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Posted: Wed Jun 08, 2016 11:53 am
PROFILE RULES AND INFORMATION Have any questions about character creation or how to fill out the profile skeleton? Great! Here, we have provided you with all the information [and all think links to the information] to help with that. Make sure you read this thread as well as the Lore and World Book before submitting a character. If you have any questions, feel free to Ask the Crew! We hope this helps everyone with character creation! Can't wait to see what you make!
Table of Contents ❖ Rules and Guidelines for Profile Submission ❖ Mage Information and Profile Guidelines ❖ Knight Information and Profile Guidelines ❖ Abilities ❖ Alignment ❖ Magic ❖ Races ❖ Ranking
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Posted: Mon Jun 20, 2016 8:26 pm
RULES AND GUIDELINES FOR PROFILE SUBMISSIONPlease read the following rules and guidelines for profile submission before creating your character. Having all the appropriate information at your disposal will make this process easier on everyone. Signing these rules are not required, and please do not post in this thread. If you have any questions regarding any of these topics you can always, of course, Ask the Crew! ❖ Do not submit a character without first reading and signing the Guild Rules. Your character will not be considered otherwise. ❖ Completed character profiles must be submitted in Profile Submission for review by the Captain: Weeamoo. ❖ If your profile is accepted, you may create a thread for your characters and begin posting. ❖ If your character is denied, please make the requested/appropriate suggestions/edits for said character and then re-post your edited profile in Profile Submission. ❖ As per Rule Eleven of the Rules for Roleplaying, do not PM any member of the Crew with your profile or with a reminder of your submission. If it's been some time since someone has contacted you regarding your submitted profile, feel free to Quote someone. ❖ As per Rule Thirteen of the Rules for Roleplaying, the current character limit is three. NOTE: Crew Members may have up to four characters for their service. ❖ Use the provided coding in Profile Skeleton for your character's profile. Your submission will not be accepted otherwise. ❖ Be sure to read this thread and the Lore and World Book for information about the world and the people in it.
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Posted: Mon Jun 20, 2016 8:41 pm
MAGE INFORMATION AND PROFILE GUIDELINES Mages are the natural evolution of the world and generally the most valuable members of society. Rarely are they treated with contempt, and most of the time, they are given gifts of love and affection by all of those around them. They are just one step below that of royalty. Sometimes, they are royalty which places them in the higher rankings of society. Mages are the natural adaption of most species, physical representations of the effects mana has had on the body over hundreds of years of evolution. Aside from making many species of creatures sentient and humanoid, mana has granted beings the ability to harvest the energy and use it for their own methods.
Mages, however, are usually physically inferior to most beings and thus have make it a tradition to forge a pact with another living being, creating the "Knight" system. By forging these bonds, Mages can protect themselves with the help of their Knights. Many Knights can be acquired by Mages if they are willing to sacrifice the strength of each individual Knight, but they also lack the ability to break their pact. A Knight, if they so choose, is given the choice to remain with their Mage for eternity. Mages, however, are known to make harems of Knights and build armies to protect themselves. Things to Note:❖ By unlocking their mana pools and turning to magecraft, magi give up their Natural Abilities: whatever supernatual capabilities their race my grant them. Succubi give up their natural influence, elementals may give up the direct manipulation of their affinity, dragon kin give up their transformation all to pursue the path of magic. Luckily, the versatility of spells helps make up for this. ❖ That being said, spells must be cast. They're not something a magus can just do. Whether it's magic symbols such as runes, circles, magic words that must be recited, a specific pose, the sacrificing of spell components, there must be some sort of ritual to it. It doesn't have to be long or drawn-out, simply exist. ❖ Your magus may have studied combat some time in their life or for some amount of time in their life. That's awesome, but do keep in mind that the entire point of the Mage-Knight system is because magi are usually physically weaker than, so just keep that in mind.A GUIDE TO THE MAGE PROFILE Below is a helpful guide to filling out a magus profile. It should help reduce required edits in Profile Submission as well as any questions you may have during character creation. If, however, you do come by a question, you can feel free to Ask the Crew! 
Username: Your username. Mine is Rengato. Name: Your character's name! We'll call her Magiko. Nickname: Her friends call her Magi. Race: We have a big list of available races here at Nevermore: A Tale of Knights! For more information on on what is available and what is not, please visit Races. We're making Magiko kinda basic, so let's say she's human. Ethnicity: Your character's ethnicity! It can be what we consider standard or more related to the world of Terra. That's all up to your preference! Gender: Are you a b- Oh? I see. Well, you and your character will know how to answer this question! Magiko is a female! Orientation: Hetero, bi, demi, pan, homo- Whatever your orientation, please list it here! Alignment: Is your character a good person? Evil? Do they go by their own laws or follow no laws at all? The available alignments and a brief description on each are available at Alignments. Magiko is Lawful Good! Affinity: The element with which your character has the greatest ties. Our options are Air, Earth, Fire, Spirit, and Water. If you're looking for something obscure like Light, Dark, Magic, Gravity, Time, etc. For more information on Elemental Affinity [and you'll need it], please visit the linked post! We're going to give Magiko space-themed spells! So let's go Spirit! Age: How old is your character? The range on this can vary depending on your race. Magiko is fourteen. Birthday: When is your character's birthday? We'll be doing more with this at a later time. Magiko's birthday is April 21st! Height: Metric, standard, it doesn't really matter which measurements you decide, but tell us how tall your character is! Magiko's going to be a shorty, so we'll make her 4'10. Weapon: It's rare that we're restrictive on this. Fight with your a weapon of your hearts desire! Just make sure it isn't too crazy! One magic effect/enchantment is fine, but just make sure it does not end up matching scale with our Armaments! Magic: The lifeblood of the magus! Magic is what sets them apart from the general public and Knights [as mentioned above]. There are different schools of magic in which magi can study. While most focus on one, there are some that learn two. Unfortunately, spending time learning more schools than that can lead to a detriment on the power of the spells capable of being cast. Long story short: The more schools a character trains in, the less powerful their magic. This is a general rule. The available schools of magic are: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. For more information and a description on each school, please visit the Lore and World Book. Once you've chosen a school or two of magic, it's time to make spells! As previously mentioned, these must be cast. Good terms to use when making your spells would be "This spell allows", "mana", "casting this", etc. Additionally, each spell must be ranked between F - SS. Ranking is based on spell description: if it can do combat damage, how versatile it is, if there are any drawbacks, mana cost, etc. For a more detailed explanation on spell ranks, please visit the Ranking post. Here are some examples of spells and ranks within each school. ❖ ABJURATION - Active Ward: Requires constant casting. The user raises their hand to create a transparent shield of mana that very specifically absorbs damage that would be caused by magic attacks. This does not guard any sort or physical attacks. The mana absorbed allows the ward to stay active for a free moment but is not directly transferred back to the magus. If deactivated at any point of free casting, the mana it would recycle to do so is dispersed. This spell is not particularly strong. It can block an infinite amount of RANK F spells, ten RANK D spells, five RANK C spells, or one RANK B spell before it is destroyed or magical damage equivalent. If not taken down willingly, Active Ward cannot be cast for another seven posts. RANK C+ [Lie Shien - Johto Crisp] ❖ CONJURATION - Call Item: A spell more for convenience than anything, this summons an item from wherever it may be. To do so, this item must have a conjuration rune on it that Blake has imbued with her own mana. This spell has no limit of distance to it and requires significantly less mana and concentration than Creation. It's essentially just an effort-saver. Currently, there are only two items she has done this to: her bow and Natalia's battle ax. Weapons have been more...conspicuous lately. RANK E [Blake Trinity - Weeamoo] ❖ DIVINATION - Divining (D): This spell allows Zarina to look into the past or even the possible futures of people. This is one of the most common spells for all those that practice the magic in the school of divination. [Zarina - Rengato] ❖ ENCHANTMENT - Aversion: Causes the target of this spell to avoid a specified object or location. Rank E [Pathfinder] ❖ EVOCATION - Magic Missile: A basic attack spell for an evocationist. Normally, it's a basic damage inducing attack that tracks targets. Being absolute raw magic, it's especially effective against enemies weak to its power. RANK C [Lie Shien - Johto Crisp] ❖ ILLUSION - Light Show: Using his mana Luke can create a brilliant light show during his performances. RANK F [Luke Flament - Blades252] ❖ NECROMANCY - Raise Dead: Blake can easily call the deceased from their graves. This is typically a few soulless, undead [draugr, skeletons, zombies, etc], not very hardy but great for hordes. This spell will stir any humanoid dead within 20ft. Blake rarely uses this spell because she doesn't enjoy interrupting the rest of the deceased. RANK C [Blake Trinity - Weeamoo] ❖ TRANSMUTATION - Curse of Stolen Life (Rank C) - Another debuff, Lillith will focus her magic on an individual of her choosing, before releasing a wave of her magic at them. The affected person will feel lethargic and weak, appearing more pale. Any healing that would normally affect the person will instead affect Lillith herself. Excess healing will instead damage the afflicted target as the curse's effects counteract the healing and reverse its internal effects. [Lillith Crinamorte - Neryem]
Relationships: ❖ Parents, friends, etc. This doesn't have to be other PCs. It's kind of whatever you'd like. If you do wish to know someone's PC, make sure you get their permission first!
