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Great Lord Wulvengar

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PostPosted: Sun Apr 10, 2011 7:11 pm


Username:Angel!
Rpc Name:Srin Azio
Is it a free skill:no (what free skill?^w^ wink
Type of Skill:Bloodline
Skill name biggrin reading Death
Rank:C to A (Whatever to think.)
Does it use ammo?:Nope
Limit:You can only use if you have 300 mana/energy
Skill description:This skill is special to Srin, using his pure will to live and protect he has developed a back up plan. If he uses All is Dust(second to last dreadnought skill. Sorry if name worng) or he if has one last breath he can shoot a small peice of carapace away from his body. In a few posts(3-5) it will slowly grow into a small creature about 1 foot tall made of pure carapace. This creature is him and his next life, his strength and speed become 2/3 making him an easy target. He must find a expert priest of higher to get his body back. This skill also disables all but two skills.
Sample: Gun blazing as Nocturns fall quickly, Srin's blood following down his body, not giving up. He just needed to by time for the others that's all. A man slashes down taking his left arm off his body. Srin slides back and looks at them with glassy eyes. His carapace forms and it slowly forms a ball. After awhil it explodes and destroys everything, but not truly everything. A small creature comes from the dust and looks around, it walks over and places the over guns in his back. Srin had a long way back.
PostPosted: Sun Apr 10, 2011 7:19 pm


Kagetsukiko
Fenrir: Bleh, berserker skills.

Heavy Pinwheel- There's only one thing I want to ask about this move (and berserker moves in general): even though the skill talks about how impossible it is to get out of a move after it has started, it is possible to dodge them even after they've started, right? I mean, just going off to the side or raising up a blade in the very short intervals between strikes without taking the time to look up to see if another kick is coming should be enough or is even that not possible? I understand that the moves flow together, but it's not like there's no break between one hit and the next.

Unwelcomed Surprise- How long would the opponent blank out?

Human Sandwich- The phrase "cannot be stopped or slowed down by C-rank or lower attacks" means that they can still be affected by C-rank or lower attack (like if someone uses a slicing D-rank attack, the user is still going to get cut) but their charge won't stop, right? Or does it mean that they're completely impervious to any attacks not above C-rank while using this skill?

Full Nelson- Hmm…. I think "impossible to break out of" is a bit too much. Put a limit to it. Something like someone with a certain level of strength above the user can break out of it.

Shield and Lance- I see nothing wrong. Accepted 3nodding .

The Art of 8 Limbs- How do you stand and sit at the same time xd ?

Resuscitation- Erm…. Isn't this something that belongs more in the field of clerics sweatdrop ?

Death's Second Coming- Honestly, this skill seems a bit extreme 0_o …. What's the maximum post limit between the first strike and second strike for this skill to work?


Heavy Pinwheel: Actually no the attacks do flow together too quickly for the opponent to escape. The reason why its so impossible is because the force of the strike is too powerful for anybody to just roll away or counter before the next hit comes. The the victim is made physically useless until the move is over.

Unwelcomed Surprise: Whatever would sound reasonable. 2-4 posts I'd say.

Human Sandwich: Completely impervious, at least to outside attack. The reason for this is because simply charging an opponent head-on without being able to change direction is practically suicide unless they tough enough not to be taken down so easily. The defense against C-rank or under moves is basically to prevent anybody from just raising a simple pistol and blasting a bullet through their head while they charge.

Full Nelson: There could be a limit I guess, but it would have to be a lot. Lets say...4 or 5 ranks of strength higher than the user can break out?

The Art of Eight Limbs: Sitting? o_O

Resuscitation: I could see that, but its specifically a vital part of the Dim Mak style. Go to 1:40 in this link to see that.
http://www.youtube.com/watch?v=Ec7h0YflgK8

And I guess there would be some aspects of healing to the style since it can also poison. However, I see it really as a way to bring people back to consciousness after either the Gentle Shutdown or Sleep technique of the Dim Mak style, so it makes sense for it to be there.

Death's Second Coming: Uhh....one? You wouldn't be able to just strike the person in the same place twice in one move to kill them.

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HeadlessKoko

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PostPosted: Sun Apr 10, 2011 8:34 pm


Okay, peoples, I put my responses to your skills in the little quote boxes in case you're confused.

Fenrir Graveheart

Heavy Pinwheel- Even if you were, say, a master trickster or gunslinger, in which the latter is probably faster than the berserker's attacks and the former specializes in dodging? Other than that, is there anything against blocking the move? Even if you get hit in the head repeatedly, your arms and magic abilities are still free to maneuver however they want, right? I'm asking because I want to be sure that there is some way to stop this move from hitting your for three straight posts, after which you are realistically either unconscious or dead, making this skill a sure-kill skill in a one-on-one battle if it hits. In my opinion, that's a bit too much for any skill, much less a B-rank skill.

Unwelcomed Surprise- So a C-rank skill would make someone unable to defend themselves for two to four posts? Umm…. No, I think just making them blank out until they hit the floor head-first will be enough. That way, they have to take the full amount of damage and can't maneuver to lessen it.

Human Sandwich- Don't Berserkers have Iron Form or something? They could use that during this skill….

Full Nelson- 4 and it's accepted.

The Art of Eight Limbs- "First the user must stand perfectly still and sit down..."

Resuscitation: Alright, then have it so that it only revives people that have been knocked unconscious thanks to the effects of a Dim Mak skill. The reason being that not all cases of unconsciousness can be fixed with chi points because they aren't all caused by chi points. At least, that's my reasoning.

Death's Second Coming- Okay, one post sounds good (meaning that they have a total of two posts in which to execute the move).


XSK Ambrosia

Mortal Equinox- How many slashes specifically and what's their strength?

Shadow Shots- How long do the tentacles last and how do you get out?

Natural Cape- Erm, so it can be used as a shield? Can the cape be controlled? Where does the cape cover naturally, just the back like superman or does it drape over the entire body?


Her Guardain Angel

Dreading Death- Okay, I'm leaving this up to Fenrir. This is in the realm where I really don't know how to judge.
PostPosted: Sun Apr 10, 2011 9:16 pm


Heavy Pinwheel: B-rank moves are generally those that are able to start seriously killing people, so I don't see how this makes it too powerful. However, though it is impossible to break out of alone, by making it 3 posts it makes it possible for someone else to break you out of the cycle or stop them, or maybe in those 3 posts you use your energy to put up some kind of defense (for example an earth user could make an earth wall shoot up under the attack and break the chain that way or someone could fly shoots flames out of their feet to fly up or something like that). The general idea is that you'll have to get creative in order to break away from the attacks. You can't just look for a break and then side-step out of the way. So even if you are physically screwed the move doesn't prevent you from outside help or from using energy.

Unwelcomed Surprise- That would also make sense, but wouldn't falling to the ground headfirst knock you out for at least a post? If it bothers you though we could just reduce it to being knocked out for the first hit but then dizzy for a few posts afterwards maybe?

Human Sandwich- It isn't a Berserker move. This is a free hand-to-hand skill for everybody, so most people won't have the iron form....
Besides that though, even iron form takes two whole posts of standing still meditating to put up, so it isn't exactly a convenient defense in the first place.

The Art of 8 Limbs: Oh that? It says to sit down in a "stance." That means doing something like this,
http://media.photobucket.com/image/one piece stance/cinimodyeslah/One Piece/Luffy___Gear_4th_stance_by_KukriBla.jpg?o=1
Notice how they're standing still, but kinda squatting? Thats what I mean. You can't just be standing around and perform the skill, but instead assume a specific stance.

Resuscitation: Well maybe not hemoraging in the brain, but unconscious is a pretty universal thing. Using the chi points is just one way of putting somebody in an unconscious state, but it doesn't mean they can only be brought back this way. I don't see why this skill wouldn't work on anybody unconscious...

Death's Second Coming: Wait, what? Noooo I mean that they have to wait at least until their next turn before trying to hit the spot again, not that they have to strike it absolutely on the next turn. In reality I think the waiting time for the move to be executed would be more like 5 posts or maybe til the end of the fight.

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R0bot0

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PostPosted: Mon Apr 11, 2011 6:30 am


Kagetsukiko
XSK Ambrosia

Mortal Equinox- How many slashes specifically and what's their strength?

Shadow Shots- How long do the tentacles last and how do you get out?

Natural Cape- Erm, so it can be used as a shield? Can the cape be controlled? Where does the cape cover naturally, just the back like superman or does it drape over the entire body?


Mortal Equinox - up to 5 slices

Shadow Shots - last 2 posts that stick you to the ground, it cannot be escaped after they stick to you, you must dodge them. They cannot be blocked.

Natural Cape - it is like a long cape, that you can grab to cover yourself with. I guess it mostly just covers the back.
PostPosted: Tue Apr 12, 2011 7:03 pm


XSK Ambrosia

Mortal Equinox- Edit that in if you haven't already and it's accepted.

Shadow Shots- Alright, edit that in and it's accepted.

Natural Cape- Accepted.


Fenrir Graveheart

Heavy Pinwheel- Oh, really? Oops >_< . Alright, since it can be blocked even if it can't be evaded, accepted. I just wanted to know that the target wasn't completely helpless.

