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Posted: Sun Nov 27, 2011 9:47 pm
The reason is that there's no defined path for the characters to take. Well, there kind of is now, in the beginning, since the Kokiri have things to do, and have been sent on a mission of sorts. But after a certain time (which will be made clear to everyone), I'm going to leave the choice for the next destination up to everyone. Everyone can voice their opinion, and we'll have some kind of voting thing going on. So you see, except for a few cases, we can't be sure at exactly which times we'll be visiting each dungeon.
But yes, I believe we'll make King's Chapel one of the much-later dungeons, near the end. XD
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Posted: Mon Nov 28, 2011 10:52 am
Yay, finally got a pic of Felin done up! I posted it in her profile, if you guys want to look.
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Posted: Mon Nov 28, 2011 3:38 pm
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Posted: Mon Nov 28, 2011 8:08 pm
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Posted: Tue Nov 29, 2011 9:27 am
Finally thought of the Relic to go in King's Chapel. It's called Static Mail, and increases your defense against electrical attacks. 'm unsure if it will be like switching tunics in OoT, or something behind-the-scenes. If it's the former, it'll be yellow in color. For any Hylian characters, it'll look much like the regular tunics (girls will get ones similar to Karane's from SS) For Kokiri, it'll be the same as the Hylian, just smaller in size. For the unlockable races, I'm sure you'll figure something out Banshee.
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Posted: Tue Nov 29, 2011 12:30 pm
Yay, finished mapping out King's Chapel! emotion_awesome I think I'll put everything else in tomorrow, as well as figure out a boss for it too.
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Posted: Tue Nov 29, 2011 1:33 pm
Hey, so what's the reward level thing for a mid-boss?
I'm planning on submitting a profile for both of those, (yes, there's 2 here) along with the big boss for King's Chapel.
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Posted: Tue Nov 29, 2011 1:34 pm
I love the music! They're all awesomely hypnotizing, but the Snow one is my favorite. ^_^
Second, I love the Static Mail idea, and we can definitely use it, but not as a Relic. Tunics and armor aren't going to be Relics in the RP. New tunics and armor are going to be created in a system somewhat like synthesis. Sorry. sweatdrop
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Posted: Tue Nov 29, 2011 1:38 pm
The reward levels for mid-bosses are Map, Compass, Relic, and Big Key. The treasure chest doesn't HAVE to be in the same room as the mid-boss; sometimes, it's in the room after it.
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Posted: Tue Nov 29, 2011 1:46 pm
Banshee Coffinnightmare I love the music! They're all awesomely hypnotizing, but the Snow one is my favorite. ^_^ Second, I love the Static Mail idea, and we can definitely use it, but not as a Relic. Tunics and armor aren't going to be Relics in the RP. New tunics and armor are going to be created in a system somewhat like synthesis. Sorry. sweatdrop Ah, I guess I'll have to change the relic then. emotion_8c I guess I'll have to look forward to your synthesizing then. Banshee Coffinnightmare The reward levels for mid-bosses are Map, Compass, Relic, and Big Key. The treasure chest doesn't HAVE to be in the same room as the mid-boss; sometimes, it's in the room after it. I kinda figured location didn't matter, since one is the next room over. Good to know what qualifies though. So new ideas for Relic...something awesome... I'd still like it to be completely original... Off topic, I don't know why quotes autoalign right in guilds in preview. Weird. Also have a desert-themed dungeon in mind called Gerudo's Keep (WT) situated somewhere in the Haunted wasteland, and completely seperate from the colossus. I'll have to work on it though. The idea came 'cause I'm listening to the Sand Temple nonstop. >w<
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Posted: Tue Nov 29, 2011 2:21 pm
Got two items here that could be used as relics. Don't know if I'll use them though.
Sun Stunner (kinda flashlight meets gun) Thunder Arrow
I'll probably update this when I think of more.
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Posted: Tue Nov 29, 2011 2:35 pm
Yay, got Relic!
It's called the Temporal Distorter, and when activated, it freezes time! Of course the efeects don't last forever, and time will eventually revert to normal if kept frozen, even though you can manually unfreeze time. Considering a lot of the puzzles require patience and/or skill, (or even unavoidable) it seems like a perfect item.
Now I gotta incorporate it into the boss.
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Posted: Tue Nov 29, 2011 2:43 pm
Awesome dungeon idea! XD
Sun Stunner and Temporal Distorter can definitely be added to the Relics list; Thunder Arrow will be added to the Weapon/Item Upgrades list with the Fire & Ice Arrows. Kal, you are awesome! XD
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Posted: Tue Nov 29, 2011 3:04 pm
I know. I'm just so full of ideas, it never ends.
And just finished up the Boss profile, I think you guys will find him to be quite interesting to do battle with. I'll get to work on the midbosses once I post it.
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Posted: Tue Nov 29, 2011 6:34 pm
K, got some ideas for dungeons you guys could have fun with if you wanted. They go Name | Theme | Location.
Gerudo’s Keep (WT) | Sand/Stone | Haunted Wasteland Hylia’s Keel | Ship/Water | Lake Hylia Stone Grove (???) | Stone/Forest | ??? Grotto of the Deku | Cave/Forest | Kokiri Forest/Lost Woods Ice Castle (???) | Ice | Zora’s Domain/Zora’s Fountain Temple of Illusions | Magic/Shadow | ??? Grave of Nightmares | Shadow/Death | Graveyard Mountain Isles | Sky/Fire | Death Mountain (Sky) Gravity Temple | Gravity/Metal | ??? Altar of the Black Mages (WT) | Shadow | ??? Dodongo Burrows* | Cave/Subterranean | Death Mountain
I think I'll take Hylia's Keel (once I finish King's Chapel) unless you guys want to experiment with it. [[*About this one, I know you mentioned Dodongo's Cavern will make an appearance, but I thought this one could be seperate. I even thought of the relic as some kind of handheld drill.]]
We'll need to start up a collection list or something for all these great ideas; not just dungeons, but items and stuff too, since I tend to be rather sporadically creative.
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