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Exodus Revel generated a random number between
30 and 42 ...
35!
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Posted: Sun Feb 12, 2012 11:03 pm
New Damage: 12-18 + Skill[6-12]=18-30 + Chk [12] = 30-42
Damage to Umi 1!
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Posted: Sun Feb 12, 2012 11:06 pm
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Exodus Revel generated a random number between
30 and 42 ...
31!
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Posted: Sun Feb 12, 2012 11:06 pm
New Damage: 12-18 + Skill[6-12]=18-30 + Chk [12] = 30-42
Damage to Umi 2
31 x 3 = -93 Hp Critical Hit causes Bleeding Wound: -6 Hp per turn Total: -99 Hp
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Wow_me_2 rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Sun Feb 19, 2012 1:07 pm
Karato looked around for his victum and spotted a weaker umi. "well better get this guy out of the way" he said quietly to himself. Karato ran towards him and when he was close enough he pulled out one of his trusted kunai, stabbing the umi through the center of his chest. Karato then pulled out his Kunai and looked back towards Kenju before looking for his next opponent.
d20 (15 )+ 36 = 51
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Wow_me_2 generated a random number between
6 and 9 ...
8!
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Posted: Mon Feb 20, 2012 6:12 pm
Damage: 1+(5)-4+ strength mod(5)= 6-9 Damage to umi 1:8
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Gideon Commando rolled 10 20-sided dice:
7, 20, 8, 18, 5, 15, 15, 7, 9, 19
Total: 123 (10-200)
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Posted: Sat Feb 25, 2012 4:27 pm
Hp of Umi 1: 44 - 35 = 9 - 8 = 1 HP of Umi 2: 160 - 99 = 61 Hp of Umis 3- 5: 160 "Umi attack!" The leader yelled as he picked up his axe, and swung it at the newest ANBU arrival. The rest followed suit, two joining their leader in attacking the new ANBU, whilst the remaining two attacked the first one. 7, 20, 8, 18, 5, 15, 15, 7, 9, 19 7 + MAB (17) +6 = 30 vs Karato 20 + MAB (12) +6 = Autosucces vs Karato 8 + MAB (17) +6 = 31 vs Karato 18 + MAB (12) +6 = 36 vs Karato 5 + MAB (17) +6 = 29 vs Karato 15 + MAB (12) +6 = 33 vs Kenju 15 + MAB (17) +6 = 38 vs Kenju 7 + MAB (12) +6 = 25 vs Kenju 9 + MAB (17) +6 = 32 vs Kenju 19 + MAB (12) +6 = 37 vs Kenju (Exodus and Wow, send me your character's Profiles) (Also remeber if your character is level 20 you get 4 attacks)
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The Winged Guardian rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Sun Feb 26, 2012 5:30 pm
Fenrir was drawn to the commotions and sounds he heard around him. He noticed the distinct sound of fighting. His grin became wide as the headband obscured what light filtered and lit up from the sun. He tugged on his headband so he could see a little better as he followed the sound. As he drew nearer the clatter became more apparent. He took out his katana as he crouched down low and sped up to attack the nearest one. He spun in hope to gain more momentum for the impact. He saw the person and slashed upward at the fellow. He didn't do anything deep but he figured it would be enough for the first blow. He jumped backwards as he smirked to himself and mumbled to himself. "Hijutsu.... Kiri Gakure... no Jutsu." His smirk faded from sight as the mist began to thicken more and more. He took the moment to look at the other people fighting. A fair few still had a lot of fight left in them while one of the other guys looked about to die. He turned his attention of the guy he recently attacked. He seemed to have more life in him yet. Fenrir smiled and welcomed the challenge gladly, as the mist swallowed up everything into its vapors. -25cp 275/300 remaining. 30(mab)+8 (katana skill)+7= 45>17 Hit. Umi 2. DC Awareness to find Fenrir = 58 12 + [Stealth](30) + [Chakra mod](10) + 1 per 5 in [Ninjutsu](06)=58 Quote: Jutsu, Hijutsu: Kiri Gakure no Jutsu (Hidden Technique: Art of the Hidden Mist) This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It cannot fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. Rank: C Dice Rolls: 3 Cp cost: 20 + 10 per turn the jutsu is mantained. Damage: n/a Reflex DC: n/a Awareness DC: *User: 12 + [Stealth] + [Chakra mod] + 1 per 5 in [Ninjutsu] *Others: 12 + [Stealth] + User's [Chakra mod] Special: If victims fail awareness check versus a character, they do not know their whereabouts and cannot attack them directly. Even if the user knows the location of the people in the mist, his allies must roll awareness checks versus their opponent's stealth checks also unless they too use the Hidden Mist art. First attack launched against an enemy who does not know your location is considered a Sneak Attack.
Weapon, Katana The katana is the most artistic and well-crafted sword in the world. The curve of the katana's blade allows the user to draw the sword at a faster speed than any other sword created by man. The sword itself is both hard and light and can cut through almost anything with ease. Damage: 4 - 12 + 1.5x str. mod. Range: Melee. Special: Always a master work item. Causes a Bleeding Wound upon a critical hit. +4 to blocking checks.
