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Revak-Dovah-Jun

Angelic Genius

PostPosted: Wed Apr 18, 2018 10:07 pm


Rengato
Rah-Do-Sil
Hopefully her bio gives a lil more detail about her, though it ruins the whole "enigmatic mage" vibe i was going for. Is there anything else I need to change, i scraped both spells and just keeping the four I have left.

Rengato

Weeamoo

Don't worry, I'm not going power-mad and going to ruin your day. As a bit of advice though, for your approval process, we don't mind your character being mysterious and her being roleplayed that way. Our main gripe with things like this is that, at the drop of the hat, someone could go "My character is a world class figure skater! She's lived 2000 years and is full of mystery! No one really knew this though since everyone burned records of her and erased her! She also knows how to use a tank for this same reason." Then it can develop into more and more ridiculous claims from there. You can see how this would be a problem normally, right? I'm not saying you would do any of these things... but we don't know how you roleplay exactly and what to expect from letting you have that much leeway. If we were very familiar with the way you roleplay, we may consider being lenient... but this is a sort of risk that could end badly for us and maybe other roleplayers. You see what I'm getting at?


of course, but at this point i dont think i even want to use her now in this guild. May just end up scrapping her and my earth knight i was going to make and keep Feng. But i understand where your coming from. i have my issues with some things here, but at this point i find it pointless to voice them or try and defend why i went as vague as i did as it wont change anything.  
PostPosted: Wed Apr 18, 2018 10:12 pm


Rah-Do-Sil
Rengato
Rah-Do-Sil
Hopefully her bio gives a lil more detail about her, though it ruins the whole "enigmatic mage" vibe i was going for. Is there anything else I need to change, i scraped both spells and just keeping the four I have left.

Rengato

Weeamoo

Don't worry, I'm not going power-mad and going to ruin your day. As a bit of advice though, for your approval process, we don't mind your character being mysterious and her being roleplayed that way. Our main gripe with things like this is that, at the drop of the hat, someone could go "My character is a world class figure skater! She's lived 2000 years and is full of mystery! No one really knew this though since everyone burned records of her and erased her! She also knows how to use a tank for this same reason." Then it can develop into more and more ridiculous claims from there. You can see how this would be a problem normally, right? I'm not saying you would do any of these things... but we don't know how you roleplay exactly and what to expect from letting you have that much leeway. If we were very familiar with the way you roleplay, we may consider being lenient... but this is a sort of risk that could end badly for us and maybe other roleplayers. You see what I'm getting at?


of course, but at this point i dont think i even want to use her now in this guild. May just end up scrapping her and my earth knight i was going to make and keep Feng. But i understand where your coming from. i have my issues with some things here, but at this point i find it pointless to voice them or try and defend why i went as vague as i did as it wont change anything.

Oh, I think I understand why you want to be vague. A lot of the thrill with older characters is having people, in-RP find out about them and discover their secrets. That's half the fun is finding out all the new things about them every time you post. And it also gives you tons of material to work with when you're trying to fill in plot points or lengthen posts. You can do this magnificent explanation of things.

I'll tell you right now, I like your character. I think she'd fit in well, and I would hate to see her scrapped over something like this. That is why I'll let you PM me or Weeamoo the details about her history, so that we are aware of it and know how fair it is as things come up, and she can remain a mystery to everyone, including crew. You only have to PM one of us. Will this at least make you reconsider using her in this guild?

Rengato
Vice Captain

Cunning Businesswoman


DaMetaEX

Dangerous Noob

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PostPosted: Wed Apr 18, 2018 11:01 pm


Rengato
DaMetaEX
Rengato
DaMetaEx

So, I was going through profiles and I noticed something about your own profile that didn't match up to everyone else's. Every single one of your "spells" are labeled as skill and seem to be treated as such. Given how strict we've been with members so far in how they refer to and treat things, I think it's only fair we ask you to resubmit your abilities with proper wording as spells.


i understand where your getting at. (but the charecter is from before the reboot. and weamoo said i didn't need to do anything) but if you telling me to change just the naming then ok.


