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LavenderSakura
Crew

Melodious Lunatic

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PostPosted: Wed Jul 27, 2011 6:27 pm


Canon/Monster Template
User Image - Blocked by "Display Image" Settings. Click to show.
Name: Larxene
Gender: Female
Race: Nobody

Appearance:
  • Height: 5'2"
  • Weight: 104 lbs
  • Body Type: Petite
  • Skin type: Pale
  • Eye Color: Blue-Green
  • Hair Color: Blond
  • Hair Style: Short with two antennae
  • Accessories: N/A
  • Unusual Markings: N/A
  • Clothing/Description:


Good/Evil/Other: Evil
Prominent Element: Electricity
Weapon: Kunai "Eclair"
Job Class: Ninja
Stats:
  • Physical Strength: 9
  • Physical Resistance: 4
  • Magic Strength: 9
  • Magic Resistance: 3
  • Attack Speed: 14 (13+1)
  • Evasive Reflexes: 14
  • Outright Speed: 14
  • Endurance: 6
  • Energy: 10 (9+1)


Attack Abilities:
  • Lightning's Will- Larxene can not only create but can also manipulate high voltages of electricity to her will, incoperating them in a variety of attacks to harm her opponents.
    • Thunder/Thundara/Thundaga- Calls forth a bolt of lightning from the sky.
    • Teleport Rush- Larxene looks as if she teleports (due to the fact she moves so fast) up to her opponent before striking them in the chest with a jolt of lightning from her fist.
    • Breaking the Toys- By striking anywhere on the opponents arms or shoulders, or even simply connecting weapons at the right time, Larxene can send a jolt through them, completely numbing her opponent's arms and disabling them for a short time, thus inflicting Disable.
    • Crippling Blow- Larxene slashes her enemies legs with her kunai imbued with electricity, inflicting damage as well as a possibility of inflicting Cripple.
    • Electric Jolt - Larxene infuses her knives with electricity and throws them with deadly precision towards her victims, earning them a strong jolt with each hit.
    • Summon the Storm - Larxene casts her throwing knives around her opponent and is able to use them as a rod to summon forth lightning allowing chain reactions between her knives. Even able to ensnare her enemy in the chain of lightning meaning allowing more than just one strike of lightning to hit them.
    • Thundercloud - Larxene throws a number of her knives so that they surround her opponent before summoning a strong lightning bolt. Trapping her enemy in the middle, the bolt travels from her multiple knives to deliver a strong attack.
    • Undercurrent - By forcefully sending lightning through the ground, Larxene can petrify or numb her opponents, immobilizing them for a short time. Inflicts Paralyze.
    • Magnet/Magnera/Magnega- Larxene summons an orb of charged electricity that draws in nearby enemies

Support Abilities
  • Lightning's Will- Larxene can not only create but can also manipulate high voltages of electricity to her will, incoperating them in a variety of attacks to harm her opponents.
    • Static Image- Larxene is capable of making full body clones that last for a few individual attacks, or one devastating all-together attack.
    • Sadist's Speed - Larxene charges her entire being with electricity for a duration, making blurring speed commonplace. Being so in tune with energy, she can travel literally at the speed of light.
    • Electrical Charge- Larxene sends a strong charge throughout her body, increasing the debilitating effect of her magic, thus doubling the chances of inflicting a status effect for 3 turns.
    • Supercharge- Larxene revitalizes herself, not only numbing her wounds but also adding the chance to stun her opponents with physical attacks for 3 turns.

Passive Abilities
  • Lightning's Appraisal- Due to her strong affinity with Lightning, Larxene adds an additional +1 to her energy and attack speed.
  • Sadist, Not Masochist- Larxene has a constant charge of electricity around her body, much like an electromagnetic field. Any contact with her being would send mild numbing shocks into her opponent, and metals would seem to turn away from her.


Limit Break: Voltic Rush - Larxene charges herself with volts of electricity and rushes her opponent at a frighteningly fast speed multiple times, knocking her victim into the air and slashing at them with her kunai before finishing it off with a final bolt of lightning.

