slime Molding x1 InstantsChorus of Might x1 Druid's Deliverance x2 Eyes in the Skies x3* Selesnya Charm x1* Glorious Charge x1 Sundering Growth x1* Rootborn Defensesx1 Trostani's Judgement x1 ArtifactsSelesnya Keyrune x1 Tablet of the Guilds x1 LandsGrove of the Guardian x4 Selesnya Guildgate x3* Forest x8 Plains x6 The minimum value is around $20.50. *I'd like to run more. I would suggest running playsets instead of one ofs, it creates more consistantly and allows you to win the same way. most standard decks will run 4x of a card just as a rule of thumb. grover of the gardian i would suggest limiting to a 2-3 just so you have more fixing. with selesnia colors you want temple gardens. that will run you about 40-45$ Always focus on lands before other cards, they are always more useful in the long run. lands dont always follow the x4 rule of thumb cards like cord of the might might as well be a giant growth x4. Trostani, Selesnya's Voice should be a 2 of. just cause it's a legendary creature. legendary cards dont use the x4 rule most of the time ether.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Dec 17, 2012 7:25 pm
LydiaOfGilead Creature (24) 4x Goblin Bushwhacker 4x Grim Lavamancer 4x Memnite 4x Ornithopter 4x Signal Pest 4x Street Wraith Sorcery (12) 4x Gitaxian Probe 4x Goblin Grenade 4x Kuldotha Rebirth Instant ( cool 4x Galvanic Blast 4x Lightning Bolt Artifact ( cool 4x Mishra's Bauble 4x Mox Opal Land ( cool 4x Mountain 4x Scalding Tarn This is my Kuldotha Rebirth deck that I am running in modern and hope to use in order to tear up the Modern FNM come January. Anybody have any ideas on how to make it EVEN MORE consistent? I like the deck a lot. I would suggest getting rid of Street Wraith for goblin guide just to trigger that gob nade more often. also Mishra's bauble i feel is purly for card draw. i think you can run thoughtcast. you have tons of arts anyways and since you are running the scalding tarns, the mountains can be steam vents. 8 lands should be fine, just cause your costs will be 0-1 anyways. I would also put grim lavamancer in the sideboard, replace it with another 1 drop goblin, i would use raging goblin for this decklist. normally i wouldnt suggest such a terrible card, but the haste for 1 makes him more ideal for signal pest ( you would play raging gob last in your hand just cause if has haste and you want to win by turn 3) it also fuels the gob nade more likely.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Dec 25, 2012 7:00 am
I just want advice on this Legacy Wolf deck I'm making. It's not complete yet, and I'm a new player so I'm up for all suggestions. It's mostly for casual play for my friends.
Creatures Wolfir Silverheart x1 Wolfir Avenger x1 Artisan of Kozilek x1 Kindercatch x1 Pilgrim's Eye x2 Wall of Wood x2 Sacred Wolf x2 Howlgeist x2 Greater Mossdog x2 Strangleroot Geist x3 Darkthicket Wolf x4 Young Wolf x4
Artifacts Executioner's Hood x1 Wurm's Tooth x2
Instant Hunger of the Howlpack x1 Giant Growth x2 Fog x2
Sorcery Howl of the Night Pack x1 Explore x2 Into the North x2 Cultivate x2 Rampant Growth x2
Land Basic Snow Covered Forest x5 Basic Forest x17
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Dec 28, 2012 1:02 am
