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Posted: Mon Oct 16, 2017 6:56 pm
Good catch. It was in there at one point, as it should be, but it has..... become invisible? We'll add it in again with good measure. Thank you~ For the hard/soft mental styles, think of the ways one tackles a problem. Trying to go around the problem might be 'soft', whereas going *through* the problem head on might be 'hard'.
Out of all the thoughts, I'm currently most interested in the Kinmukugan ideas, since we haven't yet touched it for updating. As for the non-Worker Class [Jobs] A.C., if the village requests the work, then A.C. is given. It's all tinkering with stuff, on one's own recognizance, that nobody is going to pay folks for, especially if they're just volunteering.
Gen-styles is referring specifically to the Yin and Onmyouton Manipulation style(s) under the Alteration Styles heading. Alteration Styles are brand new, and can apply to many areas! As for Inception, it is speaking of (in your touch example) the effects the target(s) gain. With touch, they'd be affected in the illusion to be able to feel what they sense, whether an illusive object is rough, smooth, slimy, et cetera. What you're mistaking it for is the [ Inton - Yin Release, Ochiiru - Trapping ] Alteration style, which can make a visually triggered genjutsu into one that activates from someone say, touching an affected object.
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Posted: Wed Oct 18, 2017 9:47 am
IMO, there's two issues with that justification I'd like to point out, if you have the time to consider them.
1) The jobs are all structured around working for something and AC is presented as basically Experience Points. If you wanted to give no Ryo for that stuff and the jobs were tinkering on your own, I'd understand, but I don't get no AC. I could understand half, because it's not what a non-worker character is specifically created to do, they have other responsibilities and I could then see it justified that their work is less focused and thus less productive to their growth. They're still doing some work though, and logically that work wouldn't be without any merit.
2) That justification doesn't really address the fact that giving no AC makes it hard to justify spending time on that stuff when the AC requirements for ranking up only get rougher at higher ranks. That's my problem at the end of the day. Not that the current system can't be justified, but that its design discourages it's use. Which, as I said, I think is a shame because it's a really cool idea.
I'll throw together something a little more concrete on the Kinmukugan, and I'd like to do something with the kugutsu listing as well.
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Posted: Wed Oct 18, 2017 3:47 pm
Any chance the guild stores and systems for Ninja Tools and stuff could be given something like Fuuin Tags? Something about the size of a Bomb-tag perhaps~? Just an idea.
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Posted: Mon Oct 23, 2017 9:38 pm
I think that the Bakuton bloodline should receive Earth element to it. As it stands now, it can be used with any nature like wind or water yet in the series it had a inherit weakness to lightning.
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Posted: Tue Oct 24, 2017 1:52 pm
Since I kinda feel like this got a bit ignored on the discord, I'll post it here and hopefully it won't get trampled.
"One-twentieth (1/20) of your maximum chakra and stamina pools is regained for every post submitted while relaxing; something along the lines of enjoying a refreshing activity. ( Stacks with Out of Combat recovery. )"
My Kumo RPC (who is Buki class by the way) has 140 Stamina, 1/20th of that is something like 7 stamina. My Konoha RPC has 40 stamina. Thats 2 stamina a post for recovery, or less than half of what she'd get back in a fight if she didn't use a tech. Perhaps consider a per rank recovery system, or just a fixed amount for that level as well, because that system doesn't really provide a meaningful amount of difference between the two ranks at lower levels.
As an expansion on the above suggestion, perhaps it could be 1/20th of the resource pool or 5-10 chakra stacks with the out of combat recovery, whichever is higher, to ensure that there's at least a meaningful difference even for people with low pools, between resting and just standing around.
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Posted: Tue Oct 24, 2017 9:46 pm
One updated JSJF, a large scale rework. Lots of things were deleted, like most of stage one for example> Other changes are striked, highlighted in red, or voluminous that I simply noted at the beginning of the stage that a lot was changed. Hoping the intensive tag can be dropped, and that the position/locks were made more balanced around existing systems. If they are still too good or imbalanced my recommendation is to remove them pending fixing this style and olympia, perhaps by putting the skills into a spoiler somewhere while that is addressed? Otherwise this fix can easily extend to olympia as well.
Jing Shen Jie Fang The Spirit Which Cannot be Bound 
___Description: ___Deep in swamp country, where the civilized world rarely, if at all, comes to interact, the villagers and ninja of the local area were faced with an unusual set of circumstances and problems. Because the area is swamp land, full of non-sturdy land, knee high water, mud, tall grass, and other random unhelpful traits to the area, combat became quite a hassle of unsuccessful chaotic motion, floundering, and flailing. It was because of this that the Ninja village called upon an unlikely set of hero's to turn this liability into an asset. They needed an art form that was always useful, despite conditions, terrain, and tools that were available. ___The ninja village looked to the local families and tribes that lived in small village gatherings in the area, families that had not only lived and survived, but had also managed to prosper in the area. They first asked the elder of one village, Florendo Visitacion, about where to start. He Explained that the style needed to versatile, encompassing simple movements that can be translated from their every day movements and tools to the battle field. The firs step was to take the local every day tool, the Machete, and apply it as a weapon. Taking this new found knowledge, they went to visit another family, the legendary Thours family that was known for their skilled and unforgiving blade work. A man solely known as "Uncle" explained one of the basic rules of combat: "make sure you have a weapon, and make sure they do not. If they have a weapon take it...now you have a weapon." Still not satisfied, they ventured further into the Jungle to find a simple nomad by the name of Pukish. From here, they watched a fantastic and almost unreal set of events, as the nomad defended himself against 5 tigers with only two blades...and came out without a scratch. Even when he lost a weapon, his hands kept moving, and attacking, ripping and tearing. "If i can kill an enemy with a single strike, then 70 makes me pretty much unstoppable." After taking and learning multiple lessons from multiple visits, it would be a warrior known as Rick Hernandez who was credited with the creation of Jing Shen Jie Fang. Allowing the form to be used with a one machete, two machetes, and even unarmed made the form very adaptable to any and all situations and circumstances. In those next few years, when the raids and war broke out, the style was put to the test. Those who survived could only explain one thing about these "new" swamp ninja, their form was a versatile as it was ferocious. ___The style is characterized by its ferociousness and versatility, utilizing strikes in combination rather than one overpowering strike. The user trains to utilize superior mobility to obtain a superior position, then defeat the opponent with overwhelming power and ferocity. When taking the opponent to the ground, the user seeks to make sure that they never get back up. ___Relevant Training: Any short swords, Hard Physical, Soft Physical
___Notes: • This style uses a single short sword (usually a machete), a two short swords, or is performed unarmed. • Before one may progress to learn a stage, the user must perform additional training for 5 posts, according to the given principle of that stage. These principles, when trained, act as a passive bonus for the user. • Intensive: This style costs [1] Bukijutsu slot and [1] Taijutsu slot. Maybe not necessary now? Also perhaps it can now have an increase to speed and strength per rank maybe? Understandable if not. ___Lock/Disarm Defenses: • Many of the Techniques in this style are labeled "Physical/Locks." These technique have special rules applying to them. If the victim does not have an official technique to defend against being locked/disarmed, then they must pay the combined stamina equivalent of the rank used, and +1 rank. For an example, the user performs a B rank Technique. The victim must then pay 120 stamina (B=40 A=80, 40+80=120) to successfully defend against the lock, and only the lock, while losing their weapon. If using An S rank technique, then S+ (320) is counted as +1 rank costing 480 to defend. If the opponent wishes to defend and keep their weapon, then they must pay the combined stamina equivalent of +2 ranks above the techniques utilized rank. Using the above example, this would cost 240 stamina. This counts as a defensive activation. • For someone trained in the lock being used, they need to only pay the same cost of stamina to successfully defend and lose their weapon, and 1.5x the stamina to successfully escape the lock, and only the lock, with their weapon. • All lock attempts are governed by soft-hard formless, with the attackers speed and strength adding together to determine the ability to lock up an opponent, for the soft and speed component, and if successfully locked hard physical and strength to maintain it. If the lock is locked in, both parties pay stamina post to post to either maintain the lock or break out of it. • If the soft physical style, including any modifiers, trained by the user is greater than what is trained by the target, the lock will successfully take hold. • If the opponent's hard physical, plus modifiers, isn't higher when the lock takes hold they can only escape it by paying one rank higher in stamina than the user paid for the skill that locked them, regardless of their formless. However, if, once locked, they are simply stronger than the user of the lock they can escape it for free. • All escape attempts are a single defensive action.
___Position Escapes: • Many of the Techniques in this style are labeled "Physical/Positions." These technique have special rules applying to them. In order to escape the position, simply stopping the user from controlling the position, they must pay the combined stamina equivalent of +2 ranks above the techniques utilized rank. For an example, the user performs a B rank Technique. The victim must then pay 240 stamina (a=80 S=160, 80+160=220) to successfully defend against the position. This counts as a defensive activation. • Escaping from a Position skill in this style is free for an opponent with higher soft formless, including their speed modifier, or higher hard physical formless plus their strength. Otherwise they can only escape by paying one rank higher in stamina than the user did to put them in the position, and one defensive activation. ___S t a g e O n e [ E ] Principle: Move first then Block Description: It doesn't take a medical ninja specializing in brain surgery to know that a moving target is more difficult to to hit then a still target. By practicing always moving, especially right before they block, the user allows their movements to become slightly more difficult to pin down. By moving with the direction of the attack, the user can even lessen the impact force, making their defenses easier to perform. When engaging a physical force that will defeat their same rank defense (i.e.: berserker discipline, weapon specialist discipline, sage mode) the user may expend the additional half-rank stamina to allow the defense, of this style, to work. If you possess one of the above disciplines, then you may only do this for the style you do not receive an increase for. This can only be done up to the rank of soft or hard physical formless that the user has trained.
Jungle Beat Rank: X :: Simple Description: This is a basic movement for the style with a single hand, and is usable both armed and unarmed, offensive and defensive. While using a weapon, the attack can be a lateral parry, slash, or stab. Unarmed, this can be a lateral parry, back fist, uppercut, or forearm. The goal is to make moves that take advantage of momentum. Useable to the users rank of soft and hard formless.
Jungle Path Rank: X :: Simple Description: This is a basic forward or backwards movement for the style with a single hand, and is usable both armed and unarmed, offensive and defensive. While using a weapon, the attack is stab or impalement. Unarmed, this can be a forward push, punch, or spear hand. Useable to the users rank of soft and hard formless.
Jungle Crash Rank: X :: Simple Description: This is a basic backward movement for the style with a single hand, and is usable both armed and unarmed, offensive and defensive. While using a weapon, is primarily used with the handle of the weapon, intending to do blunt damage.Unarmed, this is used as an elbow strike. Useable to the users rank of soft and hard formless.
Lower Jungle Rank: X :: Simple Description: The user lowers themselves in their stance, and uses their other movements (beat, crash or path) to attack either the legs/base of an opponent, or to engage an enemy on the ground. Bladed techniques used against an opponent on the ground confirm a mild boost to strength. Useable to the users rank of soft and hard formless.
___S t a g e T w o [ D ] Principle: Circles and Angles Description: The user, through a little combative understanding and sheer combative need, begins to understand the idea of moving and attacking on circles and angles. This way, they are able to circularly avoid attacks and danger, or simply slip off the angle off attack their opponent uses. When faced with a taijutsu and non-projectile based bukjutsu technique of X rank of lower, the user can simply expend that rank of stamina to augment a given technique of this style to perform a fast shift and dodge to avoid the technique. Additionally, when faced with a taijutsu and non-projectile based bukjutsu technique of X rank or lower, the use can expand that rank of stamina to count as a defensive activation to perform a fast shift and dodge to avoid the technique. The given rank is determined by the level of soft or hard physical formless the user has achieved. If used during a combination, this counts as one of the techniques.
Free Spirit Stance Rank: D :: Training Description: Its interesting enough to think that a style that sells itself as being free and without boundaries would have a stance associated with it. Although a method of standing, it is mainly a practice of allowing the user to go from standing to full alert quickly, able to quickly burst into action after assessing a threat. the user brings their arms close to their body, hands close to their chin open with palms facing outward, their feet with on foot forward though 50-50 weight ratio. Skill is arbitrary and doesn't really add anything. Single Spirit Stance Rank: D :: Training Description: Its interesting enough to think that a style that sells itself as being free and without boundaries would have a stance associated with it. Although a method of standing, it is mainly a practice of allowing the user to go from standing to full alert quickly, able to quickly burst into action after assessing a threat. The user also can add a single one handed weapon to their front hand, holding it slightly lower with the tip facing the enemy with their other hand close to the weapon. This way, the user's other hand can stay engaged in combat easier. User gains a bonus to relfex equal to their trained soft or hard physical when dodging, parrying, or blocking
Quick Draw Redone Rank: D :: Simple Description: In the jungle, the need to be able to “show your claws” is paramount to a successful mission and coming home alive. The user must practice repeatedly to draw and replace their weapons in the blink of an eye while also attacking. It costs an E rank for quickly drawing a single weapon, and a D rank to quickly draw both of them with either choice coming with the option of attacking with a skill from the first stage, counting as a single supplemental activation if used simply to quickly draw a weapon, or one combined offensive action if used to attack as well. It costs a E rank to quickly re-sheathe a single weapon and have hands back up, or a D rank to quickly re-sheathe both of them, counting as a single supplemental activation.
Double Claw Rank: D/C :: Simple Description: The uses performs 2 of their techniques as a seamless combination, either as purely offense, defense, or mix of the two. Combinations with the same limb moving in the same direction (for example a Path-Path) are the fastest. Combinations using one limb in opposite directions (In to out, up to down) open the defend the most to reveal targets. Combinations with two hands moving in the same direction can deal the most potential damage. This is only usable once a post. If an offensive technique is used, it counts as an offensive activation.
Snap Kick Rank: D/C :: Simple Description: In the jungle, due to unsure footing, kicks are not mainly used or performed due to the possibility of falling, being taken down, and being ganged up on. Jing Shen Jie Fang too the idea of quick, accurate, and ferocious striking, not taking too much reliance on the legs to attack. This kick, it be a round house kick or stomp kick, is done in a quick snapping motion, looking for more speed then crushing power. Although they can hurt and cause injury, the kicks are usually designed to interrupt the opponents attack, or off balance them to allow the user to continue their ferocious attack. Speed for this attack is increased per rank of soft formless, while strength is increased per rank of hard physical formless achieved.