I'mma tell you right now Meta, that's a dangerous game you're playing right there. I don't care for your sass. I'll just have you remember that I'm the Vice Captain, and I came up with 80% of this guild, its lore, and my personal opinion of your character is that it completely goes against every single idea of what a Mage is supposed to be. But please, keep sassing me so I have a reason to ask Weeamoo to reread over your character and consider whether or not they are a Mage. I will tolerate you posting one-liners in a literate guild all day long as long as I don't have to deal with it, but I'm not tolerating you thinking you are above the person that made the entirety of this guild's story, most of its locations, and most importantly has been rather complacent with allowing you to do mostly whatever you want. You were lucky we even considered giving you a railgun in a fantasy setting. You're lucky we're we've put up with you only having negative things to say whenever we make an announcement and thereby making other guild members feel negative about the guild. Finally, you're lucky I'm willing to let you reword your profile instead of telling you to completely resubmit it as a proper Magus profile.

The reason Weeamoo only does profiles now, and I am not allowed, is because of how blunt and, quite honestly, brutal I am in reviewing them. All of you did not want me to be in charge of looking over your profiles because it was like sticking your hand in a tank full of piranhas, and I did not like making guild members feel that way about me or this guild in general. Thus, Weeamoo took over. But this, this type of response from people like you makes me wish I never committed to that self-imposed rule. And it makes me reconsider my standing in general.

By the way, as of this response, it looks like I am Captain of this guild. Now repost your profile for approval. The whole thing. Unless, of course, you would like to apologize for basically telling me "you cannot make me do anything since the Captain said it was alright."


if telling the truth is sas then no wonder people lie. I litteraly asked Weamoo during the transition period if i needed to change my profile and he said i was good. and where the hell are you getting the negative feedback on anoucements?! i haven't even replied to them. the only thing i have done thus far since the guild reopened is try to play as Niraya and thats it! and i understand i need to post more. BUT i dont see how to add more without minuplating the other person's charecter WHICH is a violation in it of itself. I get there is a post limit and i do try for it. but besides SPamming "Niraya's tail twitches as she BLADA BLADA BLAH!" there isn't muuch i can do to pad out my post for a roughly 2 to 3 second interatction without forcing the other charecter which isn't mine to do something.

So go ahead call out Weamoo to look at the charecter again. he told me in his own words when i directly asked him if it needed change due to changes in the guild and he said it was fine. know what i will take the iniative since your giving me flak about this and in the charecter submition thread of all places!!!

weeamoo
PostPosted: Wed Apr 18, 2018 11:03 pm


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Alright! Big profile post for me! I think I'm all caught up meow.


Rush And Crush


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I realize he's not done, but I wanted to bring things up before you had finished. You can't bribe me with attractive refs! Hnng- my heart TwT Alright, just a couple suggestions:
You can totally bribe me with attractive refs
❖ Flame Rune: Given that this isn't wholly focused on damage, I would say that its description would make it either Conjuration or Abjuration. If you'd be up for adding one of those to your profile, I would suggest Conjuration given some other slight description things in his spells. Otherwise, I like the rune, but I'd suggest it just do damage as the whole if you'd like him to remain strictly Evocation.
❖ Flame Armor: Same as Flame Rune, I'd suggest adding Conjuration or Abjuration to his School [my suggestion leaning once again toward Conjuration]. Also, I think the rank for this would either be somewhere between B or A. You can choose.
❖ True Form: SO this can be declined, or this can be re-worked [and the latter totally isn't 'cause of the bribe]. The issue with this is that it sounds too much like an Ability a Knight could have while appearing not very much like magic. BUT we can fix it xD As higher-leveled spells/Abilities will usually end up being discussed with us, I'm gunna shoot you a PM about this one. A lot of the primordial fire manipulation spells are gunna flow into this, so I'll mention those then.

Yes, so I'll PM you once I get through all this.


killer-wolf-kun


As usual, just lemme know when this is all set. This thread has been moving really quickly lately^^;


Blades252


Accepted! Feel free to create your thread if you haven't already and begin posting!


Savania Shadowspawn


I think Zurie will be well-appreciated, if it's not too much of a problem for you T^T [I'm sorry. These things are weird.]

Yes! Double-schooling allows for all sorts of magic-mixing fun!

Once that's all set, though, you look good-to-go. Feel free to create your profile thread and begin posting. If you're looking for a Knight, you can also always post in the Pairings thread!