MLP Dylan I just want advice on this Legacy Wolf deck I'm making. It's not complete yet, and I'm a new player so I'm up for all suggestions. It's mostly for casual play for my friends. CreaturesWolfir Silverheart x1Wolfir Avenger x1Artisan of Kozilek x1 replace with master of the wild hunt Kindercatch x1 use stuffy doll, it's a cute combo with master of the wilf hunt Pilgrim's Eye x2 change to immerwolf Wall of Wood x2 use more wolves, walls are useless. maybe these into mayor of avabruck Sacred Wolf x2Howlgeist x2 too costly, change this into immer worlf Greater Mossdog x2Strangleroot Geist x3Darkthicket Wolf x4Young Wolf x4ArtifactsExecutioner's Hood x1 replace with skullclamp or whispersilk cloak Wurm's Tooth x2 never use these artifacts, they are horrible unless you are using it in sideboard against red deck wiins, you would be better off with natural spring if you want life, but anyways replace this with mayor of avabruck InstantHunger of the Howlpack x1Giant Growth x2Fog x2 this should be giant growth, you want to agro them out, fog is a defensive spell for control like decks, but it's just a bad card in general unless you are playing turbo fog. SorceryHowl of the Night Pack x1Explore x2 turn these into rampet growth or into the north, explore is only good in your opening hand and if the goal is to play many lands every turn. you wouldn't want to draw into an explore late gae. Into the North x2Cultivate x2Rampant Growth x2LandBasic Snow Covered Forest x5Basic Forest x17 you have a lot of serch for land spells, replace 2 of these with mountains for immerwolf splash read above for suggestions, i am also keeping it in mind that this is for casual play. I would splash red, this might be more for for casual play then your current deck. the stuffy/master combo works really well for casual play, i would try to increase them into 2 ofs. it gives you the reach you need to finish the game, also no one wants to attack into stuffy doll. Good luck!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 29, 2012 4:23 pm
Non-Creature Spells
1) Chalice of Life / Chalice of Death 2) Elixir of Immortality 3) Executioner's Hood 4) Grappling Hook 5) Mask of Avacyn 6) Darksteel Garrison 7) Angel's Feather cool Argentum Armor 9) Banshee's Blade 10) Darksteel Forge 11) Darksteel Ingot 12) Darksteel Pendant 13) Demon's Horn 14) Defense Grid 15) Deathrender 16) Dragon's Claw 17) Dreamstone Hedron 1 cool Rod of Spanking 19) Hedron Matrix 20) Everflowing Chalice 21) That Which Was Taken 22) Golden Urn 23) Golem's Heart 24) Gleemax 25) Mox Lotus 26) My First Tome 27) Kraken's Eye 2 cool Wurm’s Tooth 29) Myr Matrix 30) Myr Reservoir 31) Myr Turbine 32) Pennon Blade 33) Eldrazi Monument 34) Sword of Body and Mind 35) Sword of Feast and Famine 36) Sword of Fire and Ice 37) Sword of Light and Shadow 3 cool Sword of War and Peace
Land
1. Darksteel Citadel 2. Rogue's Passage 3. Archaeological Dig 4. Blinkmoth Nexus 5. Blinkmoth Well 6. Buried Ruin 7. Cavern of Souls 8. Cloudpost 9. Glimmerpost 10. Command Tower 11. Contested War Zone 12. Crystal Vein 13. Deserted Temple 14. Dread Statuary 15. Dust Bowl 16. Eldrazi Temple 17. Exotic Orchard 18. Gargoyle Castle 19. Ghost Town 20. Glimmervoid 21. Gods' Eye, Gate to the Reikai 22. Grand Coliseum 23. City of a** 24. Haunted Fengraf 25. Henge of Ramos 26. High Market 27. Homeward Path 28. Inkmoth Nexus 29. Library of Alexandria 30. Miren, the Moaning Well 31. Mirrodin's Core 32. Mishra's Workshop 33. Mutavault 34. Mystifying Maze 35. Phyrexia's Core 36. Quicksand 37. R&D's Secret Lair 38. Rainbow Vale 39. Reliquary Tower 40. Reflecting Pool
Creatures
1) Copper Myr 2) Iron Myr 3) Silver Myr 4) Gold Myr 5) Darksteel Myr 6) Hovermyr 7) Darksteel Colossus cool Darksteel Gargoyle 9) Darksteel Juggernaut 10) Darksteel Reactor 11) Darksteel Sentinel 12) Leaden Myr 13) Lodestone Golem 14) Mycosynth Golem 15) Myr Battlesphere 16) Myr Galvanizer 17) Nullstone Gargoyle 1 cool Palladium Myr 19) Platinum Emperion 20) Platinum Angel 21) Etched Champion 22) Golem Artisan
