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Posted: Thu Jan 04, 2007 9:35 pm
NO LONGER IN THE GUILD User-name: Murashimoto Kenjirou Posting: Whenever possible. Time zone: East Coast! ~Character Data~ Name: Murashimoto Kenjirou, Son of Murashimoto Daiton of the Konohagakure No Sato in the Country of Fire. Village: Konohagakure No Sato Clan/Bloodline: Murashimoto Element Affinity: Wind (Kaze). Age: 43 Gender: Male Rank: Jonin ~Appearance~ Headband: Worn on his right hand, as a minor hand guard and knuckle protector. Specially fitted to fit his hand, without being cumbersome. Cloth is simple black. Height: 6’1 Weight: 198 lbs Hair: Long, reaching just down past his shoulders. Long bangs over the front of his face, some of which cover his left eye most of the time. Some strands bend, slightly, framing his face. His hair is jet black in color. Eyes: His eyes are a deep deep brown, almost obsidian. The skin around his eyes, is unnaturally dark in color. So dark one might assume he painted black around his eyes. At times, it even seems as if he has not slept in many many years. Physical Description: Kenjirou is a well built man, with definite muscle tone. Though, he is not what one would consider “Buff” or “Muscled”. His shoulders are strong and well built, from many hours of sword practice. Even in gaudy cloths one could perceive him as “slim”. His face is well shaped, with a well defined cheek bones and a balance between rounded and solid. However, going across the bridge of his nose and traveling to either cheek bone, is a long scar. There is another, going over his right eye is a second scar, starting at the top of his forehead and ending to be about level with the bottom of his nose. While not a physically attractive man, there is a certain charisma about him. Clothing: Kenjirou wears a dark gray summer Keiko Gi (Martial arts top) that has sleeves that go just a bit past the elbows with no special designs or symbols. On his arms, he wears black light armor plates, one over either forearm and one on the back of his hand, the other armor plate on his right hand being his Konoha Ninja headband plate. For pants, he wears black hakama (baggy, Japanese trousers) that are tucked into black shin guards that cover his knees, shins and the tops of his feet. For footwear, he has black tabi socks and simple straw sandals. He also wears a black Haori, a Japanese cloth jacket with very, very baggy sleeves that reach just past the elbow. The front of a Haori has no buttons, and is simply open. The Haori reaches just above his knees, and on either shoulder of the Haori is Kenjirous clan symbol in white, a demons head being impaled on a sword in a diamond shaped box. The same symbol, but larger, is on the back of the Haori. ((Will upload a pic later)). Background: The Murashimoto family are descendents of samurai from an earlier age. As Samurai, the Murashimoto were completely devoted to their nation, and often times worked with the Ninja of the Leaf village to gain a better edge in battle, and to learn techniques from their ninja allies to better serve their country. As time went on and Samurai began to become obsolete in military society, the Murashimoto merged with the Leaf village and became exclusively Ninja. Not wishing to stop serving their country, and to continue to protect their homeland as they always had. Despite their transfer into Ninja society, the Murashimoto have always held many their old samurai values. Kenjirou was the third, and only son to his father Murashimoto Daiton. Kenjirou was constantly pressured and trained strictly by the family, seeing that he was the only heir. Only men could lead the family, and only men could become Ninja. From an early age Kenjirou was instructed in the way of the sword, a traditional martial art taught to every male in the family. There had always been strong enmity between Kenjirou and his father, for Daiton was a violent and abusive man. He beat Kenjirous mother and often time abused his place of power in the family to fulfill his selfish desires. Part of Kenjirous strict training, was of course, taking harsh beatings from his cruel father. Kenjirou, as a result, knew only anger and pain as a way of fighting. Eventually, his heart was so wrought with hatred that he challenged his father to a duel, having had enough of his father’s violent ways. When the final blow was struck, Kenjirou had killed his father. Despite the fact his father was a wretched human being, he still was head of the family. Kenjirou had betrayed his family, and his clan, by killing their leader. Kenjirou refused to commit seppuku, finding no dishonor in ending such a horrible person. He was cast out from his home, and disowned by his family. Kenjirou spent the next several years of his life in exile, living in a cave, and still attending the Ninja academy. While in seclusion, Kenjirou read and studied many far eastern classics, such as "The Art Of War", "The