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phoenixianCrystallist
Crew

Quotable Noob

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PostPosted: Fri Jul 15, 2011 11:23 pm


Re-submitting Janex, since the original profile I had is WRONG TOTALLY WRONG HOMGsowrong. ._.;

Name: Janex
Birthdate: Creation does not qualify as birth
Gender: Female

Appearance: {pic coming soon}
  • Height: 5'1½"
  • Weight: None of your business (165lbs at last check)
  • Body Type: ...dumpy.
  • Skin type: Fair
  • Eye Color: Blue
  • Hair Color: Brunette
  • Hair Style: Waist length, tied back to keep it out of the way
  • Unusual Markings: Scar on the forehead, left wrist, and knee. Probably a few others
  • Clothing: Tight black cargo pants, slightly transparent spaghetti-strap tank top over a red bra, silver chain-link belt with additional chain looped through belt loops on the right hip, black and red tennis shoes, silver heart necklace with similar ring on left ring finger,


Theme Song(s):


Significant Trait: Unstable
Quotes:
  • "Whatever."
  • "Just go die already!"
  • "You have ten seconds to walk away before I kill you where you stand."
  • “Will you just leave me alone?!”


Good/Evil/Other: Evil
Element: Dark Ice
Weapon: Bow and Arrow
Job Class: Archer/Ranger
Stats:
  • Physical Strength: 7
  • Physical Resistance: 9
  • Magic Strength: 13
  • Magic Resistance: 11
  • Action Speed: 12 [11 + 1]
  • Evasive Reflexes: 10
  • Outright Speed: 10
  • Endurance: 9 [8 + 1]
  • Energy: 11


Attack Abilities:
  • Bow Mastery- Abilities developed solely for use with the bow.
    • Frenzied Fire- Janex can fire a quick burst of arrows, one after another, with startling speed; due to the speed, it's not as accurate at longer ranges.
    • Multi-Shot- Janex can fire multiple arrows at once; the more arrows she fires simultaneously, the shorter the distance they can travel.
    • Broad-Headed Arrow- Janex uses an arrow with a larger-than-usual arrowhead; if is strikes, the arrow has a chance to Stun the target.
    • Crippling Shot- Janex aims an arrow specifically at the legs of her target; if it strikes, the arrow has a chance to Cripple the opponent.
    • Precision Shot- Janex aims an arrow specifically at the arms of her target; if it strikes, the arrow has a chance to Disable the opponent.
    • Splinter Shot- Janex fires a hollow arrow at her opponent; if the arrow is blocked, it erupts into splinters, damaging any enemies near the original target.

  • Dark Blizzard/Blizzara/Blizzaga- Basic ice-elemental blast that fires an ice crystal of varying sizes at the enemy; can also be cast using other methods.
    • Dark Blizzard Blast- Instead of firing a single icicle at the opponent, Janex launches a shotgun-like blast of ice in one direction.
    • Twisty-Turny- Janex summons an ice sphere, which rolls on the ground rapidly toward the opponent, following him/her slightly for a short period.
    • Dark Blizzard Combo- Janex summons an ice sphere similar to the one used in Twisty-Turny, but instead uses it to knock nearby enemies around psychokinetically for a short combo.
    • Black Ice Spike- A ball of ice formed with the casters will, it can vary in density from a harmless yet fun snowball to a deadly sphere of nothing but solid, dense ice (needle-like spikes optional).
    • Crystal Spire- Stalagmites of ice shoot from the ground in an instant, impaling anything unfortunate to be caught on the tip, otherwise just knocks things around.
    • Ice Barrage- Janex summons a flurry of Crystal Spires under her opponent(s), attempting to knock them into the air for multiple strikes.
    • Scatter-Spray Blizzaga- Janex summons an overly-large icicle larger than herself to fire at her opponent; it moves slow and only goes a few feet before erupting into a dozen smaller, faster bullets that target the enemy's current location (even if they've moved since the original icicle).
    • Deep Freeze- Janex manifests a Blizzaga spell into erupting from the ground surrounding her, doing damage to all nearby opponents and possibly freezing them in place.
    • Glacier- Janex uses Deep Freeze, but instead of freezing them in place, the ice explodes, sending all nearby opponents into the air.

