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AldrickZearse
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PostPosted: Tue Jun 14, 2011 2:27 pm


Nich: ailment adjustment Approved
Dawn: Quina approved
Kyle: ability Approved
Cory: elemental adjustment resistance and ability edit approved
PostPosted: Tue Jun 14, 2011 2:27 pm


I approve Quina with the changes, Nick's ailment alteration also approved, Kyle's ability is approved, aaaand Cory's adjustment is approved by me as well. ^^

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PostPosted: Tue Jun 14, 2011 2:37 pm


Oh gawd, that was a lot of reading. OnO;; Apologies on my behalf for being a ghost though.

I approve of Quina with the changes.

Nich's Ailment Alteration is approved too as is Kyle's ability Lance of the Covenant.

ANDDDD~ I also approve of Cory's Affinity Alteration as well as his ability edit.

((I'm back! In all hopefulness, now I just have to do A LOT of catch up.))
PostPosted: Tue Jun 14, 2011 10:24 pm


Canon/Monster Template
Name: Demyx
Gender: Male
Race: Human/Nobody

Appearance:
  • Height: 5' 0"
  • Weight: 120lbs
  • Body Type: Slim
  • Skin type: Fair
  • Eye Color: Blue
  • Hair Color: Blonde
  • Hair Style: Spiked upwards
  • Accessories: Shark tooth pendant on black cord necklace
  • Unusual Markings: n/a
  • Clothing/Description: Loose blue Hawaiian-print shirt opened over white tank top, tan Bermuda shorts, blue and white tennis shoes with white ankle socks, tan leather gloves



Good/Evil/Other: Neutral
Prominent Element: Water
Weapon: Sitar
Job Class: Nobody/Bard
Stats:
  • Physical Strength: 3
  • Physical Resistance: 3
  • Magic Strength: 12
  • Magic Resistance: 12
  • Attack Speed: 3
  • Evasive Reflexes: 8
  • Outright Speed: 6
  • Endurance: 6
  • Energy: 10


Attack Abilities:
  • Geyser- Blast of water shoots up from beneath an enemy; can send the target flying if it's small/light enough
  • Splash- An orb of water is summoned and thrown at a single target. Depending on the size of the orb, it can have a splash radius of up to five feet
  • Water Spout- A weaker geyser is summoned to blast a single enemy, though the blast is horizontal rather like a water gun
  • Water Clones- Water forms multiple duplicates of Demyx, attacking any enemies while Demyx stays out of harm's way

Support Abilities:
  • Water Wall- A Geyser spreads out into a sheet of water, forming a shield in front of Demyx
  • Purge- Casts Esuna on a single target
  • Name- Details

Passive Abilities:
  • Name- Details
  • Name- Details

Limit Breaks:

Strengths: Observation | evasion | magical offense and defense
Weaknesses: Physical attack/defense | teamwork | taking initiative

Sample Post:


Canon/Monster Template
Name: Nanaki (Red XIII)
Gender: Male
Race: Wolf-lion

Appearance: User Image
  • Height: 4' at the shoulder
  • Weight: 120lbs
  • Body Type: Cross between a lion and a wolf
  • Skin type: Fur
  • Eye Color: Amber
  • Hair Color: Flame-red
  • Hair Style: Fur with a thin mane along his crest
  • Accessories: Tribal decorations such as feathers and beads, as well as golden bangles on his legs

  • Unusual Markings: XIII tattoo on left shoulder, various tribal markings
  • Clothing/Description: Something between a large cat and a wolf



Good/Evil/Other: Good
Prominent Element: Fire
Weapon: Teeth/claws
Job Class: Beast
Stats:
  • Physical Strength: 12
  • Physical Resistance: 9
  • Magic Strength: 4
  • Magic Resistance: 5
  • Attack Speed: 10
  • Evasive Reflexes: 10
  • Outright Speed: 10
  • Endurance: 7
  • Energy: 5


