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A literate and semi-literate Naruto-based role playing guild. Active in 2025! 

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DarkMockingbird
Crew

8,400 Points
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PostPosted: Sat Mar 19, 2022 9:17 pm


Character: Himitsu Uchiha
Link to profile: [x]
Lightning Bear Creation [ Raitoningubea no sakusei ] | Rank A | Ninjutsu [ Raiton ]| Spiritual
The caster forms a two-handed seal then slowly separates their hands, electricity crackling between them. Once fully separated, streaks of electricity leap from the arc and form a eight foot tall bear. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Raiton the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, any direct contact with the bear applies Tier 2 Paralysis.

Character: Himitsu Uchiha
Link to profile: [x]
Water Bear Creation [ Mizu no kuma no sakusei ] | Rank A | Ninjutsu [ Suiton ]| Spiritual
The caster forms a single handseal before spitting out a massive blob of water which splashed onto the ground. The large puddle then recollects into the shape of an eight foot tall bear. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Suiton the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, any direct contact with the bear applies Tier 2 Drench.

Character: Himitsu Uchiha
Link to profile: [x]
Hidden Shot [ Kakushi shotto ] | Rank B-S+ | Ninjutsu [ Fuuton ]| Spiritual ]
After molding their chakra, the user takes a slow, quiet, deep breath, then rolls their lips and tongue in a manner that creates one (plus an additional one per rank used above B-Rank) small vacuum pocket on the tip of their tongue before "spitting" it at the enemy in a thin casing of more fuuton chakra. The fuuton projectile travels straight forward at incredible speeds, and is invisible to the naked eye. Upon collision or when otherwise destroyed the pocket silently implodes with obscene force, dealing damage and yanking the target in the direction the projectile came from. The projectile's speed and vacuum nature cause it to ignore Fire/Earth nature balancing matchups.

Character: Himitsu Uchiha
Link to profile: [x]
Ember Cloak [ Nokoribi no manto ] | Rank X | Ninjutsu [ Katon ]| Spiritual
The user makes two one-handed seals to mold chakra briefly, then moves them to their head and gestures as if pulling a hood over their head. As they do so, flames rush from their fingertips and create a cloak of embers around the user. The cloak last for 2 posts per Rank, applies Tiered Burn to that anyone that touches it, and gains a pool of chakra equal to the rank used to create it. The user may expend a ranked chakra amounts from the pool to: Ignite flammable objects, ignite an area in flames, defend against projectile attacks. Using the cloak for these purposes tears away parts of the cloak relative to the amount of the pool used, starting from the bottom and ending with the hood.


Character: Himitsu Uchiha
Link to profile: [x]
[Hidden Bear Art] Trial of Isolation [ Koritsu no shiren ]
Category: Enchantment
Rank: S Rank
Primary Sense: Sight
Additional Senses: Sound, Touch
Base Duration: 5 Posts
Upkeep: 80 Chakra
Trigger: Touch, Sight (Darkness)
Source: Sensory Phantasm
Status Effect: Mental Stress
Description: The target finds themselves alone in a black cave tunnel. Attempts to light the way only extend a few feet past their light source and are extinguished by the wind that calmly blows through the tunnel. As the target wanders either direction down the endless tunnel, they are haunted by vivid hallucinations of the friends, family, and others that have wronged them. These hallucinations dredge up feelings of loneliness, betrayal, and resentment. Outside of the technique, the target is immobilized while experiencing this illusion, leaving them open to attack.





gucci-shinigami

Brooy

PostPosted: Sun Mar 20, 2022 11:52 am


DarkMockingbird

Approved

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Mar 20, 2022 11:56 am


Quote:
Nimure doesn't have his Kenzen implant yet or enough custom points but he'll get both soon. After these are approved I'll just shelve them for later. Thanks!

Character: Nimure Aburame
Link to profile: [x]
Supersonic: Pulsating Sonic Wingbeat [ Chō Onsoku: Myakudō Suru Sonikkuu Ingubīto ] | Rank X | Iryojutsu | Demon [ Speed Release ] | Spiritual
Nimure channels sonic chakra into his Chomei wings. This causes the wings to flap rapidly while vibrating. Pulsating waves of sonic chakra are then continually released from the wings while they flutter. These wingbeats travel twenty feet per rank of the technique and vibrate the air around them. They also last for two posts per rank of the technique. Nimure uses his knowledge of internal medicine to adjust the vibrations in these waves of sonic chakra to cause intense muscle contractions. This is painful and causes the muscles in the body that the vibrating chakra comes into contact with to experience tiered paralysis based on the rank of this technique. This technique requires being in a demon transformation.

Supersonic: Ultrasonic Fluttering Wing [ Chōonpa Habataki Tsubasa ] | Rank X | Iryojutsu | Demon [ Speed Release ] | Bloodline [ Kenzen ] | Spiritual
Nimure applies sonic chakra to his Chomei wings and beats the wings in such a way that concentrated ultrasound waves made from the sonic chakra are formed. He is able to use his innate sound-sight abilities so acutely that he can aim the ultrasound waves at specific targets to inflict tiered vertigo based on the rank of this technique. Heavy nausea and physical discomfort results from this technique as it also causes tiered trauma based on the rank of the technique. An equal amount of chakra is needed to protect against this jutsu.

Supersonic: Song Bug Evolution [ Chō Onsoku: Utamushi no Shinka ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
During a demon transformation, Nimure applies Chomei's sonic chakra to the Utamushi. This chakra extends the number of techniques that the swarm's inherent elemental adaptations apply to. For example, if the swarm is resistant to fire jutsu then they have the same resistance to other technique types based on fire such as lava. The Utamushi must have been resistant to the base element beforehand. This lasts for two posts per rank applied to this technique. This technique can only be used during a demon transformation so all resistances revert when the transformations end. This evolution only applies to elemental chakra.

Supersonic: Echo Cricket Gale [ Chō Onsoku: Ekōkuriketto-fū ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
Nimure flutters his wings and releases a powerful sonic wind. When this wind touches the Utamushi, they become enhanced by the sonic chakra that imbued the wind. The amount of sonic chakra that the Utamushi absorb is equal to the rank of this technique. This technique can make the Utamushi even faster and physically larger. These enhanced Utamushi are able to use the sonic chakra for speed release techniques that Nimure knows. This technique requires Nimure to be in a demon transformation.
PostPosted: Sun Mar 20, 2022 5:20 pm


Ephemeral Ozymandias

Character: Nimure Aburame
Link to profile: [x]
Supersonic: Pulsating Sonic Wingbeat [ Chō Onsoku: Myakudō Suru Sonikkuu Ingubīto ] | Rank X | Iryojutsu | Demon [ Speed Release ] | Spiritual
Nimure channels sonic chakra into his Chomei wings. This causes the wings to flap rapidly while vibrating. Pulsating waves of sonic chakra are then continually released from the wings while they flutter. These wingbeats travel twenty feet per rank of the technique and vibrate the air around them. They also last for two posts per rank of the technique. Nimure uses his knowledge of internal medicine to adjust the vibrations in these waves of sonic chakra to cause intense muscle contractions. This is painful and causes the muscles in the body that the vibrating chakra comes into contact with to experience tiered paralysis based on the rank of this technique. This technique requires being in a demon transformation.