___S t a g e T h r e e [ C ] Pretty much edited everything on this stage. Principle: Sticking and Tracking Description: When in the jungle, gaining control of your opponent is crucial. The longer the battle continues, the longer it has the chance of continuing. If you cant see your opponent, then you cant fight the opponent. The user must train to utilize their body as a form of sensory unit gaining a sensitivity to feeling pressure and movement as they attach to their opponent. By attempting to obtain constant contact with the opponent, with multiple points of attachment, the user is better able to combat a single opponent by transitioning from technique to technique while staying attached to the opponent. When attached to a given limb prior to the opponents attack using said limb, the user may use a single defensive technique and pay half the stamina cost to defend it/parry it/avoid it. This counts as a single offensive activation, and can only be used to your level of hard/soft physical.
Binding Jungle Rank: X :: Simple Description: The user performs a two handed defensive parry in the desired direction, using sticking and tracking to stay connected and attached to their targets limb or weapon for just a moment. Extending the opponent along their projected path, the user will then shift them hard in another direction, effectively taking their balance and controlling their frame. While this is not an effective means of taking the enemy to the ground it is perfect for causing them to stumble, or be grounded and immobile in their stance/frame and leave them open for counter attacks. If fighting multiple opponents, this can force them to get in each others way. Only useable up to your rank of soft formless, and is treated as a spiritual technique when interacting with other tai or weapon.
Monkey Disarm Combo Rank: C :: Simple Description: This is performed when the user is close to the opponent usually after defending a strike. Taking their forearm and placing it above the elbow of the opponent, then applying quick upward or outward pressure to the opponents wrist to extend the arm, the user performs a violent and fast hyper extension, usually causing the enemy to let got of their weapon. When performed with weaponry, the user can decide to allow the back of the blade track down the hilt of the enemies weapon, stripping it from their hand to ensure that the opponent is then disarmed. Stripping method only works against single handed weapons. Even if target is using a long arm, as long as the user is in the right position they can perform the hyper extension. Denies an opponent their reflex to attempt to avoid this disarm if used after defending or avoiding against a strike.
Jungle Roots Rank: C :: Training Description: To fall during combat is to die, and after countless bouts and sparring sessions the user has found this to be undoubtedly true. To minimize this, the user practices their stance, balance, and foot work to ensure that their feet stay on the ground. The user's footing and stability has been increased equivalent to a reflex/fortitude boost dependent on the user's soft or hard physical when trying to avoid being knocked on the ground.
Two Spirit Stance Rank: C :: Training Description: The user practices and performs drawing his two weapons and entering a stance similar to the free spirit and one spirit stance. With the two weapons, the use has now been able to perform more ferocious attacks and combinations, utilizing their two weapons to slice and dice not just one attacker but multiple. One handed techniques used in this stance can be repeated/copied with the other hand, counting as an augmentation for half the stamina cost.
___S t a g e F o u r [ B ] Pretty much entirely reworked. Principle: There is Never an Idle limb Description: In the jungle, combat is hectic, ferocious, and often brutal. To maximize their survivability, masters of Jing Shen Jie Fang utilize the principle of constant motion with all of their limbs, all the time and not get hung up in one action. By focusing on this principle, the user understands that by utilizing all their limbs during offense, as well as defense, that they can become an overwhelming force, like the roots of the jungle trees that smoother the ground. The user can now use their legs instead of their hands or weapons to defend an attack and perform combinations by using the stage 1 directions to defend the torso and lower body, leaving their hands free to engage and the attacker.
Rolling Thunder Rank: B :: Simple Description: The uses performs 3 of their techniques as a seamless combination, either as purely offense, defense, or mix of the two. These combinations are free form to the users desire, and can consist of using one limb for all three techniques, or using a different limb for each technique. By allowing the mind and awareness to expand, the practitioner of Jing Shen Jie Fang knows there is no perfect technique or combination only the right one for the situation. This is only usable once a post. If an offensive technique is used, it counts as an offensive activation. A single attack hitting ensures the ones following will as well.
Python Disarm Rank: B :: Simple Description: The user, when close to the opponent, throws a quick straight elbow to the opponents head. From here, they bring down the aforementioned elbow over the opponents forearm orwrist, placing their inside forearm underneath the opponents elbow. Applying pressure to the opponents arm, from two separate directions, the user aims to lock up and hyper extend or break the user's arm, attempting to disarm and cause great pain. Denies an opponent their reflex to attempt to avoid this disarm if used after defending or avoiding against a strike.
The Spiders Web Rank: X :: Simple/Position Description: A moving opponent is a hard opponent, and a fighting opponent is one that can kill you. Thus, the user allows their arms wrap around the opponent in many different ways, to take their balance and force them to be controlled by the user, while they both remain standing. Most times this involves using one arm to immobilize one of the opponents while threading it through to wrap and control the opponents neck. This position is great for sneaky stealth kills, taking hostages, or using another as a shield to fight multiple opponents. This position can be performed on the ground, but is treated as -1 rank. Useable to your rank of Soft Formless.
Constrictor Rank: X :: Simple/Lock Description: The user, most times after entering “The Spiders Web” position, performs any strangle/choke hold that is open to immobilize and possibly kill the opponent. This may be a scissor choke, an arm triangle, rear naked choke, or any other variation that cuts blood off from the head. This technique puts the victim unconscious in the post they do not escape, and kills them if continued for 3 posts. This technique can be performed outside the “spiders web Position, but counts as -1 Rank for interacting with defenses. If the user escapes this lock they are freed from the position as well. Useable to your rank of Soft Formless.
Stomping Kick Rank: X :: Simple Description: The user performs a kick with the idea of full commitment to following through with a technique, performing either a front kick or round house kick Designed to crush the enemies mobility and unable to avoid the ferocious onslaught of attacks from the user. When performed against the knee, the kick has enough force to cause it to buckle or hyper extend. When performed to the upper body, usually square to the torso, they send the opponent staggering back, most times taking them off their feet and sending them to the ground, now at the mercy of the user. Useable to the rank of hard physical achieved.
___S t a g e F i v e [ A ] Principle: Block off the back, Attack with the Front Description: The ability to reach out and touch your enemy while not having them touch you has been the very defining thing of modern combat. By effective understanding of range, its variety, and constant flux, the user begins to change their offensive and defensive structure to block/parry with the rear weapon and attack with the front weapon. With no change in power, it can greatly increase the effectiveness of the user, allowing them to possibly land more strikes and attacks by distance alone. Combination attacks, for the first attack only, receive a slight boost to speed based on the rank soft or hard physical, whichever is higher. However, this makes them cost 5 more stamina per rank applied.
Panther's Pounce Rank: A :: Training Description: the the unforgiving and often sticky/gummy terrain of the jungle, the user has to develop a way of overcoming this situation. By focusing on the explosive power with the legs, the user has developed a much great sense of control of movement and distance, allowing them to close the distance quicker as well as increase the power of their attacks. This is also a useful tactic to cover over and pounce on an opponent who is on the ground. User mundane mobility increased Heavily, passively. Techniques utilized when performing a spring step will be treated as increased in speed equivalent to the soft physical formless rank achieved and cost an extra A rank. This does not consume an activation.
