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Posted: Thu Feb 24, 2011 5:13 pm
Username: Unnecessary Is it a Free Skill: All of these are free skills. Type of Skill:All are Shuriken Skills
Name Of Skill:Exploding Star Rank of Skill: D If it uses Ammo, how much? One Shuriken Limits: None Requires: Energy Description:
The user charges a portion of energy into the center of the shuriken, gripping it instead by one of the edges. They hurl it, and after a short time, the energy charge detonates, launching the edges five edges of the shuriken outwards as a surprise attack.
Name Of Skill: Elemental Star Rank of Skill: D If it uses Ammo, how much? One Shuriken Limits: None Requires: Energy Description: The user focuses energy around the edges of the shuriken. It then alights with the primary elemental focus of the user. -Fire: A small rim of flames covers the edge of the shuriken. -Water: A thin coat of water covers the shuriken, adding to the length of the shuriken slightly. -Wind: Wind spirals around the shuriken, doubling its cutting capability. -Earth: Stone gathers appears the shuriken, making a blunt crush.
Name Of Skill:Exploding Elemental Star Rank of Skill: C If it uses Ammo, how much? One Shuriken Limits: None Requires: Energy, Explosive Star, Elemental Star Description:
The user charges a portion of energy into the center of the shuriken, gripping it instead by one of the edges. When hurled, this shuriken explodes into a shower of the primary element of the user. -Fire: Obvious. Small detonation goes off. -Water: A jagged disc of water that can cut through iron rips outwards. -Earth: A shrapnel Explosion goes off. -Wind: A concussive burst that can knock over anyone nearby who: Weighs less than 165 lbs; or has less than 7 strength.
Name Of Skill:Implosion Star Rank of Skill: B If it uses Ammo, how much? One Shuriken Limits: None Requires: Energy Description:
The user focuses a great amount of energy into one shuriken. One post after a shuriken with this technique is in effect is thrown, the technique activates. An area with a radius of five feet is dragged inwards, potentially crushing anything inside of it. This can crush iron and flesh, but steel resists it well.
Name Of Skill: Grand Implosion Star Rank of Skill: S If it uses Ammo, how much? One Shuriken Limits: Ninja Class Requires: Energy, Implosion Star Description: This is a much stronger version of the Implosion Star. This technique can only be used by the Ninja class. Two posts after a shuriken is charged with this technique it will detonate. An area of fifty feet will be drawn inwards, crushing any material weaker than S-rank within it.
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Posted: Thu Feb 24, 2011 6:09 pm
ronnel: All of these are Accepted. Nice work.
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Posted: Sat Feb 26, 2011 4:15 pm
Fenrir Graveheart kage: Chaos Sphere- accepted
Chaos control- Make it D-rank and I'm assuming the cost needs to be paid for every post you control the spheres.
sorceress: This is alright but don't you think it should be D-rank? Also I need you to put in more detail. People like to get really technical sometimes when it comes to skills and they're going to need something more than a single sentence to go on. Maybe add something like when the best time to use it is, or give any weaknesses that could come out of spinning so much, does it have any advanced cutting power, ect. Erm, can I make it D-rank energy to initiate the skill and make it E-rank energy for every additional post the skill is used?
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Posted: Sat Feb 26, 2011 4:21 pm
I'm going to say no on this one. Chaos Sphere control will not have a cooldown time, but you have to pay the full D-rank price whenever you want to use the skill's abilities.
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Posted: Sat Feb 26, 2011 4:39 pm
Alright then. Changed it 3nodding .
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Posted: Sat Feb 26, 2011 5:17 pm
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Posted: Sat Mar 26, 2011 9:08 pm
Username: XxX_-allucard-_XxX
RPC name: Dante Caynyne
Is it a Free skill?: I think i'll keep this one to myself. Unless I decide to teach somebody it.
Type of skill: wind element skill
Skill name: air sphere
Rank: B rank to activate, D rank to keep active
If it uses ammo how much:
Limits: can only be used on people your rank or below. The wind gets really loud due to the fact that it roatates so fast.
