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should we have scheduled times to play?
  yes, we can get more done
  no (give reason in dark red text in next post)
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blakat1313 rolled 1 20-sided dice: 5 Total: 5 (1-20)

blakat1313

PostPosted: Wed Jan 03, 2007 6:24 pm


The two bullets hit the skeleton, but glance off, doing only a small amount of damage.
Cy swings his quarterstaff again, using both hands as usual. He aims for the shins again, hoping to break one of the bones.
+11
blakat1313 rolled 2 6-sided dice: 2, 5 Total: 7 (2-12)
PostPosted: Wed Jan 03, 2007 6:26 pm


rolling damage
+9

The quarterstaff hits the skeleton, causing splinters of bone to fly off, but no permanent damage seems to have been sustained.
It then attempts to recoil, swiping an enormous claw at Cy. The claw misses horribly, showing that the hit it scored earlier was likely little more than a fluke.

You're turn.

blakat1313


Set Phanon

PostPosted: Thu Jan 04, 2007 1:40 pm


i look at the exterior of the castle looking for all possible entrances and anything out of place.
Set Phanon rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Thu Jan 04, 2007 1:42 pm


spot +7

Set Phanon


blakat1313

PostPosted: Thu Jan 04, 2007 7:58 pm


The only apparent entrence you see is the large drawbridge. Aside from that, you see a tunnel attached to the moat, but the thought of going through there makes you feel ill.
SAR101 rolled 2 20-sided dice: 6, 14 Total: 20 (2-40)
PostPosted: Fri Jan 05, 2007 4:02 pm


Well it looks like you were right Cy. I call out to him as I swung the sling over my head attacking the beast again.
+16 +11

SAR101


blakat1313

PostPosted: Fri Jan 05, 2007 4:49 pm


both hit (kinda hoping for a critical, fights take a long time like this)
PostPosted: Fri Jan 05, 2007 5:20 pm


Lizz: The "hamlet" you're in is larger than any metropolis you've ever seen. In fact, it seems to be more like a country stuffed inside the city walls. There is obvious magic at work, but it's like nothing you've ever seen.
The shops seem to be about normal for a settlement of this size. There's a tavern, a few various shops, and some residential areas in the distance. You do notice, that you're the only person who isn't human, and many of the other people are staring at you as if they've never seen a pixie before. You can hear some whispering behind your back, but you can't quite make out what they're saying.

I believe you want to roll a search check for that shop you wanted.

blakat1313


Set Phanon

PostPosted: Sat Jan 06, 2007 7:29 pm


I start to cross the bridge still eyeballing the entrance looking for anything out of place.
Set Phanon rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Sat Jan 06, 2007 7:53 pm


spot +7

Set Phanon


blakat1313

PostPosted: Sat Jan 06, 2007 7:59 pm


You notice that there are no guards in the entrance, only at the far end of the massive courtyard. This, too seems to be magical, as it contains plants from every climate, many mere feet from each other. After seeing the squalor that the peasants live in, the king's wealth and ostentatious castle seem to be an offront to all citizens.
SAR101 rolled 2 6-sided dice: 6, 6 Total: 12 (2-12)
PostPosted: Sat Jan 06, 2007 9:38 pm


I know what you mean a critical would help out alot, but isn't the thing undead?

SAR101

blakat1313 rolled 1 20-sided dice: 19 Total: 19 (1-20)

blakat1313

PostPosted: Sun Jan 07, 2007 2:40 pm


I forgot about that, good thing you reminded me. At least there's still the hope of a super-critical.
The bullets both slam right into the skeleton, causing rather large chunks of bone to fall off. It roars with pain at the wound.
Cy swings at the shins with his quarterstaff again, throwing all of his force into it.
+11
blakat1313 rolled 2 6-sided dice: 4, 4 Total: 8 (2-12)
PostPosted: Sun Jan 07, 2007 2:42 pm


*rolling damage*
+9
The quarterstaff slams straight into the bone, and crucial pieces fall to the ground. The dragon struggles to maintain its balance, and barely stays upright. It barely manages to get out another attack.
The claw flies straight through Cy's shield and throws him towards a tombstone, leaving him unconscious.

Got any healing spells?

blakat1313

SAR101 rolled 1 8-sided dice: 2 Total: 2 (1-8)

SAR101

PostPosted: Mon Jan 08, 2007 3:21 pm


Crap. I yell running over to Cy and placing my hands aboe him. Well I hope this does the trick. A faint blue light appears on the palms of my hands and extends onto Cy's body.
Last spell for the day man you better pull through.

Cure light 1d8 +5
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