Welcome to Gaia! ::

Rykros

Back to Guilds

Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

Tags: Steam Punk, Romance, Role Play, Fantasy, Darkness 

Reply Profiles
Profile Skeleton and Approval[Read first Post] Goto Page: [] [<<] [<] 1 2 3 ... 30 31 32 33 34 35 ... 38 39 40 41 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

_Manpish_

Distinct Informer

2,900 Points
  • Partygoer 500
  • Treasure Hunter 100
  • Entrepreneur 150
PostPosted: Tue Sep 04, 2012 7:35 pm


SorceressJacklyn
_Manpish_


Approved! Do have a question though. Why remove half of the character description field?


This was made with the old skeleton before it was replaced >w< would you like me to place the info into the new skeleton and update it?
PostPosted: Tue Sep 04, 2012 7:36 pm


_Manpish_
SorceressJacklyn
_Manpish_


Approved! Do have a question though. Why remove half of the character description field?


This was made with the old skeleton before it was replaced >w< would you like me to place the info into the new skeleton and update it?


please do.

SorceressJacklyn
Captain

Blessed Prophet

12,975 Points
  • Tycoon 200
  • Ultimate Player 200
  • Conventioneer 300

_Manpish_

Distinct Informer

2,900 Points
  • Partygoer 500
  • Treasure Hunter 100
  • Entrepreneur 150
PostPosted: Tue Sep 04, 2012 8:02 pm


SorceressJacklyn
Here it is in the new format for you!


User Image - Blocked by "Display Image" Settings. Click to show.
ShuraX ---

__________________________________________________

【.main info.】


Full Name: Shura

Nicknames / Aliases: N/A

Gender: Female

Bloodline: Human

Class: Mind Blader

Nation of Residence: Kishu Tundra

Character Rank: Trainee

Faction: N/A

Titles Earned: N/A

Played By: _Manpish_

__________________________________________________


【.vital stats.】



Speed: 8
B o n u s:

- 4 dodges
- Can run up to 50 feet
- Jump 10 feet if you only attack once in a post
- Reduce the charge time of a spell by 1 post by sacrificing a dodge

Strength: 4
B o n u s:

- Deals D Rank Damage with their Standard Attacks
- Gains two ranks Bonus HP (Five times their Current Rank = Total HP)
- tough to break rope or string, taking three posts to do so
- does 110 Damage per Standard Attack

Energy Color: Grey

Hit Points: 500

Energy Reserve: 375

Talent:

Talent Name: Inferno Armor

Description: Shura's ability is to use a energy based armor called "Inferno Armor". This armor is completely made from energy and seems to be on fire. Once activated ( For energy cost equal to her rank ) Shura is enveloped in a blazing orange energy that seems to be on fire. It covers her chest area, arms, legs, and her back. Her head gets a small headpiece with flaming demonic horns, Although every piece of the armor seems to be on fire and even flickers/gives off heat like actual flames.

The ability of this armor is that it creates a shield of energy around Shura for a limited time. And it also changes all of her energy based attacks into Energy-Fire based ones, this of course is just for theatrical effects only and doesn't strengthen any of the attacks. Her armor runs off a Armor Points (AP) System. As in the armor can take a limited number of strikes before failing, this means that Shura's HP isn't effected by attacks till the armor's points deplete. The number of points the armor has is based off of Shura's rank.

Student = 200 AP
Trainee = 300 AP
Adept = 400 AP
Journeyman = 500 AP
Expert = 600 AP
Master = 700 AP
Sage = 800 AP
Hero = 900 AP

Once the armors points have been depleted Shura must wait 10 posts (CD) before the armor can be used again.

Skills: (None)

Battle Strength:

Mind Blader:
> Due to their mental fortitude and energy bending, Mind-Bladers have more energy than most fighters. (+25% energy each rank)
> Their bodies and minds are agile.
> Based on their Rank, a Mind-Blader can hold up to 8 Empowered Objects at once, each object having its own unique properties and containing its own pure weapons.

Human:
> -1 post when learning class skills
> -1 post when learning weapon skills

Battle Weakness:

Mind Blader:
> They Focus on Skill and Speed so they are physically weaker. (-1 strength)
> They truly don't believe in guns so they don't use pistols or rifles.
> They don't wear armor, believing it will only leave them open.
> If one of their Empowered Objects is destroyed, they lose the weapons and power it contained.

Human:
> Can only change bloodline once
> physically week and slow unless boosted by class.
> may only learn up to 2 hand-to-hand styles

Primary Element: Fire

Advanced Element: N/A



__________________________________________________



【.character inventory.】



Weapons: (See personal belongings)

Armor: (See Talent)

Personal Belongings:

Empowered Object(s):

Name: "Oathkeeper"
Type: Ring
Pure Weapons Stored:
Chakrams (takes two slots since its a pair of weapons)
Broadsword
Where is the Object Kept: right index finger
Special Features: Increase speed by one. (+1 to speed stat)

Important Objects: N/A

Various Items:

> Normal clothes: Black tank top, black/pink hoodie (in pic), black Jeans, black boots, Grey gloves (in pic), hair pins (in pic), glasses (in pic), and Undergarments.