Supersonic: Ultrasonic Fluttering Wing [ Chōonpa Habataki Tsubasa ] | Rank X | Iryojutsu | Demon [ Speed Release ] | Bloodline [ Kenzen ] | Spiritual
Nimure applies sonic chakra to his Chomei wings and beats the wings in such a way that concentrated ultrasound waves made from the sonic chakra are formed. He is able to use his innate sound-sight abilities so acutely that he can aim the ultrasound waves at specific targets to inflict tiered vertigo based on the rank of this technique. Heavy nausea and physical discomfort results from this technique as it also causes tiered trauma based on the rank of the technique. An equal amount of chakra is needed to protect against this jutsu.

Supersonic: Song Bug Evolution [ Chō Onsoku: Utamushi no Shinka ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
During a demon transformation, Nimure applies Chomei's sonic chakra to the Utamushi. This chakra extends the number of techniques that the swarm's inherent elemental adaptations apply to. For example, if the swarm is resistant to fire jutsu then they have the same resistance to other technique types based on fire such as lava. The Utamushi must have been resistant to the base element beforehand. This lasts for two posts per rank applied to this technique. This technique can only be used during a demon transformation so all resistances revert when the transformations end. This evolution only applies to elemental chakra.

Supersonic: Echo Cricket Gale [ Chō Onsoku: Ekōkuriketto-fū ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
Nimure flutters his wings and releases a powerful sonic wind. When this wind touches the Utamushi, they become enhanced by the sonic chakra that imbued the wind. The amount of sonic chakra that the Utamushi absorb is equal to the rank of this technique. This technique can make the Utamushi even faster and physically larger. These enhanced Utamushi are able to use the sonic chakra for speed release techniques that Nimure knows. This technique requires Nimure to be in a demon transformation.


Looks good! Approved

DarkMockingbird
Crew

8,400 Points
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HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Tue Mar 22, 2022 8:29 pm



Character: Kagerou Uchiha
Link to profile: [x]

Angel's Mystical Hand Technique [ Tenshi no Shousen Jutsu ] | Rank S+ | Iryojutsu | Spiritual
Conceptualized by and developed on the research done by the demon of the hospital and Kagerou's mentor, Dr. Angel, Angel's Mystical Hands is really a technique that was, in all ways just shy of traditional instruction, taught to Kagerou by a non-shinobi. Intended to exceed the universally known healing hands technique line, Tenshi no Shousen Jutsu can regenerate limbs and organs within milliseconds, even when nothing is left. The body is rebuilt using the blueprint found in the DNA code of cells from other parts of the same body, recreating a perfectly healthy and ready to use replacement that even retains any bloodline properties the original had. Any stamina or chakra lost through any tier of status, trauma included, is automatically restored to the patient. If this technique is used on a target which has not suffered from a status, then they gain stamina and chakra equal to the cost of this technique. If this technique is used on oneself, then the stamina and chakra gain is only equal to the rank of the technique.

Kiritani Hidden Technique: Endless Masquerade | Rank C | Iryojutsu | Spiritual
Derived from Ningeniro [Human Color], Endless Masquerade changes the physical shape and form of the body down to the cellular level, changing virtually any physical aspect of the target: color (any shade, natural or not), gender, age, sizes, and even off-the-wall characteristics like smell and taste. It is, however, limited by the limits of what the standard human body can handle. Barring certain genetic exemptions, such as the Akimichi, experimenting with Endless Masquerade has revealed that attempting extreme size changes with this technique leads to not only malfunctioning body parts but also severe bodily harm in extreme cases due to the body's inability to support such growth (or reverse). In general, Endless Masquerade's limits tend to hover between approximately 3' and 7' of height and their respective underweight and overweight weights. Proportions between body parts need to be kept within reason, being able to border on but not cross into "abomination" territory. Because of the delicacy of this technique, even if it can be executed in a timely and easy manner with enough practice, the target of Endless Masquerade must be willing for Endless Masquerade to take effect.

Kiritani Hidden Technique: Hopeless Masquerade | Rank B | Iryojutsu | Spiritual
Hopeless Masquerade is a technique developed to perfect the disguise of Endless Masquerade by changing the target's chakra. Like the root technique, it makes use of iryojutsu's ability to create biological changes within the body, specifically the tenketsu. Chakra, however, is more stubborn than the physical form, and any changes created by Hopeless Masquerade fade after 24 hours. Although, there is nothing stopping Hopeless Masquerade from being cast again before the 24 hours is up, whether it is to maintain, release, or alter the chakra disguise. Changes to chakra are almost purely cosmetic. However, because they are caused by manipulating the physical tenketsu, they appear real, and cannot be "seen through" by a sensory technique. For the manipulation to be discovered, a medically trained sensor would need to physically examine the target. Because these changes go so deep in order to be indistinguishable from the real thing, they are equally difficult to release, excluding when their duration naturally runs out, and require using this technique again in order to revert any changes. The target of Hopeless Masquerade must be willing, due to the delicate nature of this technique. However, despite the finesse required, the technique itself is cast painlessly and instantaneously. It has three different effects that can be used alone or combined any which way.
  • Disguise - The target disguises their chakra, changing the signature but no details, such as bloodline and elements, so that they are sensed as a different individual with the same characteristics.
  • Suppress - The target suppresses their chakra, making it appear less than it is, or even completely nonexistent. This works even on demon and sage chakra. The target, however, cannot use chakra that is hidden. Because chakra pool sizes are used to determine body rank, this manipulation can also alter a sensor's perception of the target's body rank.
  • Deceive - The target changes their chakra to deceive sensors of a particular detail, such as bloodline, element, or another tidbit of information. However, the falsified detail cannot be used. Deceiving with a bloodline prevents the target from using any passive or active aspects of said bloodline. Deceiving with an element prevents the target from using any passive or active aspects of said element. So on and so forth.