Champion
Ulamog, the Infinite Gyre
that's my dream deck
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 25, 2013 8:19 pm
okay. This deck is completely off the deep end of nuts but it feels like there is a slight possibility of being real: 4 Arbor Elf 4 Avacyn's Pilgrim 4 Scorned Villager 4 Elvish Archdruid 4 Village Bell-Ringer 4 Craterhoof Behemoth 1 Wild Beastmaster 1 Yew Spirit 4 Gilded Lotus 3 Diabolic Revelation 1 Primal Surge 1 Akroma's Memorial 1 Infinite Reflection 4 Overgrown Tomb 4 Temple Garden 4 Woodland Cemetery 2 Plains 8 Forest 2 Gavony Township The Goal: Get As much damage in possible. Here's the forum post with the math. http://forums.mtgsalvation.com/showthread.php?t=483043
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Feb 28, 2013 1:40 pm
sky_rider19 okay. This deck is completely off the deep end of nuts but it feels like there is a slight possibility of being real: 4 Arbor Elf 4 Avacyn's Pilgrim 4 Scorned Villager 4 Elvish Archdruid 4 Village Bell-Ringer 4 Craterhoof Behemoth 1 Wild Beastmaster 1 Yew Spirit 4 Gilded Lotus 3 Diabolic Revelation 1 Primal Surge 1 Akroma's Memorial 1 Infinite Reflection 4 Overgrown Tomb 4 Temple Garden 4 Woodland Cemetery 2 Plains 8 Forest 2 Gavony Township The Goal: Get As much damage in possible. Here's the forum post with the math. ]http://forums.mtgsalvation.com/showthread.php?t=483043I've seen this decklist before. Another one did well in a top 8. It was elves basicly with cratterhoofs. two primal surges. it treated cratterhood like mirror entity. It's more consistant than the one above, but of course it's always awesome to make a bunch of cratterhoofs.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat May 04, 2013 10:10 pm
Currently working on a Jund aggro deck.
Lands 4 Stomping Grounds 4 Blood Crypt 4 Overgrown Tomb 4 Mountain 4 Forest
Creatures 4 Legion Loyalist 4 Hellrider 4 Ghor Clan Rampager 4 Rakdos Cackler(probably taking out) 4 Wrecking Ogre(Might replace with Ambush Viper)
Other 3 Gruul Charm 3 Ultimate Price 3 Abrupt Decay 4 Midnight Recovery 4 Mugging 3 Wildwood Rebirth
There is no sideboard as of yet, but advice would be appreciated on both the main deck and sideboard.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 06, 2013 11:15 pm
Darth_Akira72987 Currently working on a Jund aggro deck. Lands 4 Stomping Grounds 4 Blood Crypt 4 Overgrown Tomb 4 Mountain 4 Forest Creatures 4 Legion Loyalist 4 Hellrider 4 Ghor Clan Rampager 4 Rakdos Cackler(probably taking out) 4 Wrecking Ogre(Might replace with Ambush Viper) Other 3 Gruul Charm 3 Ultimate Price 3 Abrupt Decay 4 Midnight Recovery 4 Mugging 3 Wildwood Rebirth There is no sideboard as of yet, but advice would be appreciated on both the main deck and sideboard. ((assuming this is standard and money is no issue)) I would replace wreacking ogre with dreg mangler. I would also put mugging into sideboard and replace that with huntmaster. Dreg can trigger that turn 3 batalion from legeonist and same with huntmaster. Gruul Charm is also very weak given that most of the relevent flyers have 4 toughness and mind control effects are not effective takes those out and replace with farseek, that way you can't miss your turn 3 four drop. Ultimate price should be tragic slip and adbrupt decay should be another cheap costing body, such as thragtusk. By using legion loyalist and hellrider it is in your best interest to replace the spells with creatures in order to get the max benefits from it. Of course if you are preparing it for after roatation than the decklist would be very different.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|