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Posted: Sun Feb 18, 2007 11:52 pm
User-name: hiro_naka91 Posting: Everydayz Time zone: Pacific
~Character Data~ Name: Inuzuka, Yoshikazu Village: Sunagakure No Sato Clan/Bloodline: Inuzuka Clan Element Affinity: Earth and Fire Age: 31 Gender: Male Rank: Jounin [ex-ANBU]
~Appearance~
Headband: Black, around forehead Height: 6’2” Weight: 196 lbs Hair: Spiky, dark brown hair. Eyes: A mixture of yellow and blue. Beast-like. Physical Description: Yoshi has the traditional triangle Inuzuka markings on his cheeks. He is a very handsome guy. His eyes are the most attractive features of his face. He doesn’t have a single wrinkle, and appears to be younger than his age. His has big fans, when his mouth is closed, the left fang shows a little bit of its tip. He has a toned, fit body. Not overly muscular, but still shows muscles. His arms and legs are very strong, due to his love of running, in all four extremities. Clothing: He wears an opened furry jacket [Like Kiba’s] showing his chest. His pants are a little tight and wears a belt, with the Suna insignia ads the bell buckle, over the pants, around his hips. He wears black ninja sandals, and leather-substitute fingerless gloves. He wears sunglasses as well, because of the sandstorms. Background: Yoshi was born in Konohagakure, into the Inuzuka clan. He grew up in Konoha until he reached Jounin level. His academy times were great. He had lots of friends, and girls following him around all the time. When he became a Gennin, his team wasn’t the best, but they managed to have fun. As a Chuunin, he went on missions and stuff… he refused to teach. Finally, as Jounin, he met a woman of his age.. an Inuzuka as well. She had beautiful long hair, nice curves, and a gentle, and beautiful face. They fell in love, and got married at a young age. After about a couple of months of marriage, they had an offspring, and named him Remeil. When Remeil was about 11, Yoshi’s animal familiar, Hikimaru, had an offspring, whom became Remeil’s partner. Remeil was given the dog as a form of gift for his beginning of his academy years. When Remeil was about 6, the three moved to Sunagakure in a research to see how the weather would effect the clan, and the subjects were Remeil, and Uriel. There, Yoshi became ANBU, and a royal servant of the Kazekage. After about a year, maybe a little more, he gave up the ANBU position, and dedicated more time to his family.. especially his son, whom he loved so much. Personality: Yoshi is hyper, flirty, smart, strong, and very proud of his son. Other: Remeil’s Father! surprised
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Bunshin no Jutsu (Doppelganger Technique) This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Shikyaku no Jutsu (Four Legs Technique) Type: D-rank This technique gives some increase of strength and speed to the user, as well as lengthening their nails into claws by taking on the traits of an animal. Travel in this mode is somewhat akin to a dog's fast run. Cp cost: 3 per post in form Damage: N/A Requeriments: Must be trained by an Inuzuka Chakra Control 5 Training Amount of Time: 5 Days Special: +2 Dexterity and Strengh Mod +1 Dex and Strength Mod per 10 ninjutsu levels.
Gatsuga (Double Piercing Fang) Type: C-rank The user and his partner spin at a ferocious speed and deliver many powerful beastlike attacks when contact is made with the target. This attack can also be done alone although it is less effective. Cp cost: 20 Damage: 5 - 15 + Strength Mod Requeriments: Chunin and must be trained by an Inuzuka. 5 ranks Ninjutsu Training Amount of Time: 8 Days Special: 1d20 + Taijutsu + 1 per ten ranks Tumble to attack. -1 x 1/2attack total to user's dodge bonus.
Jujin Bunshin (Beast Human Clone) Type: B-rank This is a higher form of henge and the bunshin technique. By using their own chakra and their master's, the pet can take the form of their master to use certain techniques such as Gatsuuga. Cp cost: 35 Damage: N/A Requeriments: Be trained by Inuzuka. Pet - Chakra Control 10 Training Amount of Time: 7 Days Special: To tell the difference between the two Spot--> DC: 10 + Character + Pet Level
Jinju Konbi Henge: Sotoro (Man Beast Combination Transformation: Double-Headed Wolf) B-rank The users, a human and a dog, perform Konbi Henge (Combination Transformation) together, which results in their fusing into an extremely large, double-headed wolf. While in this form, they can use Garōga (Double Wolf Fang). Cp cost: 50 per post in form Damage: N/A Requeriments: Taught by the Inuzuka Clan, Jounin, 20 Ranks ninjutsu, 30 ranks Chakra Control Training Amount of Time: 15 Days Special: +5 Dexterity and Strength Mod and Sense Motvie + 1 per 10 ranks ninjutsu for each hightened attribute.
Garoga (Double Wolf Fang) B-rank Used in combination with Jinju Konbi Henge: Sotoro (Man Beast Combination Transformation: Double-Headed Wolf), The user and dog partner (in two-headed wolf form) perform a powerful Gatsūga-like attack. Cp cost: 65 Damage: 10 - 35 + Strength Mod + 1 per 10 ranks Ninjutsu Requeriments: Taught by Inuzuka, Jounin rank and 40 ranks ninjutsu Training Amount of Time: 20 Days Special: 1d20 + Ninjutsu + 1 per 10 ranks Taijutsu to attack
Kuchiyose no Jutsu (Summoning Technique) This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.
The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.
Other types of summonings include weapons, puppets, or even powerful objects, such as the Rashōmon gates. Cp cost: 20 + 10 per highter level the creature goes. Example: Gamabunta would cost 130 chakra points while a small frog would cost only 20. Damage: Depending on summon's power. Requeriments: Chakra 30+ Training days: 20 Days.
Kuchiyose: Doton: Tsuiga no Jutsu (Summoning: Earth Release: Tracking Fang Technique) The user summons several Ninja Dogs (忍犬, Ninken), including Pakkun, that burst from the ground and take hold of the target's body. The target becomes unable to move, and is then open for a larger scale attack. These dogs can be summoned all at once, one at a time, or can be mainly used for tracking purposes. Cp cost: 20 Damage: Dogs bite. Requeriments: Summoning contract with the dogs. Training days: 3 days.
Konbi Henge (Combination Transformation) An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being. Cp cost: 30 "Divided to 15 between the users" Damage: N/A Requeriments: Henge no jutsu, both subjects most be willing to perform the jutsu. Training days: N/A
Genjutsu-
Taijutsu- Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
Konoha Goriki Senpu (Leaf Strong Whirlwind) A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind). Damage: As konoha Sempu but deal triple damage. Requeriments: Goukken, Taijutsu 80 Ranks. Training days: 10 days.
Summoning Contract- Dogs!
~Stats~ LV. 35 Experience: 0/10,000 Hp: 420 Cp: 770 Strength: 14 + 40 = 54| mod = 22 Dexterity: 14 + 36 = 50| mod = 20 Constitution: 14 + 0 = 14| mod = 2 Intelligence: 14 + 28 = 42| mod = 16 Wisdom: 14 + 32 = 46| mod = 18 Charisma: 14 + 0 = 14| mod = 2 Chakra: 14 + 34 = 48| mod = 19 Dodge Bonus: 48
Base Attack Bonus: 35 Attack Melee: 57 Attack Ranged: 55
Base Save Bonus: 17 Fort: 39 Rex: 37 Will: 35
Damage: Taijutsu:
~Skills~
Bluff: (Cha) 2 Diplomacy: (Cha) 2 + 100 Disguise: (Cha) 2 Gather Information: (Cha) 2 + 100 Handle Animal: (Cha) 2 + 470 Intimidate: (Cha) 2 Innuendo: (Cha) 2 + 100 Perform: (Cha) 2 Sense Motive: (Wis) 18 Read Lips: (Wis) 18 Seduction: (Cha) 2 + 100
Balance: (Dex) 20 Disable Device: (Int) 16 + 50 Escape Artist: (Dex) 20 + 50 Hide: (Dex) 20 + 200 Listen: (Wis) 18 + 200 Move Silently: (Dex) 20 + 200 Sleight of Hand: (Dex) 20 + 100 Survival: (Wis) 18 Swim: (Str) 22 Treat Injury: (Wis) 18 + 100 Tumble: (Dex) 20 + 200 Use Rope: (Dex) 20 + 100
Concentration: (Con) 2 Craft: (Int) 16 Forgery: (Int) 16 + 50 Knowledge: (Int) 16 Repair: (Int) 16 + 50 Research: (Int) 16 + 100 Search: (Int) 16 + 100 Spot: (Wis) 18 + 100
Chakra Control: (Int) 16 + 100 Ninjutsu: (Chk) 19 + 100 Genjutsu: (Int) 16 + 100 Taijutsu: (Str) 22 + 630 Fuuin Jutsu: (Int) 16 Kawarimi: 100 Kunai: Shuriken: Ninja Weapons: Sneak Attack: 100
~Possessions~
Money: ¥en: Ryo:
Equipment: - Kunai: 50 - Shuriken: 50 - Scrolls, and crap.
~Animal Partner Data~
Name: Hikimaru Species: Dog Element Affinity: Earth Age: 20 Years Old [Hikimaru ages in human years, not dog years =D] Gender: male
~Appearance~
Height: 215 cm Weight: 168 lbs Eyes: Hazel dog eyes Physical Description: Hikamaru is big, and really intimidating. He has greyish fur that shines in the moonlight. Background: Hikamaru was given to Yoshi when he entered the academy. They are really close. Hikimaru was named after the kanji for Hiki, meaning good luck, and maru as everyone ended their child's name in early Japan. Personality: He is passive, calm, and very strong and intelligent. Other:
~Stats~
LV. 35 Experience: 0/10,000 Hp: 185 Cp: 73 Strength: 84| mod = 37 Dexterity: 80| mod = 35 Constitution: 76| mod = 33 Intelligence: 30| mod = 10 Wisdom: 30| mod = 10 Charisma: 50| mod = 20 Chakra: 80| mod = 35 Dodge Bonus: 55
Damage: 1 - 6 + str mod. = 38 - 43
Jutsu: Dainamikku Makingu (Dynamic Marking) Marks opponents, objects, etc. by scent, by urinating on the target. Cp cost: Damage: Requeriments: Training days:
Gatsuga (Double Piercing Fang) Type: C-rank The user and his partner spin at a ferocious speed and deliver many powerful beastlike attacks when contact is made with the target. This attack can also be done alone although it is less effective. Cp cost: 20 Damage: 5 - 15 + Strength Mod Requeriments: Chunin and must be trained by an Inuzuka. 5 ranks Ninjutsu Training Amount of Time: 8 Days Special: 1d20 + Taijutsu + 1 per ten ranks Tumble to attack. -1 x 1/2attack total to user's dodge bonus.
Jujin Bunshin (Beast Human Clone) Type: B-rank This is a higher form of henge and the bunshin technique. By using their own chakra and their master's, the pet can take the form of their master to use certain techniques such as Gatsuuga. Cp cost: 35 Damage: N/A Requeriments: Be trained by Inuzuka. Pet - Chakra Control 10 Training Amount of Time: 7 Days Special: To tell the difference between the two Spot--> DC: 10 + Character + Pet Level
Jinju Konbi Henge: Sotoro (Man Beast Combination Transformation: Double-Headed Wolf) B-rank The users, a human and a dog, perform Konbi Henge (Combination Transformation) together, which results in their fusing into an extremely large, double-headed wolf. While in this form, they can use Garōga (Double Wolf Fang). Cp cost: 50 per post in form Damage: N/A Requeriments: Taught by the Inuzuka Clan, Jounin, 20 Ranks ninjutsu, 30 ranks Chakra Control Training Amount of Time: 15 Days Special: +5 Dexterity and Strength Mod and Sense Motvie + 1 per 10 ranks ninjutsu for each hightened attribute.
Garoga (Double Wolf Fang) B-rank Used in combination with Jinju Konbi Henge: Sotoro (Man Beast Combination Transformation: Double-Headed Wolf), The user and dog partner (in two-headed wolf form) perform a powerful Gatsūga-like attack. Cp cost: 65 Damage: 10 - 35 + Strength Mod + 1 per 10 ranks Ninjutsu Requeriments: Taught by Inuzuka, Jounin rank and 40 ranks ninjutsu Training Amount of Time: 20 Days Special: 1d20 + Ninjutsu + 1 per 10 ranks Taijutsu to attack
Konbi Henge (Combination Transformation) An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being. Cp cost: 30 "Divided to 15 between the users" Damage: N/A Requeriments: Henge no jutsu, both subjects most be willing to perform the jutsu. Training days: N/A
[Animals with intelligence 6 or more can talk small phrases. 10+ means he can talk normally.]
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Posted: Fri Feb 23, 2007 2:41 pm
 User-name:Norian Darkeyes Posting:as often as possible Time zone:pacific standered ~Character Data~ Name:Niko Yohime Village:Sunagakure Clan/Bloodline:Yohime Element Affinity:wind/fire Age:22 Gender:male Rank:ANBU ~Appearance~ Headband:worn around neck like hidan or hinata dark blue cloth ANBU mask normaly worn off to the side revealing his face while he is in town. Height:5'11" Weight:186 Hair:black romini style hair cut Eyes:dark blue almost grey Physical Description: Niko with his ANBU mask onHe has an average to athletic build. With plenty of muscle tone but not bulging muscles. Thin and fit. he has a somwhat young looking face and it has often been refured to as "cute" which anoys him. Clothing:Normaly can be found in his ANBU uniform because he is normaly on the job if at home or just wandering around he is most likely in a white loose fiting shirt and nice kaki pants preferably black Background: Niko was born into a poor family . His parents knew they couldent keep him and they did not want to kill him. So they did one of the only things left. They left him on the door step of a kind elderly couple. The couple knew they really couldent afford a child either but they took Niko in anyway. They raised him like there own and he grew up like any normal child. As Niko got older he notised that his parents were somwhat tight on money. So as soon as he could he entered the local ninja academy. He was determend to go on missions and make some money for his family. Because of this he worked hard and studied harder. He passed the exam the first time around. Soon after becoming a genin he was sent on his first mission. His team completed the mission successfully. He collected his money and ran all the way home. When ot there he huridly gave the money to his parents. They burst into tears of joy, it wasent that it was alot of money but it was exactly what they were short on the house note. Niko went on many missions for about a year or so and brought home the money each time. By the time the year had rolled around it was time for the chunin exams. Niko entered, he only made it threw to the third round but was promoted to chunin anyway. After he began going on missions again and did so for a long while. Untill one night, Niko was called into the Kazekages office. When he got there he told him be on the look out. Apparently a scouting team had reported a stray raiding party heading tword them. It was probly nothing big but to stay on the lookout. When the raiding party got to the village it turned out it was not a raiding party at all but a group of enemy ninja. There were about 40 of them. Niko rushed outside as soon as the mesanger had came to his house to tell him. Niko fought for about three hours straight defending his village with all his heart. Untill finaly the fighting was done and he was depleted. Again Niko was called to the kage, only this time he was in the hospital. When he got there he saw that the kage was mortally wounded a stab to the stomach. He had three medical nin working on him that is all they could spare with all the other injured. Niko had only a gash on his left arm and perhaps a broken rib he couldent tell. He spoke to the kage and was promoted again, to jonin. But there was also bad news apperantly his parents had been killed in the attack and his house distroyed both done with a single ice jutsu. Niko was in the hospital for three days directly after that and he didnt speak once while there. When he got out he went to his house. There found a locket and a mostly whole picture of his parents. He cut the picture to fit with a kunia and placed it inside. After that he began talking to people when spoken to. He began to go on missions again and after a while he begain to return to normal. After he heard some people talking in the market about how he was only promoted out of sorrow he began to work harder. Devoting almost all his time to his job. At the young age of twenty two he was promoted yet again to the ANBU, proving to everyone that he was a great ninja. Now he talks normaly to people and is still working hard. He fights for his parents in hope they might be proud of him. And one day hopes to kill the ninja that killed his parents. The kazekage that promoted him to jonin died three nights after he was promoted and for the first time two kazekages were created. They were the ones who promoted him to ANBU Personality:He is most of the time hyper and upbeat like a little kid but he knows when to be seruis. he can somtimes be somwhat of a flirt but not to often. when he really like a girls he can be quite charming. he is very own to earth and mostly stays in control while fighting. Dominant personality traits stuborn, kind , and argumentative. Other: Has his ANBU tattoo on his uper right back and a gold chain and locket with his parents picture on his neck Missions: S:0 A:0 B:0 C:0 D:0 Jutsu: Hirate Buraindo-(Addvanced Blind palm)- Description: Origanaly this was a taijutsu technique focused on the basics of Choy Lee fut and Buddah`s palm techniques In wich the person uses the palms of his hands and his feet not only to hit the opponent but also throw him of guard by pushing hm back with the blow, not using his strenght but speed in his blows. The user concentrates Chakra in his plams and feet. when hitting, the wind created with the speed is molded with the chakra to create a push back force. Needs to be activated but lasts until the user desires to deactivate it But the fast movements it requires energy wears the body out if used for too much time. Niko had however been studying this technigue for quite some time ad has been inproving on it. Threw sheer training he has a way to be able to keep it active all the time without wasting chakra. As a result he can always have it active and it only takes chakra away when he attacks, thow even that amount of chakra is sugnifagantly less. He started to train in this style when he was only a small child and has kept imporving on it sence then. Due to that fact the damage he deals with it is more then the normal damage delt by it. Niko has even gone so far as creating his own separate jutsus out of the technique. In game Stats: every Taijutsu attack used cost 1 cp each attack. ((this could be incresed if unresonable)) damage:6-18 + Taijutsu damage + chakra mod. +str. mod Jutsu List: Jutsu name: Hirate Buraindo Ryuu :Ikue Kaze No Yaiba ((Blind Palm Style: Multi Blades of wind)) Description of Jutsu:Using the flexabilty and speed that is obtained thre Blind Palm style, Niko unleshesh more then one blades of wind. Due to the speed it happens almost simotanusly. Can release up to 10 blades almost simultaneously. Cp Cost:200+20 per Blade of wind Damage:100-200 per Blade of wind Requirements:wind affinity level 30+ Niko Yohime only Training:40 days Special:can not be blocked by weapons or anything else for that matter due to the fact that the blade is wind Hirate Buraindo Ryuu-(Blind palm Style) Nikos taijutsu style focused on the basics of Choy Lee fut and Buddah`s palm techniques In wich Niko uses the palms of his hands and his flat foot not only to hit the opponent but also throw him of guard by pushing him back with the blow, not using his strenght but speed in his blows. The user concentrates Chakra in his plams and feet. when hitting, the wind created with the speed is molded with the chakra to create a push back force. Cp cost: 1 per tai jutsu attack Damage:8-16+ normal damage + chakra mod. +str. mod Requirements:Wind affinity,Str: 30 +,Dex: 50+, Con: 30+, Chk: 50+ ,Taijutsu: 50+ Ranks. ,Chakra control: 50+ Ranks Training days: 30 Days. Special:even the attack it misses the oponent still receives half damage because of the pushback force of the wind. Is always active Ninjutsu- Shunshin no Jutsu (Body Flicker Technique) Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique) Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Kanashibari no Jutsu (Temporary Paralysis Technique) Kaze no Yaiba (Blade of Wind) Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique) Katon: Hageshii Konnichisama no jutsu (Fire Release: Furious Sun God technique) Version A: The technique uses the heat normally used to create the fire for a fire technique and instead disperses it towards the targets. The high temperatures cause everyone in the area to suffer severe burns. Cp Cost: 100 Damage: 100 - 200 + chakra mod Requirements: Fire affinity, Level 25, Chakra 45+, Suna ninja only Training Days: 20 days Version B: A slower version of A, this technique gradually heats up the area, slowly cooking the enemy's flesh. The enemy will suffer disorientation and weakness before finally succumbing to unconsciousness as the brain stops working. Cp Cost: 150 + 20 per round to maintain Damage: - Special: Kills in 8 rounds. First round: opponent's DB -1, attack roll -1, Hp -10 {40 celsius} Second round: opponent's DB -2, attack roll -2, Hp -20 {55 celsius} Third round: opponent's DB -5, attack roll -5, Hp -40 {70 celsius} Fourth round: opponent's DB -8, attack roll -8, Hp -80 {85 celsius} Fifth round: opponent's DB -12, attack roll -10, Hp -120 {95 celsius} Sixth round: opponent's DB -16, attack roll -14, Hp -150 {105 celsius} Seventh round: opponent's DB -20, attack roll -18, Hp - 200 {115 celsius} Eighth round: Opponent faints? {120 celsius} Requirements: Fire Affinity, Chakra Control 100+, Sunagakure only, know Version A Training: 8 days Genjutsu- Taijutsu- Goken (Strong Fist) Dainamikku-Entori (Dynamic Entry) Konoha Goriki Senpu (Leaf Strong Whirlwind) Summoning Contract-none ~Stats~ LV.35 Experience:0/10000 Hp:855 Cp:805 Strength:40 | mod =+15 Dexterity:50 | mod =+20 Constitution:38 | mod =+14 Intelligence:32 | mod =+11 Wisdom:30 | mod =+10 Charisma:26 | mod =+8 Chakra:50 | mod =+20 Dodge Bonus:40 Base Attack Bonus:35/30/25/20/15 Attack Melee:53/48/43/38/33 Attack Ranged:50/45/40/35/30 Base Save Bonus:17 Fort:31 Rex:32 Will:32 Damage: Taijutsu:261-285 kunia -melee135-138: Ranged:-135-139 ~Skills~ (((11+2)*4)+1)*lvl)=1,855 Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide:10 (Dex) Move Silently: (Dex) Sleight of Hand:50 (Dex) Tumble:80 (Dex) Use Rope: (Dex) Concentration: (Con) Chakra Control:50 (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (anatomy)70 (Int) Repair: (Int) Research: (Int) Search: (Int) Listen: (Wis) Read Lips: (Wis) Sense Motive:30 (Wis) Spot:40 (Wis) Survival:30 (Wis) Treat Injury: (Wis) Bluff:20 (Cha) Diplomacy:100 (Cha) Disguise: (Cha) Gather Information:30 (Cha) Handle Animal: (Cha) Intimidate:20 (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) Ninjutsu:150 (Chk) Genjutsu:10 (Int) Taijutsu:1200 (Str) Fuuin Jutsu:5 (Int) Kawarimi:80 Kunai:50 Shuriken: Ninja Weapons: Sneak Attack:20 ~Possessions~ Money: ¥en: Ryo: Equipment: 2 Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 1 - 3 + Str mod. In melee Range: Melee or Ranged 50 Fts. Special: Can be used in both melee and ranged combat 10 Kunai: "Read description in melee weapons" Damage: 1 - 4 + Dex Range: 30 fts. Special: Blow fish-Puffer fish: This poison is very strong and can kill in small doses. Its normally used on assassination based missions, the ninja can slip the poison into the victims food and use it to kill it without living trail or the need of a direct approach to the victim.
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Posted: Mon Feb 26, 2007 4:23 am
User-Name: Satorori_Enzeru Posting: Almost every day Time zone: GTM +1 ~Character Data~
Name: Enzeru Satorori Village: Sunagakure Clan/Bloodline: Dokubutsu it’s a poison clan how don’t exist any more because twelve years ago a man called Zetsumei killed the whole clan. She is the only one that survives. The Clan uses the one body to produce poison in every single way. The clan also uses katana or sword in their fights and is really good at it too Element Affinity: Water and Wind Age: 19 Gender: Female Rank: Jonin / ANBU ~Appearance~
Headband:Around her left wrist Height: 5,9 Weight: 123 Hair: White Eyes: Red Physical Description: Tall and muscular Clothing: Background:She has only two people that she loves and that’s her snake Ai (her brother) and one of her students. She have killed over 200 people so don’t make her angry. But it’s her job to do what she being told to do. A man killed her hole clan when she was only sex years old. Sins that day she have lived by her one and always being on run. Personality:She is a hot tempered person, she loves to play with peoples feelings and minds. Although she has these shortcomings she's can be a person that would do anything for you.

Height: 5,9 Weight: 123 Hair: Red Eyes: Red Physical Description: Tall and muscular. Clothing: Look at the pic Background: She has only two people that she loves and that’s her snake Ai (her brother) and one of her students. She have killed over 200 people so don’t make her angry. But it’s her job to do what she being told to do. A man killed her hole clan when she was only sex years old. Sins that day she have lived by her one and always being on run Personality: She is a hot tempered person, she loves to play with peoples feelings and minds. Although she has these shortcomings she's can be a person that would do anything for you Other:
Missions:
S: 10 A: 21 B: 27 C: 9 D: 98 T: 18
((The Jutsus will be updated soon!!!)) Jutsu: Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Ninjutsu- Fukumikuchi Hari (Hidden Mouth Needles) The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy. Cp cost: N/A Damage: Needle "Senbon" damage. Requeriments: Dexterity 20+ Training days: 10 Days.
Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target. Cp cost: 25 Damage: 25 - 60 Requeriments: Level 20+ Training days: 10 Days.
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days.
Seneijashu (Hidden Shadow Snake Hand) Users of this technique project several snakes from their wrist as they make a punching motion towards their intended object. The snakes often bite and wrap around the given target, potentially inflicting multiple wounds and are even capable of poisoning the victim as well. This technique is possibly tied to a similar Kuchiyose no Jutsu (Summoning Technique) that involves venomous snakes. Cp cost: 10 +2 per snake that comes out. Damage: 10 - 20 per snake plus poison if bitten. Requeriments: Snake summonin contract. Training days: 10 +
Shikomishindan (Prepared Needle Shot) The user of this technique pulls back a series of metal twine from a wrist-mounted device. By pulling on the string and releasing the twine a row of five needles are released from it. This device is usually used to surprise the enemy, as it may be concealed under long sleeves. These needles are also dipped with a lethal poison to add to their fatality. Cp cost: N/A Damage: Sembon damage plus poison. Requeriments: Device. Training days: N/A
Soshuha (Manipulating Attack Blades) Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target. Cp cost: 6 per blade. Damage: 1 - 10 per blade. Requeriments: Chakra 25 + Training days: 14 days.
Dokugiri (Poison Mist) The user breathes out a toxic gas from their body that can also be used as a handy smokescreen. Cp cost: 30 Damage: N/A "poison" Requeriments: Int 30 + Chakra 30+ Training days:30 days. Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke Save: Reflex: 10 + character level + chakra mod. "To avoild" Fort: 10 + character level + chakra mod. To resist the poison.
Sensatsu Suisho (A Thousand Flying Water Needles of Death) This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water. Cp cost: 10 +2 per needle. Damage: 4 - 8 per needle. Requeriments: Water Affinity. Must be close to a body of water. Training days: 10 days.
Soshoryu (Twin Rising Dragons) A possible variation on Kuchiyose no Jutsu (Summoning Technique), the user summons all manner of weaponry from two scrolls and directs it at the opponent from high above, possibly using chakra strings to guide the weapons to a targeted area. Cp cost: 2 per weapon Damage: weapon damage "must also make attack roll" Requeriments: Wisdom 20+ Dexterity 20 + Training days: 4 days
Yoraishin (God of Night Lightning) An odd jutsu involving nails. The user throws nails into the air. Upon impact on the ground, they dig themselves into the earth. When the opponent walks over the ground where the nails dug themselves in, two nails stab out of the earth through the feet of the attacker, ensuring that they cannot move. Then the user performs the dragon seal, and hundreds of nails shoot out of the ground at the attacker. Cp cost: 10 per nail. Damage: 4 - 8 per nail. Requeriments: Nails ? Training days: >> 2
Genjutsu-
Taijutsu-
Summoning Contract- She has a contract with her brother
~Stats~
LV. 35 Experience: 0/10 000 Hp: Cp: Strength: | mod = 44 (+17) Dexterity: | mod = 40 (+15) Constitution: | mod = 34 (+12) Intelligence: | mod = 40 (+15) Wisdom: | mod = 34 (+12) Charisma: | mod = 32 (+11) Chakra: | mod = 37 (+14) Dodge Bonus:
Base Attack Bonus: 35/30/25/20/15/10/5 Attack Melee: 52 Attack Ranged: 50
Base Save Bonus: 17 Fort: 17 + 12 Rex: 17 + 15 Will: 17 + 12
Damage: Taijutsu: 18-24 Three katana , damage: 13-23 57 bottles with poison Two Kama, damage: 18-31
~Skills~
Swim: 17 + 25= 42
Balance: 15 + 75= 85 Escape Artist: 15+ 80= 95 Hide: 15+ 100= 115 Move Silently: 15 + 100= 115 Sleight of Hand: 15 Tumble: 15 + 75= 90 Use Rope: 15+ 15= 30
Concentration: 12 + 75= 87
Chakra Control: 14 + 85= 99 Craft: 15 + 65= 80 Disable Device: 15 + 65= 80 Forgery: 15 + 35= 50 Knowledge: 15 + 85 + 10 (poison knowledge)= 110 Repair: 15 + 65= 80 Research: 15 + 45= 60 Search: 15 + 65= 80
Listen: 12 + 45= 57 Read Lips: 12 + 85= 97 Sense Motive: 12 Spot: 12 + 45= 57 Survival: 12 + 75= 87 Treat Injury: 12 + 65 = 77
Bluff: 11 + 45= 56 Diplomacy: 11 + 50= 61 Disguise: 11 + 75= 86 Gather Information: 11+ 75= 86 Handle Animal: 11 Intimidate: 11 + 75= 86 Innuendo: 11 + 45= 56 Perform: 11 + 25= 36 Seduction: 11 + 50= 61
Ninjutsu: 14 + 100= 114 Genjutsu: 15 Taijutsu: 17 + 45= 62 Fuuin Jutsu: 15 Kawarimi: 100 Kunai: 100 Shuriken: 75 Ninja Weapons: 100 Sneak Attack: 150
~Possessions~
Money:
¥en: 8000 Ryo:
Equipment:
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Posted: Fri Mar 02, 2007 7:51 pm
Username- Raziel of the Book Time Zone- Central Standard Posting- At least once a day if not more ~Character Data~ Name: Miyomoto Kiyoshi Village: Sunagakure Clan/Bloodline: None Element Affinity: Wind and Fire Age: 22 Gender: Male Rank: ANBU ~Appearance~ Headband: Normally taken place by the ANBU mask, he wears it when off duty around his forehead. The cloth is black. Height: 5'7 Weight: 165 lbs Hair: Kiyoshi's hair is wild and red. It always appears as though no amount of combing will make it stay in place. Eyes: Blue Physical Description: Kiyoshi has a lean and slim look to him, as though no matter how much he eats he cannot gain any weight. Once again the most noticeable characteristic about him is his untameable hair. His right ear carries a silver loop earring. His clothing out of his ANBU uniform usually consists of normal ninja attire; a pair of baggy pants with foot wraps, a sleeveless black shirt, a pair of handwraps, his ninja sandals, and of course his headband. (Picture of ANBU uniform at bottom) Background:Kiyoshi comes from a very traditional family currently run by his father. An older brother of his is set to take control of the family upon their father's death. As this was decided at a very young age, Kiyoshi had very little to do with himself for most of his life. While his brother learned how to run the clan, Kiyoshi worked hard on his career as a ninja and in his free time took to carousing and lingering in the less decent areas of town. Personality: Miyomoto Kiyoshi is cool, calm, and collected. An ultimate professional and everything one would expect from an ANBU.....when he is on duty. When off duty Kiyoshi is anything but professional. He can generally be found carousing around bars and shamelessly flirting with women. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Special: Roll an escape artist skill check when using this. Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days. Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days. Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Shoots an enormous ball of flame in the shape of a dragon from the user's mouth. Cp cost: 80 Damage: 120 - 250 + chakra mod. Requeriments: Fire affinity. Chakra 50+ Training days: 20 days. Meisai Gakure no Jutsu (Hiding Camouflage Technique) This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however. Cp cost: 10 + 1 per round the jutsu is holded. Damage: N/A Requeriments: N/A Training days: 20 Kaze no Yaiba (Blade of Wind) This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool. Cp cost: 50 Damage: 100 - 200 Requeriments: Wind Afinity. Training days: 30 days. Katon: Kasumi Endu no Jutsu (Fire Release: Covering Mist Technique) User blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire. Cp cost: 10 Damage: Depends on fire lighted Requeriments: Fire Affinity. Training days: 10 days Genjutsu- Taijutsu- Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time. Kage Buyo (Shadow of the Dancing Leaf) While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack such as Omote Renge or Shishi Rendan. Cp cost: 1 Damage: 0 Requeriments: Gouken Training days: 1 day. Konoha Daisenpu (Leaf Great Whirlwind) A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack. Damage: double taijutsu damage per kick. Requeriments: Gouken Taijutsu, Taijutsu 30 ranks. Training days: 10 days Konoha Goriki Senpu (Leaf Strong Whirlwind) A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind). Damage: As konoha Sempu but deal triple damage. Requeriments: Goukken, Taijutsu 80 Ranks. Training days: 10 days. Summoning Contract- ~Stats~ LV. 35 Experience: 0/10,000 Hp: 735 Cp: 805 Strength: 36 | mod = 13 Dexterity: 48 | mod = 19 Constitution: 32 | mod = 11 Intelligence: 54 | mod = 22 Wisdom: 32 | mod = 11 Charisma: 14 | mod = 2 Chakra: 50 | mod = 20 Dodge Bonus: 40 Base Attack Bonus: 35/30/25/20/15/10/5 Attack Melee: 48 Attack Ranged: 54 Base Save Bonus: 17 Fort: 28 Rex: 36 Will: 28 Damage: Taijutsu: 34-48 Ninja to: 14-39 + 9 on roll Kunai(melee): 14-18 + 1 on roll Kunai(ranged): 20-23 + 1 on roll Shuriken: 20-21 + 1 on roll [any other weapon you use] ~Skills~ Skill / Mod. / Ranks / Total Bluff: 2 + 80= 82 Diplomacy: 2 + 80 Disguise: 2 + 80 Gather Information: 2 + 60 Handle Animal: 2 + 50 Intimidate: 2 + 100 Innuendo: 2 + 100 Perform(Acting): 2 + 40 Seduction: 2 + 80 Swim: 13 + 80 Balance: 19 + 100 Escape Artist: 19 + 100 Hide: 19 + 120 Move Silently: 19 + 100 Sleight of Hand: 19 + 40 Tumble: 19 + 100 Use Rope: 19 + 100 Concentration: 11 + 100 Chakra Control: 22 + 100 Craft(Blacksmith): 22 + 80 Disable Device: 22 + 100 Forgery: 22 + 100 Knowledge(Streetwise): 22 + 100 Repair: 22 + 90 Research: 22 + 50 Search: 22 + 100 Listen: 11 + 100 Read Lips: 11 + 100 Sense Motive: 11 + 100 Spot: 11 + 100 Survival: 11 + 100 Treat Injury: 11 + 70 Ninjutsu: 20 + 100 Genjutsu: 22 + 10 Taijutsu: 13 + 280 Fuuin Jutsu: Kawarimi: 30 Kunai: 10 Shuriken: 10 Ninja Weapons(Ninja to): 90 Sneak Attack: 40 ~Possessions~ Money: ¥en: Ryo: Equipment: 1x Ninja To
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kouri-chan_xx Vice Captain
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Posted: Sat Mar 03, 2007 2:16 am
User-name: kouri-chan_xx Posting: Once or twice a day if possible Time zone: GMT +8
~Character Data~ Name: Suzumi Shoki Village: Sunagakure Clan/Bloodline: Suzumi Element Affinity: ? Age: 11 Gender: Male Rank: Academy Student
~Appearance~
Headband: Height: 4'5" Weight: 80lbs Hair: Bluish-black wispy thin hair, sticks to his scalp quite closely (but not like gelled or slicked...) as it falls inwards to around his neck. Eyes: Anxious large green eyes with black semicircles under them due to his frail body. Physical Description: Shoki is short for his age and carries himself nervously. He isn't too skinny but is somewhat thin and looks weak. He has pale skin due to a lot of time spent indoors (but that's not to say that he didn't get a bit of training done!) and looks exactly like a prime target for bullies. Background: Shoki was their first child, they'd groom him to be the best the Suzumi clan ever saw... until he developed a perpetual coughing at around age 4 accompanied by frequent and serious fevers. The fevers lessened in time but Shoki did not get to play much because he was pretty much always resting in bed. He never got to participate in the 'rough and tumble' children fights which caused him to be less aggressive and more shy. However he wanted to make his parents proud and begged them to let him in the Academy, although he did enter late. (His parents pulled a few strings to get him in; they are rather important and somewhat spoil him a little) Personality: Shoki is not sure of himself but has an iron will to work towards the phase where he can be confident in himself. He is kind and sees the best in people. He is also eager to make friends. Other: He is pretty flexible and agile.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 0 Experience: 43/100 Hp: 8 Cp: 3 Strength: 6+3 | mod = -1 Dexterity: 10 | mod = +0 Constitution: 6 | mod = -2 Intelligence: 14+1 | mod = +2 Wisdom: 8 | mod = -1 Charisma: 8 | mod = -1 Chakra: 10 | mod = +0 Dodge Bonus: 9
Base Attack Bonus: 0 Attack Melee: -1 Attack Ranged: 0
Base Save Bonus: 0 Fort: -2 Rex: 0 Will: -1
Damage: Taijutsu: 1~6 + str mod (-1) +2 per 10 ranks in Taijutsu max (0) = 1~5 [any other weapon you use]
~Skills~ [16 skill points] Swim: -1 + 0 = -1 (Str)
Balance: 0 + 0 = 0 (Dex) Escape Artist: 0 + 0 + 2 = 2 (Dex) Hide: 0 + 0 = 0 (Dex) Move Silently: 0 + 2 = 2 (Dex) Sleight of Hand: 0 + 0 = 0 (Dex) Tumble: 0 + 5 + 1 = 6 (Dex) Use Rope: 0 + 0 = 0 (Dex)
Concentration: -2 + 3 = 1 (Con)
Chakra Control: 2 + 4 = 6 (Int) Craft: (Int) Disable Device: 2 + 0 = 2 (Int) Forgery: 2 + 0 = 2 (Int) Knowledge (Tactics): 2 + 3 = 5 (Int) Repair: 2 + 0 = 2 (Int) Research: 2 + 0 = 2 (Int) Search: 2 + 0 = 2 (Int)
Listen: -1 + 0 = -1 (Wis) Read Lips: -1 + 0 = -1 (Wis) Sense Motive: -1 + 0 + 1 = 0 (Wis) Spot: -1 + 0 + 2 = 1 (Wis) Survival: -1 + 0 = -1 (Wis) Treat Injury: -1 + 0 = -1 (Wis)
Bluff: -1 + 0 + 1 = 0 (Cha) Diplomacy: -1 + 0 + 1 = 0 (Cha) Disguise: -1 + 0 = -1 (Cha) Gather Information: -1 + 0 = -1 (Cha) Handle Animal: -1 + 0 = -1 (Cha) Intimidate: -1 + 0 = -1 (Cha) Innuendo: -1 + 0 = -1 (Cha) Perform: (Cha) Seduction: -1 + 0 = -1 (Cha)
Ninjutsu: 0 + 0 + 1 = 1 (Chk) Genjutsu: 2 + 0 + 0 = 2 (Int) Taijutsu: -1 + 0 + 1 = 0 (Str) Fuuin Jutsu: 2 + 0 = 2 (Int) Kawarimi: 0 Kunai: 0 + 1 = 1 Shuriken: 0 Ninja Weapons: Sneak Attack: 0
~Possessions~
Money: ¥en: Ryo: 10
Equipment:
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Posted: Fri Mar 09, 2007 7:44 pm
 User-name: Katerina Is Love Posting: Varies by day Time zone: United States Central ~Character Data~ Name: Katerina Pedros Codename: Jinx Village: Sunagakure Clan/Bloodline: none Element Affinity: Water Age: 21 Gender: Female Rank: Anbu ~Appearance~ Headband: Suna symbol is on the forehead of her ANBU mask. Katerina wears a black cloth with the place around her leg when off duty. Height: 5' 8" (1.73 m) Weight:129 lbs Hair: Eyes: Dark Brown Physical Description: Katerina's active style of taijutsu keeps her in fantastic shape. She is stronger than an average man, and enjoys working out and training. Also that great suna sun keeps her skin nice and tan! Clothing:Katerina wears the clothing in the pictures provided when off duty. She wears a very unique ANBU mask when on duty, styled off a cat with pink and black features. Background:Katerina was born into a suna family, being the youngest child. She is the first from her family tot become a ninja, and frequently place her life in danger on missions. Katerina's whole life two things stood in her way of becoming a great ninja. Her affinity to the water element, and being in the middle of the dessert. She considers it a weakness to excel in water jutsus while being in the dessert, although mastering it would be very handy. She specializes in taijutsu and practices the Capoeira style, that involves rapid movement and breaking others forms. Capoeira is especially good agents users of the strong fist. Personality: Katerina's active taijutsu style causes her to move gracefully and flawlessly. Although it causes her to be a perfectionist she is still a very outgoing person and loves to dance. She takes pride in her appearance and hates the random sandstorms sunagakure gives off. She has just begun training with a war fan, and is even trying to create her own jutsus. Other: Katerina's style of Capoeira is a real martial arts style developed in Brazil. Its practiced to the present and is something that I personally enjoy.

Missions:
S: A: B: C: D:
Anbu Info:
While on duty katerina wears a white mask, shaped with a cats face. The mask is highlighted with pink and black features. Covering the eye holes is a thick fabric than can be seen through up close. The most notable thing about this mask is the scary expression on the masks face. The mask is connected to a wig that makes her appear to have long black hair. She rarely ever uses the traditional anbu attire with the vest and arm guards, and when it is required she wears the black coat over it. She specializes in taijutsu in conjunction with sai's and ninja claws.
Ninjutsu- Bunshin no JutsuThis is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Chakra control check DC: 5 per bushin. Henge no Jutsu The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Chakra control check DC: 10 Kawarimi no JutsuThis is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A LearnedDoton: Doroku Gaeshi(Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Cp cost: 20 Damage: N/A Kanashibari no Jutsu(Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. 10 + 35 + 15 = 60 Medical Technique: Minor Chakra HealBy using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: -6 Cp per round Heals: 1 - 10 + Chakra Mod (15). For ever 10 ranks ninjutsu (135), +2 max heal. (+ 26) Heals - 16 - 51 Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20) Shosen JutsuBy concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra.. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact. Cp cost: 20 + 1 per extra 20 points healed. Damage: Heals 20 hp per chakra point used Requeriments: Treat Injury 50 ranks.Hari Jizo(Needle Guardian) The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike. Cp cost: 20 Damage: 15 - 25 + Chakra Mod (15) + Ninjutsu Bonus (26) (30 - 66) "Can be used as a form of defense" Requeriments: "Long hair" Suiton: Suishoha (Water Release: Water Shockwave) A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area. Cp cost: 60 Damage: 90 - 180 + Chakra Mod (15) + Ninjutsu Bonus (26) (105 - 221)Kansei: Mizu no Kyuutai (Trap: Orb of Water) The victim of watery traps has an unkind fate to come to. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu. Cp Cost: 75 + 10 per holding post Damage: 25 - 40 + Chakra Mod (15) + Ninjutsu Bonus (26) (40 - 81) Requirements: Water Affinity Special: 1d20 + Fort Save vs. 1d20 + Chakra Control 1d20 (???) + Fort Save (???) vs. 1d20 (???) + Chakra Control (72)Suiton: Daibaku no Jutsu (Water Release: Great Explosion Technique) A technique that creates a massive tidal wave of water in all directions. Cp cost: 30 Damage: 40 - 90 + Chakra Mod (15) + Ninjutsu Bonus (26) (55 - 131) Requeriments: Chakra 30 +Water Affinity.Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique) A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target. Cp cost: 70 Damage: 200 - 450 + Chakra Mod (15) + Ninjutsu Bonus (26) "Reflex Halfs" (215 - 491) Requeriments: Water Affinity. chakra 40+Genjutsu- Flower Petal EscapeThis flower petal technique is a Genjutsu. When a ninja comes under attack, they can use this technique to cover their escape. After forming the needed hand seals, the users body will disperse into a shower of flower petals. That will fly around with the wind and multiply. These petals will confuse and distract her opponent while they escape or hide. Cp Cost: 20 Damage: Defends against ranged attacks / jutsu Requirements: Genjutsu 25+ Chakra Control 20+ Special: Renders the escaper invisible to all under the jutsu untill jutsu is broken. Will Save: 10 + user's level + user's charisma mod. Will Save: 10 + 35 + 12 = 57 Owner - Katerina Is loveTaijutsu-Summoning Contract-~Stats~ LV. 35 Experience: 0 /1,000 Hp: 770 Cp: 630 Strength: 14 + 30 ( 44 ) Mod = 17 Dexterity: 14 + 31 ( 45 ) Mod = 17 Constitution: 14 + 18 ( 32 ) Mod = 11 Intelligence: 14 + 21 ( 35 ) Mod = 12 Wisdom: 14+ 21 ( 35 ) Mod = 12 Charisma: 14+ 20 ( 34 ) Mod = 12 Chakra: 14+ 27 ( 41 ) Mod = 15 Dodge Bonus: 10 + 12 + 17 = 39Base Attack Bonus: 35/30/25/20/15/10/5 Attack Melee: 52 Attack Ranged: 52 Base Save Bonus: 17 Fort: 28 Rex: 34 Will: 29 DamageTaijutsu: 18-37 Sai: 18-53 (+16 on attacking roll) Tessen: 18-22 Kunai: 18-22 (+1 on attacking roll) Shuriken: 18-20 (+1 on attacking roll) Ninjutsu - To defend; you need. 10 + half your lvl + your chakra modifier + 2 per 10 ranks in your Ninjutsu skill* 10 + 17 + 15 + 26 = 58Taijutsu -To defend; you need. d20 + 52 + 7 = 60 - 80Sais -To defend; you need. d20 + 52 + 16 = 78 - 98Swim: 17+ 13 Dexterity: 17+ 50 Balance: 17+ 50 Escape Artist: 17+ 44 Hide: 17+ 47 Move Silently: 17+ 44 Sleight of Hand: 17+ 44 Tumble: 17+ 49 Use Rope: 17+ 44 Concentration: 11 + 30 Intelligence: 12+ 44 Chakra Control: 12+ 60 Craft (Jewlery): 12+ 14 Disable Device: 12+ 40 Forgery: 12+ 44 Knowledge: -Behavioral Science: 12+ 11 -Art: 12+ 11 -Earth and Life Sciences: 12+ 11 -Ninja Lore: 12+11 Repair: 12+ 25 Research: 12+ 44 Search: 12+ 50 Listen: 12+ 44 Read Lips: 12+ 44 Sense Motive: 12+ 67 Spot: 12+ 50 Survival: 12+ 47 Treat Injury: 12+ 49 Bluff: 12+ 40 Diplomacy: 12+ 45 Disguise: 12+ 40 Gather Information: 12+ 45 Handle Animal: 12+ 10 Intimidate: 12+ 61 Innuendo: 12+ 20 Perform (dance) :12+ 49 Seduction:12+ 64 Ninjutsu: 15+ 120 Genjutsu: 12+ 24 Taijutsu: 17+ 60 Fuuin Jutsu: 12+ 20 Kawarimi: 52 Kunai: 10 Shuriken: 10 Ninja Weapons- Sai: 160 Tessen (warfan): 5 Sneak Attack: 44 ~Possessions~ Money: ¥en: Ryo: Equipment: Sai: The sai's utility as a weapon is reflected in its distinctive shape. With skill, it can be used effectively against a long sword by trapping the sword's blade in the sai's tsuba. It has been alleged that skilled users were able to snap a caught blade with a twist of the hand. There are several different ways of wielding the sai in the hands, which give it the versatility to be used both lethally and non-lethally. Damage: 1 - 4 + str mod Range: Melee Special: Like the Jitte it can be used for disarming and breaking bones.
Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 1 - 3 + Str mod. In melee Range: Melee or Ranged 50 Fts. Special: Can be used in both melee and ranged combat.
Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal. Damage: 1 - 2 + Dex mod Range: 40 Fts. Special: Can throw eight shuriken per turn. "In other words 4 from each hand."
Tessen: The tessen is used normally as a signal device more than a weapon and is often carried by kunoichis, the tessen can be made of wood and paper as well as iron and paper. "A tessen is a War Fan" Damage: 1 - 3 + str Range: Melee Special: Can be used as signal device to make innuendos along ninjas.
Metal Wire: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in rappeling, or as a method to tie down and restrict the movement of an opponent
Scrolls: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a pouch. This will save space and not sacrifice a much needed piece of equipment which may be required later. The scroll allows the ninja to summon creatures, people and items to their aid.
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Posted: Sat Mar 10, 2007 2:12 am
(Might need some editing still...) User-name: Kokoro_no_Hebi Posting: Couple of times a day Time zone: GTM+1
~Character Data~
Name: Isao no Hebi Village: Sunagakure no sato Clan/Bloodline: Isao is adopted into the head family of the Hebi Clan, although he’s really a nephew of the clan leader. The clan has an own region just outside the village which strangely enough contains a forest like mix of desert plants that’s able to survive in the harsh desert. In the forest lives an endemic white snake specie which the clan worship. Actually, it’s considered smart to imitate the snakes’ behaviour, that’s partly why many people see this clan as strange. To be announced as a true member of this clan a ritual must be completed. This ritual is when the mortal venom of the white snake is injected into the blood of the clan members. It’s done by cutting a specially designed mark in the persons chest, The scar remains forever and is a sign of the clan. Many people die from this ritual and some of those who survive are suffering side-effects. Those who do survive gain the snake’s skills such as speed, stamina and a refined sense for poisons. They also become immune to most poisons. Element Affinity: Wind Age: 19 Gender: Male Rank: Jōnin
~Appearance~

Headband: Hardly ever worn but when it is, classicaly protecting the forehead. Height: 5,6 ft Weight: 176 lbs Hair: Sandy brown and reaches to his waist. Eyes: The typical piercing green of the clan.
Physical Description: Isao has a very slender body, perhaps not as physically strong as a normal man’s body but many times faster. He has a very girly appearance, it can be a pain sometimes but it also a bless since it makes him able to disguise himself as almost anyone. He has long, quick fingers and his thin lips often carry a malicious smile.
Clothing: Dark brown, baggy, slightly too large pants held up by a plain rope he’s tied around his waist. He’s wearing soft, brown leather boot in which he can move completely quiet and unnoticed. He’s also wearing a loose-fitting, sleeveless tank top in the traditional dark red colour of the clan and sometimes also a thin coat in the same colour. Over this he’s most of the time wearing a long, brown cloak with a hood that reaches down to his ankles. It’s made out of a light material and follows his every movement perfectly. He also wears brown leather gloves that reach to his elbows.
Background: Isao is really not one of the head family members in his clan. However, his parents were both working as ninja for Suna and were killed during a mission when Isao was five. Isao was adopted by his uncle, the clan leader, and raised as his son. When Isao eventually went to Suna to become a ninja he was thrilled to discover genjutsu, a way to fight while minimizing the risk he was taking himself. He as good as abandoned all meele weapons and learned how to fight from the shadows, undetected and perfectly safe.
Personality: Isao has a mind like a snake, sly and treacherous. Although these qualities he has a good sense of authority and that combined with the moral he has makes him unlikely to betray an employer. Otherwise he stays loyal to no one, except family, unless it benefits him. His sarcastic way tends to tempt some people’s nerves but overall he’s quite skilled with getting along with people, mainly because he can say what people want to hear.
Other:
Missions:
S: A: B: C: D:
Jutsu: Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Ninjutsu-
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days.
Utsusemi no Jutsu (Projection Technique) In order to hide their location and not disclose their posture, the user projects their voice by resonating everything they say from all possible directions with this jutsu. Cp cost: N/A Damage: N/A Requeriments: Perform 30 Ranks Training days: 10 days.
Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target. Cp cost: 25 Damage: 25 - 60 Requeriments: Level 20+ Training days: 10 Days.
Kawara Shuriken This technique requires chakra to pressurize nearby tiles in an area. The tiles are then levitated and hurled over towards the opponent, spinning at fast speeds similar to shuriken. Cp cost: 4 per Shuriken. Damage: Each shuriken deals 6 - 15 damage. Requeriments: Must have the kawara's close to you when using the jutsu. Chakra 25 + Wisdom 25 + Training days: 10 days.
Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will Save: 10 + character level + charisma mod + 11
Kori Shinchu no Jutsu (Sly Mind Affect Technique) Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over. Cp cost: 20 Requeriments: Genjutsu 30 Ranks Training days: 6 days.
Suzu Senbon no Genkaku (Illusion Bell Needles) Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create various illusions (has a random D-Rank Genjutsu effect). Cp cost: 4 per minute the jutsu is hold. Requeriments: Needles. Genjutsu 16 Ranks Training days: 2 days. Will Save: 10 + character level + charisma mod+11
Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique) Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate. Cp cost: 10 Requeriments: Genjutsu 15 Ranks Training days: 5 Save: Will 10 + chatacter level + charisma mod+11 Intelligence check DC "Same as above"
Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death) With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai. Cp cost: 30 Requeriments: Genjutsu 50 Ranks Training days: 5 days. Will save: 15 + character level + charisma mod+11
Kokuangyo no Jutsu (Bringer-of-Darkness Technique) Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen. Cp cost: 35 Requeriments: Genjutsu 50 Ranks Training days: 10 Will save: 20 + character level + charisma mod+11
Taijutsu-
Summoning Contract-
~Stats~
LV. 30 Experience: 0/5000 Hp: 630 Cp: 570 Strength: 12+14=24| mod =+7 Dexterity: 12+20=32| mod =+11 Constitution: 12+19=33| mod = +11 Intelligence: 12+26=38| mod = +14 Wisdom: 12+24=36| mod = +13 Charisma: 12+15=27| mod = +8 Chakra: 12+30=42| mod = +16 Dodge Bonus: 10+11+13=34
Base Attack Bonus: 30/25/20/15/10/5 Attack Melee: 30+7=37 Attack Ranged: 30+11=41
Base Save Bonus: 15 Fort: 15+10=25 Rex: 15+11=26 Will: 15+13=28
Damage:
Taijutsu: 8-14
Tessen: The tessen is used normally as a signal device more than a weapon and is often carried by kunoichis, the tessen can be made of wood and paper as well as iron and paper. "A tessen is a War Fan" Damage: 8 - 10 Range: Melee Damage: 12 - 15 Range: 30 Fts. Special: Can be used as signal device to make innuendos along ninjas.
Senbon: The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious. Damage: 12 - 14 Range: 30 Fts.
Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal. Damage: 12 - 14 Range: 40 Fts. Special: Can throw eight shuriken per turn. "In other words 4 from each hand."
Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 8 -11 Range: Melee Damage: 12 - 16 Range: 30 fts. Special: Can be used in both melee and ranged combat. ~Skills~
(1920) Swim: 7+25=32
Balance: 11+40=51 Escape Artist: 11+35=46 Hide: 11+50=61 Move Silently: 11+70=81 Sleight of Hand: 11+40=51 Tumble: 11+60=71 Use Rope: 11+45=56
Concentration: 11+50=61
Chakra Control: 16+75=91 Craft: 14 Disable Device: 14+30=44 Forgery: 14+50=64 Knowledge: 14+45=59 Repair: 14 Research: 14+40=54 Search: 14+50=64
Listen: 13+40=53 Read Lips: 13+30=43 Sense Motive: 13+50=63 Spot: 13+50=63 Survival: 13+45=58 Treat Injury: 13
Bluff: 8+60=68 Diplomacy: 8+50=58 Disguise: 8+45= 53 Gather Information: 8+45=53 Handle Animal: 8 Intimidate: 8+30=38 Innuendo: 8+45=53 Perform: 8+50=58 Seduction: 8+40=48
Ninjutsu: 16+50=66 Genjutsu: 14+100=114 Taijutsu: 7+30=37 Fuuin Jutsu: 14+60=74 Kawarimi: 60 Kunai: 40 Shuriken: 65 Ninja Weapons: Senbon: 80 Tessen: 50 Sneak Attack: 100
~Possessions~
Money:
¥en: Ryo:
Equipment: 50 senbon 30 shuriken 15 kunai 5 suzu A tessen made of black iron and red paper.
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Posted: Sun Apr 29, 2007 1:58 am
User-name: kouri-chan_xx Posting: You know.. Time zone: GMT +8
~Character Data~
Name: Yoroshi Ekiko Village: Sunagakure no Sato Clan/Bloodline: - Element Affinity: Wind Age: 20 Gender: Female Rank: Chuunin
~Appearance~
Headband: Forehead, it's black. Height: 5'3" Weight: 120lbs Hair: Short black spiky hair tied up to her right. Her bangs stop at her eyebrows and frame her face. Aka they get longer the further from the middle of the head they are. Eyes: Triumhant and fierce dark brown eyes. Physical Description: Ekiko is pear-shaped, which means her waist is small in comparison to her hips. She is not the graceful type but more the concentrated strength type. Clothing: A short minidress (T-shirt top) with black tights and flat, feminine steel-capped ninja boots. Ekiko cares nothing for jewelry. Background: The Yoroshi clan women are famed for being short-tempered, sentimental, hotheaded, wine-loving and fiercely caring. They can be a little rough but beneath their angry exterior lies a caring heart. Ekiko was born whilst the family was emigrating from Konoha to Suna for a change of life. As a child she was an average ninja but had a burning determination to beat the rest. Becoming a chuunin at age 16 she took time off to further her abilities and train by herself to close the huge gap between her and a jounin. However her training was interrupted by a summon from Souseiji Isshiki, with a near-impossible mission... teach and build up the fledgling generation of Sunagakure... She wanted to say no but found the irresistable terms impossible to decline. Of course she is bound by oath to not say what's in the contract. By the way, the mother of Nara Shikamaru was a Yoroshi. Her name was Yoroshi Yoshino. Personality: Like the average Yoroshi woman Ekiko is quick to anger, quicker to forgive, but can hold a grudge for eternity if necessary. She loves alcohol and is not averse to giving younger ones a sip or even a glass! They need to learn after all! She can be very intimidating but she has a pet cat at home. Just think Anko... Other: Unfortunately her pet cat is quite useless in battle, she just keeps it because it's cute.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Henge no Jutsu The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. Cp: 2+1 for every subsequent minute Chakra Control DC: 10
Bunshin no Jutsu Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp: 1 per bunshin Chakra Control DC: 5 per bunshin
Kawarimi no Jutsu This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp: 1 DC: opponent's attack roll +10
Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target. Cp: 25 Damage: 25~60 + 3 [chk mod] + 2 [skill] max = 28~65
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp: 1 per ft Damage: N/A Requirements: Dexterity 20+
Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp: 10 Will Save DC: 10 + 10 [character level] + 5 [charisma mod] = 25
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: N/A Effect(s): Inceases normal taijutsu damage to 5~16 Requirements: Taijutsu 20 ranks.
Summoning Contract-
~Stats~
LV. 10 Experience: 0/100 Hp: 150 Cp: 60 Strength: 26 | mod = +8 Dexterity: 18 | mod = +4 Constitution: 20 | mod = +5 Intelligence: 20 | mod = +5 Wisdom: 18 | mod = +4 Charisma: 20 | mod = +5 Chakra: 16 | mod = +3 Dodge Bonus: 18
Base Attack Bonus: 10/5 Attack Melee: 18/13 Attack Ranged: 14/9
Base Save Bonus: 5 Fort: 10 Rex: 9 Will: 9
Damage: Taijutsu: 5~16 + 8 [str mod] + 4 max [taijutsu skill] = 13~28 Yari: 2 - 8 + 8 [str mod] +18 max [yari skill] +4 0 platinum = 14~38 [Two handed: +13 [half str]: 27~51]
~Skills~
Swim: 8 + 0 + 0 = 8 (Str)
Balance: 4 + 10 + 0 = [b14 (Dex) Escape Artist: 4 + 10 + 0 = 14 (Dex) Hide: 4 + 10 + 0 = 14 (Dex) Move Silently: 4 + 8 + 0 = 12 (Dex) Sleight of Hand: 4 + 0 + 0 = 4 (Dex) Tumble: 4 + 6 + 0 = 10 (Dex) Use Rope: 4 + 6 + 0 = 10 (Dex)
Concentration: 5 + 10 + 0 = 15 (Con)
Chakra Control: 5 + 10 + 0 = 15 (Int) Craft: (Int) Disable Device: 5 + 5 + 0 = 10 (Int) Forgery: 5 + 4 + 0 = 9 (Int) Knowledge: (Int) Repair: 5 + 5 + 0 = 10 (Int) Research: 5 + 5 + 0 = 10 (Int) Search: 5 + 10 + 0 = 15 (Int)
Listen: 4 + 6 + 0 = 10 (Wis) Read Lips: 4 + 0 + 0 = 4 (Wis) Sense Motive: 4 + 10 + 0 = 14 (Wis) Spot: 4 + 10 + 0 = 14 (Wis) Survival: 4 + 0 + 0 = 4 (Wis) Treat Injury: 4 + 6 + 0 = 10 (Wis)
Bluff: 5 + 0 + 0 = 5 (Cha) Diplomacy: 5 + 0 + 0 = 5 (Cha) Disguise: 5 + 0 + 0 = 5 (Cha) Gather Information: 5 + 0 + 0 = 5 (Cha) Handle Animal: 5 + 0 + 0 = 5 (Cha) Intimidate: 5 + 26 + 0 = 31 (Cha) Innuendo: 5 + 0 + 0 = 5 (Cha) Perform: (Cha) Seduction: 5 + 0 + 0 = 5 (Cha)
Ninjutsu: 3 + 7 + 0 = 10 (Chk) Genjutsu: 5 + 0 + 0 = 5 (Int) Taijutsu: 8 + 12 + 0 = 20 (Str) Fuuin Jutsu: 5 + 0 + 0 = 5 (Int) Kawarimi: 0 Kunai: 10 Shuriken: 10 Ninja Weapons (Yari): 90 Sneak Attack: 10
~Possessions~
Money:
¥en: Ryo: 100
Equipment:
Yari with golden tip
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kouri-chan_xx Vice Captain
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Posted: Fri May 18, 2007 7:46 am
User-name: omnikid(original) Posting:2+ (Sorry I have both my high school and college finals coming up) Time zone: Pacific Time (California) ~Character Data~ Name: Ezura Akio Village: Sunagakure Clan/Bloodline: none Element Affinity: wind Age: 8 Gender: Male Rank: Academy Student ~Appearance~ Headband: He’s not a genin, so he doe's have a head-band yet. Height:5’3 Weight: 121 lbs Hair: Short light brown bed head hair. Eyes: Dark Blue Physical Description: Akio has a fair skin color, despite the fact that he lives in a place filled with sand. Clothing: He wears a T-shirt with the sand village symbol in the middle that almost identically matche the sand, a pair of long black pants. He also wears a pair of black goggles to protect his eyes from the sand. Background: Akio was born into a family with a mix of ninja and civilians. His fathers side of the family has most of the ninja’s and his mothers family owns a small store. His fathers exploits has made him want to follow in his footsteps. But he also likes to help his mom around her store. Personality: He has his shy moments, and his confident one too. He is more of a follower at this time, and is easily persuaded to doing things he doesn’t want to do. Other than that he’s a very loyal friend. Other: Likes to train on his own. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 0 Experience: 0/100 Hp: 9 Cp: 1 Strength: 6+2=8 | mod = -1 Dexterity: 6+3=9 | mod = -1 Constitution: 6+3=9 | mod = -1 Intelligence: 6+5=11 | mod = 1 Wisdom: 6+4=10 | mod = 0 Charisma: 6+2=8 | mod = -1 Chakra: 6+1=7 | mod = -2 Dodge Bonus: 10-1+0=9 Base Attack Bonus: 0 Attack Melee: -1 Attack Ranged: -1 Base Save Bonus:0 Fort: -1 Rex: -1 Will: 0 Damage: Taijutsu: 4 [any other weapon you use] ~Skills~ Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Concentration: (Con) Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack: ~Possessions~ Money: ¥en: Ryo: Equipment:
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Posted: Thu May 24, 2007 6:09 pm
username: onixdragon posting: at least once a day. usually more time zone: eastern
name: Monterio Hikaru village: Sunagakure no Sato clan/bloodline: Monterio-puppetry clan Element Affinity: fire, earth age: 9 gender: male rank: academy student height: 4ft. 10in. weight: 93lb.
Appearance
hair: silver braids that go down to his shoulders. put into a ponytail with a black tie during battle (sometimes) eyes: deep red skin/race: African American body type: toned clothing: he wears baggy pants that go just below his knees with black fishnets under that go to his ankles. he wears an open white shirt (this shirt is very light and easy to remove if necicary) that goes about 3in. below his waist, with black fishnets under that go to his wrists. he wears the traditional ninja sandals only white instead of black or blue. he also wears a white mask that goes from his neck to his nose (Kakashi style) which he takes off while indoors.
Headband: long black cloth on his forehead with the plate in the front, the headband cloth is a bit longer than Shippuden Naruto's, reaching his shoulders. he wears his headband loose around his neck for formal ocasions. like funerals weddings, etc. (upon graduation)
Story:
Hikaru was born into a strong ninja clan called the Monterio, which is known for their puppetry jutsu. he was always the runt of the clan trying to follow in his cousin Jayden's footsteps. one day when Jayden moved into his own apartment young Hikaru realized that he should start training on his own too. so one day Hikaru packed up his gear and told his parents that he was going to go and train on his own for a bit until he was ready to enter the ninja academy. one night when he was training a mysterious man approached him, without warning the masked man pulled out a kunai and charged twords him. Hikaru knew it was do or die so he instinctively grabbed his kunai and blocked the attack. laughing in satisfaction the masked man left Hikaru to his training and said only this you will make a great ninja one day . upon hearing this Hikaru went back to his training with one goal, to become the greatest ninja that his village and clan have ever seen before.
other: his uncle is co-owner of the Suna puppet shop, of this he is very proud of.
Personality Hikaru is a strong minded youth that will chase his goals whole heartedly. he is always fighting to be the best and he gives all of his Senseis full respect.
HP:9 CP:2 LV:0 EXP:22/100
Stats:
In game Clan Stats: +2 to Craft(Puppets) per every 5 character levels. +2 to chakra control per every 5 levels. •Any monterio member living in the clan resort that is older than 14 has access to the usage of power tools, misclanious metals, and wood at no charge. -5% of mission earnings go to clan treasury.
strength: 6+4+1=11 dexterity: 6+4=10 constitution: 6+2+1=9 intelligence: 6+2+1=9 wisdom: 6+2=8 charisma: 6+2=8 chakra: 6+4=10
Mods: strength: +0 dexterity: +0 constitution: -1 intelligence: -1 wisdom: -1 charisma: -1 chakra: +0
saves and stuff: Base Attack Bonus: 0 Attack Melee: 0 Attack Ranged: 0 Damage: 1-6 Base Save Bonus: 0 Fortitude: -1 Reflex Save: 0 Will Save: -1 Dodge Bonus:10+0-1=9
Jutsu: Ninjutsu-1(Chk) Genjutsu-2(Int) Taijutsu-2(Str) Fuuin Jutsu: (Int)
Skills: Swim: (Str)
Balance:0+0+0=0 (Dex) Escape Artist: 0+2+0=2 (Dex) Hide:0+0+0=0 (Dex) Move Silently:0+0+0=0 (Dex) Sleight of Hand:0+0+0=0 (Dex) Tumble:0+0+0=0 (Dex) Use Rope:0+0+0=0 (Dex)
Concentration: -1+2+0=1 (Con)
Chakra Control: -1+3+1=3 (Int) Craft: -1+3+0=2 (Int) Disable Device:-1+0+0=-1 (Int) Forgery:1-+0+0=-1 (Int) Knowledge:1-+0+0=-1 (Int) •Tatics: 5 Repair:1-+0+0=-1 (Int) Research:1-+0+0=-1 (Int) Search:1-+0+0=-1 (Int)
Listen:1-+0+0=-1 (Wis) Read Lips:1-+0+0=-1 (Wis) Sense Motive:1-+0+0=-1 (Wis) Spot:1-+0+0=-1 (Wis) Survival:1-+0+0=-1 (Wis) Treat Injury:1-+0+0=-1 (Wis)
Bluff:-1+0+0=-1 (Cha) Diplomacy:-1+1+0=0 (Cha) Disguise:-1+0+0=-1 (Cha) Gather Information:-1+0+0=-1 (Cha) Handle Animal:-1+0+0=-1 (Cha) Intimidate:-1+0+0=-1 (Cha) Innuendo:-1+0+0=-1 (Cha) Perform:-1+0+0=-1 (Cha) Seduction:-1+0+0=-1 (Cha)
Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
Missions: S- A- B- C- D-
Summoning Contract-
¥en: Ryo: Equipment:
*clan stats* *academy trained* *self trained*
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Posted: Sun May 27, 2007 9:49 am
User-name: - r a b b i t s - g - Posting: every day if I can. Time zone: PAcific
~Character Data~
Name: Animono Tomoya Village: sunagakure no sato Clan/Bloodline: Animono Element Affinity: wind, earth Age: 14 Gender: female Rank: Chuunin
~Appearance~
Headband: Head band is placed on her waist, and it is turned sideways. Height: 5'6" Weight: 160lbs Hair: Hair is pure black and it goes down to her shoulderblades. It is thin and is sometimes fluffy. Eyes: Tomoya's eyes are an amberish - brown, that can twinkle, flare, etc. it looks like one of a cat's, sharp-looking. [not the pupils] Physical Description:Tomoya's arms and legs have strong lean muscles, and she can move around swiftly. In the last few years, she has filled up quite a bit, and is now very curvy. She is also very flexible. She has wide and innocent looking eyes, and a slim face. a normal nose, and a small mouth. her skin is a bit brown ish. Clothing: Tomoya has a black sleeveless shirt that goes right below her breasts. she has a tattoo made of chinese letters on her forehead, right and left shoulder, but it is still unknown what it is for. She had bandages running down her right arm, and left leg. A weapon pouchon the left leg also. She had black shorts that go to her thighs. She then has ninja sandals, which are more like thick-navy blue cloth on her feet. She has earrings made from feathers. Background:Teru and her parents are people that travel everywhere, using the aid of trained animals. they have gone to almost every country, and tried to stay at one place for a year or so, seeing if it is okay to hang around there. Because of the constant moving, Tomoya makes next to no friends during that time. But her ability to talk to animals and draw them towards her amazes many people. Her wild personality usually leads to losing friends but her other side sometimes earns her friends. During their traveling, they stopped by sunagakure, and have stayed there ever since. Personality: Quiet, nice, blunt, mean at times. She can also be very kind to people she hve not met before, but if she makes up her mind, she will be very nasty towards them. Other: She is a vegetarian, and cantalk to animals freely.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Jutsu Name: Douayatsuri no jutsu Description of Jutsu: This jutsu helps maintain control, or literally control an animal to the person's will. For example, it may be able to control a wild wolf or a bear. Cp Cost: 80 Damage: N/A
Kawarimi no Jutsu (Replacement Technique.) Cp cost: 1 Damage: N/A
Genjutsu-
Bunshin no Jutsu: Cp cost: 1 pt. per bushin. Damage: N/A
Henge no Jutsu (Transformation Technique) Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A
Taijutsu-
Summoning Contract-
~Stats~ LV. 10 Experience: Hp: 160 Cp: 110 Strength: 20| mod = 5 Dexterity: 21| mod = 5 Constitution: 21| mod = 5 Intelligence: 21| mod = 5 Wisdom: 20| mod = 5 Charisma: 10 + 20| mod = 10 Chakra: 25| mod = 7 Dodge Bonus: 21
Base Attack Bonus: 10 Attack Melee: 15 Attack Ranged: 16
Base Save Bonus: 5 Fort: 11 Rex: 11 Will: 10
Damage: Taijutsu: [any other weapon you use]
~Skills~
skills: 250
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Chakra Control: (Int) 20 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int)
Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) 10
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) 70 + 4 Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ninjutsu: (Chk) 60 Genjutsu: (Int) 60 Taijutsu: (Str) 60 Fuuin Jutsu: (Int) Kawarimi: 10 Kunai: 20 Shuriken: Ninja Weapons: Sneak Attack: 10
~Possessions~
Money:
¥en: Ryo: 100
Equipment: Weapon pouch, animal whistle. A few minor vegetables for a snack.
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