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AldrickZearse Vice Captain
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Posted: Tue May 31, 2011 10:19 am
I personally see no problems with Mathy's profile. Obviously someone could point something out I might need to look over again, but as of now, I see no problems. I approve
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Posted: Tue May 31, 2011 10:38 am
I see no problems with Mathy's profile either. It all looks good and it sounds like he has put a lot of work into this system to make sure that it is balanced and fair.
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Posted: Tue May 31, 2011 7:49 pm
Keep in mind, the following profiles do not take into account their current dark possession. Name: Beatrix Gender: Female Race: Human
Appearance:
Height: 5'2 Weight: 135 lbs Body Type: Lean Skin type: Fair Eye Color: Blue Hair Color: Brown Hair Style: Long, mostly straight with curled ends Accessories: Small pieces of armor Unusual Markings: Lost right eye Clothing/Description: White, sleeveless blouse, along with white, sleeveless coat; brown leather pants; heavy gauntlets and boots; white eyepatch over right eye.
Good/Evil/Other: Good Prominent Element: Light Weapon: Save the Queen (Greatsword) Job Class: Paladin Stats: Physical Strength: 12 (11+1) Physical Resistance: 8 Magic Strength: 11 Magic Resistance: 8 Attack Speed: 7 Evasive Reflexes: 5 Outright Speed: 7 Endurance: 9 Energy: 6 Attack Abilities: Seiken- Holy Sword techniques.Thunder Slash- With the swing of her blade, she calls down an instantaneous bolt of Lightning upon her target.Stock Break- Beatrix strikes the ground, releasing an intense pulse of non-elemental energy to all nearby opponents; does great damage normally, but has a chance to bring each enemy's health to 1.Climhazzard- Beatrix swings her blade and releases powerful waves of non-elemental crimson energy to strike all enemies in the area for massive damage.Shock- With a swing of her blade, she unleashes a devastating wave against a single target, using the average of her Magic and Physical strengths. White Magic- Beatrix has access to White Magic due to her training as a Paladin.Silence- Beatrix can cast Silence upon a single target.Blind- Beatrix can cast Blind upon a single target.Holy- Beatrix summons Light energy for a single, powerful blast. Support Abilities: White Magic- Beatrix has access to White Magic due to her training as a Paladin.Cura- Heals moderate damage.Raise- For a moderate portion of MP, she may instantly raise one ally at 25% health.Arise- For a large portion of MP, she may instantly raise one ally at full health.Esuna- Beatrix cleanses an ally of the two most prominent status ailments. Reflect- Beatrix can encase one ally in a protective aura that reflects all targeted magic back at the caster. Passive Abilities: She Who Felled 100 Men- Permanent +1 to PS. Save the Queen!- Beatrix is granted Bravery when forced into a Critical state. Limit Breaks: True Climhazzard- Beatrix stabs the ground with her blade; underneath all of her opponents, streams of devastating crimson energy erupt, causing great destruction.
Strengths: Physically and Magically Strong | Good Resistances | High Endurance Weaknesses: Slow | Low Energy Name: Yuffie Gender: Female Race: Human
Appearance:
Height: 5'2 Weight: 110 lbs Body Type: Small Skin type: Fair Eye Color: Violet Hair Color: Black Hair Style: Short bob Accessories: Long leather gauntlets Unusual Markings: None Clothing/Description:
Good/Evil/Other: Good Prominent Element: None Weapon: Giant Shuriken Job Class: Ninja Stats: Physical Strength: 7 Physical Resistance: 6 Magic Strength: 7 Magic Resistance: 6 Attack Speed: 10 Evasive Reflexes: 12 (11+1) Outright Speed: 11 Endurance: 7 Energy: 7 Attack Abilities: Fuma Fatale- Yuffie's shuriken is enveloped in a green aura of magic, doubling its already-large damage range. Adds her MS to any strike made; lasts for two posts. Shinobi Spinneret- Yuffie charges her giant shuriken with Fuma Fatale for a single attack; she overs off the ground for a few moments as the massive shuriken revolves around her at lightning speeds, damaging any opponents within 3 meters. While this attack is going on, she is unable to be interrupted or damaged. Greased Lightning- Yuffie blurs through her opponents, striking once; however, the hit is guaranteed to be a critical hit, causing damage equal to double her normal PS. Bloodfest- Yuffie speeds around the area at near-light-speeds, attacking ten times in quick succession. Uses a decent amount of mana.Gauntlet- Yuffie summons a small sphere of energy before throwing it at her opponents; the sphere explodes in a large dome of non-elemental energy, damaging anyone in a 6 meter diameter. Support Abilities: Shadow Stalker- Yuffie can teleport around the battlefield instantly for an insignificant amount of mana. Ninja's Call- Her Shuriken will fly back to her the moment she calls. Does not teleport, so it can be intercepted.Clear Tranquil- Acts as a 'Healing Wind'; casts Cura on 3 allies; takes a large portion of mana. Passive Abilities: Catch- Yuffie can catch any item thrown her way, no matter how big or small; even if thrown from behind, she will sense projectile and catch it (if possible) or deflect it. Godo's Training- Permanent +1 to ER. Limit Breaks: Landscaper- Yuffie strikes the ground, causing a powerful earthquake that does intense damage via the vibrations it causes. Will Stun all enemies on the ground at the time of the quake.Doom of the Living- Teleports around the area at insane speeds, striking a total of 15 times with increased damage.All Creation- Yuffie leaps into the air, glowing with violet energy, and stops to hover over the center of the battlefield. She then released a magnificent explosion of purple energy downward, enveloping the battlefield in destructive magical energy. Unavoidable.
