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Aruil

PostPosted: Wed Nov 04, 2009 8:03 pm


CP: 69/90

Yarotai's smile was short lived as he watched the Uchiha turn to attempt to punch the Hyuuga. Clearly this kid had no intention of obeying him and just wanted to end up on the ground underneath the Chuunin a second time.

"HEY! I said all you're going to do is escape his grapple for the time being! If either of you throw another blow without my blessing I'll tie you up and hang you from a tree!"

"Now, Mr Giggles it's your turn to grapple Mr Manners."

((AV, your post was to escape the grappel not to attack. You only get one action per post. Your punch fails automatically because it never happens. Edit accordingly.))
PostPosted: Wed Nov 04, 2009 8:38 pm


resolved

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Aruil rolled 1 20-sided dice: 4 Total: 4 (1-20)

Aruil

PostPosted: Wed Nov 04, 2009 8:49 pm


HP: 91/99
CP: 23/63

Rhaim let his normally squinted eyes squint even further as he watched the previously perched bird tumble towards the ground and land with a soft thump. The creature lay unmoving on the ground for a short time before finally moving about slightly. Confident that it was only stunned and would soon fly away the boy made his way to another nearby tree to conduct the final attempt of the Touei for his training. He was much nearer to not being so useless of an Academy Student and more of an asset to his team. He only hoped that they hadn't gotten even more strong and would still make him look perfectly weak. Though that was likely the case since he spent most of his time in the library and a real ninja spent their time training with their weapons and jutsu. Standing before another bird in another tree the Nara boy conducted the needed actions for the jutsu training.

Touei (Reflection)
Rank: D
Cp Cost: 10 CP
Damage: None
Requirements: Chakra Control 10, Metalic Weapon/ Object
Training: 7/6 to learn, 20/20 total, 7/12 to auto-learn
PostPosted: Thu Nov 05, 2009 7:39 am


HP: 92/99
CP: 24/63

Rhaim was more than just alittle elated at the fact that he had finally finished training for the Touei and to top it all off he had in fact learned the technique. It was quite the pleasant turn around from his inability to successfully learn the exploding tag technique on his first attempt. The boy plopped down in front of the tree that he had last been training before to watch the training and regain his chakra. Once he felt up to par he was determined to once again attempt to properly train for the exploding tag technique. However one of the biggest hinderances to him at this point was when the genin exams would be starting. Once they got under way he likely wouldn't have much time to rest and ensure that he had enough chakra to pass. However the chance to learn another jutsu to have when so showed back up to his team was invaluable. The thought of his sisters and mother screaming at him for failing the exams just so he could play with fireworks wasn't exactly a happy one.

He leaned his back against the tree, If Cone or Tenma was here I could aks them what to do. Hm, I could even ask Kazu if he were around.

Aruil

NinjaSamurai360 rolled 1 20-sided dice: 11 Total: 11 (1-20)

NinjaSamurai360

PostPosted: Thu Nov 05, 2009 8:00 am


Since Tairu seemed to be in a dazed form Takeshi breaking his grip, he wasn't going to wait around forever. He figured that this would be valuable time that he could be training. So instead of waiting for Tairu to wake up, he did another two sets of 20 squats. "Hey let me know when you want to continue." Takeshi didn't have to turn around to talked to Yarotai. "And I really couldn't care what you have to say about this. You are wasting my time." Then he proceeded in his squats.

"156...157...158...159...160... Ugh, alright." Takeshi was now about half way done with his squats training, and the extra strength that he could help him with the Taijutsu fight. Then again, he didn't know whether or not Yarotai was going to have a cow again because Takeshi was doing squats. Retard.
Squats
Hp: 18 - 0 = 18
DC: 12
Formula: 11 + 1 = 12.
Train: 4/10
Posting: Post Hp in every post. For every DC fail -1 Hp.
Rewards: +1 Constitution, +1 Strength
PostPosted: Thu Nov 05, 2009 11:13 am


CP: 70/90

Yarotai was really starting to think that it would have been better to leave the Uchiha tied up for the remainder of the day instead of releasing him. The fact that the kid was so caught up in himself that he couldn't even focus on a fight past two rounds was almost sickening. The Chuunin sighed away his desire to heave a kunai into the boys calf for his absolute disregard towards authority. If he ever made it to a team, it would likely end up being one of the worst teams in the village. He almost felt bad for that potential future captain.

"You will focus on the taijutsu lesson until it is complete Takeshi. If you can't do that much then I'll see to it that you don't train any further today."

((Since you're in a fight you can't do other training. That's not me being a d**k, that's system rules. By claiming that Tairu is taking extra time before he has a chance to post you are in effect God-Modding his character. Don't do that again.))

Aruil


Aruil

PostPosted: Thu Nov 05, 2009 11:18 am


Yarotai's clone meandered into the clearing of the forest with Kaede in tow and a wide grin upon his face. He made on attempt to point the girl in a certain direction since it would likely be apparent that Tairu and Takeshi were fighting near the center, Yarotai was seated on a nearby stump wearing Takeshi's backpack, and Rhaim was at the edge of the clearing seating against a tree. The clone didn't know the intentions that it's creator had for her beyond her Nawanuke training and arrival in the forest. Once it made eye contact with Yarotai the clone dispersed in a cloud of smoke.
PostPosted: Thu Nov 05, 2009 12:35 pm


User Image
Shirayuki Kaede - Academy Student

LV. 2 | Experience: 1/110 | Hp: 16/16 | Cp: 3/4 | MHp: 24/24

It was clear to her now just how out of shape she was. While she was quick for her size, her stamina was pitiful in the face of long distance running. It was almost as physically taxing on her to try to match with Miharo-sensei Two's pace as it was walking up the mountain path. Kaede's mind was too preoccupied on keeping up with the clone. It wasn't until they finally caught up with the other students and the girl had plopped down against a tree, that she realized how terrible she must look. Because she felt terrible.

Kaede was panting hard, her lungs burned yet felt cold, kimono still dirty from training, sweat dripping down the crevasse of her back and her forehead and her armpits, and eyes and nose red from rubbing at her face from crying. Speaking of crying, when she saw that the other students were now starting on even more physical exercise, that was what she felt like doing again. Her muscles were already screaming from the lactic acid that was accumulating in her legs. Fatigue sucked. Most of all, she hated physical exercise, for it was the reason why she was feeling so exhausted.

What she hated more than fatigue however, was being beat up or beating up others. It wasn't nice. Especially if Kaede was to be put against Hyuuga-san, Masato-san, or Miharo-sensei, people she knew and people she knew were strong and nice to her. It occurred to her there was yet another student among them that Kaede was not acquainted yet, but she didn't want to fight him either. He had done nothing to her. It was futile to avoid this particular training, but she felt like trying.

"Pant. Pant. Senseeeeei," she croaked, too out of breath to make that a 'Miharo-sensei'.

"I... d-don't think- Gasp. -
I... Pant. sh-should Pant. fight..." The girl ended her sentence with a loud sniffle, her nose still runny from crying.

+1 Cp.

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PostPosted: Thu Nov 05, 2009 2:04 pm


Hp: 44/44
DB: 15

Tairu was completely dumbfounded by Takeshi and his lack of patience. The boy had seriously not been able to wait for Tairu to say that he was ready when he started doing squats. Is he really that cocky that he thinks he will be able to fight me after exorcising or is he just an idiot? Tairu wondered. It was then Kaede walked into the clearing with a clone of Miharo-sensei. Tairu waved to her and yelled "Hi Kaede!" enthusiastically. She was a welcome relief from Takeshi for Tairu. The main reason was her attention span was not less than that of a nat. He then Turned to Takeshi, "When ever your ready Takeshi." Tairu told him.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str) (Complete)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee (Complete)
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)
NinjaSamurai360 rolled 2 20-sided dice: 12, 4 Total: 16 (2-40)
PostPosted: Thu Nov 05, 2009 2:35 pm


Now it was Takeshi that was completely dumbfounded, this time by Kaede's appearance. The last time he saw her, she was in s state of emotional shock and looked weakened. Now she was here in the clearing, and in seems that she was fairly tired. Takeshi could see the exhaustion on her face, and was surprised at how tired she was. It was about a half an hour walk, and downhill too! He wondered how she was going to turn out as a ninja, or even if she had what it took to be a ninja. But he could also see the look of determination in her eyes, and it told him of the hardship she had endured to try to improve. This is what had him truly dazed.

"Kaede..." he said, barely able to get out that much. "How are you?" He had shaken off his surprised and now he simply anted an update on what she had done in his absence. Then he turned back to Tairu and said, "Oh, yeah, right, sorry. Let's get back to the training." Then he turned to Yarotai and said, "Look I'm following what your orders, okay. Be glad I don't just up and leave. Get off my back." Takeshi realized that he had just made his first pun, since it was Tairu that had been on his back from the grapple. But the Chunnin seemed to find enough to laugh at already, so he did not mention it. It did, however, give he a small pick-me-up.

Takeshi walked around behind Tairu had bound him in the same full nelson that Tairu had pinned him in a minute ago. Though he succeeded in getting in position. He had trouble getting his arms all the way around Tairu's neck and couldn't lock in hands together. He was fairly sure that Tairu could break free.
Taijutsu
Hp: 18
DB: 15
Formula: 12 + 3 = 15
Escape DC for Tairu: 4
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee (Completed)
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple) (Completed)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)

NinjaSamurai360

Over Yandere rolled 1 20-sided dice: 2 Total: 2 (1-20)

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PostPosted: Thu Nov 05, 2009 2:57 pm


(For future reference you have to actually beat my dodge base of 15 to land anything, I let this go because I want to move on.)

Hp: 44/44
DB: 15
Escape: 2 + 1 =3 < 5


Tairu watched as Takeshi repeated the same move that he performed only a short while ago. This would be so easy to dodge if we were actually fighting. Tairu thought as he let himself be grabbed by Takeshi. Tairu felt that Takeshi's grip was weak and he wanted to actually get some experience with breaking a hold so Tairu struggled slightly but didn't put an effort into trying to escape just yet. I'll let him get a better hold and then I'll break his hold. Tairu thought confidently since he knew that he was stronger than Takeshi.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str) (Complete)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee (Complete)
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)
NinjaSamurai360 rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Thu Nov 05, 2009 3:21 pm


(I thought ties go to the attacker? Yeah, they do, so my 15 beats your 15 Check the Taijutsu info.)

Takeshi felt bad that Tairu was going easy on him. he was better than that, he was an Uchiha. He pushed himself to do better and reformed his grip. Tairu's slight struggling had actuall shifted his position slightly, enough for him to get a better grip on Tairu. Takeshi didn't need to take his arms out from underneath Tairu's armpits, he just had to shift his hands a little and lock them together. This time Takeshi felt that he had a good grip on Tairu now, so he breaking free would be as shameful.
Taijutsu
Hp: 18 - 0 = 18
DB: 15
Escape DC for Tairu: 14 + 3 = 17
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee (Completed)
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple) (Completed)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)

NinjaSamurai360

Over Yandere rolled 1 20-sided dice: 14 Total: 14 (1-20)

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PostPosted: Thu Nov 05, 2009 3:32 pm


Escape Roll: 14 + (escap art) 6 = 20 > 14 or 17

Hp: 43/44
DB: 15

Tairu felt Takeshi's grip tighten giving him the signal that it was time break free. Tairu held his arms straight up in the air and lowered his head down as far as it would go. This gave him the space he needed to slip his arms out from Takeshi's hold. Then with his arms free Tairu walked away from Takeshi. Good, now all that's left is a dodge and an acrobatic move. Tairu thought as he mentally checked off the points of the lesson. "Hey Miharo-sensei what do you want us to do next?" Tairu asked him.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str) (Complete)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee (Complete)
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple) (complete)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)
PostPosted: Thu Nov 05, 2009 5:30 pm


CP: 71/90

Yarotai was glad that the boys seemed to at least have some tenacity in their fighting. Since they both seemed rather uninterested in dancing with each other and had a fair grasp of the basics he'd let them work out their aggression. He waved for Kaede to come closer to him so that he could get her to speak up for him.

"Alright you guys. You look like you know what you're doing. Knock each other silly. If your opponent passes out, taps out, or says 'uncle' then the fight stops. Little Miss Mouse I can't hear you, come closer please."

Aruil

NinjaSamurai360 rolled 1 20-sided dice: 13 Total: 13 (1-20)

NinjaSamurai360

PostPosted: Thu Nov 05, 2009 6:21 pm


"Alright! That's the first good thing you've said all day Kisama." He then turned to face Tairu again and said, "Okay, Tairu, you can ring the bell," Takeshi said referring to where in a boxing match you would ring the bell to begin. Takeshi finally let out a true smile, though a bit evil looking with his furrowed eyebrows. Fighting was one of the things that he got actual joy from. This was just another reason that his peers shunned him, because he often started fights for measly things, not because he really cared, but because he wanted to. His blood rushed, his adreniline was pumping, and one could say that they were worried if whether or not Takeshi would grow up to be a serial killer.

Nonetheless, the fight could truly begin now. He would be able to either get his revenge, or get out his grudge even if he ended up losing. Takeshi started out by lunging for Tairu with a punch, but he missed. He didn't feel too bad about it though, I had almost clipped Tairu with an uppercut to the chin.
Taijutsu
Hp: 18 - 0 = 18
DB: 15
To Attack: 13 + 1 = 14
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee (Completed)
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple) (Completed)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)
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