Strengths: ✔ Your RPC's strong points. Are they good at fighting? Math? Are they creative? ✔ One thing to put in here is what one could consider stat increases! If you think your character is faster or stronger because of their specified race, then it's just a physical part of them, not an Ability. This is the place for something like that. ✔ We'll give Magiko "Charisma" as a Strength 'cause she's cute af.
Weaknesses: ✘ Your RPCs flaws. Things that might get at them. An abrasive personality, an allergy, things they're bad at, those sorts of things. ✘ Vampires might be weak to sunlight, a child my be naive, a politician could be a chauvinist. ✘ Magiko is kind of young, so we'll have her Weakness be Clumsiness.
Likes: ✔ This is kind of self-explanatory. ✔ It's just a list of what your character likes! ✔ Magiko likes magic! ✔ Magiko likes properly filled out profile skeletons!
Dislikes: ✘ Also self-explanatory. ✘ It's just a list of what your character dislikes! ✘ Magiko does not like carrots! ✘ Magiko does not like violent confrontations!
Personality: ❖ What does your character act like? Are there any instances where this might be different? The preference for this section of the profile is at least a paragraph, but if that's not possible. We understand.
History: ❖ The life of your character so far! What's happened to them? Have they gone through hardships? We understand if you want to make a mysterious character, but their backstory should be laid out plainly for us Crew so things don't come up suddenly mid-RP. We'd prefer this part of the character profile to be two paragraphs, but we understand if that's not something that can be done.
Outfits: ❖ Links are fine. Images are fine. ❖ Descriptions of what your character wears are fine!
Items: ❖ Stuff your character carries with them at all times. ❖ Magiko carries a stuffed bear with her.
Other: ❖ BONUS INFORMATION! Stuff not covered in profile layout.
Themes: ❖ Main Theme: Song's aren't required. ❖ Battle Theme: They're for funsies. ❖ Emotional Theme: Please don't stress.
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Posted: Tue Jun 21, 2016 12:11 pm
KNIGHT INFORMATION AND PROFILE GUIDELINES Knights are beings that have devoted themselves to a Mage in body, mind, and spirit. They are connected to their Mage to point that they even share mana between them, which also governs the strength of the Knight. A Knight is a sign of status, the main defense, and a vanguard for a Mage. Unlike a Mage, however, a Knight can only be the Knight of a singular Mage, making their relationship a one-way street usually. Thus, they adopted the term "Knight" to show not only their loyalty but the reality of the situation they are in. They are not romantics and the protectors of their Mage, but merely their shield and sword. Thus, they fight for them as if they would fight for a kingdom.
Additionally, a Knight may break their contract at will, thus voiding the partnership between them and their Mage, but this is solely the ability of the Knight. A Mage cannot break off their bond, and thus it is always the duty and will of the Knight to keep protecting the Mage. As such, a Mage usually has to try their best to understand their Knight or risk being abandoned by them. Things to Note:❖ While the Mage-Knight relationship is mutually beneficial, Knights kind of get the raw end of the deal. They're the only ones that can break the bond. ❖ Despite doing most of the actual legwork, Knights are generally looked down on in society and are really only acknowledged by the kingdom of Eldrin. ❖ The Knight profile skeleton is not just for paired Knights but also for those who could qualify for a Knight. ❖ The energy Knights use as far as their Abilities go is not mana but their own stamina. Their capability of using their Abilities is because they haven't activated their mana pools. If paired with a magus, they have access to their mana.A GUIDE TO THE KNIGHT PROFILE Below is a helpful guide to filling out a magus profile. It should help reduce required edits in Profile Submission as well as any questions you may have during character creation. If, however, you do come by a question, you can feel free to Ask the Crew!
