Cotton Shorts Kid
Well, I think you can get away with
taking out soul resonance, but I
could be wrong. I like the whole
fire/ice thing, what with the matching
it to their personalities, Violet being
the loud, fiery one and Vivienne
being the cooler, more pensive
of the two, but I can't help but feel
it's already been done to death,
if you want me to be frank. But!
If you want to continue on with the
theme I'd try to make one more
damaging and the other more
utility, so you can get the most
out of each.
Fire moves I can think of right now:
Warmup: Violet can reduce
stamina and up two stats (speed,
strength) greatly once per fight.
Kugelgen: Bullets infect the
opponent, causing sustained heat
damage from inside (soul or body)
for ___ turns.
Some ices ideas:
Tracer: Cold bullets seek
the heat of the target and track
until impact or ___ turns--or
are otherwise delt with.
Bullet Time: One turn,
user chills the energy in the
air--or some pseudo-science--
to slow movement within a
given radius drastically. Recharge
__ turns.
It's nice to have a versatile
moveset, so try to keep in mind
the big three: damage, buff, and
saboteur. c: And most of all have
fun!
taking out soul resonance, but I
could be wrong. I like the whole
fire/ice thing, what with the matching
it to their personalities, Violet being
the loud, fiery one and Vivienne
being the cooler, more pensive
of the two, but I can't help but feel
it's already been done to death,
if you want me to be frank. But!
If you want to continue on with the
theme I'd try to make one more
damaging and the other more
utility, so you can get the most
out of each.
Fire moves I can think of right now:
Warmup: Violet can reduce
stamina and up two stats (speed,
strength) greatly once per fight.
Kugelgen: Bullets infect the
opponent, causing sustained heat
damage from inside (soul or body)
for ___ turns.
Some ices ideas:
Tracer: Cold bullets seek
the heat of the target and track
until impact or ___ turns--or
are otherwise delt with.
Bullet Time: One turn,
user chills the energy in the
air--or some pseudo-science--
to slow movement within a
given radius drastically. Recharge
__ turns.
It's nice to have a versatile
moveset, so try to keep in mind
the big three: damage, buff, and
saboteur. c: And most of all have
fun!
Thanks for all the help again! ^^