__________________________________________________

【.character abilities and skills.】

Class Abilities and Skills:

E-rank:

~ Craft Pure Weapon (Passive)
~ Empower Object (Passive)

D-rank:

~
~

C-rank:

~

Elemental Abilities and Skills:

Fire:

E-rank:

~

D-rank:

~
~

C-rank:

~


Custom Abilities and Skills: N/A


__________________________________________________

【.faith.】
N/A

Chosen Deity: N/A

Other Deities Worshiped: N/A

Proven Faith: N/A

Transgressions Against... N/A


__________________________________________________

【.character description.】



Age: 15

Height: 5'1"

Weight: 120lbs

Build: Athletic

Eye Color: Blue

Hair Color: Brown with red highlights

Identifying Marks: Hair color.

Place of Birth: Indelca

Personality: Calm, Serious.

Lovers: None

Nemeses:

Likes:
  • Being Warm
  • Cooking
  • Smoking


Dislikes:
  • The ocean
  • Stuck-up people
  • Not knowing where she belongs
  • Being drenched with water


Personal Quote: "I hate this world..."

Theme Song: ----

Battle Theme: ----

__________________________________________________

【.character backstory.】

Shura had always been alone since the day she was born. She had been born in Indelca (her father was Indelcan and her mother was Juamian), but was brought to Jiaum when she was little. Her parents had abandoned her in the apartment they owned when she was only 3 years old. From then on she stayed in a shelter till she was 6 years old, that's when she ran away. No one had know her parents in the town, so they didn't even know what her last name was. She's been alone in the mountains ever since, and has occasionally lived in small villages around the main kingdom. But she had been hiding below in a cave when the destruction of Jiaum happened. Shura had found out that the source of it was from a mage by the name of Liliana, and that's when she decided to get revenge on her for destroying her home. She didn't know how or when, but she would do it. But Shura currently resides in the Kishu Tundra where she slowly plots her revenge.

PostPosted: Thu Sep 06, 2012 4:02 pm


User Image

K y r aXA r a n w e n




__________________________________________________

【.main info.】


Full Name: Kyra Aranwen

Nicknames / Aliases: She-Beast of Ernya, Lady Wolf

Gender: Female

Bloodline: Were-Beast (Werewolf)

Class: Ranger

Nation of Residence: Ernya

Character Rank: pending!

Faction: n/a

Titles Earned: Knight of Ernya

Played By: Lady Starlit Creed

__________________________________________________


【.vital stats.】



Speed: 8 (9 at night)

Strength: 6 (8 at night)

Energy Color: Silver

Hit Points:

Energy Reserve: 300

Talent:
((Special Combat and Non-Combat Talents your character may have are listed here. Talents MUST be submitted in Customs and approved before they can be used.))

Battle Strength:

  • Two fierce Animal Companions to fight beside her and three Pets that cannot be turned against her.
  • Traps and stealth.
  • Skill Marksmen.
  • Neutrality towards all wild and domestic animals.
  • Increased senses.
  • +1 to Speed and +2 Strength at night.
  • Her fur can act like armor when in she is in full were form.
  • Her fangs and claws are incredibly sharp.


Battle Weakness:

  • Rangers can only have one basic, non-custom Melee Weapon.
  • Rangers cannot deal more than C Rank Damage with their Melee Weapon unless they throw it as a ranged attack.
  • Out of ammo, out of Companions; out of luck.
  • Rangers are limited to Light and Medium Armor.
  • No summons.
  • She is weak to silver.
  • She can only transform at night.
  • She has a pack mentality (not sure why a weakness).

Primary Element: n/a

Advanced Element: n/a



__________________________________________________



【.character inventory.】



Weapons:

  • Knife - A steel blade with a polished wooden handle, usually strapped to her outer right thigh.


Armor:

  • A customized kimono, sleeveless and short in the front. Two sleeves starting at the elbows trail downward.
    Breathable fabric, good for traveling and exercising. Light enough for fast traveling.


Personal Belongings:

  • Blessings of the Lady
    A white gold chain, with a circle of black moonstone dangling. On the black gem, there is white moonstone in the shape of a crescent moon. The necklace was blessed by a deity associated with the moon, allowing its wearer to shift to their animal or were-beast form whenever they please using the energy from the necklace.
    Wearing this necklace disables the +1 speed/+2 strength bonus gifted to were-beasts during the day but the bonus remains at night.


Important Objects:
((Objects found during a Quest, Arc or RP that has great value / importance go here))

Various Items:
((Miscellaneous items your character has (such as rope, glass, a mirror, food, etc) goes here))


__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills:

  • Beast Form
    The Were-beast is able to transform into a full on animal. This is not its Were transformation as the animal can use no abilities while in this form.

  • Claws
    Your nails harden up into claws and you use them to attack. This is different than the Kiranu's where they are actually able to make their claws longer.

  • Bite
    Rank E
    You bite your opponent when they are close to you to draw blood.

  • Howl
    Rank E
    The chilling howl of the were-beast or roar if you are a boar or what not, causes the opponent to stop for 2 posts. You cannot use this to kill another player or the attack will affect you instead.

  • Needle Hair
    Rank D
    You cause the hair on your head and body to stand up on end. You can then use this for an attack. Since it's hair, all it will do is cause small cuts.

  • Enhanced Claw
    Rank C
    You add energy to your claws, hardening them and making them able to cut through iron.

  • Chilling Howl/Roar
    Rank C
    You use a howl like before, but with the added energy, you can use it to scare your opponent for two posts. This has a three post cool down before you use it again.

  • Tail Whip
    Rank C
    You use your tail as a whip. This is more effective on were-crocs since they have the hard tail covered in scales, but any were-beast can use this.

  • Full Transformation
    Rank C
    You attain your full transformation and get your stat increase at night.

  • Chomp
    Rank B
    If your opponent becomes incapacitated, you are able to use this skill to make your teeth even more deadly. Thus if you manage to bite the opponent, you can take off their entire limb.

  • Moon Call
    Rank A
    With this howl, you are able to call forth the moon and use it to give yourself your boost. The moon will stay in the sky for 5 posts, after which, this takes a 6 post cool down before you can use it again.

  • Lunar Fur
    Rank A
    You use the rays of the moon to enhance your fur, making it sharp as knifes. Very useful in hand to hand combat.

  • Call Wolf Pack
    Rank S
    Howling out, you are able to call forth a wolf pack (8-10 wolves) to attack your opponent. These wolves are A ranked. However, once this skill is done (all your wolves are dead), it takes 10 posts before you can use it again.


Class Abilities and Skills:

  • Trap Setting
    Passive (Rank E?)
    A trap is basically a seal made of pure energy, that when triggered releases the trap onto the victim. This skill is something a Ranger has always been able to use during their life, and is the basis for all their trap techniques.

  • Natural Disposition
    Passive (Rank E?)
    Rangers are in their element when they are in the wilderness. Above ground, Rangers are always able to get their bearings based on the wind, sun, land or stars. In uncivilized threads, a Ranger is able to easily find shelter, food, and water. Rangers also can't get lost in the wilds, even during storms or other natural disasters.

  • Taming
    Passive (Rank E?)
    The first skill that a Ranger should learn. This is more of a test than a skill. The hunter goes into the wilds and tames a creature. Once they have this creature, they usually continue with training. The creature will become one of your Companions, you must submit the Companion to the Custom Summons thread before you can use it.

  • Vanish Trap
    Rank E
    A simple claw trap that has had a little energy focused into it. The trap is invisible to the naked eye, seeing as it is made with pure energy, and is used for holding targets in place. The person caught in the trap will have badly cut ankles, reducing their speed by half for three posts.

  • Spiral Shot
    Rank D
    By focusing energy into their projectile, the hunter is able to make it spiral very quickly, giving the projectile a drill like effect. This can pierce through light metals and thin armor. Three post cooldown.

  • Blinding Shot
    Rank D
    By focusing energy into their projectile, the hunter may cause it to burst into a flash of bright white light, blinding the enemy. This skill destroys the projectile in the process, so it is best to fire a shot right after this skill. Five post cooldown.

  • Cloak
    Rank D
    The ranger focuses their energy into a small radius around them. This causes them to blend in with their surroundings as long as they stay still. Smell and sound can still be sensed however by the opponent. Running will cause cloak to fall. Cloak can last for ten posts, and has a cooldown of three posts.

  • Enrage
    Rank D
    Your targeted companion is sent into a fit of rage, increasing it's stats by +1/+1 for fir posts or until incapacitated/killed. Enrage has a ten post cooldown.

  • Flame Trap
    Rank C
    The same as the Vanish Trap, only when triggered it sends a large blast of flames upwards at the trapped victim. This is used when the hunter wishes to greatly weaken their target and make them easier to kill, the burns causing the target to lose two strength for four posts. This has a eight post cooldown.

  • Ice Trap
    Rank C
    Same as the others, only the target is frozen solid. This trap is used if you wish to easily capture the target alive, but cannot be used on a target above 10% health or will be entirely ineffective.(when the numerical system comes out, hopefully soon). Four post cooldown.

  • Draw Poison
    Rank C
    Your years of training in the wilds had brought you expert knowledge of all nature has to offer, even it's most deadliest gifts. Knowing how most poisons work, you are able to extract most natural poisons before they can do any real damage.

  • Roar
    Rank C
    Your targeted companion lets loose a mighty roar, causing other animals and people of lower rank to stand frozen in fear for one post. If the victim is an RPC, they may choose to be frozen or run away. Three post cooldown.

  • Energy Shot: Pure
    Rank B
    Your projectiles are charged with pure energy, increasing your shots capabilities by one rank for one post or up to two shots. Seven post cooldown.

  • Energy Shot: Blast
    Rank B
    The Ranger charges an energy shot like normal, but this one is different. Upon impact, it explodes into a fiery blast. Four post cooldown.

  • Energy Shot: Volley
    Rank B
    The user fires an energy bolt straight up into the air. When the shot reaches its peak, it explodes into a rain of energy darts. This skill is very difficult to dodge, though it doesn't do a lot of collected damage. Seven post cooldown.

  • Energy Shot: Trick
    Rank B
    The projectile that is fired vanishes from sight. The shot reappears in sight exactly one meter in front of the target. From the target's point of view, this looks like the hunter is firing nothing until it is almost too late. 12 post cooldown.