Kiritani Hidden Technique: Fearless Masquerade | Rank C | Iryojutsu | Spiritual
Feeling mischievous, Kagerou developed this derivative of Endless Masquerade to perform a wider variety of body alterations. By messing even further with the body's dna, she can do outlandish transformations, growing body parts that a human normally shouldn't be able to grow: scaly tails, fluffy ears, rough horns, leathery wings, etc. These body parts may also exhibit minor supernatural characteristics that do not give anything more than rp value, such as a pair of demon horns that are comfortably warm to the touch or frozen scales that are pleasantly cool. While physically real and permanent, her body retaining the shape as if it was its natural form after the technique is completed, the changes achieved with this technique do not have any mechanical benefits. Insect antennae do not grant increased sensitivity and bat wings do not grant flight. Because the human dna can only be stretched so far before it becomes too difficult to revert it back, Kagerou must still look mostly human after using this technique.

Kiritani Hidden Technique: Medical Clone | Rank B | Iryojutsu | Spiritual
The Medical clone requires the chakra control and intimacy with the human body unique to practitioners of iryojutsu. By linking the clone's chakra network with the user's upon creation, the medical clone is able to share the user's energy resources and can continue to sustain itself even when the user is no longer conscious. When the user is conscious, the clone disappears after being hit with a B-rank attack or lower. When the user is unconscious, the clone is easier to deal with, disappearing upon being hit by a C-rank attack or lower. The stability of this clone's makeup limits it to using medical techniques that the user knows and prevents it from creating clones itself. Like a shadow clone, the clone relays information to the original when it is dispersed.


gucci-shinigami


PostPosted: Tue Mar 22, 2022 11:29 pm



Character: Kagerou Uchiha
Link to profile: [x]

Kiritani Hidden Technique: Song of the Caged Warbler | Rank X | Varies | Spiritual
Song of the Caged Warbler is a technique intended to be korabo'd with other techniques, be it the user's or another's. The techniques used with Song of the Caged Warbler are modified, changing their point of origin within line of sight and a range that is determined by the rank of the korabo. See list below for ranges.
E: 10 m
D: 20 m
C: 30 m
B: 40 m
A: 50 m
S: 100 m
S+: 200 m
The type/element of Song of the Caged Warbler is the type/element of the technique it is combined with. If multiple techniques are used with Song of Caged Warbler, then it may copy the type/element of a technique of the user's choice. Song of the Caged Warbler cannot be used to initiate an auto-hit. The korabo's new point of origin must be placed where the technique can be dodged or blocked and there is a telltale sign of the user's design at the new point of origin, a brief indication of the technique in the instant of activation. Though, the indication does not need to match the technique's intent or even the technique itself. Some examples include the spark of building katon, a lazily drifting chakra leaf to herald futon, or a cheery ball of bright light hiding a harmful iryo technique.

Kiritani Hidden Technique: Dance of Bloom | Rank X | Varies | Spiritual
Dance of Bloom is a technique intended to be korabo'd with other techniques, be it the user's or another's. The techniques used with Dance of Bloom are modified, changing their original shape into a controlled burst centered on either the user or a partner that can spread in all directions up to a certain range that is determined by the rank of the korabo. See list below for ranges.
E: 10 m
D: 20 m
C: 30 m
B: 40 m
A: 50 m
S: 100 m
S+: 200 m
The type/element of Dance of Bloom is the type/element of the technique it is combined with. If multiple techniques are used with Dance of Bloom, then it may copy the type/element of a technique of the user's choice.


gucci-shinigami



HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

Hurrak
Crew

Eternal Lop

PostPosted: Fri Apr 01, 2022 11:43 pm



Character: Sadayo Soga
Link to profile: [x]
Collaboration Wire: Act 1 | Rank B - S+ | Kugutsu [ Maruton ]| Cost [ Spiritual ]
This technique includes metal wire. A length of wire appears to stretch between two points in a single puppet (hands, etc). Two puppets cooperate across from one another and launch lengths of wire back and forth. The exchange of wire happens rapidly with continuous strands bouncing off one another with the intent to slice into whatever is between the two puppets up to 200 feet

Shield Seal Technique [Sadayo’s Kikou Junpuu] | Rank B - S+ | Kugutsu [ Maruton ]| Cost [ Spiritual ]
A kugutsu that emits a chakra dome around any single puppet of any tier. This shield fans out over the puppet to block incoming attacks with a whopping 250 degree coverage. This technique spans can only be maintained for two posts then requires upkeep cost of two ranks below the technique's executed rank. This technique consumes the puppeteer's activation.


Uhm.
Yeah.
So.
I posted these too.

gucci-shinigami

Brooy

DarkMockingbird


PostPosted: Mon Apr 04, 2022 6:18 pm


All present custom are for Etsuko

Character: {Who uses the technique}
Link to profile: [x]
Adhesive Weave | Rank X | bloodline [ none ]| Cost [ Complex ]
With this technique Etsuko can create sticky threads in a couple of ways, one being creating spiderweb like traps that are very thin and usually perfectly camouflaged in the environment. This allows her to deploy these webs commonly as a part of a body flicker or replacement technique, assuredly creating this trap between herself and her opponent at the cost of an additional action and this techniques cost when used with other Jutsu. Chakra sight makes these traps rather obvious and one can just roleplay around it. In most other cases if the opponent follows a path toward her that lacks significant deviation and they don’t figure a good reason to notice the threads they can consider themselves triggering said trap and will need to defend. Alternatively she may trigger it when near an opponent and guided toward them. Triggering this trap ensnares an opponents limbs and body with the incredibly sticky and strong threads, rooting them to it and disallowing any attached limbs to be used for any purpose, escaping this explicitly costs an offensive action and every post they are attached they are inflicting with an increasing tier of paralysis starting at T1 that persists for 1 post a rank this was cast at even after being freed from the threads.




Character: {Who uses the technique}
Link to profile: [x]
First Princess: shield | Rank E - B | Fuuin/Bloodline [ Element ]| Cost [ Spiritual ]
Creating an rectangle of silk with a complex internal pattern with the symbol for princess within it, Etsuko focuses her chakra through it and the fabric burns up creating an transparent green barrier. This barrier is 10ft tall and 20 wide, increasing by 10 ft per rank, able to be moved at will and prevents physical attacks from passing through, lasting 2 post per rank and requiring 2 ranks lower than casting cost in upkeep. Every instance of contact with this barrier applies an appropriate tier of hex of her choosing. (E - C T-1, B T-2)




Character: {Who uses the technique}
Link to profile: [x]
Princesses Rebuke | Rank X | Fuuin/booodline | Cost [ Spiritual ]
Using an active Princess barrier techniques mobility to its full effect, Etsuko may rapidly and forcefully move the barriers to ram people with immense force and power, the utility of this potentially changing depending on what barrier is active. She is able to cast this technique up to a barriers rank in power, reinforcing the barrier with this technique and allowing it to move up to 20 - 100ft distance, causing tiered trauma and launching people as they get rammed 10 ft a rank up to S-rank but a whopping 100ft at S+, the later three ranks of this technique doing similar damage to being struck by a massive speeding vehicle. This Jutsu strengthen the barriers strength with its own preventing the barrier loss if this technique looses in a collision.