Attack Abilities:
  • Rend- Leaps on an enemy and tears at them with teeth and claws
  • Rag-doll- Grabs a single enemy in his maw, and shakes his head violently, either breaking bones for smaller enemies or tearing flesh for larger ones
  • Headbut- Slams into an enemy head-first, knocking the opponent off-balance (or flying for a few feet if the enemy is small or weak)
  • Bullrush- A fast-paced rush at an enemy, turning at the last moment to slam into it with his shoulder, knocking the opponent off-balance (or flying for a few feet if the enemy is small or weak)
  • Fire/Fira/Firaga- A standard Fire spell, hurling a ball of flame at a specified target

Support Abilities:
  • Howl- Nanaki lets out a high-pitched howl, with a 20% chance of causing Fear to enemies, and a 15% of Bravery to allies

Passive Abilities:
Limit Breaks:
  • Lunatic Moon - Nanaki will let out a piercing howl, casting Valor and Haste on himself. He will rush at either a single large/powerful opponent, or several smaller/weaker opponents, using his claws and teeth to deal as much damage as possible in a short amount of time. After scoring a few hits, he will leap away and cast either Fire, Fira, or Firaga (depending on how often the same spell was used previously in battle) at the same opponent/group of opponents he had previously attacked.
  • Cosmo Memory - Nanaki will howl at the moon (or the sky if daytime), bringing down a non-elemental laser type blast to hit all opponents in a five-foot radius from his current position.


Strengths: Physical offense and defense | tactics | teamwork | agility
Weaknesses: Magical offense and defense

Sample Post:


Canon/Monster Template
Name: Zell Dincht
Gender: Male
Race: Human

Appearance:User Image
  • Height: 5'5"
  • Weight: 158lbs
  • Body Type: Athletic, wiry
  • Skin type: Fair
  • Eye Color: Blue
  • Hair Color: Blonde
  • Hair Style: Spiked upwards
  • Accessories: n/a
  • Unusual Markings: Tattoo on left side of face
  • Clothing/Description: Black leather jacket with red and blue markings, black undershirt, blue denim capri-style pants, black and red sneakers



Good/Evil/Other: Good
Prominent Element: Earth
Weapon: Gloves/knuckles
Job Class: Monk
Stats:
  • Physical Strength: 12
  • Physical Resistance: 11
  • Magic Strength: 3
  • Magic Resistance: 3
  • Attack Speed: 12
  • Evasive Reflexes: 8
  • Outright Speed: 8
  • Endurance: 10
  • Energy: 5


Attack Abilities:
  • Rapid Punch- Deals several punches in rapid succession at varying areas, making the attack difficult to dodge or block effectively
  • Roundhouse - A roundhouse kick to the face, Chuck Norris style. Only effective against enemies of four feet height/length or more.
  • Flip-kick - Does a back-flip while kicking out with one foot
  • Double Punch - Will deliver two punches in succession, one aimed low on the target, the other high
  • The Ol’ One-Two - Delivers a punch and a kick in succession, both aimed middling between low and high on the target
  • The Ol’ One-Two-Three - Delivers two punches and a kick in succession, the first punch aimed low on the target, the other high, and the kick middling between the two

Support Abilities:
  • Defensive Counter- Will interpose himself between an ally and an attacking opponent, blocking the blow and retaliating with either a punch or kick

Passive Abilities:
Limit Breaks:
  • Burning Rave - Zell will deal a series of rapid blows in succession to a single opponent, including kicks and punches, temporarily stunning the opponent. He will then leap back and c**k his fist for a final punch, and slam his fist into the ground, causing Earth spikes to erupt and slam into the opponent.


Strengths: Physical attack and defense | Agility | Speed | Solo combat
Weaknesses: Magical attack and defense | Group combat

Sample Post:


(I'll get a pic for Demyx as soon as I fan-art it... >.>)

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PostPosted: Wed Jun 15, 2011 9:13 pm


Mizu: I personally see no problems. Zell is kinda skimpy in the abilities(and his limit you're using is Burning Rave XD or at least the one you're describing), but from what I see, it all looks good. (of course, don't be surprised if I notice something later). Approved, otherwise, and questions or concern on my part later will just be asked when they come up, but yes, good to go by me XD


And something for me, my 5 limit.