DragonMistress07


Thanks for the submission! Just a few things I wanna mention:
❖ Divine Heal: If it heals wounds and infections, then I don't think there's needs to be a specification about fire. Additionally, are these all wounds/infections? Surface wounds? How much mana does this take? It's hard to rank things high like A and above. The spell requires a little more description before that.
❖ Holy Prayer: This is really vague as well as feels more along the lines of Transmutation as a school, and taking up a third school might be a little much. If you were to somehow keep it, I would also suggest either separating it into several different spells for each Affinity and going from there or beginning with an all-encompassing descriptor.
❖ Aquarion Shield: Is Abjuration.
These are mostly just magic school-related issues. For more information on magecraft and the schools of magic, feel free to check out the Lore and World Book.

Weeamoo
Captain


Rush And Crush
Crew

Greedy Noob

PostPosted: Wed Apr 18, 2018 11:11 pm


Weeamoo
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Alright! Big profile post for me! I think I'm all caught up meow.


Rush And Crush


User Image - Blocked by "Display Image" Settings. Click to show.

I realize he's not done, but I wanted to bring things up before you had finished. You can't bribe me with attractive refs! Hnng- my heart TwT Alright, just a couple suggestions:
You can totally bribe me with attractive refs
❖ Flame Rune: Given that this isn't wholly focused on damage, I would say that its description would make it either Conjuration or Abjuration. If you'd be up for adding one of those to your profile, I would suggest Conjuration given some other slight description things in his spells. Otherwise, I like the rune, but I'd suggest it just do damage as the whole if you'd like him to remain strictly Evocation.
❖ Flame Armor: Same as Flame Rune, I'd suggest adding Conjuration or Abjuration to his School [my suggestion leaning once again toward Conjuration]. Also, I think the rank for this would either be somewhere between B or A. You can choose.
❖ True Form: SO this can be declined, or this can be re-worked [and the latter totally isn't 'cause of the bribe]. The issue with this is that it sounds too much like an Ability a Knight could have while appearing not very much like magic. BUT we can fix it xD As higher-leveled spells/Abilities will usually end up being discussed with us, I'm gunna shoot you a PM about this one. A lot of the primordial fire manipulation spells are gunna flow into this, so I'll mention those then.

Yes, so I'll PM you once I get through all this.


killer-wolf-kun


As usual, just lemme know when this is all set. This thread has been moving really quickly lately^^;


Blades252


Accepted! Feel free to create your thread if you haven't already and begin posting!


Savania Shadowspawn


I think Zurie will be well-appreciated, if it's not too much of a problem for you T^T [I'm sorry. These things are weird.]

Yes! Double-schooling allows for all sorts of magic-mixing fun!

Once that's all set, though, you look good-to-go. Feel free to create your profile thread and begin posting. If you're looking for a Knight, you can also always post in the Pairings thread!


DragonMistress07


Thanks for the submission! Just a few things I wanna mention:
❖ Divine Heal: If it heals wounds and infections, then I don't think there's needs to be a specification about fire. Additionally, are these all wounds/infections? Surface wounds? How much mana does this take? It's hard to rank things high like A and above. The spell requires a little more description before that.
❖ Holy Prayer: This is really vague as well as feels more along the lines of Transmutation as a school, and taking up a third school might be a little much. If you were to somehow keep it, I would also suggest either separating it into several different spells for each Affinity and going from there or beginning with an all-encompassing descriptor.
❖ Aquarion Shield: Is Abjuration.
These are mostly just magic school-related issues. For more information on magecraft and the schools of magic, feel free to check out the Lore and World Book.


It's nice to know I can get somewhere with bribes around here >w> Lol. I guess we'll talk about the rework in the pm razz . I don't mind adding Conjuration. I'm just glad you can help me with my mistakes sweatdrop I'll edit what you told and leave the true form until we come up with the reworked version smile
PostPosted: Wed Apr 18, 2018 11:29 pm


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Username: DaMetaEX
Name: Niraya Hutsmith
Nickname: Railgun
Race: Kitsune Homunculi
Ethnicity: Caucasian
Gender: Female
Orientation: Straight, Bi-curious
Alignment: Neutral Good
Affinity: Fire
Age: 21
Birthday: July 10th
Height: 6' 2"
Weapon: Railgun (electromagnetic manipulation)


Magic: Magic school of Fire, and minor in Conjuration

Static charge - Uses stored bio electricity to charge the air around her. She has lots of practice. Great for charging dead batteries, or shocking someone who is touching her. can be focused into an electric blast but drains her of energy for a few minutes.

