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Posted: Wed Feb 08, 2012 7:58 pm
YoDaeTatsuya RPC Name: Allysa RPC Profile Link: HereYour Customs Link: HereRPC Rank: Student RPC Bloodline: Kakurenbo RPC Class: Mage RPC Element: All! Name of Weapon/Armor: Retribution Description: ~^_^~ Rank: Same as Allysa Passives: Tail Consumption: Once Allysa gains her fourth and eighth tail, she will grow them like normal, but the skills she would normally learn from the tails are consumed by the blade. At each consumption, Retribution adds a strength bonus to Allysa. Fourth Tail = +1 Strength Eighth Tail = +2 Strength These bonuses are only in effect while she uses Retribution. Skills: Skill Name: Bleed Effect Rank: B Description: Retribution is coated in a red aura for 2 posts. If it's blade cuts an opponent within this time, an illusion activates that makes it seem as if blood endlessly flows from the wound. The opponent becomes disoriented for 1 post, and cannot attack during that time. Has a 3 post cooldown. Skill Name: Bleed Effect v2 Rank: A Description: Retribution is coated in a black aura for 2 posts. If it's blade cuts an opponent within this time, 250 energy is drained from them and gained by Allysa. Has a 4 post cooldown. Skill Name: Bleed Effect v3 Rank: S Description: Retribution is coated in a shimmering aura for 2 posts. If it's blade cuts an opponent within this time, the opponent suffers from -2 to both strength and speed for 2 posts. Has an 8 post cooldown. Have the weapon physically consume the fourth and eighth tail, so you gain the bonuses through the weapon but lose any normally given. You'd be considered a 6 tail Kaku at 8. It would affect your raw power versus another Kaku and bar you from using the Bloodline's summon, but you'd be able to keep the skills and boosts as is. .
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Posted: Wed Feb 08, 2012 8:04 pm
RPC Name: Allysa RPC Profile Link: HereYour Customs Link: HereRPC Rank: Student RPC Bloodline: Kakurenbo RPC Class: Mage RPC Element: All! Name of Weapon/Armor: Retribution Description: ~^_^~ Rank: Same as Allysa Passives: Tail Consumption: Once Allysa gains her fourth and eighth tail, the blade will instead consume them. At each consumption, Retribution adds a strength bonus to Allysa. Fourth Tail = +1 Strength Eighth Tail = +2 Strength These bonuses are only in effect while she uses Retribution. Skills: Skill Name: Bleed Effect Rank: B Description: Retribution is coated in a red aura for 2 posts. If it's blade cuts an opponent within this time, an illusion activates that makes it seem as if blood endlessly flows from the wound. The opponent becomes disoriented for 1 post, and cannot attack during that time. Has a 3 post cooldown. Skill Name: Bleed Effect v2 Rank: A Description: Retribution is coated in a black aura for 2 posts. If it's blade cuts an opponent within this time, 250 energy is drained from them and gained by Allysa. Has a 4 post cooldown. Skill Name: Bleed Effect v3 Rank: S Description: Retribution is coated in a shimmering aura for 2 posts. If it's blade cuts an opponent within this time, the opponent suffers from -2 to both strength and speed for 2 posts. Has an 8 post cooldown.
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Posted: Wed Feb 08, 2012 9:38 pm
YoDaeTatsuya RPC Name: Allysa RPC Profile Link: HereYour Customs Link: HereRPC Rank: Student RPC Bloodline: Kakurenbo RPC Class: Mage RPC Element: All! Name of Weapon/Armor: Retribution Description: ~^_^~ Rank: Same as Allysa Passives: Tail Consumption: Once Allysa gains her fourth and eighth tail, the blade will instead consume them. At each consumption, Retribution adds a strength bonus to Allysa. Fourth Tail = +1 Strength Eighth Tail = +2 Strength These bonuses are only in effect while she uses Retribution. Skills: Skill Name: Bleed Effect Rank: B Description: Retribution is coated in a red aura for 2 posts. If it's blade cuts an opponent within this time, an illusion activates that makes it seem as if blood endlessly flows from the wound. The opponent becomes disoriented for 1 post, and cannot attack during that time. Has a 3 post cooldown. Skill Name: Bleed Effect v2 Rank: A Description: Retribution is coated in a black aura for 2 posts. If it's blade cuts an opponent within this time, 250 energy is drained from them and gained by Allysa. Has a 4 post cooldown. Skill Name: Bleed Effect v3 Rank: S Description: Retribution is coated in a shimmering aura for 2 posts. If it's blade cuts an opponent within this time, the opponent suffers from -2 to both strength and speed for 2 posts. Has an 8 post cooldown. Approved! Thank you for making that revision.
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Posted: Sun Feb 12, 2012 9:04 am
Weapons RPC Name: Krona Jones RPC ProfileCustoms ProfileRPC Rank: Student RPC Bloodline: Black Blood RPC Class: Dark Avenger RPC Element: Air Name of Weapon/Armor: Ceartais ("Justice" in Irish) Description: A double-tailed whip of the same color of her aura: Wine. Veins of white and Black weave from its "heart" at the base of the handle and dance along to the ends of the tails. One lash is seven feet long for a distance, attacks; the other is just three feet in length, can be used for strangulation or other short range attacks. Because of its shadow-infused nature, the whip does not make the cracking sound of traditional whips; it is silent, other than the faint sound of rushing air that can only be detected by the most trained or sensitive of ears. If she is directly confronted, or revealed, the lashes take opposite ends of the handle, then harden and thicken to form a double bladed staff, one end long for slashes and swings, the other sort or quick jabs, and cuts. Rank: Rank evolves with Krona Passives: If the whip strikes an opponent whose element is Earth (air's opposing element), it causes one rank higher in damage. Weapon Skills - Just two, but like her whip, they Evolve with Krona, rising in rank as she does. Skill Name Regenerate Rank N/A Description If the tails are sliced off or the blades are broken, they will regenerate in the next post, unless it is struck at the "heart" which is a black and white swirled spot at the base of the whip. Skill Name Air Stampede Rank N/A DescriptionKrona sweeps the blade in a circle about her, or cracks the whip in an arc. A stream of pressurized air is created, that hurtles toward its opponent at blinding speeds. At close range it causes a rank higher damage, and a distance a rank lower. If the opponent is of equal or lesser level than Krona, it also knocks them down and disorients them for one post. If the opponent is of a higher level, it simply disorients them for one post. Rp Sample: Her fingers wrapped about her whip. As the guards raised their blades, she drew her whip and cracked it in an arc. With the silence of silk over skin, it cracked though the air. For a second nothing, then red. heads snapped back, gurgles tore from lips, and blood sprayed from throats sliced by her whips tail. Three bodies crumpled, amidst cries of pain and anger, three more rushed at her, now to close for her to wield her whip against them. A blade fell from the air. More red, her own blood, arched through the air from a cut on her arm. She saw he arm was cut, but could not feel the sting. Quickly she made use of it, hardening and tapering the liquid as it fell from the air, to form tiny spikes. She sent those spiraling toward her attacker. He dropped into a defensive stance, legs spread and bent at the knee sword-blade flat before his face. All the spikes but one crashed and splashed, harmless, against his blade. But one rang true, and drove through and exposed portion of his arm. The blade fell from his hand, a curse tore from his lips. Robes whipping, she leapt back, once, twice ,again, pulling back as they pulled forward. Her wrist flicked, once, twice, three times, and with each flick her lips uttered a word. The air gatherer behind each powerful, silent crack of the whip, and its particles rushed forward in an Air Stampede. It struck true, smashing into the stomachs of the incoming guards. At such close range the attack was somewhat devastating. They stumbled, the impact from the pressurized air having scrambled thought and movement, and delivering a blow similar to a fist plunged into the stomach. Two let out terrible, juciy coughs spraying blood from their lips. The third recovered quickly, and lept forward swing his blade in an arc before him, aiming to slice her in two. As his blade fell, her whip cracked. Blade and tail met; and blade slice clean through the tail. (( ok, in reality sucha simply attack would not harm her whip...but this is just for purposes of demonstating the regen.) A satisfied, grin crossed the guards face, and she locked eyes with Krona; hislips were upturnedina smirk. Krona's expression did not ripple. She only returned the smirk, and cracked her whip again...and the tail, that had just been sliced off rippled out as the whip cracked, new, identical to the one before it.
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Posted: Sun Feb 12, 2012 4:40 pm
Hello! Could you Please take a look at my weapon? It is in the post above.
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Posted: Sun Feb 12, 2012 4:49 pm
VelvonVeden Hello! Could you Please take a look at my weapon? It is in the post above. There's no way you'll get a weapon like that approved, you need ranks on those skills, they can't just be free :/
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Posted: Sun Feb 12, 2012 5:08 pm
Mayvine VelvonVeden Hello! Could you Please take a look at my weapon? It is in the post above. There's no way you'll get a weapon like that approved, you need ranks on those skills, they can't just be free :/ Thank you for the tip ^_^ But you never know...perphaps they will. I shall take a chance with it...worst they would say is to change it, in which case, I will.
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Posted: Sun Feb 12, 2012 8:36 pm
VelvonVeden Weapons RPC Name: Krona Jones RPC ProfileCustoms ProfileRPC Rank: Student RPC Bloodline: Black Blood RPC Class: Dark Avenger RPC Element: Air Name of Weapon/Armor: Ceartais ("Justice" in Irish) Description: A double-tailed whip of the same color of her aura: Wine. Veins of white and Black weave from its "heart" at the base of the handle and dance along to the ends of the tails. One lash is seven feet long for a distance, attacks; the other is just three feet in length, can be used for strangulation or other short range attacks. Because of its shadow-infused nature, the whip does not make the cracking sound of traditional whips; it is silent, other than the faint sound of rushing air that can only be detected by the most trained or sensitive of ears. If she is directly confronted, or revealed, the lashes take opposite ends of the handle, then harden and thicken to form a double bladed staff, one end long for slashes and swings, the other sort or quick jabs, and cuts. Rank: Rank evolves with Krona Passives: If the whip strikes an opponent whose element is Earth (air's opposing element), it causes one rank higher in damage. Weapon Skills - Just two, but like her whip, they Evolve with Krona, rising in rank as she does. Skill Name Regenerate Rank N/A Description If the tails are sliced off or the blades are broken, they will regenerate in the next post, unless it is struck at the "heart" which is a black and white swirled spot at the base of the whip. Skill Name Air Stampede Rank N/A DescriptionKrona sweeps the blade in a circle about her, or cracks the whip in an arc. A stream of pressurized air is created, that hurtles toward its opponent at blinding speeds. At close range it causes a rank higher damage, and a distance a rank lower. If the opponent is of equal or lesser level than Krona, it also knocks them down and disorients them for one post. If the opponent is of a higher level, it simply disorients them for one post. Rp Sample: Her fingers wrapped about her whip. As the guards raised their blades, she drew her whip and cracked it in an arc. With the silence of silk over skin, it cracked though the air. For a second nothing, then red. heads snapped back, gurgles tore from lips, and blood sprayed from throats sliced by her whips tail. Three bodies crumpled, amidst cries of pain and anger, three more rushed at her, now to close for her to wield her whip against them. A blade fell from the air. More red, her own blood, arched through the air from a cut on her arm. She saw he arm was cut, but could not feel the sting. Quickly she made use of it, hardening and tapering the liquid as it fell from the air, to form tiny spikes. She sent those spiraling toward her attacker. He dropped into a defensive stance, legs spread and bent at the knee sword-blade flat before his face. All the spikes but one crashed and splashed, harmless, against his blade. But one rang true, and drove through and exposed portion of his arm. The blade fell from his hand, a curse tore from his lips. Robes whipping, she leapt back, once, twice ,again, pulling back as they pulled forward. Her wrist flicked, once, twice, three times, and with each flick her lips uttered a word. The air gatherer behind each powerful, silent crack of the whip, and its particles rushed forward in an Air Stampede. It struck true, smashing into the stomachs of the incoming guards. At such close range the attack was somewhat devastating. They stumbled, the impact from the pressurized air having scrambled thought and movement, and delivering a blow similar to a fist plunged into the stomach. Two let out terrible, juciy coughs spraying blood from their lips. The third recovered quickly, and lept forward swing his blade in an arc before him, aiming to slice her in two. As his blade fell, her whip cracked. Blade and tail met; and blade slice clean through the tail. (( ok, in reality sucha simply attack would not harm her whip...but this is just for purposes of demonstating the regen.) A satisfied, grin crossed the guards face, and she locked eyes with Krona; hislips were upturnedina smirk. Krona's expression did not ripple. She only returned the smirk, and cracked her whip again...and the tail, that had just been sliced off rippled out as the whip cracked, new, identical to the one before it. As a Black Blood, this weapon is your one and only, and as it is made from your own blood there are certain costs that come with the skills you've requested. For one, this weapon is not initially infused with Darkness. Of the Dark Avenger skills, Shadow Weapon is Rank A. If you want this weapon to be tinged with shadow, you will need to submit it as an evolution at a later date. As it is made of KJ's solidified blood, it does make sound and has substance. I will allow the weapon itself to rank up with you, but regeneration does not come so easily for a Black Blood. You are making this weapon of your own blood, and thus attempting to regenerate damage taxes you further each time. Regeneration itself would inflict bleed damage on the Black Blood, because you're literally expending your blood to regrow your weapon. With that comes the fatigue of losing the blood that has been broken from the weapon, which would incur some sort of penalty to your stats. If you want Regen, after regenerating the weapon more than once you will need to start taking temporary -1 penalties to one stat at a time, as well as half the weapon's rank in energy bleed (Not physical damage) during the post you'd be regenerating it. Don't forget that the more of the blood you expend, the more unstable it also makes her. Decide if you are willing to take this penalties in exchange for the benefits of a regrown weapon. It is not a benefit offered to anyone but the Anima without a penalty. Air stampede needs to have a physical rank, and its use will be limited to after you have reached that rank. Additionally, if the opponent is of a higher level, they would not be disoriented. They would only suffer the damage of the additional rnake more/ less given their distance to KJ. Also, as a final note while a downward slice may not seem like a strong enough attack to damage your weapon, it will come down to who is stronger. If her opponent is stronger, then any attack she blocks may risk damage to her weapon, since your whip would share Krona's stats.
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Posted: Tue Feb 14, 2012 5:28 pm
Weapons RPC Name: Krona Jones RPC Profile Link:Your Customs Link:RPC Rank: Student RPC Bloodline: Black Blood RPC Class: Dark Avenger RPC Element: Air Name of Weapon/Armor: Ceartais ("Justice" in Irish) Description: A double-tailed whip of the same color of her aura: Wine. Veins of white and Black weave from its "heart" at the base of the handle and dance along to the ends of the tails. One lash is seven feet long for a distance, attacks; the other is just three feet in length, can be used for strangulation or other short range attacks. Because of its shadow-infused nature, the whip does not make the cracking sound of traditional whips; it is silent, other than the faint sound of rushing air that can only be detected by the most trained or sensitive of ears. If she is directly confronted, or revealed, the lashes take opposite ends of the handle, then harden and thicken to form a double bladed staff, one end long for slashes and swings, the other sort or quick jabs, and cuts. Rank: Rank evolves with Krona Passives: If the whip strikes an opponent whose element is Earth (air's opposing element), it causes one rank higher in damage. Weapon Skills lign]
Skill Name Regenerate Rank N/A Description
Regenerate If the tails are sliced off or the blades are broken, they will regenerate in the next post, unless it is struck at the "heart" which is a black and white swirled spot at the base of the whip.
She suffers insanity damage according to the length of weapon to be regenerated.
Below a Quarter: +1 Insanity Quarter and below: +2 Insanity Half: +3 Insanity More than Half: +5 Insanity, and - 2 to strength, -1 speed Full Weapn: Total Insanity. Boosts strength and speed by two, but cuts defense in half. - 10 energy per post till insanity is lifted
BM - Blade Mode WM - Whip Mode
Skill Name Festering Wound Rank D Description
Krona delivers a blow that causes a nasty, open gash. At close range, the target suffers one rank higher in damage and bleed damage for 4 posts. At a distance, the target suffers normal damage and bleed damage for 2 posts. 6 post cool-down. Location also matters.
Attack hits Legs: -2 speed at close range, -1 speed at a distance, for 4 posts Attack hits arms: -2 strength at close range, -1 strength at a distance, for 4 posts
Skill Name Snake Sap Rank D Description
Krona wraps the whip tightly about enemy. If the enemy is of equal or lesser rank than Krona, he or she is immoblized for one post, and 2 strength and 20 energy are transferred to Krona. If the enemy's rank is higher than Krona's, they have the option to break free. If they fail, 1 strength and 10 energy are transferred to Krona. 8 Post Cool-Down.
Skill Name Drink (BM) Description
V1 - Rank D Krona jams the blade into the enemy and their blood is infused into the weapon, and remains their for 4 posts. Damage against the enemy is one rank higher as long as the blood is within the weapon. 6 Post Cooldown
V2 - Rank C
Krona jams the blade into the enemy and their blood is infused into the weapon, and remains their for 3 posts. Damage against the enemy is one rank higher as long as the blood is within the weapon. One the three posts are up, the blood is stored within the base of the weapon. If the whip is broken in battle the blood is used to regenerate the weapon, without any cost in stats or insanity to Krona. Once the battle is over, or if the weapon is broken again, Krona must regenerate it with her own blood, with normal consequences to stats and insanity.
Skill Name Air Stampede (BM & WM) Rank C Description
Krona sweeps the blade in a circle about her, or cracks the whip in an arc. A stream of pressurized air is created, that hurtles toward its opponent at blinding speeds. At close range it causes a rank higher damage, and a distance a rank lower. If the opponent is of equal or lesser level than Krona, it also knocks them down and disorients them for one post. If the opponent is of a higher level, it simply disorients them for one post. 3 Post Cool-Down
Rp Sample:
Her fingers wrapped about her whip. As the guards raised their blades, she drew her whip and cracked it in an arc. With the silence of silk over skin, it cracked though the air. For a second nothing, then red. heads snapped back, gurgles tore from lips, and blood sprayed from throats sliced by her whips tail. Three bodies crumpled, amidst cries of pain and anger, three more rushed at her, now to close for her to wield her whip against them. A blade fell from the air. More red, her own blood, arched through the air from a cut on her arm. She saw he arm was cut, but could not feel the sting.
Quickly she made use of it, hardening and tapering the liquid as it fell from the air, to form tiny spikes. She sent those spiraling toward her attacker. He dropped into a defensive stance, legs spread and bent at the knee sword-blade flat before his face. All the spikes but one crashed and splashed, harmless, against his blade. But one rang true, and drove through and exposed portion of his arm. The blade fell from his hand, a curse tore from his lips.
Robes whipping, she leapt back, once, twice ,again, pulling back as they pulled forward. Her wrist flicked, once, twice, three times, and with each flick her lips uttered a word. The air gatherer behind each powerful, silent crack of the whip, and its particles rushed forward in an Air Stampede.
It struck true, smashing into the stomachs of the incoming guards. At such close range the attack was somewhat devastating. They stumbled, the impact from the pressurized air having scrambled thought and movement, and delivering a blow similar to a fist plunged into the stomach. Two let out terrible, juciy coughs spraying blood from their lips. The third recovered quickly, and lept forward swing his blade in an arc before him, aiming to slice her in two.
As his blade fell, her whip cracked. Blade and tail met; and blade slice clean through the tail.
(( ok, in reality sucha simply attack would not harm her whip...but this is just for purposes of demonstating the regen.)
A satisfied, grin crossed the guards face, and she locked eyes with Krona; hislips were upturnedina smirk. Krona's expression did not ripple. She only returned the smirk, and cracked her whip again...and the tail, that had just been sliced off rippled out as the whip cracked, new, identical to the one before it.
(( Ive noticed that most people list all their weapon skills, for all ranks . Could I post skills for just a few ranks, and then add skills for the other ranks at a laster time))
Krona leather is composed primarily of light leather: thigh-high leather boots, a flowing leather skirt, and a red-leather corset. All are infused with shadows, and provide extra protection against light attacks.
Her primary piece of armor, however, is the cloak she wears. The cloak is made of a sturdy cloth, lined with leather. It provides excellent light protection reducing damage from light attacks by one rank. With a cost of 10 energy she can manipulate this cloak to shield her from attacks. However, the cloak is fairly heavy, so unless she removes it for battle it reduces her speed by 2 points
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Posted: Wed Feb 15, 2012 1:20 pm
While actively revising your customs is not only encouraged but the fastest way to get your customs approved, please don't continue to add new content to your custom submission as you make revisions. I know that it's tempting, but a custom submission should remain unchanged except for its revisions, as adding new material basically requires me to start the review process over sweatdrop Firstly, this: Quote: Her primary piece of armor, however, is the cloak she wears. The cloak is made of a sturdy cloth, lined with leather. It provides excellent light protection reducing damage from light attacks by one rank. With a cost of 10 energy she can manipulate this cloak to shield her from attacks. However, the cloak is fairly heavy, so unless she removes it for battle it reduces her speed by 2 points 1) Needs to be submitted as its own custom submission, and 2) Will be denied in its current state. As a Dark Avenger, there is no defense from Light based attacks. They are the class's bane, and min/maxing on that weakness is not permitted. Just as The Void is helpless to defend itself against light, so are Dark Avengers. This is why they are typically very secretive, and are wise not to openly act unless their environment gives them an advantage, and are an offensive support character. A DA's defense against holy light only goes as far as the RPer's literacy. Now let's get back to Ceartis: VelvonVeden Weapons RPC Name: Krona Jones RPC Profile Link:Your Customs Link:RPC Rank: Student RPC Bloodline: Black Blood RPC Class: Dark Avenger RPC Element: Air Name of Weapon/Armor: Ceartais ("Justice" in Irish) Description: A double-tailed whip of the same color of her aura: Wine. Veins of white and Black weave from its "heart" at the base of the handle and dance along to the ends of the tails. One lash is seven feet long for a distance, attacks; the other is just three feet in length, can be used for strangulation or other short range attacks. Because of its shadow-infused nature, the whip does not make the cracking sound of traditional whips; it is silent, other than the faint sound of rushing air that can only be detected by the most trained or sensitive of ears. If she is directly confronted, or revealed, the lashes take opposite ends of the handle, then harden and thicken to form a double bladed staff, one end long for slashes and swings, the other sort or quick jabs, and cuts. Rank: Rank evolves with Krona Passives: If the whip strikes an opponent whose element is Earth (air's opposing element), it causes one rank higher in damage. This passive is denied, as a weapon does not have the ability to channel its wielder's element unless specifically stated, and if you review the Black Blood Bloodline it states that "Your rpc can have no elements, the black blood is their element" and black blood has no innate strength or weakness against natural elements. If I overlooked your selection of an Element during your profile submission then I sincerely apologize, but your bloodline restricts you from its useWeapon Skills BM - Blade Mode WM - Whip Mode - I'm not sure why this detail is here, but you will need to flesh it out as some kind of passive that allows the weapon to change between both forms.Skill Name Regenerate Rank Unlocked at Rank D - See description for details on energy use. Description If Ceartis' blades, or whip tails are broken, Krona may draw out more of her Black Blood to regenerate the missing pieces in her next post. Drawing out more of her blood is taxing, and the energy used is proportionately equal to Ceartis' Rank (Krona's Rank), and the amount of the weapon that's being regenerated (Regenerating half of Ceartis at Rank A requires half the energy of an A Rank skill, etc.) If Ceartis is struck at its "heart" which is a black and white swirled spot at the base of the whip, it may not be regenerated for the rest of the current battle unless she pays double the weapon's rank in energy. Krona also suffers stat and insanity damage according to the amount of weapon that is regenerated.
Below a Quarter: +1 Insanity Quarter and below: +2 Insanity Half: +3 Insanity More than Half: +5 Insanity, and - 2 to strength, -1 speed. This penalty persists for 5 posts. Full Weapon: Total Insanity. Boosts strength and speed by two, but cuts defense in half. - 10 energy per post till insanity is lifted Krona suffers -2 Strength/ -2 Speed from the exhaustive loss and use of blood, but does not pay additional energy to regenerate her weapon for the rest of that combat. Her stat penalties persist until combat has ended and she has rested.I have adjusted this ability so that it may be approved.Skill Name Festering Wound Rank D Description
Krona delivers a blow that causes a nasty, open gash. At close range, the target suffers one rank higher in damage and bleed damage for 4 posts. At a distance, the target suffers normal damage and bleed damage for 2 posts. 6 post cool-down. Location also matters.
Attack hits Legs: -2 speed at close range, -1 speed at a distance, for 4 posts Attack hits arms: -2 strength at close range, -1 strength at a distance, for 4 postsDenied, as Dark Avengers gain access to the skill Vicious Wound at Rank CSkill Name Snake Sap Rank D Description
Krona wraps the whip tightly about enemy. If the enemy is of equal or lesser rank than Krona, he or she is immoblized for one post, and 2 strength and 20 energy are transferred to Krona. If the enemy's rank is higher than Krona's, they have the option to break free. If they fail, 1 strength and 10 energy are transferred to Krona. 8 Post Cool-Down.Denied. Vampiric abilities such as this are not permitted as a custom skillSkill Name Drink (BM) DescriptionV1 - Rank D Krona jams the blade into the enemy and their blood is infused into the weapon, and remains their for 4 posts. Damage against the enemy is one rank higher as long as the blood is within the weapon. 6 Post Cooldown V2 - Rank BKrona jams the blade into the enemy and their blood is infused into the weapon, and remains their for 3 posts. Damage against the enemy is one rank higher as long as the blood is within the weapon. One the three posts are up, the blood is stored within the base of the weapon. If the whip is broken in battle the blood is used to regenerate the weapon without any cost in stats or insanity to Krona. Once the battle is over, or if the weapon is broken again, Krona must regenerate it with her own blood, with normal consequences to stats and insanity.This isn't feasible as only Black Blood can be manipulated and used to regenerate a Black Blood's weapon. If you want this portion of the skill to be passed, you will have to add a post countdown during which the weapon is actively infecting the blood inside of it, turning it into black blood. This will take 5 posts, and this version of the skill would have a 10 post cooldown.Skill Name Air Stampede (BM & WM) Rank C DescriptionKrona sweeps the blade in a circle about her, or cracks the whip in an arc. A stream of pressurized air is created, that hurtles toward its opponent at blinding speeds. At close range it causes a rank higher damage, and a distance a rank lower. If the opponent is of equal or lesser level than Krona, it also knocks them down and disorients them for one post. If the opponent is of a higher level, it simply disorients them for one post. 3 Post Cool-Down Denied for the same reason the Elemental passive is denied, you cannot have an Element as a Black Blood. HOWEVER, you may turn this skill into some manner of trip ability as the weapon is a whip. If you remove the air based details and focus it solely on that, this can be approved.My comments are in bold, struck, or otherwise a modification of your old post.
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Posted: Thu Feb 16, 2012 11:02 pm
Weapons RPC Name: Krona Jones RPC ProfileCustoms ProfileRPC Rank: Student RPC Bloodline: Black Blood RPC Class: Dark Avenger RPC Element: Air Name of Weapon/Armor: Ceartais ("Justice" in Irish) Description: A double-tailed whip of the same color of her aura: Wine. Veins of white and Black weave from its "heart" at the base of the handle and dance along to the ends of the tails. One lash is seven feet long for a distance, attacks; the other is just three feet in length, can be used for strangulation or other short range attacks. Because of its shadow-infused nature, the whip does not make the cracking sound of traditional whips; it is silent, other than the faint sound of rushing air that can only be detected by the most trained or sensitive of ears. If she is directly confronted, or revealed, the lashes take opposite ends of the handle, then harden and thicken to form a double bladed staff, one end long for slashes and swings, the other sort or quick jabs, and cuts. Rank: Rank evolves with Krona Passives: With a mental command, Krona can switch Ceartais between two forms: A double tailed whip, and a double bladed staff. Weapon Skills Skill Name Regenerate Rank Unlocked at Rank D - See description for details on energy use. Description If Ceartis' blades, or whip tails are broken, Krona may draw out more of her Black Blood to regenerate the missing pieces in her next post. Drawing out more of her blood is taxing, and the energy used is proportionately equal to Ceartis' Rank (Krona's Rank), and the amount of the weapon that's being regenerated (Regenerating half of Ceartis at Rank A requires half the energy of an A Rank skill, etc.) If Ceartis is struck at its "heart" which is a black and white swirled spot at the base of the whip, it may not be regenerated for the rest of the current battle unless she pays double the weapon's rank in energy. Krona also suffers stat and insanity damage according to the amount of weapon that is regenerated. Below a Quarter: +1 Insanity Quarter and below: +2 Insanity Half: +3 Insanity More than Half: +5 Insanity, and - 2 to strength, -1 speed. This penalty persists for 5 posts. Full Weapon: Total Insanity. Krona suffers -2 Strength/ -2 Speed from the exhaustive loss and use of blood, but does not pay additional energy to regenerate her weapon for the rest of that combat. Her stat penalties persist until combat has ended and she has rested. Skill Name Drink (BM) Description V1 - Rank D Krona jams the blade into the enemy and their blood is infused into the weapon, and remains their for 4 posts. Damage against the enemy is one rank higher as long as the blood is within the weapon. 6 Post Cooldown V2 - Rank B Krona jams the blade into the enemy and their blood is infused into the weapon, and remains their for 3 posts. Damage against the enemy is one rank higher as long as the blood is within the weapon. 6 post cooldown. Skill Name Leg Wrap Rank C Description Krona or cracks the whip in an arc. The tail wraps about the legs of the opponent, and with a tug, pulls their feet from beneath them. At close range it causes a rank higher damage, and a distance a rank lower. If the opponent is of equal or lesser level than Krona, the impact also disorients them for one post. 6 post cooldown.
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Posted: Thu Feb 16, 2012 11:05 pm
VelvonVeden Weapons RPC Name: Krona Jones RPC ProfileCustoms ProfileRPC Rank: Student RPC Bloodline: Black Blood RPC Class: Dark Avenger RPC Element: Air Name of Weapon/Armor: Ceartais ("Justice" in Irish) Description: A double-tailed whip of the same color of her aura: Wine. Veins of white and Black weave from its "heart" at the base of the handle and dance along to the ends of the tails. One lash is seven feet long for a distance, attacks; the other is just three feet in length, can be used for strangulation or other short range attacks. Because of its shadow-infused nature, the whip does not make the cracking sound of traditional whips; it is silent, other than the faint sound of rushing air that can only be detected by the most trained or sensitive of ears. If she is directly confronted, or revealed, the lashes take opposite ends of the handle, then harden and thicken to form a double bladed staff, one end long for slashes and swings, the other sort or quick jabs, and cuts. Rank: Rank evolves with Krona Passives: With a mental command, Krona can switch Ceartais between two forms: A double tailed whip, and a double bladed staff. Weapon Skills Skill Name Regenerate Rank Unlocked at Rank D - See description for details on energy use. Description If Ceartis' blades, or whip tails are broken, Krona may draw out more of her Black Blood to regenerate the missing pieces in her next post. Drawing out more of her blood is taxing, and the energy used is proportionately equal to Ceartis' Rank (Krona's Rank), and the amount of the weapon that's being regenerated (Regenerating half of Ceartis at Rank A requires half the energy of an A Rank skill, etc.) If Ceartis is struck at its "heart" which is a black and white swirled spot at the base of the whip, it may not be regenerated for the rest of the current battle unless she pays double the weapon's rank in energy. Krona also suffers stat and insanity damage according to the amount of weapon that is regenerated. Below a Quarter: +1 Insanity Quarter and below: +2 Insanity Half: +3 Insanity More than Half: +5 Insanity, and - 2 to strength, -1 speed. This penalty persists for 5 posts. Full Weapon: Total Insanity. Krona suffers -2 Strength/ -2 Speed from the exhaustive loss and use of blood, but does not pay additional energy to regenerate her weapon for the rest of that combat. Her stat penalties persist until combat has ended and she has rested. Skill Name Drink (BM) Description V1 - Rank D Krona jams the blade into the enemy and their blood is infused into the weapon, and remains their for 4 posts. Damage against the enemy is one rank higher as long as the blood is within the weapon. 6 Post Cooldown V2 - Rank B Krona jams the blade into the enemy and their blood is infused into the weapon, and remains their for 3 posts. Damage against the enemy is one rank higher as long as the blood is within the weapon. 6 post cooldown. Skill Name Leg Wrap Rank C Description Krona or cracks the whip in an arc. The tail wraps about the legs of the opponent, and with a tug, pulls their feet from beneath them. At close range it causes a rank higher damage, and a distance a rank lower. If the opponent is of equal or lesser level than Krona, the impact also disorients them for one post. 6 post cooldown. Excellent smile Ceartis is approved! Now start using it emotion_dowant
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Posted: Thu Feb 16, 2012 11:11 pm
Ferregar VelvonVeden Weapons RPC Name: Krona Jones RPC ProfileCustoms ProfileRPC Rank: Student RPC Bloodline: Black Blood RPC Class: Dark Avenger RPC Element: Air Name of Weapon/Armor: Ceartais ("Justice" in Irish) Description: A double-tailed whip of the same color of her aura: Wine. Veins of white and Black weave from its "heart" at the base of the handle and dance along to the ends of the tails. One lash is seven feet long for a distance, attacks; the other is just three feet in length, can be used for strangulation or other short range attacks. Because of its shadow-infused nature, the whip does not make the cracking sound of traditional whips; it is silent, other than the faint sound of rushing air that can only be detected by the most trained or sensitive of ears. If she is directly confronted, or revealed, the lashes take opposite ends of the handle, then harden and thicken to form a double bladed staff, one end long for slashes and swings, the other sort or quick jabs, and cuts. Rank: Rank evolves with Krona Passives: With a mental command, Krona can switch Ceartais between two forms: A double tailed whip, and a double bladed staff. Weapon Skills Skill Name Regenerate Rank Unlocked at Rank D - See description for details on energy use. Description If Ceartis' blades, or whip tails are broken, Krona may draw out more of her Black Blood to regenerate the missing pieces in her next post. Drawing out more of her blood is taxing, and the energy used is proportionately equal to Ceartis' Rank (Krona's Rank), and the amount of the weapon that's being regenerated (Regenerating half of Ceartis at Rank A requires half the energy of an A Rank skill, etc.) If Ceartis is struck at its "heart" which is a black and white swirled spot at the base of the whip, it may not be regenerated for the rest of the current battle unless she pays double the weapon's rank in energy. Krona also suffers stat and insanity damage according to the amount of weapon that is regenerated. Below a Quarter: +1 Insanity Quarter and below: +2 Insanity Half: +3 Insanity More than Half: +5 Insanity, and - 2 to strength, -1 speed. This penalty persists for 5 posts. Full Weapon: Total Insanity. Krona suffers -2 Strength/ -2 Speed from the exhaustive loss and use of blood, but does not pay additional energy to regenerate her weapon for the rest of that combat. Her stat penalties persist until combat has ended and she has rested. Skill Name Drink (BM) Description V1 - Rank D Krona jams the blade into the enemy and their blood is infused into the weapon, and remains their for 4 posts. Damage against the enemy is one rank higher as long as the blood is within the weapon. 6 Post Cooldown V2 - Rank B Krona jams the blade into the enemy and their blood is infused into the weapon, and remains their for 3 posts. Damage against the enemy is one rank higher as long as the blood is within the weapon. 6 post cooldown. Skill Name Leg Wrap Rank C Description Krona or cracks the whip in an arc. The tail wraps about the legs of the opponent, and with a tug, pulls their feet from beneath them. At close range it causes a rank higher damage, and a distance a rank lower. If the opponent is of equal or lesser level than Krona, the impact also disorients them for one post. 6 post cooldown. Excellent smile Ceartis is approved! Now start using it emotion_dowant Thank-you ^_^
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Posted: Mon Feb 20, 2012 2:47 pm
RPC Name: Dominic Czar RPC Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?t=22152839 Your Customs Link: http://www.gaiaonline.com/guilds/viewtopic.php?t=21977963 RPC Rank: Student RPC Bloodline: Vampire RPC Class: Warrior RPC Element:Fire Name of Weapon/Armor: Ragnua Description: http://img.photobucket.com/albums/v220/Paranoia190/BlazBlue/CS001_Ragna.pngIts is about 4'6 feet length and about a 1'6ft in width. It can fold up in half and be stored that way on Dom's back with a shoulder strap. When folded up it is 2'4 in length and 3'2 in width Rank: E rank(Will repost each rank up)
Passives: Extend: It pretty much extends out of its folded form by a flick of the wrist by Dom. Fold: Simply folds back by itself by Dom's command. Making it easier to sheath Rp Sample: See no need RPC Name: Dominic Czar RPC Profile Link: Your Customs Link: RPC Rank: Student RPC Bloodline: Vampire RPC Class: Warrior RPC Element:Fire
Name of Weapon/Armor: Haku Protection Description:The Armor
Rank: E rank(Will repost each rank up) Rp Sample: Don't see why
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