Skill description: Bending the air around them to their advantage, Dante can create a cage like sphere of condensed air in a form of a prison. It takes an A ranked skill to break it, or four B rank skills. Dante can't be as aware of his surroundings during this skill however. This is due to the fact that the skill takes an amount of concentration to keep going. He can also increase the size of it by adding more air to it.
Sample: Dante was fighting another knight. For some reason, they always thought he was so extremely easy to kill. The knight slashed at Dante, and Dante simply dodged with a chuckle. He shot at the knight, hitting him in the arm and causing him ot drop a sword. Now that the knight only had one sword left, Dante decided to at least stop the fight and give him enough time to think. He concentrated the air around the knight, and the knight charged. He slammed into the hardened air, and tried each side. No good. Dante began to formulate a plan, keeping the barrier active. He knew he didn't have much time, as the skill would drain his energy until he fainted. Then, the knight could kil him easily.
Is it a free skill? Nope type of skill: Wind Skill name: crushing prison rank: A limits: Must know air prison description: after creating air prison, this skill requires a four post wait. After that, Dante can make the air in the prison grow smaller and smaller, not only constrict the enemy but slowly curshing them. This skill isn't usually lethal however, and usually will give you a major or minor broken bone or two. Sample: Dante was looking into his air sphere, when he suddenly got an idea. He was wondering if the sphere could get smaller and crush his opponent. He figured to try and test it out, as he didn't have much else to lose. Focusing, he began condensing the air in the prison. Not long after, the knight's eyes began to widen. He could see the man's breathing getting harder as his space was constricted. Then, he gave one final push and there was an extremely loud popping sound, along with a loud snap. Dante examined his work, and the knight was hunched over in pain, his arm bent at an extremely odd angle with the bone sticking out.
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Posted: Sat Mar 26, 2011 9:17 pm
alucard: Denied. A physical prison of air totally contradicts the nature of the element. Air defends through redirection, not solid barriers as seen in the Earth element. However, if you want to create an inprisoning technique with the air element my suggestion would be to create some kind of circular or spherical force that prevents an opponent from escaping simply because the winds are rotating too quickly to break through, but even then it would need something to limit it in some way, as otherwise you could just imprison somebody at any real time. At least the Earth type prisons you can somewhat see coming since they pop out of the ground around you.
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Posted: Sat Mar 26, 2011 10:22 pm
ALL FREE SKILLS. They are listed in the manner in which they will appear in the style just in case anybody complains that this isn't in the correct application format.
Stage 5 Capoeira skill Heavy Pinwheel Rank: B Description: The user surprises the opponent by attacking the opponent first with a vertical hand strike, followed by another behind it. Then the user somersaults forward repeatedly, constantly hitting them with one leg at a time before coming back around to hit them with the arms again. A user can spin forward up to as many times as they'd like, and like the Heavy Rain skill once a strike is made it is almost impossible to get out. This is because the user keeps their stance open, with a limb extended toward both up, down, and sides of the body, so that when they start somersaulting the strikes flow together one after the other is such a fast pace that the opponent simply cannot recover fast enough to block or dodge the next strike. With the strikes aimed generally towards smashing the top of their head downwards, the opponent can't even pull their head up again to see the next strike coming. Though this attack does not cause the more powerful blunt strikes of Heavy Rain, if their nails are sharp enough a user could potentially slice an opponent to ribbons before they can get out. If a user keeps up their spinning for over three posts then they'll suffer two posts of dizziness once finished.
Stage 4 Capoeira skill Unwelcomed Surprise Rank: C Description: The unpredictability of the style shows itself exceeding well in this move, most effectively used against an opponent attacking from behind, where the user first strikes backward with their leg to uppercut an opponent in the groin, only to follow up in the same instance with a powerful kick upward to the chin of the opponent by the other foot (the user keeps their grounding with a handstand). This launches the opponent up to fifteen feet in the air, and if male the pain is usually so great and sudden that it causes the opponent to blank out (if male and of lower rank than the user) until they crash back into the ground headfirst a moment later.
Wrestling Stage 4 skill Human Sandwich Rank: C Requires: Ring Creation Description: User pulls back on the ropes of the ring and then while facing their opponent they let go to let themselves be flung towards their opponent at high speed. Then they pull their arms back for extra aerodynamic velocity and puff their chests out to smack themselves body-first against their opponent. The attack deals a fair bit of damage, yes, but its main purpose is to stun their opponent for a post while they are flung into the ropes themselves and then bounced back to be at the mercy of whatever attack the user wants to lay on them. Its called the Human Sandwich because if done with a partner on the opposite side of the ring the two can coordinate their releases so they slam into the opponent at the same time, smushing them against their bodies for a moment to let them fall stunned to the ground immediately afterwards. While charging toward the opponent the user cannot be stopped or slowed down by C-rank or lower attacks. Cannot change direction once charge is initiated.
Wrestling Stage 5 Skill Full Nelson! Rank: A Description: The greatest lock in all of Wrestling. The user places their arms under the pits of their opponent from behind, and then pulls up to lock their hands on the back of their opponent's neck. The great thing about this lock is that its impossible to break out of until the user lets go, and it even blocks the opponent from using any energy. But on the downside the user is also just as immobilized and helpless as their opponent. Costs D-rank energy each post to keep up the lock.
"A Full Nelson? That won't work on me. I'm Raditz. *struggles* ....Alright let go. *struggles* You're seriously starting to piss me off!"
Berzerker-only Muay Thai Skill Shield and Lance Rank: D Description: When an opponent attacks at the user's side the user raises their leg to block and deflect the attack with their shin while at the same time striking the opponent's face by jumping and hitting with the other knee.
Berzerker-only Muay Thai Skill The Art of 8 Limbs Rank: S Description: Taking its name from the style, Muay Thai is often called the Art of 8 Limbs because it strikes using both fists, feet, elbows, and knees. This attack combines all 8 in a single instant to take an opponent down. First the user must stand perfectly still and sit down in an open stance with both elbows brought up to the user's chin so that their fists extend just out in front of their face, resembling something akin to elephant tusks. Then on the opponent's next post they have to try to physically assault the user. This ensures the opponent is close enough for the user to attack them so quickly. Just before the opponent's strike hits the user blocks it with an explosion of energy and instantly counters with an extreme barage of hits in which the user strikes their opponent with all 8 of their "limbs" to instantly kill or otherwise render the opponent helpless. Whether this attack works or not, the user will not be able to use anymore Muay Thai skills for 5 posts following its attempt. Can only be used twice in a fight.
Dim Mak Stage 3 Skill Resuscitation Rank: C Description: Just as the style can be used to shut down internal organs it can also be used to revive them. After sitting up an unconscious person, the user strikes open-handedly an energy point on their back right by the shoulder blade. This resets the electrical node of the heart and brings their chi back into its normal rhythm and thus brings them back to consciousness.
Dim Mak Stage 4 Skill Death's Second Coming Rank: B Description: This is the most used striking skill behind this stage's deathstrikes. The user first uses D-rank energy to strike any chi point on their opponent's body. Then if the user is able to strike that same weakened point a second time, this time for B-rank energy, then the opponent will fall backwards unconscious with a rapidly increasing heartrate. If left alone without medical treatment for three posts plus an extra for every rank over the user, then the victim will go into cardiac arrest and die shortly thereafter.
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Posted: Wed Apr 06, 2011 10:00 pm
Username: Hiro
RPC name: Spike Lukos
Is it a Free skill?: Free
Type of skill: Necromancer Skill
Skill name: Recall
Rank: D
If it uses ammo how much:
Limits: Must be Necromancer, must be taught by Moi.
Skill description: This skill is more of a provoking skill rather than anything. It allows you search for souls that have something to do with the person you are talking to or arguing to. The souls will give you their memories to use against that person in question. The skill works only when the target is stupid enough to even be provoked.