Username: Your username. Mine is Weeamoo. Name: Your character's name! We'll call him Knigel. Nickname: I don't think he's the type to enjoy nicknames. Race: We have a big list of available races here at Nevermore: A Tale of Knights! For more information on on what is available and what is not, please visit Races. We're making Knigel kinda basic, so let's say he's human. Ethnicity: Your character's ethnicity! It can be what we consider standard or more related to the world of Terra. That's all up to your preference! Gender: Are you a b- Oh? I see. Well, you and your character will know how to answer this question! Knigel is a male! Orientation: Hetero, bi, demi, pan, homo- Whatever your orientation, please list it here! Alignment: Is your character a good person? Evil? Do they go by their own laws or follow no laws at all? The available alignments and a brief description on each are available at Alignments. Knigel is Lawful Neutral! Affinity: The element with which your character has the greatest ties. Our options are Air, Earth, Fire, Spirit, and Water. If you're looking for something obscure like Light, Dark, Magic, Gravity, Time, etc. For more information on Elemental Affinity [and you'll need it], please visit the linked post! I think Earth is a fitting element for Knigel. Age: How old is your character? The range on this can vary depending on your race. Knigel is thirty-four. Birthday: When is your character's birthday? We'll be doing more with this at a later time. Knigel's birthday is April 29th! Height: Metric, standard, it doesn't really matter which measurements you decide, but tell us how tall your character is! Knigel's gunna be kinda average, so we'll make him 5'7. Weapon: It's rare that we're restrictive on this. Fight with your a weapon of your hearts desire! Just make sure it isn't too crazy! One magic effect/enchantment is fine, but just make sure it does not end up matching scale with our Armaments! Mage: Who is your character's Mage? As previously mentioned, a Mage isn't required for your character to qualify as a Knight. We'll make Knigel's Mage Magiko for the sake of convenience.
Natural Abilities: Natural Abilities are the "supernatural" things your character can do. These must be named and ranked. For more information on Knight Abilities, please see Knight Abilities, and for more information on ranking Abilities, please visit Ranking. Below are some examples of Natural Abilities from previously accepted characters! ❖ Mega-Gravity → RANK B + → She can increase the mass of one object, person, or creature at a time to any weight she so wishes, as long as she can see that person or thing. Loss of visual stops the effects immediately. She can even increase someone's weight to the point that they are crushed under it. [Natalia - Johto Crisp] ❖ Clairvoyant Dreams: Alistair's Spirit Affinity comes into play here, along with his many near-death experiences. When the man goes to sleep, he finds himself more connected to the dead than the living, giving him the gift of clairvoyance. In some cases, he can see images of future events but in others, he's guided to whatever's currently on his mind. Rank D [Alistair Trinity [NPC] - Weeamoo] ❖ Protective Flower - Clover can form a flower around herself and one other person. It often acts as a shield, and appears as a small yellow flower similar to a Marigold or Chrysanthemum. The protective flower can stop bludgeoning damage (from maces and blunt objects), but things that can slice the petals would be effective in breaking it.. Rank C [Clover Corona - Sapphire Umbra]
Magus Abilities: The Abilities gained by a Knight with the introduction of mana from their Mage. Below are some examples of Magus Abilities from previously accepted characters. ❖ Mana Transference: Mana can be freely transferred between Rowan and Blake due to their connection as Knight and Mage. D Rank [Rowan Gram - Rengato] ❖ Freezing Strike: The cold chill of death and the mixing of Spirit and Water Affinities allows for Alistair to encase his chakrams with ice. This instantly freezes whatever he cuts, staggering and weakening his victims. This is also great for survival. Rank B- [Alistair Trinity [NPC] - Weeamoo] ❖ ❖ Smiting Strike: With Cheyenne's mana powering his attacks, Alistair can coat his weapons in divine magic, making his strikes lethal to undead. Unintelligent undead (zombies, druagrs, skeletons, etc.) take quadruple the amount of regular damage while intelligent undead (vampires) take double. Anything or anyone inherently evil will also take twice the amount of damage, the power of the gods with the Trinitys. Rank A [Alistair Trinity [NPC] - Weeamoo]
Unison Abilities: Unison Abilities take up to everything into consideration: mana, magic type, Affinities, etc... Below are some examples of Unisom Abilities from previously accepted characters. ❖ Nightslayer: A mix between necromancy and soul eating magic, Nightslayer gives the blade of the wielder a purple hue and can cut through any magic and absorb any mana that it comes into contact with. It makes the blade ethereal, allowing it to pass through any object and eat away at any mana imbued within said object, person, or creature. It is nonlethal, but it usually leads to someones defeat. Additionally, the consumed mana is transferred back into the user, and thus his Mage. A Rank [Rowan Gram - Rengato] ❖ Demonic Eyes of Perception: Using Blake's mana and conjuring abilities, Rowan can enhance his eyes to let him see the dead, demonic, and all those with dark intent and alignment within his eyesight. Additionally, his perception of time is slowed in danger, he is capable of keeping up with high-speed battle, and at times he can even perceive an action before it happens based purely on instinct. C Rank [Rowan Gram - Rengato] ❖ Heaven and Hell: Combining Cheyenne's schools of Necromancy and Divinity, an neutral aura coats Alistair's body. He does extra damage to anyone who isn't neutral-aligned, dealing double to those of good and evil intentions. In bright light, he becomes stronger, increasing this multiplier to triple while darkness hides him, making him more difficult to see or hit. Rank A+ [Alistair Trinity [NPC] - Weeamoo]
Relationships: ❖ Parents, friends, etc. This doesn't have to be other PCs. It's kind of whatever you'd like. If you do wish to know someone's PC, make sure you get their permission first!
