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Immerse yourself in a combat driven roleplaying story between Heaven and Hell. All races are welcomed! 

Tags: Heaven, Hell, Fighting, Story, Adventure 

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Nathaniel Denieers

PostPosted: Tue May 27, 2008 3:12 pm


Gaianame:Nathaniel Denieers
name: Jeohin Monevorix
age: 25/6,000,000
race:Angel/Dragon
appearance: ((when he was younger))User Image
User Image
weapons/ powers: Fate (ancient demonic dragon sword), Charlett (sword), fire, ice, darkness, light, mind reading/manipulation.
bio: General/Archangel of heaven. was born into a wealthy family who rasied him to utterly hate hell and to trust no one who comes from there. he knew Lucifer personally before he fell and turned against heaven. he fought in the first war between heaven and hell and took part in bannishing satan himself. after lucifers fall he became Archangel and has ruled ever since. he has two maybe three sons: Sam (not blood related but raised him.), Gabrial, and one his wife has not told him about and kept hidden, and three daughters: Evie, Charlett, and Annie. and he's had so much pain and drama in his life it would destroy your computer for just thinking of loading it so i'll skip the details.
other: his normal form is Jeohin but to unleash his greater power he turns into Gabrial. a blond haired gorgeous angel with pure white wings and snow white armor. but Jeohin is the most gorgeous, intelligent, and powerful angel in all heaven, earth, and hell (not to brag but thats how i created him. and the Archangel has to be all of those to protect and seduce people of power to stay at peace.) also he is EXTREMELY arrogant and always believes hes right 100% of the time.
sided with:Heaven
You joined the guild because?: um LadyDraka invited me after i posted on the thread.
PostPosted: Tue May 27, 2008 3:37 pm


Name biggrin avid
Race: Half-angel, Half-Human
Age:1807 (looks 18 )
Personality biggrin avid has two different personalities, due to his Senna beginning to awaken. His "good" side is generally fun and kind but will get quite mad if provoked. Usually doesn't like to kill, or hurt people, but is still quite dangerous in a fight. He "bad" side is ill-humored, easily angered, and generally hates people. One would be well advised not to make him angry.


History: Not much is known about David's past, other than the fact that he was banished from Heaven, for being an anomaly, since really only half of him was dead. As part angel, half magical creature, he quickly became adept in the various magics on Earth, specializing in Enchantment and Alchemy. He eventually rose to the highest ranks of sorcery, far surpassing other magi. But that was in his early life, when he was only about 200 years old. There is a gap in his own memory, that he cannot remember at all, only that the memories would be painful, and regretfully remembered. Now he can only remember as far back as a couple hundred years ago, and his first 200 years or so.

However, recent events have made David believe that both Heaven and Hell should be destroyed, none having dominion over the world, which he thinks that is how it should be. David fights for himself and his own beliefs, and any who opposes those beliefs, just may find themselves at the tips of his blades. Even, perhaps, those he could call allies...

Trade: Master Enchanter/Alchemist
Partner's: Light (Jillyfro), Inferno(I HATE YOU WITH A PASSION)/Inferno's allies, Kenta Matsuo Amon (Whichever RPC he is using, I suppose, except Sync).

Appearance:
User Image

First Release:

User Image

Espada Form: "The Chesspieces Gambit."
User Image

Powers/Element(s): Complete control of water, Enhanced strength, speed, endurance, reflexes, and strong enchantment/alchemical magic.

Signature moves:

First Tier:
Frozen Tundra
Eternity Storm
Poseidon Force
Singularity Crush
Hidden Blades
Death Blossom
Frozen Rose
Angelic Assault
Seras's Black Flame
Lloth's Dark Water
Diamond Seal
Yrael's Chaining
Kiriel's Sundering
Melodic Seduction
Midnight Sands
Dissonant Chord
Midnight Echo
Chromatic Transcendence
Winterwind Complex
Hades Force
Lion's Cyclone
Energy Impact
Lion's Pride
Bladescape
Lion's Roaring Vortex
Blade Rise
Infinite Destruction
Energy Storm
Lucifer's Destruction