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The Winged Guardian generated a random number between
14 and 32 ...
17!
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Posted: Sun Feb 26, 2012 5:45 pm
Katana skill added, total damage range 14-32+15 15+17=32 Damage to Umi 2
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Wow_me_2 rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Sun Mar 04, 2012 2:05 pm
Karato watched as the mist rolled in. It presented the perfect moment for the last strike on this umi. One last stab and this guy would be a gonner. Karatos eyes fixed on his opponent and got ready to strike. As his kunai sunk into the umi it sank to the ground in defeat. " one down, a whole lot more to go" Karato said to himself as he looked around for his next victum. Karato decided to attack not the leader but the other stupid umi who desided he would attack Karato. Karato focused himself and poured his chakra into his hands then converted his chakra into lightning. He targeted the 3rd umi as the lightning left his hands into the umi. "Jibashi!!" -127 hp 393/ 520 -95 cp 345/440 Kunai: d20 (5) +36=41 Raiton: Jibashi (Lightning Release: Electromagnetic Murder ) This technique allows the user to create a wave of electricity from his hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water technique. Cp Cost: 95 Cp Dice Rolls: 3 Damage: 75 – 90 + chk mod + 2 per 10 ranks in Ninjutsu Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Fortitude DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Lightning Affinity, Chakra Control 30, Ninjutsu 20, Chakra 22 Training: 3 stages Stage I: Chakra Control DC 40 Convert your chakra to pure lightning. Stage II: Chakra DC 16 {d20 + chk mod} Forcing your electric chakra towards a target with as much strength as possible. Stage III: Ninjutsu DC 30 Using a conductor or water jutsu as a vehicle for the technique. Special: Technique can be used through a conductor for a 25% reduced chakra cost. Can be used in conjunction with a water jutsu that will act as conductor, however the target only has to make one Reflex save for both attacks if such is the case. If jutsu makes contact, victim must roll a fortitude check. If victim fails fortitude check, he suffers -5 to all movement rolls in his next turn
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Wow_me_2 generated a random number between
6 and 9 ...
8!
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Posted: Sun Mar 04, 2012 3:27 pm
Kunai damage: 1+(5)-4+strength mod (5)= 6-9 Damage to umi 1: 8
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Wow_me_2 generated a random number between
97 and 112 ...
98!
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Posted: Sun Mar 04, 2012 3:29 pm
Jibashi damage:75-90+ chakra mod (18 )+ 2 per 10 ranks in Ninjutsu (4)= 97-112 Damage to umi 3: 98
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Gideon Commando generated a random number between
90 and 150 ...
127!
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Posted: Sun Mar 04, 2012 5:40 pm
(Damage to Karato from before, sorry forgot to do this before)
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Gideon Commando generated a random number between
72 and 120 ...
75!
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Posted: Sun Mar 04, 2012 5:43 pm
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Exodus Revel rolled 4 20-sided dice:
11, 16, 19, 16
Total: 62 (4-80)
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Posted: Sat Mar 10, 2012 1:02 pm
 Kenju "Mole" Umi Lv.: 20 Hp: 268/420 Cp: 265/320 MHp: 400/400 Dodge Bonus: 31
Karato had killed the wounded one. If it were him, he would have left him for last, killing off his squad in front of his dying eyes and hopefully break whatever moral barriers he had in his mind and perhaps make him talk, but death was good too. Kenju's blade still spark with electricity. These shinobi had no chance of survival, especially when another ANBU member had shown up. He was finishing off the one Kenju mortally wounded before. Hmph, couldn't pick your own target, you had to take one of mine... He shrugged his shoulders and turned his head towards his next victim. With his attacks all free he thought he would unleash a barrage on a single opponent. With his quick, precise movements he made several jabs through the Umi ninja till he breathed his final breath. The blood splattered over Kenju's mask, but that only added to it's effect.
d20 + MAB [29] + Ninjato [4] = 44,49,52,49 Escape Artist DC: 12 + chk modifier {No Ninjutsu bonus} = 24
Raiton: Raidendou (Lightning Release: Lightning Conduction) The user channels his lightning chakra through his weapon for added damage. Only weapons made with Kumo steel can conduct lightning chakra. Cp cost: 15 cp to activate + 5 cp per turn. Dice Rolls: 2 (to activate) Damage: See Special. Reflex DC: N/A Requirements: Lightning Affinity, Chakra Control 10, Ninjutsu 6 Training: 2 stages Stage I: Ninja Weapons DC 12 Weapon familiarisation. Stage II: Chakra Control DC 22 Practise conducting the chakra through the weapon. The weapon should be like an extension of your own hand. Special: Add [chk mod] to damage. Melee weapons only.
Ninja to The ninja to {also known as "shinobigatana"} was the sword of the ninja. It was not as well crafted as the Katana but was just as useful in combat. The ninja to is 6 inches shorter than the katana and possesses a straight blade instead of a curved one. It is the sword carried by ANBU squads. Damage: 3 - 9 + str. mod. Range: Melee. Special: ANBU sword. Causes a Bleeding Wound upon a critical hit. +2 to blocking checks. Dual Wield: Yes, -7 to attack roll.
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