Sample: Spike laughed coldly while staring at the crying woman. "Your husband cried for help, but you were too busy making love with another man where your husband thought you were at the market." The woman cried even harder this time, but she was able to muffle out a few words. "M-m-my....hus-sband f-forgave m-m-me....I k-know it!" Spike only laughed harder. "Your husband thinks your a whore!" The woman stood up and tried to punch at Spike, but he used his scythe to cut off her hand. As Spike walked away from the now screaming hysterically woman, he only said a few words. "You are just pathetic."
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Posted: Wed Apr 06, 2011 11:20 pm
Username: Hiro_Uzaki
RPC name: Spike Lukos
Is it a Free skill?: No
[Wait, I'll finish later....]
Type of skill: Necromancer
Skill name: Exploding Corpse
Rank: B
If it uses ammo how much:
Limits:Necros, must use Undead Minion, two times per battle.
Skill description: It does what the name implies. The user must first use Undead minion, and once the minion has been animated the user will coat the minion in their energy. The user may detonate the minion whenever they want.
Sample: (lets see you use it.)
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RPC name: Spike Lukos
Is it a Free skill?: Yes
Type of skill: Necro
Skill name: Bone Bowl
Rank: B
If it uses ammo how much:
Limits: NECRO! Lots of bones Skill description: The skill requires a lot of bones. The user may use this skill to trap their enemy and them in a round arena with a diameter of 20 feet.
Sample: (lets see you use it.)
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Posted: Sat Apr 09, 2011 10:14 am
Fenrir: Bleh, berserker skills.
Heavy Pinwheel- There's only one thing I want to ask about this move (and berserker moves in general): even though the skill talks about how impossible it is to get out of a move after it has started, it is possible to dodge them even after they've started, right? I mean, just going off to the side or raising up a blade in the very short intervals between strikes without taking the time to look up to see if another kick is coming should be enough or is even that not possible? I understand that the moves flow together, but it's not like there's no break between one hit and the next.
Unwelcomed Surprise- How long would the opponent blank out?
Human Sandwich- The phrase "cannot be stopped or slowed down by C-rank or lower attacks" means that they can still be affected by C-rank or lower attack (like if someone uses a slicing D-rank attack, the user is still going to get cut) but their charge won't stop, right? Or does it mean that they're completely impervious to any attacks not above C-rank while using this skill?
Full Nelson- Hmm…. I think "impossible to break out of" is a bit too much. Put a limit to it. Something like someone with a certain level of strength above the user can break out of it.
Shield and Lance- I see nothing wrong. Accepted 3nodding .
The Art of 8 Limbs- How do you stand and sit at the same time xd ?
Resuscitation- Erm…. Isn't this something that belongs more in the field of clerics sweatdrop ?
Death's Second Coming- Honestly, this skill seems a bit extreme 0_o …. What's the maximum post limit between the first strike and second strike for this skill to work?
Hiro: Recall- Isn't a free skill a skill that can be learned by anyone from anyone? Having a limit like needing to be taught by your rpc goes against that definition sweatdrop . Erm…. Other than that, this skill seems way too powerful to just be a D-rank skill (or maybe even to be allowed, period). Someone could easily use this skill to find out a lot more information than needed to just provoke someone, even with the requirement that you need to be arguing with the person you're digging up information on. It's a really easy excuse for metagaming if used correctly.
Exploding Corpse- Make a sample.
Bone Bowl- How long? If it can be held indefinitely or for an outrageously long time, then the user is going to need to put more energy into the skill over time.