  • Jaws of the Beast
    Rank A
    One of the most deadly traps the Ranger has. This trap is made of the ground its self. A seal made of energy is placed on the ground, and upon triggering, a large beastly mouth shoots from the ground and snaps shut on the target. This can be a hollow shell to hold a target for capture, or solid to bite with serious force. Ten post cooldown.

  • Calling the Hunters
    Rank S
    The Ranger lets out a loud cry, and their target is swarmed by the carnivorous hunters of the forest. Eight B rank creatures, four flying, and four non-flying that are native to the area, attack the enemy ferociously for three posts with the intention of eating them apart. This skill has a 15 post cooldown, and it requires a two post charge to Call the Hunters.


Elemental Abilities and Skills: n/a

Custom Abilities and Skills: n/a


__________________________________________________

【.companions and pets.】

Primary Companion:

Name: Bane

Species: dark gray Dire wolf

Rank: ranks with Kyra

Energy: energy pool matches rank

Speed: 4

Strength: 6

Skills:

  • Bite
    Rank E
    The Dire wolf's bite is strong enough to break through flesh and bone, and can break most armor.
  • Growl
    Rank E
    An intimidating growl that distracts the enemy, drawing their attention to the Dire wolf for one post, and freezes them in terror.
  • Full-bodied Tackle
    Rank D
    A much more powerful tackle than a standard attack, the Dire wolf lunges straight at a target with all its strength. If the Dire wolf is stronger than the enemy, he knocks them to the ground and disarms their weapon. If the Dire wolf is faster than the enemy, the attack cannot be dodged.
  • Dominance
    Rank D
    If the Dire wolf is stronger than the opponent's summon/pet/companion, he can intimidate it and order it to either run away or stand down.
  • Howl
    Rank C
    If the moon is out, the Dire wolf howls and draws energy from the moon. His stats increase by +1 for both speed and strength. Only can be used once per moon.
  • Bloodlust
    Rank C
    By eating the flesh or drinking the blood of an enemy, the Dire wolf is healed of its wounds at the cost of some energy. This only counts if the Dire wolf or its Ranger has killed the enemy.
  • Go for the Throat
    Rank B
    The Dire wolf jumps again, but this time, his jaws aim for the opponent's throat. If he is stronger, he will bite through armor and flesh. If he is faster, the opponent cannot dodge.
  • Snarl
    Rank B
    The Dire wolf's powered snarl can lower the enemy's stats by -1 for both strength and speed. Five posts cooldown.
  • Death Grip
    Rank A
    Wherever the Dire wolf bites, his fangs will bite down tightly, locking his jaw into place. His grip will not loosen until the limb/part is torn off, until the Ranger calls him off, or until he is killed/incapacitated.
  • Alpha Mode
    Rank A
    When the Dire wolf senses danger or the fights is not in his/his Ranger's favor, he goes into a powerful state where all his attacks do one rank higher in damage. Lasts for the duration of the battle and can only be used once per day/night.

__________________________________________________

【.faith.】

Chosen Deity:

Other Deities Worshiped:

Proven Faith:

Transgressions Against...


__________________________________________________

【.character description.】



Age: Twenty-one.

Height: Five foot, three inches.

Weight: One hundred and ten pounds.

Build: Petite and subtly toned with muscle.

Eye Color: Gold/Yellow.

Hair/Fur Color: White.

Identifying Marks: Navy tattoo on her left upper arm.

Place of Birth: In the wilds of the forest in Ernya.

Personality:
Quiet and reserved, always watching and observing before commenting. Firm and unyielding on beliefs, but can adapt to a new style of thinking. More prone to anger than happiness, but usually her expression can be thought as "neutral". Reacts more honestly to body language than words.

Lovers: n/a

Nemeses: n/a

Likes:
  • Forest
  • Wolves and other canid creatures
  • Rain
  • Silence
  • Hunting/tracking


Dislikes:
  • Arrogance
  • Abuse to animals and weaker bloodlines
  • Talkative people


Personal Quote: "Those who turn against their instincts are allowing themselves to become weak."

Theme Song: Howl - Florence + The Machine

Battle Theme:

__________________________________________________

【.character backstory.】
Kyra was simply born into a family of rangers. They embraced the life of wilderness and rejected civilization. However, Kyra, as she grew to discover, was more prone to adaption. She could fit into whatever situation she needed and she used this to her advantage, especially when the moon called to her and brought forth her wilder side. She was raised on the land and continues to live on the land, this time under her own responsibility.

__________________________________________________

Lady Starlit Creed

Romantic Werewolf

10,800 Points
  • Conversationalist 100
  • Team Jacob 100
  • Tycoon 200

Ferregar

PostPosted: Sun Sep 09, 2012 12:40 pm


Approved! Working on reviewing your other submissions now.l! 3nodding
PostPosted: Tue Sep 11, 2012 6:02 pm


User Image
ElizabethXBishop




__________________________________________________

【.main info.】


Full Name: Elizabeth Skye Bishop

Nicknames / Aliases: Lizzy

Gender: Female

Bloodline: Human

Class: Sapper

Nation of Residence: Ernya

Character Rank: Student

Faction: n/a

Titles Earned: n/a

Played By: Lady Lizabee

__________________________________________________


【.vital stats.】



Speed: 7

Strength: 5

Energy Color: green

Hit Points: 500

Energy Reserve: 300

Talent:
Sapper Class

Battle Strength:
Elizabeth has a wide variety of poisons she can use to slowly widle any opponent to nothing, allowing her to overpower them with little effort. In addition to her poisonous arsenal, she is extremely proficient in stealth, making her nearly impossible to find with bear senses.