Unfettered Mind", "Hagakure", and "The Book Of Five Rings". Meditating on the wisdom of these ancient texts, Kenjirou learned to master his deep-rooted hate. By disciplined self-training, and deep meditation he attained the calm and non-abiding state of mind that he is often noted to have. Having no more rage in his heart, he returned to his family to find that his sisters had still born no sons. The family was still without a head. He also returned to find, that to atone for the shame he had brought upon his family, his mother had committed seppuku in his stead. Moved by his mother’s compassion, Kenjirou swore to restore his honor by devoting himself completely to his country. By serving the Leaf village with his life, he fights to atone for his dishonor so that he may return to his family with a clean slate and take the place of family head. So that he may protect his sisters, bring his family prosperity, and repay his mother for her compassion and bravery. Personality: Kenjirou is typically an easy going man, though that does not deduct from how seriously he takes his duties. He devotes himself, heart and soul, to Konoha. As he says, “My sword is Konohas”. Kenjirou is level headed, calm, and collected. He does not often give great displays of emotion, not that he doesn’t have them, but his are much quieter than the feelings of most. Often times he chooses compassion over coldness, acts of kindness come easily to him. Seeing the people of Konoha happy and safe brings him a deep peace and tranquil happiness. He is willing to execute his enemies on the spot, and will kill without hesitation or question if those are his orders. While he may internally question some orders, to a degree, that does not stop him from doing what must be done in the name of his village, and nation. He is often bored in his free time, his only entertainments being to practice his swordsmanship, paint, meditate or read. Many citizens and some other Ninja refer to him as “Samurai-Sama” or “O-Samurai-Sama” as a bit of a joke, considering his heritage. Kenjirou is rarely seen without his sword, holding firmly to the belief that one is always on the battle field. And should always be prepared to perform their duties. “Weather one is on the tatami mat, or on the field of battle, if one does not perform as he would in the heat of war on the tatami, he will be useless on the battle field”. As Kenjirou paraphrases from Hagakure. Other: Kenjirou’s place of residence is an apartment near the outskirts of Konoha. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Bunshin No Jutsu Kawarimi No Jutsu Henge No Jutsu Kaze No Yaiba Shunhin No Jutsu Kage Bunshin No Jutsu Bunshin Daibakuha Meisai Gakure No Jutsu Mikazuki No Mai Soshoryu Kuchiyose: Rashoman Genjutsu- Kokuangyo No Jutsu Taijutsu- Hien Summoning Contract- ~Stats~ LV. 30 Hp: 238 Cp: 630 Strength: 21 (5) Dexterity: 22 (6) Constitution: 20 (5) Intelligence: 40 (15) Wisdom: 40 (15) Charisma: 12 (1) Chakra: 50 (20) Dodge Bonus: 31 Base Attack Bonus: 30/25/20/15/10/5 Attack Melee: 35/30/25/20/15/10 With Katana: 58/53/48/43/38/33 Attack Ranged: 36/30/26/21/16/11 Base Save Bonus: 15 Fort: 19 Rex: 21 Will: 30 Damage: (taijutsu and every wepon you use) With Katana: 6-61 ~Skills~ Ninjutsu: 15+20= 25 Intimidate: 15+1= 16 Sense Motive: 17+15=32 Read Lips: 15+15= 30 Balance: 15+6=21 Hide: 15+6=21 Listen: 15+15=30 Escape Artist: 15+6=21 Slight Of Hand: 15+6=21 Move Silently: 15+6=21 Tumble: 15+6=21 Concentration: 15+4=19 Search: 15+15=30 Spot: 15+15=30 Chakra Control: 15+15=30 Ninja Weapon Weapon (Katana): 230 Genjutsu: 15+15=30 ~Possessions~ Clothing Katana Money: ¥en: Ryo: Equipment: Katana Clothing Total EXP 45
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Posted: Fri Jan 19, 2007 10:51 pm
~*~Anbu~*~ ~[Massive Construction]~User-name: Kyoji kun Posting: As often as I can Time zone: Eastern Time Zone ~Character Data~ Name: Kotaeru Uchiau Village: Konohagakure Clan/Bloodline: Element Affinity: Fire Age: 24 Gender: Male Rank: ANBU
~Appearance~
Headband: Height: 6'2" Weight: 154lbs Hair: Light Blonde Hair, his banges part in two places so that his hair banges fall on either side of the eyes without obstructing his vision. The banges being to the tip of his nose with the rest of his hair medium length without touching his clothing. Eyes: Pale Blue with Dark blue rings towards the end of the cornia. Physical Description: Uchiau is considered well built with a lightly muscular tone to his body. Clothing: He wears a white beanie, a white zipper hoodie, dark blue jeans with black skating shoes, his right hand covered in fighting wraps, his left hand he wears black rings on his middle and pinky finger. Background: N/A Personality: Quiet and conservative, generally is a follower versus one to take pregrogatives in missions as feeling more of the supporting character than a leader himself. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Cp cost: 10 per bushin.