Unwelcomed Surprise- Dizzy is good. How about… 3 or 4 posts?

Human Sandwich- Erm… touche sweatdrop . Accepted.

The Art of 8 Limbs- Alright, accepted. Although, if you could perhaps word it more clearly, it'd be appreciated sweatdrop .

Resuscitation- Well, some common examples of unconscious that probably can't be helped by chi points are sheer exhaustion, poisoning, and blood loss. Sorry if I'm wrong, I don't have much more than a layman's knowledge of chi points. Although, there are cases where chi points could help, like being hypnotized to sleep. The problem is differentiating between the types that make sense and the types that don't because there are just so many ways to get someone to fall unconscious.

Death's Second Coming- Definitely not to the end of the fight and I think that just 5 posts is too long for what could very much be an instant-kill move, especially considering that Berserker's would probably get in the second hit very easily against some opponents. My comparison for this, is Soi Fon's bankai and even then this was her only skill. How about 3 posts with the post count starting from the post that the skill was activated. Then, after those 3 posts, the effect can be maintained for another 2 posts with the cost of D- or C-rank energy each post.

HeadlessKoko

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PostPosted: Tue Apr 12, 2011 7:12 pm


I already edited, thanks! ;D
PostPosted: Tue Apr 12, 2011 7:32 pm


GAWR!!! Please don't ignore my skill
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Great Lord Wulvengar

Enduring Prophet

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HeadlessKoko

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PostPosted: Tue Apr 12, 2011 8:30 pm


I didn't, I gave it off to Fenrir sweatdrop ....
PostPosted: Tue Apr 12, 2011 8:42 pm


Kagetsukiko
I didn't, I gave it off to Fenrir sweatdrop ....

sorry I didn't see ^w^ forgive me I have had a bad day and this senpai d**k won't stop putting people down.

Great Lord Wulvengar

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Fist of the Bro Star

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PostPosted: Sat Apr 16, 2011 12:32 pm


Fenrir Graveheart
ALL FREE SKILLS. They are listed in the manner in which they will appear in the style just in case anybody complains that this isn't in the correct application format.

Stage 5 Capoeira skill
Heavy Pinwheel
Rank: B
Description: The user surprises the opponent by attacking the opponent first with a vertical hand strike, followed by another behind it. Then the user somersaults forward repeatedly, constantly hitting them with one leg at a time before coming back around to hit them with the arms again. A user can spin forward up to as many times as they'd like, and like the Heavy Rain skill once a strike is made it is almost impossible to get out. This is because the user keeps their stance open, with a limb extended toward both up, down, and sides of the body, so that when they start somersaulting the strikes flow together one after the other is such a fast pace that the opponent simply cannot recover fast enough to block or dodge the next strike. With the strikes aimed generally towards smashing the top of their head downwards, the opponent can't even pull their head up again to see the next strike coming. Though this attack does not cause the more powerful blunt strikes of Heavy Rain, if their nails are sharp enough a user could potentially slice an opponent to ribbons before they can get out. If a user keeps up their spinning for over three posts then they'll suffer two posts of dizziness once finished.

Stage 4 Capoeira skill
Unwelcomed Surprise
Rank: C
Description: The unpredictability of the style shows itself exceeding well in this move, most effectively used against an opponent attacking from behind, where the user first strikes backward with their leg to uppercut an opponent in the groin, only to follow up in the same instance with a powerful kick upward to the chin of the opponent by the other foot (the user keeps their grounding with a handstand). This launches the opponent up to fifteen feet in the air, and if male the pain is usually so great and sudden that it causes the opponent to black out (if male and of lower rank than the user) until they crash back into the ground headfirst a moment later where they suffer another 3 posts of dizziness as a result.


Wrestling Stage 4 skill
Human Sandwich
Rank: C
Requires: Ring Creation
Description: User pulls back on the ropes of the ring and then while facing their opponent they let go to let themselves be flung towards their opponent at high speed. Then they pull their arms back for extra aerodynamic velocity and puff their chests out to smack themselves body-first against their opponent. The attack deals a fair bit of damage, yes, but its main purpose is to stun their opponent for a post while they are flung into the ropes themselves and then bounced back to be at the mercy of whatever attack the user wants to lay on them. Its called the Human Sandwich because if done with a partner on the opposite side of the ring the two can coordinate their releases so they slam into the opponent at the same time, smushing them against their bodies for a moment to let them fall stunned to the ground immediately afterwards. While charging toward the opponent the user cannot be stopped or slowed down by C-rank or lower attacks. Cannot change direction once charge is initiated.


Wrestling Stage 5 Skill
Full Nelson!
Rank: A
Description: The greatest lock in all of Wrestling. The user places their arms under the pits of their opponent from behind, and then pulls up to lock their hands on the back of their opponent's neck. The great thing about this lock is that its impossible to break out of until the user lets go (unless the opponent has at least 4 ranks more strength than the user), and it even blocks the opponent from using any energy. But on the downside the user is also just as immobilized and helpless as their opponent. Costs D-rank energy each post to keep up the lock.


"A Full Nelson? That won't work on me. I'm Raditz. *struggles* ....Alright let go. *struggles* You're seriously starting to piss me off!"


Berzerker-only Muay Thai Skill
Shield and Lance
Rank: D
Description: When an opponent attacks at the user's side the user raises their leg to block and deflect the attack with their shin while at the same time striking the opponent's face by jumping and hitting with the other knee.

Berzerker-only Muay Thai Skill
The Art of 8 Limbs
Rank: S
Description: Taking its name from the style, Muay Thai is often called the Art of 8 Limbs because it strikes using both fists, feet, elbows, and knees. This attack combines all 8 in a single instant to take an opponent down. First the user must stand perfectly still and take an open stance with both elbows brought up to the user's chin so that their fists extend just out in front of their face, resembling something akin to elephant tusks. Then on the opponent's next post they have to try to physically assault the user. This ensures the opponent is close enough for the user to attack them so quickly. Just before the opponent's strike hits the user blocks it with an explosion of energy and instantly counters with an extreme barage of hits in which the user strikes their opponent with all 8 of their "limbs" to instantly kill or otherwise render the opponent helpless. Whether this attack works or not, the user will not be able to use anymore Muay Thai skills for 5 posts following its attempt. Can only be used twice in a fight.


Dim Mak Stage 3 Skill
Resuscitation
Rank: C
Description: Just as the style can be used to shut down internal organs it can also be used to revive them. After sitting up an unconscious person, the user strikes open-handedly an energy point on their back right by the shoulder blade. This resets the electrical node of the heart and brings their chi back into its normal rhythm and thus brings them back to consciousness. Only works if the person was knocked out from a Dim Mak or other chi attack.

Dim Mak Stage 4 Skill
Death's Second Coming
Rank: B
Description: This is the most used striking skill behind this stage's deathstrikes. The user first uses D-rank energy to strike any chi point on their opponent's body. Then if the user is able to strike that same weakened point a second time, this time for B-rank energy, then the opponent will fall backwards unconscious with a rapidly increasing heartrate. If left alone without medical treatment for three posts plus an extra for every rank over the user, then the victim will go into cardiac arrest and die shortly thereafter. After the first hit is made the user has 2 more posts to hit them with the second strike. After that the effect from the first strike has to be maintained with a D-rank energy cost each post or else it will disappear and the user has to start all over again.


Point taken. Alright here's the edited version of everything.
PostPosted: Sat Apr 16, 2011 1:30 pm


Alright, since there's only Fenrir....

Heavy Pinwheel: Accepted.

Unwelcomed Surprise: Accepted.

Human Sandwich: Accepted.

Full Nelson!: Accepted.

Shield and Lance: Accepted.

The Art of 8 Limbs: Accepted.

Resuscitation: Accepted.

Death's Second Coming: Hmm.... Well, you forgot to add in one bit, but I guess it's alright even without it.... Accepted, I guess.

Oh, and Fenrir, could you look at Angel's skill? I don't really know what to make of it. Because it's almost like a come-back-to-life skill, I see it as something that should be a talent rather than just a skill. At the same time, though, it seems balanced enough to me sweatdrop .

HeadlessKoko

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Great Lord Wulvengar

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PostPosted: Sat Apr 16, 2011 1:55 pm


Well I poured down weakness on it. 300 mana to use it and after Five posts he turns into a small creature with only 2/3 strength/speed and he would need a cleric to get his body back
PostPosted: Sat Apr 16, 2011 2:28 pm


guardian: Who cares about energy cost if it lets you survive death? If you're ever made to use this then it would mean you'd be trying to just get away with your life anyways, so the way I see it this can either go down two ways.

WAY NUMBA UNO!: You make this a talent. Enough said.

WAY NUMERO DUO!: You give this some MAJOR permaenent drawback. Something like even when brought back by the cleric half of your total energy reserve is gone for good. Or you can never use all but two of your dreadnought skills ever again. Something like that.

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Great Lord Wulvengar

Enduring Prophet

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PostPosted: Sat Apr 16, 2011 2:39 pm


s**t..... Hmmm hard there.... Just ******** it I make another skill Jruggernought Form!!!!
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