Strengths: Extremely Quick | High Attack Speed | High Evasion | Cunning | Agile | Manipulative
Weaknesses Low Physical and Magical Resistance | Gets ahead of herself | Mediocre Endurance

PostPosted: Wed Jul 27, 2011 6:46 pm


Canon/Monster Template
Name: Luxord
Gender: Male
Race: Nobody

Appearance:
User Image
  • Height: 5'8"
  • Weight: 180 lbs.
  • Body Type: Tall and thin, slightly built
  • Skin type: Fair
  • Eye Color: Blue
  • Hair Color: Blonde
  • Hair Style: Short, slicked back. Has a mustache and goatee
  • Accessories: silver pocket watch, Organization insignia earring, four earrings, two on each ear on the upper part.
  • Unusual Markings: None
  • Clothing/Description: White button shirt, black vest coat with tails, black slacks and black boots.



Good/Evil/Other: Evil
Prominent Element: Time
Weapon: Card Deck(Fair Game)
Job Class: Gambler
Stats:
  • Physical Strength: 3
  • Physical Resistance: 6
  • Magic Strength: 14(13+1)
  • Magic Resistance: 8
  • Attack Speed: 10
  • Evasive Reflexes: 13(12+1)
  • Outright Speed: 10
  • Endurance: 9
  • Energy: 10


Attack Abilities:
  • Card Flurry- Luxord releases a flurry of razor-sharp cards at his target(s).
  • Card Decoy- Luxord summons one large card to appear in front of him, taking an attack for him, regardless of the attack's strength; depends on his Reflexes whether or not he casts it in time instead of his Action Speed. If Ace in the Hole is in effect, the attacker must generate a number as usual.
  • Card Barrier- Luxord surrounds himself with a protective barrier of cards. To reach him, a card must be destroyed; attacks from above will be blocked by a magic barrier, regardless of strength. After losing half his health, Luxord may cause the cards to revolve around him rapidly, meaning multiple cards may have to be destroyed. If Ace in the Hole is in effect, the attacker must generate a number as usual.
  • 52 Card Pick-Up- Luxord scatters his entire [enlarged] deck around the battlefield and vanishes into the cards. Destroying or flipping a card has a 1/13 chance of finding him. Other cards may be affected by Ace in the Hole; if all 12 charges are complete for Ace in the Hole, Luxord will take the 13th charge, leaving no cards blank. Luxord can see everything going on above the cards and may leap from card to card (or in and out of the same card) to attack his distracted foes.
  • Cast the Die- Luxord launches a small-but-fast blast of energy toward a target; if it hits, it does no damage, but immediately transfigures them into a Die for 3 posts.
  • Pick Your Card- Luxord launches a small-but-fast blast of energy toward a target; if it hits, it does no damage, but immediately transfigures them into a Card for 3 posts.
  • Temporal Charge- Luxord can manifest his element of Time via pure Temporal energies that he can manipulate in a number of ways.
    • Slow- A purple clock appears underneath Luxord's target, and the hands begin to slow down, possibly casting Slow.
    • Slowga- A much larger purple clock appears on the ground, roughly 20 feet in diameter, casting Slow on all those caught in within its bounds.
    • Stop- A white clock appears underneath Luxord's target, and the hands on the clock come to a complete stop, possibly Stopping the target in place for 2 of Luxord's posts [If one on one, Luxord gets 2 attacks in.]
    • Tick, Tock- Luxord summons a red clock underneath his target, which moves at normal speed before disappearing. Three turns later, the target is enveloped in a red aura, which explodes in Temporal energies for unavoidable Time damage.
    • Squandered Time- Luxord summons a gray clock under his target which begins to move at a blinding speed, possibly hexing them with the Old ailment for 3 turns. [Can only be charged once for Ace in the Hole]
    • Deadline- Luxord summons a small black clock above his target's head, which begins to tick away immediately; if successful, the target is struck with Doom and will be automatically knocked out at the end of their 3rd post. [Can only be charged once for Ace in the Hole]
    • Temporal Trap- This ability may only be used in conjunction with Ace in the Hole. Luxord charges some of his cards with Temporal energy so that, the moment one of them is destroyed, they detonate in a small explosion of Temporal energy, immediately damaging the attacker.
  • Ace in the Hole- Luxord charges his deck with up to 12 various magical traps which include any of his Temporal Charge abilities, Cast the Die, and Pick Your Card. Every charge affects 4 cards at random; since there are 52 cards, that leaves 13 possible effects [4 cards (1 charge) must always remain neutral or contain Luxord]. Every time a card is destroyed or flipped, the attacker must generate a number between 1 and 13. If the number generated corresponds with the number of a set trap, the effect immediately goes off and has a guaranteed success (excluding Deadline). Luxord can only charge 4 cards (1 set) per post; after losing half his health, he may charge 8 cards (2 sets) per post, and at 25%, he may charge 12 (3 sets) per post. [For ease of use, a description of the odds will be kept at the end of every Luxord post.]
  • Jackpot- Luxord summons a large card in front of him, facing the opponent. An image on the card begins to rapidly fluctuate between a large, black X and a large, red O. Whenever he feels ready, Luxord touches the back of the card. If the card is on the X, it explodes, causing minor damage to Luxord (and anyone adjacent) and causing him to be Stunned; if the card is on the O, a barrage of 13 Temporal Blasts [MS 4] will fly out, homing in on targets for damage. The odds are 1/4 for X and 3/4 for O.


Support Abilities:
  • Temporal Charge- Luxord can manifest his element of Time via pure Temporal energies that he can manipulate in a number of ways.
    • Haste- Luxord enchants himself or one ally with Haste for 3 turns.
    • Regen- Luxord enchants himself or one ally with a time-reversing Regen which lasts for 3 posts.


Passive Abilities:
  • Master of Time- Luxord is immune to Time-related ailments, but not their counterparts in other elements. [This does not count as a Passive, merely an explanation.]
  • Lady Luck's Favor- Luxord's evasive reflexes and magic strength is enhanced.(Evasive Reflexes+1 and Magic Strength +1)


Limit Breaks:
  • Maximum Jackpot- Luxord summons two large cards in front of him, facing the opponent. An image on the cards beginsto rapidly fluctuate between large, black X's and large, red O's. Whenever he feels ready, Luxord touches the back of both cards simultaneously. If either card is on an X, it explodes, causing minor damage to Luxord (and anyone adjacent) and causing him to be Stunned; if either card is on an O, a barrage of 13 Temporal Blasts [MS 4] will fly out, homing in on targets for damage. If, however, both are X's, the will both explode, and if Luxord is in critical health, this will knock him out; if both are O's, the resulting Temporal Blasts will double in strength [MS 8], with the 13th blast being triple strength [MS 12]. The odds of XX are 1/16; the odds of OX are 6/16; the odds of OO are 9/16. [1 = XX, 2-7 = OX, 8-16 = OO].


Strengths: Strong magic, and high evasion
Weaknesses: Low physical strength and defense


Jeimuzu Kuro
Crew


Jeimuzu Kuro
Crew

PostPosted: Wed Jul 27, 2011 6:54 pm


Alright then approvals approvals, new Lexaeus abilities good, Siren abilities approved and Larxene profile approved.
PostPosted: Wed Jul 27, 2011 8:52 pm


Here it is! (wipes sweat from brow* phewww!

Canon/Monster Template
User Image - Blocked by "Display Image" Settings. Click to show.
Name: Zidane Tribal
Gender: Male
Race: Genome

Appearance:
  • Height: 4’9”
  • Weight: 97lbs
  • Body Type: Small but muscular
  • Skin type: Pale
  • Eye Color: Turquoise
  • Hair Color: Blond
  • Hair Style: Tied up in a low ponytail
  • Accessories: N/A
  • Unusual Markings: Prehensile tail growing from his bum.
  • Clothing/Description:


Good/Evil/Other: Good
Prominent Element: N/A
Weapon: Daggers
Job Class: Theif
Stats:
  • Physical Strength: 7
  • Physical Resistance: 6
  • Magic Strength: 7
  • Magic Resistance: 5
  • Attack Speed: 11
  • Evasive Reflexes: 12 (11+1)
  • Outright Speed: 11
  • Endurance: 7
  • Energy: 7


