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Posted: Tue May 17, 2011 10:33 pm
Well as the spell it is designed to do, it protects against the attack so that they don't take the full impact. In FF games and what not, I don't seem to recall similar spells of protect and shell wearing off because of an attack, but simply because it wore of. So I would say that it wouldn't be taken off due to the attack of an over powerful enemy. They would keep it until the end of the 3rd post as usual. Though it doesn't mean it won't hurt like heck to get hit by it. It just won't hurt as much... I will edit in that so it is more clear on the effect.
Also, I edited it so she has just Cura and not the other two Cure spells. If that is okay.
Edit of the edit: Okay removed the Multi Shot to have Cura and Cure. I think all is good to go.
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Posted: Tue May 17, 2011 11:09 pm
Okay, that makes more sense :OOO. By your initial wording, it seemed that the person was protected from the full damage of any attack for a full 3 posts xDDDD. So naturally, I wondered if that'd remain even if an obscenely powerful person came along and decided to KO that ally. Just a note; please keep in mind that Wall's effect (the amount of damage it negates) will depend on the strength of the attacker. An extremely powerful magician/warrior will not have there damage reduced by 1/2.
It should be noted though, that FoM does not automatically take FF's battle system into account. Just because a status effect does a certain thing in a FF game doesn't mean that we'd assume it'd have the same effect in FoM Ou<. Because of this, it'd be better to be as specific as you could xDDD. It saves us from miscommunication @~@.
And thanks for understanding! I apologise for not pointing out the Curaga thing before DX. I like the format you used ("Cure/Cura") as it shows that she is capable of both of them, but could you please just slip a '[2]' or a '(2)' or a '{2}' or something of the like beside it xD? It helps heaps when keeping track of the number of ability slots it takes up, especially when everyone will grow stronger and then LOTS OF NUMBERS. No. of ability slots = power of the spell So if Jeanna were to learn Curaga, she'd have to put a '3' beside the ability name as well as add Curaga to it (if that's how you wanna continue the trend ^^), to indicate that it takes up 3 ability slots and is thus a very powerful healing spell.
Other than that, YOU ARE GOOD TO GOOOOOOOOOO~!!!. Go ahead and post it up biggrin DD!!
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Posted: Tue May 17, 2011 11:11 pm
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Posted: Wed May 18, 2011 8:32 pm
THE BANDWAGON, I JUMP ON IT. heart Name: Mizu Hikari Age: 16 Gender: Female Race: Human Alignment: Legion of Lightbearers Homeworld: Unknown, currently resides on Kleides Appearance: Height: 5'6" Weight: 125lbs Body Type: Thin and lanky Skin Type: Tanned Eyes: Green Hair: Blonde Other: Scar across the left side of her stomach, several small, thin scars on her right wrist (explained in history) Clothing: Black leather sleeveless jacket over white tube top, black jeans with way too many zippers, lower half below the knees unzips to reveal silver lining, black boots with buckles and zippers, two brown leather belts on upper arms, two silver chains around the waist, brown item pouch strapped to each thigh, brown leather fingerless glove on right arm, silver chain-link bracelet on left wrist Items: Seashell necklace - boosts fortitude (like a will save from DnD) Weapon(s): Matataku - Long fighting knife with a curved blade, the hilt is black, and there is a blood groove running the length of the blade. Kirameku - Long dagger with a thick, straight blade, the hilt is made of dark reddish wood and capped with a gold pommel. Ability Slots: Double jump - can increase jumping distance by leaping off of something in the midst of her primary (ground-level) jump High jump - deepens the crouch before jumping for more height in the jump. Takes more time to jump, and can't use Double-jump. Lift 'n Lay - theft technique, the ability to walk up to a target and pick their pockets Blaze - a basic fire spell, manifests a ball of fire at a specific point for a moment. Limited to line-of-sight. Jack of All Trades - can use most nearby objects as a weapon if there is nothing else available (chair, broom, coffee pot, etc). Movements are clumsy and can be disarmed easily. Hit Me Again - will continue fighting when most others would have a hard time moving. Movements are clumsy and defense is negligible, as well as physical power being greatly reduced. Strengths: Stealth | Agility | Dexterity | Evasion | Theft Weaknesses: Physical strength | Physical defense | Magical strenght | Magical defense | Teamwork Personality: Mizu is a rather crass young woman; stubborn, wilful, and a touch sarcastic, she nonetheless has a good heart. She has no issue saying her mind, and doesn't care who she offends with her statements. She is bold, yet incredibly loyal. Once her friendship is given, it is unshakable. She also has a soft spot for those weaker than her, often being highly protective of children and shyer girls. She has a "go get 'em" attitude and can often come across as a bit of a b***h. Likes: Kids, physical activity (running, jumping, swimming, dancing etc), anything with a blade Dislikes: Being idle, people who prey on anyone weaker than they are, seeing people hurt or upset Greatest Fear: Losing everyone she cares about Family: None Acquaintances: None yet (to be added as the RP progresses) History: Mizu was born in the slums of a rather prosperous world. She never learned what her world was called, nor did she really much care. She was orphaned at a young age, and taken in by a gang of thieves. There she learned the art of pick-pocketing, as well as several other ways to part people with their goods. She was one of the lucky street-urchins in the fact that the gang leader cared deeply about all of her "children," and was a good woman despite her profession. Mizu rarely went hungry, as the gang leader, named Terra, always made sure they had enough coin in savings to get at least some sort of a meal. One member of the thieves, a boy named Nathan, taught her how to fight, and since all they could get their hands on were a pair of knives, that was the style she learned. Nathan also taught her "street fighting," what anyone else would call fighting dirty. Nathan also taught her a secret he learned before he joined Terra's gang; that secret is the reason for the scars on her right wrist. He taught her of a pact called "blood brotherhood," where two people would nick their wrists and clasp hands so that their blood mingled, and swear themselves siblings. Mizu swore blood-brothers with Nathan and a few other friends in the guild. A few years ago, her world came under attack by minions of the Sorceress. There was mass panic, and an evacuation attempt was made. Mizu was lucky enough to have snuck onto one of the Gummy Ships that managed to make it out to a safe haven. After landing in Kleides, she stuck to the streets, keeping herself alive by doing the only thing she knew how to do. Sadly, or perhaps fortunately, she was caught, and brought to the headquarters for the Legion of Lightbearers. She somehow found herself assigned as an apprentice, and her combat training and even thievery skills were honed and perfected as time went on.
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phoenixianCrystallist Crew
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Posted: Wed May 18, 2011 9:15 pm
HELLLOOoOOoOoOoo Mizu :333
Perdy picture x333. I like those jeans @u@. I'mma get me a pair.
Well, the only thing I'd have to disagree with is her fire spell. From the looks of things, it's an auto-hit. If it sets the target alight, then there's no way for them to be able to dodge it. You'll need to alter it so that the RPer on the receiving end could have the option to get hit or miss. Perhaps if it travelled (like she threw it or something?)?
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Posted: Wed May 18, 2011 9:22 pm
I was thinking more like she had to focus on a specific point, making that point her "target." Kind of a line-of-sight thing. Lemme figure out how to word that.
EDIT: I thiiiiink that's better. >< My brain chose to shut down RIGHT when I clicked on edit.
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phoenixianCrystallist Crew
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Posted: Wed May 18, 2011 9:33 pm
Well, the Fire ability as you described it after editing is okay. However, I'd like you to rename it. The normal Fire spell is the kind that travels through the air, like in the KH games.
Also, as a member of the Legion, you get an extra ability slot.
That applies to Dawn's character, too, actually, I just didn't notice it because she didn't put Legion of Lightbearers in her alignment slot. XD
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Posted: Wed May 18, 2011 9:41 pm
Coulda sworn it said you had to be with the Legionaires for a while to get the extra ability slot, and she's only been there for a few years. But okie dokie, I had another ability I wanted to add. n_n
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phoenixianCrystallist Crew
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Posted: Wed May 18, 2011 9:45 pm
Nah. What I meant by that was, you could have -more- ability slots if you've been a member longer. Like, a captain of twelve years would doubtlessly know more than an average Legionnaire. He'd get more than one slot. All members of the Legion get at least one extra, though.
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Posted: Wed May 18, 2011 9:48 pm
Ah, I get it now. Also, added in High-jump and changed it from Fire to Blaze. I was gonna do Flare, but I realized that's a different spell, too. ><;
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phoenixianCrystallist Crew
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Posted: Wed May 18, 2011 9:50 pm
Awesome. I approve of Mizu, Mizu. xd
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Posted: Wed May 18, 2011 9:54 pm
I approve of myself, too, but what about my character? n_~ *is shot*
I'ma go start doing the posty thing now! Even though I should be in the shower and getting ready for bed... >.>
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phoenixianCrystallist Crew
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Posted: Wed May 18, 2011 9:56 pm
WOOO!!!
And just 'cause the word is the name of a spell in FF doesn't mean it has to be the same xDDD. We're not going by the FF system automatically. You can name an ability anything relevant, and so long as the description is fine by us, it's all good Ou<. KH =/= FF. Their battlesystems are different, as far as I can tell.
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Posted: Thu May 19, 2011 8:07 pm
Name: Amelia Age: 9 Gender:Female Race: Human Alignment:Legion of Lightbearers Homeworld: Kleides Appearance: Height: 4’7” Weight: 80 Body Type: Skinny Skin Type: Pale Eyes: Brown Hair: White Other: none Clothing: Items: Weapon(s):The Trick Keyblade- Has the ability to use invisibly. This allows the wielder of the keyblade to be invisible for 3 posts(but as she gains experience this number will increase) or until any blow or spell hits the wielder. Armor: none Ability Slots: Hover – Basic ability that allows Amelia to hover for 2 posts (or she is hit) Libra – Because of her Student nature, Amelia can tell the elements from certain opponents Thunder – The basic form of lightning magic. Will increase in power over time. Claw Disarm- On Amelia’s Keyblade, there is a claw that is used for disarming. Chance of disarm is decided by a dice roll. There is a 20% chance of success Samurai Slash – Amelia is able to move fast against an opponent with her sword and leave small cuts. (because she is still a child, you can still kind of see her) First aid – Amelia can do minor healing spells
Strengths: Stealth | Cuteness | Intelligence Weaknesses: Speed | Emotional | Tires Easy Personality: Amelia tends to be very shy when around people because of her age and her training. She also tends to be very emotional because of her age and can sometimes get in the way of goals. Likes: Candy, Plushies, and Flowers Dislikes: Bugs, Slime, and Selfish People Greatest Fear: Being Alone Family: Her mom and dad Acquaintances: History:Amelia was born in the Legion headquarters by her Legion parents. From a very young age Amelia showed signs that she was made for the Legion. From the age of 5 Amelia started to learn about the Legion and at the age of 6 she had her first keyblade. She now is still a Keyblade student and follows in her parent’s footsteps, trying to go around the worlds and do good.
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Posted: Thu May 19, 2011 8:17 pm
Amelia looks good to me. ^_^ Accepted!
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