Character: {Who uses the technique}
Link to profile: [x]
Second Princess: Retort | Rank B - S+ | Fuuin/bloodline [ Element ]| Cost [ Spiritual ]
A technique that is set up before combat in a chakra scroll or tag that can hold its value, only two copies of the technique may be store. She may activate this stored technique at a basic unsealing cost and expending the scroll it is stored in. This creates a square barrier that’s 10 by 10ft per rank of value, rotating like a windmill and absorbing the force of techniques that strike it and unleashing shockwaves back the way it came, though as a wide ordinance, twenty feet wide and in length that smashes with waves of force equal to the power and carrying the same properties as the countered technique. This barrier lasts until the beginning of Etsukos next post, lasting long enough to be used with one of her barrier manipulation techniques if it’s the first or second Jutsu she uses in the follow up round.




Character: {Who uses the technique}
Link to profile: [x]
Third Princess: Dungeon | Rank B - S+ | Fuuin/bloodline [ Element ]| Cost [ Spiritual ]
A barrier technique with the intent to imprison a person that costs two activations and it’s cost twice to perform. This creates a dual layered red and orange barriers that both hold a special effect each. The inner barrier absorbs chakra at a rate of one rank below the techniques casting cost per post to strengthen itself by said amount, the second afflicts the ability to control the body and it’s full potential causing techniques cast within its confines to be treated as a rank lower, however it treated as a rank lower in cost against external forces. Breaking one barrier cancels its effects, both effects are simultaneously active and a barrier can be replaced at the cost of an action and ranked value. Costs two ranks beneath casting per barrier to maintain each post. This technique is unable to work with most barrier manipulation techniques as it’s two solid cubic barriers.


DarkMockingbird

Prince_yureil

Liberal Lunatic


DarkMockingbird
Crew

8,400 Points
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PostPosted: Mon Apr 04, 2022 7:00 pm


HeadlessKoko

Character: Kagerou Uchiha
Link to profile: [x]

Angel's Mystical Hand Technique [ Tenshi no Shousen Jutsu ] | Rank S+ | Iryojutsu | Spiritual
Conceptualized by and developed on the research done by the demon of the hospital and Kagerou's mentor, Dr. Angel, Angel's Mystical Hands is really a technique that was, in all ways just shy of traditional instruction, taught to Kagerou by a non-shinobi. Intended to exceed the universally known healing hands technique line, Tenshi no Shousen Jutsu can regenerate limbs and organs within milliseconds, even when nothing is left. The body is rebuilt using the blueprint found in the DNA code of cells from other parts of the same body, recreating a perfectly healthy and ready to use replacement that even retains any bloodline properties the original had. Any stamina or chakra lost through any tier of status, trauma included, is automatically restored to the patient. If this technique is used on a target which has not suffered from a status, then they gain stamina and chakra equal to the cost of this technique. If this technique is used on oneself, then the stamina and chakra gain is only equal to the rank of the technique.

Kiritani Hidden Technique: Endless Masquerade | Rank C | Iryojutsu | Spiritual
Derived from Ningeniro [Human Color], Endless Masquerade changes the physical shape and form of the body down to the cellular level, changing virtually any physical aspect of the target: color (any shade, natural or not), gender, age, sizes, and even off-the-wall characteristics like smell and taste. It is, however, limited by the limits of what the standard human body can handle. Barring certain genetic exemptions, such as the Akimichi, experimenting with Endless Masquerade has revealed that attempting extreme size changes with this technique leads to not only malfunctioning body parts but also severe bodily harm in extreme cases due to the body's inability to support such growth (or reverse). In general, Endless Masquerade's limits tend to hover between approximately 3' and 7' of height and their respective underweight and overweight weights. Proportions between body parts need to be kept within reason, being able to border on but not cross into "abomination" territory. Because of the delicacy of this technique, even if it can be executed in a timely and easy manner with enough practice, the target of Endless Masquerade must be willing for Endless Masquerade to take effect.

Kiritani Hidden Technique: Hopeless Masquerade | Rank B | Iryojutsu | Spiritual
Hopeless Masquerade is a technique developed to perfect the disguise of Endless Masquerade by changing the target's chakra. Like the root technique, it makes use of iryojutsu's ability to create biological changes within the body, specifically the tenketsu. Chakra, however, is more stubborn than the physical form, and any changes created by Hopeless Masquerade fade after 24 hours. Although, there is nothing stopping Hopeless Masquerade from being cast again before the 24 hours is up, whether it is to maintain, release, or alter the chakra disguise. Changes to chakra are almost purely cosmetic. However, because they are caused by manipulating the physical tenketsu, they appear real, and cannot be "seen through" by a sensory technique. For the manipulation to be discovered, a medically trained sensor would need to physically examine the target. Because these changes go so deep in order to be indistinguishable from the real thing, they are equally difficult to release, excluding when their duration naturally runs out, and require using this technique again in order to revert any changes. The target of Hopeless Masquerade must be willing, due to the delicate nature of this technique. However, despite the finesse required, the technique itself is cast painlessly and instantaneously. It has three different effects that can be used alone or combined any which way.
  • Disguise - The target disguises their chakra, changing the signature but no details, such as bloodline and elements, so that they are sensed as a different individual with the same characteristics.
  • Suppress - The target suppresses their chakra, making it appear less than it is, or even completely nonexistent. This works even on demon and sage chakra. The target, however, cannot use chakra that is hidden. Because chakra pool sizes are used to determine body rank, this manipulation can also alter a sensor's perception of the target's body rank.
  • Deceive - The target changes their chakra to deceive sensors of a particular detail, such as bloodline, element, or another tidbit of information. However, the falsified detail cannot be used. Deceiving with a bloodline prevents the target from using any passive or active aspects of said bloodline. Deceiving with an element prevents the target from using any passive or active aspects of said element. So on and so forth.