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Shoots an enormous ball of flame in the shape of a dragon from the user's mouth. Cp cost: 80 Damage: 120 - 250 + chakra mod.
Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique) After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object. Kawara Shuriken (Roof Tile Shuriken) Cp cost: 70 Damage: 100 - 200
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: -6 Cp per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Fort DC: 10 + Character level + Chakra modifier.
Genjutsu- Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Will Save: 10 + character level + charisma mod.
Kori Shinchu no Jutsu (Sly Mind Affect Technique) Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over. Cp cost: 20
Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique) Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate. Cp cost: 10 Save: Will 10 + chatacter level + charisma mod. Intelligence check DC "Same as above"
Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique) Type: Unknown, probably: B-rank, Supplementary, All ranges A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand. Cp cost: 25
Taijutsu-
Summoning Contract-
~Stats~ LV. 35 Hp: 710 Cp: 1,470
Strength: 14 +12 = +8
Dexterity: 14 +20 = +12
Constitution: 14 +32 = +18
Intelligence: 14 +32 = +18
Wisdom: 14 +20 = +12
Charisma: 14 +12 = +8
Chakra 14 +40 = +27
Dodge Bonus: 10 + 12 + 12 = 37
Base Attack Bonus: 35/30/25/20/15/10/5 Attack Melee: 43/38/33/28/23/18/13 Attack Ranged: 47/42/37/32/27/22/17
Base Save Bonus: 17 Fort: 35 Refl: 29 Will: 29
Damage: Katon: Karyuu Endan - 120 - 250 + ChkMod (+2 max dmg per 10 ranks) | 120 - 256 Save DC +25[Ninjutsu]
Katon: Ryuka no Jutsu - 100 - 200 (+2 max dmg per 10 ranks) | 100 - 206 Save DC +25[Ninjutsu]
Medical Technique: Minor Chakra Heal Heals: 1 - 10 + Chakra Mod [+25 Max Heal | Ninjutsu].
Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique) Save: Will 10 + character level + charisma mod +125[Genjutsu]. Intelligence check DC "Same as above"
Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique) Save: Will 20 + character level + charisma mod +125[Genjutsu]. Intelligence check DC "Same as above"
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Will Save: 10 + character level + charisma mod +125[Genjutsu].
Kanashibari no Jutsu (Temporary Paralysis Technique) Fort DC: 10 + Character level + Chakra modifier +25[Ninjutsu].