[Level 5] Air Friction Reduction 2.0 - Joe is able to cut the friction caused by air when attacking (Action Speed +1)
PostPosted: Thu Jun 16, 2011 5:53 pm


Everyone's kinda skimpy on the abilities, I suck at them. >.> And I can update the limit to Burning Rave no problem. In fact, let me do so... I never got far in VIII, so I'm not as familiar with his fighting as I'd like to be. n.n;

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PostPosted: Sat Jun 18, 2011 9:38 pm


Joe, approved.

Mizu, you, ah... you made Demyx level 2, Nanaki level 3, and Zell level 3 but missing a stat point. Pretty sure we agreed Demyx would be level 3 (63 points) and Nanaki/Zell would be level 4 (72 points) ... xDDD Otherwise, they look fine. If it comes down to it, I'll help with abilities later.
PostPosted: Mon Jun 20, 2011 10:20 pm


Feex'd, and I'll have to come up with abilities for Zell when I can find out how to describe more than a basic punch or kick. >.>

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PostPosted: Tue Jun 21, 2011 10:21 pm


Joe: Approved

Mizu: Approved
PostPosted: Sun Jun 26, 2011 10:41 pm


Two things here. First, for HA:

Moar abilities for Zell!
Attack
  • Roundhouse - A roundhouse kick to the face, Chuck Norris style. Only effective against enemies of four feet height/length or more.
  • Flip-kick - Does a back-flip while kicking out with one foot
  • Double Punch - Will deliver two punches in succession, one aimed low on the target, the other high
  • The Ol’ One-Two - Delivers a punch and a kick in succession, both aimed middling between low and high on the target
  • The Ol’ One-Two-Three - Delivers two punches and a kick in succession, the first punch aimed low on the target, the other high, and the kick middling between the two


Support
  • Knock Some Sense Into Ya - If Zell detects an ally with a status ailment that can be cured by a physical blow, he will attempt to deliver a punch or kick to cure the ailment.


Second, for FoM:

FoM Profile Application
Name: Nathan
Age: 22
Gender: Male
Race: Human
Alignment: Evil
Homeworld: Iska

Appearance:
Height: 6'3"
Weight: 175lbs
Body Type: Athletic and muscular, like a soccer player or swimmer
Skin Type: Fair
Eyes: Gold
Hair: Silver, cut short and swept to the left
Other: Scar running over right eye

Clothing: Black, sleeveless coat left open with the collar turned up, no undershirt, dark washed jeans with two brown leather belts crossing over each other, black leather gloves reaching to the elbow beneath gold gauntlets (see armor below), knee-high black leather boots with silver accents, black and gold scabbard for Schwer Lodern strapped to his back, the belt crossing from right to left across his chest
Items:
  • Ruby on a gold chain - allows Nathan to communicate telepathically. Will only work to communicate with one person at a time, and they cannot respond back the same way.
  • Gold band earrings in his right ear in the helix (upper ear) and earlobe with a gold chain attached between them, the bands are set with rubies - no know usage

Weapon(s):
  • Zweihänder (Schwer Lodern) - a greatsword housing the fire-demon Schwer Lodern, it has a blade of five feet in length, and the cross-guard is shaped in an ornate style of burnished gold and silver remeniscent of flames. The ricasso is about a foot in size, allowing plenty of grip should Nathan need to use it. Can (and often will) burst into flames for a short period if time without burning the wielder, however anything the flames come into contact with will burn if flammable.
  • Fighting knife - A standard knife, most often used for throwing or when an area is too enclosed to effectively bring Schwer Lodern out.

Armor: Blaze Gauntlet - Increases resistance to fire-based attacks. Doesn't grant total immunity, and only works around the hands and arms.

Ability Slots:
  • Fire - a basic fire spell, hurls a fireball at a designated target
    • Fira - a more advanced fire spell, hurls three fireballs in succession at a designated target

  • Flare Grenade - Summons a fireball at a point between ten to twenty feet from the caster which will explode with a blast radius of about five feet
  • Roman Candle - Will shoot several small blasts of fire from the palm of his hand
  • Backstab - Will quickly step behind an opponent and, well, stab them in the back
  • Lunging Arc - Lunges forward at an opponent and swings Schwer Lodern down in a powerful, over-hand arc
  • Wade It Out - Swings Schwer Lodern in large, horizontal arcs near the ground while walking forward one step per swing, often used to scatter groups of opponents or knock a single opponent off their feet

Strengths: Physical strength | Fire magic | Solo combat | Confidence bordering on arrogance, often throws an opponent off
Weaknesses: Weak against Water and Ice magics | Slowed somewhat due to the size and weight of Schwer Lodern

Personality: Nathan is a mystery wrapped in an enigma, held together with copious amounts of duct-tape. He can be cruel or kind, patient or hasty, gentle or rough. He does nothing for another without gaining something in return. His smile is easy, open, and friendly, though he will often act cold and aloof as well. Or smile when he's ripping your beating heart out of your chest... Like the element he commands so easily, he can either comfort you with his friendly warmth, or burn you to a crisp if he gets out of control.
Likes: Doing his own thing, sparring, travel, adventure
Dislikes: Being manipulated or used, being forced to do anything against his will, idiots
Greatest Fear: Becoming one of the Frozen

Family: None
Acquaintances: Mizu - He taught her how to fight on the streets of their homeworld, and was the first one she swore blood-brotherhood with. Will regard her as a younger sibling at times.

History: Nathan was born on Iska, a prosperous world with some rather nasty sections. He was born to one of the women in a poorer section of the world, what the residents called the “red light district.” His mother was a rather expensive mistress, however when she was found to be with child she was cast out in the streets with nothing more than the clothes on her back and a few paltry coins she had hidden in her seams. Nathan was lucky to survive the birth, since his mother couldn’t afford a midwife’s services, and instead had to rely on the charity of one of her friends. That friend was the woman Terra, who kept an eye on Nathan and his mother for as long as she could. Terra, however, couldn’t interfere with anything Nathan’s mother had decided to do, and unfortunately, within ten years she had drunken herself to death. Terra adopted Nathan into her gang of thieves, and taught him the ways to survive in the streets. Eventually Mizu was adopted in much the same way, and Nathan took it upon himself to train her as Terra had trained him.

After the attack on Iska by the Sorceress, Nathan had found himself stowed away on one of the transport Gummies. Sadly, he had a turn of ill-luck, and was found, only to be cast out into space. He was given a single Gummy ship of his own, one with barely enough resources to get him anywhere, never mind to a safe haven. Or, at least, there would have been barely enough supplies for him if he hadn’t been a denizen of the streets. Nathan was used to going without on food, and was able to ration himself enough where a week’s worth of food for anyone else could have stretched out into a month.

Luckily he didn’t have to hold out that long.

After two and a half weeks or so, Nathan found himself drifting towards a peculiarly tiny world. He was able to land the Gummy he was exiled in, and discovered that the world was quite safe. That was where he found Schwer Lodern. Or, perhaps, where Schwer Lodern found him.

The fire-demon was fascinated, having never seen anything like Nathan before. The world of the demons was isolated, and no travelers had ever landed there. Not even the famed Sora or Riku had ever managed to visit this world, and as such it had no name, and the denizens were far removed from the lives and loves of the rest of the worlds. They knew nothing of the Sorceress, or of anything else going on outside of their tiny domain. However with Nathan’s arrival, they soon learned of the worlds outside their own. One demon was fascinated with the stories of the Sorceress and was quite willing to meet her, if Nathan would be willing to take him with. After his cruel treatment by his fellow survivors, the shock of his home being Frozen, and the sly manipulative nature of Schwer Lodern, Nathan agreed, albeit with great reluctance. Several years passed, and Schwer Lodern took the form of the Zweihänder to be an easier traveling companion for Nathan. That, and the demon had discovered a liking for inhabiting weapons and lighting them on fire.


And yes, I will get my fanart for Demyx up, as well as make a pic of Nathan. n_n

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PostPosted: Tue Jun 28, 2011 3:29 pm


Nathan looks good to me, Mizu. Accepted. ^w^ ((he sounds kinda hot, too, just sayin'))
PostPosted: Tue Jun 28, 2011 7:47 pm


Wazzat a pun? o_O

Glad he's accepted, I was afraid the demon-possessed great sword wouldn't exactly fly. XD

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PostPosted: Sat Jul 02, 2011 1:01 pm


For FoM:

Name: Atticus Cross
Age: 39
Gender: Male
Race: Human
Alignment: Neutral
Homeworld: Radiant Garden

Appearance:
Height: 5'11"
Weight: 149
Body Type: Slim and scrawny
Skin Type: White; very pale
Eyes: Blue
Hair: Long and white; the roots of the hairs on the sides are still black
Other: His palms are scarred and calloused; his skin is near icy.

