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blakat1313 rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Mon Jan 08, 2007 6:21 pm
I can guaruntee that by the end of this round there will be 1/2 to 1 dead dragons, now it's a matter of which one. "Ah, smeg!" Cy curses, "where did that come from? The thing barely touches me up until now, and all of a sudden it throws me around like some kind of ragdoll. He's done for now!" Cy rushes at the dragon with his quarterstaff raised, yelling out. An aura of crackling blue lightning surrounds him, as he swings his quarterstaff at the dragon's weakened shin. +11, this better hit
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blakat1313 rolled 2 6-sided dice:
6, 5
Total: 11 (2-12)
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Posted: Mon Jan 08, 2007 6:22 pm
1 in 12 chance it survives this, but I've seen less likely things happen.
*rolling damage* +9 Cy's quarterstaff busts through the shin of the dragon and flies straight through the second bone of its leg like a hot kife through butter. The skeleton tries desperately to maintain its balance, but falls and all of its bones shatter, turning to dust on impact. "....that was close," Cy pants, "I couldn't have taken another hit, but it would seem I did the right thing." Cy uses two healing spells on himself, but remains somewhat injured. "It seems I didn't prepare enough healing spells," Cy explains, "I would advise getting some healing potions before we continue, because I only have 2 spells that can give me more health. One takes a very long time to cast and requires several components, and the other requires a "host" to feed off of." Setna comes running over a hill and joins Cy by his side. You notice that ther is blood on her muzzle. "It seems we don't need to find game," Cy says, "The graveyard has a mole problem which Setna helped to take care of."
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Posted: Tue Jan 09, 2007 2:09 pm
I keep walking and still carefully wacthing just in case i am being followed or being spied on from any angle.
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Posted: Tue Jan 09, 2007 2:41 pm
Well thats good she needed some fresh meat. Now I guess we should go to the market district and pick up those supplies. Maybe a few scrolls of healing for us to just incase. As well as a cleric or if we can find one a druid to patch the rest of you up, my friend.
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Posted: Tue Jan 09, 2007 6:27 pm
Zaku: roll a spot check to see if anybody's behind you. As you walk towards the edge of the courtyard, you see that there are two large, human guards standing outside of a wooden door. They carry pikes, which they hold at their sides, the metal tip pointing skyward, and are fully covered in metal plate armor.
Steven: "I don't know where we'll find a healer," Cy says as he picks up the scattered sling bullets from the fight, "but a few potions should have me as good as new. Either way, I doubt we'll be fighting anything this tough for a long time.
speaking of which, this was much harder than I anticipated. I'm going a bit above the book on this one, 1800 XP.
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Posted: Wed Jan 10, 2007 5:19 pm
Yeah I guess your right Cy, hopefully the founders didn't fill what everelse this town has in it with just as dangerous things. A potion or wo would heal me completely as well so I guess a healer wouldn't be needed.
Cool that was a nice little surprise.
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Posted: Wed Jan 10, 2007 7:35 pm
"I guess we had better get moving," Cy says, "who knows what your target has been doing all this time." He leaves the graveyard and waits outside. There are three paths in front of you, one to the right, one to the left, and one straight ahead. "Which one do we take?" Cy asks.
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TinkBabyForever rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Wed Jan 10, 2007 11:20 pm
I look around myself and decide that untill I find my destination I should stay out of sight. I fly off tward an ally and as I reach the shadows I vanish from sight. Greater Invisibility Pixie ability no roll or concentration required I return to the main path and search the signs around me Search +7
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Posted: Wed Jan 10, 2007 11:22 pm
so thats a 23 search for finding a divination shop
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Posted: Thu Jan 11, 2007 12:37 pm
there are no limits on that? How many times a day do you get it? You notice that there's a street sign nearby, it has a multitude of signs on it pointing in different directions, and as you read down the list, you finally find one that says, "mages quarters." You follow the signs and soon find yourself in what is essentially a village entirely composed of spellcasters. None of the people seem to be human, however, and the quality of the buildings seems to be much worse than before. You see several different shops, including a potion shop, a store for spell components, and a place for scrolls. In the back of an alley you find a small building with a beaded curtain for a door. Above the "door" you see a sign that reads "divinations done here."
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Posted: Thu Jan 11, 2007 5:57 pm
the exact wording in the book is....A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.
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Posted: Thu Jan 11, 2007 6:00 pm
I look around at the area to find a shadowy place to becaome visible again
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TinkBabyForever rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Thu Jan 11, 2007 6:01 pm
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Posted: Thu Jan 11, 2007 6:13 pm
Oh and I'm finnaly documenting all of my special abilities if you want to look at my sheet again
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Posted: Thu Jan 11, 2007 6:20 pm
you probably could have done that in plain site, they'd just think you were practicing spells. You find an uninhabited alley in which to hide to become visible.
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