Kori Shinchu no Jutsu (Sly Mind Affect Technique) Save: DC +125[Genjutsu]
~Skills~ Total - 650 points
Knowledge: Behavioral Science - 50 Treat Injury - 50 Concentration - 100 Perform [Ocarina] - 150 Genjutsu - 250 Ninjutsu - 50
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Mon Jan 22, 2007 1:39 pm
~*~Anbu~*~ User-name: Skyler942 Posting: As often as I can Time zone: Pacific
~Character Data~
Name: Toupakku Tatsunori Village: Konohagakure Clan/Bloodline: Toupakku/ Hyoton Element Affinity: Wind & Water Age: 24 Gender: Male Rank: ANBU
~Appearance~
Headband: Not worn Height: 5'11" Weight: 180lbs Hair: Tatsunori's hair is an ivory off white. This is a distinct mark of his clan for the all the pigment in his hair is gone to reflect the cold interiors as well has icy exteriors. Eyes: Blessed with emerald green eyes, that have a deep almost ambient glow to them. Physical Description: Muscularly toned and has almost a perfect body. An average height and well suited. His charming good looks go along way for him as well however too bad his personality doesn't reflect the way he looks. Clothing: The clothing he wears wouldn't be called conventional however he is pretty modern. A white jacket, long and wide legged grey pants. A white sleevless under shirt that reflect a Chinese design as well as a black sash with a white design of an Oni. But the most important thing he wears are the chains around his neck, with the key around his neck. Chosen to hold the key, it is somewhat of a mystery even to him. He is the last of his clan and the key is self is to a lock that he knows not of the location. Background: N/A Personality: Rather cold. Mean spirited and very cynical. He could be called a pessimistic but he'd rather say that he see the glass neither half full or half empty, but rather... just at half. Truth seeking and philosophical, much of his insight is given in riddles that is somewhat confusing, but always true. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. Requeriments: Chakra 50+ Training days: Varies.
Hyoton: Roga Nadare no Jutsu (Ice Release: Wolf Fang Avalanche Technique) The user creates an avalanche of snow wolves that run towards the opponent. The wolfe attack like wild animals dealing damage with their bites. Cp cost: 20 Damage: 30 - 75 + chakra modifier. Requeriments: Wind + Water affinity. Chakra 45+ Training days: 17 days.
Hyoton: Haryu Muuko (Ice Release: Piercing Dragon Fierce Tiger) The user creates a large tiger out of nearby ice. Due to being so cold, it can freeze nearby water around it while attacking its target. Cp cost: 50 Damage: 200 - 400 + chakra modifier. Requeriments: Wind + Water affinity. Training days: 20 days.
Hyoro no Jutsu (Ice Prison Technique) The user creates a series of ice crystals which home in on the opponent and trap him in ice. Unlike Suirō no Jutsu (Water Prison Technique), no further action seems to be required to maintain the prison once the victim is caught. This jutsu may also be used defensively, as a wall of ice. Cp cost: 15 Damage: N/A "Might kill by sofocation. Requeriments: Wind + Water affinity. Training days: 10 days.
Hyoton: Tsubame Fubuki (Ice Release: Swallow Snow Storm) The user launches a bunch of ice needles that are in the shape of mini-swallows. These needles can change direction in the air. Cp cost: 14 Damage: 10 - 25 per hit. Requeriments: Wind + Water affinity Training days: 10 days.
Hyoton: Kokuryubo Fusetsu (Ice Release: Black Dragon Outburst Snowstorm) The user creates a black dragon stream with red eyes that is sent towards the opponent. Cp cost: 50 Damage: 50 - 200 + chakra mod. Requeriments: Wind + Water affinity Training days: 20
Hyoton: Ikkaku Hakugei (Ice Release: One-Horned White Whale) The user creates a large one-horned whale that is shot at the opponent. Cp cost: 70 Damage: 80 - 150 + chakra mod Requeriments: Wind + Water affinity Training days: 30
Genjutsu-
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days.
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
Hien (Flying Swallow) Using their Chakra to extend the blades of some trench knives, the user charges almost directly at their opponent. Though appearing to miss, it is usually a near-fatal blow across the chest. Damage: Weapon damage. Requeriments: Weapons Training day: 1 day.