Clothing: Like this, but without the staff. Also has a silver pocket watch (concealing a photo of his family), a satchel hanging off his belt and holds necessary ingredients for his spell (such as corpse dust to summon skeletons), a skull-shape gorge hanging off the other side of his belt filled with medicine to counter the effects of his necromancy use, and a small, non-combat knife tucked away in his boot sharp enough to slice through flesh if enough force is applied (used to draw blood for his summoning spells).
Items: None
Weapon(s):
  • Book of the Dead - A book of necromancy. Contains spells and empowers the user with the abilities to cast them.

Armor: Breast and shoulder plates made out of bones (see picture above for reference)

    Ability Slots:
    Summoning Arts - A set of abilities attributed to Atticus' ability to summon the dead back to life to carry out his bidding.
    • Summon Skeletal Warrior - Atticus can summon up to 5 skeleton warriors at a time. Each warrior has low physical resistance and deal minor damage.

    Necromancy - A set of spells attributed to Atticus' understanding of the Book of the Dead.
    • Teeth - Fires a barrage of summoned barbed teeth.
    • Blasphemous Ruin - Utters a blasphemy so vile and foul any enemies nearby are wracked with agonizing pain, making concentration and mobility difficult for the enemy until the effects wear off. Lasts for 3 posts.

    Frost - A set of ice-based attacks attributed to Atticus' control over the Ice element.
    • Blizzard - A basic ice-elemental attack that does minor elemental damage in the form of a chunk of ice.

    Support Abilities:
    Necromancy - A set of supportive spells and abilities attributed to Atticus' understanding of the Book of the Dead.
    • Bone Armor - Creates an orbiting shield of bone that absorbs physical damage. Lasts for 5 posts.


Strengths: Evasion | Spell casting | Long ranged attacks | Speed
Weaknesses: Physical attacks | Close combat | Spell prevention

Personality: Atticus is very harsh and straight forward. He doesn’t believe in a gray area when it comes to justice. A sin is a sin, regardless of what it is. He’s very calm and intelligent, and very wise, as well as dark and mysterious. He usually speaks in parables and stories in order to teach or express his thoughts more clearly (or in a more confusing manner--whichever floats your boat).
Likes: Reading and learning | Understanding how things work | Conversing with the dead | The idea of being able to give and take away life
Dislikes: Noise | Disruption | Youth | Annoyance | Hooligans
Greatest Fear: Ironically, he fears dying.

Family: Deceased
Acquaintances: None as of now

History:

July 23rd
I’ve just returned from my son’s funeral. My wife is in the other room bawling and I don’t know how to comfort her. Can I comfort her? Our only son was taken from us… I wish I were more open with my feelings like her. Maybe I wouldn’t feel so heavy inside… I wish I could go back… Back to the day he died. I’d pull him away from the ledge and keep him close beside me like I should’ve. I turned around for just a few seconds and that’s all it took. A stranger walked by and accidentally bumped into my son just hard enough to push him over the edge and into the water below. He didn’t know how to swim and by the time I realized what had happen, it was too late. He washed up on the other side of town… I should’ve paid attention.

July 24th
My wife has been acting strange lately… She’s been quiet and unresponsive. She hasn’t gotten out of bed since we returned from the funeral. I’m beginning to get concerned. I’ve called the doctor and he should be here any moment now.

...

The doctor left just now. There’s nothing seriously wrong with my wife. The doctor believes its just trauma caused by the loss of our son. He said only time could cure her right now.

July 25th
Things with my wife haven’t improved much. She’s moving around now, but she’s still unresponsive. There are moments where I catch her staring at the knives in the kitchen, but once she realizes I’m staring, she looks away.

July 26th
It’s 3:15 in the morning. I woke up to my wife screaming beside me. I managed to calm her down for now, but I fear this is only going to get worse.