Jungle Boogeyman Rank: A :: Simple Description: The user performs a powerful burst forward, using a single weapon to perform a brutal impaling, seeking to eliminate any distance as well as maintain maximal contact with the opponent. Using a free mind, the user can perform this technique from nearly any possible direction: right, left, in front, behind, above, and below. If performed in conjunction with “Panther’s pounce,” and stage 6 is mastered, this is treated as an S rank technique. If performed from behind the target while hiding/hidden, then the user may enter “The Spiders Web” position as an augmentation for half the cost. If “Hunter’s Instincts” is known, this can be a lethal or non lethal technique, using the impaled blade as a form of control and leverage. If performed unarmed, then the user can reach and use one of the opponents blades, so long as it is in a reachable spot. Technique is only usable once a post, and has a 1 post cool down. Technique not capable of being used in conjunction with a combination.
Hunters instincts Rank A :: Training Description: You don’t have to be a combat expert to know that the longer you fight, the higher the chance you are not coming out alive. Therefore, the practitioner of Jing Shen Jie Fang recognizes that understanding your opponent is important. Through this training, the user may learn the vital points to 1 organism style (human, canine, feline, etc). This technique may be trained twice.
Fly Trap Takedown Rank A :: Training Description: The user, when unarmed grabs the opponent by the head or neck, and performs a brutal twisting motion. The force is so great that it will cause the opponent to fall off balance and be taken to the ground. This versatile and simple technique can be performed from almost any direction around the opponent, and can be used to move the opponent in almost any direction following the simply principle "where the head goes the body follows." Treated as +1 rank when performed from "The Spiders Web" position.
Spirit of the Animal Rank A :: Training Description: From a style born from the jungle, it couldn't possibly exist without some animal influence. Taking their hands and analyzing how animals move and fight, the creators managed to take the empty hand user and give them weapons, even when they are unarmed. These fists are easy to use and transition to, often allowing the user to use multiple during a combination.
Monkey Fist: The user keeps their hand relaxed cupping their palm just slightly and allowing their hand the be heavy with their fingers slightly extended. Any time the user aims to strike the opponent, the user can choose to use this fist instead, allowing for a powerful and heavy cupped hand strike to occur. Due to the shape of the fist, after impact it would cause the fingers to want to close, allowing the user to instantly transition into a powerful grab on the opponent, usually allowing the user to control the given limb. This technique is particularly brutal when performed to the head, primarily the air as it offers a great control point, with the strike making it feel like a grenade went off in the opponents head. This fist adds +5 Stamina to each strike the user uses this fist on. (To clarify, if the combination is a B rank, costing 40 stamina, and consists of 2 strikes the user wishes to use monkey fist on, this would add +10 stamina to the combination, making it cost 50 stamina instead. ) Additionally, adds a rank of strength per hard physical formless style rank trained.
Leopard Fist: The user takes their hand and curls their fingers in while keeping their palm open to strike with. However, unlike a simple palm strike, this attack has the spirit of the Leopard to it. Designed for ripping and tearing the opponent, the user, after palm striking the user closes their fist and clamps down with the finger tips while pulling back while still attached to the target. The pulling against the body is exceptionally painful, and can sometimes causing muscle and skin to actually be pulled or ripped from their respective attachments, even in just a micro-sized form. This fist adds +10 stamina to each technique the user uses this fist on. (To clarify, if the combination is a B rank, costing 40 stamina, and consists of 2 strikes the user wishes to use monkey fist on, this would add +20 stamina to the combination, making it cost 60 stamina instead. )
Coconut Fist: Although not a animal, this fist is not just named for a food. The user takes their fist and squeezes it tightly, rolling their wrist in slightly, and would throw a punch as they normally would. Just at the moment of impact, the user adds a small downward angle cut to the attack. This adds a distinct addition of power, dubbed a "stinger," to the strike. When the user attacks a limb, usually when holding a weapon, this can be enough to cause the weapon to be sent flying from the opponents hand due to the extreme pain this strike can cause. This fist adds +15 stamina to each strike the users performs with this fist. (To clarify, if the combination is a B rank, costing 40 stamina, and consists of 2 strikes the user wishes to use monkey fist on, this would add +30 stamina to the combination, making it cost 80 stamina instead. ) Allows the user to deny an opponent's reflex to avoid being disarmed where this skill is concerned.
Tree Limb Disarm Rank A :: Simple Description: This is a powerful and effective technique designed to take a weapon away from the opponent, from the simplest of knives to the greatest of pole arms. The user finds themselves in front of or to the side of the opponent, and attaches to the limb holding the weapon that needs to be gone. Getting below the opponents elbow, the user makes their shoulder like a fulcrum and drives upward, attempting to break the opponents arm and disarm them. Denies an opponent their reflex to attempt to avoid this disarm if used after defending or avoiding against a strike.
___S t a g e S i x [ S ] Principle: Whipping and Swimming the Arms Description: When combat occurs in the close quarters, and confined and chaotic location like the jungle, then the user needs to be able to move themselves effectively to make sure they are not surrounded or flanked by multiple opponents or a single opponent getting a lucky shot. By whipping and swimming their arms and limbs, the user can transition from outside to inside of the opponent, offering different angles and attacking opportunities while limiting the opponents options. This can also allow the user to slightly manipulate their opponent with defensive and parry techniques to make multiple opponents block each other, or risk hitting each other instead of the user.
Tatau Rank S :: Training Description: From a style that prides itself of the freeness and versatility for the warrior, there have been some archetypes that appear as a general rule. In training this technique, the user may pick ONE of the below bonuses as a benefit to their character. Once selected, this may not be switched out.
Mark of the Monkey: The user is a bursting explosiveness of combative energy, and thus combination techniques are allowed to be used 2 times a post. Additionally, Monkey fist is free to perform when doing unarmed techniques.
Mark of the Shark: The sharks teeth care not what it bites into, and nor do the hands of the user. The user is capable of using the technique “hunter’s blade” on unarmed techniques, acting as if the armor isn’t even there for the various ranks.
Mark of the Spider: The user is as crafty as he is quiet and is thus able to perform the techniques in this style from any position, as well as use any set of one handed weapons in conjunction with this style. Additionally any technique performed while hidden ignores defensive stats to block, parry or avoid.
Mark of the Python: The Python, to defeat, larger, faster, stronger, meaner opponents must use precision and vital strikes to eliminate its foes. Thus he is capable learning 4 organisms vital points for the technqiue “Hunter’s Instincts.” The techniques “Monkey Disarm Python Disarm, Constrictor, and Tree limb disarm” Counts as +1 rank.
Mark of the Tiger: The tiger is the king of the jungle, using powerful claws and mass to dominate and control anything in its way. The basic techniques from stage 1 can now be trained up to S rank, and can be used as takedowns (usually when using opposite direction combinations) if the user so desires. To clarify, this allows the skills to be used to knock an opponent clean off of their feet to make them easier to finish off.
The Spirit That Cannot Be Bound Rank S :: Custom Description: The user has found the way of finding their own way. With all of their training, the user is capable of making one unique custom technique of this style for themselves. It can be of any rank, and must be submitted to the custom jutsu approval area.
Hunter’s Blade Rank S :: Spiritual Description: The user recognizes that in the jungle you will be faced with many tough and durable warriors, and sometimes a simple weapon is not going to get the job done. By lacing their blade with chakra, they can effectively increase its sharpness to cut through various levels of armor as if it was not there at all. At the cost of 40 chakra, the weapon can punch through light armor, if this is not possible already. For 80 Chakra, the weapon can punch through medium armor, if this is not possible already. For 160 Chakra, the weapon can punch through almost any armor. The increase lasts for all techniques used in a post, and if the techniques are unsuccessful, the increases stays around until they are, or the user exits combat.