Summoning Contract-
~Stats~ LV. 35 Hp: 245 Cp: 770
Strength: 56 Mod: 23 Dexterity: 44 Mod: 17 Constitution: 20 Mod: 5 Intelligence: 28 Mod: 9 Wisdom: 50 Mod: 20 Charisma: 14 Mod: 2 Chakra: 50 Mod: 20 Dodge Bonus: 47
Base Attack Bonus: 35/30/25/20/15/10/5 Attack Melee: 58/53/48/43/38/33/28 Attack Ranged: 52/47/42/37/32/27/23
Base Save Bonus: 17 Fort: 22 Refl: 34 Will: 37
Damage: Goken: 28-47 Aian Nakkuru: 52-80 + 1/4 Chakra Mod [I think I did this wrong... so if anyone see what the hell i did wrong... please let me know] Katana: 24-43
~Skills~
Social: Sense Motive: (Wis) 22
Physical: Balance: (Dex) 12 Disable Device: (Int) 8 Listen: (Wis) 20 Swim: (Str) 9 Tumble: (Dex) 32 Hide: 15
Metal: Concentration: (Con) 15 Forgery: (Int) 20 Spot: (Wis) 25 Craft: Trap (30) Knowledge: Tactics (15)
Ninja: Chakra Control: (Int) 22 Ninjutsu: (Chk) 21 Genjutsu: (Int) 10 Taijutsu: (Str) 40 Ninja Weapons: (Aian Nakkuru) 32 Ninja Weapons: (Katana) 11
~Possessions~
Money:
¥en: Ryo:
Equipment:
Aian Nakkuru: A bladed iron knuckle worn on the hand. There is also a sharp blade at the end of the tool. The weapon is very effective for individuals who prefer hand to hand combat. Damage: 1 - 4 + Str Mod. Added to your normal taijutsu damage. Range: Melee Special: Chakra can be added to the ends of the small blades to cause more damage and have a range increment.
Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Damage: 1 - 10 + str. Range: Melee. Special: Can be used with Iajutsu skill for more damage.
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Posted: Wed Jan 31, 2007 2:13 am
User-name: kouri-chan_xx Posting: Once or twice a day Time zone: GMT+8
~Character Data~ Name: Kige Minao Village: Konohagakure Clan/Bloodline: Element Affinity: Water Age: 22 Gender: Female Rank: ANBU
~Appearance~
Headband: Around her waist, although she will tie it around her forehead is necessary. Height: 5'4" Weight: 115lbs Hair: Light blue soft wisps of hair that stop at her shoulders. Minao's hair is thin and fairly translucent. Eyes: Soft periwinkle eyes with long lashes that seem to have an ethereal feeling to them. Physical Description: Minao's skin is pale despite long hours spent training regularly, although that may be because she trains in the shade. Her body figure is slim and her skin is smooth except when she has injuries of course. Her muscles are defined and like anyone else who trains daily she has a nice body. Clothing: Minao wears a white midriff T-shirt and a light blue midriff-spaghetti strap over that which stop just above her stomach, and a fluttery skirt of the same colour (light blue) that goes to her knees. She wears black modesty shorts under that. She binds her torso with bandages and they show through the gap between her shirt and skirt. There are various white markings on her clothing which could suggest something... or are maybe just symbols that Minao liked when buying them. She also wears a jade amulet just for reassurance. Background: Apart from her father dying at around age 7 Minao had a normal childhood and teenage-hood. Personality: Everything about this woman suggests femininity and softness, but that couldn't be any more less than the truth. Minao isn't your roughhouse girl but she is extremely far from the prim and proper heiresses of say, the Hyuuga or Uchiha families (limited as though the Uchiha are). She is vivacious and excitable and is the group's self-dubbed 'PR person'. She shows no aversion to having spars or rolling on the ground having rough fun. However she is extremely picky when it comes to foods, making adaptation to foreign villages difficult. But of course she would eventually be forced to eat it anyway due to hunger and the threat of starvation. She has excellent hand-to-eye coordination and thusly is the group's trap setter. Other:
Missions:
S: A: B: C: D:
Jutsu: (10)
Ninjutsu-
Henge no Jutsu The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. Cp: 2+1 for every subsequent minute Chakra Control DC: 10
Bunshin no Jutsu Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp: 1 per bunshin Chakra Control DC: 5 per bunshin
Kawarimi no Jutsu This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp: 1 DC: opponent's attack roll +10
Dokugiri (Poison Mist) The user breathes out a toxic gas from their body that can also be used as a handy smokescreen. Cp cost: 30 Damage: N/A Effect(s): Poison - 2d10 cont damage + 1d4 con dmg per turn Reflex Save DC: 10 + Character level (35) + Chakra modifier (13) +2 per 10 in ninjutsu skill (14) = 72 Fort Save DC: 10 + Character level (35) + Chakra modifier (13) +2 per 10 in ninjutsu skill (14) = 72 Requirements: Int 30+ Chakra 30+
Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Cp cost: 10 per bushin. Damage: Each bunshin deals the same damage as you. Requirements: Chakra 50+
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp: 20 Damage: N/A Fort Save DC: 10 + Character level (35) + Chakra modifier (13) +2 per 10 in ninjutsu skill (14) = 72 Requirements: Chakra 20+ Level 15+
Kansei: Mizu no Kyuutai (Trap: Orb of Water) The victim of watery traps has an unkind fate to come to. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu. Cp Cost: 75 + 10 per holding post Damage: 25~40 + Chakra Mod (13) + 2 per 10 ranks in ninjutsu skill to max (14) = 38~67 Requirements: Water Affinity Special: 1d20 + Fort Save vs. 1d20 + Chakra Control
Kekkai Hojin (Barrier Encampment Method) An array of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will instantly activate and explode, killing the imprisoned target. Cp cost: N/A Damage: 10~20 per tag all four means 40~80 damage. Requirements: Craft: Traps 30 ranks.
Genjutsu-
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: N/A Effect(s): Inceases normal taijutsu damage to 5~16 Requirements: Taijutsu 20 ranks.
Konoha Reppu (Leaf Gale) Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet. Damage: 24~105 Requirements: Gouken style fighting. Special: With this technique you can hit all enemies around you in melee.
Konoha Senpu (Konoha Hurricane) This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf). Damage: 24~105 Requeriments: Goukken Taijutsu 12 Ranks. Special: This technique reduces opponent dodge bonus -5.
Konoha Daisenpu (Leaf Great Whirlwind) A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack. Damage: Double taijutsu damage per kick = 48~210 Requirements: Gouken Taijutsu, Taijutsu 30 ranks.
Konoha Goriki Senpu (Leaf Strong Whirlwind) A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind). Damage: As konoha Sempu but deal triple damage = 72~315 Requeriments: Gouken, Taijutsu 80 Ranks. Training days: 10 days.
Summoning Contract-
~Stats~ [168 points] LV. 35 Experience: 0/10,000 Hp: 792 Cp: 576 Strength: 14 + 34 = 48 | mod = +19 Dexterity: 14 + 26 = 40 | mod = +15 Constitution: 14 + 20 = 34 | mod = +12 Intelligence: 14 + 26 = 40 | mod = +15 Wisdom: 14 + 18 = 32 | mod = +11 Charisma: 14 + 22 = 36 | mod = +13 Chakra: 14 + 22 = 36 | mod = +13 Dodge Bonus: 10 + 15 + 11 = 36
Base Attack Bonus: 35/30/25/20/15/10/5 Attack Melee: 54/49/44/39/34/29/24 Attack Ranged: 50/45/40/35/30/25/20
Base Save Bonus: 17 Fort: 29 Rex: 32 Will: 28
Damage: Taijutsu: 5~16 + str mod +2 per 10 ranks in taijutsu skill in max = 24~105
~Skills~ [2448 points] Swim: 19 + 12 = 31 (Str)
Balance: 15 + 102 = 117 (Dex) Escape Artist: 15 + 102 = 117 (Dex) Hide: 15 + 102 = 117 (Dex) Move Silently: 15 + 102 = 117 (Dex) Tumble: 15 + 102 = 117 (Dex) Use Rope: 15 + 102 = 117 (Dex)
Concentration: 12 + 102 = 114 (Con)
Chakra Control: 15 + 114 = 129 (Int) Craft (Traps): 15 + 142 = 157 (Int) Disable Device: 15 + 50 = 65 (Int) Search: 15 + 102 = 117 (Int)