Kiritani Hidden Technique: Fearless Masquerade | Rank C | Iryojutsu | Spiritual
Feeling mischievous, Kagerou developed this derivative of Endless Masquerade to perform a wider variety of body alterations. By messing even further with the body's dna, she can do outlandish transformations, growing body parts that a human normally shouldn't be able to grow: scaly tails, fluffy ears, rough horns, leathery wings, etc. These body parts may also exhibit minor supernatural characteristics that do not give anything more than rp value, such as a pair of demon horns that are comfortably warm to the touch or frozen scales that are pleasantly cool. While physically real and permanent, her body retaining the shape as if it was its natural form after the technique is completed, the changes achieved with this technique do not have any mechanical benefits. Insect antennae do not grant increased sensitivity and bat wings do not grant flight. Because the human dna can only be stretched so far before it becomes too difficult to revert it back, Kagerou must still look mostly human after using this technique.

Kiritani Hidden Technique: Medical Clone | Rank B | Iryojutsu | Spiritual
The Medical clone requires the chakra control and intimacy with the human body unique to practitioners of iryojutsu. By linking the clone's chakra network with the user's upon creation, the medical clone is able to share the user's energy resources and can continue to sustain itself even when the user is no longer conscious. When the user is conscious, the clone disappears after being hit with a B-rank attack or lower. When the user is unconscious, the clone is easier to deal with, disappearing upon being hit by a C-rank attack or lower. The stability of this clone's makeup limits it to using medical techniques that the user knows and prevents it from creating clones itself. Like a shadow clone, the clone relays information to the original when it is dispersed.

Character: Kagerou Uchiha
Link to profile: [x]

Kiritani Hidden Technique: Song of the Caged Warbler | Rank X | Varies | Spiritual
Song of the Caged Warbler is a technique intended to be korabo'd with other techniques, be it the user's or another's. The techniques used with Song of the Caged Warbler are modified, changing their point of origin within line of sight and a range that is determined by the rank of the korabo. See list below for ranges.
E: 10 m
D: 20 m
C: 30 m
B: 40 m
A: 50 m
S: 100 m
S+: 200 m
The type/element of Song of the Caged Warbler is the type/element of the technique it is combined with. If multiple techniques are used with Song of Caged Warbler, then it may copy the type/element of a technique of the user's choice. Song of the Caged Warbler cannot be used to initiate an auto-hit. The korabo's new point of origin must be placed where the technique can be dodged or blocked and there is a telltale sign of the user's design at the new point of origin, a brief indication of the technique in the instant of activation. Though, the indication does not need to match the technique's intent or even the technique itself. Some examples include the spark of building katon, a lazily drifting chakra leaf to herald futon, or a cheery ball of bright light hiding a harmful iryo technique.

Kiritani Hidden Technique: Dance of Bloom | Rank X | Varies | Spiritual
Dance of Bloom is a technique intended to be korabo'd with other techniques, be it the user's or another's. The techniques used with Dance of Bloom are modified, changing their original shape into a controlled burst centered on either the user or a partner that can spread in all directions up to a certain range that is determined by the rank of the korabo. See list below for ranges.
E: 10 m
D: 20 m
C: 30 m
B: 40 m
A: 50 m
S: 100 m
S+: 200 m
The type/element of Dance of Bloom is the type/element of the technique it is combined with. If multiple techniques are used with Dance of Bloom, then it may copy the type/element of a technique of the user's choice.



Approved

Hurrak

Character: Sadayo Soga
Link to profile: [x]
Collaboration Wire: Act 1 | Rank B - S+ | Kugutsu [ Maruton ]| Cost [ Spiritual ]
This technique includes metal wire. A length of wire appears to stretch between two points in a single puppet (hands, etc). Two puppets cooperate across from one another and launch lengths of wire back and forth. The exchange of wire happens rapidly with continuous strands bouncing off one another with the intent to slice into whatever is between the two puppets up to 200 feet

Shield Seal Technique [Sadayo’s Kikou Junpuu] | Rank B - S+ | Kugutsu [ Maruton ]| Cost [ Spiritual ]
A kugutsu that emits a chakra dome around any single puppet of any tier. This shield fans out over the puppet to block incoming attacks with a whopping 250 degree coverage. This technique spans can only be maintained for two posts then requires upkeep cost of two ranks below the technique's executed rank. This technique consumes the puppeteer's activation.



Approved

Prince_yureil
All present custom are for Etsuko

Character: {Who uses the technique}
Link to profile: [x]
Adhesive Weave | Rank X | bloodline [ none ]| Cost [ Complex ]
With this technique Etsuko can create sticky threads in a couple of ways, one being creating spiderweb like traps that are very thin and usually perfectly camouflaged in the environment. This allows her to deploy these webs commonly as a part of a body flicker or replacement technique, assuredly creating this trap between herself and her opponent at the cost of an additional action and this techniques cost when used with other Jutsu. Chakra sight makes these traps rather obvious and one can just roleplay around it. In most other cases if the opponent follows a path toward her that lacks significant deviation and they don’t figure a good reason to notice the threads they can consider themselves triggering said trap and will need to defend. Alternatively she may trigger it when near an opponent and guided toward them. Triggering this trap ensnares an opponents limbs and body with the incredibly sticky and strong threads, rooting them to it and disallowing any attached limbs to be used for any purpose, escaping this explicitly costs an offensive action and every post they are attached they are inflicting with an increasing tier of paralysis starting at T1 that persists for 1 post a rank this was cast at even after being freed from the threads.




Character: {Who uses the technique}
Link to profile: [x]
First Princess: shield | Rank D - A | Fuuin/Bloodline [ Element ]| Cost [ Spiritual ]
Creating an rectangle of silk with a complex internal pattern with the symbol for princess within it, Etsuko focuses her chakra through it and the fabric burns up creating an transparent green barrier. This barrier is 10ft tall and 20 wide, increasing by 10 ft per rank, able to be moved at will and prevents physical attacks from passing through, lasting 2 post per rank and requiring 2 ranks lower than casting cost in upkeep. Every instance of contact with this barrier applies an appropriate tier of hex of her choosing. (D - C T-1, B - A T-2)




Character: {Who uses the technique}
Link to profile: [x]
Princesses Rebuke | Rank X | Fuuin/booodline | Cost [ Spiritual ]
Using an active Princess barrier techniques mobility to its full effect, Etsuko may rapidly and forcefully move the barriers to ram people with immense force and power, the utility of this potentially changing depending on what barrier is active. She is able to cast this technique up to a barriers rank in power, reinforcing the barrier with this technique and allowing it to move up to 20 - 100ft distance, causing tiered trauma and launching people as they get rammed 10 ft a rank up to S-rank but a whopping 100ft at S+, the later three ranks of this technique doing similar damage to being struck by a massive speeding vehicle. This Jutsu strengthen the barriers strength with its own preventing the barrier loss if this technique looses in a collision.



Character: {Who uses the technique}
Link to profile: [x]
Second Princess: Retort | Rank E - S | Fuuin/bloodline [ Element ]| Cost [ Spiritual ]
A technique that is set up before combat in a chakra scroll or tag that can hold its value, only two copies of the technique may be store. She may activate this stored technique at a basic unsealing cost and expending the scroll it is stored in. This creates a square barrier that’s 10 by 10ft per rank of value, rotating like a windmill and absorbing the force of techniques that strike it and unleashing shockwaves back the way it came, though as a wide ordinance, twenty feet wide and in length that smashes with waves of force equal to the power and carrying the same properties as the countered technique. This barrier lasts until the beginning of Etsukos next post, lasting long enough to be used with one of her barrier manipulation techniques if it’s the first or second Jutsu she uses in the follow up round.

The only concern I have with these is the technique ranks. Customs with variable Rank should be either E-B, B-S+, or X. If you can adjust these to fall in those categories, they'll be good to go though!


I'm gonna need a little more time for Third Princess : Dungeon though. Reducing technique ranks/effectiveness is a weird spot in my knowledge, so I'll need to look into some things. Sorry for the delay.
PostPosted: Mon Apr 04, 2022 7:24 pm


Hmmm so it simply costs two custom slots if the variable bypasses the norm, though I admit I thought variable simply covered a scale of four ranks, that’s my mistake. I’ll edit them in the original post to fit either of those two categories for the sake of saving on slots though.

I understand with the dungeon technique, affecting technique ranks is a hazy zone, I’ll wait on that ones judgement ^_^!
DarkMockingbird

The only concern I have with these is the technique ranks. Customs with variable Rank should be either E-B, B-S+, or X. If you can adjust these to fall in those categories, they'll be good to go though!


I'm gonna need a little more time for Third Princess : Dungeon though. Reducing technique ranks/effectiveness is a weird spot in my knowledge, so I'll need to look into some things. Sorry for the delay.

Prince_yureil

Liberal Lunatic


DarkMockingbird
Crew

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PostPosted: Tue Apr 05, 2022 9:35 pm


Prince_yureil
Hmmm so it simply costs two custom slots if the variable bypasses the norm, though I admit I thought variable simply covered a scale of four ranks, that’s my mistake. I’ll edit them in the original post to fit either of those two categories for the sake of saving on slots though.

I understand with the dungeon technique, affecting technique ranks is a hazy zone, I’ll wait on that ones judgement ^_^!
DarkMockingbird

The only concern I have with these is the technique ranks. Customs with variable Rank should be either E-B, B-S+, or X. If you can adjust these to fall in those categories, they'll be good to go though!


I'm gonna need a little more time for Third Princess : Dungeon though. Reducing technique ranks/effectiveness is a weird spot in my knowledge, so I'll need to look into some things. Sorry for the delay.


Unfortunately consensus on the technique reduction is that it's going to be a No-Go. If you decide on a good alternative effect for that part, go ahead and resubmit after you work it out.

Your other ones are definitely good to go though, if you haven't already been rocking them!
PostPosted: Thu Apr 07, 2022 5:51 pm



Character: Musica Knote
Link to profile: [x]
Winter's Reflection [ Fuyu no hansha ] | Rank X | Bloodline [ Ice ]| Cost [ Spiritual ]
A branching technique of the Demonic Ice Mirrors, this technique allows Musica to simply create [2] Mirrors in two different locations. The distance of these mirrors is dependent on the rank of the jutsu when used which will be listed below. Musica, like Demonic Ice Mirrors, is able to traverse into these Mirrors. This namely allows her to use them for fast travel to locations. But when used it combat, this counts as a spiritual dodge and Musica must pay the potency of a technique to dodge it. Mirror's can withstand their potency in damage before being destroyed. When destroyed by a Tai or Buki technique, the opponent suffers [-1] Speed and Agility when used at E-C ranks and [-2] Speed and Agility when used at B-S+. When not in combat, Musica can make these mirrors up to the next subforum. When in combat, the creation range for these two mirrors is as follows:
E: 10 feet
D: 20 feet
C: 30 feet
B: 40 feet
A: 50 feet
S: 100 feet
S+: 200 feet


Character: Musica Knote
Link to profile: [x]
Storm Release: Plasma Barrier Destruction Dragon [ Ranton: Goryūtenmetsu Bōgyo-teki ] | Rank S+ | Bloodline Keystone [ Storm/Ice ]| [ Spiritual ]
A Korabo technique that utilizes the Ice Release: Demonic Ice Mirrors and Musica's custom jutsu, Storm Release: Five Dragon Destruction. Like before, Musica with release an immense amount of plasma into the ground before creating five serpentine dragons of plasma, before dressing the length of them with Ice Mirrors. This jutsu requires two activations to use, but carries the base effects of both parent techniques. The main draw is the flexibility of the mirror location, allowing Musica to move them more freely by moving the dragon's within the range of the topic and be granted a wider range of movement. Additionally, now these dragons are able to utilize their activation(s) to use any Ranton or Hyouton jutsu up to S rank (excluding Demonic Ice Mirrors or Storm Release: Five Dragon Destruction). Requires an upkeep of [1] rank below casting rank every 3 posts.

For reference, the effects of the parent jutsu are listed here:

▰ Demonic Mirroring Ice Crystals [ Makyō Hyōshō ] | Rank S
The user forms the required hand signs, creating a dome of twenty one floating mirrors composed of ice. These mirrors are large enough to comfortably display the user within as they meld into the reflective surface of one, appearing as a reflection within all created mirrors. Each mirror faces the center of the dome, creating a half spherical barrier that requires an S+ amount of chakra to escape from. Each mirror requires a dedicated activation and an A Rank minimum of chakra to completely shatter it. Lesser techniques will simply create multiple shards of reflective ice that are still usable. Those within it cannot use body flicker to escape, substitution and turning speed and agility bonuses into a negative bonus of equal number. The user is able to move freely within the mirrors, traveling from one to another without resource cost if not dodging a technique. If the user is moving to avoid an attack they must pay resources equal to the rank and potency of the incoming attack. Additionally, if the mirror is destroyed that the user resides within, the mirror absorbs the entirety of the damage so the user may move to their next mirror the following post.