Strengths: ✔ Your RPC's strong points. Are they good at fighting? Math? Are they creative? ✔ One thing to put in here is what one could consider stat increases! If you think your character is faster or stronger because of their specified race, then it's just a physical part of them, not an Ability. This is the place for something like that. ✔ We'll give Knigel "Poker Face" as a Strength 'cause he can be pretty serious and stoic despite how he feels.
Weaknesses: ✘ Your RPCs flaws. Things that might get at them. An abrasive personality, an allergy, things they're bad at, those sorts of things. ✘ Vampires might be weak to sunlight, a child my be naive, a politician could be a chauvinist. ✘ Knigel's previously mentioned Strength can be viewed as a double-edged sword, so we'll alternatively put "Too Serious" as a Weakness.
Likes: ✔ This is kind of self-explanatory. ✔ It's just a list of what your character likes! ✔ Knigel likes combat! ✔ Knigel likes properly filled out profile skeletons!
Dislikes: ✘ Also self-explanatory. ✘ It's just a list of what your character dislikes! ✘ Knigel does not like boat rides. ✘ Knigel does not like people being rude to Magiko.
Personality: ❖ What does your character act like? Are there any instances where this might be different? The preference for this section of the profile is at least a paragraph, but if that's not possible. We understand.
History: ❖ The life of your character so far! What's happened to them? Have they gone through hardships? We understand if you want to make a mysterious character, but their backstory should be laid out plainly for us Crew so things don't come up suddenly mid-RP. We'd prefer this part of the character profile to be two paragraphs, but we understand if that's not something that can be done.
Outfits: ❖ Links are fine. Images are fine. ❖ Descriptions of what your character wears are fine!
Items: ❖ Stuff your character carries with them at all times. ❖ Knigel carries a flat stone with him.
Other: ❖ BONUS INFORMATION! Stuff not covered in profile layout.
Themes: ❖ Main Theme: Songs aren't required. ❖ Battle Theme: They're for funsies. ❖ Emotional Theme: Please don't stress.
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Posted: Thu Jun 29, 2017 9:27 pm
ABILITIES This post is only for those interested in making a Knight or someone with the potential to be a Knight. There are three different kinds of Abilities on a Knight's profile: Natural Abilities, Magus Abilities, and Unison Abilities. For more on Knight Abilities, please see the fifth post in the Lore and World Book. For an example of a completed Knight profile skeleton, there is one underneath the code in the profile skeleton topic .
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Posted: Fri Jun 30, 2017 8:05 pm
ALIGNMENT The alignment section of your character's profile is for their moral alignment. This gives others a general understanding of your character and how they might act in a certain situation. We'll give an explanation of each alignment. Explanations found here. LG [Lawful Good]: A lawful good character typically acts with compassion and always with honor and a sense of duty. NG [Neutral Good]: A neutral good character typically acts altruistically, without regard for or against lawful precepts such as rules or tradition. A neutral good character has no problems with cooperating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a lawful good character would. CG [Chaotic Good]: A chaotic good character does what is necessary to bring about change for the better, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well.[9] Chaotic good characters usually intend to do the right thing, but their methods are generally disorganized and often out of sync with the rest of society. CN [Chaotic Neutral]: A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions. Although chaotic neutral characters promote the ideals of freedom, it is their own freedom that comes first; good and evil come second to their need to be free. N [True Neutral]: A neutral character (a.k.a. true neutral) is neutral on both axes and tends not to feel strongly towards any alignment, or actively seeks their balance. Most animals, lacking the capacity for moral judgment, are of this alignment, since they are guided by instinct rather than conscious decision. LN [Lawful Neutral]: A lawful neutral character typically believes strongly in lawful concepts such as honor, order, rules, and tradition, and often follows a personal code. LE [Lawful Evil]: A lawful evil character sees a well-ordered system as being easier to exploit and shows a combination of desirable and undesirable traits. NE [Neutral Evil]: A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals. A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit for themselves. Another valid interpretation of neutral evil holds up evil as an ideal, doing evil for evil's sake and trying to spread its influence. CE [Chaotic Evil]: A chaotic evil character tends to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have much regard for the lives or freedom of other people. Chaotic evil characters do not work well in groups because they resent being given orders and do not usually behave themselves unless there is no alternative.
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Posted: Fri Jun 30, 2017 8:38 pm
MAGIC This post is only for those interested in making a magus or Mage. Two items are required to go under the "Magic" section of your profile skeleton. For an example of a completed Mage profile skeleton, there is one underneath the code in the profile skeleton topic. 1. Schools: Each magus studies one or more schools of magic. The more specialized a character's magic is, the more powerful their spells can be. If your character is meant to be more versatile, they can pick several schools of magic. We, however, really suggest that your character max out at two. For more information about the schools of magic and the types of things that can be done under each, please visit the fourth post of the Lore and World Book. 2. Spells: Each spell should be laid out and explained plainly. These aren't special abilities, each does on thing. The good thing about them is that they can be used together to create different effects. For example, a fireball spell would probably blast a damaging ball of fire from the caster's wand or hand and travel a specific distance before fading away, perhaps it's homing. Either way, it fulfills its one purpose and does its one thing, not several. Please keep this example in mind when creating your own spells. If you have any questions about a specific spell, spells, or magic in general, feel free to post in Ask the Crew!
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Posted: Sun Apr 29, 2018 11:53 am
RACESThis world is home to many a races, so there's a lot of diversity. From angels to demons, nearly all can be found. There are, however, some extinct races and those that are a little more rare than not.
For more detailed information on races, please see the Lore and World Book! There, we have a list of possible races from which to choose. Choosing, however, is also a choice. If there's something you think is missing from there that we should add or you'd like a character to be a race we don't have up or mentioned, just let us know in Ask the Crew! while adding it to your profile! Make sure it gets approved there first before you expect us to accept it on your profile, though!
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Posted: Sun Apr 29, 2018 11:54 am
RANKINGThe Rank of a Spell or Ability is determined by different factors. These factors include but are no limited to: difficulty to cast and the steps necessary to accomplish the Ability, versatility (the usefulness of the move) combat effectiveness, and drawbacks. Difficulty, versatility, and combat efficiency all raise the rank of a Spell or Ability by one or two steps. Drawbacks may or may not lower the rank of a Spell or Ability by one or two steps. Ranking goes by lettering: F, E, D, C, B, A, S, SS. F is the lowest while SS is the highest, though do be aware that the highest two Ranks are incredibly difficult to achieve (so they may need to be altered). Do your best with how you feel when it comes to your character and their Spells or Abilities. If there are any suggestions the Captain or Vice Captain have, they'll let you know before Accepting your character! Below is further explanation on Ranking by our Crew Member, Johto Crisp.An Easy Guide of How to Rank a Spell or Ability! by Johto CrispHey, everyone~! I've got an important lesson for you today! This is how I Rank my Spells or Abilities for my characters! Let's take an Ability from my Knight character: Ellie Cesar Brimlad. Don't worry, the same concepts can be applied to spells for Mages!
Hydrated Vitality: Once per day, Ellie or Cesar can completely soak themselves in water to heal lesser wounds. This is one of the perks of being a nereid. Their entire body must be submerged for this to activate, and it will only heal minor wounds within the first hour. The longer in the water, the more healing. RANK C+
So, why did I choose RANK C+?
The easiest way two start is by assuming all Spells and Abilities suck and start at F, the lowest Rank. What makes them good raises the rank. ❖ Hydrated Vitality heals minor wounds very quickly. ❖ Hydrated Vitality is capable of fully healing the user. Woah! Those are pretty cool things. The first would definitely shoot it to at least C while the second would give it the capability of being an A.
HOWEVER
It's not combat efficient or necessarily difficult (they just have to go swimming), so there are no further additives.
There's one massive drawback, however, that drops it into the C-range. It can only be completed once-a-day.
See? Not so hard! Pros, Nos, and Cons. Weeamoo or sometimes Rengato will green-light or red-light your decisions once your entire profile is completed, so don't be shy when it just comes to filling in those Ranks! Don't forget to head over to Ask the Crew! if you have any further questions!
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