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Tagg the Reborn
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PostPosted: Tue Nov 13, 2012 7:30 pm


tiggusman
Alrighty I'm post my W/G human token deck. Maybe you guys can help me bump it down to 60 instead of like 70 something.

Monsters:
2x Odric, Master Tactician
4x Attended Knight
3x Avacyn's Pilgrim
3x Angelic Overseer
1x Thrabeen Doomsayer
4x Champion of the Parish
1x Geist-Honored Monk
1x Sigarda, Host of Herons
1x Wayfaring temple
1x Mausoleum Guard
2x Crusader of odric

Instants:
2x Common Bond
2x Divine Verdict
3x Rebuke

Sorcery:
4x Gather the townsfolk
2x Increasing Devotion

Enchantments:
2x Parallel Lives
3x Commanders Authority
4x Intangible Virtue
1x Growing Ranks
1x Arrest
1x Pacifism

Lands:
9x Plains
9x Forest
3x Sunpetal Grove
2x Evolving wilds


Take out the enchantments that make tokens. as good as they are, they are better in an all token deck. Rebuke is also bad because it is restricted to attacking creatures only. it would be better to have it as an arrest or pacifism. also you should make more 4X cards so your deck would be more consistent.
PostPosted: Sat Nov 24, 2012 11:08 am


anybody have any ideas that could help me with a deck centered around Tamiyo/Jace, the Mind Sculptor/ Jace, memory adept/ knowledge pool and tormonds crypt?  

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PostPosted: Sat Nov 24, 2012 7:02 pm


I mainly run my Green/White Selesnya deck, which I just made standard. I'm not saying it wins often, I'm just sharing it. I tried to focus more on tokens. Here it is so far:

Creatures
Arbor Elf x1
Avacyn's Pilgrim x1
Centuar's Herald x4
Concordia Pegasus x1
Loxodon Smiter x1
Mikaeus, the Lunarch x1
Phantom General x2*
Selfless Cathar x1
Trostani, Selesnya's Voice x1
Vitu-Ghazi Guildmage x2
Wayfaring Temple x1*

Enchantments
Collective Blessing x1
Growing Ranks x2*
Knighly Valor x1
Parallel Lives x4

Sorceries
Call of the Conclave x1
Slime Molding x1

Instants
Chorus of Might x1
Druid's Deliverance x2
Eyes in the Skies x3*
Selesnya Charm x1*
Glorious Charge x1
Sundering Growth x1*
Rootborn Defensesx1
Trostani's Judgement x1

Artifacts
Selesnya Keyrune x1
Tablet of the Guilds x1

Lands
Grove of the Guardian x4
Selesnya Guildgate x3*
Forest x8
Plains x6

The minimum value is around $20.50.
*I'd like to run more.
PostPosted: Sun Nov 25, 2012 5:56 am


I have this red/black demon based deck that I'd really likt to gear for multiplayer. anybody have any ideas for me?

Hells Spawn

CREATURES
2 Forge Devil
2 Torch Fiend
1 Demonic Taskmaster
3 Hellrider
4 Renegade Demon
3 Ravenous Demon
1 Flayer of the Hatebound
1 Rune-Scarred Demon

ARTIFACTS
2 Tormentors Trident
1 Demons Horn
1 Crown of Empires
1 Scepter of Empires
1 Chalice of Life
1 Throne of Empires
1 Elbrus, the Binding Blade

ENCHANTMENTS
1 Curse of the Bloody Tome
1 Unhallowed Pact
1 Curse of Exhaustion
2 Curse of Misfortunes
2 Curse of Thirst
1 Curse of Bloodletting
1 Curse of Echoes
2 Demonic Rising

SORCERIES
1 Increasing Ambition
1 Diabolic Tutor

LANDS
12 Swamp
12 Mountain

Total= 65

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PostPosted: Mon Dec 03, 2012 2:09 pm


Blueecho001
I have this red/black demon based deck that I'd really likt to gear for multiplayer. anybody have any ideas for me?

Hells Spawn

CREATURES
2 Forge Devil
2 Torch Fiend
1 Demonic Taskmaster
3 Hellrider
4 Renegade Demon
3 Ravenous Demon
1 Flayer of the Hatebound
1 Rune-Scarred Demon

ARTIFACTS
2 Tormentors Trident
1 Demons Horn
1 Crown of Empires
1 Scepter of Empires
1 Chalice of Life
1 Throne of Empires
1 Elbrus, the Binding Blade

ENCHANTMENTS
1 Curse of the Bloody Tome
1 Unhallowed Pact
1 Curse of Exhaustion
2 Curse of Misfortunes
2 Curse of Thirst
1 Curse of Bloodletting
1 Curse of Echoes
2 Demonic Rising