Railgun - Manipulate the gavitational effect on a metal object. The smaller the object the easier it is to send it to and exceeding the speed of sound. (common ammo for this skill is an iron coin) Takes a few seconds to charge enough energy to fire the coin/ammunition at that speed. She will need time to recover between shots. 8 shots is the cap she can send out before needing to rest.

Iron Sand blade - This skill manipulates ferrus metal like iron that is within sand or from pulverized iron. These tiny metal paticles act like a super abbrasive wall. Due to it being forced into a shape it will slice through most materials with ease. But requires the users full focus to maintain the shape, and to prevent self injury. It has 3 forms. Sword, Sandstorm, and wall. Sword mode can slice through an inch of steel like it was soft butter, Sandstorm whips up a sandstorm of these metal particles causing anyone caught in it be cut up by it. Wall condences the metal particles into a wall to either block and attack (fire will force them to weld together preventing them from being used by her.) or block someone's path. If her consentration is broken the iron sand will fall onto the ground but can be picked up again.

Overload - This skill can charge up all of her skills to its full potential. but requires her to be struck by lightning. (will not use in RP unless thunderstorm is specified by another person.) If railgun was expended it will recharge it back up to 8 shots but charge time is halfed.

Electric heal - Over time injuries are healed by the steady electricity applied to the injury. Halves natural healing time and boosts healing effects. Only works on Self.

Relationships:
❖ Dr. J.R. Williston *Deceased*


Strengths:
✔ Brave
✔ Curious
✔ Quick Recharge (from eating)
✔ Sharp Eyes (can see at night and through light cover)


Weaknesses:
✘ Scared of Lightning (when not in serious mode)
✘ Gets angered easily
✘ Curious (its both a good and bad thing)

Likes:
✔ Candy
✔ Cooked Tyrano meat
✔ A good Story
✔ Discovering new things
✔ Spa day.

Dislikes:
✘ Hates her "father"
✘ People picking on her
✘ Rainy Days
✘ People fondling her

Personality:
❖ Usually very energetic, can get a bit moody at times, But always try to enjoy the day for what it is.

History:
❖ Niraya was "born" in a lab. Test tube baby would be more accurate. Dr. J.R.Williston had created her in hopes to growing a test subject able to be used as a mold for a clone army. All of them wielding powerful magic at will.

At the age of 10 She learned of this truth when she found a clone of herself. In her fear of what she was seeing she accidently kills the clone. The Dr. had punished her for what she had done but putting her through extremly dangerious training. at the age of 18 she had enough when she had an opening she fired a full power railgun shot through the protective window and into the Dr.'s head. He died that day and she ensured no one would continue his research. She burned it all down and killed every clone she could find.

She leaves the Lab the only place she had ever known. She stumbles into the next town where she is picked up by a guild that respected Kitsunes. They treat her injuries and bring her back to good health from her week of walking from the lab. The Guild teaches her about being a mercenary to help out with various requests that come in to the guild. for the next 3 years she worked for them and gained the nickname Railgun for her signature attack, but she wanted more in her life and went on a journey to find what she was missing in her life.

Outfits:
❖ Every day outfit.
User Image - Blocked by "Display Image" Settings. Click to show.

❖ Combat gear (summoned through a magic spell minus the bow)
User Image - Blocked by "Display Image" Settings. Click to show.


Items:
❖ small sack of iron coins


Other:
❖ [any other information not covered by the stuff above]

Themes:
Main Theme: RWBY: This will be the day.
Battle Theme: Black Tar - Xenoblade Chronicals X
Emotional Theme: .hack// Aura Theme


There you happy? didn't need to change anything as it matches the profile skelly as is.

DaMetaEX

Dangerous Noob

6,700 Points
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Revak-Dovah-Jun

Angelic Genius

PostPosted: Wed Apr 18, 2018 11:40 pm


Rengato
Rah-Do-Sil
Rengato
Rah-Do-Sil
Hopefully her bio gives a lil more detail about her, though it ruins the whole "enigmatic mage" vibe i was going for. Is there anything else I need to change, i scraped both spells and just keeping the four I have left.

