TheRealKiru
Cotton Shorts Kid
TheRealKiru
Cotton Shorts Kid
TheRealKiru
Cotton Shorts Kid
I always try to be in my character's
head. "What would a student at DWMA
know about ___?" Ya know? It's
alright for your characters to know
more about a situation than you think
they might if it helps them interact
with other characters.
3nodding I kinda meant like techniques and spells, but that list of stuff is pretty good too! I'll just move Giselle somewhere else.
Ohh! haha Gotcha.
Who's this Giselle? I could help
if you wanted. c:
Giselle was my old weapon before the people I was RPing with disappeared in the Hospital.
If you wanted to help, I'd be okay with it ^^Alright, so you seem to be going with
a musical theme here. Did you run out
of ideas for that or get tired of it? I'm
seeing lot of room for creativity here.
Just pick a term in musical theory and
apply it to battle. That's what I would
do. c:
Like, what if "legato" made your moves
smoother? What if "staccato" made your
opponent move all laggy or made your
moves harder to read? See? It's not
so hard.
3nodding I just kind of ran out of ideas for her. I like the idea of being musically centered around her move set and the like. I'll definitely start researching it! Do you have any suggestions for what I should do with Viviene and Violet?
I was gunna RP with her in the Hallways, but considering she's wheelchair bound in a place well known for being a labyrinth of stairs and corridors...yeah. Gotta figure out a way for her to move around.Well, I think you can get away with
taking out soul resonance, but I
could be wrong. I like the whole
fire/ice thing, what with the matching
it to their personalities, Violet being
the loud, fiery one and Vivienne
being the cooler, more pensive
of the two, but I can't help but feel
it's already been done to death,
if you want me to be frank. But!
If you want to continue on with the
theme I'd try to make one more
damaging and the other more
utility, so you can get the most
out of each.
Fire moves I can think of right now:
Warmup: Violet can reduce
stamina and up two stats (speed,
strength) greatly once per fight.
Kugelgen: Bullets infect the
opponent, causing sustained heat
damage from inside (soul or body)
for ___ turns.
Some ices ideas:
Tracer: Cold bullets seek
the heat of the target and track
until impact or ___ turns--or
are otherwise delt with.
Bullet Time: One turn,
user chills the energy in the
air--or some pseudo-science--
to slow movement within a
given radius drastically. Recharge
__ turns.
It's nice to have a versatile
moveset, so try to keep in mind
the big three: damage, buff, and
saboteur. c: And most of all have
fun!