  • Dark Shiva's Charge- Abilities combining her Blizzard magic and her Archery skills.
      Dark Blizzard Edge- Janex cloaks an arrow in ice magic, giving it a glacial aura; on impact, the arrow erupts into a flurry of icicles.
    • Hailstorm- Janex cloaks an arrow in ice magic, giving it a glacial aura, before launching it skyward; at some point, the arrow erupts into a flurry of icicles, which rain down upon her opponent(s).
    • Bursting Arrow- Janex cloaks an arrow in ice magic, giving it a glacial aura; before striking the target, the arrow explodes into a shotgun-like blast of icicles. Similar to Blizzard Blast, but can be used for longer distances.
    • Freezing Arrow- Janex cloaks an arrow in ice magic, giving it a glacial aura; upon contact, the arrow ensnares the target (or whatever is struck) in an layer of Frost, possibly causing Slow.
    • Rebound- Janex cloaks an arrow in ice magic, giving it a glacial aura; if the arrow strikes a non-living object, the object freezes over and the arrows ricochets at the appropriate angle; used to avoid blocks.
    • Hypothermic Shot- Janex cloaks an arrow in ice magic, giving it a glacial aura; on impact, the arrow's sub-zero temperatures 'damages' the target's mana by forcing the body's mana into keeping the target's body temperature at stable levels.
    • Whiteout- Janex cloaks an arrow in ice magic, giving it a glacial aura; upon impact with the target, an icy haze erupts, targeting the opponent's eyes and possibly causing Blind.
    • Maelstrom Bolt- Janex cloaks an arrow in ice magic, giving it a glacial aura; upon impact with anything, the arrow erupts into a large area of effect twister of Blizzard magic which prevents magic-casting from any within.
    • Piercing Icicle- Janex completely freezes over an arrow, giving it an insanely sharp point; the arrow will pierce through most guards, and if it pierces through the body, it has a chance to cause Pain.


Support Abilities:

  • Expert Focus- Preparation ability; by taking a few moments to prepare herself, Janex's bow-related abilities have much greater accuracy for a period of time.
  • Read the Wind- Preparation ability; by taking a few moments to take in the wind currents of the area, Janex can tell how and where to shoot arrows, thus increasing all arrows' speeds temporarily.
  • Barbed Arrows- Preparation ability; by taking a few moments to summon specifically-crafted arrows into her magic quiver, Janex can ensure that all arrow attacks for a short period of time have a chance to cause Bleeding. [Physical Ailment]
  • Frost Armor- Janex temporarily encases herself in a set of lightweight, frozen armor [Protect]. Ends prematurely if hit by any Elemental Weakness.
  • Mirror Wall- Janex erects a temporary ice barrier of varying shape in order to protect herself from damage. May create a dome-shaped wall, but the strength of the wall is somewhat diminished as a result.


Passive Abilities:
  • Ice Arrow- Imbues arrows with Dark Ice Element, not consciously controlled but only lasts as long as caster has Mana
  • Gathering of Mana's Spirit- Will steadily recharge in Mana while idle; the lower the surrounding temperature, the faster the recharge

Limit Breaks:
  • Heaven's Fall- Aims the bow into the air and fires three to five arrows at once. Once the arrows meet their apex, the shatter into multiple shards of very, very sharp ice spikes and rain down in a radius of 5-10 feet
  • Diamond Dust- Summons out Dark Shiva, who holds a greater version of the bow. Dark Shiva fires her arrow, while Janex fires one of her own. The arrows meet at the apex of their trajectory and shatter into thousands of Dark Ice Arrows which rain down upon the enemy and encase them in solid ice. Janex fires one more Dark Ice Arrow at any encased in ice, shattering the ice and dealing massive damage.
  • Endurance Upgrade
  • Action Speed Upgrade

Drive Form(s): n/a

Strengths: Long-range combat | Speed | Agility | Magical defense | Cold tolerance | Quick thinking
Weaknesses: Melee | Cooperation | High temperatures | Being faced with her fears

Flaws
  • Aimless
  • Blunt
  • Childish
  • Deranged
  • Disability-nearsighted
  • Disturbed
  • Dubious
  • Envious
  • Erratic
  • Fierce
  • Fixated (on Evan)
  • Fool’s Love
  • Hypocritical
  • Impatient
  • Impious
  • Indecisive
  • Intolerant
  • Immature
  • Judgmental
  • Obsessive
  • Overemotional
  • Pessimist
  • Phobia - falling
  • Phobia - snakes
  • Rebellious
  • Sarcastic
  • Skeptic
  • Selfish
  • Self-Martyr
  • Smart-a**
  • Spiteful
  • Stubborn
  • Tactless
  • Temperamental
  • Unpredictable


Personality: ...see flaws
Likes: Being left alone
Dislikes: Being reminded of anything that once brought her (i.e, Bobbi) joy, being used, controlled, or manipulated
Fears: Snakes, falling, dying

Family: None, unless you count the other replicas

Bio: Janex was created by the combined efforts of Vexen and Dr. Finkelstein. She is a copy of everything dark about Bobbi.

Summon: Dark Shiva
Summon Appearance: Click
Summon Personality: A Darker version of Shiva, she is possessive of her summoner and has a highly sarcastic sense of humor. Also a bit sadistic...
PostPosted: Sat Jul 16, 2011 10:28 am


I'm auditioning to update Anthony's abilities. Since Lucian is a copy of Anthony, I thought their list of attacks should be similar. All the attacks are similar except for two: Electric Drain and Pulse Heal. I replaced Bio Leech with these two, 'cause they sound less evil.

I've also updated Anthony's limit list and added his Drive Form abilities just so I could get 'em out of the way.