Into the Wild Rank S :: Simple Description: The uses performs 4 of their techniques as a seamless combination, either as purely offense, defense, or mix of the two. These combinations are free form to the users desire, and can consist of using one limb for all the techniques, or using a different limb for each technique. By allowing the mind and awareness to expand, the practitioner of Jing Shen Jie Fang knows there is no perfect technique or combination only the right one for the situation. Only usable once per post.
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© Yo-ko, [Modified and brought to modern standards by Kerron] 2013-2017, permission of use to: Shinobi Nations
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Posted: Tue Oct 24, 2017 10:58 pm
This one was one of the bloodlines i felt that didn't really have as much power as others on the elemental list, and needed some sweeping up here and there imo and in the opinion of a friend. Now it is far mroe lethal in theory, and in a vacuum where vvery shinobi is mundane but with the No Kill rule in place, and the difficulty for most of the skills to get past defenses and other bloodlines with better range, the high level of danger offered by the skills is balanced in practice against, say, Shoton, Mokuton, Hyouton, and any utility or highly defense based shinobi. That said, scoring a hit, especially a direct one, will be deadly-ish in most cases.
Bakuton • Explosive Release Feel our explosive might!  ___H i s t o r y: Explosion / explosive release (爆遁, Bakuton) is an advanced chakra nature kekkei genkai. This chakra nature gives the wielder the ability to utilize combustive chakra in combat, causing explosions to be triggered when contact is made. The only known users of this nature were members of Iwagakure's Explosion Corps., but as of late the clan seems to have expanded and gone the way of the nomad; traveling a vast many lands and villages, very few settling down to a place they can call “home.” The clans of the Bakuton users are split into two groups; those that use the Physical Method, and those who still maintain lineage of the Clay Method. The Physical Method is a style in which the user typically must first make contact before releasing explosive charges, while the Clay Method is a unique sect of owners who have developed mouths upon their palms and chest. These mouths are used to meld clay into various shapes, and then entrust those clay structures with explosive chakra- essentially creating bombs.
___T r a i t s: • The explosions created by the Physical Method are directed forward, meaning the user is not directly harmed by them. • The explosions created by the Clay Method form typical blasts, meaning the user can be harmed by them. • Techniques of the Clay Method are formed by the user molding clay with their additional mouths while giving said clay chakra. • Bakuton users have minimal experience in genjutsu. ( Moderately more susceptible to, and slightly less effective with genjutsu. ) This is an example of one thing seen in canon that doesnt need to be here for balance purposes. • Because Bakuton is essentially two different sides of the same coin, it will have eight (8) positions available, rather than the normal six (6). • The General Method Ninjutsu are substituted for any physical/clay method jutsu that you would rather trade out for, as a 1-for-1. Feels like this rule is a little bit debilitating for no real reason. I dont think the skills break anything too much to have them available both ways. • Bakuton Requires both earth and fire elements.
___B e n e f i t s: • Physical Method users are accustomed to absorbing close-range blasts. ( Damage received from explosions moderately reduced, physical defense slightly increased. ) • Clay Method users are born with molding mouths on their body, and deep chakra pools. ( Chakra pool maximum +40. )
___R e s t r i c t i o n s: • Bakuton users cannot access techniques outside of their own method, aside from substituted general method ninjutsu. • When applying for this bloodline, please specify which method you will be using. ( You cannot switch afterward. )
___General ○ Method ○ Ninjutsu: Pafu [ Paf ] Rank: E Description: Balling up their fist, the user will make a throwing motion, opening their hands in the process. In the perceived line of motion, a bunch of loud, blinding 'pafs' of varying colors will explode in a fireworks type of fashion. They are harmless otherwise. Guild Description: This requires no hand signs except as described above, meaning a balling of the hand into a fist & then releasing.
Hirameku [ Flick of Light ] Rank: D Description: Holding the first two fingers out like they are tracing, the other hand will hold a simple hand sign. As long as the hand sign is held, a line of light can be drawn in the air. Once either the hand sign is released or an object/person touches the line, it will flare out for several feet, singeing or otherwise concussing those affected. Guild Description: This requires only a single hand sign in one hand, with the first two fingers available in the other hand. The user can produce a single continuous line which will hang still in the air as they trace.
Bakuhatsu no Senkei [ Fan Shaped Detonation ] Rank: C Official Description: Forming several handsigns, the ground spreading away from the user's feet (in front) will crack into a fan shape several meters in length. Out from the cracks multitudes of fireworks will spring, of varying shapes & kinds. In addition to being incredibly loud & blinding, these carry harmful charges. Guild Description: Only requires the several handsigns & one's feet attached to something to channel the chakra. Small & medium-sized fireworks only, equal to about two explosive tags. Examples include bottlerockets, crackers, M80s, black cats & other widely available charges.
Itoguruma [ Spinning Wheel ] Rank: C Official Description: Making several handsigns, a large earthen wheel will draw up into the air in front of the user & start spinning. Dropping to the ground, it will take off towards the target as the explosives start to burn, causing it to rotate faster. The jets emit spray off high temperature ash, effectively burning everything in its wake. A wire can be attached to the center to allow for directional control. Lasts for 2 posts before burning out. Explodes with the force of up to three explosive tags if it impacts something. Guild Description: The several handsigns merely start the jutsu, allowing for the necessary time to attach any desirable wires. Can be used in combination with wire jutsus on the second post, if attached.
Rousoku no Romanu [ Roman Candles ] Rank: B Official Description: Holding a single finger out away from the body, the user will form a handsign with the other hand. Out from the single finger will fire two or three charges which can arc up to 10 meters before exploding violently into hot curling colored streamers of light. The concussion wave is enough to pop eardrums if someone is unfortunately within a meter or two from the initial explosion, and will similarly cause them to be blown to the ground. Being directly hit is comparable to being hit with five explosive tags. The colored streamers will burn for one post upon contact. Guild Description: This requires only a single handsign in one hand, with one finger available in the other hand.
Noroshi [ Skyrocket ] Rank: A Official Description: Forming several handsigns, the ground behind the user will tremble slightly as a human sized earthen rocket fires straight up into the air. At the user's command of a single one-handed handsign, it will detonate, causing temporary deafness & blindness as hot burning ash rains down onto the battlefield. Detonating further up into the atmosphere can aid in cloud making. make a beeline downward towards a location they determine at the time of creation. This explosion has the power of around a dozen explosive tags. Guild Description: The user is able to do other activities between the beginning handsigns & the detonating handsign, but the rocket will explode on the third post after ignition otherwise, up in the air, which will be blinding and deafening momentarily and leave an ash cloud in the sky. Otherwise, if the explosion occurs on the ground it runs the risk of deafening and blinding anyone within 5 meters besides the usre, and blow them back quite forcibly.