SORCERIES
1 Increasing Ambition
1 Diabolic Tutor

LANDS
12 Swamp
12 Mountain

Total= 65


I'd recommend bringing it as close to 60 as you can, it's tough, I know, but it will pay off in the long run.
PostPosted: Mon Dec 03, 2012 5:03 pm


Creature (24)
4x Goblin Bushwhacker
4x Grim Lavamancer
4x Memnite
4x Ornithopter
4x Signal Pest
4x Street Wraith
Sorcery (12)
4x Gitaxian Probe
4x Goblin Grenade
4x Kuldotha Rebirth
Instant ( cool
4x Galvanic Blast
4x Lightning Bolt
Artifact ( cool
4x Mishra's Bauble
4x Mox Opal
Land ( cool
4x Mountain
4x Scalding Tarn

This is my Kuldotha Rebirth deck that I am running in modern and hope to use in order to tear up the Modern FNM come January.
Anybody have any ideas on how to make it EVEN MORE consistent?

LydiaOfGilead

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Tagg the Reborn
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PostPosted: Mon Dec 17, 2012 7:14 pm


Mighty4ndr3w
I mainly run my Green/White Selesnya deck, which I just made standard. I'm not saying it wins often, I'm just sharing it. I tried to focus more on tokens. Here it is so far:

Creatures
Arbor Elf x1
Avacyn's Pilgrim x1
Centuar's Herald x4
Concordia Pegasus x1
Loxodon Smiter x1
Mikaeus, the Lunarch x1
Phantom General x2*
Selfless Cathar x1
Trostani, Selesnya's Voice x1
Vitu-Ghazi Guildmage x2
Wayfaring Temple x1*

Enchantments
Collective Blessing x1
Growing Ranks x2*
Knighly Valor x1
Parallel Lives x4

Sorceries
Call of the Conclave x1
Slime Molding x1

Instants
Chorus of Might x1
Druid's Deliverance x2
Eyes in the Skies x3*
Selesnya Charm x1*
Glorious Charge x1
Sundering Growth x1*
Rootborn Defensesx1
Trostani's Judgement x1

Artifacts
Selesnya Keyrune x1
Tablet of the Guilds x1

Lands
Grove of the Guardian x4
Selesnya Guildgate x3*
Forest x8
Plains x6

The minimum value is around $20.50.
*I'd like to run more.


I would suggest running playsets instead of one ofs, it creates more consistantly and allows you to win the same way. most standard decks will run 4x of a card just as a rule of thumb. grover of the gardian i would suggest limiting to a 2-3 just so you have more fixing. with selesnia colors you want temple gardens. that will run you about 40-45$ Always focus on lands before other cards, they are always more useful in the long run. lands dont always follow the x4 rule of thumb

cards like cord of the might might as well be a giant growth x4.

Trostani, Selesnya's Voice should be a 2 of. just cause it's a legendary creature. legendary cards dont use the x4 rule most of the time ether.
PostPosted: Mon Dec 17, 2012 7:25 pm


LydiaOfGilead
Creature (24)
4x Goblin Bushwhacker
4x Grim Lavamancer
4x Memnite
4x Ornithopter
4x Signal Pest
4x Street Wraith
Sorcery (12)
4x Gitaxian Probe
4x Goblin Grenade
4x Kuldotha Rebirth
Instant ( cool
4x Galvanic Blast
4x Lightning Bolt
Artifact ( cool
4x Mishra's Bauble
4x Mox Opal
Land ( cool
4x Mountain
4x Scalding Tarn

This is my Kuldotha Rebirth deck that I am running in modern and hope to use in order to tear up the Modern FNM come January.
Anybody have any ideas on how to make it EVEN MORE consistent?


I like the deck a lot. I would suggest getting rid of Street Wraith for goblin guide just to trigger that gob nade more often. also Mishra's bauble i feel is purly for card draw. i think you can run thoughtcast. you have tons of arts anyways and since you are running the scalding tarns, the mountains can be steam vents. 8 lands should be fine, just cause your costs will be 0-1 anyways. I would also put grim lavamancer in the sideboard, replace it with another 1 drop goblin, i would use raging goblin for this decklist. normally i wouldnt suggest such a terrible card, but the haste for 1 makes him more ideal for signal pest ( you would play raging gob last in your hand just cause if has haste and you want to win by turn 3) it also fuels the gob nade more likely.

Tagg the Reborn
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MLP Dylan

PostPosted: Tue Dec 25, 2012 7:00 am


I just want advice on this Legacy Wolf deck I'm making. It's not complete yet, and I'm a new player so I'm up for all suggestions. It's mostly for casual play for my friends.