Attack Abilities:
  • Knightly Arts- A subset of abilities attributed to Anthony's Knight class and his mastery of the Gauntlets.
    • Earthquake – Anthony slams both gauntlets into the ground to create an explosive wave.
    • Get Over Here! – Anthony launches one of his chain spears at his opponent, then pulls an enemy towards him, slamming him with the other gauntlet.
    • Vicious Maul – Anthony extends both chain spears and performs a 360-degree spinning move. The tips of the spears cut and slice through his enemies.
    • Crushing Strike – The gauntlets extend on chains out to each side, then slam together in front of Anthony.
    • Crushing Strike (aerial) – While in mid-air, Anthony extends one of his chain spears which grips to the ground, allowing him to pull himself down and punch the ground with his other gauntlet, causing a shockwave.
    • Tornado – Anthony extends both arms to his side and begins to spin rapidly until his figure becomes distorted and looks much like a small twister, then moves about the area, injuring all things that come in his path.
    • Soul Strike - Anthony charges his blade with his own life force, giving it a strange aura which effectively increases the strength of his next strike.
    • Air Render - Charging mana into his fist, Anthony channels the energy into a punch, which sends a chakra-like burst of air at the opponent. Determined by [(ASt+MS)/2].
  • Son of Odin- Due to Odin's Lightning Element, Anthony has access to an assortment of Thunder-related abilities.
    • Thunder/Thundara/Thundaga - Anthony is capable of causing lightning to either rain from above as an area of effect attack or shoot it out of his hand at a single target.
    • Chain Lightning – Anthony slams his gauntlets into the ground and releases a chain of lightning directed towards his opponent.
    • Shockwave – An electrical shockwave meant to get things out of the way or push enemies aside causing electrical damage. Can also reflect projectiles.
    • Thunder Drop – While falling, Anthony charges his body with electricity, then hits the ground at full force, sending a shockwave of energy in all directions to all enemies.
    • Ionic Vortex – Summons a tornado of electricity that leaves a trail of destruction.
    • Gigawatt Blades - Anthony forms blades of pure energy held in each of his hands. They cause massive amounts of damage when used as a melee attack. Only one-use weapons and must be re-triggered after each use.
    • Shock Grenade – Small explosive balls of electricity that can stick to enemies or other objects. Before exploding, the grenades shock the surrounding enemies. The destructive mass of the grenade is determined by how long Anthony charges it before throwing it. For each post Anthony charges the grenade, its MS is increased by 2.
    • Lightning Entity – Anthony can fire a lightning clone of himself out of his body and at enemies. The clone explodes and deals critical damage to the target and enemies around it upon contact.

Support Abilities:
  • Knightly Arts- A subset of abilities attributed to Anthony's Knight class and his mastery of the physical body.
    • Chain Spears – Anthony could extend his chain spears wrapped around his gauntlets to either help him travel distances quicker by pulling or swinging himself over or using it to pull object or enemies closer to him.
    • Leap – Anthony is able to leap forward a great distance in and out of battle.
    • War Cry – With a mighty shout, Anthony is able to raise the resilience of his surrounding teammates and himself, increasing their Guard Strength and Magic Defense by two for 3 turns.
    • Chivalrous Taunt - Anthony emits a provoking aura that affects all nearby enemies, possibly forcing their attentions to be focused on him. Determined by Attack Strength.
    • Cover – Anthony has the ability to immediate appear in front of an ally and protect and take damage for the fellow teammate as they prepare for their next attack or take time to recover.
    • Defense – Anthony can temporary increase his Guard Strength by 25% for 3 turns.
    • Vehemence – Anthony can temporary lower his Physical and Magical Resistance by 50% in order to raise his Action and Outright Speed by 50%.
  • Son of Odin- Due to Odin's Lightning Element, Anthony has access to an assortment of Thunder-related abilities.
    • Lightning Coat – Anthony is capable of coating his body or his weapon with lightning to deliver more powerful attacks (grants En-Thunder, making physical attacks Thunder elemental, but still physical, and adds half his MS to his PS while it lasts).
    • Electric Drain – Allows Anthony to draw energy from various objects in order to recharge his Energy as well as healing his injuries. As long as he continually drains power from a single source, any lightning-related attack performed has an addition plus 2 MS. Any interference that separates Anthony from the power source would remove the buff.
    • Pulse Heal – When close to an injured ally, Anthony can use a low pulse of electricity to accelerate the rate in which the ally can heal. If ally is KO’d, Anthony can use this ability much like a defibrillator and bring them back to consciousness; however, doing so would drain him of a lot of mana.
    • Radar Pulse – Emits an invisible electrical pulse that allows Anthony to map out the location or determine the location of individuals. This is an activated ability.
    • Kinetic Pulse – Can lift heavy metallic objects with an electromagnetic field and throw them as projectiles at enemies.
    • Static Thrusters – Anthony puts his open palms out in a certain direction and releases small, constant bursts of highly-ionized plasma in order to push himself in the opposite direction. These thrusters increase his OS by 1 as long as they are in use; they cannot be used for flight, but can slow down descent; both palms must be facing the same direction, as just one palm is not enough to move his weight.
    • Induction Grind – Casts haste that lasts as long as Anthony remains on metal or electrical surfaces.
    • Polarity Wall – Anthony can create a shield of electrical energy to protect himself from most forms of harm. The shield only protects him from attacks in the direction he’s looking, leaving his sides and back vulnerable, and from anything lower than his own MS. After absorbing enough damage, the shield disperses.
    • Arc Restraint – Anthony can send electrical energy into the ground or wall around the target, forming into electric shackles around their hands and feet. If the enemy tries to break out, they'll not only take full electrical damage but have a chance for Disable (if arms) or Cripple (if legs).
    • Lightning Cage – By planting charged balls of electricity around a small area, Anthony can cause those charges to erupt and meet in the air, creating a dome of electricity encasing those near it. The attack does no damage, but touching the walls would result in electrical damage. Determined by amount of energy remaining, but stays up for 3 posts at a time.