▰ Storm Release: Five Dragon Destruction [ Ranton: Goryūtenmetsu ] | Rank S | Bloodline [ Storm ]| [ Spritual ]
After a string of handseals, Musica will unleash Ranton chakra into the ground. This creates five serpentine dragons made of plasma from the ground. These dragons can have one action each, and can use this action to either defend or attack with an A rank blast of Ranton plasma (these are considered bloodline for system purposes) or basic combat action that gets paid for from Musica's resource pools. Contact with these dragons or their plasma blast inflicts Tier 2 Paralysis and Tier 2 Burns/Burning for [4] posts. If the target is already afflicted with those effects, the severity of those effects is increased by [1] Tier (Max: 4)



Character: Musica Knote
Link to profile: [x]
Advanced Lightning Breathing: Prism Lightning Breath [ Japanese Technique Name ] | Rank A | Bukijutsu/Bloodline [ Stance ] | [ Complex ]
Due to non-formal training with learning Raiu techniques, Musica is able to combine the power of Raiu techniques with her Ranton abilities. Doing so alters her Bukijutsu with a Rainbow Lightning that carries the same destructive properties as Ranton. Once this technique is activated, the benefits last for [8] posts. During the duration, arcs of rainbow lightning passively arc around her body to generate a storm that fires bursts of lightning at A rank once a post. In addition, Musica's Bukijutsu are able to collide with same potency techniques and disintegrate them without losing strength by paying the cost of the modified technique.


Ranton: Prism Ray Destruction Dragon Jutsu [ Ranton: Niji Rēza Goryūtenmetsu] | Rank A | Bloodline [ Ranton ] | [ Spiritual ]
After forming a strong of handseals, Musica will generate a massive amount of Rainbow plasma that forms into a single dragon. This dragon gains one activation per post and can perform a nameless Ranton ability at A rank or lower. These blasts of Ranton inflict Tiered Blindness upon firing that lasts for [5] posts. In addition, these blasts are able to shred through defenses at the same rank or lower without losing strength by disintegrating the colliding jutsu on contact. If Storm Release: Five Dragon Destruction, or Storm Release: Plasma Barrier Destruction Dragon, is already active, then this jutsu costs no activation as it upgrades one of the existing dragons into a Rainbow Dragon. This increases the rank of the nameless Ranton blasts to S Rank (Five Dragon Desctruciton) or S+ Rank (Plasma Barrier Destruciton Dragon), when used with the appropriate jutsu



Character: Musica Knote
Link to profile: [x]
Refined System [ Senrensareta Seigyo han'i ] | Rank S+ | Bloodline [ Ice/Storm ] | [ Spiritual ]
This techniques combines the power of Musica's Keystone, The System, with the training present from the Rasengan. By reducing the range of The System until it fits into the palm of her hand, Musica will thrust the power of this jutsu into a single person. Contact with this jutsu completely alters the internal temperature of the victim by internally freezing and then generating electricity through their organs inflicting them with Tiered Frostbite, Burning, and Praralysis, as well as blowing the victim back by [200] feet. Because the injuries are internal, it requires medical attention in a hospital to cure. This jutsu has [2] uses before Musica begin to be afflicted by Tier 2 Frostbite, Burning, and Paralysis that also requires medical attention in a hospital.


gucci-shinigami

Brooy

DarkMockingbird

gucci-shinigami


DarkMockingbird
Crew

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PostPosted: Fri Apr 08, 2022 12:00 pm


gucci-shinigami

Character: Musica Knote
Link to profile: [x]
Winter's Reflection [ Fuyu no hansha ] | Rank X | Bloodline [ Ice ]| Cost [ Spiritual ]
A branching technique of the Demonic Ice Mirrors, this technique allows Musica to simply create [2] Mirrors in two different locations. The distance of these mirrors is dependent on the rank of the jutsu when used which will be listed below. Musica, like Demonic Ice Mirrors, is able to traverse into these Mirrors. This namely allows her to use them for fast travel to locations. But when used it combat, this counts as a spiritual dodge and Musica must pay the potency of a technique to dodge it. Mirror's can withstand their potency in damage before being destroyed. When destroyed by a Tai or Buki technique, the opponent suffers [-1] Speed and Agility when used at E-C ranks and [-2] Speed and Agility when used at B-S+. When not in combat, Musica can make these mirrors up to the next subforum. When in combat, the creation range for these two mirrors is as follows:
E: 10 feet
D: 20 feet
C: 30 feet
B: 40 feet
A: 50 feet
S: 100 feet
S+: 200 feet


Character: Musica Knote
Link to profile: [x]
Storm Release: Plasma Barrier Destruction Dragon [ Ranton: Goryūtenmetsu Bōgyo-teki ] | Rank S+ | Bloodline Keystone [ Storm/Ice ]| [ Spiritual ]
A Korabo technique that utilizes the Ice Release: Demonic Ice Mirrors and Musica's custom jutsu, Storm Release: Five Dragon Destruction. Like before, Musica with release an immense amount of plasma into the ground before creating five serpentine dragons of plasma, before dressing the length of them with Ice Mirrors. This jutsu requires two activations to use, but carries the base effects of both parent techniques. The main draw is the flexibility of the mirror location, allowing Musica to move them more freely by moving the dragon's within the range of the topic and be granted a wider range of movement. Additionally, now these dragons are able to utilize their activation(s) to use any Ranton or Hyouton jutsu up to S rank (excluding Demonic Ice Mirrors or Storm Release: Five Dragon Destruction). Requires an upkeep of [1] rank below casting rank every 3 posts.

For reference, the effects of the parent jutsu are listed here:

▰ Demonic Mirroring Ice Crystals [ Makyō Hyōshō ] | Rank S
The user forms the required hand signs, creating a dome of twenty one floating mirrors composed of ice. These mirrors are large enough to comfortably display the user within as they meld into the reflective surface of one, appearing as a reflection within all created mirrors. Each mirror faces the center of the dome, creating a half spherical barrier that requires an S+ amount of chakra to escape from. Each mirror requires a dedicated activation and an A Rank minimum of chakra to completely shatter it. Lesser techniques will simply create multiple shards of reflective ice that are still usable. Those within it cannot use body flicker to escape, substitution and turning speed and agility bonuses into a negative bonus of equal number. The user is able to move freely within the mirrors, traveling from one to another without resource cost if not dodging a technique. If the user is moving to avoid an attack they must pay resources equal to the rank and potency of the incoming attack. Additionally, if the mirror is destroyed that the user resides within, the mirror absorbs the entirety of the damage so the user may move to their next mirror the following post.

▰ Storm Release: Five Dragon Destruction [ Ranton: Goryūtenmetsu ] | Rank S | Bloodline [ Storm ]| [ Spritual ]
After a string of handseals, Musica will unleash Ranton chakra into the ground. This creates five serpentine dragons made of plasma from the ground. These dragons can have one action each, and can use this action to either defend or attack with an A rank blast of Ranton plasma (these are considered bloodline for system purposes) or basic combat action that gets paid for from Musica's resource pools. Contact with these dragons or their plasma blast inflicts Tier 2 Paralysis and Tier 2 Burns/Burning for [4] posts. If the target is already afflicted with those effects, the severity of those effects is increased by [1] Tier (Max: 4)



Character: Musica Knote
Link to profile: [x]
Advanced Lightning Breathing: Prism Lightning Breath [ Japanese Technique Name ] | Rank A | Bukijutsu/Bloodline [ Stance ] | [ Complex ]
Due to non-formal training with learning Raiu techniques, Musica is able to combine the power of Raiu techniques with her Ranton abilities. Doing so alters her Bukijutsu with a Rainbow Lightning that carries the same destructive properties as Ranton. Once this technique is activated, the benefits last for [8] posts. During the duration, arcs of rainbow lightning passively arc around her body to generate a storm that fires bursts of lightning at A rank once a post. In addition, Musica's Bukijutsu are able to collide with same potency techniques and disintegrate them without losing strength by paying the cost of the modified technique.


Ranton: Prism Ray Destruction Dragon Jutsu [ Ranton: Niji Rēza Goryūtenmetsu] | Rank A | Bloodline [ Ranton ] | [ Spiritual ]
After forming a strong of handseals, Musica will generate a massive amount of Rainbow plasma that forms into a single dragon. This dragon gains one activation per post and can perform a nameless Ranton ability at A rank or lower. These blasts of Ranton inflict Tiered Blindness upon firing that lasts for [5] posts. In addition, these blasts are able to shred through defenses at the same rank or lower without losing strength by disintegrating the colliding jutsu on contact. If Storm Release: Five Dragon Destruction, or Storm Release: Plasma Barrier Destruction Dragon, is already active, then this jutsu costs no activation as it upgrades one of the existing dragons into a Rainbow Dragon. This increases the rank of the nameless Ranton blasts to S Rank (Five Dragon Desctruciton) or S+ Rank (Plasma Barrier Destruciton Dragon), when used with the appropriate jutsu



Character: Musica Knote
Link to profile: [x]
Refined System [ Senrensareta Seigyo han'i ] | Rank S+ | Bloodline [ Ice/Storm ] | [ Spiritual ]
This techniques combines the power of Musica's Keystone, The System, with the training present from the Rasengan. By reducing the range of The System until it fits into the palm of her hand, Musica will thrust the power of this jutsu into a single person. Contact with this jutsu completely alters the internal temperature of the victim by internally freezing and then generating electricity through their organs inflicting them with Tiered Frostbite, Burning, and Praralysis, as well as blowing the victim back by [200] feet. Because the injuries are internal, it requires medical attention in a hospital to cure. This jutsu has [2] uses before Musica begin to be afflicted by Tier 2 Frostbite, Burning, and Paralysis that also requires medical attention in a hospital.



Approved
PostPosted: Fri Apr 08, 2022 2:03 pm


All present custom are for Etsuko

Character: {Who uses the technique}
Link to profile: [x]
Kid Gloves | B-rank | Bloodline [ depends ]| Cost [ Spiritual ]
Creates thick silk mittens upon the hands of an opponent, these gloves sheathe each finger before a second layer is created tightly sheathing over every finger simultaneously overtop like a mitten. This material is pulled so tight that it totally prevents intricate use of fingers, barring people from using the appendage for things like hand signs or the use of weapon techniques lower than its casting rank, cushioning the impact of their Tai Jutsu strikes by nullifying the strength stat down to zero. Costs an offensive action and stamina equal to ranked cost of this techniques casting to rip these off(1-rank reduction in cost if their unarmed is of an element the silk is weak against.), no damage is incurred unless the silk holds offensive properties, weak to fire without other properties and it inflicts any properties the strong have to the victims hands each round.




Character: {Who uses the technique}
Link to profile: [x]
Silk whip throw | Rank X | Bloodline/Buki [ Depends ]| Cost [ Complex ]
Forming multiple strands of strong silk weaved together Etsuko can attempt to latch it onto on an opponents limb, normally the leg so she can manipulate the thread and yank a person off their feet into the air and whip throw them through the air in a high speed throw. This results in a person being treated as falling 15 - 30 ft. If a person if caught by this technique the thread remains attached, requiring its rank and an offensive action be paid to remove it lest be subject to repeated attempts to throw them or use the thread attached to them to her advantage in other ways. This Jutsu is weak to fire release without special silk and can be used as a whip, last two posts per rank.




Character: {Who uses the technique}
Link to profile: [x]
Thread pull | Rank B | Bloodline [ Element ]| Cost [ Complex ]
When an opponent is attached to her threads Via silk whip throw, Restricting, binding or other weaves that involve thread tying or attaching to people she may use this technique. By pulling on this thread she can impede a persons physical abilities, reducing a selected stat upon use by 2 until the opponents next post and negating the stats gained from a Tai/Buki technique up to its rank and halving the gains from techniques above its rank. This technique requires a technique be attached to an opponent to even be used, it simply needs to be paid to take place…. In trade for this being a sudden pull the effect it has on gaining stats only effects said action it is used on and can only be used against one attack per person attached per round.



Character: {Who uses the technique}
Link to profile: [x]
Third Princess: Dungeon | Rank B - S+ | Fuuin/bloodline [ Element ]| Cost [ Spiritual ]
A barrier technique with the intent to imprison a person that costs two activations and it’s cost twice to perform. This creates a dual layered red and orange barriers that both hold a special effect each. The inner barrier absorbs chakra at a rate of one rank below the techniques casting cost per post to strengthen itself by said amount, the second barrier internally disallows effects that affect a jutsus or the barriers rank when they interact, though externally it is fragile by receiving a rank increased damage when put through external stimulus. Breaking one barrier cancels its effects, both effects are simultaneously active and a barrier can be replaced at the cost of an action and ranked value. Costs two ranks beneath casting per barrier to maintain each post. This technique is unable to work with most barrier manipulation techniques as it’s two solid cubic barriers.




Character: {Who uses the technique}
Link to profile: [x]
Princess: Favour of royalty | Rank X | Fuuin/bloodline [ Element ]| Cost [ Spiritual ]
A barrier control technique used with the Princess series, this Jutsu is cast at the rank of a present Princess technique and costing an action to target up to three other people(each target requires her pay the chakra cost). In doing this a fragment of her barrier will separate and relocate to her target and surround them, defending them with the same traits the barrier carries until the original barrier dissipates, costing Etsuko OR the person benefiting two ranks below casting cost every other round to maintain. Those protected by this shells techniques all inflict tiered hex of that persons choosing when using techniques that originate within the shells space, T 1 for E - B and T 2 for A - S+


Prince_yureil

Liberal Lunatic

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