Battle Weakness:
While her poisons are very effective, they are slow to take full effect. Each hit only adds a portion of the full effect to the target. While her poison selection is vast, spending all that time in botanical studies leaves little time for weapons training, causing her weapon skills to be minimal at best. If her cover is blown, she is very squishy and wont last long in a head on assault.

Primary Element: N/a

Advanced Element: N/a



__________________________________________________



【.character inventory.】



Weapons:
Bow w/20 arrows
Dagger

Armor:
Clothing

Personal Belongings:
Leather Bound Botany Notebook
Goggles

Important Objects:


Various Items:



__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills:

Class Abilities and Skills:
Stealth
Passive
While not moving, Elizabeth is almost impossible to detect. She is able to muffle almost all sounds she makes. At Adept rank, she may move silently, without being detected.

Toxicology
Passive
This allows Elizabeth to gather materials and mix together poisons. Each poison must be applied for in customs and takes X posts to Learn where X is the normal learning post amount for the poisons rank plus 3. Once the poison is learned, it takes X amount of posts to make where X is half the learning time of a skill of equal rank +3. Each poison made must have a link to the posts where it was made. Every time you make a poison, it supplies 3 doses. All poisons made are in liquid form, but can be made into gases at Adept rank. Poisons may be coated onto weapons, but only one type of poison, and one dose of it, may be applied at a time. The poison stays on the weapon until a strike is made or it is washed off, so Elizabeth must be cautious while handling her weapons. An antidote to the poisons may be made at an additional 3 learning posts to the poisons creation. However, this only yields 1 dose, but removes all doses of poison from the target. Poisons take 1 full post to apply. If you are faster than your opponent, you may apply 1 poison and make one 15ft move OR one attack and a 5ft move. By using one uncanny dodge, you may hasten poison application and make a post as if you had never applied the poisons

Immunity
Passive
At the rank of Trainee, Journeymen, and Master, Elizabeth may chose one of her poisons to gain a resistance to. The poison chosen cannot be above her rank, cannot have any health damaging effects, and must be her own poison. A wild animal's venom will still affect her, even if it's the same effect.

Signature Poison
Passive
At the rank of Adept and Expert, Elizabeth may chose one of her poisons as a signature poison. This is one of her most commonly used toxins and has been made over and over. With the repeated use comes an expert knowledge about the poison, allowing her to prepare it more efficiently and quickly. A signature poison loses the +3 creation buff and now yields 5 doses instead of 3.

Elemental Abilities and Skills:

Custom Abilities and Skills:


__________________________________________________

【.faith.】

Chosen Deity: Herself

Other Deities Worshiped:

Proven Faith:

Transgressions Against...


__________________________________________________

【.character description.】



Age: 17

Height: 5'1"

Weight: 105lbs

Build:
small and lean

Eye Color: blue

Hair Color: brown

Identifying Marks:

Place of Birth: Dominaria, Ernya

Personality:
Elizabeth is quite crafty and cunning, though you'd never know it from her outward demeanor. Through the years, she's had little social development, and, as a result, is very shy. It's not till she is in a combative situation that her dark side surfaces.

Lovers: N/a

Nemeses: N/a

Likes:
  • Gardening
  • Small groups


Dislikes:
  • Fire
  • Loud people
  • Overly competitive people
  • Braggers


Personal Quote: "Can I use your body to feed my garden?"

Theme Song:

Battle Theme:

__________________________________________________

【.character backstory.】

While other children were off playing with wooden swords and fighting, Elizabeth was buried in her gardening. She always had a fascination with plants of all types, but there was one that stood out the most to her, toxins. From a young age, Elizabeth grew many toxic plants and learned to cultivate their toxins for her own use. Be it faking sick to get out of school or getting a little revenge, she had something for every situation. Naturally, this got her in trouble with the law more than her fair share of times, which caused her to veer towards a life of minor crimes. Elizabeth joined up with a local group of bandits who taught her the arts of stealth, and she made them poisons for heists in return. One night, the bandit camp was raided by a group of town guards. Almost everyone was killed. Luckily, Elizabeth made it out with her toxicology notes. Since then, she's been studying more deadly and useful poisons for combat.

__________________________________________________

Cute Things In Jars

Anxious Poster

10,675 Points
  • Partygoer 500
  • Bunny Spotter 50
  • Megathread 100

Lady Starlit Creed

Romantic Werewolf

10,800 Points
  • Conversationalist 100
  • Team Jacob 100
  • Tycoon 200
PostPosted: Tue Sep 11, 2012 6:15 pm


Lady Lizabee

Approved. 3nodding
PostPosted: Fri Sep 14, 2012 2:55 pm


This is an old character, I just want to get him re-approved maybe? Unless we're not allowing returning old characters.