Passive Abilities:
  • Strength – Anthony has a permanent +1 bonus to his Physical Strength at all times
  • Defibrillator – When knocked down to 0 HP, Anthony’s lightning element automatically shocks his heart and reverts his HP back to half. This can only happen once per day.

Limit Breaks:
  • [Level 1] The Finale – Anthony severely pummels the opponent, then leaps above them and drops down with his hands clenched together and over his head for a final strike that slams the opponent into the ground and sends high volts of electricity throughout their body.
  • [Level 2] Aerial Barrage – Anthony charges at his opponent and smacks them up into the air with gauntlets clenched together, then jumps up and performs several aerial attacks. Finally, Anthony wraps his arms and legs around the opponent and piledrives them into the ground below.
  • [Level 3] Blitzkrieg – After coating his body and weapon with lightning, Anthony dashes at his opponent and delivers several combinations of punches and kicks, each strike causing an explosion of electricity damage. Finally, he leaps into the air and fires both spearheaded-chains, impaling his enemy’s chest. Then, as a final attack, he shoots a critical amount of lighting through the chains and at his enemy, sending an intense amount of electricity coursing through the opponent’s body.
  • [Level 4] Chain Coffin – Anthony's spearheaded-chains extend out and pierce through his opponents and wrap around them repeatedly until the enemy's upper torso is wrapped. Anthony then sends a critical amount of electricity through his chains, electrocuting his victim.
  • [Level 5] Relentless Pummel – Anthony charges his weapon with minor electricity before dashing at his opponent and releasing a barrage of attacks, each strike causing an explosion of electricity damage. He then leaps back, this time charging his weapon with medium electricity, then dashes at the opponent and launches the enemy into the air with an upper cut and releases a barrage of mid-air attacks, each strike causing an explosion of electricity damage. Finally, while still in mid-air, Anthony charges his weapon for the finale time, but this time with intense levels of electricity, and performs one finale strike, clenching his hands together and slamming them into the opponent’s stomach and sends him falling to the ground, causing a large amount of electricity to course through the enemy’s body, inflicting critical damage.
  • [Level 6] Zantetsuken – Anthony summons Dark Odin’s sword, Zantetsuken, and dashes past enemies, slashing them once with his sword. If effective, the attack causes instant death or KO, bisecting regular enemies that slide apart before vanishing. If uneffective, the attack deals a massive amount of damage. Has a 50-50 chance of doing either or.


Drive Form(s):
God of the Norse [Anthony + Odin (Summon)]:
  • Weapon Enhancement: Odin's Chain (Attaches Zantetsuken to Anthony via chain, allowing for sudden changes in attack reach)
  • Additional Attributes: Outright Speed +3, Attack Speed & attack Strength +2, Magic Strength & Magic Defense +1
  • Additional Abilities:
    • Thundaja- A more powerful Thunder Magic.
    • Lightning of Sleipnir- Anthony summons a horse of lightning to ride upon. He is capable of crashing it into the enemy for massive lightning damage.
    • Plasma Cannon- Anthony conjures a ball of pure white lightning in his palm and fires it at the enemy. Due to the intense level of heat, it causes both lightning and fire damage.
    • Tornado Shock- Anthony swings Zantetsuken above his head by the chain, charging it with lightning. The result is a tornado of lightning that damages all nearby enemies.
    • Chain Surprise- Anthony lets go of Zantetsuken in mid swing, suddenly increasing the length of his attack.
    • Chain Rising- Anthony knocks the enemy into the air before throwing Zantetsuken at the target, piercing or wrapping the chain around it before pulling back and slamming him/her/it into the ground.

VoLt189


fractalJester
Captain

Omnipresent Seeker

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PostPosted: Sun Jul 17, 2011 6:33 pm


Via Skype, Noelle has approved of: Ashley, Dusk, Valmar, Lucian, Wrathy, Janex, Azrael's and Ajora's Limit Breaks.

I also give my (tentative) approval of Janex and Kyla's Ability.

Now, please, keep in mind that this was a lot to go over. Because there's so much (even if we tried to do it one profile at a time, the others were still weighing in), we may or may not have missed somethings. So while Ashley, Dusk, Valmar, Lucian, Wrathy, and the Azrael/Ajora limits are approved for now, know that something may be edited at a later point. For this, I apologize preemptively.

As for your abilities, Anthony, I approve of all of them except Electric Drain and Pulse Heal- as they're written now, anyway.

Electric Drain should only give +2 MS... not +2 MS per post. This implies that after holding a source for 4 posts, your attacks would have +8 MS.

Pulse Heal should be edited to include that reviving takes up a larger chunk of mana, being that you're bringing them back from total unconsciousness.

With those two changes made, I would approve of the abilities.
PostPosted: Sun Jul 17, 2011 8:02 pm


All done! Sorry about that. I was actually going to change Electric Drain to say that, but I totally forgot, haha! Pulse Heal has been edited.

VoLt189


Pie Thrower

PostPosted: Wed Jul 20, 2011 7:25 pm


Replica Template
Name: Saint
Birthdate: N/A
Gender: Male

Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
  • Height: 6’0”
  • Weight: 165
  • Body Type: Good runner body; Upper body strength is excellent (due to the wielding of the maul – Strength
  • Skin type: White (Darker during the summer due to Slovak (Roma) inheritance)
  • Eye Color: Green
  • Hair Color: Brown – can be lighter due to French inheritance
  • Hair Style: Cut short – scissor cut
  • Accessories: None
  • Unusual Markings:
  • Clothing:

Theme Song(s):


Significant Trait: An intellectual, a rapist, a murderer.
Quotes:
  • "I look at myself, and I think, f*** I need a f***ing wench right now."
  • "Give me 8 good reasons not to go through with this, and I might consider. In the meantime, I'll be occupied in the corner. Bother me and I'll break you f***ing kneecaps."
  • "I am become death, destroyer of worlds. Oppenheimer had nothing on this s**t..."


Good/Evil/Other: Evil
Element: Dark Thunder
Weapon: War Hammer
Job Class: Heavy Warrior
Stats:
  • Physical Strength: 12
  • Physical Resistance: 12
  • Magic Strength: 12
  • Magic Resistance: 11
  • Action Speed: 4
  • Evasive Reflexes: 4
  • Outright Speed: 5
  • Endurance: 12
  • Energy: 9


Attack Abilities:
  • Maul Tech- A set of abilities focusing on Saint’s strength and maul.
    • Sonic Maul- Saint rushes through the opponent once, striking with his maul as he does so. Unlike other "Sonic Blade"-type abilities, Saint can only perform one rush, but for more damage. [uses MP]
    • Fatal Impact- Saint leaps into the air and drops on the opponent with a devastating hammer blow.
    • Golf Swing- Saint performs an underhanded swing, launching the opponent high into the air even if they guard the actual attack.
    • Maul Raid- Saint throws the maul at an opponent for ranged damage before resummoning it back to his hand.
    • Combo Plus- Saint attacks with the maul and unsummons it. He quickly brings his arm back and summons the maul again, removing the recoil of his swings. Requires too much mental concentration for successive use.
  • Arts of War- The basic skills of a warrior, used on the field of battle to give Saint the advantage.
    • Rend Power- Saint strikes the opponent with his fist, somehow attacking their resolve and thus lowering their Attack and Guard Strength by 2.
    • Rend Speed- Saint strikes the opponent with his fist, somehow attacking their mobility and thus lowering their Attack and Outright Speed by 2.
    • Rend Perception- Saint strikes the opponent with his fist, somehow attacking their nervous system and thus lowering their Evasive Reflexes by 2.
    • Rend Magic- Saint strikes the opponent with his fist, somehow attacking their concentration and thus lowering their Magic Strength and Defense by 2.
    • Rend MP- Saint strikes the opponent with his fist, somehow attacking their energy directly, essentially damaging their MP.
    • Body Slam- Saint tackles his opponent for large damage, though he suffers a small recoil himself.
    • Greased Lightning- A sudden, powerful strike with the fist. Uncharacteristically fast of Saint, taking enemies off guard enough to prevent the ability to counter.
  • Corrupt Lightning Magic- Saint's summon grants him access to a variety of lightning-elemental spells.

    • Thunder/Thundara/Thundaga/Thundaja - A standard lightning elemental attack; Saint forms a sphere of neon green lightning near the opponent and makes it explode, doing splatter damage to all around (less damage than standard thunderbolt to individual; used for crowd control)
    • Dark Thunder/Dark Thundara/Dark Thundaga/Dark Thundaja- A green hued bolt of dark energy with a black outline is called from the sky to strike down Saint’s opponent with electric and dark energy.
    • Corrupt Electromancy- Saint can exhibit an extended control of electricity and darkness resulting in a corrupted mix of the two in the form of a sick green energy.
    • Stun- Saint sends a single strike of energy in the form of a line toward the enemy in an attempt to stun the enemy.
    • Live Wire- Saint grabs a hold of the enemy and sends electricity directly into them. Unavoidable if caught.
    • Wired Planes- Saint summons two large rectangular planes of dark lightning on two sides of the target that home in on the target in a clapping motion.
    • Magnet Magic- A subdivision of Saint's Corrupted Thunder magic, he can manipulate electric currents in order to produce magnetic force.
      • Magnet/Magnera/Magnega/ Magneja- Saint can cast the basic Magnet-type spell, summoning a translucent green spinning glyph that pulls in all nearby opponents. Pulls in different types of targets at different levels
      • Stunning Tendril- After charging the warhammer, Saint lets a green tendril crawl out the end of it to create a whip of sorts. Saint can use this whip either to strike his opponents for moderate damage or to hinder there movement of the limbs.
      • Magnet Burst- Saint casts a self Magnet spell in which enemies around him are pulled toward him. Placing his hands to his temples, and focusing upon the anger welled up inside of him, Saint charges up dark electric energy inside of him, and releases it in a small powerful burst when enemies are nearby.
      • Magnet Charge- Saint puts a magnetic home technique on his next magic attack to allow it to home in on his opponent.
  • Thor's Downfall- A school of abilities based around charging with dark electric energy.
    • Dark Rush- For a few seconds, Saint glows black and green, then, in an instant, he rushes forward fast, leaving a trail of thin electric dust behind him, and attempts to body slam the target. (Effectively, a bodyslam/live wire in one)
    • Thundah B**** Bash- From the handle of Saint’s War Hammer, energy begins to pour out to form a large green dark-electric shape reminiscent of Saint’s War Hammer. The hammer can then be used for attacking as per normal use (3 posts maximum; uses a lot of mana)
    • Thunder Cannon- Saint points his War Hammer at target, charges the end of it, and releases a large destructive energy beam of darkness and electricity at the opponent (1 turn to charge, 1 to release).


Support Abilities:
  • Maul Tech- A set of abilities focusing on Saint's strength and maul.
    • Disarm- Saint strikes specifically at the target's weapon. The sheer force of Saint's swing is easily capable of disarming even a readied opponent.
  • Arts of War- The basic skills of a warrior, used on the field of battle to give Saint the advantage.
    • First Aid- By focusing his electrical energy, Saint is capable of purging status effects from his body, as well as recovering a small amount of health.
    • Thick Skin- His defense becomes as epic as epic can be without making it too cheap. [Wall Effect ; GS/MD +2]
    • Monkey Grip- Saint can switch from two-handed fighting to one-handed fighting on the fly. One-handed fighting is slightly weaker, but frees a hand for Rending strikes.
  • Lightning Magic- Saint's summon grants him access to a variety of lightning-elemental spells.
    • Recharge- Saint is capable of sending charges of electricity to his cells, increasing their division rate and thus healing himself. Leaves him exhausted, but healthy. Can only perform this on lightning-elemental allies.
    • Hypercharge- Saint courses electricity through his muscles, forcing them beyond their limit to temporarily increase his strength. [ASt +2]
    • Shock Spikes- Generates electricity across his skin which shocks anyone or anything that comes in contact with him, either through direct contact or contact through a conductible medium. Repeated shocks can cause numbness and decrease speed.
    • Magnet Magic- A subdivision of Saint's Thunder magic, he can manipulate electric currents in order to produce magnetic force.
      • Float- Saint uses the abilities of magnetism to lift off the ground temporarily.
      • Magnetic Cling- Saint is capable of electrically attaching himself to walls and ceilings. He is stationary to them, however, since he is magnetically connected and removing the connection to move would allow gravity to kick in.
      • Hammer Cling- Saint can perform Static Cling on his maul, making it so that he cannot be disarmed. He may also use this to attach the hammer to a flat surface, offering a stable foothold.



Strengths: Physical Strength/Defense, Magic Strength/Defense, Endurance
Weaknesses: Attack Speed, Running Speed, Evasion/Agility

Personality: A little blood, here or there, and a couple pinches of rape can sum up Saint’s personality at the very basic level. He embodies everything anything John hates, hated, or will hate about himself, and acts within these areas charismatically, and menacingly.

Every sin he had committed can be put into Saint’s vocabulary, and he acts impiously in the acts of the 10 commandments and the circles of hell as in Dante’s Inferno to fully sum up John’s dead religious life.

The way he carries himself is in an intellectual manner fluttering out words and often making little sense to make proof of the fact that everything is dead in his mind, and nothing will ever change that. This kind of babble will come from the inspiration of seeing Charles Manson. Deranged essentially.

Flaws: Alcoholic, Bigot, Erratic, Gluttonous, Hedonistic, Impious, Lewd, Lustful, Oppressor, Remorseless, Sadistic, Tactless, Whore
Likes: Darkness, Copulation, Power, Dominance, Pleasure
Dislikes: Light, Arrogance, Others who are useless, Childlike behavior, Happiness
Fears: Being alone

Family: None, other than other replicas

Bio:

Summon: Dark Ixion
Summon Appearance:
Summon Personality: Calm, Threatening



Edit: Dark Thunder/Magnet ect. Dark Rush, Magnet Charge, Stunning Tendril, Thunder B**** Blast, and Thunder Cannon all new abilities
PostPosted: Thu Jul 21, 2011 1:20 pm


Canon ApplicationUser Image
Name:Lexaeus
Gender:Male
Race:Nobody

Appearance:
  • Height:6'5"
  • Weight:245lbs
  • Body Type: Muscular
  • Skin type:Lightly tanned
  • Eye Color:Blue
  • Hair Color:Auburn
  • Hair Style:'Gelled' back into messy spikes
  • Accessories:None
  • Unusual Markings: None
  • Clothing/Description: See picture.



Good/Evil/Other: Lawful Neutral
Prominent Element: Earth
Weapon: Skysplitter(Axe Sword)
Job Class: Earthen Bruiser
Stats:
  • Physical Strength:12
  • Physical Resistance:10
  • Magic Strength:12
  • Magic Resistance:7
  • Attack Speed:9
  • Evasive Reflexes:3
  • Outright Speed:3
  • Endurance:10
  • Energy:6


Attack Abilities: {You can have less/more than three, if necessary}
  • Terramancy- Lexaeus can control earth at will in offensive and obtrusive ways.
  • Linear Shockwave- Lexaeus slashes the ground with the blade side of his weapon, and a shockwave travels forth in a line along the ground at an enemy. Not wide, but travels far.
  • Blast Shockwave- Lexaeus pounds the ground with the hammer side of his weapon, and a shockwave emits from him, blasting out around him three hundred and sixty degrees. Doesn't travel more than five feet.

Support Abilities: {You can have less/more than three, if necessary}
  • Terramancy- Lexaeus can control earth at will in defensive and supportive ways
  • Earthen Armor- Lexaeus covers himself in an armor made entirely of rock and stone(Physical Resistance +6, Outright Speed and Evasive Reflexes -1)

Passive Abilities:
  • Earthen Power- As long as Lexaeus is in contact with the ground, he gets a +1 to Physical Strength and Outright Speed
  • Unflinching- Lexaeus is immune to Stun and Disable

Limit Breaks:
Ayers Rock - Lexaeus charges himself up, glowing with a red aura and covering his weapon with stone, before swinging his Skysplitter one hundred and eighty degrees with massive power, dealing devastating damage. The swing is then followed up by a strong shockwave that travels along the ground and, while not dealing as much damage as getting hit by his augmented weapon, still deals heavy damage.

Strengths: Powerful physically and magically, Good defenses.
Weaknesses: Low running speed and low chance of evasion, Not a lot of MP.



Obviously I'll fill out the other abilities at a later time.

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PostPosted: Fri Jul 22, 2011 4:01 pm


Added three abilities to Lex, working on figuring a good number for rock armor. Will edit when figured out

Edit: Figured out. XD
PostPosted: Fri Jul 22, 2011 4:08 pm


Janex, Anthony's abilities, Kyla's ability and Saint are approved by me, as I see no problem with them currently.

(Opinion not cemented, possiblity to change if problem found at later date yadda yadda legal jargon blah blah blah you get the picture I'm sure.)

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PostPosted: Fri Jul 22, 2011 4:19 pm


More approvals let's see here. Anthony's abilities approved as is Kyla's Janex and Saint approved(copy and paste what Joe said) and Lexaeus is approved by me as well. I think that's all of them.

*pounds the approved stamp on them all*
PostPosted: Tue Jul 26, 2011 10:29 pm


Tentative approval for Saint.

Approval for Lexaeus.

Warning about Saint: You don't have any passives or Limits listed. The profile is being posted as is, so you'll need to make a separate post for Limits and Passives if you want them approved.

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PostPosted: Wed Jul 27, 2011 11:18 am


New ability list for Lex.

Attack Abilities:
  • Terramancy- Lexaeus can control earth at will in offensive and obtrusive ways.
    • Linear Shockwave- Lexaeus slashes the ground with the blade side of his weapon, and a shockwave travels forth in a line along the ground at an enemy. Not wide, but travels far.
    • Blast Shockwave- Lexaeus pounds the ground with the hammer side of his weapon, and a shockwave emits from him, blasting out around him three hundred and sixty degrees. Doesn't travel more than five feet.
    • Earth Glaive- Lexaeus strikes the ground, forcing large spikes of stone to shoot out of the ground at an angle. Can be used in offensive lines or in defensive surrounds.
    • Stone Pellet- Lexaeus forces a boulder into the air, where it hovers around at his will. This stone will, on command, fire small stone shards at targets like a machine gun until it runs out of stone.
    • Rocks Fall...- Lexaeus strikes the ground, causing a large number of boulders to soar into the air. On command, they plummet toward targets at staggering speed.
    • Rock Clasp- Lexaeus summons the earth directly around his target to latch onto their legs around their ankles, forming chains cemented in the ground. While this guarantees that the target will be trapped in place (only if he was standing still), it can be broken by an 8-strength effort (be it magic or physical). This, however, will take a moment to do, which is the main point of the skill- to distract. If the target is moving, s/he may have a chance to dodge; only works on those in contact with the ground.
    • True Quake- Lexaeus may send a powerful tremor throughout the battlefield, temporarily Stunning any opponents in contact with the ground. [In this instance, its Lexaeus' Magic Strength versus the target's Physical Resistance.]
    • Fault Fracture- Lexaeus strikes the ground, forcing a large, linear fracture in the earth wide enough for someone to trip into (possibly spraining/breaking their ankle) and deep enough for someone to get trapped in. Can also be used helpfully by putting distance between allies and foes.

Support Abilities:
  • Terramancy- Lexaeus can control earth at will in defensive and supportive ways.
    • Earthen Armor- Lexaeus covers himself in an armor made entirely of rock and stone. [PR +6, OS/ER -1]
    • Earthen Strength- Lexaeus coats the Skysplitter in thick stone, increasing its size and damage. [PS +3 ; En-Stone ; Lasts 3 posts]
    • Earthen Aura- Lexaeus is covered in a yellow aura, increasing his strength and speed for a limited time. While in this form, every physical strike summons a short-distance linear Stone Glaive. [PS +2, OS +3, lasts 3 posts]

Passive Abilities:
  • Earthen Power- As long as Lexaeus is in contact with the ground, he gets a +1 to Physical Strength and Outright Speed.
  • Unflinching- Lexaeus is immune to Stun and Disable

Limit Breaks:
  • Ayers Rock - Lexaeus charges himself up, glowing with a red aura and covering his weapon with stone, before swinging his Skysplitter one hundred and eighty degrees with massive power, dealing devastating damage. The swing is then followed up by a strong shockwave that travels along the ground and, while not dealing as much damage as getting hit by his augmented weapon, still deals heavy damage.
  • Gaea's Gift- Lexaeus becomes coated in a black and yellow aura, which increases his strength, defense, and speed phenomenally, making him an unrivaled foe for 3 turns. While in this form, every physical strike summons a short-distance linear Stone Glaive. [PS +5, PR/MR +5, OS +6, AS +4; Lexaeus does not flinch or recoil from any attack.]
PostPosted: Wed Jul 27, 2011 11:30 am


I LIKETH! I APPROVE

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PostPosted: Wed Jul 27, 2011 11:50 am


Abilities for ze Siren~! Status effect queen XD

Attack Abilities:
  • Songs of the Siren- Abilities within Siren's repertoire all revolve around her haunting voice. All of the following effects are refreshed for every post in which she sings the same song, but upon switching, the effects remain only as long as listed. If an ailment succeeds, every post after using the same song is automatically successful, refreshing the duration.
    • Piercing Screech- Siren releases an intense, high-frequency screech, possibly Stunning any opponents within earshot.
    • Lullaby- Siren hums an enchanting tune, possibly forcing any enemies within earshot to fall into Sleep for an undefined amount of time.
    • Siren's Call- Siren calls for 'help', and her sultry voice seeps into targets souls, possibly causing an enhanced Charm on up to 3 enemies in the area for 4 turns. While under Siren's Call, Charmed opponents take any order Siren gives except to mortally wound themselves.
    • Hymn of the Grim- Siren sings a hymn fit for a funeral march, weighing down all opponents within earshot so that they move much more Slowly for 3 turns.
    • Cacophony- Siren shouts, releasing a blast of unstructured sound that has a chance to overload opponents' senses, which in turn prevents them from being able to think straight, possibly causing Addle on all targets within earshot.
    • Dissonance- Siren shouts, releasing an amalgam of sounds that has a chance to Confuse all opponents in the area for 3 turns.
    • Zealous Chant- Siren chants with fury for a few moments, possibly causing any enemies within earshot to become Berserk for 2 turns.
    • Banshee's Wail- Siren wails, releasing a terrifying shout that has a chance to cause Fear in all opponents in the area.

Support Abilities:
  • Songs of the Siren- Abilities within Siren's repertoire all revolve around her haunting voice. All of the following effects are refreshed for every post in which she sings the same song, but upon switching, the effects remain only as long as listed.
    • Epic Muse- Siren sings, and her voice carries the muse of heroes, inspiring up to 2 targets per post to have Bravery; upon ending, the effect remains for 2 more posts.
    • Gregorian Chant- Siren sings a solemn chant, inspiring up to 2 targets per post to have Faith; upon ending, the effect remains for 2 more posts.
    • Allegro- Siren sings a fast-paced song, motivating all allies within earshot to move with Haste; upon ending, the effect remains for 3 more posts.
    • Presto!- Siren's song increases its tempo to a startling speed, granting 1 ally per post with the Quick status.
    • Animato- Siren sings an lively tune, enchanting all allies within earshot with Regenerative properties; upon ending, the effect remains for 3 more posts.
    • Sostenuto- Siren sings with a sustained tempo, enshrouding up to 4 allies with a mystical Veil to protect them from ailments; upon ending, the effect remains for 3 more posts.
    • Appassionato- Siren sings with an emotional zeal, inspiring all allies with the Vigilance to strike at foes; upon ending, the effect remains for 3 more posts.
    • Lamentoso- Siren sings a heartfelt lament that reaches even the ears of the dead, calling for one unconscious ally to Arise.
    • Crescendo- Siren's volume rises to a zealous crescendo, granting one target per post Valor.
    • Vivace!- Siren sings with such a lively and emotional furor that her targeted ally is empowered with a startling Aura, allowing them to use any known Limit Break, regardless of their health at the time (though it does still drain all of their energy). The effect lasts until the target uses the Limit, but she can only cast it on one person before straining her voice, preemptively ending her summoning the moment the song is finished.

Passive Abilities: Something, not quite sure what. XD
    PostPosted: Wed Jul 27, 2011 11:52 am


    Approved and approved.

    Lolol, I wonder why... |D

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    PostPosted: Wed Jul 27, 2011 11:55 am


    approve Siren's abilities
    Reply
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