Attack Abilities:
  • Rumble Rush- Zidane spins forward and up while slashing, then knocks his opponent away into the air.
  • Swift Attack - Zidane executes a swift, short ranged melee attack that cannot be dodged.
  • Tempest- Zidane jumps up and throws his daggers downwards towards his opponent before dives down to strike his enemy multiple times.
  • Vortex- The Genome dashes towards an enemy and spins upwards, slashing multiple times before finally knocking his opponent away.
  • Storm Impulse - Zidane dashes at an enemy and unleashes a flurry of rapid attacks, each attack with an additional +1 strength. (up to 3 times)
  • Tidal Flame- Creates a ring of fireballs that revolve around Zidane as not only a guard but as fireballs he’s able to shoot off at will/
  • Stellar Circle- Summons a tornado of energy around Zidane drawing in all nearby opponents, colliding with the energy has a chance of temporarily decreasing opponent’s Physical Resistance by 1 for 3 turns.
  • Shift Break- Summons a storm of lightning bolts around opponent(s) with the chance of stun, then conjures a burst of water under them.
  • Grand Lethal- Zidane envelops himself in energy before rushing towards his opponent in a spinning pattern with precise execution.
  • Meo Twister- Zidane throws his daggers towards his enemies, striking them with beams of energy.

Support Abilities:
  • Reflect- Zidane can throw up a reflect rune to deflect one attack back towards his opponent.
  • Sacrifice- By sacrificing a portion of his health and mana, Zidane can heal nearby allies.
  • Thief’s Speed- Zidane can caste haste on himself and nearby allies that lasts for 3 turns.
  • Protect Girls- Zidane can intercept a physical attack aimed towards a nearby ally that is a female.

Passive Abilities:
  • Quick Reflexes- Enables Zidane to automatically post a counter to any attack aimed towards himself. (Auto-Quick)
  • Acrobatic Art- +1 to Evasive Reflex

Limit Breaks: Trance Mode- Zidane goes into an overdrive mode, gaining a new appearance and radiating energy off his body. He dashes past his opponent at multiple angles to attack with his daggers finishing off his limit break by linking his two daggers together and circling his opponent so quickly that it traps them in a tornado of movement and blades, attacking multiple times.

Strengths: Quick movement, fast attack speed, Evasive reflexes
Weaknesses: Low physical and magical resistances


LavenderSakura
Crew

Melodious Lunatic

11,050 Points
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fractalJester
Captain

Omnipresent Seeker

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PostPosted: Thu Jul 28, 2011 6:56 pm


Larxene, Luxord, and Zidane approved =3
PostPosted: Fri Jul 29, 2011 7:38 pm


Luxord approved by me~

LavenderSakura
Crew

Melodious Lunatic

11,050 Points
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AldrickZearse
Vice Captain

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PostPosted: Sat Jul 30, 2011 11:53 am


Larxene Luxord and Zidane approved.
PostPosted: Mon Aug 01, 2011 11:34 am


Oops I missed one, not sure if it's too late or not. Zidane approved by me XD

Jeimuzu Kuro
Crew


Jeimuzu Kuro
Crew

PostPosted: Mon Aug 01, 2011 1:56 pm


Name: Lazarus Richen
Age: 45
Gender: Male
Race: Human
Alignment: Frozen
Homeworld: Kleides

Appearance:
Height: 6'2"
Weight: 195 lbs.
Body Type: Thin and lanky
Skin Type: Pale Grey
Eyes: Brown
Hair: Black with pale grey, long down to his shoulder blades with a coarse beard and mustache
Other:

Clothing: Lazarus wears a blood red tunic with black slacks. Black leather boots come up to below his knees and he wears a long black trench coat over it all.
Items:
  • Dark Stone - Acquired during his research, it grants Lazarus a boost to any dark magic that he may use. He can only use the stone oncer per battle(duration 3 posts) Worn around the neck in the center of a gold medallion