Ousama no Hebi [ Pharaoh's Serpent ] Rank: S Official Description: Forming several lengthy handsigns, the user will put a hand to their lips & breathe out a pancake shaped object. The user can immediately light it with a single one-handed handsign or let it sit on the ground. Either way, the tiniest of sparks, flame, or heat will set it off, causing many massive tendrils to writhe forth from the disk, covering several field's worth of space. They do not emit sparks, flares, any form of projectiles, or any sound, but may release vast amounts of chokingly poisonous smoke from the molten tendrils. It will continue to explosively grow for 3 posts after ignition, & the poison's choking effects last until the smoke is cleared. Adds dehydration at three doses per post for anyone caught inside of it, while also adding third degree burns. It also consumes oxygen, making breathing in the cloud impossible. Guild Description: After the handsigns & object creation, the user can do what they wish with the disk, burying it, throwing it, or otherwise. Just be careful of sparks!
 [IMG]https://image.ibb.co/e1cOtQ/Mouths_Siggy.png[/IMG]
___Physical ○ Method ○ Attribute: Bakuton: Baku Sukin [ Explosive Release: Explosive Skin ] Description: This style is what defines the Physical Method. It allows its users to cause explosions by pressing and pushing their explosive chakra from their skin. Although born into a method, a Bakuton user must better develop their particular attribute before progressing to more established techniques. • Requires five (5) posts to learn.
___Physical ○ Method ○ Techniques: Bakuton: Poppu [ Explosive Release: Pop ] Rank: E Description: A skill used mostly for disarming an opponent, but can also be used for typical combat purposes. The user will first concentrate their explosive chakra into their index and middle fingers. They will then attempt to 'poke' the target's limbs, typically the wrist when attempting to disarm, releasing a small explosive charge. The explosion is not very powerful at all, but it can still singe and offset when executed properly.
Bakuton: Bakuno [ Explosive Release: Detonate ] Rank: D Description: The user slaps or chops his/her intended target with a simple chakra enhanced hand, releasing an explosive charge on contact. Because of its simple method, low cost, and effective results, this is a more commonly seen Bakuton technique.
Bakuton: Baku Shuuha [ Explosive Release: Explosive Wave ] Rank: D Description: Rather than making contact and releasing the explosion upon the enemy, the user will stop their hand about two feet from his/her target. At this distance, the user will quickly pulse chakra through their hand in order to create a short-range withheld blast, roughly the same width as the user's palm. The blast travels about three feet, but the focal point is at its center. As strong as about a single explosive tag.
Bakuton: Hiraken [ Explosive Release: Landmine Palm ] Rank: C Description: A weak version of the Landmine Fist technique. The user performs a hard palm thrust, attempting to strike a weak point in the target's defenses. At the same moment as the impact, he/she will release explosive chakra in an instant, causing a moderate blast which will push the enemy away at the very least. This technique can also be manipulated to create distance. Can be upgraded to a two palmed version (Tsuin Hariken), with twice the chakra cost, for 2 extra posts of learning. One hand is capable of delivering a force of 5 explosive tags.
Bakuton: Tsuchi Iten [ Explosive Release: Earth Rising Blast ] Rank: C Description: A technique whose name is a bit more frightening than its effects. The user places his/her hands to the ground while releasing explosive chakra. After a short period of time, they will rip their arms up in a swift yank, causing an explosion which tears the terrain upward in chunks. Typically used to create mild barriers or to simply destroy the flooring. As strong as five explosive tags.
Bakuton: Rajiusu Bakuha [ Explosive Release: Radius Blast ] Rank: B Description: The user places their hands flat against the ground, and concentrates the explosive chakra from their hands into the area around them in order to create a perimeter. After a moderate amount of preparation ( 1 post ), the user will release one last push of chakra, causing a radius of ten yards 30 meters to be engulfed in a powerful blast equivalent to around a dozen explosive tags. Although the perimeter is created to protect the user, because the explosion occurs so close, they will still suffer some damage.
Bakuton: Baku Haji [ Explosive Release: Explosive Grip ] Rank: B Description: The user concentrates explosive chakra into one of their hands before attempting to get a hold of their target. Once a firm grip is established, the user releases three sharp explosions at different points on their hand. The differentiation in the explosion locations causes distortion and internal damage beyond the effects of the blasts themselves. I'd either make this a way lower rank technique, or I would ignore this overall and remove it.
Bakuton: Jirai-Taijutsu [ Explosive Release: Landmine Physical Techniques ] Rank: A Description: After establishing direct contact with their target through a simple taijutsu, the user manipulates their explosive chakra to instantaneously generate an enormous explosion from the initial point of contact. This blast is powerful enough to completely obliterate an opponent far larger than the user. This is equivalent to a control blast of up to 20 explosive tags, enough to render something the size of a house to potentially be annihilated. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by debris and even recoil appears to be completely negated. 'Jiraiken' is the canon name for Landmine Fist, 'Jirai-Kyaku' is the name for Landmine Kick, etc. Treated as a supplemental activation, and makes any taijutsu spiritual.
Bakuton: Soukaitei [ Explosive Release: Mine Sweeper ] Rank: S Description: The user charges an extreme amount of explosive chakra into their hands, causing them to radiate with a thick colored aura. While active, each strike and poke from the user causes a spot of the user's chakra to develop on the contacted area. The stronger and wider the strike, the deeper the color and wider the mark. Because the marks are created even on blocked strikes, this technique is extremely difficult for slower opponents to deal with. When the duration of this technique ends, the marks on the afflicted areas will glow bright. A short time ( 1 post ) after this, the marks will flare even brighter, until bursting into terrific explosions whose blast power is a direct reflection of the thickness of their color. An E rank attack would result in a force of 2 explosive tags, with each rising rank doubling this amount. Duration: 3 posts.
 [IMG]https://image.ibb.co/eySRf5/Bakuton_Siggy.png[/IMG]
___Clay ○ Method ○ Attribute: Bakuton: Kure-Hoshuu Kuchi [ Explosive Release: Clay Mending Mouths ] Description: This style is what defines the Clay Method. It allows its users to feed their explosive chakra into the clay figures they create with their mending mouths ( which are typically located on the palms and near the center of the chest ). Although born into a method, a Bakuton user must better develop their particular attribute before progressing to more established techniques. • Requires five (5) posts to learn.
___Clay ○ Method ○ Techniques: Bakuton: Baku Tama [ Explosive Release: Explosive Bullets ] Rank: E Description: The user molds five small pellets of their explosive clay into their hands, adjusts them to his/her fingers, and then flings them off with necessary force. When the pellets make contact with a surface, each will create a minor explosion. Weak on their own, but powerful when used creatively. Guild: Can be molded & thrown in the same post.
Shī Wan [ C1 ] Rank: D Description: One of the most basic and versatile forms of explosive clay, created from a single palm mouth. The user creates small animated dolls, often resembling animals. Depending on the variation created, they will retain the abilities of the creatures they where modeled after. ( For example, those resembling birds can still fly, spiders can crawl and climb, etc. ) This feature combined with their minor yet still effective explosive power, makes them excellent for all sorts of operations. Around as strong as a single explosive tags, and can make up to three of these at once. Guild: Takes 1 complete post for the earthen element to be shaped from the eaten materials, with the next post emitting the creature from the mouth that was used.
Bakuton: Tekidan Sanjaku [ Explosive Release: Grenade Belt ] Rank: C Description: The user creates a three foot length whip of clay with one easily gripped end. Although it can be hidden around the battlefield to be used as a sort of landmine, the whip is more commonly tossed at the desired target. If contact is properly made, the whip will wrap around the target and explode a few moments after with a combined blast of three explosive tags. Guild: Takes 1 complete post for the earthen element to be shaped from the eaten materials, with the next post emitting the whip from the mouth that was used.