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Posted: Sat Apr 09, 2011 1:33 pm
Hiro_Uzaki Username: Hiro RPC name: Spike Lukos Is it a Free skill?: NoType of skill: Necromancer Skill Skill name: Recall Rank: C or BIf it uses ammo how much: Limits: Must be Necromancer, must be taught by Moi. Skill description: This skill is more of a provoking skill rather than anything. It allows you search for souls that have something to do with the person you are talking to or arguing to. The souls will give you their memories to use against that person in question. The skill works only when the target is stupid enough to even be provoked. Sample: Spike laughed coldly while staring at the crying woman. "Your husband cried for help, but you were too busy making love with another man where your husband thought you were at the market." The woman cried even harder this time, but she was able to muffle out a few words. "M-m-my....hus-sband f-forgave m-m-me....I k-know it!" Spike only laughed harder. "Your husband thinks your a whore!" The woman stood up and tried to punch at Spike, but he used his scythe to cut off her hand. As Spike walked away from the now screaming hysterically woman, he only said a few words. "You are just pathetic." I see what you mean, but the dead may only know what happened during the course of their life. Not anything after it. As for the Rank, how about C or B? Its an appropriate energy cost to find info from the dead. I've seen games with a skill like these, so I thought that if I were to bring it over, then it would have to be for necromancers.
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Posted: Sat Apr 09, 2011 4:10 pm
Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: No
Type of skill: Darkness Element
Skill name: Mortal Equinox
Rank: B-rank
If it uses ammo how much: N/A
Limits: Energy must be channeled throughout a melee weapon
Skill description: The user channels his dark element energy throughout his melee weapon, and can make several slashes in midair. Once he disturbs the energy in the air, then it charges forward. This means that the slicing power of his cuts will stay in midair for a bit, and then launch forward when he commands them to. Up to 5 slices can be done.
Sample: Makyo is fighting against an enemy, and he is quick. Makyo is only left with the knife that Lady Kora had given him to defend himself, and he has low range against this powerful foe. He starts channeling his energy on his knife, as he suddenly starts cutting in midair and the shadows of the slices stay there, but don't move at all. The enemy rushes towards Makyo, and he then says "Mortal Equinox!" as the slashes of darkness start rushing forward with speed, and cut the enemy into pieces.
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Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: No
Type of skill: Darkness Element
Skill name: Shadow Shots
Rank: C-rank
If it uses ammo how much: 10 shots
Limits: Need to also be shadowknight class, and the bullets must be withing a reach of 2 feet of the target.
Skill description: The user concentrates his energy on 10 shots of the bullet, and engulfs them in complete darkness. Not only are they even less visible now than a normal bullet, but when the shadow gets close to the enemy it attaches "tentacles" to the enemy. Once it grabs the enemy with it's tentacles, it will pull the opponent down to the ground, and eventually stick to teh ground. it takes at least 4 of these attaching to the opponent to stick both legs down to the ground though. The stickyness lasts 2 posts that stick you to the ground, it cannot be escaped after they stick to you, you must dodge them. They cannot be blocked because they do no actual damage.
Sample: The opponent that Makyo is facing is quite agile, and moves too fast for him to catch up to. He starts to think of something to do taht will give him te advantage, and with a gun in his left hand and a longsword in the other, he points the gun at his enemy. He then concentrated his energy into the bullets and fires, and the opponent is so fast that he "dodges" them by justa couple of meters. Then the opponent notices that the bullets have all stuck to him, and are sticking him to the ground, giving Makyo an opportune moment to strike.
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Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: No
Type of skill: Dreadnaught Bloodline
Skill name: Natural Cape
Rank: C-rank
If it uses ammo how much: N/A
Limits: Need to be darkness element
Skill description: It only consumes 10 energy added to the energy it takes to put on your carapace. Once the carapace grows, a cape-like carapace will also grow. It is strong but it can only block up to D-rank attacks.
Sample: Makyo grows his carapace, and also seems to be growing a large cape behind himself. The opponent doesn't give a damn about the cape, and just attacks rabidly with a knife, while the cape is blowing over Makyo. He simply stays there as the attacks are weak, and the cape blocks everything.
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Posted: Sun Apr 10, 2011 6:52 pm
Hiro: Make it C and specify that it can only be used to get information for taunting people. That any information that's important (such as knowledge that the target was in some secret organization) and the user doesn't know cannot be given to him even with using the skill.
Ambrosia: I'll get to your stuff later. Or someone else might take it while I finish some stuff.
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