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Posted: Thu Jan 20, 2011 2:43 am
Hey...experience... how many columns in a line?
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Posted: Thu Jan 20, 2011 3:34 pm
Yamanoue_Utemaro Hey...experience... how many columns in a line? Well I think that's actually something of a village-to-village kage preference. Gideon has been going by the "4 lines before posting" rule, meaning that lines are measured in the little box before the post is actually submitted, so this post should be getting to somewhere around four lines right now. Anything more than that makes you eligible for bonus experience.. at least that's what I've found in Kirigakure. I believe in Kumogakure you have to write 4 lines in the actual past AFTER submission. Ask Gid or Qyp ninja
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Posted: Fri Jan 21, 2011 7:13 am
Nishi looks up from her incessant scribbling to the one whom last spoken. For something wasn't quite right, how would the gods measure her if she limited herself to an amount less than full scale. +++++++++++++++++++++++++++++++++++++
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Posted: Fri Jan 21, 2011 7:28 am
Hey uh...Nishio-dono. How do you make your text look so nice?
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Posted: Fri Jan 21, 2011 7:33 am
A smile appears on the young girls face and blushes a little. Yet there is no time for embarrassment she notices as she sways over to the boy, standing in front of him and examining his eyes. A pretty violet color.
"Come with me Ute-chan...I have many things to show you, shall we go somewhere private?" Coyly Nishi turns away and heads to that secluded somewhere.
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Posted: Fri Jan 21, 2011 6:09 pm
o.o I got a '2/3 approval' (quote from Zen) for my clan... so i assume either there are parts he doesn't agree with yet, or there's a third person to approve.. I got Sage and him in that case, who else do I need? D:
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Distinct Conversationalist
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Posted: Fri Jan 21, 2011 6:14 pm
Kazuma Ryuuzaki o.o I got a '2/3 approval' (quote from Zen) for my clan... so i assume either there are parts he doesn't agree with yet, or there's a third person to approve.. I got Sage and him in that case, who else do I need? D: oh if you got sage then it's approved ninja go ahead and make a thread in the Master Clan Directory.
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Posted: Fri Jan 21, 2011 6:37 pm
Zent0s Kazuma Ryuuzaki o.o I got a '2/3 approval' (quote from Zen) for my clan... so i assume either there are parts he doesn't agree with yet, or there's a third person to approve.. I got Sage and him in that case, who else do I need? D: oh if you got sage then it's approved ninja go ahead and make a thread in the Master Clan Directory. Have in in the assumptive way that this: Mastur Sage You typed Mizukage instead of Mizukiba in a few places. Other than that it looks good to me. Means 'otherwise approved'
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Distinct Conversationalist
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Posted: Fri Jan 21, 2011 8:01 pm
Due to controversy in the clan subforum.. I'm going to have to ask everybody's opinion on the starting multiplier/stats deal.
In my opinion, the multiplier makes a lot of sense and represents gradual growth and stats practically change every single level. In the case of +X per Y levels in a stat, I think that generally, it takes far too long to level, especially in this period of the guild's activity levels. Nobody save for a few dedicated individuals have higher than genin characters that they trained from scratch.(in fact, there may be none, but I'm not TOO sure about that.)
I think that the multipliers are fair enough, considering that if you had x1.2 and x0.8 in a stat, it take 5 points to gain an extra point, and it simply takes 6 trained points to add +1 to the modifier. it seems fair enough to me; Ghost, I know you have a problem with it, could you explain to me your reasoning?
legitimate talks/debates please, let's not cause drama over something as trivial as already approved clans that have seemingly been working for the past 2 months at least.
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Posted: Fri Jan 21, 2011 8:45 pm
blaugh Zen you magnificent blue garbed person you! You already got it here!
confused But yes, Zentos brings up my point. And like I wanted to tell Kazuma, don't worry, you're clan will get approved, (Infact, it really kinda already IS yeah? The whole Approval advisory thing we instated recently was vague.) But we need to settle this whole Multiplier versus x per 10 levels fiasco first. I can't just let this thing slide us all by. Note: By the way dude, I would not have just asked you to take a weak clan where the rest of us were having stronger ones, I practice what I preach and would not have tried to screw someone over like that. I want everything to be fair so we can all focus on writing our stories and enjoying this system.
neutral Okay Zentos, I'm willing to convert the three none Multiplier clans (Maboroshi isn't technically approved yet be eh) two of which I'm using sweatdrop , but I want everyone to agree on this first. If we have Multipliers, then EVERYONE should have them and vice-versa yeah? Kazuma;'s right it's not fair to have some having them over others and I wouldn't have asked it of him had I seen that only three clans were using the x per x levels system. (Qyp neutral didn't we talk about this in Uchiha?)
Anyway, here's my side. First of all, if we DO have Multipliers, I think we should limit them to 30% increase, and 10% decrease, so that people can't cut themselves off at the knee's OR give themselves to high a boost.
Secondly, the thing about Percents is what I said in the Clan forum. You've got a huge possibility to get increases while taking minor decreases so long as you plan them right, and this put people who don't have clans at a great disadvantage against someone who properly levels, and all that does is create ire like the kind that existed between the old Uchiha clan and...well everybody. xd
Now I know that it might seem like leveling is tough, and it WAS is the old system, but trust me when I say that with the new battle exp system, that is not so. you get ten times the opponents level for winning, and 5 times for losing. If you cream a few Npc's in training you could level up fast as furious now, even if you still would have to train your stats a bit.
Still, I realize that people who have these clans active already won't want to convert regardless, so I just want a count right now of how many active people are using a Multiplier clan. If it's enough, pfft, confused to heck with it, I'll just change it for now and if later we decide it's a problem we can all change back.
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The Ghost of Xmas Awesome
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Posted: Fri Jan 21, 2011 10:15 pm
Hiru's clans are the best examples of percentage balancing...
We should take his example, and follow suit. Percentage is gradual, which is more realistic then +1 per 2 levels or what ever... because there is always that sudden boost, instead of a gradual boost.
But for now, as long as the clans have balance between strengths and weaknesses, it will do for now. We can update soon.
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Posted: Sat Jan 22, 2011 1:03 am
Qyp: Agreed Ghost: ...not fully agreeing.
If a player wants to cut their clan off at their knee's to give them a better advantage in another area, they should be allowed to. Of course they're going to have a problem levelling up parts of their character...being part of a clan inherently makes you stronger in some area's and weaker in others.
It should be the players decision how much of a gap they want. Some won't want any, others will want a large gap.
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The Ghost of Xmas Awesome
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Posted: Sat Jan 22, 2011 9:01 am
neutral Yeah, but percents aren't even. If you cut off your knee in a stat you don't use, then you're losing perhaps five points, while in the stat you took the bonus in you're developing and thus gaining 40. Many of these clans have 50% increases, meaning a Level twenty could have a stat 40, and thus of 60. I want you to think about that, 60. You see, Percents have a problem of SEEMING very balanced, but they aren't, because they increase they grant increases exponentially, rather then "gradually." While the rise is gradual, the bonus itself is exponential.
In fact I'm quite sure you're aware of that aren't you? confused I don't even use clanless people, but I'm not going to let people who do get screwed over like this, it's NOT balanced. In fact, I'll even put forth an experiment. I'll make a clan character with Multipliers at level 20, or any level higher then 10, and defy you to try and beat it with a clan-less character of the same level. Any clan-less character of the same level you can dream up. I'll even give you a five level lead on the character. It wouldn't matter. You would not win, no matter how specifically you built your stats. And you know you wouldn't yes? neutral That is not a fair system.
Maybe it's not as "Realistic" but neither is some of these cut's into Con and Cha just so they can pump up a single attacking stat. It's practically cheating. With the X per x levels method, the most a high level clan character will have is +40, and that's at level 100, at which point such an advantage becomes negligible because the skill caps have caught up with the maximum.
Clan's Shouldn't be for hacking your stats in this Rp, they should be about customized style and personal preference in Jutsu, with a little bit of a boost statwise for color. This is just too much.
*Sigh* but like I said. I will concede if enough people really want the Multipliers. Though I still say if we do that we should have minimum of 10% increase. This isn't just so they don't cut themselves off at the leg, it's to force them to spread out their weakness, so they don't put it all on a stat they don't plan to develop, and as a result are also limited in the Increases they make. 30% sounds extreme enough as it is since these bonuses exceed the current stat caps.
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Posted: Sat Jan 22, 2011 9:51 am
The Ghost of Xmas Awesome neutral Yeah, but percents aren't even. If you cut off your knee in a stat you don't use, then you're losing perhaps five points, while in the stat you took the bonus in you're developing and thus gaining 40. Many of these clans have 50% increases, meaning a Level twenty could have a stat 40, and thus of 60. I want you to think about that, 60. You see, Percents have a problem of SEEMING very balanced, but they aren't, because they increase they grant increases exponentially, rather then "gradually." While the rise is gradual, the bonus itself is exponential. In fact I'm quite sure you're aware of that aren't you? confused I don't even use clanless people, but I'm not going to let people who do get screwed over like this, it's NOT balanced. In fact, I'll even put forth an experiment. I'll make a clan character with Multipliers at level 20, or any level higher then 10, and defy you to try and beat it with a clan-less character of the same level. Any clan-less character of the same level you can dream up. I'll even give you a five level lead on the character. It wouldn't matter. You would not win, no matter how specifically you built your stats. And you know you wouldn't yes? neutral That is not a fair system. Maybe it's not as "Realistic" but neither is some of these cut's into Con and Cha just so they can pump up a single attacking stat. It's practically cheating. With the X per x levels method, the most a high level clan character will have is +40, and that's at level 100, at which point such an advantage becomes negligible because the skill caps have caught up with the maximum. Clan's Shouldn't be for hacking your stats in this Rp, they should be about customized style and personal preference in Jutsu, with a little bit of a boost statwise for color. This is just too much. *Sigh* but like I said. I will concede if enough people really want the Multipliers. Though I still say if we do that we should have minimum of 10% increase. This isn't just so they don't cut themselves off at the leg, it's to force them to spread out their weakness, so they don't put it all on a stat they don't plan to develop, and as a result are also limited in the Increases they make. 30% sounds extreme enough as it is since these bonuses exceed the current stat caps. I'd say cut it of at 60% and 140% and in some occasions allow them to go up to 150% with mod approval. Because if they have + 150% STR they can suffer with a 70% Chakra and 20% constitution and its still fair. I do think there needs to be a stat linking system though, because to many people just want to weaken Charisma. STR>>DEX>>CON -- Circle one, the melee circle. Used to hit harder, be more accurate, and fight longer. If you add something to one stat, you must take it from another of these. INT>>WIS>>CHA -- The skill circle. Used for training, missions, and genjutsu. If you add something to one stat, you must take it from another of these. CHK>>CON>>DEX -- The combat circle. Effects your CP, HP, and Dodge. If you add something to one stat, you must take it from another of these. If we used that people shouldn't waste the approval guys' time with a clan that has +150% STR, 140% CON, and 10% CHA.
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Posted: Sat Jan 22, 2011 11:02 am
I say your making my head hurt.
To the crew I say: Get a system. Stick to it....don't go confusing the rest of us.
Could just boycott the system, it's not like I need to level my character to role-play but then that takes a third of the fun away from D20.
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