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Reply ALICE Online Beta (Emily Marneth)
[rp] First Floor: Gloomwood Goto Page: [] [<<] [<] 1 2 3 ... 34 35 36 37 38 39 ... 62 63 64 65 [>] [>>] [»|]

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Emily Marneth rolled 4 100-sided dice: 26, 4, 66, 35 Total: 131 (4-400)


Emily Marneth

Captain

PostPosted: Mon Nov 16, 2015 4:23 am


((Alyx 1,2 | SQ 3,4

1-50=attacking Rota
51-100=attacking Alyx))

Alyx:
Level: 12
HP: 216
AP: 12
Bait: 93-1=92

Gloomweave Queen:
HP: 500
FP: 381+5+7=393
Spider1: HP: 20
FP: 20

Spider2: HP: 20
FP: 0+32=20

Spider3: HP: 20
FP: 0+44=20

Spider4: HP: 20
FP: +30

Spider5: HP: 20
FP: +0+33+5=38

Spider6: HP: 20
FP:

-40 to all combat rolls.
1 poison damage for 3 turns on attack
Immune to effects.
will always attack

+20 to all combat rolls.
3 poison damage for 3 turns on attack
Immune to effects.
Immune to effects
Can attack enemies no matter where they are in the cavern, meaning that you are always in combat range unless you leave the area.

Alyx
75+14=89*1.5=133 beastmaster
0 evasion
Queen
91+20=111 defense
76=retreat, add 1
Rota
88+6=94*1.5=141 beastmaster
0 evasion

Alyx
133-111=22/4=5 friendship to Queen
Rota
141-111=30/4=7 friendship to Queen

Well, that had lasted all of like five seconds. The Queen ran off again, leaving them with a paltry scrap to clean up. A single, solitary, lonesome whelpling, ripe for the picking. Stuffing a little bit more food down his throat would make the spider go away, and that's really what they wanted, so Alyx was happy to do it. They were so close to being done with this. Alyx could taste the treasures. The glorious rewards. It was going to be awesome. Raising his hand, he whipped the bait as hard as he could at the distraction, hoping to utterly befriend it until it died from the fantastic orgasm that was Alyx' kinship.

Current skills in use:
Beastmaster(150%): 14
Heavy Armor: 21


Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Gloomweave ring (x3)
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity
rotabyss rolled 2 100-sided dice: 52, 90 Total: 142 (2-200)
PostPosted: Mon Nov 16, 2015 4:43 am


Roll1 52+6= 58*1.5= 87 beastmaster
Roll2 0

Name:Rota
Level:12
HP: 194/233 (-2 for 1)
AP:11/13
Bait: 64/83

Rota was annoyed that the queen had left so quickly, but he had to turn his attention to the lone 'hero' standing before twin titans of combat and friendship. Rota wondered how sentient these spiders really were. Did they know the true might of those that stood before them? Did they feel the sting of inevitable defeat at the design of their opposition? Whatever the answer, Rota had prepared a piece of bait and launched it at the hapless arachnid at all the speed he could muster at the moment.

Current skills in use:
Beast Master +6*1.5
Medium Armor +4
Combat Regen +1
Evasion +14
current equipment:
Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name: Gloomboar Ring
Type: Ring
Stats: +1 bleed damage

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Exquisite Gloombear Trophy (stage 1):
A trophy infused with the Light of a double-augmented Gloomwood Bear. While active, this trophy grants the user +20 HP. The trophy is a claw from the bear, hanging from a hemp rope.

Name: Boar hide vest
Type: Upper
Grade: Medium
Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill

Name: Rookie Medium (Lower)
Type: Lower
Grade: Medium
Stats: up to 6 mitigation as a set, +0% to evasion

Name: Abyssian
A Serrated Black Greatsword quenched in the blood of the Half-demon who forged it. Its blade shines red when it reflects the light, and one can almost see a soul within if one looks hard enough.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 13
Stats:
+8 roll1
+16 damage
Upgrade: 0/28

2nd set:

rotabyss
Crew

Emily Marneth rolled 4 100-sided dice: 85, 3, 23, 18 Total: 129 (4-400)


Emily Marneth

Captain

PostPosted: Mon Nov 16, 2015 5:02 am


((Alyx 1,2 | SQ 3,4

1-30=Attacking Rota
31-60=Attacking Alyx
61-67=web attack Rota
68-75=web attack Alyx
76-90=retreat and add (76-78=1, 79-81=2, 82-84=3, 85-87=4, 88-90=5)
91-95=rage attack Rota, +30 attack
96-100=rage attack Alyx, +30 attack))

Alyx:
Level: 12
HP: 216
AP: 12
Bait: 92-1=91

Gloomweave Queen:
HP: 500
FP: 381+5+7=393
Spider1: HP: 20
FP: 20

Spider2: HP: 20
FP: 0+32=20

Spider3: HP: 20
FP: 0+44=20

Spider4: HP: 20
FP: +30

Spider5: HP: 20
FP: +0+33+5=38

Spider6: HP: 20
FP: +11+18=29


-40 to all combat rolls.
1 poison damage for 3 turns on attack
Immune to effects.
will always attack

+20 to all combat rolls.
3 poison damage for 3 turns on attack
Immune to effects.
Immune to effects
Can attack enemies no matter where they are in the cavern, meaning that you are always in combat range unless you leave the area.

Alyx
26+14=40*1.5=60 beastmaster
0 evasion
S6
66-40=26 attack 13 defense
35=attacking Rota
Rota
52+6=58*1.5=87 beastmaster
0 evasion

Alyx
60-13=47/4=11 friendship to S6
S6
26-0=26/4=6-4-3=mitigated by Rota's medium armor, -1 for 3
Rota
87-13=74/4=18 friendship to S6

For what it was worth, the little guy did actually manage to hit Rota. That said, it was probably more due to Rota standing firmly still and most likely had something to do with the old adage about monkeys and typewriters than any sort of proficiency on the spider's part. Alyx picked up another piece of bait and readied himself for the return of the main attraction. Cocking his arm back, he prepared to throw and hopefully end this little game of cat and mouse... Fly and spider? Red light green light? Red Rover? What game exactly were they playing? It felt a little like hopscotch. Let's go with hopscotch.

Current skills in use:
Beastmaster(150%): 14
Heavy Armor: 21


Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Gloomweave ring (x3)
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity
rotabyss rolled 2 100-sided dice: 77, 95 Total: 172 (2-200)
PostPosted: Mon Nov 16, 2015 6:32 am


Roll1 77+6= 83*1.5= 124 Beastmaster
Roll2 0

Name:Rota
Level:12
HP: 194/233 (0 regen for 2 rounds)
AP:11/13
Bait: 63/83

The Spider had minorly inconvenienced the demon artisan, but he had stood firm against the meager assailant. He looked towards the ceiling and saw the Gloomqueen hurtling down from above once again. he prepared his bait as she was once more locking tentative eyes his way. He needed to end this soon. He was being nickled and dimed to death here, and it was very uncomfortable to deal with. Hopefully she would listen to reason soon, but he doubted it a bit.

Current skills in use:
Beast Master +6*1.5
Medium Armor +4
Combat Regen +1
Evasion +14
current equipment:
Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name: Gloomboar Ring
Type: Ring
Stats: +1 bleed damage

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Exquisite Gloombear Trophy (stage 1):
A trophy infused with the Light of a double-augmented Gloomwood Bear. While active, this trophy grants the user +20 HP. The trophy is a claw from the bear, hanging from a hemp rope.

Name: Boar hide vest
Type: Upper
Grade: Medium
Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill

Name: Rookie Medium (Lower)
Type: Lower
Grade: Medium
Stats: up to 6 mitigation as a set, +0% to evasion

Name: Abyssian
A Serrated Black Greatsword quenched in the blood of the Half-demon who forged it. Its blade shines red when it reflects the light, and one can almost see a soul within if one looks hard enough.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 13
Stats:
+8 roll1
+16 damage
Upgrade: 0/28

2nd set:

rotabyss
Crew

Emily Marneth rolled 4 100-sided dice: 88, 80, 45, 33 Total: 246 (4-400)


Emily Marneth

Captain

PostPosted: Mon Nov 23, 2015 7:21 pm


((Alyx 1,2 | SQ 3,4

1-30=Attacking Rota
31-60=Attacking Alyx
61-67=web attack Rota
68-75=web attack Alyx
76-90=retreat and add (76-78=1, 79-81=2, 82-84=3, 85-87=4, 88-90=5)
91-95=rage attack Rota, +30 attack
96-100=rage attack Alyx, +30 attack))

Alyx:
Level: 12
HP: 216
AP: 12
Bait: 91-1=90

Gloomweave Queen:
HP: 500
FP: 393+31+25=449
Spider1: HP: 20
FP: 20

Spider2: HP: 20
FP: 0+32=20

Spider3: HP: 20
FP: 0+44=20

Spider4: HP: 20
FP: +30

Spider5: HP: 20
FP: +0+33+5=38

Spider6: HP: 20
FP: +11+18=29


-40 to all combat rolls.
1 poison damage for 3 turns on attack
Immune to effects.
will always attack

+20 to all combat rolls.
3 poison damage for 3 turns on attack
Immune to effects.
Immune to effects
Can attack enemies no matter where they are in the cavern, meaning that you are always in combat range unless you leave the area.

Alyx
85+14=99*1.5=148 beastmaster
0
SQ
23+20=43 attack 21 defense
18=attacking Rota
Rota
77+6=83*1.5=124 beastmaster
0 evasion

Alyx
148-21=127/4=31 friendship to Queen
SQ
43-0=43/4=10-4-3=3 damage to Rota, -3 for 3
Rota
124-21=103/4=25 friendship to Queen

This round:
Alyx
88+14=102*1.5=153 beastmaster
0
SQ
45+20=65 attack 32 defense
33=attacking Alyx

Alyx and Rota hit the Queen hard. Fed her hard? They... They friended her hard. They were going to friendzone this chick so hard she'd never get out, and then they'd be golden. Free to move on to the next area, anyway. Speaking of: where the hell was the next area? This whole cavern was covered with web to the point that you couldn't even see the walls. He had lost track of the golem, and was just focusing on hitting the Queen at this point. He was going to friend this thing so hard it wasn't even funny. The gauge was almost completely blue, and they were one lucky dose of RNG goodness from wrapping this nice young lady up in the roomy confines of their respective inventories.

Current skills in use:
Beastmaster(150%): 14
Heavy Armor: 21


Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Gloomweave ring (x3)
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity
rotabyss rolled 2 100-sided dice: 100, 13 Total: 113 (2-200)
PostPosted: Mon Nov 23, 2015 7:36 pm


Roll1 100+6= 106*1.5= 159 BEASTMASTER
Roll2 0

Name:Rota
Level:12
HP: 188/233 (3 poison for 1 round, 2 poison for 1 afterwards)
AP:11/13
Bait: 63/83

Rota took a fairly solid hit from the queen, and he felt the poison course through his system. However what mattered is that it didn't hurt as much as it could have...she was pulling her punches considerably. They had to be close. Rota continued to focus on friendship alone when fighting the arachnid monarch, hoping against hope that their struggle would be over soon. They had done a lot of work, and come a long way. It was time to see this through till the bitter end.

Current skills in use:
Beast Master +6*1.5
Medium Armor +4
Combat Regen +1
Evasion +14
current equipment:
Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name: Gloomboar Ring
Type: Ring
Stats: +1 bleed damage

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Exquisite Gloombear Trophy (stage 1):
A trophy infused with the Light of a double-augmented Gloomwood Bear. While active, this trophy grants the user +20 HP. The trophy is a claw from the bear, hanging from a hemp rope.

Name: Boar hide vest
Type: Upper
Grade: Medium
Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill

Name: Rookie Medium (Lower)
Type: Lower
Grade: Medium
Stats: up to 6 mitigation as a set, +0% to evasion

Name: Abyssian
A Serrated Black Greatsword quenched in the blood of the Half-demon who forged it. Its blade shines red when it reflects the light, and one can almost see a soul within if one looks hard enough.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 13
Stats:
+8 roll1
+16 damage
Upgrade: 0/28

2nd set:

rotabyss
Crew

Emily Marneth rolled 6 100-sided dice: 60, 42, 12, 59, 22, 77 Total: 272 (6-600)


Emily Marneth

Captain

PostPosted: Mon Nov 23, 2015 7:54 pm


((Rota finished her, he gets the heart. Roll two loot rolls: 6 spiders, and then in another post, the Queen.

Friendships:
S1=Rota
S2=Alyx
S3=Rota
S4=Alyx
S5=Alyx
S6=Rota))

Alyx:
Level: 12
HP: 216-4=212
AP: 12
Bait: 90

Gloomweave Queen:
HP: 500
FP: 393+31+25=449+30+31=510

Spider1: HP: 20
FP: 20

Spider2: HP: 20
FP: 0+32=20

Spider3: HP: 20
FP: 0+44=20

Spider4: HP: 20
FP: +30

Spider5: HP: 20
FP: +0+33+5=38

Spider6: HP: 20
FP: +11+18=29


-40 to all combat rolls.
1 poison damage for 3 turns on attack
Immune to effects.
will always attack

+20 to all combat rolls.
3 poison damage for 3 turns on attack
Immune to effects.
Immune to effects
Can attack enemies no matter where they are in the cavern, meaning that you are always in combat range unless you leave the area.

This round:
Alyx
88+14=102*1.5=153 beastmaster
0
SQ
45+20=65 attack 32 defense
33=attacking Alyx
Rota
100+6=106*1.5=159 beastmaster
0

Alyx
153-32=121/4=30 friendship to spider
SQ
65-0=65/4=16-12=4 damage to Alyx
Rota
CRITICAL HIT!
159-32=127/4=31 friendship to spider

Alyx watched the Queen rushing toward him like a rampaging bull in a china shop filled with dead, variously digested bodies hanging from the ceiling. So, kinda like a china shop in the Gloomwood, he guessed. This place was definitely the place for a china shop, though. Entrepreneurial endeavors aside, though, Alyx noticed that he'd hit the Queen pretty hard, but not hard enough. He wasn't able to see Rota past the behemoth spider, and the Queen ran into Alyx with the force of a Mack truck. The King grabbed her fangs and tried to hold her back, his feet sliding on the cavern floor as she rushed him toward the wall. But then, with less of a start and more of a finish, the Queen came to a halt. Alyx fell backward and looked up at those dripping fangs with a look of confusion. And then he noticed her health bar. She was done. They were done. "It's over..." Alyx dropped his head back onto the floor and started laughing out loud as the spider Queen stood stock still, gradually turning blue from a point originating with Rota's bait's point of contact. Soon, she had been completely consumed, and she exploded into thousands of shards.

Current skills in use:
Beastmaster(150%): 14
Heavy Armor: 21


Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Gloomweave ring (x3)
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity
PostPosted: Mon Nov 23, 2015 7:56 pm


~CONGRATULATIONS!~

You have defeated the Gloomweave Spider Queen!
 


Emily Marneth

Captain

Emily Marneth rolled 1 100-sided dice: 64 Total: 64 (1-100)


Emily Marneth

Captain

PostPosted: Mon Nov 23, 2015 8:03 pm


((Loot roll for Queen. *crosses fingers*

And toes. And like at least three ribs. Maybe an intestine or two.

*rolls*

A resounding 'meh' fills the air... Dammit.))
rotabyss rolled 6 100-sided dice: 73, 74, 21, 99, 68, 93 Total: 428 (6-600)
PostPosted: Mon Nov 23, 2015 8:09 pm


Name:Rota
Level:12
HP: 186/233 (2 poison for 1)
AP:11/13
Bait: 62/83

They had done it...as the shards of the Gloomqueen floated around him he sank to his knees emotionally and (minorly) physically exhausted from the ordeal. He started laughing maniacally as the weight of that ordeal was lifted from his shoulders. The longest fight of his life had ended. he just hoped the reward was worth the ordeal.

Current skills in use:
Beast Master +6*1.5
Medium Armor +4
Combat Regen +1
Evasion +14
current equipment:
Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name: Gloomboar Ring
Type: Ring
Stats: +1 bleed damage

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Exquisite Gloombear Trophy (stage 1):
A trophy infused with the Light of a double-augmented Gloomwood Bear. While active, this trophy grants the user +20 HP. The trophy is a claw from the bear, hanging from a hemp rope.

Name: Boar hide vest
Type: Upper
Grade: Medium
Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill

Name: Rookie Medium (Lower)
Type: Lower
Grade: Medium
Stats: up to 6 mitigation as a set, +0% to evasion

Name: Abyssian
A Serrated Black Greatsword quenched in the blood of the Half-demon who forged it. Its blade shines red when it reflects the light, and one can almost see a soul within if one looks hard enough.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 13
Stats:
+8 roll1
+16 damage
Upgrade: 0/28

2nd set:

rotabyss
Crew

rotabyss rolled 1 20-sided dice: 18 Total: 18 (1-20)

rotabyss
Crew

PostPosted: Mon Nov 23, 2015 8:11 pm


((Loot roll for queen))
PostPosted: Mon Nov 23, 2015 11:09 pm


You have vanquished the Gloomweave Spider Queen, and you rejoice in your victory. It is only now that you see the small gloomiron golem who had led you here walking deeper into the cave at its normal awkward gait. The golem reaches the back of the cavern and stops, looking up at the wall. It was curiously flat underneath its thick coating of web, as if the underlying stone had been carved smooth.

As you clear away the web from the wall --a feat that requires some effort-- you find that indeed the wall had been shaped by some unknown hand, and was covered with the same runes as the golem and orb. The gloomiron golem looks up at the wall and holds up the ~Mysterious Carved Orb~ to the extent of its ability. You hear a soft hum work its way into a deafening ringing as the orb begins to sing, and then silences itself. The room begins to quake around you and you struggle to keep your footing.

With a heave of stone and the grating sound of rock on rock, the wall begins to slide apart, parting to the left and right to reveal an archway standing fifteen feet tall and as wide as seven feet. Inset into the archway is a massive stone statue of a man in plate armor, holding a sword as long as a man and a shield to match, standing ten feet tall and intricately carved with runes. In the statue's belt buckle there is a socket just the size of the ~Mysterious Carved Orb~

The gloomiron golem holds the orb up to Rota with both hands, looking up at him.
 


Emily Marneth

Captain


rotabyss
Crew

PostPosted: Mon Nov 23, 2015 11:23 pm


Rota stood there for a moment, appreciating the artistry of it all. The same artisan that had made Little One had crafted these wondrous machinations of stone. If he hadn't been inspired to look into the art of stoneworking(which he genuinely hadn't) he decidedly was now. The socket was clearly meant to hold thOrb in Little One's tiny hands, and the look it was giving him had decided the fate of this choice long becore Rota had control over it. He gently accepted the orb from his golem companion, and took a deep breath before placing the orb into the belt of the stone warrior. The demon Artisan had no way of knowing how this was going to play out, but he hoped it was as peaceful as his introduction to Little One had been.
PostPosted: Mon Nov 23, 2015 11:36 pm


As you place the orb into the statue's belt, it sinks further into the setting, locking into place. A hum fills the air, and the orb's runes begin to illuminate, glowing a soft white. That light begins to spread further through the statue, every rune beginning to fill with light until the statue was aglow. The light faded away slowly, and the orb had turned to stone.

For a moment, all is still.


Slowly, a soft grating begins to fill the air. Stone grinds against stone and the sound vibrates through your bones. The statue's eyes open to reveal two glowing orbs and it takes a deliberate step forward, stepping down from its plinth, its footstep shaking the cavern floor and knocking loose rocks out of their holdings in the walls and ceiling. The webs that covered the cavern begin to burn away, revealing a large, stone hall, carved painstakingly out of stone, and lighted by stone braziers that sprouted flames as they were uncovered. As the entrance to the hall is slowly closed off by giant walls of earth, the Stone Golem locks eyes with the gloomiron golem and raises its sword to attack!

A notification flashes in the party member's HUDs:

~Protect the gloomiron golem and slay the stone soldier!~
~Feed the gloomiron golem to restore its HP!~
~There is no escape!~


Mysterious Stone Golem
This strange, gargantuan stone statue is intricately carved with runes and complex engravings. In the shape of a ten foot tall man, the golem wields a massive stone sword in one hand, and a stone shield in the other. Its first attack is always a sword strike aimed at the gloomiron golem.
HP: 300
+35 to roll3
Immune to all status effects
Has 10 points of damage resistance per round, subtracted from the total damage done to it that round
1-40=block(this monster has an actual block, instead of a defense roll. It will be treated as a 150% block from a player in all respects)
41-70=attack (while attacking, the golem has a regular defense roll)
71-80=spin (The golem spins around once, swinging its sword in a circle. This attacks all party members with full roll3)
81-90=slam (The golem smashes its shield into the ground, causing rocks to fall from the ceiling of the cave, attacking all party members. The attack has +10 roll3)
91-100=attack iron golem (The Stone Golem aims his attack at the iron golem that led you here.)

Gloomiron Golem
Your guide to this terrifying trial.
HP:100
no attack/defense roll
10 damage resistance per round
Can be fed mysterious stones to recover HP. One stone recovers 10 hp, but it takes a full round to feed the golem a single stone.

Rota currently possesses 40 mysterious stone.  


Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 78, 67 Total: 145 (2-200)

rotabyss
Crew

PostPosted: Tue Nov 24, 2015 7:42 am


Roll1 78+8= 86+33= 119*1.5= 178 Parry
Roll2 0

Name:Rota
Level:11
HP: 234/234
AP:14/14

Rota watched the stone warrior come to like initially, awed at the majesty of the craftsmanship. However, he then felt Little one cling to his leg a bit and looked down as the golem looked up at him with concern in his little eyes. he looked back at the warrior and saw its blade trained on the innocent tyke. Rota's mighty blade Abyssian was in his hands in an instant and he stood steadfast between the two. "There is no way you're going to harm him if I can help it!" He was ready to cast aside the blade of his opposer, determined to protect the life of his child. he had never thought of it that way, but it was nonetheless accurate.

Current skills in use:
THSS(parry) +33*1.5
Medium Armor +5
Combat Regen +1
Evasion +14
current equipment:
Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name: Gloomboar Ring
Type: Ring
Stats: +1 bleed damage

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Exquisite Gloombear Trophy (stage 1):
A trophy infused with the Light of a double-augmented Gloomwood Bear. While active, this trophy grants the user +20 HP. The trophy is a claw from the bear, hanging from a hemp rope.

Name: Boar hide vest
Type: Upper
Grade: Medium
Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill

Name: Rookie Medium (Lower)
Type: Lower
Grade: Medium
Stats: up to 6 mitigation as a set, +0% to evasion

Name: Abyssian
A Serrated Black Greatsword quenched in the blood of the Half-demon who forged it. Its blade shines red when it reflects the light, and one can almost see a soul within if one looks hard enough.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 13
Stats:
+8 roll1
+16 damage
Upgrade: 0/28

2nd set:
Reply
ALICE Online Beta (Emily Marneth)

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