User Image
𝖑 𝔲 𝔠 𝔦 𝔢 𝔫 X 𝖌 𝔦 𝔩 𝔩 𝔢 𝔱 𝔱 𝔦


__________________________________________________

【.main info.】


f u l l n a m e: Lucien Giletti

n i c k n a m e s: Luke

a g e: 15

b i r t h d a t e: 9/1

g e n d e r: M

n a t i o n a l i t y: Ernyan

r a n k: Adept

c l a s s: Monk

t i t l e: Ex-Prince of Mau, Citizen

b l o o d l i n e: The Feral Nightmare (Kiranu + Nightmare hybrid)

s p e e d: 9 ( 10 )

s t r e n g t h: 8

p l a y e d b y: Incubus Shane

__________________________________________________


【.major info.】


e n e r g y c o l o r: Orchid

e n e r g y r e s e r v e: 600

e l e m e n t: Fire

b a t t l e s t r e n g t h: Quick strikes followed by elemental attacks. He excels at close-range, but he prefers to keep his distance as a precaution.

b a t t l e w e a k n e s s: High energy consumption on all sides due to his bloodline(s), class, and other factors.

f i g h t s w o n: 0

f i g h t s l o s s: 0

t a l e n t: "The Feral Nightmare"
This is the simple recognition of the fact that Lucien is a hybrid of both the Kiranu and the Nightmare bloodlines. He has both bloodlines, and that's about all that this talent contains. However, he does not have all Nightmare skills, only a few.

__________________________________________________



【.equipment info.】



w e a p o n (s):

a r m o r:



__________________________________________________

【.skill roster.】


.kiranu.


Claws
E
All Kiranu are born with claws, just like regular cats. These claws are slightly stronger than normal claws, and can hold up against impacts from things such as wood. The claws are about six inches long, but can be released only partially if the user desires them to be shorter. They originate from the fingertips, directly beneath the fingernail.

Feline Disguise
E
The user transforms themselves into a small housecat. In this form the user doesn't have the ability to attack as this skill is mostly to be used for escaping tight situations and missions where silence is key. Users strength rating will automatically go to 2 when in this form.

Cat's Eye
E
Opening their feline eyes the user can cause the opponent to stop moving for one post if they gaze into their eyes. The Kiranu cannot kill their opponent when using Cat's eye.

Licking Wounds
D
Cats normally lick their fur to clean themselves, kiranu can lick wounds to cleanse them. This skill can heal small wounds like cuts and bruises if the kiranu's tounge makes contact with it. This can be done in one post, making it good for healing during sparring or an easy battle. It does not work on broken bones or huge slashes that would kill the normal man. The most this skill can heal is a deep gash, nothing that can kill somebody.
Note: There is no chance of infection so don't ask.

Claw Enhancement
D
By adding energy to the user’s claws, they are able to strengthen them significantly. The claws gain in strength according to how much power is put into them. The enhancement lasts until the end of the battle. Enhancements can only be done at or below your rank, meaning a C rank user cannot use B rank enhancements, but can use C and D rank.
D: Can cut through bone. Can block bronze.
C: Can cut through bronze. Can block iron.
B: Can cut through iron. Can block steel.
A: Can cut through steel.
S: Unattainable.

Claw Extension
D
By adding energy to the claws, the user is able to force them to extend much longer than normal, to a maximum of two feet. Using this skill without the claw enhancement active is possible, but not recommended as they could be easily broken without it. Lasts until the end of the battle, or the user wishes to end it.

Double Slash
D
Requires: Claws
The user runs towards their opponent and unleashes a double slashing strike to their body.

Static Roller
D
Requires: Feline Disguise
An odd skill of the Kiranu, in their cat form, they are able to build up a large amount of static in their fur. Rolling into a ball, they are able to use this static to practically glide across any smooth surface at a surprisingly high speed. While rolling around, they are able to evade almost any attack simply by changing direction, and seem to bounce right off of solid obstacles. As the Kiranu rolls, they build up even more static, and after three posts they are able to ram into a target, transferring all of that energy into the target in one burst.

Energy Claw
C
Requires: Claw Enhancement
Following the principle learned in the claw enhancement technique, the Kiranu wraps their energy around their released claws for this technique, but not to strengthen them. In this technique, the claws become surrounded in energy, allowing them to cut though things much easier, but without the added durability of the enhancement technique. Of particular interest is that this technique is capable of hitting intangible targets, such as ghosts.
C: Can cut through bronze.
B: Can cut through iron.
A: Can cut through steel.
S: Unattainable.

Bladed tornado
C
Requires: Adept rank, Claws
The user unleashes their claws and spins rapidly, moving quickly towards their foe win a tornado-like fashion to cut them up.

Cat Scratch Fever
C
Requires: Claws
The user goes into a frenzy, swiping their claws left and right. In this mode the feline depends on their speed and agility to get close enough to the opponent to unleash this attack. A total of six swipes will be unleashed at the opponent by the end of the post.

Cheshire Smile
C
This skill allows the user to blend in to their surroundings. In two posts the Kiranu begins to fade away and by the third post they are pretty much invisible to the human eye. However, one could still detect their heat source or pick them out by smell. However, if the Kiranu opens up their mouth, the opponent will be able to see their teeth.

Nyan Cat
C
Limits: Adept
This skill creates the illusion of a strange cat-like creature that stays in the peripheral vision of the target it's cast on. For the duration of 5 posts, that target will repeatedly think they're seeing a gray cat flying around just out of the center field of their vision, that is constantly meowing in the tune of a very odd song.
Sample: Something like this http://nyan.cat/


.fire.





.nightmare.


Pressure
[Passive]
Nightmares naturally generate an aura of uneasiness to anyone near them, extending outwards 9 feet. If someone of lower rank is within range, the effects will escalate to paranoia. Along with the psychological effects, someone four ranks or lower will literally feel as if a great weight has been put on their body dropping their stats by 1.



.claw.


Fake Out
Rank: E
Description
One of the most simple moves and one of the most surprising of moves, the user would at first strike at one blinding spot but would stop shortly. While the foe would think to block the user would come up with his other claw gauntlet and surprise attack another blind spot. Only use this skill if you found the right time to do so.

Uppercut
Rank: E
Description
An attack that even at such an low rank skill cans till kill at the right spot. The user would come up onto his opponent and with a rather fast attack would attempt to uppercut under their chin. You may use any fancy moves to first distract your foe before attempting this sudden and drastic move. Be aware that you're guard will be down just for a second if the enemy catches on after you preformed the upper cut.

Double Slash
Rank: D
Description
A simple skill that lets you double slash at quick speeds. The user would first run up onto his opponent and with such quick speeds would preform a mighty double slash at the person's chest. Is not a killing blow but can cause some deeps wounds within their opponent. If the enemy somehow dodges this attack your back section would be unguarded and shown to the enemy

X Slash
Rank: D
Description
Must known Fake Out
Another fancy move from the user as they would first distract them with a Fake Out skill and as the the opponent would think to block with whatever weapon they, the user would draw back his clawed gauntlet and preformed a deadly X shape attack at the person's mid section. A great way to surprise the enemy and to send a rather deadly blow to their mid section.

Somersault Slash
Rank: D
Description
A unique skill that catches your opponent off guard, the user would first wait for the enemy to charge them and attempt any strike onto the user. While the enemy is charging them the users themselves would preform either a somersault or a back flip over the target which while in mid air could strike at the enemy's head or mid section. When landing they would last preform a downwards slash with both gauntlets to finish off the skill.

Deadly Spin
Rank: C
Description
A gamble when using this skill as the user would extend their arms out and somehow could spin rapidly, anyone near the user would have multiple deep cuts and major laceration throughout the body. You must use the random number generator to determine who you hit. The number range is 1 through 12 as 1 through 5 is an attempt to hit the enemy while 6 through 10 would be an ally or either none. 11 through 12 would be a miss.

Parry Counter
Rank: C
Description
A very handy skill that could save you from curtain attacks and could possible disarm a person. When the enemy would strike at almost any angle the user would use the claws to literary grab the opponent's weapon and with enough strength could pull away or disarm them. This skill is helpful if you either don't want to cause too much bloodshed or an easier way to kill your target.

Bloody Mist
Rank: C
Description
A deadly attack that, like the name said would cause a mist of blood to fly at almost every direction. The User would first attempt a quick high kick to the face but not literary trying to hit the enemy as it is only to distract them. While recovering from the kick you would butterfly twist in mid air. Your hands should extended out a little as it would attempt to hit the enemy at multiple sections on the body and at the end of the spin would come down with a drop kick to the top of their necks.


__________________________________________________

【.character description.】


p e r s o n a l i t y: Cold and weary of others, Lucien tends to stick around his father as they go on adventures together. He's sort of mean to his sister, generally, because he can't deal with her strange, random outbursts. He keeps a cool head at almost all times, something strange for someone of his age. He also went through the rabid growth spurt that Lauren did, but he matured much quicker.

q u o t e: "Mislead? Miscalculated? Misinterpreted? Excuses will always be just that... excuses."

h e i g h t: 5'10"

w e i g h t: 132lbs

e y e c o l o r: Blue

p l a c e o f b i r t h: Elizabeth Giletti's vagooberoo

t h e m e s o n g:

b a t t l e t h e m e:

__________________________________________________

【.background information.】


As he has not lived very long at all, he clearly has no background to speak of.


__________________________________________________

The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0

SorceressJacklyn
Captain

Blessed Prophet

12,975 Points
  • Tycoon 200
  • Ultimate Player 200
  • Conventioneer 300
PostPosted: Sat Sep 15, 2012 10:33 pm


The Food Chain


make sure you make a thread for him. otherwise I think you're good
PostPosted: Sat Sep 15, 2012 11:16 pm


SorceressJacklyn
The Food Chain


make sure you make a thread for him. otherwise I think you're good


question, actually

I was adept before, so with the changes, am I journeyman now? Apparently Trainee is C now, but can't you start at D? I did work for the two rank-ups, lol

EDIT: 'Nother question. Snuff told me Ernya had no leadership. Any way I could change that? 8D

The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0

Chilling2

8,050 Points
  • Member 100
  • Gaian 50
  • Treasure Hunter 100
PostPosted: Sun Sep 16, 2012 1:07 am


User Image
YuukiXTerumi




__________________________________________________

【.main info.】


Full Name: Yuuki Hazama Terumi

Nicknames / Aliases: Hazama, a "smooth criminal"

Gender: male

Bloodline: Human

Class: mage

Nation of Residence:

Character Rank: Student

Faction:

Titles Earned:

Played By: chilling2

__________________________________________________


【.vital stats.】



Speed: 5

Strength: 5

Energy Color: Dark green

Hit Points: 500

Energy Reserve: 300

Talent:

Battle Strength:
Can only change bloodline once
learn up to 2 hand-to-hand styles
-1 post when learning class skills
-1 post when learning weapon skills
spells deal 1 rank above their own
-2 posts for learning custom skills

Battle Weakness:
no bloodline skills
weak defense.