Second Tier:
Angelic Complex
Angelic Complex: Overdrive
Angelic Complex: Magnum Opus
Lucifer's Complex
The Brother's Alchemy, Stage One: The Hand of God
The Brother's Alchemy, Stage Two: Wings of the Seraphim
The Brother's Alchemy, Stage Three: Lucifer's Armor
Lunar Eclipse: Perfect Dark
Wintersong
Wintersong: Lullaby of Sleep
Wintersong: Sonata of Death
Wintersong: Ballad of the Frost King

Final Tier:
Knight (Immortal Aegis)
Bishop (Deity Impact)
Blitzkrieg (Blade Collapse, Lucifer's Redemption, Lucifer's Complex)
King (Executioner's Guillotine)
Cross Grave
Reverse Cross Grave
Spirit Channel
Azriel, Angel of Death, I invoke your name! Spell Eater Vortex, Devour! (Unleash!)
Tenrei, Celestial Kirin, I invoke your name! Heaven's Divine Fury, Banish!
Silith, Infernal Pheonix, I invoke your name! Divinity Flame, Consume!
Eretal, Deluge Serpent, I invoke your name! World Cleanser, Purge!
Cry, Tyrfing... (Final transformation of Kiriel/Clockwork Blades/Serenade)



Weapon:
Clockwork blades: User Image - Blocked by "Display Image" Settings. Click to show.
Both blades have several turnable gears, that act much like a puzzle.
The gears look like so:
http://www.edlegler.com/Clockworks/DCP_2116.jpg
For each different way to solve it, you get a different effect.

Kiriel: http://www.scottishsword.com/SwordPics/Claymore2-1.jpg
A large enchanted Claymore strapped to David's back. The entire blade is black. It is able to change shape and mass. It is powered by natural energies such as heat and light, but can only absorb and use so much at a time..

Serenade: http://www.smartmarine.co.nz/images/90/100mm brass ships bell.jpg
(Like so, only silver and with an oak handle.)
Small enchanted silver bell hung on David's belt from his left hip. Can change, distort, and amplify sounds.

Known Solutions (Clockwork Blades): (Must use one post to adjust gears.)

Frost:
Doom:
Flame:
Absorption:
Reversal:
Caster:
Particle:
Ballistics:

Known Bell Techniques:
Melodic Seduction:
Dissonant Chord:
Midnight Echo (Used with Kiriel):

Known Claymore Techniques:
Midnight Echo (Used with Serenade)
Kiriel's Sundering:
Midnight Sands:

Joint Techniques (All three):
The Brother's Alchemy, Stage One: The Hand of God:
The Brother's Alchemy, Stage Two: Wings of the Seraphim:
The Brother's Alchemy, Stage Three: Lucifer's Armor:

Will add descriptions later.

Edited 3/10/08


-Willow the Whisp-
Crew


Mini me of the Zurg

Newbie Elocutionist

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PostPosted: Tue May 27, 2008 3:52 pm


undated and hopefully finished
name: Ccoa/Cocoa (Lucifer/snow)

age: ??

race:The last of the 'Spirits of storms'

appearance of Ccoa: With out scar, when angered the eyes go a charcoal black 2nd version= complete white
Lucifer With tail twice the length of his body
Snow With Grey stripes

Appearance of most common summon: Click for common summon pic, called Inu

Aura armor ; This armor will not falter so easily. It proves to be just as fierce as Titanium or even as the most strongest and even equivalent to the indestructible armor of Infernos. But It has its faults, this armor will only prove as strong if Ccoa's demonic aura does not falter (Ie, spirit), If you were to brake this armor you would have killed his spirit while doing so.

weapons/ powers: Dark magic/(few forms of) light magic/Elemental magic. Clouds of storms, transformation (turns into Snow/Lucifer, and also can grow to any size), Summoning, Aura/Ice Armor.

bio: Ccoa (known as the Spirit of storm), stands at 2 ft long and a tail three times the length of its body, but this is alterable. He had learned different types of magic through out his entire life. He had spent his life learning these things so that one day…He could make it snow in hell. The reason behind this was that the devil had locked his brothers and sisters (also spirit’s of storms) in cages. As he was unable to free them , he took the responsibility to free them. Between his siblings he is known as the runt, the one who seemed to not exist, even with the troubles of proving him self to them, too free them would be enough to prove that he, unlike his siblings would make it snow in hell the day he would free them.

other: His other personalities were created, so that he could mix in with other on hells side with much ease even if he (Ccoa had gotten on one bad side) he would let rather snow or Lucifer take control of his body mean while the other would forget Ccoa. Ccoa has the troubles of keeping him self in a battle long enough to finish it. Many times he would stop after picking the fight and stating they were boring.