Strengths: Speed | Evasion Weaknesses: Strength | Defense | Endurance
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Posted: Tue May 31, 2011 8:23 pm
Beatrix and Yuffie both look good to me. Approved ^^
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Posted: Tue May 31, 2011 9:45 pm
Still giving my approval for Matthew. Welcome aboard!
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Posted: Tue May 31, 2011 9:59 pm
Beatrix and Yuffie get my approval
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AldrickZearse Vice Captain
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Posted: Tue May 31, 2011 11:17 pm
Thank you all for tolerating my massive profile and accepting me again. Hope I don't let you down!
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Posted: Wed Jun 01, 2011 7:06 pm
Kaegoe Canon/Monster TemplateName: Quina Quan Gender: Unknown Race: Unknown
Appearance:
Height: 5'5" Weight: 250lbs Body Type: Mix between a frog and a fish like humanoid Skin type: Pale, white Eye Color: White dots Hair Color: Has no hair Hair Style: Again, no hair Accessories: White chief's hat Unusual Markings: Red stars around it's eyes Clothing/Description: Red dress with white apron. Wears a pair of cloth shoes tied onto its feet.
Good/Evil/Other: Good as long as there is food Weapon: Fork Job Class: Blue Mage Stats: Physical Strength:10 Physical Resistance:4 Magic Strength: 10 Magic Resistance:4 Attack Speed:7 Evasive Reflexes:8 Outright Speed:6 Endurance:7 Energy:7
Attack Abilities: Goblin Punch- Quina does a physical attack on an enemy that inflicts a moderate amount of damage to the enemy Aqua Breath- Quina breathes a large stream of water from his/her mouth at the enemy to afflict water elemental damage. Bad Breath- Quina uses casts a spell on a single enemy that has a chance of causing Confusion/Poison/Blind/Slow/Old Roulette- Quina inflicts Auto-KO on one randomly chosen target.(Enemy or Ally) Support Abilities:White Wind- Quina heals all allies for a moderate amount of Health. Mighty Guard- Casts Protect and Shell on all allies. Vanish- Makes one ally target disappear. The one effected will not be able to be hit by physical attacks, but will be able to attack unseen. The effect will wear off in 3 posts, or unless the target casts a spell or is hit by one. Passive Abilities: The Clear Headed Insomniac- Quina can keep a relatively clear head in battle, dispute its obsession with food. It makes him immune to sleep and confusion. Name- Details Limit Breaks: Cook- Quina temporarily steals one randomly selected ability and uses it to either harm the enemy (If it is an attack ability) or help his allies (If it is support).
Strengths: Good Physical and Magic strength Weaknesses: Not very good defense
Sample Post: White Wind should probably be weakened just a bit, since a 'moderate amount' for all allies is quite a bit. Same goes for Mighty Guard- Protect and Shell for all allies in a group this large is... a bit obscene. Maybe limit it to 3-5? As for Roulette, that should definitely be limited a bit. I'd say make it a chance of Auto-KO. And since it's for enemies AND allies, you can half the Difficulty to -3 instead of -6. However, it should still take a large portion of mana, as auto-KO is pretty intense regardless. Otherwise, approved. Sorry for the wait, this was right in the middle of finals and it slipped past me x_x
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Je suis a toi Vice Captain
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Posted: Thu Jun 02, 2011 10:24 pm
I approve Beatrix and Yuffie; ^^
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Posted: Mon Jun 06, 2011 11:30 pm
Nick's trade-off Passive!
Ailment Alteration - Nick is half as likely to be Charmed but is twice as likely is to be Old.
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Posted: Mon Jun 13, 2011 12:34 am
I approve of the Ailment Alteration.
On an approval note, I have an ability for Kyle that I'd like to get approved.
Lance of the Covenant- Kyle throws his swallow-spear, charged with energy and tosses it at his target like a speeding javelin. If it makes contact, the back-end of the spear erupts with Light energy, propelling the spear and its target forward like a rocket until the target runs into something or is pushed to the limits of the battlefield; at this point, the spear explodes in magical energy. [High Magic Only ; Average of Magic Strength and Physical Strength for damage]
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Posted: Mon Jun 13, 2011 9:17 am
Mods are required to apply for abilities now? I suggested that back when I was a mod, but it was never implemented. The argument was (and the word argument is used in a non-aggressive way) that because mods are mods, that their abilities need only be brought up in the Moderator Skype chat (the Round Table, or the HA Mod chat), and approved or disapproved there, instead of in public.
Why the change of mind?
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Posted: Mon Jun 13, 2011 9:55 am
Since Cory already has a built-in weakness to Fire, I'm just going to go ahead and associate that with a resistance to ice.
As well, I'm changing Cory's Hakyokuken abilities slighty:
Quote: Hakyokuken- A heavy-handed unarmed fighting style that shifts Cory's center of gravity for maximum force. Due to not using a weapon, however, Hakyokuken abilities receive a -2 penalty to his Attack Strength.
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Posted: Mon Jun 13, 2011 4:53 pm
I approve of Cory's Affinity Alteration, and the edit to Hakyokuken.
And Amy, we decided to take the middle ground: we allow anyone to get things approved privately if they prefer so as not to allow, say, a personal plot to be announced to the world. So I could do that, but I figured 'why not?'.
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Posted: Mon Jun 13, 2011 5:55 pm
Alright, back to work back to work
Nick's ailment alteration is fine by me.
Kyle: Your wording failed but the ability is approved XD
Cory's Hakyokuken adjustment is approved.
Edit: Quina with the changes that Kyle suggested made, is approved ^^
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