Primary Element:

Advanced Element:



__________________________________________________



【.character inventory.】



Weapons: pocket knives.

Armor: none

Personal Belongings:

Important Objects:

Various Items: Old pocket watch.


__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills: none

Class Abilities and Skills:

Elemental Abilities and Skills:

Custom Abilities and Skills:


__________________________________________________

【.faith.】


Chosen Deity:

Other Deities Worshiped:

Proven Faith:

Transgressions Against...

__________________________________________________

【.character description.】



Age: 33

Height: 183 cm (6'0")

Weight: 61 kg (134.5 lbs)

Build: Simple active, slim.

Eye Color: Yellow

Hair Color: Green

Identifying Marks:

Place of Birth: Born in Citadel, doesn't remember in what town.

Personality:Hazama maintains a calm and quiet demeanor around most people, pretending to be harmless as a member of the Intelligence Department. He claims to hate fighting and prefers to avoid conflict. This, however, is simply a guise to his true nature. When people see through it, he shows his true colors as selfish and manipulative; destroying other people's lives and twisting their beliefs for his own gain. He has no qualms with killing those who get in his way, and doesn't seem to show any kind of remorse for his actions.

Lovers: His heart belongs to "WORLD DOMINATION!!!!"

Nemeses:

Likes:

  • Things going according to plan
  • Snakes
  • Boiled Eggs
  • people taring each other
  • Classy clothing


Dislikes:

  • Things turned out not according to plan
  • Loud noises
  • Cats


Personal Quote:
"Your age is showing!"

Theme Song:

Battle Theme:Gluttony fang

__________________________________________________

【.character 's backstory]

Hazama is known as a twisted man. He knows it and so douse anyone else stick around with him long enough. He pulled himself apart from his family and reach out his own goal... and that is to gain great power. He saw how people works, easily tricked and gullible as an innocent puppy that know nothing. A great control he can make them do what ever using the right words. He grow a great habit of doing this sometime, just to entertain him self. He even mad enough to kill a cat person that try stop his shenanigan. From his past, he holds no regrets. Only thing he care about is his research and the future for power.

__________________________________________________
PostPosted: Tue Sep 18, 2012 9:59 pm


The Food Chain
SorceressJacklyn
The Food Chain


make sure you make a thread for him. otherwise I think you're good


question, actually

I was adept before, so with the changes, am I journeyman now? Apparently Trainee is C now, but can't you start at D? I did work for the two rank-ups, lol

EDIT: 'Nother question. Snuff told me Ernya had no leadership. Any way I could change that? 8D


Since you're coming back after such a length of inacitivty, I would say you stay at adept (since it's not starting level anyway). As for Ernya's leadership, it's still there but out on business. There are NPCs and others there for you if you need them.

SorceressJacklyn
Captain

Blessed Prophet

12,975 Points
  • Tycoon 200
  • Ultimate Player 200
  • Conventioneer 300

The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Tue Sep 18, 2012 10:01 pm


SorceressJacklyn
The Food Chain
SorceressJacklyn
The Food Chain


make sure you make a thread for him. otherwise I think you're good


question, actually

I was adept before, so with the changes, am I journeyman now? Apparently Trainee is C now, but can't you start at D? I did work for the two rank-ups, lol

EDIT: 'Nother question. Snuff told me Ernya had no leadership. Any way I could change that? 8D


Since you're coming back after such a length of inacitivty, I would say you stay at adept (since it's not starting level anyway). As for Ernya's leadership, it's still there but out on business. There are NPCs and others there for you if you need them.


So confused... Ferr said I could be Journeyman, am I being relegated? burning_eyes
PostPosted: Tue Sep 18, 2012 10:03 pm


The Food Chain
SorceressJacklyn
The Food Chain
SorceressJacklyn
The Food Chain


make sure you make a thread for him. otherwise I think you're good


question, actually

I was adept before, so with the changes, am I journeyman now? Apparently Trainee is C now, but can't you start at D? I did work for the two rank-ups, lol

EDIT: 'Nother question. Snuff told me Ernya had no leadership. Any way I could change that? 8D


Since you're coming back after such a length of inacitivty, I would say you stay at adept (since it's not starting level anyway). As for Ernya's leadership, it's still there but out on business. There are NPCs and others there for you if you need them.


So confused... Ferr said I could be Journeyman, am I being relegated? burning_eyes


No no. I just saw that. You're journeyman

SorceressJacklyn
Captain

Blessed Prophet

12,975 Points
  • Tycoon 200
  • Ultimate Player 200
  • Conventioneer 300
Reply
Profiles

Goto Page: [] [<<] [<] 1 2 3 ... 30 31 32 33 34 35 ... 38 39 40 41 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum