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Posted: Wed Sep 20, 2017 8:17 am
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Tangential to the previous post --
Corrupted senshi are often depicted with (their?) starseeds in their art. Risking reiteration of an earlier answer in the MQA, are these starseeds canonically theirs or someone else's? Is there significance to even having a distinction?
Likewise, since Negaverse officers are similarly capable of pulling starseeds (in the advent of the depicted starseed being someone else's), is it possible to obtain Negaverse agent art with a starseed floating above their hands?
The starseeds in the art are assumed to be theirs; small ‘magical accents’ can be presented on an artwork, which is why some Senshi have little reflections of their magic on the art (such as, a flower Senshi may hold a few small, magical petals above their hands in the artwork). The significance of a distinction between someone else’s starseed and their starseed is that the art is meant to represent how the character regularly appears; the Corrupted Senshi’s starseed is always in their possession and always appears the same, but the character will not always be holding the same stolen starseed (as this is impractical and serves no purpose). However, starseeds may appear on the outfit if they are accenting the uniform or serve some purpose (such as, if the character is wearing the starseed of a fallen enemy looped around their belt).
Negaverse characters may have starseeds accenting their uniforms (perhaps depicted as a necklace, keychain, accessory on a weapon, etc.) but they should not be depicted as holding a starseed that is not a part of their uniform or regular appearance.
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Posted: Tue Sep 26, 2017 8:58 pm
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If a character has a youma prosthetic, are they then counted as a half-youma? I know Eris was not, but she's a Corrupt Senshi and they can't be half-youma anyways, so I'm talking more Captain Tanzanite-style.
I.E: Captain A loses an arm to an enemy and receives a youma arm. Would they only have one arm in civilian form, would the youma arm appear as an unusual-looking human arm when powered down, or would they now be technically a half-youma and incapable of powering down?
A character with a youma prosthetic is not counted as a half youma!
Receiving a youma graft is different from becoming a half youma; if a character becomes a half youma, their starseed is affected by the youmafication process and their powered signature and abilities change. If a character receives a youma graft, it is simply a prosthetic that does not impact the faction rules they are expected to play by. In a youma graft, the starseed is not affected—only the body. All youma grafts are different, so depending on player intent there may be more things to take into consideration when plotting for one. If a player has any questions or wants to ask about a specific type of graft, the best thing to do is PM the mule!
A few general things to keep in mind is that a half youmafication results in one complete being; the ‘youma side’ and the ‘powered side’ are a single entity. A youma graft or prosthetic can be at odds with its ‘host’ and can reject the forced bond. This usually results in the character feeling pain, in the prosthetic actually acting out in some way, or in failure and ‘death’ of the prosthetic while attached. Typically the character will have control over their prosthetic but the grafting process is not perfect and is actually condoned by the Negaverse. As an organization, they do not attempt to graft youma appendages and will punish agents who are performing these secret, under the table operations.
Youma grafts are considered incredibly dangerous and often not worth the risks, particularly when the Negaverse has resources that would allow them to provide the most up to date prosthetics the scientific community has to offer, in addition to Mauvian technology.
Because youma prosthetics have been physically merged with a powered character, they remain while the character is powered down, however they are often visually different from the natural host in some way (such as, extreme scarring on a limb, or an eye that is a different color than the character’s natural eye). While in civilian form, the energy signature of the prosthetic is suppressed and it will act like any non magical limb or organ—to a degree. Often there is some difficulty in getting a prosthetic to function while in civilian form; the prosthetic may feel heavy, cause pain, generally not function, may become twitchy (or, in extreme cases, may sometimes act out on its own).
Youma grafts are not something to be taken lightly and can have severe IC consequences; all youma grafts or prosthetics must first be approved by the mule before they come into play; if a plot is approved we can discuss with the player the specifics of their desired graft!
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Posted: Sat Sep 30, 2017 10:14 am
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Are half youma allowed to have names for their youma side in the same way that Negaverse officers have names for their personal youma? I ask because some half-youma sides are spawned out of starseed consumption (Faustite, Sarabauite), some half-youma sides are created using a youma that is not owned by the affected officer (Cinnabar, Pyrophanite), and some are created using a youma that is owned by the affected officer (Bischofite). And considering that half-youma sides have various stages of autonomy, it makes sense that these creatures might still retain a personal name for themselves or otherwise respond better to these names.
If this is the case and half-youma characters are allowed to claim a name for their half-youma side, would these simply be posted in the youma approval thread?
Of relation, as they are still officers - are half-youma allowed to have personal youma?
Half youma are allowed to have names for their youma side if they merged with a youma (such as either their personal youma or a random youma); these youma had identities prior to merging with the Negaverse officers and while some youma will lose themselves in a merge, some may remain as a lingering presence in the back of the officer’s mind. Negaverse officers who ate too many starseeds will not have a named youma because their youmafication stems from corruption of their own stareed. They do not adopt a new youma identity or have to compete with a merged youma; their youmafication stems directly from the Chaos in their own starseed.
If a Half-Youma is created through the merging process, the player can choose to have the youma retain their name but they would not need to post in the youma approval thread. The youma approval thread is reserved for bonded/personal youma so the staff can be aware of their existence and general information (such as powers and appearance). There is no need to claim a name for their ‘youma side’ because the merged youma would be considered an NPC and not an official shop character (unless the Negaverse officer bonded with a PC youma, but this would be incredibly rare and would need to be discussed with the player). If a player would like for their half-youma officer to retain some of the youma’s consciousness they simply need to provide this information in the PM they send in for the youmafication plot!
Half-youma taking on a personal youma is a possibility but any half-youma player should message us to discuss how this would work before trying to claim one. Some Negaverse Agents may be discouraged to claim a personal youma based on how their plot to youmafy occurred, but we will work with any player to help them reach the point where it would ICly make sense. We hope to have fuller information on this in the near future, but in the meantime we ask that Half-Youma players that want their character to obtain a personal youma please PM the mule and we will work with you!
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Posted: Tue Oct 03, 2017 6:05 pm
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Posted: Fri Oct 20, 2017 8:43 am
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Posted: Tue Oct 24, 2017 6:56 pm
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I have a couple questions about RP items and IC RP items --
For the RP items, like henshin pens and luna-p's, are they tradable between players? If I had a luna-p and wanted to give it to someone else, is this possible? If so, how would I go about that?
For the IC RP items, can they be used on other people's characters? For example, say Hy-Brasil got completely trashed by Labyrinthite and she's lying about in pieces. If Scholomance is present in that RP and I owned a cracked bone, would I be able to use it in this theoretical RP for Scholomance to heal Hy-Brasil? Or are these IC RP items limited to use for your own characters only?
Growth Items are not transferable between players; these are often given out as a reward for players being active in events, and so the player who roleplayed received the item. This rule is in place to prevent anyone from growing a character without doing sufficient RP. Growth items are meant to supplement requirements, but we still want the player to be roleplaying enough to earn them if they are going to use them.
IC RP Items can be used on another player's character with permission, though! These are items that a player earns OOCly but which can be used ICly as they wish. Because they are plot devices, a player may also give away an IC RP item to another player. To do so, they would simply PM the mule to let them know that they are giving their item to a different player. When that player ICly uses the item, they will need to quote the mule.
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Posted: Sat Oct 28, 2017 10:57 pm
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OOC Rules are clear that characters cannot recognize another character without permission.
This question pertains to the IC mechanics, barring the OOC jockeying around in a plot to make sure that a plot isn't broken.
IC, Mauvians always give off a faint aura, and have no 'civilian' glamour, with their emblematic forehead stars. If a powered-character-in-civilian form (whether senshi, knight, officer, or otherwise) is at someone's house, a party, wherever, and comes across a Mauvian they've never met, IC-ly speak would they recognize the creature as a Mauvian? Again, OOC permission would be required for it to even be plausible, but in the case of just IC-in-world mechanics, are Mauvians identifiable on sight as Mauvians to characters who have seen and met other Mauvians?
In this instance, it would be like a powered character in civilian form coming across a powered character they could identify by sight—for example, if a Senshi was in their civilian form and ran into a Cosmos Knight, they may be able to recognize the character as a Knight of Cosmos based on the fact that they were wearing Cosmos symbols. They would not be able to know their name or any other information, but based on appearances alone they could infer what they were. In this same instance, a character who has met Mauvians and knows that most of them have a forehead star (the exception being the Mauvians that have a Court symbol in place of their star) could assume any cat with a star-like marking on their forehead is a Mauvian.
Depending on how many Mauvians the player has met, they may be able to infer if the Mauvian is Order or Chaos aligned, but this would be tricky unless they have met numerous Mauvians and are aware of the difference in star colors. It is also possible that the character may think they have found a Mauvian, but could mistake a patch of colored fur for a star. The only way to confirm it is a Mauvian is if the Mauvian player elects to have their character reveal themselves, or the civilian could power up and read the energy signature, but it would be incredibly likely that an experienced character could ICly infer that they are dealing with a Mauvian if they see a cat with a star on its forehead.
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Posted: Wed Nov 01, 2017 7:39 am
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Posted: Wed Nov 01, 2017 7:54 am
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The recent DMC meta now allows DMC senshi to access a shared faction-only area where each of them can develop their territory as they see fit, including growing plants.
Given that DMC senshi are now being permitted to grow offworld plants that could presumably enable them to remain in their faction-only area indefinitely, will staff consider lifting the long-standing standard that senshi and knights are not allowed to successfully grow edible vegetation on their homeworlds, or will that standard remain in place?
We were under the assumption that this information was covered in the Deep Space Information subforum, however this question has brought to our attention that the information was not updated when we thought it was. In the (hopefully) near future we will have a completely updated information thread regarding all Deep Space/Homeworld related things to help make the information readily available to everyone. In the meantime, we have reviewed previous MQ&A Questions that were answered about plants being grown on homeworlds and can share those answers now!
Senshi and Knights are able to and have been allowed to grow edible vegetation on their homeworlds. We have approved a good number of plots over the years related to homeworld vegetation and have asked that if people are designing plants to do anything other than offer sustenance, they shoot the mule a PM so we can discuss specifics. Homeworld plants should remain on the homeworld unless there is approval to try and grow them on Earth, and Earth plants can be planted on the homeworld—however, we do ask that players please keep us informed if they are working on this sort of thing. Some planets make more sense to have plant life than others, so we do ask that people keep this in mind when plotting these things; for example, an extremely hot and fiery planet might not be able to grow Earth crops, but it might have its own natural set of plants growing.
Right now, no character should be able to live off of Earth/in their faction specific locations indefinitely. There are handicaps in place for the factions to prevent this from happening, and while we can work with players who need to spend an extended period of time away for plot purposes, we are not opening up the ability to live off planet indefinitely to any faction. If you would like for your Senshi or Knight to have edible food on their homeworlds, this is possible. Please just shoot the mule a message to describe what plant life you hope to have on your homeworld and we will be happy to work with you!
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Posted: Thu Nov 02, 2017 1:28 pm
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How much magical protection to extreme weather, such as winter chills and hot summer days, do the powered outfits provide?
There is some wiggle room here! Some players prefer to play that their character’s uniform offers very little protection from natural weather, but if players choose to, their uniforms can provide decent protection against extreme weather. If they were wearing a multi layer outfit on summer, they may still feel cool wearing their uniform and if they are wearing a uniform that exposes a lot of skin during winter, they wouldn't need to feel like they were freezing. Powered uniforms will generally provide protection against the weather for a guaranteed short period of time (such as patrolling over night) without any issue, regardless of what uniform they are wearing. Extreme conditions, such as those on homeworlds, may need to be PM'd to the mule for more information, but as long as they are powering up on Earth they should be able to comfortably operate in any weather situation while powered up (unless the player chooses otherwise).
Powered uniforms can only protect against natural weather (and offer no boost against elemental magic) but the extent of this is mostly up to the player.
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Posted: Sat Nov 11, 2017 8:40 pm
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Posted: Sun Nov 19, 2017 6:54 pm
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Posted: Sun Nov 19, 2017 10:29 pm
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Posted: Tue Nov 21, 2017 7:59 am
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Posted: Wed Nov 22, 2017 10:33 pm
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