|
|
|
|
|
|
Posted: Tue Jul 25, 2017 9:25 am
I really like most of your ideas. The ongoing Sunagakure tournament was apparently our Kazekage's idea long in the making, but I honestly believe it was my friends and I pushing the bill through that made it happen. That aside, I think it would be awesome for everyone and anyone to be allowed to host mini events and such in their respective corners of this rather spread out role playing setting. I get that we can't just make silly or convenient things up, so I think it'd be fine if we just got approval from the crew to do things. As long as the rewards are modest but still worthwhile I'm sure people will participate. Heck, a good event will probably be well-received even without a reward in some cases. People just want something fun to be involved in. With a role play setting as vast as this, it is very bad to make it seem so empty and devoid of life.
The examples you gave are really good ones. I mean, it is summer time so why aren't there any summer festivals going on in the rp? There could be mini games and stuff in several topics spread around each village. I know there are events going on here and there, and that other places are just busy doing their own things. Still, it just seems like people are too focused with their tunnel vision toward particular goals to really appreciate the potential that this rp setting actually has. Every village is like a city, meaning that there are THOUSANDS of people living there. That means that there could be so many different things going on in the world at a time. However, we only have this generic skeletal medley of mission assignments, the job missions are even fewer in diversity, and our higher ranking ninja are either busy in or out of role play to be able to attend to everyone else.
In short, I suggest to the crew to talk to members like us about how we can make the role play reasonably more interesting and interactive for those who have more availability to be involved. We don't really want to cheat the guild's systems for ranking up or whatever. We just want to have more to do without being kept on an unreasonably short, tight leash. Help us to help the rest of the guild... please.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 25, 2017 11:16 am
I'm of the same ideal. I mean we as genin can't even leave the village and go to the countryside without a higher ranking shinobi. So we're kind of left twiddling our thumbs when we've trained ourselves every which way. The village seems awfully quiet for a place that's supposed to be bustling. So what happens is some people just kind of pop on to see if anything is happening in their village, and if not, poof, they pop offline again. And if we can't leave the village, we should at least have enough within it for that rule to not seem like even more of a punishment.
For Example: There are currently missions in Takumi that were put out that have great bonuses and rewards for people, and would really benefit genin. The problem? We can't do these missions because we can't leave the village. So despite these being missions that don't require kage permission necessarily, and new ones at that, no one can actually get to them. So now there's this catch 22 situation where no one is doing them because they can't get to them as genin. It's a shinobi merchant town, but most of the shinobi here can't get there to buy anything without an escort. It would be great if once a week, heck even once every two/three weeks, there was an NPC built chuunin that took genin to Takumi who actually need to make purchases there and back within a designated time limit.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 25, 2017 12:08 pm
Now that my position as head mission and combat moderator has been officated I can proudly say. No matter what village, no matter what place. If you find yourself with nothing to do, shoot me a message either here, or on discord and I will personally design you a mission to do. If you have an excellent idea for a small arc or event, then let me knwo and I will work with your kage to see its done. Keep in mind that while I do have the ability to do so, its up to the kage when it comes to events. So your event may not take priority over one they have just created or started. Cant do a happy peace event right in the middle of a gritty war one ya know?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 25, 2017 12:16 pm
I see, well I'm glad to hear that in that case. The idea for rewarding those who run events still stands as an idea if you guys are ever open to that since you can't be in all places at once, but nonetheless I'm glad to hear you'll be around to help with stuff like that. It would be nice to have more personalized misions and such to do.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 25, 2017 12:29 pm
Luo1304 I see, well I'm glad to hear that in that case. The idea for rewarding those who run events still stands as an idea if you guys are ever open to that since you can't be in all places at once, but nonetheless I'm glad to hear you'll be around to help with stuff like that. It would be nice to have more personalized misions and such to do. Keep in mind, dont expect some Shakespearean play in quality of these missions ok <,<
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 25, 2017 12:51 pm
Azeiel The Risen Luo1304 I see, well I'm glad to hear that in that case. The idea for rewarding those who run events still stands as an idea if you guys are ever open to that since you can't be in all places at once, but nonetheless I'm glad to hear you'll be around to help with stuff like that. It would be nice to have more personalized misions and such to do. Keep in mind, dont expect some Shakespearean play in quality of these missions ok <,< Haha, not at all. As long as there's stuff going on I think we'll all be pretty satisfied and make it our own.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 25, 2017 1:13 pm
Luo1304 I'm of the same ideal. I mean we as genin can't even leave the village and go to the countryside without a higher ranking shinobi. So we're kind of left twiddling our thumbs when we've trained ourselves every which way. The village seems awfully quiet for a place that's supposed to be bustling. So what happens is some people just kind of pop on to see if anything is happening in their village, and if not, poof, they pop offline again. And if we can't leave the village, we should at least have enough within it for that rule to not seem like even more of a punishment. For Example: There are currently missions in Takumi that were put out that have great bonuses and rewards for people, and would really benefit genin. The problem? We can't do these missions because we can't leave the village. So despite these being missions that don't require kage permission necessarily, and new ones at that, no one can actually get to them. So now there's this catch 22 situation where no one is doing them because they can't get to them as genin. It's a shinobi merchant town, but most of the shinobi here can't get there to buy anything without an escort. It would be great if once a week, heck even once every two/three weeks, there was an NPC built chuunin that took genin to Takumi who actually need to make purchases there and back within a designated time limit. Oh my jeebus. That would be the most amazing npc ever. I'm not overlooking everything else you said, but that suggestion in particular really sticks out to me. I'd love to go do those event missions in Takumi before the expire next week. But yeah...
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Aug 12, 2017 8:13 am
So, do aburame only gain back five bugs per post in combat?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Oct 01, 2017 6:03 am
Under PA misc offers there is "immunity to 1 hazard" does this PA only apply to poison hazards or does it also apply to the temperature hazards? I.E. could you pick immunity to frostbite?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Oct 01, 2017 8:08 am
Naomi Tenshu Under PA misc offers there is "immunity to 1 hazard" does this PA only apply to poison hazards or does it also apply to the temperature hazards? I.E. could you pick immunity to frostbite? Anything in the hazard system. So yes frostbite counts.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 13, 2017 4:47 am
Azeiel The Risen Naomi Tenshu Under PA misc offers there is "immunity to 1 hazard" does this PA only apply to poison hazards or does it also apply to the temperature hazards? I.E. could you pick immunity to frostbite? Anything in the hazard system. So yes frostbite counts. Except that the only thing in the hazard system are different poisons.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Oct 14, 2017 4:20 pm
Okay, so I got some stuffffff...
I'll try to be diplomatic about this. I'm not trying to drag people here, just providing some feedback on the stuff I use the most (and thus have the most personal experience with). There will also be some general systems feedback here. I'm presenting these as ideas, not me telling you to do this.
Kinmukugan I feel like the eye stage learning requirements should be changed.
2nd Stage: an exhausting spar is apparently pretty involved, and also not explained that it's 10% of BOTH the user's resource pools. The gains are really small, mostly a slight bump up in duration, range, and quantity of focus points - which mostly applies to passive stuff. I feel like this could just be training, and requiring a spar is a little over the top for what's gained and for an initial ability upgrade. With no rank requirement, this is clearly aimed at being a target for genin, and the requirements of that spar are rather steep when so many genin's access to techs is limited.
As an aside, 10% of both resource pools as a requirement for this when the clan skews entirely towards nin-based stuff, seems excessive. The Kinmukugan could easily be useful in the hands of someone with no Tai or Buiki, forcing them spam down their stamina in a spar with formless techs. That doesn't seem fun for anyone involved to me.
3rd Stage: I would suggest 3rd stage using the reqs of stage 2 and be a draining fight of any kind, because the Kinmukugan's gains are super incremental. (Also what constitutes a rigorous battle should probably be listed on the bloodline listing even if this doesn't change). This already has a rank requirement, so I don't personally see a reason to also have a high combat bar to clear for it.
4th Stage: As with the other stages, if it doesn't change, a specific explanation of what constitutes a life-threatening battle would be nice to have listed on the bloodline itself. I could make a case for a life-threatening battle being any fight against a Jonin or higher, but I doubt that's actually the case. Regardless of what it is, and if it's buried somewhere else, it should probably be on the listing just to make double sure people know what's up. This is the only one I don't care about seeing skewed down in requirements, but that's probably only because I have no idea what its fight requirement might entail.
I do think near death as a requirement is really cliche and that, again, with all of the Kinmukugan's stages being additive and not transformative ala the canonical Sharingan gaining abilities, it seems like having significant posting, fighting, and rank requirements for half the stages is overcompensating to prevent people from getting an overwhelming power that isn't there. Also if you keep the near-death thing, consider dropping the posting because if my RPC has to almost die to get this it seems like that should suffice. It doesn't seem reasonable to me to be asked to risk my life and then also have to spend a bunch of time on training that ultimately doesn't add to my RP experience in a meaningful way.
Jet Stream - This technique says it increases speed of projectiles, but denotes no descriptive ranks. It's a bit blunt to say it's useless, but it doesn't actually affect the projectiles in a fight without a descriptive rank. Putting one on the bloodline listing would set it in stone, and help keep thing consistent in the futre.
Divine Wind Force - So this technique seems to imply that it has an affect on anyone trapped in its blast, but doesn't reference any systems. Doesn't mention stunning the target for any duration. Doesn't mention disarming them for any duration. It describes itself as being hindering, but without actually applying that as an effect of some sort on RP systems, I get the impression that its effects are just going to be ignored in RP. The same could go for the other techniques in this bloodline that claim to produce an effect, but don't outline what those effects actually mean in terms of disrupting the RP scenario. It'd be nice to see that added in for them.
Slithering Path of Virtue - I feel this technique needs a rework. So, obviously, it just has the Jet Stream technique pasted into it word for word, and subsequently Jet Stream's lack of DRs. That's an issue for the same reason. It's cost is also pretty high. 40 chakra for a supplemental tech is pretty rough. Way I see it, there's a few good ways to handle it. I'd cut Jet Stream's buff from it and reduce it to the same cost as Jet Stream, since it's a supplemental tech. That's the easiest. Alternately, you could make it, and maybe Jet Stream, X ranked suplemental techs similar to the after image taijutsu style, with the requisite DR adjustments and/or overall cost changes. This seems reasonable to me, because these techs can't be used without some kind of weapon to begin with, so they're modifying a ranged Buki or formless projectile attack either way.
Great Focus - IMO, this should be a setup technique because its vague "leaving the user vulnerable" stuff is just a can of worms to try to apply in a fight, subsequently making it more detrimental than it is useful - not to mention it needs to be paired in some way with something to keep people from realizing you're exposed and straight killing you. My proposal is ditch the nebulous phrasing that makes this technique next to impossible to use in a real fight without dying, make it consume active focus points, let's say 3, so at max stage you could create two big and 2 small points. They take up 3 focus point slots while active, etc. Pretty straight forward, but makes the technique far more usable. It should probably also clarify whether or not this resets the duration of the focus point having its range expanded.
Fūjin's Breath - This to me is another tech in need a rework. Its an S-Ranked tech that implies it is not lethal, but most if not all other S-rank techs in the guild either confer an exceptional power or raw lethality. Fujin's Breath is essentially just 3 posts of the C rank Divine Wind Force, but with the ability to move a target. Compare that to, say, the Raigyo clan's Moonlight Flower Implosion which is described as comparable to a Jinchuuriki technique, in Gaara's very lethal Sand Coffin. Just continuing down the custom list, the Shinsetsu clan gets a giant tornado that confers serious damage for 2 posts longer, and that can't be interrupted after its created. The Hari clan S rank is described as highly damaging. The Saiketsu clan can directly attack their target's heart with their S rank. Oni clan gets stat buffs and a defensive shield for S rank. Miyamoto clan can buff all of another RPC's stats and give them a bunch of new jutsu to use.
160 chakra is a lot to just knock the wind out of people and toss them 20 feet, especially when the technique doesn't explicitly disable the target and is comparable in actual effect to a C ranked tech. Based on the description this S rank tech is less damaging than the clan's A rank technique. A kinmukugan user could probably get the same mileage out of just using the C-rank tech and use less chakra, since the range on both techniques is the same. The clan also lacks any lethal techniques, and it's other techniques as mentioned before don't provide any control like stunning enemies despite suggesting they do, making this a good place to put something lethal or crippling.
General Stuff Post counts for learning and missions - This system is pretty outdated (it's been around since the guilds the predated SN) and results in people spamming out stuff that isn't fun to write or fun to read. It seems to get in the way of people actually engaging with the guild. Please consider shifting to word count at least and perhaps doing away with posting to learn specific technique entirely.
You could us a currency system for that, it could even just be that you spend AC to learn techs. The total earned AC determines your rank, and what you have on hand you spend to learn a tech. Buy the tech you have it, no need to waste time on something literally no one is ever going to read. No linking to posts in profiles. No worrying about whether people have actually properly posted for their techs. Uses a system that's already in place to reduce the load on crew, encourage people to go do things outside of spamming posts, removes the need for Genin to be hyper-restricted in access to techs (costs could easily do that alone). Win win for everyone.
Alternately, you could use tokens (or just another lower quantity currency) for this. Allowing people to win instant access to more techs from guild events, have them given by kage or as a reward for limited run missions. Either way, making people not have to spend a bunch of time training would be a good way to encourage them to stay active, since it can take a LONG time to learns stuff and that's time that isn't used building a character or engaging with others.
Please also consider reducing the post count for D rank mission to 1 or 2 depending on the mission. As it stands right now, a lot of them are a real slog, stretching to 4 or 5 posts for what is ultimately a tiny reward. It's to the point where I just don't want to do them, because they give no sense of progression or accomplishment. It just feels like beating my head against a wall. It's not a fun RP experience.
Job System AC Rewards: The Job System is pretty cool conceptually, but the AC stuff seems puzzling. At the moment giving everyone outside of Worker class nothing for doing the same work seems like it's just designed to make people not want to engage with it. I understand that the Worker class is meant to get more from it, but why does everyone else have to get nothing at all? The Jobs would be a great change of pace to normal missions if they gave normal shinobi half AC, except for when a Kage says they get full AC. Workers still get more, but everyone now has a reason to engage with that system beyond just spamming posts until they're skilled enough to make what they want or have the Ryo they want. Post reductions for lower rank jobs like Preparation and Assistance would also be appreciated here.
Job System Explanation and Placement: Is there any way the Job system could all be in one thread? Perhaps with an explanation of how to engage with them and a system overview? Right now it's kind of confusing what the difference is between a normal job and a crafting job, and what the limits on taking them on are, because there's no main post about the system from what I can tell and the first posts of the individual threads don't actually have any information about the system itself in them.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Oct 14, 2017 6:39 pm
Another suggestion, just while I'm thinking about it:
This one could just be me not understanding correctly, but right now the formless styles for weapons seem super constricting in terms of being able to learn multiple styles and be effective, because you have to pick one weapon out of a class. Compare that to Taijutsu where you kind of select between an overall fighting style in Hard and Soft physical and then are equipped to use all styles to which that general style is relevant. That works great, they get a lot of options and the ability to use their formless slots for something other than insuring punching, throwing, and blocking are individually up to snuff.
On the other hand, being a weapon user requires you to use all or most of your formless slots on making sure the buffing elements of a style aren't just wasted if you use a formless attack. (After all, if a Ninjutsu class person with S rank formless in a sword comes up against a Buki user with a base rank Dagger and a style that buffs its formless attacks, he's going to lose despite supposedly being a weapons expert). You could very well choose a medium class weapon, find a style devoted to a specific medium class weapon, and have it be useless because you chose the wrong one for formless. So the Taijutsu people get a variety of individual elements at their disposal with one formless selection, and Buki users get one.
A lot of the Bukijutsu styles also already circumvent the formless styles' specificity by allowing all medium, large, thrown, etc weapons. That said, there are plenty of styles that require a single specific weapon. So, what about giving Buki class weapon categories as formless? So they still work with the base 1 locked, 2 slots a rank up, plus what they get (might want to lower the formless slots for them to 1 per rank after D to encourage those to be used for techs and not ranks). But they're deadly with all medium weapons, and thus able to access relevant styles. Meanwhile, non-buki users who are likely to only get one weapon style and thus need and be reasonably specialized in one weapon, choose their specific weapon as usual.
Seems to me like giving them whole sets would make something like Buki/Buki class with Weapons Specialist as a discipline more viable, by giving them access to a broader array of weapons, and ensuring that they can use them all to a higher level than some random person who just has formless in a specific weapon. It's quite possible that the 6 total mastered specific weapons a Buki/Buki/Weapon Specialist class can get right now, would would be outstripped by their styles, which could sit as high as 10 or 11 if they use PAs to trade away their Taijutsu and gain an extra style. Giving them whole categories would still force them to sacrifice their other formless options for mastery of a broad set of weapons, but also prevent them from being forced into using their formless slots just for weapons if the styles they want don't all line up perfectly with each other.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Oct 14, 2017 8:36 pm
My main concern/question is the following: Just what is Hard Mental & Soft Mental?
I can't get a grasp on it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Oct 16, 2017 9:36 am
I have answers and I demand questions! scream
While perusing through your genjutsu I noticed it said of converting your genjutsu slots into styles at a rate of ten to one? So are you telling me that for ten genjutsu slots I can get all of the enchantment or illusions slots? Cause that sounds like a good deal to me. Also I want to make sure I got this right, if I take inception from the genjutsu disciplines and add touch as a sense to be added to my techniques. Does that then mean that I can activate a sight genjutsu by touching someone as well or that the genjutsu that solely manipulates sight can also be felt as real?
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|