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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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iDizzy Da Kidd rolled 1 20-sided dice: 15 Total: 15 (1-20)

iDizzy Da Kidd

PostPosted: Fri Mar 20, 2009 4:48 pm


X____Uchïhǻ Kǻzūmeï___X

User Image
I was there that night.
I remember the
fear.
I can still see those
eyes.

Konohagakure no Sato/ Academy Student/ Lvl.1/ Hp:7/ Cp:2/ MHp:9


Seeing her dodge his kick made a smile appear on his face as he got more of a challenge. Not expecting more from her he run forward toward her jumping in the air some getting some spin before he jumped. Performing a spinning roundhouse in the air he ammepted to strike her in the chest. Flawlessly spinning in the air one, twice he sticks out his leg keeping up even more speed to his attack. Getting closer to her now Kazumei looks at the attack and it looks so far successful.
Melee Attack:1
[1+1d20]
[1=15=16]

~Stats~
LV. 1
Experience: 68/100
Hp: 9
Cp: 2
MHp: 9

Strength: 11
Mod: 0
Dexterity: 9+4
Mod: 1
Constitution: 7
Mod: -2
Intelligence: 9
+6
Mod: 2
Wisdom: 9
Mod: -1
Charisma: 8
Mod: -1
Chakra: 9
Mod: -1
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 2

Base Save Bonus: 0
Fort: -2
Rex: 1
Will: -1

Damage:

Taijutsu: 1-6 (With Str: 1 - 6?)
With a Kunai: 1 - 3 + Str mod. In melee
1 - 4 + Dex mod. In ranged
With a Shuriken: 1 - 2 + Dex mod.
With a Senbon: 1 - 2 + Dex mod.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +2 Grapple, +2 Escape Artist, +2 Tumble, +2 Taijutsu (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)

User Image
I seen the evil and the madness its creates.
The a heavy
burden in which I have to carry.
This isn't a
gift its a curse.
iDizzy Da Kidd generated a random number between 1 and 6 ... 6!
PostPosted: Fri Mar 20, 2009 4:51 pm


To Damage: Random number 1 + Str. to 6 + Str.

[Damage the fiery haired girl Lulu. Is this right?]

iDizzy Da Kidd

Emily Marneth rolled 1 20-sided dice: 18 Total: 18 (1-20)


Emily Marneth


PostPosted: Fri Mar 20, 2009 4:57 pm


((aye. That would be it.
Grapple check: roll + 0

The counter for this one is not your DB, it's the roll of your escape artist check.))

Hp: 2/8
Cp: 1/1
MHp: 10/10

Lulu took the hit. Hard and in the gut. It was the female equivalent of kicking a man in the crotch. She dropped to her knees and coughed once, sending blood to the grass. But this wasn't over. It would not end like this. She grabbed at his arm, twisting her body and hoping to lock it behind him, trapping him in her control. I'll not let this bugger get the better o' me! I WON'T!!! Lulu had the look of a crazed animal. She only hoped the hold on his wrist was enough to keep him held there, because she couldn't take another one of those hits.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)

To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.

Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +2 Grapple, +2 Escape Artist, +2 Tumble, +2 Taijutsu (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)
cheerios18 rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Fri Mar 20, 2009 5:06 pm


At the last of the weapons left in the bag, Abel turned to look back at the sparring others. They didn't interest him much. Not even the fact that the Uchiha had been socked. The boy quietly yawned to himself and rolled his neck on his shoulders. Walking slowly dirt crumpled under his bare toes. He pulled what kunai and shuriken he could from the dummy. At first he had underestimated their grip, and each was reluctant. But with a small 'shuk' the weapons popped out one by one. Which he placed in the bag with a clink. The boy squinted from the sun and held his hand out to see where the other weapons he landed. Nothing. He started slowly working his way through the grass. The shukiren shined like fires laying in the grass and he quickly found them. Only after climbing through a few bushes did he retrieve them though. As for the kunai he found one stuck fast in the dirt, which slipped out with ease. And as he was cleaning the brown from his own reflection, the other kunai appeared to him. Stuck in a large tree. Abel headed to grab it and stopped as he saw a big rock down below. It was oddly shaped. And he gave it a few seconds of thought before pulling down hard on the kunai, and leaving the tired old tree with a new scar.

As he lined up with his own post once more, Abel gave the other a last look. He couldn't remember their names even if he wanted to. The bag full once more he felt like trying the kunai again. Maybe his concentration idea would help with these as well. Feeling the weight and cloth like tape around the handle he aimed a bit first and and pulled his arm back slowly, aimed his front arm. Flicking his wrist the Kunai flew from him. The Kunai hit out side of all the circles. His face hung still for a second. Before he stood up naturally again.

Train:16/31

cheerios18

iDizzy Da Kidd rolled 1 20-sided dice: 8 Total: 8 (1-20)

iDizzy Da Kidd

PostPosted: Fri Mar 20, 2009 5:09 pm


X____Uchïhǻ Kǻzūmeï___X

User Image
I was there that night.
I remember the
fear.
I can still see those
eyes.