He had hid his most powerful powers since he had arrived in this conflict. He sees now that hiding them will no longer be of use. His Goals set on freeing his siblings, he will now stop at nothing to free them. Now in full glory he believes he will attain his goals to do what is said to be impossible.


sided with:
Heaven

Reason for joining guild:
I was told that older characters were welcome ^-^
PostPosted: Tue May 27, 2008 4:30 pm


name:
Xenia Nightling
age:
1,876,413
race:
Icisis Angel
weapons/powers:
Two Swords that can morph into Claws, Whips and Daggers.

A being from a long lost ancient blood line, the abilities of an Icisis run strong through her viens. From being of such a race she has been granted the abilities of them since she was a younge girl which include the the ability to control water in any form from ice to mist, to een the slightest speck of moisture from within the air. Also the ability to change herself into that element. As an Icisis she is able to use the ice to heal only minor wounds upon herself and cleanse deeper ones.

From being an angel she has been granted the ability to fly without the use of water itself. But saddly enough she isn't able to use the power of light as her ally.
bio:
From within the heavens she watches the mortal world run its course and the demons and angels fight with one another. AS she sat upon the sidelines she mainly spoke when needed and necessary. But as this senseless war progressed she had found a habit of jumping in more and spilling some unneccessary blood. Though she is an angelic being that doesn't stop her from full filling her urge to kill and see blood. To most she comes off as a respectable figure, which she is but sometimes she has to let her powers out and burn off some stored energy. But when her erge to spill blood doesn't get ot her she is a kind hearted soul, but when needed has a serious tough side. Don't be fooled though, she isn't the type of woman to underestimate.
other:
Within her eyes is the pain of those around her. But within them secrets tend to leak. Emotions and Actions are forever told from those mysterious eyes of hers. Very few people accually know how to decifer them
sided with:
Heaven
You joined the guild because?:
I HATE YOU WITH A PASSION told me about the guild and sparked my interest
Angelic Form:
User Image
Human Form:
User Image
Full Icisis Form:
User Image

Demon-Mist-Wolf


bounyelf

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PostPosted: Tue May 27, 2008 4:44 pm


Name: Aurora Mallorn Lightwing
Age: Stopped counting a long time ago
Race: Elf-Angel

Apperance: User Image

Weapons and powers: Light magic, healing, Elemental, Flight, Knowlege of herbs and cooking. Weapons: Flamming sword form her angelic farhter. An enchanted bow and arrows and a dagger.

Bio: Aurora is the daughter of Micheal the Arch angel and has lineage to Elven Hierarchy. She was raise mainly buy her elven mother. For a while she did not know of her angelic farther till many years later. Aurora is a skilled fighter and cook. She has a good knowlege of herbs. From time to time her unique mix can act up. Sometime she goes pure elf, this is not by her own doing but a bioloigcal defect. Very rarely do you ever see Aurora in her full angel form, unless one has incited her heavenly rath ( which is very scary ask Kite.) Later in life she meet up with Kite and another friend Yume. Together they are good friends. Aurora hides a deep dark secrect and once revelad many run for their lives to evade her bloodlust.

Elven form: User Image

Side: Heaven

Why I joined: I have been part of this rp for a long time and i am Aurora Lightwing.
PostPosted: Wed May 28, 2008 5:29 pm


Morik the Rogue


Titles: "Morik the Rogue","Shadowmancer","Lord Marshall of the Shadow Empire","Forgemaster","Keeper of the Balance"

Age: unknown

Race: Morik is a half drow half human vampire

What he is:Morik is a Shadowmancer, or a black mage. He uses the shadows around him as a weapon. It's power is more dangerous than any other, mainly based on the fact that it is uncontrolable. Shadowmancers push those dangerous limitations, learning to focus the raw energy of darkness. His powers do not require much power, but they do require acess to some form of darkness. Also, i wish to make this ABUNDANTLLY CLEAR, LIGHT MAGIC DOES NOT INSTANTALLY CANCEL OUT MY POWERS! ONLY INFERNO AND RAPHAEL KNOW THE SECRETS OF MY POWRS, AND DONT ASK THEM BECAUSE THEY FIGURED IT OUT ON THEIR OWN

Appearance: Morik is about 5'9 and is 147 lbs. He is usually in dark black jeans with blown out knwws, a long black leather duster, and a dark pair of sunglasses. He is a smoker, so seeing him with a cigarette hanging out of his mouth isn't uncommon. His right arm is mechanical "Auto mail" all the way into the center of his chest. The need for this was due to a lost battle with his greatest adversairy and closest friend, Inferno. When he is preparing for war, he wears spiked full plate mail. He wears a pair of spiked gauntlets called Hellfire Gauntlets. this llows him to destroy most ice type attacks, and deals him a great deal of protection against fire attacks. All the rest of the time he wears wraps around his hands that enhance his strength and his speed.

User Image

Abilities:Here is a list of moriks abilities.

Shadowmancy: Morik is an incrediably skilled Shadowmancer. He takes the shadows or darkness around him and uses it as a a conduit for his powers. Here are some of his more dangerous powers
Shadow Magic


Killing shadows: After using the correct hand signs, a person can open a gateway to the realm of darkness, also known as the shadow fringe. When this gateway is opened, the shadow demons within flee their realm in pursuit of light to devour. They temporarily inhabit the body of the caster, allowing him to bend and shape the shadows around him. In the case of this technique, it is a ragged blast of shadow taking the form of an explosion of black sludge. The sludge is merely a cover, for within the sludge are hundreds of spinning razor shaped shadows. This is good for fighting large groups, and it is also useful when fighting a single opponent simply based on the fact that it has a wide dispersal range, leaving the target less room to maneuver of escape

Edvards Black Tentacles:Morik locks his hands together and opens a rift in the shadow sea, letting the tentacles that grow from the ocean floor like seaweed tear out of the rift at an opponent. Morik has augmented this power on several occasions, putting the rifts on his back so he can control them like appendages in combat. The tentacles attempt to grab a hold of anything they can reach, friend or foe, and crush the life out of it

Nightfire: This attack is similar to hellfire, only this flame if fuled by emotion. By focusing his hatred, morik can corrupt flames and taint the with the power of shadow. This creates nightfire. Nightfire is a black flame that carries the energy of the emotion put behind it. It burns to the touch and cannot be put out unless morik stops using it or he is killed. It can take its own shape and foem, and moriks favorite form for this particular attack is the form of a great black dragon.

Pain is Power: By inflicting wounds on himself, morik can use the wounds to incresase his damage. He stores the pain in his body, and in after it builds up to a certain level, morik can release that pain on an attacking enemy. He can also take the built up power and use it to heal himself in case of an emergency

Morik has other powers, but they have been sealed by a certain arc angel who owes lots of people money *cough*Raphael*cough* and as morik is currently immobile and crippled to a point where he can no longer function without the machines in the heart of the shadow empire where he rules in name alone, as Pharaun Mizzrym is his speaker, and interperits the will of the darkness for his incapaticated king. And on this final note, no, I cannot spell

Kozmo999


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PostPosted: Wed May 28, 2008 8:16 pm


You Can Call Him:: Grimm
Real Name:: Harlequin
Age:: N/A
Race:: A mere bad figment of your imagination and an overseer when there's work to be done.
Sex:: Male

User Image


How He Acts:: Grimm is, if anything, a cocky b*****d with a god complex. He appears to be a laid back and irreverent individual, but this scruffy appearance hides an impulsive, excessively violent personality and a lethal short temper. Grimm is blunt, rude, and absent minded. He has little respect for authority and says whatever is on his mind, regardless of whether or not it is appropriate. At times he can appear cheerful and extremely random, jumping from one topic to another and back again, then the next moment consumed by madness. He cares little for all forms of life including his own and thinks that the world is nothing more than a plague infested nest that needs to be eradicate of its inhabitants. Like every good villain, Grimm doesn't believe what he's doing is wrong, probably because he doesn't kill just anyone. Unlike most, he spends a great deal of time observing and calculating which person he should kill. He will not hurt the innocent, at least that's what he says, or those he believes can be redeemed from their wrong doings, he only harms those he feels deserve it. Taking great pleasure in torturing them too, of course. He's still psychotic after all. Well, supposedly. Grimm is thought to be crazy both due to his vicious frights and unpredictable personality. It's unknown though if he's actually insane or just so smart and conniving he seems like it.

Likes:: Loves chocolate, horror movies, cake, ice cream, candy and ******** with people. It makes him happy.

Dislikes:: People in general and onions.

His Story To Tell:: Not everyone has a beginning and end. Those who were born with a purpose end with a purpose, but those who were merely thrown into the world to make sure those with their purposes end eventually, must exist as long as there are mortals. But if you still want to know then ask. He'll gladly tell you.

Preferred Instruments/Methods of Frightening:: He uses a long-barreled flintlock musket that fires magic bullets that "punish all without distinction", tracking targets of their own accord, and which are seemingly armor-piercing (they destroy helicopters, fighter jets and missiles with ease) and they are even able to change their trajectories in mid-flight repeatedly peppering a target with the same bullet. He seems to have a limited amount of these bullets, as he only uses one at a time. He also seems to have a marvelous ability of dead aim which allows him, for the most part, to hit any target within a twenty-yard radius. Of course, he has to be able to see them to hit them. (ie: Hiding behind objects saves ya.)

Death Scythe:: Modified to look and function like a chainsaw. When cutting someone with his Scythe, their past memories are played out like a video reel; this is referred to as "Cinematic Record". (Makes it easy to gather info.) He can also produce a chain around his limbs to fight and deffend.

So'unga the Sword of Nightmares:: The sword was forged in the Dark realms of Grimm's birth place. Unlike most it possesses a soul and a will of it's own, making it hard to wield do to the fact that it can possess and take control of it's host's body. Because Grimm's body has been dead for several years along with his soul, he is able to control So'unga and use its most powerful attacks, the Dragon Twister and Nightmare without the worry of being controlled by it.

Nightmare:: So'unga creates a large, black dome centered at Grimm's location and is anchored to the ground with ten rings. Anyone within the dome loses the ability to sense anything around them. The only sense they retain is that of touch. The weakness of this technique is that which makes Grimm immune to it: So'unga itself. Anything touching So'unga's hilt is immune to the dome's effects, so anyone able to grab So'unga recovers their senses.

Pandora's Box:: Grimm's ultimate weapon of mass destruction...For now. Pandora's Box appears as an unassuming puzzle box until Grimm cracks the seal and unleashes Hell. Pandora's Box has 666 separate, calamitous forms that it can take once opened, so Grimm has a wide range of weapons all crammed into his valise. These forms range from standard modern ordnance like a chaingun or rocket launcher, to more archaic death-dealers like a giant bolt-throwing crossbow, to the futuristic and extraordinary like a titanic laser cannon or full-on missile platform. While most of these forms look fairly impressive, it is the missile platform that truly astonishes as it encases Grimm in an imposing steel cocoon bristling like a porcupine with missiles for spines.

Black Blood:: Grimm's blood was replaced with black blood as part of the many experiments he has performed on himself. This blood can harden to protect him from serious damage and be used as additional projectile weapons through external wounds, though it causes him to go insane for brief periods

Hammer Space:: Grimm also specializes in weaponry, ranging from projectiles to close-combat weapons and even explosives. The weapons he uses include a chainsaw, knives, a sword, a giant gong, a spiked flail, a yo-yo, a Japanese mace, a giant hammer, a bladed fan, a small cannon, a hook, a claw, a spear and a variety of other things that he keeps hidden in the sleeves and pockets of his jacket.

How this is accomplished is unknown, but it's assumed to be related to the out-of-this-world motif or perhaps involving the common gag known as hammerspace. (Hammerspace, the physical dimension that characters reach into to pull out very large mallets, or other objects.)

Powers And Abilities::

Death of the Undying:: He warranted a death sentence on his own existence, but he still remains. His heart still beats and he still feels pain. The black blood holds him together and keeps him from taking serious damage. Grimm is someone you dont want to meet on the battle field, he takes great joy when he tortures and slowly kills his victims. He is also known for turning on his own allies. He might be a stong fighter so the trick is to fight him before he feeds. He becomes weak and sick if he doesnt eat and if you do catch him while he's hungry you better finish him off fast or become his next meal.
"Immortality? No, the afterlife is just too stubborn to take me away."


Unnatural Sensing:: Grimm is able to "smell" emotions much like a wolf or any other type of animal and to some extent is able to detect lies.

Strength:: Can lift 5-10 tons.

Durability:: Grimm can take blows that would kill any normal man and keep moving, this is because he has put his body through harsh training exorcises on a daily basis.

Regeneration:: He is exceptionally regenerative. Minor and moderate wounds can heal at a much faster pace then would normally be possible. The greater the wound, the longer it would take to heal. However, after a fight with one of his enemies this ability has become flaud.

Speed and Endurance:: Much beyond the reaction time and speed of any human.The main muscle groups in Grimm's body have been re-wired with soft, yet strong natural fibers wrapped in with the actual muscle. These fibers work together to increase endurance, and speed.(Experimental;High Risk of Failure)

Negative Energy:: It is considered to be the opposite of life (positive) energy, and contact with negative energy by a living being is similar to a heated (positive) object touching a cool (negative) object, with the negative energy 'draining' the life energy from the creature.

Deconstructive abilities:: An incarnation of decadence, rather literally, his energy actively breaks down the structure of any biotic material. This is best described as, a touch of decay. Even the most subtle touch would cause living material to rot away, spreading over the figure with corrosive attributes. Skin destroyed this way cannot be healed; the wounds can only cure if the malignant cells that have been assimilated are removed completely. (Not always active, but rather a choice)

Main Powers::

Mimicry:: The ability to take on the form of another being after having seen their face. With this ability Grimm is able to temporarily copy the skills, physical traits, knowledge, and powers of his opponents just by watching what they do. This includes physical and magical attacks.

Contortion:: Grimm has had his body surgically altered with the Soft Physique Modification. This allows him to be more efficient in gathering information and allows him to dislocate his joints to fit into any space. He then controls his softened body with his energy, allowing him to stretch and twist any part of his body at any angle, elongating and even coiling around his opponent. Grimm also has the power to morph any part of his body into whatever he want. Creating the perfect weapon for any situation.

Merge:: Another unique abilitiy that Grimm has is the power to merge with the bodies of others. By merging with an opponent's body, he can destroy their cells from the inside to slowly kill them. While within another's body, however, he is vulnerable to whatever injuries befall upon the host, in theory allowing the host to commit suicide to kill him, but due to the fact that he is already dead they will only succeed in killing themselves.

Secondary Powers::

Blood Alchemy:: Grimm was cursed and blessed with the strange ability to manipulate all physical matter by using his own body/blood. This rare ability relies on his creativity, will power, and blood to create almost anything he imagines from everything he can touch, as long as he knows how to make it or how it works. His blood is also infused with various metals to allow weapons to be created on the fly when suitable materials aren't nearby.

The "Dead Bone Rattle" technique:: The dead bone rattle gives Grimm the ability to manipulate his skeletal structure. An example of this ability is when Grimm fires his finger bones from his hands like bullets. Any injuries the skin receives during the process is instantly healed and replacement bones are created to restore the use of his hands. This ability can be used to sprout bones from any point on his body, giving him a quick defense against physical attacks by covering himself in spikes. Grimm can also increase the strength of these bones to steel-like quality, a trait he often takes advantage of when using his bones as a sword.


The Reaper:: During battle Grimm makes every attempt to acquire an opponent's blood where, upon consuming it, he draws a symbol on the ground that "links" him with his opponent. Once this link is created Grimm takes on a reaper-like appearance and becomes what is essentially a voodoo doll for his opponent; any damage that is done to him is also done to them. Grimm first uses this ability to give himself nonfatal injuries that bring him pleasure due to the pain it causes to him and the opponent. Once he is done toying with opponents in this way he delivers a fatal blow, killing them. Links can be broken prematurely if Grimm is removed from the safety of his symbol, though it can easily be reestablished by simply reentering its borders.

Necromancy:: Necromancy is a dark and dangerous practice and Grimm loves it. When using necromancy, Grimm is able to summon the souls of the dead and give them a physical form. This is known as “bone-conjuring”. When he does this he either uses the souls as a distractions for him to make a move on his enemy or as way of defense by making a decoy that looks like him and have his enemies attack it instead of his true self. He is also able to converse with the dead to some extent but he only does this when he’s gathering information or just to creep people out. Grimm also specializes in creating puppets out of the dead bodies of humans and other creatures, which is done by removing its entrails and preserving it to prevent decomposition. Since his puppets used to be living their unique abilities remain intact and Grimm can utilize them at his leisure. Every weapon that his puppets wield is also laced with a poison of Grimm's own design; the poison instantly numbs the body and kills the target after three days.
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