Rengato

Weeamoo

Don't worry, I'm not going power-mad and going to ruin your day. As a bit of advice though, for your approval process, we don't mind your character being mysterious and her being roleplayed that way. Our main gripe with things like this is that, at the drop of the hat, someone could go "My character is a world class figure skater! She's lived 2000 years and is full of mystery! No one really knew this though since everyone burned records of her and erased her! She also knows how to use a tank for this same reason." Then it can develop into more and more ridiculous claims from there. You can see how this would be a problem normally, right? I'm not saying you would do any of these things... but we don't know how you roleplay exactly and what to expect from letting you have that much leeway. If we were very familiar with the way you roleplay, we may consider being lenient... but this is a sort of risk that could end badly for us and maybe other roleplayers. You see what I'm getting at?


of course, but at this point i dont think i even want to use her now in this guild. May just end up scrapping her and my earth knight i was going to make and keep Feng. But i understand where your coming from. i have my issues with some things here, but at this point i find it pointless to voice them or try and defend why i went as vague as i did as it wont change anything.

Oh, I think I understand why you want to be vague. A lot of the thrill with older characters is having people, in-RP find out about them and discover their secrets. That's half the fun is finding out all the new things about them every time you post. And it also gives you tons of material to work with when you're trying to fill in plot points or lengthen posts. You can do this magnificent explanation of things.

I'll tell you right now, I like your character. I think she'd fit in well, and I would hate to see her scrapped over something like this. That is why I'll let you PM me or Weeamoo the details about her history, so that we are aware of it and know how fair it is as things come up, and she can remain a mystery to everyone, including crew. You only have to PM one of us. Will this at least make you reconsider using her in this guild?


I was told by Weeamoo if you back read, before you came in the judgement, to add all of that to the Extra info part, which i did, theres really nothing else about her past to add besides that and what i filled in.  
PostPosted: Wed Apr 18, 2018 11:40 pm


DaMetaEX


User Image

B-but I'm a lady! x.x You shouldn't assume these sorts of things! Dx

That aside... To be fair your response was worded a little rudely. If a mod comes to you with a request or suggestion, attempting to rebut it by saying "but mom said- whatever" is rather belittling to a mod. It could have been addressed in several other ways and still gotten the point across. That goes for any and all Crew Members. I'm sure you can understand.

Regarding the post length, it's not the large of an issue as that "rule" is more of a request, ofc. As far as your explanation for that goes, however, maybe have some fun attempting to reach new lengths without the horrible temptation of god-modding. Set goals and what-not.

To the initial matter, that "ok" was far before the reboot got moving, and seeing as how I made Makako re-submit for the sake of updating to our current standards, it only fair that we look over your old profile as well. If you don't mind resubmitting, we'd really appreciate it.

Quote:
There you happy?
^^^^This wasn't necessary, either.^^^^ Thanks for the resubmission, though! I have to go to bed as it is nearly 3am for me, and I have class in the morning, so I'll be able to look it over sometime tomorrow afternoon.

Weeamoo
Captain


Weeamoo
Captain

PostPosted: Wed Apr 18, 2018 11:43 pm


Rah-Do-Sil
I was told by Weeamoo if you back read, before you came in the judgement, to add all of that to the Extra info part, which i did, theres really nothing else about her past to add besides that and what i filled in.


Unfortunately, it was still a little vague as not much was elaborated with the addition. Ren was nice enough to get back to you before I could with the reply since I've been a little busy lately. I need a little help to keep things moving. Otherwise, I have to do these ridiculous mass-posts quoting eight different people at once^^;
PostPosted: Wed Apr 18, 2018 11:46 pm


Rah-Do-Sil
Rengato
Rah-Do-Sil
Rengato
Rah-Do-Sil
Hopefully her bio gives a lil more detail about her, though it ruins the whole "enigmatic mage" vibe i was going for. Is there anything else I need to change, i scraped both spells and just keeping the four I have left.



Don't worry, I'm not going power-mad and going to ruin your day. As a bit of advice though, for your approval process, we don't mind your character being mysterious and her being roleplayed that way. Our main gripe with things like this is that, at the drop of the hat, someone could go "My character is a world class figure skater! She's lived 2000 years and is full of mystery! No one really knew this though since everyone burned records of her and erased her! She also knows how to use a tank for this same reason." Then it can develop into more and more ridiculous claims from there. You can see how this would be a problem normally, right? I'm not saying you would do any of these things... but we don't know how you roleplay exactly and what to expect from letting you have that much leeway. If we were very familiar with the way you roleplay, we may consider being lenient... but this is a sort of risk that could end badly for us and maybe other roleplayers. You see what I'm getting at?


of course, but at this point i dont think i even want to use her now in this guild. May just end up scrapping her and my earth knight i was going to make and keep Feng. But i understand where your coming from. i have my issues with some things here, but at this point i find it pointless to voice them or try and defend why i went as vague as i did as it wont change anything.

Oh, I think I understand why you want to be vague. A lot of the thrill with older characters is having people, in-RP find out about them and discover their secrets. That's half the fun is finding out all the new things about them every time you post. And it also gives you tons of material to work with when you're trying to fill in plot points or lengthen posts. You can do this magnificent explanation of things.

I'll tell you right now, I like your character. I think she'd fit in well, and I would hate to see her scrapped over something like this. That is why I'll let you PM me or Weeamoo the details about her history, so that we are aware of it and know how fair it is as things come up, and she can remain a mystery to everyone, including crew. You only have to PM one of us. Will this at least make you reconsider using her in this guild?


I was told by Weeamoo if you back read, before you came in the judgement, to add all of that to the Extra info part, which i did, theres really nothing else about her past to add besides that and what i filled in.

I don't have control over approving or not approving characters. Like I said, I was just mentioning things that would make the process go a bit more smoothly at a later date or something of the sort. ^^;

Just wait for what Weeamoo has to say about the profile then I suppose. It's not really my jurisdiction there.

EDIT: Was typed up before I saw her post.

Rengato
Vice Captain

Cunning Businesswoman


Revak-Dovah-Jun

Angelic Genius

PostPosted: Wed Apr 18, 2018 11:52 pm


I never said i had a problem with the wait time for approval, ive been in guilds where it took a month before your profile was even considered for review.
At this point im just waiting on a verdict on her, theres not much on her past i can pull as she's based on a character from the book series im writing, so if what i provided in the edited bio and in the extra info isnt enough then im sorry, but there wont be much that can be added.

Rengato

Weeamoo
 
PostPosted: Thu Apr 19, 2018 12:10 am


Rah-Do-Sil
I never said i had a problem with the wait time for approval, ive been in guilds where it took a month before your profile was even considered for review.
At this point im just waiting on a verdict on her, theres not much on her past i can pull as she's based on a character from the book series im writing, so if what i provided in the edited bio and in the extra info isnt enough then im sorry, but there wont be much that can be added.


Wait, seriously? How did it even survive with a month-long wait? o.o PATIENCE! x.x
Anyway, heheh, don't worry, she's gucci meow.^w^ You know the drill.
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Weeamoo
Captain


DaMetaEX

Dangerous Noob

6,700 Points
  • Hellraiser 500
  • Signature Look 250
PostPosted: Thu Apr 19, 2018 7:02 am


Weeamoo


i'm sorry if it came across rude. was having a bad day and suddenly my charecter gets thrown into question after months of it being approved. and you did say it was good when i directly asked if it needed change. when i get angry or upset its not a good thing...when im in the agitated state it takes a while to come down from that and its easy to set me off again. i ended up going to bed angry and wasn't able to fall asleep for an hour.
PostPosted: Thu Apr 19, 2018 1:52 pm


DaMetaEX
i'm sorry if it came across rude. was having a bad day and suddenly my charecter gets thrown into question after months of it being approved. and you did say it was good when i directly asked if it needed change. when i get angry or upset its not a good thing...when im in the agitated state it takes a while to come down from that and its easy to set me off again. i ended up going to bed angry and wasn't able to fall asleep for an hour.


To be fair, we should have said something sooner. My "ok" was before we changed a few things. I hadn't realized that it was still using a school of magic of which we had disposed! Dx Anyway, here's the new review:

❖ Magic School: We've done away with the Elemental School and replaced it with Transmutation. That being said, Evocation would be a good replacement for Niraya.
❖ Rankings: None of your spells have rankings. For more information on Ranking spells, please visit Character and Profile Information.
❖ Static Charge: Does too many things to be a spell. While the charging batteries and shocking is fine, focusing a blast like that feels like it would be a different spell entirely. Also, I'd suggest mentioning that its mana that charges up the air as that is the energy source of magi.
❖ Iron Sand Blade: I would suggest making three separate spells for each form: Wall, Sword, and Sandstorm. To make it easier, listing the other two forms as "sub spells" would be fine.
❖ Overload: Sounds more like an Ability than a spell but also falls more under our new school: Transmutation, as it would alter the energy of the lightning to Niraya's mana. Since she's already double-schooling, I don't really know how to suggest a remedy for this.

