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Hoxtalicious

Greedy Partner

PostPosted: Mon Jul 06, 2009 1:50 am


Sgt_OBrien
Lt. Brookman
But I get to field four tanks in a legal list without having to form squadrons! crying

Plus more bodies = more targets for the firestorm.

Maybe I'll drop the Basilisk in favour of two extra infantry squads with flamers and vox casters.

Well the problem is you only hafve about 90 men against a lot more Orks most likely. If you have any problems with the small platoons you won't be capping objectives! gonk
Remember, all infantry models can contest and capture now, not just troop choices.
PostPosted: Mon Jul 06, 2009 10:45 am


Um, I need to double check to be sure, but yes all infantry and walkers can contest, as well as most vehicles I believe...

But only a Troops selection can hold a position. To cut down on specialist heavy armies.

DrakeSwordsbane


Hoxtalicious

Greedy Partner

PostPosted: Mon Jul 06, 2009 1:15 pm


DrakeSwordsbane
Um, I need to double check to be sure, but yes all infantry and walkers can contest, as well as most vehicles I believe...

But only a Troops selection can hold a position. To cut down on specialist heavy armies.
We're talking about Planetstrike.
PostPosted: Tue Jul 07, 2009 5:28 am


DrakeSwordsbane
Um, I need to double check to be sure, but yes all infantry and walkers can contest, as well as most vehicles I believe...

But only a Troops selection can hold a position. To cut down on specialist heavy armies.


its guard the whole codex is troops choices basically, and there is enough specialist troops in there to faceroll anyone

Mat

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jeremyu

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PostPosted: Tue Jul 07, 2009 6:43 pm


So planet strike is? I havent yet gotten to read or check it out yet.
PostPosted: Tue Jul 07, 2009 7:23 pm


jeremyu
So planet strike is? I havent yet gotten to read or check it out yet.


There's a thread dedicated to it. Go look at it.

Caleidah

Eloquent Lunatic


Caleidah

Eloquent Lunatic

PostPosted: Sat Jul 11, 2009 3:49 pm



Hey, gang.

I need special characters. Bunches of 'em. Given how the Guard work, there can be an upgrade character for just about any unit.


How does it work? Make your character with whatever rules, wargear, and kit you can think of, and then balance out the points. Then post it up here. It's wonderful!

Now, I've already got a Lord Commissar character, so that is the only thing that's not fair game.
PostPosted: Sat Jul 11, 2009 4:05 pm


I don't have the Guard codex with me, but I'll try me best from memory...

Hotshot Johnny
Pts-30
Bs-5
Ws-3
S-3
T-3
W-1
I-3
Ld-8
Sv-5+
Hotshot Johnny can be taken in any squad where a sniper can be taken, replacing that Guardsman and the sniper upgrade.
Weapon-Modified Hotshot Long-Las
Range: 42" Str:3 :Ap3 Sniper, Pinning, Gets Hot!
Las-Pistol
CCW

Theres a rough one, ideas?

And another one I've just made up.
Battery Captain Veran
Battery Captain Veran may be taken in a Artillery Battery for an extra 40pts.
He gives his Artillery piece BS 5. If his piece is destroyed, then so is Veran.
Special Rules
Ranging shot: If Verans Artillery piece scatters when shooting, you can take the distance it has scattered, then let another piece of Artillery shoot, if that scatters, you may take Verans scatter distance from that pieces shot.

Jason Kharo

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Caleidah

Eloquent Lunatic

PostPosted: Sat Jul 11, 2009 4:50 pm



Hotshot Johnny looks pretty good. Given the modifications on the lasgun, though, I think giving him the "Gets Hot!" rule wouldn't be too far of a stretch and would help to balance out the sheer power that he would have otherwise.
PostPosted: Sat Jul 11, 2009 4:53 pm


And Veran?
I thought the Guard needed some sort of Artillery officer, the I can't really explain Ranging shot better than that, sorry. sweatdrop

Jason Kharo

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Caleidah

Eloquent Lunatic

PostPosted: Sat Jul 11, 2009 5:01 pm


Jason Kharo
And Veran?
I thought the Guard needed some sort of Artillery officer, the I can't really explain Ranging shot better than that, sorry. sweatdrop


A good rule, but here's a thought. If he is taken, the artillery can opt to deploy and act as a normal squadron and treat his first shot as their ranging shot. They then scatter off of his shell (like the artillery barrage rules from 4th edition).
PostPosted: Sat Jul 11, 2009 10:09 pm


Captain "Geronimo" Blake - Elysian drop troop commander

The company command squad in your army may replace its Company Commander with Captain "Geronimo" Blake.

Points: 100
WS 4
BS 4
S 3
T 3
W 3
I 3
A 3
Ld 9
Sv 5+

Unit type:
Infantry

Wargear: Flak armour, laspistol, power weapon, frag grenades, refractor field

Special Rules:
* Senior Officer
* From the Skies!
* Rock 'em like a hurricane

+ + +

Senior Officer: Blake is a senior officer and as such can issue the same orders as listed in the company command squad entry.

From the Skies!: True to Elysian tradition Blake has his forces drop into the fray below in massed waves of infantry and equipment. To represent this the following units may be placed into Reserve and deep-strike instead: Company Command Squad (with any attached characters), Infantry Platoon (and ALL attached formations), Veterans Squad, Scout Sentinel and the Armoured Sentinel.

Units that have a Chimera as Dedicated Transport may NOT Deep-strike!

Because of such a large amount of airborne troops little else can be brought along, forcing the regiment instead to rely on other formations for support. As such, the following units count as 0-1 when Blake is in command: Ogryn squad, Ratling squad, Psychic Battle Squad, Rough Riders, Hellhound squadron, Leman Russ squadron, Hydra battery, Artillery battery, Manticore and the Deathstrike.

Rock 'em like a hurricane: Blake is known for his quick assaults that leave the enemy reeling in shock and confusion. All units within 12" of him have the Counter-Attack and Furious Charge special rules, including his command squad.

Hoxtalicious

Greedy Partner


Hoxtalicious

Greedy Partner

PostPosted: Sat Jul 11, 2009 10:10 pm


Caleidah
Jason Kharo
And Veran?
I thought the Guard needed some sort of Artillery officer, the I can't really explain Ranging shot better than that, sorry. sweatdrop


A good rule, but here's a thought. If he is taken, the artillery can opt to deploy and act as a normal squadron and treat his first shot as their ranging shot. They then scatter off of his shell (like the artillery barrage rules from 4th edition).
You could use the ranging shot rule found in the Apocalypse Basilisk entry.
PostPosted: Sat Jul 11, 2009 10:13 pm



Very solid character, Brookman. Nicely done.

Caleidah

Eloquent Lunatic


Hoxtalicious

Greedy Partner

PostPosted: Sat Jul 11, 2009 10:19 pm


The cost might need some tweaking as giving deep-strike to most infantry units is a powerful option.
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