Creatures
Wolfir Silverheart x1
Wolfir Avenger x1
Artisan of Kozilek x1
Kindercatch x1
Pilgrim's Eye x2
Wall of Wood x2
Sacred Wolf x2
Howlgeist x2
Greater Mossdog x2
Strangleroot Geist x3
Darkthicket Wolf x4
Young Wolf x4

Artifacts
Executioner's Hood x1
Wurm's Tooth x2

Instant
Hunger of the Howlpack x1
Giant Growth x2
Fog x2

Sorcery
Howl of the Night Pack x1
Explore x2
Into the North x2
Cultivate x2
Rampant Growth x2

Land
Basic Snow Covered Forest x5
Basic Forest x17
PostPosted: Fri Dec 28, 2012 1:02 am


MLP Dylan
I just want advice on this Legacy Wolf deck I'm making. It's not complete yet, and I'm a new player so I'm up for all suggestions. It's mostly for casual play for my friends.

Creatures
Wolfir Silverheart x1
Wolfir Avenger x1
Artisan of Kozilek x1 replace with master of the wild hunt
Kindercatch x1 use stuffy doll, it's a cute combo with master of the wilf hunt
Pilgrim's Eye x2 change to immerwolf
Wall of Wood x2 use more wolves, walls are useless. maybe these into mayor of avabruck
Sacred Wolf x2
Howlgeist x2 too costly, change this into immer worlf
Greater Mossdog x2
Strangleroot Geist x3
Darkthicket Wolf x4
Young Wolf x4

Artifacts
Executioner's Hood x1 replace with skullclamp or whispersilk cloak
Wurm's Tooth x2 never use these artifacts, they are horrible unless you are using it in sideboard against red deck wiins, you would be better off with natural spring if you want life, but anyways replace this with mayor of avabruck

Instant
Hunger of the Howlpack x1
Giant Growth x2
Fog x2 this should be giant growth, you want to agro them out, fog is a defensive spell for control like decks, but it's just a bad card in general unless you are playing turbo fog.

Sorcery
Howl of the Night Pack x1
Explore x2 turn these into rampet growth or into the north, explore is only good in your opening hand and if the goal is to play many lands every turn. you wouldn't want to draw into an explore late gae.
Into the North x2
Cultivate x2
Rampant Growth x2

Land
Basic Snow Covered Forest x5
Basic Forest x17
you have a lot of serch for land spells, replace 2 of these with mountains for immerwolf splash

read above for suggestions, i am also keeping it in mind that this is for casual play. I would splash red, this might be more for for casual play then your current deck. the stuffy/master combo works really well for casual play, i would try to increase them into 2 ofs. it gives you the reach you need to finish the game, also no one wants to attack into stuffy doll.

Good luck!

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Nykromantyk

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PostPosted: Sat Dec 29, 2012 4:23 pm


Non-Creature Spells

1) Chalice of Life / Chalice of Death
2) Elixir of Immortality
3) Executioner's Hood
4) Grappling Hook
5) Mask of Avacyn
6) Darksteel Garrison
7) Angel's Feather
cool Argentum Armor
9) Banshee's Blade
10) Darksteel Forge
11) Darksteel Ingot
12) Darksteel Pendant
13) Demon's Horn
14) Defense Grid
15) Deathrender
16) Dragon's Claw
17) Dreamstone Hedron
1 cool Rod of Spanking
19) Hedron Matrix
20) Everflowing Chalice
21) That Which Was Taken
22) Golden Urn
23) Golem's Heart
24) Gleemax
25) Mox Lotus
26) My First Tome
27) Kraken's Eye
2 cool Wurm’s Tooth
29) Myr Matrix
30) Myr Reservoir
31) Myr Turbine
32) Pennon Blade
33) Eldrazi Monument
34) Sword of Body and Mind
35) Sword of Feast and Famine
36) Sword of Fire and Ice
37) Sword of Light and Shadow
3 cool Sword of War and Peace

Land

1. Darksteel Citadel
2. Rogue's Passage
3. Archaeological Dig
4. Blinkmoth Nexus
5. Blinkmoth Well
6. Buried Ruin
7. Cavern of Souls
8. Cloudpost
9. Glimmerpost
10. Command Tower
11. Contested War Zone
12. Crystal Vein
13. Deserted Temple
14. Dread Statuary
15. Dust Bowl
16. Eldrazi Temple
17. Exotic Orchard
18. Gargoyle Castle
19. Ghost Town
20. Glimmervoid
21. Gods' Eye, Gate to the Reikai
22. Grand Coliseum
23. City of a**
24. Haunted Fengraf
25. Henge of Ramos
26. High Market
27. Homeward Path
28. Inkmoth Nexus
29. Library of Alexandria
30. Miren, the Moaning Well
31. Mirrodin's Core
32. Mishra's Workshop
33. Mutavault
34. Mystifying Maze
35. Phyrexia's Core
36. Quicksand
37. R&D's Secret Lair
38. Rainbow Vale
39. Reliquary Tower
40. Reflecting Pool






Creatures

1) Copper Myr
2) Iron Myr
3) Silver Myr
4) Gold Myr
5) Darksteel Myr
6) Hovermyr
7) Darksteel Colossus
cool Darksteel Gargoyle
9) Darksteel Juggernaut
10) Darksteel Reactor
11) Darksteel Sentinel
12) Leaden Myr
13) Lodestone Golem
14) Mycosynth Golem
15) Myr Battlesphere
16) Myr Galvanizer
17) Nullstone Gargoyle
1 cool Palladium Myr
19) Platinum Emperion
20) Platinum Angel
21) Etched Champion
22) Golem Artisan



Champion

Ulamog, the Infinite Gyre

that's my dream deck
PostPosted: Mon Feb 25, 2013 8:19 pm


okay. This deck is completely off the deep end of nuts but it feels like there is a slight possibility of being real:

4 Arbor Elf
4 Avacyn's Pilgrim
4 Scorned Villager
4 Elvish Archdruid
4 Village Bell-Ringer
4 Craterhoof Behemoth
1 Wild Beastmaster
1 Yew Spirit

4 Gilded Lotus
3 Diabolic Revelation
1 Primal Surge
1 Akroma's Memorial
1 Infinite Reflection
4 Overgrown Tomb
4 Temple Garden
4 Woodland Cemetery
2 Plains
8 Forest
2 Gavony Township

The Goal: Get As much damage in possible. Here's the forum post with the math.
http://forums.mtgsalvation.com/showthread.php?t=483043

sky_rider19


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PostPosted: Thu Feb 28, 2013 1:40 pm


sky_rider19
okay. This deck is completely off the deep end of nuts but it feels like there is a slight possibility of being real:

4 Arbor Elf
4 Avacyn's Pilgrim
4 Scorned Villager
4 Elvish Archdruid
4 Village Bell-Ringer
4 Craterhoof Behemoth
1 Wild Beastmaster
1 Yew Spirit

4 Gilded Lotus
3 Diabolic Revelation
1 Primal Surge
1 Akroma's Memorial
1 Infinite Reflection
4 Overgrown Tomb
4 Temple Garden
4 Woodland Cemetery
2 Plains
8 Forest
2 Gavony Township

The Goal: Get As much damage in possible. Here's the forum post with the math.
]http://forums.mtgsalvation.com/showthread.php?t=483043


I've seen this decklist before. Another one did well in a top 8. It was elves basicly with cratterhoofs. two primal surges. it treated cratterhood like mirror entity. It's more consistant than the one above, but of course it's always awesome to make a bunch of cratterhoofs.
PostPosted: Sat May 04, 2013 10:10 pm


Currently working on a Jund aggro deck.

Lands
4 Stomping Grounds
4 Blood Crypt
4 Overgrown Tomb
4 Mountain
4 Forest

Creatures
4 Legion Loyalist
4 Hellrider
4 Ghor Clan Rampager
4 Rakdos Cackler(probably taking out)
4 Wrecking Ogre(Might replace with Ambush Viper)

Other
3 Gruul Charm
3 Ultimate Price
3 Abrupt Decay
4 Midnight Recovery
4 Mugging
3 Wildwood Rebirth

There is no sideboard as of yet, but advice would be appreciated on both the main deck and sideboard.

Darth_Akira72987

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PostPosted: Mon May 06, 2013 11:15 pm


Darth_Akira72987
Currently working on a Jund aggro deck.

Lands
4 Stomping Grounds
4 Blood Crypt
4 Overgrown Tomb
4 Mountain
4 Forest

Creatures
4 Legion Loyalist
4 Hellrider
4 Ghor Clan Rampager
4 Rakdos Cackler(probably taking out)
4 Wrecking Ogre(Might replace with Ambush Viper)

Other
3 Gruul Charm
3 Ultimate Price
3 Abrupt Decay
4 Midnight Recovery
4 Mugging
3 Wildwood Rebirth

There is no sideboard as of yet, but advice would be appreciated on both the main deck and sideboard.


((assuming this is standard and money is no issue)) I would replace wreacking ogre with dreg mangler. I would also put mugging into sideboard and replace that with huntmaster. Dreg can trigger that turn 3 batalion from legeonist and same with huntmaster.

Gruul Charm is also very weak given that most of the relevent flyers have 4 toughness and mind control effects are not effective takes those out and replace with farseek, that way you can't miss your turn 3 four drop.

Ultimate price should be tragic slip and adbrupt decay should be another cheap costing body, such as thragtusk.

By using legion loyalist and hellrider it is in your best interest to replace the spells with creatures in order to get the max benefits from it.

Of course if you are preparing it for after roatation than the decklist would be very different.
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