Just keep-in-mind that magecraft needs to be cast are not just something magi can do without prep/spells. Otherwise, there's really no difference between them and Knights.

Weeamoo
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DaMetaEX

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PostPosted: Thu Apr 19, 2018 2:46 pm


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Username: DaMetaEX
Name: Niraya Hutsmith
Nickname: Railgun
Race: Kitsune Homunculi
Ethnicity: Caucasian
Gender: Female
Orientation: Straight, Bi-curious
Alignment: Neutral Good
Affinity: Fire
Age: 21
Birthday: July 10th
Height: 6' 2"
Weapon: ...


Magic: Evocation

Static charge S - Uses stored bio electricity to charge the air around her. She has lots of practice. Great for charging dead batteries, or shocking someone who is touching her.

Railgun A - Manipulate the gavitational effect on a metal object. The smaller the object the easier it is to send it to and exceeding the speed of sound. (common ammo for this skill is an iron coin) Takes a few seconds to charge enough energy to fire the coin/ammunition at that speed. She will need time to recover between shots. 8 shots is the cap she can send out before needing to rest.

Iron Sand blade B - This skill manipulates ferrus metal like iron that is within sand or from pulverized iron. These tiny metal paticles act like a super abbrasive blade able to cut through most common metals like warm butter.

Iron Sandstorm B - This skill manipulates ferrous metal like iron that is within sand or from pulverized iron. These tiny metal particles act like a super abrasive sandstorm makes it difficult to walk through and can cut weaker materials like fabric to shreds.

Iron Sand wall B - This skill manipulates ferrous metal like iron that is within sand or from pulverized iron. These tiny metal particles act like a wall preventing attacks from going past it. it will absorb all kinetic impacts dealt to the wall due to the loose particles that form it.

Electric heal B+ - Over time injuries are healed by the steady electricity applied to the injury. Halves natural healing time and boosts healing effects. Only works on Self.

Relationships:
❖ Dr. J.R. Williston *Deceased*


Strengths:
✔ Brave
✔ Curious
✔ Quick Recharge (from eating)
✔ Sharp Eyes (can see at night and through light cover)


Weaknesses:
✘ Scared of Lightning (when not in serious mode)
✘ Gets angered easily
✘ Curious (its both a good and bad thing)

Likes:
✔ Candy
✔ Cooked Tyrano meat
✔ A good Story
✔ Discovering new things
✔ Spa day.

Dislikes:
✘ Hates her "father"
✘ People picking on her
✘ Rainy Days
✘ People fondling her

Personality:
❖ Usually very energetic, can get a bit moody at times, But always try to enjoy the day for what it is.

History:
❖ Niraya was "born" in a lab. Test tube baby would be more accurate. Dr. J.R.Williston had created her in hopes to growing a test subject able to be used as a mold for a clone army. All of them wielding powerful magic at will.

At the age of 10 She learned of this truth when she found a clone of herself. In her fear of what she was seeing she accidently kills the clone. The Dr. had punished her for what she had done but putting her through extremly dangerious training. at the age of 18 she had enough when she had an opening she fired a full power railgun shot through the protective window and into the Dr.'s head. He died that day and she ensured no one would continue his research. She burned it all down and killed every clone she could find.

She leaves the Lab the only place she had ever known. She stumbles into the next town where she is picked up by a guild that respected Kitsunes. They treat her injuries and bring her back to good health from her week of walking from the lab. The Guild teaches her about being a mercenary to help out with various requests that come in to the guild. for the next 3 years she worked for them and gained the nickname Railgun for her signature attack, but she wanted more in her life and went on a journey to find what she was missing in her life.

Outfits:
❖ Every day outfit.
User Image - Blocked by "Display Image" Settings. Click to show.

❖ Combat gear (summoned through a magic spell minus the bow)
User Image - Blocked by "Display Image" Settings. Click to show.


Items:
❖ small sack of iron coins


Other:
❖ [any other information not covered by the stuff above]

Themes:
Main Theme: RWBY: This will be the day.
Battle Theme: Black Tar - Xenoblade Chronicals X
Emotional Theme: .hack// Aura Theme
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