Konohagakure no Sato/ Academy Student/ Lvl.1/ Hp:6/ Cp:2/ MHp:9


[I thought it ends if a student gets pass 5 Hp]
Seeing that the hit was successful he saw her spit up blood. Getting no satisfation some making a girl bleed he still is willing to fight even tho she's hurt. But still snappy she somehow gets him in a grapple twisting his arm. Trying to over-power the small girl how a 4'3 girl can hold down a 5'6 boy is beyond kazumei thoughts."
What the---!!".
Escape Artist:0
[0+1d20]
[0+8=8]

Failed -1Hp

~Stats~
LV. 1
Experience: 68/100
Hp: 9
Cp: 2
MHp: 9

Strength: 11
Mod: 0
Dexterity: 9+4
Mod: 1
Constitution: 7
Mod: -2
Intelligence: 9
+6
Mod: 2
Wisdom: 9
Mod: -1
Charisma: 8
Mod: -1
Chakra: 9
Mod: -1
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 2

Base Save Bonus: 0
Fort: -2
Rex: 1
Will: -1

Damage:

Taijutsu: 1-6 (With Str: 1 - 6?)
With a Kunai: 1 - 3 + Str mod. In melee
1 - 4 + Dex mod. In ranged
With a Shuriken: 1 - 2 + Dex mod.
With a Senbon: 1 - 2 + Dex mod.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +2 Grapple, +2 Escape Artist, +2 Tumble, +2 Taijutsu (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)

User Image
I seen the evil and the madness its creates.
The a heavy
burden in which I have to carry.
This isn't a
gift its a curse.
Emily Marneth rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Fri Mar 20, 2009 5:19 pm


((aye. That would be it.
Grapple check: roll + 0

It does, but only because the teacher would stop it. Lulu is defending her honor, and this ain't a friendly spar razz ))

Hp: 2/8
Cp: 1/1
MHp: 10/10

Lulu smiled, leaning in and whispering to the boy's ear: "Awww... An' 'ow does this factor in to your little plan? A wee little lass is got ye all held up, huh?" She grinned, pushing up higher on his wrist to make this as painful and as memorable as possible. "Are ye goin' to apologize, or does this little lady have to hurt you?" Lula meant it. She would hold this boy until he passed out. She was not going to let the pain that was lulling out of her gut to be in vain. She was going to make this boy pay for his insults.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)

To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.

Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +2 Grapple, +2 Escape Artist, +2 Tumble, +2 Taijutsu (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)


Emily Marneth


cheerios18 rolled 1 20-sided dice: 19 Total: 19 (1-20)

cheerios18

PostPosted: Fri Mar 20, 2009 5:26 pm


Abel plucked another kunai from the bag. These seemed to be unlucky weapons. He need much more practice with these. The thought of throwing his knife around, seemed less appealing now that he had tried it. Abel couldn't help feel a bit discouraged knowing that the others had finished ages ago. But he made it seem as if he were bored and lazy lagging on his own accord. This time he held the knife by the shaft and flung it down over his head as if he were owing a knife. The weight was probably different but it might just work. The knuai stuck fast nearly a straight bulls eye in the heart. He leaned back and examined the shot from a far. Pondering whether or not it has been his fault for the extravagant short or simply "beginner's luck" the boy rotated his shoulder a bit. Throwing this things made his arm hurt, and his finger tips raw.


21/31
cheerios18 rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Fri Mar 20, 2009 5:31 pm


The odds seemed better now. He had one Kunai and six shuriken left. Two heart would mean that he would be finished with thirty points. But what if he had extra. The others, the Uchiha had done more than was asked. Maybe, he might just finish off the round if he had any left. But that was getting his hopes up. Abel grabbed the last Kunai from the bag, Thrusting his arm over his head just as he had before. Keeping most of his body still Abel chucked it. The thing flipped countless times before sticking ring upward in the ground just a few feet in front of the dummy. <******** little..." He whispered to himself. Obviously he was doing way worse than the others and it was something he couldn't hide anymore. The disgrace of failing. The humiliation of missing again and again. It angered him and saddened him. He looked chanced a glace at the tumble others behind him. They must have been having fun....

21/31

cheerios18

iDizzy Da Kidd rolled 1 20-sided dice: 18 Total: 18 (1-20)

iDizzy Da Kidd

PostPosted: Fri Mar 20, 2009 5:32 pm


X____Uchïhǻ Kǻzūmeï___X

User Image
I was there that night.
I remember the
fear.
I can still see those
eyes.

Konohagakure no Sato/ Academy Student/ Lvl.1/ Hp:6/ Cp:2/ MHp:9


Getting a loose feeling in the grapple he smirked as he looks back at the little girl with a cocky grin." I think I can handle some more risks" said as he pushed himself off the ground abit to get her grip looser. Trying to get her to let go by force moving around left and right. Looking back and she's still locked on he ducked down far enough to getto her height. Twisting his other around around and trying to slip through he again sees your small grip on his arm and trying to over-power her to let go.
Escape Artist:0
[0+1d20]
[0+18=18]

~Stats~
LV. 1
Experience: 68/100
Hp: 9
Cp: 2
MHp: 9

Strength: 11
Mod: 0
Dexterity: 9+4
Mod: 1
Constitution: 7
Mod: -2
Intelligence: 9
+6
Mod: 2
Wisdom: 9
Mod: -1
Charisma: 8
Mod: -1
Chakra: 9
Mod: -1
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 2

Base Save Bonus: 0
Fort: -2
Rex: 1
Will: -1

Damage:

Taijutsu: 1-6 (With Str: 1 - 6?)
With a Kunai: 1 - 3 + Str mod. In melee
1 - 4 + Dex mod. In ranged
With a Shuriken: 1 - 2 + Dex mod.
With a Senbon: 1 - 2 + Dex mod.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.

Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +2 Grapple, +2 Escape Artist, +2 Tumble, +2 Taijutsu (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)

User Image
I seen the evil and the madness its creates.
The a heavy
burden in which I have to carry.
This isn't a
gift its a curse.
Emily Marneth rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Fri Mar 20, 2009 5:34 pm


((Grapple check:
roll = roll ± 0))

Hp: 2/8
Cp: 1/1
MHp: 10/10

Lulu wasn't going to let her grip fail her that easily. As soon as he pulled himself free of his one arm, she tried to wrap her arm around his neck to lock him into a headlock. She didn't have much faith in the hold, though...This guy seemed to be a bit tougher than she was. I can't afford to let him get headway in this. I've got to keep him moving so he can't hit me. "And how'd ye get to be so flexible, I wonder? Lots of 'practice'?" She grinned and she tried to lock in the new hold. Please let this work.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)

To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.

Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +2 Grapple, +2 Escape Artist, +2 Tumble, +2 Taijutsu (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)


Emily Marneth



iDizzy Da Kidd

PostPosted: Fri Mar 20, 2009 5:35 pm


[What happened? Does that roll still count?]
PostPosted: Fri Mar 20, 2009 5:39 pm


((posted the roll beforehand. Perfectly legal, and it's a nice trick to use in the fights if you're trying to tell how the attack feels to the character))


Emily Marneth


iDizzy Da Kidd rolled 1 20-sided dice: 14 Total: 14 (1-20)

iDizzy Da Kidd

PostPosted: Fri Mar 20, 2009 5:45 pm


X____Uchïhǻ Kǻzūmeï___X

User Image
I was there that night.
I remember the
fear.
I can still see those
eyes.

Konohagakure no Sato/ Academy Student/ Lvl.1/ Hp:6/ Cp:2/ MHp:9


[Ok, cool]
Once he gets her off shes on him again and Kazumei knew that her grip won't last. Smiling as he looked up at her getting him in the headlock his emerald eyes gazing at her."
With all these grapples I think your starting to like me!" said Kazumei as he easily lifted her small body up and other his shoulder. Hoping that would break her grip on his he could tell she was light. Flying over he head Kazumei drops it down ammepting to knocked her down and release your grapple.
Escape Artist:0
[0+1d20]
[0+14=14]

~Stats~
LV. 1
Experience: 68/100
Hp: 9
Cp: 2
MHp: 9

Strength: 11
Mod: 0
Dexterity: 9+4
Mod: 1
Constitution: 7
Mod: -2
Intelligence: 9
+6
Mod: 2
Wisdom: 9
Mod: -1
Charisma: 8
Mod: -1
Chakra: 9
Mod: -1
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 2

Base Save Bonus: 0
Fort: -2
Rex: 1
Will: -1

Damage:

Taijutsu: 1-6 (With Str: 1 - 6?)
With a Kunai: 1 - 3 + Str mod. In melee
1 - 4 + Dex mod. In ranged
With a Shuriken: 1 - 2 + Dex mod.
With a Senbon: 1 - 2 + Dex mod.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.

Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +2 Grapple, +2 Escape Artist, +2 Tumble, +2 Taijutsu (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)

User Image
I seen the evil and the madness its creates.
The a heavy
burden in which I have to carry.
This isn't a
gift its a curse.
Emily Marneth rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Fri Mar 20, 2009 5:48 pm


((melee attack
roll = roll ± 1))

Hp: 2/8
Cp: 1/1
MHp: 10/10

Lula hit the ground after flying over the Uchiiha's shoulder, but she did it gracefully, rolling and pushing herself off the ground back towards her opponent. Her feet were primed at her chest, and she was going to deliver a kick at his chest just as hard as she could manage. "If ye win, there might be a kiss in it for ye." She teased. He wasn't all that bad, once you got past the a*****e that he was. Besides, her fiery attitude just couldn't allow her to stay fixed on any one emotion for long. I guess i shouldn't tell him he's not exactly my type, should I?

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)

To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.

Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +2 Grapple, +2 Escape Artist, +2 Tumble, +2 Taijutsu (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)


Emily Marneth


Emily Marneth generated a random number between 1 and 5 ... 5!


Emily Marneth


PostPosted: Fri Mar 20, 2009 5:52 pm


((Damage to the poor, poor Uchiiha boy))

((DAMN... He really is a poor, poor boy... O.O'))
Reply
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