Bakuton: Hedoro [ Explosive Release: Sludge ] Rank: B Description: The user feeds two lumps of clay to different mouths on their body and begin to form a short string of handsigns, which end on the rat sign. The clay will then seep from the mouths they were placed in, drooling across the ground until it makes contact with its target(s). Upon making contact, the clay will jump up and attempt to engulf the target. When the user releases the rat handsign, the nearly liquid clay will explode with a combined blast of 8 explosive tags.
Bakuton: Kibaku Jirai [ Explosive Release: Exploding Landmine ] Rank: A Description: The large creature from the Shī Tsū [ C2 ] jutsu can also produce clay mines at the expense of clay, that take the form of small spherical creatures, which can be subsequently manipulated to force opponents to fight in a limited space. This is achieved through the use of Tobi's Earth Release: Hiding Like a Mole Technique, to hide a large amount of these mines underground, without the opponents' knowledge to their exact location. When this tactic is combined with the previously mentioned missiles from the C2 creature, it can confine the enemies' movements to such an extent, that they are forced to suffer an explosion. each bomb has a blast of 8 explosive tags. Guild Description: C2 must be learned prior to this jutsu. The number of mines created per usage is 10, & must come from the C2 creature.
Bakuton: Jibaku Bunshin [ Explosive Release: Suicide Bombing Clone ] Rank: A Description: After creating a shadow clone it will then ingest some exploding clay and explode, creating a diversion that can be used to escape. With a "suicide bombing announcement" the enemy's wariness is heightened and this opportunity is used to switch places with a shadow clone. The explosion is said to be strong enough to destroy an entire forest, by blowing over the trees (several dozen explosive tags). This technique requires an adept usage of verbal tricks; with this foundation of using many "arts" to trifle with the enemy, it certainly fulfills its purpose. Guild Description: Requires Kage Bunshin to be known, and a usage of substitution to switch places with the clone. Simply requires that the Kage Bunshin ingest the clay. Other materials used will copy the expansion effects until it 'explodes', at which point the clone will simply grow huge in size, retaining all other normal Kage Bunshin effects.
Bakuton Kugutsu no Bunshin [ Exploding Puppetry's Clay Minions ] Rank: A Description: Deidara creates Exploding Clay that is connected to his hands with a thin cord of clay. The clay then rises from the ground, moulding itself into human-like forms. Deidara runs chakra through the cords of clay, manipulating the clay substances to attack the opponent. The density of the clay is strong enough to repel and suck in a sword. When cut apart, the clay substances form more human/animal like forms. Deidara then can connect more cords of clay to the fallen clay pieces. Furthermore, Deidara can then use the clay as explosives, attacking the opponent and covering them with clay, which then explodes wtih a combined blast of five explosive tags.. The minions, in their human form, were also able to fight with their club-like arms and to form spikes out of their bodies to stab the enemy. Guild Description: C1 must be learned prior to this jutsu. After using C1, the user will attach cords to the earthen element--effectively using the creations like a Kugutsu-ist--for only a D-ranked cost per post. The explosions felt are noted above, ranked at A, though.
Nendo Bunshin no Jutsu [ Clay Clone Technique ] Rank: A Description: Above all other clone techniques, this one functions with a powerful dual-role. It acts as a substitute and a trap for capturing the enemy. Made from clay, this clone can take attacks and capture the enemy by taking them into its own body. The clone shows its natural shape and gray color the instant it succumbs to an attack. When a weapon or limb makes contact, the clay will become more viscous, attempting to absorb and constrict the attacker. If exploding clay is added to the clone, it can be made to detonate after capturing its target. ( Please see Suicide Bombing Clone. ) Guild: Takes 1 complete post for the earthen element to be shaped from the eaten materials, with the next post emitting the creature from the mouth that was used. It carries a quarter of the physical skill from the user for a C-ranked amount, if they opt out of using explosives. If the user uses the full A-ranked amount for using clay (for explosive properties), the physical skill is an eighth of the user's. Seems to be covered by the exploding clay clone skill better.
Shī Tsū [ C2 ] Rank: S Description: One of Deidara's specialties, that requires the use of both of his palm mouths, creating a large dragon. The dragon itself is capable of flight and while Deidara is safely on its back, the dragon can spit out smaller clay figures that attack the opponent like guided missiles. These independent missile-like creatures take the form of a greatly reduced version of the larger dragon that created them, however, despite this decrease in size they are still relatively larger than a normal person. Each is capable of tracking their intended target and producing a significant explosion proportional to size upon contact but as they emerge, they consume a substantial amount of clay from the original dragon, initially extracting it from the creature's tail. This ultimately limits the number that each C2 "Dragon" is capable of creating, before clay must be sacrificed from more vital areas, such as the body or wings. Guild Description: Takes 2 complete posts for the earthen element to be shaped from the eaten materials, with the next post emitting the creature from the mouth that was used. Dragons are not the only creature available, but what the mind's imagination can produce. (volume must be the same) Material detracted for the use of missiles is limited to 10 total, before the creation is no more. Use of the Exploding Landmine jutsu detracts 1 from the total. The missiles track at a rate the same as a B rank attack, and explode with the same force as the Landmines. The dragon itself bursts at a force of double that.
Shī Surī [ C3 ] Rank: S Description: Deidara's most powerful large scale bomb, that once activated becomes an enormous statue that Deidara drops on his target from above. Its explosive power was great enough to apparently destroy a large portion of Sunagakure. In its first and only demonstration, Deidara had already prepared the explosive clay for this attack into a more portable form, where its appearance was exactly the same as the larger version. Once activated, the bomb instantaneously increases its proportions before being subsequently dropped, where it extends both its "arms" outwards until they are completely horizontal. Guild Description: Takes 4 complete posts for the earthen element to be shaped from the eaten materials, with the next post emitting the creature from the mouth that was used. Can take out an entire village district.
Shī Fō [ C4 ] Rank: S Description: With his clay, Deidara creates a giant doll that looks like him. When it ruptures, a cloud of microscopic bombs are released. Impossible to be seen by a normal person, the bombs will enter the bloodstream of anyone who inhales them. Once there, the countless micro-bombs explode at Deidara's command, causing the victims' bodies to disintegrate at the cellular level; literally turning them into dust. According to Deidara, he created C4 for the sole purpose to defeat Itachi, to combat his Sharingan and the genjutsu it could create. In creating this technique he eats the clay with his own mouth as opposed to the ones on his hands. While fighting Ōnoki, instead of eating his clay, he formed a small, chibi-like version of himself made of clay with the mouths in his hands. Guild Description: As described, the user will physically eat the earthen materials, & requires 4 complete posts to create the giant doll. However, if the user does not use clay, when it is inhaled by the opponent it will simply make them exceedingly heavy & sluggish. The user is not exempt from the effects if they are around to breathe in their own jutsu's dust.
Shī Ō [ C0 ] Rank: S+ (i.e. Kage-only) Description: The highest form of Deidara's Exploding Clay, (his "Ultimate Art" (究極芸術, Kyūkyoku Geijutsu)), C0 is a suicide technique used as a last resort. He reveals a mouth on his chest, which is stitched up. After undoing the stitches, Deidara feeds it a large ball of clay. The mouth on his chest has a direct connection to his heart so a large amount of chakra is built up. It then kneads chakra directly from the meridians of the heart and keeps doing it without interruption until the moment of the explosion. His explosive chakra then manifests itself in his veins, flowing through his body. These "veins" then condense into a sphere that slowly cracks open and detonates, producing a unique explosion that covers a ten kilometre radius. Guild Description: Takes 5 complete posts for the sphere to be shaped from the eaten materials, with the next post emitting the explosion. Not using clay will only make a solid rock in the form of the explosion, but not give the explosion itself. (user death still occurs) Why.
 [IMG]https://image.ibb.co/c2xgDQ/Bakuton_Siggy_2.png[/IMG]
Bakuton Users: ___• ___• ___• ___• ___• ___•
(OPEN ) Copyright 2013-2017 AandOE [Modified by Kerron]. Permissions for use within the SN.
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Posted: Wed Oct 25, 2017 6:28 am
Gonna second Kerron's overhauls here.
Also suggest that Buki class be scaled to slightly favor stamina instead of being dead even. Maybe 100/150 for chakra/stamina to start and 5-10 more resources skewed in favor of stamina on the way up the ranks. I get that the class is supposed to represent a hybrid approach between stamina and chakra, and that a lot of the styles use a good amount of chakra. However, the classes you'd pair it with for that purpose, Gen, Nin, Performer, Sensor, etc are all things that heavily favor chakra, leaving buki class RPCs with a really, really low stamina pool even at high ranks.
For example, at S rank my Buki/Gen hybrid RPC will have 290 stamina. While a lot of the styles do feature chakra usage, even at the high levels, this amount doesn't really result in a hybrid RPC as he'll end up having probably around twice that amount of chakra. Favoring stamina slightly, but not as much as Tai class, would help keep them actually level and their stamina based techniques more viable.
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Posted: Wed Oct 25, 2017 7:18 am
Since Kuchiyose no jutsu grants special kuchiyose slots for all the summoning techs, I was curious about whether or not Summon Medical Tools (which is ostensibly just a kuchiyose technique) should be listed as occupying a kuchiyose slot and not an eseijutsu slot.
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Posted: Thu Oct 26, 2017 10:31 am
Rocket Punches Gonna second Kerron's overhauls here.
Also suggest that Buki class be scaled to slightly favor stamina instead of being dead even. Maybe 100/150 for chakra/stamina to start and 5-10 more resources skewed in favor of stamina on the way up the ranks. I get that the class is supposed to represent a hybrid approach between stamina and chakra, and that a lot of the styles use a good amount of chakra. However, the classes you'd pair it with for that purpose, Gen, Nin, Performer, Sensor, etc are all things that heavily favor chakra, leaving buki class RPCs with a really, really low stamina pool even at high ranks.
For example, at S rank my Buki/Gen hybrid RPC will have 290 stamina. While a lot of the styles do feature chakra usage, even at the high levels, this amount doesn't really result in a hybrid RPC as he'll end up having probably around twice that amount of chakra. Favoring stamina slightly, but not as much as Tai class, would help keep them actually level and their stamina based techniques more viable. I agree completely with all of this. Especially if you pick bukijutsu as your first class, at the end of the day you seem to end up with a surplus of chakra and little stamina to work with. So when it comes to complex techniques that require both and even simple techniques, you end up not being able to perform many at all, making any buikijutsu oriented character seem almost poorly proficient with weapons.
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Posted: Thu Oct 26, 2017 11:34 am
I have a concern, but no real way to address it, so that's up to someone else.
Let's say I have a Taijutsu user who has 3 style. Somehow, each of these styles gives him 6 DR's in Strength. He now has an 18 Strength which makes his Formless Physical and Taijutsu moves 3 Ranks Stronger (Or at least that's how I understand it)
Now, let's have a Ninjutsu user who has 1 Taijutsu Style that ALSO gives 6 DR's in Strength.
If both of these Ninja are S Rank the Ninjutsu's user's Strength is S+ since that is 1 rank above. The S-Rank Taijutsu user is also capped at S+ for his strength. So, even thought the Taijutsu user has 12 more DR's in strength and 2 more styles, both these ninja are, magically, equal in terms of strength the day their body rank becomes S.
Why?
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Posted: Thu Oct 26, 2017 11:53 am
Its been debated whether or not we have descriptives play a part at those late stages. Also you can't gain 18 passive descriptives from Style as it caps at 12 passive descriptives. Not including actives, pas, and disciplines. As for why. Reaching the S ranks is supposed to be when all ninja are essentially on par with one another. Its been up for debate with crew as to whether or not interactions after S+ matter or not as in a S+ with 12 descriptives is technically considered a S+++ or not. One says yes, main mods say that after S+ descriptives don't matter. So yeah. There's yer answer. Its a half arsed one but one none the less
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Posted: Wed Nov 01, 2017 6:49 pm
Yo, implants don't work. The example at the start of the post talks about "Kakashi" having 3000 chakra, an impossibility in the guild currently with how low chakra is. They require 320 chakra to even activate, and the ranks subsequently require 1000 and 2000 chakra left over in your pool to use. If you have doubled up on the most chakra dense classes in the guild, you can get past 1000 if you're diligent with the training missions. But you pay twice the cost for the techs and they're half as powerful. And you spend a third of your max available chakra to use with it, on the dot, to activate it in the first place. Even the most chakra dense classes in the guild, you can only get to 1960 chakra with every training mission, so you can't even get to the stage two requirements unless you're a demon host, and your available chakra pool hasn't been rescaled since totals were nerfed at some point in the past. Even with this event PA halving costs and giving free chakra and stamina, you couldn't get the chakra necessary to use a stage 2 implant.(edited) Also, this is assuming you get max results from your training missions, or you could lose about 100 chakra off your max.
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Posted: Wed Nov 01, 2017 10:14 pm
Rocket Punches Yo, implants don't work. The example at the start of the post talks about "Kakashi" having 3000 chakra, an impossibility in the guild currently with how low chakra is. They require 320 chakra to even activate, and the ranks subsequently require 1000 and 2000 chakra left over in your pool to use. If you have doubled up on the most chakra dense classes in the guild, you can get past 1000 if you're diligent with the training missions. But you pay twice the cost for the techs and they're half as powerful. And you spend a third of your max available chakra to use with it, on the dot, to activate it in the first place. Even the most chakra dense classes in the guild, you can only get to 1960 chakra with every training mission, so you can't even get to the stage two requirements unless you're a demon host, and your available chakra pool hasn't been rescaled since totals were nerfed at some point in the past. Even with this event PA halving costs and giving free chakra and stamina, you couldn't get the chakra necessary to use a stage 2 implant.(edited) Also, this is assuming you get max results from your training missions, or you could lose about 100 chakra off your max. ^+1
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Posted: Mon Nov 06, 2017 4:18 pm
Hopefully I can get an answer here
I was wondering about your steel release bloodline mostly because it just sounds kind of vague. How strong is black steel exactly? From what I can see the bloodline talks about being invulnerable to physical and chakra and based attacks and I was wondering how true this actually was? There's no references that I can find to gauge how strong it is since all it gives me is that black steel is stronger than normal steel. But a taijutsu user as well as most B ranked jutsu can shatter metal in a single hit and since the actual transforming into black steel jutsu is a D Ranked technique I was hoping someone can put it into perspective for me.
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