Welcome to Gaia! ::

Naruto: The Way of the Ninja

Back to Guilds

A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
-Main Island- The Village Goto Page: [] [<<] [<] 1 2 3 ... 29 30 31 32 33 34 ... 46 47 48 49 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
Gideon Commando rolled 15 20-sided dice: 18, 14, 9, 20, 9, 6, 17, 20, 20, 17, 5, 1, 17, 18, 13 Total: 204 (15-300)

Gideon Commando
Crew

PostPosted: Fri Jan 27, 2012 3:00 pm


User Image

LV. 60
Experience: 0/4050
Hp: 739 - 135 = 604
Cp: 1140 - 45 - 510 = 585
MHp: 2100


Good thing this defnsive stance had proved worth it... Taka thought as he dodged all of the Umi Leader's attacks, looks like he found his weakness, he was reckless. Still roughly maintaining his stance, Taka formed three water clones, who's own hands were moving rapidly. "Water Dragon Bullet!" They yelled in unison as several portions of the great mist condensed into three dragons, all aiming themselves for the Umi Leader.


New DB: 60 + 60 = 120
Reflex DC: 18 + chk mod (25) + 2 per 10 ranks in Ninjutsu ( cool = 51
To See Through Clones: d20 (1 cool + 1/2 the user's int mod (13) + half the user's chk mod (13) = 44


Clone 1: Hp: 28
Clone 2: Hp: 28
Clone 3: Hp: 28


Quote:
Jutsus:
Suiton: Mizu Bunshin no Jutsu (Water Release: Water Doppelganger Technique)
The technique creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Additionally, water clones only have a fraction of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Rank: C
Dice Rolls: 3
Cp cost: 15 per clone
Damage: Physical damage caused by clones is cut by half.
Special:
*Mizu Bunshin can only perform water jutsus and taijutsu.
*Reflex and Dodge Bonus increased by half compared to user's base stats.
*Clones have to stay within same thread as user and within eye or ear shot of them as well
*HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage.
Cp cost: 170
Dice Rolls: 5
Damage: 175 – 275 + chk mod
Reflex DC: 18 + chk mod + 2 per 10 ranks in Ninjutsu
kouri-chan_xx rolled 3 20-sided dice: 16, 20, 12 Total: 48 (3-60)
PostPosted: Fri Jan 27, 2012 3:09 pm


Reflex rolls

1-3d20 + 30

kouri-chan_xx
Vice Captain

Noob

Gideon Commando generated a random number between 400 and 600 ... 464!

Gideon Commando
Crew

PostPosted: Fri Jan 27, 2012 3:12 pm


(Dragon's Damage

Since only two hit I'm doubling the damage instead of trippling)
kouri-chan_xx rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Fri Jan 27, 2012 3:27 pm


[If 1, Leader hits Taka first. If other number, he hits random water clones.]

kouri-chan_xx
Vice Captain

Noob

kouri-chan_xx rolled 4 20-sided dice: 9, 17, 17, 10 Total: 53 (4-80)

kouri-chan_xx
Vice Captain

Noob

PostPosted: Fri Jan 27, 2012 3:28 pm


Hp: 2175 - 464 = 1711
Cp: 350
MHp: 1500

The Umi leader put too much effort in his last swing and staggered slightly as the little shrimp managed to keep up his cowardly defensive maneuvers. Even with his sharp senses playing warning bells he could not avoid the large dragon that was practically on him. He managed by sheer dumb luck to dodge the second one heading his way, but that sent him into the path of the third...

The Umi leader was sent flying from the force of the water and landed a clear 50 feet away from Taka. Fortunately his axes were still in hand, but the force of the water had cleaned some of the brown tint off it. For the first time in a long time, you could see the dull gleam of silver underneath... but of course nobody was paying attention to that. With an angry growl the Umi leader rushed towards Taka again before it finally occurred to him that he may not hit him if he didn't think this through. How much thinking he actually did was debatable because he was still an Umi. Leaving one axe where he stood, he rushed towards the four Takas - wait, when were there four Takas? Whatever, he would do the same to all of them - and in a few grand sweeps swept his axe down at their feet. The intent was clear - to trip them. [And maybe destroy a few of them. He'd seen shinobi's 'clones' before and they weren't usually very strong.]


d20 + 94/89/84/79 + 14 skill bonus
= 117, 120, 115, 103
PostPosted: Fri Jan 27, 2012 3:36 pm


The three clones dissipated, so the Taka remaining must be the real one... as much as the leader was tempted to rush at him, his failed trip maneuver had cost him. He would have to forfeit his offence for now and react to the shrimp's next one. He retreated back a safe distance, back to where Taka had knocked him earlier, and picked up his axe again. It wasn't the best of positions but then again it wasn't like the leader had unleashed everything up his sleeve yet either. Despite his wimpy exterior and cowardly tactics this kid was proving to be a challenge.

kouri-chan_xx
Vice Captain

Noob

Gideon Commando rolled 12 20-sided dice: 18, 3, 4, 3, 20, 10, 5, 8, 19, 17, 12, 15 Total: 134 (12-240)

Gideon Commando
Crew

PostPosted: Fri Jan 27, 2012 4:01 pm


User Image

LV. 60
Experience: 0/4050
Hp: 604 - 6 = 598
Cp: 585 - 15 = 570
MHp: 2100


Taka was starting to breath heavy now, he'd used up a large amount of his Chakra, not to mention the damage he'd already taken. He had to fight on however, and so no sooner then they'd fallen then Taka brought one of the clones back. It then launched itself into a series of direct attacks, whilst Taka continued to stay back and play defence. This fight was getting close to ending, and Taka needed to know just how fast this guy could move.


New DB: 60 + 60 = 120
To See Through Clone: d20 () + 1/2 the user's int mod (13) + half the user's chk mod (13) = 44


Clone 1: Hp: 28

18 + 85 = 103
3 + 80 = 83
4 + 75 = 79
3 + 70 = 73
20 + 65 = Autohit
10 + 60 = 70
5 + 55 = 60
8 + 50 = 58
19 + 45 = 64
17 + 40 = 57
12 + 35 = 47
15 + 30 = 45


Quote:
Jutsus:
Suiton: Mizu Bunshin no Jutsu (Water Release: Water Doppelganger Technique)
The technique creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Additionally, water clones only have a fraction of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Rank: C
Dice Rolls: 3
Cp cost: 15 per clone
Damage: Physical damage caused by clones is cut by half.
Special:
*Mizu Bunshin can only perform water jutsus and taijutsu.
*Reflex and Dodge Bonus increased by half compared to user's base stats.
*Clones have to stay within same thread as user and within eye or ear shot of them as well
*HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Gideon Commando generated a random number between 650 and 858 ... 845!
PostPosted: Fri Jan 27, 2012 4:11 pm


(Katana Damage)

Gideon Commando
Crew

Exodus Revel rolled 2 20-sided dice: 17, 13 Total: 30 (2-40)

Exodus Revel
Crew

Fashionable Millionaire

7,800 Points
  • Survivor 150
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Fri Jan 27, 2012 4:25 pm


User Image
Kenju "Mole" Umi

Lv.: 20
Hp: 368/420
Cp: 275/320
MHp: 400/400
Dodge Bonus: 31

Kenju attempted to dodge the Umi's attacks, but they seemed to outnumber him, and a couple of the swings struck him. The Umi were right, he was outnumbered and if he didn't think, it could be the end of him, but he saw through their antics. They were trying to discourage him. "It will take more than that boys to bring down an ANBU... we are not easily intimidated..." He charged forward slicing at the wounded Umi hoping to tkae him out. Strike their weakspot... He needed to immobilize one of them and then the numbers would be a little more even. He performed a series of handseals and instantly went underground. He wasn't called 'Mole' because of his infiltration. While underground he went for one of the Umi. After this however he would need to conserve his chakra, in case he needed it for the other five. He felt the presence of the Umi above him and reached up to grab a hold of his foot and pull him under.

New Damage: 12-18 + Skill[6-12]=18-30 + Chk [12] = 30-42
d20 + MAB [29] + Ninjato [4] = 50, 46
Reflex DC: 10 + chk modifier [12] + 2 per 10 ranks in Ninjutsu[35=6] = 28
Escape Artist DC: 12 + chk modifier {No Ninjutsu bonus} = 24

Raiton: Raidendou (Lightning Release: Lightning Conduction)
The user channels his lightning chakra through his weapon for added damage. Only weapons made with Kumo steel can conduct lightning chakra.
Cp cost: 15 cp to activate + 5 cp per turn.
Dice Rolls: 2 (to activate)
Damage: See Special.
Reflex DC: N/A
Requirements: Lightning Affinity, Chakra Control 10, Ninjutsu 6
Training: 2 stages
Stage I: Ninja Weapons DC 12 Weapon familiarisation.
Stage II: Chakra Control DC 22 Practise conducting the chakra through the weapon. The weapon should be like an extension of your own hand.
Special: Add [chk mod] to damage. Melee weapons only.

Ninja to
The ninja to {also known as "shinobigatana"} was the sword of the ninja. It was not as well crafted as the Katana but was just as useful in combat. The ninja to is 6 inches shorter than the katana and possesses a straight blade instead of a curved one. It is the sword carried by ANBU squads.
Damage: 3 - 9 + str. mod.
Range: Melee.
Special: ANBU sword. Causes a Bleeding Wound upon a critical hit. +2 to blocking checks.
Dual Wield: Yes, -7 to attack roll.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really only effective on younger ninjas.
Cp cost: 25
Damage: ----
Dice Rolls: 2
Reflex DC: 10 + chk modifier + 2 per 10 ranks in Ninjutsu
Escape Artist DC: 12 + chk modifier {No Ninjutsu bonus}
Requirements: Earth Affinity, Chakra Control 10, Ninjutsu 8
Training: 2 stages
Stage I: Chakra Control DC 20 Bury yourself underground safely and get accustomed to the feeling.
Stage II: Ninjutsu DC 20 Learn to sense presences above you and pull them down with enough force.
Special: Enemy is rendered immobile when victim of this jutsu.
Exodus Revel rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Fri Jan 27, 2012 4:31 pm


Forgot about the intimidate roll... sweatdrop
d20 + Sense Motive [24] = 31
Only fail = dice roll of 1...

Exodus Revel
Crew

Fashionable Millionaire

7,800 Points
  • Survivor 150
  • Peoplewatcher 100
  • Invisibility 100
Exodus Revel generated a random number between 30 and 42 ... 40!

Exodus Revel
Crew

Fashionable Millionaire

7,800 Points
  • Survivor 150
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Fri Jan 27, 2012 4:34 pm


Damage to Umi 1 x2
kouri-chan_xx rolled 10 20-sided dice: 6, 8, 12, 10, 2, 15, 15, 1, 13, 1 Total: 83 (10-200)
PostPosted: Fri Jan 27, 2012 4:36 pm


The Umi leader was really breathing heavily now. The small shrimp had put quite literal dents in him and there were now two of him again. Angrily, without thinking, he swiped at the guy who had just executed a fancy sword maneuver on him. That was probably the clone since it moved a lot faster than the kid had been moving earlier.

1d20 + 94 - 6 + 14..

The strong movement though tinged at some muscle near his chest and he winced slightly. He really was getting on in age. Still, it had been a long time before he'd felt aches and pains there. And in the middle of a battle, this simply would not do. He didn't need any of these distractions affecting his ability to fight. Not when he was the one fighting using his own strength and the other guy was just resorting to tricks. The Umi leader thought back, to a long time ago when he'd received clan leader training from the previous leader. He'd never thought he needed to use this, but there was a first time for everything (as he'd advised his youngest son the other day when he was trying to make a son. That wimp!) Slowly he felt his heart rate increase and bloodlust consume his thoughts. Taka became the only one in his sights and he charged for one more attack.

Hp: 2610 - 70 = 2540

2-10d20 + 105/100/95/90/85/80/75/70/65 - 6 dual wield + 14 skill bonus

2nd roll: 121 hit!
3rd roll: 120 hit!
the rest miss Taka.

Name: Berserker Mode
Description: The specially selected and trained Umi works themselves into a frenzy, where they lust for battle, and in the process open the first 3 celestial gates, though without thier knowledge. The user then charges at thier enemy, attacking everything in thier path with thier incredible strengh. Naturally they suffer the same effects of opening the Gates.
Rank: S Rank (Though only in the sense that the first three celestial gates are S Ranked)
Hp Cost: 70 + 20 per round
Requirements: Strength 40, Chakra Control 30, Constitution 30
Training: X stages.
Stage I: Con DC 40, Work yourself into a frenzy, and battle lust.
Stage II: Chakra Control DC 40, Focus your chakra into a fierce form and allow your battle lust to take over
Stage III: Strength DC 50, Unleash your energy upon a target, utterly destroying it.
Special: +22 Str / Dex / Con, Hp is restored to 90% of its max before the Hp cost is applied.

New Con: 106
New Str: 130 [mod: 60]
New Dex: 42
New Max Hp: 2900
New DB: 46

kouri-chan_xx
Vice Captain

Noob

kouri-chan_xx generated a random number between 79 and 102 ... 89!

kouri-chan_xx
Vice Captain

Noob

PostPosted: Fri Jan 27, 2012 4:51 pm


Umi Leader damage:

War axe 2 - 8 + str mod 60 - 60 + skill bonus 17 - 34 = 79 - 102

x2 if both hit, x1 if 1 is blocked, etc...
Gideon Commando rolled 20 20-sided dice: 5, 1, 3, 14, 10, 4, 12, 8, 16, 19, 14, 14, 5, 18, 17, 14, 15, 1, 20, 17 Total: 227 (20-400)
PostPosted: Sat Jan 28, 2012 4:17 pm


Gideon Commando
User Image

LV. 60
Experience: 0/4050
Hp: 598 - 178 = 428
Cp: 570 - 150 = 420
MHp: 2100


Taka moved quickly as the man caught his second wind and attacked, managing to dodge several strikes. Just when he thought he was out of the woods he caught two slices of the blade, but managed to call forth yet another ten clones. Taka had found a a strategy that worked, and he was going to use it to it's utmost potential. With a responding roar and clash of blades the clones set themselve at the Leader. It became impossible for even Taka to see the damage caused by every attack, much less track the hits themselves.


New DB: 60 + 60 = 120
To See Through Clone: d20 () + 1/2 the user's int mod (13) + half the user's chk mod (13) = 44


Clone 1 - 10: Hp: 28

18 + 85 = 103
3 + 80 = 83
4 + 75 = 79
3 + 70 = 73
20 + 65 = Autohit
10 + 60 = 70
5 + 55 = 60
8 + 50 = 58
19 + 45 = 64
17 + 40 = 57
12 + 35 = 47
15 + 30 = 45

(Only 5 more posts of 20 rolls each to go surprised )


Quote:
Jutsus:
Suiton: Mizu Bunshin no Jutsu (Water Release: Water Doppelganger Technique)
The technique creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Additionally, water clones only have a fraction of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Rank: C
Dice Rolls: 3
Cp cost: 15 per clone
Damage: Physical damage caused by clones is cut by half.
Special:
*Mizu Bunshin can only perform water jutsus and taijutsu.
*Reflex and Dodge Bonus increased by half compared to user's base stats.
*Clones have to stay within same thread as user and within eye or ear shot of them as well
*HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Gideon Commando
Crew

Gideon Commando rolled 20 20-sided dice: 7, 17, 15, 1, 10, 13, 6, 4, 5, 19, 12, 5, 19, 10, 2, 9, 3, 9, 19, 6 Total: 191 (20-400)

Gideon Commando
Crew

PostPosted: Sat Jan 28, 2012 4:19 pm


(Next twenty rolls...)
Reply
Kirigakure ((Hidden Village of Mist)) [Water Country]

Goto Page: [] [<<] [<] 1 2 3 ... 29 30 31 32 33 34 ... 46 47 48 49 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum