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Posted: Thu Oct 01, 2009 2:34 pm
Well, I go last, with a whopping 10.... considering that 9 is as low as i can go... Damn leg...
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Posted: Thu Oct 01, 2009 2:34 pm
Epic Initiative! The Force is very much with me.
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Posted: Thu Oct 01, 2009 2:36 pm
Nelowulf Well, I go last, with a whopping 10.... considering that 9 is as low as i can go... Damn leg... Do you have a decreased speed as well because of that limp?
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Posted: Thu Oct 01, 2009 2:37 pm
Technically no.
But compared to a 36 on the init, you'd probably think that.
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Posted: Thu Oct 01, 2009 2:39 pm
29, Force point was for throw.
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Posted: Thu Oct 01, 2009 2:41 pm
The limp is a little feature i've added mostly to show how shoddy the prosthetic was. It's primarily from the piston which forces the leg up. it's not really an issue with speed when running, it just gives him a funny gait when walking.
I modeled it after a runner I used to know, except his was springs, instead of something more advanced.
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Posted: Thu Oct 01, 2009 2:48 pm
Init Order
Des MS K-blade stellar Nelo Pirates.
This is a surprise round, so you all act in order without the pirates, then again with them taking their turn.
Damage, Des.
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Posted: Thu Oct 01, 2009 3:03 pm
Ok, feeding time for kitty. But you know what I’m doing anyways. And I go after MO so, yeah, Battle meditation. And I subtracted the force point already.
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Posted: Thu Oct 01, 2009 3:08 pm
What is Mo attacking from in the back of a supply closet?
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Posted: Thu Oct 01, 2009 3:09 pm
:;shrug..::
What is the damage on a stun grenade..?
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Posted: Thu Oct 01, 2009 3:10 pm
Hell if I know, but a grenade's a splash weapon.
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Posted: Thu Oct 01, 2009 3:11 pm
Then... Why do I roll damage for a splash weapon? o.o..
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Posted: Thu Oct 01, 2009 3:12 pm
4d6 damage, MS. Sorry, I was talking to Des in that first post. Not you.
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Posted: Thu Oct 01, 2009 3:12 pm
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