August 1st
I’ve just returned from my wife’s funeral… I found her hanging in the closet a week ago. I’ve lost everything I ever loved in this life.

August 2nd
It’s 1:20 in the morning… I haven’t slept yet, nor do I have the desire to… I write this with a gun in my mouth, but I can’t bring myself to pull the trigger… I don’t know what’s wrong with me.

August 5th
I slowly feel myself distancing myself from society. Noise, children, people… they’re slowly becoming a nuisance in my life. I feel angry and sad all the time. I don’t know if I could continue living like this. I need hope… something… I wish I didn’t feel this way.

August 6th
There’s hope! I met an old man in the market place today as I was gathering groceries. He was quite old, probably in his 70’s. He had no hair except for on the sides of his head and that wasn’t much. He was blind in both eyes and had no teeth. He had a hump on his back and walked with a limp, using the cane he held for support. I could sense this man was very wise… or very crazy… But he spoke about my situation and promised me a way to bring the dead back from the grave. He agreed to teach me at no cost. I have an appointment with him later today.

...

The session went well. Unfortunately he can’t see me anymore, but he gave me this book to study and learn. The more I read, the more interested I become. The idea of controlling life and death is exhilarating! The old man calls this Necromancy.

September 10th
It’s been over a month and I've become more powerful than I could have ever imagined! I've given life to both animals and humans alike. Skeletons adhere to my every bidding. I've muttered words and people have fallen ill right before my eyes. This power is overwhelming; I could feel its ecstasy coursing through my veins!

I believe I'm finally ready to bring my family back from the other side.

...

Something has gone terribly wrong! My family--they were just as mindless and animalistic as the rest! I read the incantation correctly, didn't I? Of course I did. I've practice chanting the spell day and night. There's not a chance I made a mistake.

This book is nothing more than a fairy tale--a fool's errand! I should tear it to shreds and burn the remains! Curse this power! What value does it hold if I can't even use it for the very purpose I sought it out?

The gods would not grant such a gift just for it to prove fruitless and futile. There has to be more! There has to be something I'm missing--some minor detail I've overlooked.

September 11th
This morning, as I reviewed the spells and curses within the book, I found a hidden page covered by the pastedown at the end of the tome. The page tells the tale of a legendary talisman with immeasurable powers so great that it could give its wielder the ability to bring the dead back to life--healed of any and all blemishes to the body and mind and restored of the person's soul! This is what I have been looking for! I must find it!

Though I'd be lying if I didn't say I am a bit skeptical of the legitimacy of this talisman, but it's all this desperate man has left. This one. Last. Hope. I fear this search of hope is taking me down a dark and corrupted path. The more I use this power, the more hungry for it I become; the more dead and cold I begin to feel on the inside (I've developed a serum to counter-attack the effects, but it only provides temporary relief). I'm scared I might lose sight of why I even began this journey in the first place and be lost to this power...
PostPosted: Sat Jul 02, 2011 3:27 pm


WOOoOoOooOOoo old guy~

OKAY! SO!!
- 'Items' means -magical- items; things that grant an otherwise unnatural ability. So technically, none of the items you have listed are magical items. You can just put the four you have under... Weapons? Or clothing. Or something xDDD. Haha, yeah. That leaves you two empty Item slots o-o. You don't have to fill them now, if you don't want Ou<.
- The term 'Ability Slots' encompass ALL abilities (attack, supportive, passive), so Necromancy's support ability could just be listed under the Necromancy Ability Slot :333. But only if you want to o-o. Format doesn't mean much; so long as things are clear and accurate, you guys have free reign on the layout... Within reason xDDD.
- Could you put a post count on Blasphemous Ruin and Bone Armor? For level 1 spells, I'm guessing 3 posts? Or 5. Or something. I trust your judgement xDDD.

With that said; I approve wholeheartedly biggrin DDD

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PostPosted: Sat Jul 02, 2011 3:54 pm


Yeah, the ability layout is just for my compulsive desire to put things in an understandable, organized list. I could change that if y'all want, it doesn't matter. o.o;

As for everything else, consider it done. ...'cause they are. XD
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