Weapon(s):
  • Dark Scythe- A scythe imbued with the power of darkness. Deals dark damage upon contact with a target.
  • Throwing Knives- as simple as they sound, contained within an internal pocket of his trench coat.
Armor:
Ability Slots:
  • Dark Fissure- Lazarus strikes his scythe on the ground creating cracks in the ground from which darkness erupts to try and damage a target.
  • High Jump- Lazarus is able to jump much higher than that of a normal jump
  • Darkness Wave- Lazarus is able to swing his scythe in sideways arc, creating a wave of dark energy that erupts from it.
  • Frozen Glare- Charging dark energy into his eyes, If he makes eye contact with his opponent he can potentially stun them.
  • Dark Barrier- Casting a dome of dark energy around himself, it protects him from any physical attack. However, he cannot move while he is using it.
  • Dark Blast- Lazarus can unleash a blast of dark energy from his hand.
  • Dark Possession- Lazarus lets the darkness take complete control of his body causing berserk.
  • Drain- Lazarus can grab onto an opponent with a hand charged with darkness. If he does he can drain away their energy.

Strengths: Strength | Speed | Magic |
Weaknesses: Weak to Light and Holy Magic

Personality: Lazarus' obsession with darkness has resulted in nothing short of mental instability. He praises the dark and condemns the light. However, he is also prone to times of sadness, in particular when it comes to his family. These times though do not last and often result in nothing more than anger for their lack of understanding of his passion.
Likes: Research, Darkness
Dislikes: Light, Being misunderstood
Greatest Fear:

Family: Shiara(wife, deceased) Alexander(son, deceased) Richard(son)
Acquaintances:
History:Lazarus was once just a scholar, his research and obsession with study resulted in his and his family's relocation many times. However, for their sake and his family's stability, they eventually settled in Edo. It was there, a world relatively close to the border that he began to research the darkness. Upon finding the Dark Stone the power of it set foot in his heart and slowly but surely his research turned to obsession. His obsession eventually resulted in his family's misunderstanding and ridicule and he left and hasn't been heard from since.
PostPosted: Mon Aug 01, 2011 9:13 pm


I approve of Lazarus. biggrin

Psalm Grasshopper

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fractalJester
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PostPosted: Thu Aug 04, 2011 10:08 am


Finally, a second passive for Ajora.

Seraphic Heir- Due to achieving harmony with Ultima, absorbing the Nethicite, and having absolute control over the Darkness, Ajora's air of confidence is quite literally empowering. All those who fight as an ally to Ajora within the same vicinity gain a +1 to their most dominant stat. This includes all manner of people and beasts, but does /not/ include himself. It is not limited to villains and those of Dark hearts.
PostPosted: Thu Aug 04, 2011 11:06 pm


Took you long enough.

Approved.

AldrickZearse
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Psalm Grasshopper

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PostPosted: Fri Aug 05, 2011 9:46 am


*raises hand*

Amy's Replica would view Ajora's air of confidence as arrogance. She wouldn't feel empowered, she'd feel disgusted. This passive suggests that she has no choice but to feel empowered?
PostPosted: Fri Aug 05, 2011 6:48 pm


It's not that his arrogance empowers you. It's that his arrogance/confidence, among other things, allows him to practically exude energy, which is what then powers up the other person. Essentially, his arrogance is feeding the Darkness, and as he already has so much of both, it exits his body to affect those fighting alongside him.

EDIT: It's been a few days, but the thing is, before I even posted it here, I'd gotten some approvals in Skype, one among them being James:

James
[8/4/2011 10:27:12 AM] Kuro: looks fine by me, approved.

fractalJester
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phoenixianCrystallist
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Quotable Noob

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PostPosted: Sun Aug 28, 2011 9:23 pm


*whistles innocently*

<.<

>.>

Gifts of the Chosen- Janex is immune to the following ailments: Poison/Dia/Bleeding, Pain, Disable, Slow/Frost, Toxic/Sap, Ignited, Stop/Paralyze/Freeze, Gradual-Petrify, Charm, and Fear.

*scampers*
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KHBTD : Kingdom Hearts Roleplaying and OoC

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