Listen: 11 + 82 = 93 (Wis) Sense Motive: 11 + 122 = 133 (Wis) Spot: 11 + 102 = 113 (Wis)
Bluff: 13 + 107 = 120 (Cha) Diplomacy: 13 + 117 = 130 (Cha) Gather Information: 13 + 102 = 115 (Cha) Innuendo: 13 + 82 = 95 (Cha) Seduction: 13 + 102 = 115 (Cha)
Ninjutsu: 13 + 57 = 70 (Chk) Genjutsu: 15 + 0 = 15 (Dex) Taijutsu: 19 + 331 = 350 (Str) Sneak Attack: 110
~Possessions~
Money: ¥en: Ryo: 150
Equipment:
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kouri-chan_xx Vice Captain
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Posted: Wed Jan 31, 2007 5:16 pm
TO BE GOTTEN RID OF, SHE NO LONGER WANTS HIM [Under Construction]
User-name: Cerbi Posting: When I can Time zone: GMT-7 [Mountain]
~Character Data~ Name: Tokusho Kouyuu [First, last] Village: Konohagakure Clan/Bloodline:None Element Affinity: Wind/Fire Age: 10 from academy, 20 now. Gender: Male Rank: ANBU
~Appearance~
Headband: Bent so it goes around his right wrist, and is tied in place with the back ties. Height: 6'3" Weight: 140lbs Hair: Two tone hair, short dirty blonde hair that is spiked up in the back, and his bangs hang down slightly covering his eyes. His bangs are dyed a hazel brown. Eyes: Forest green eyes. Physical Description: Has a well built body, but doesn't have the overly gross muscles. Ladies find his rather good looking, and he shows off his chiselled body as much as he can. Clothing: Tightish white baseball shirt with the number 13 on the back, along with a matching cap. He also wears leather pants and black combat boots, but on the job he wears the typical cloak and his panda ANBU mask. Background: As a child, he only knew his dad, as his mum died through child birth. Because of the male company, he grew up wihout really knowing girls. He picked up baseball and played it through his academy years. The main reason he got pickedwas for his, and his family's taijutsu. His nin and genjutsu weren't great, but he could control chakra to his feet really well. Over the years of training, his personal trainer focused him primarily on his taijutsu and developed him to be more of a brawny ninja. Out of his passion of baseball, he started to incoperate his bat into his taijutsu. But it soon turned from a joke to him actually making up new jutsus for his unusual weapon. Two of his favourites were the kaze ball, and the other the Strike out. Personality: Overall he's a very energetic guy. With his friends [the ANBU unit], he's friendly and fun, a little egotistical too. He loves to joke around and flirt with the ladies. On the job he's pretty much the same way, but does his best to fullfil the missions. Other: Like to yell "home runu!" in a his worst accent when he hits someone with his bat.
Missions:
S: A: B: C: D:
Jutsu: (10)
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ [ points] LV. 35 Experience: 0/10,000 Hp:88HP Cp: Strength: 14 + 44= 58 [+24 mod] Dexterity: 14 + 33= 47 [+18 mod] Constitution: 14 + 31= 46 [+18 mod] Intelligence: 14 + 16= 30 [+10 mod] Wisdom: 14 + 16= 20 [+10 mod] Charisma: 14+ 21= 35 [+12 mod] Chakra: 14 + 6= 20 [+5 mod] Dodge Bonus:
Base Attack Bonus: Attack Melee: Attack Ranged:
Base Save Bonus: Fort: Rex: Will:
Damage: Taijutsu: 5~16 + str mod +2 per 10 ranks in taijutsu skill =
~Skills~ Skill Points-
~Possessions~
Money: ¥en: Ryo:
Equipment: baseball bat.
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Posted: Thu Feb 01, 2007 1:33 am
~*~Anbu~*~
User-name: Zineal Posting: Alot, unless something comes up Time zone: Pacific
~Character Data~
Name: Xavier Howler Village: Konohagakure Clan/Bloodline: Animaliea (wolf) So the trait at it?s begining stages allow you to communicate with the animal you are fused with. (So Xavier wolves) [This comes almost naturally to an Animaliea
The second stage gives you more animal like traits. (Xavier becomes more of a survivalist, and more protective of his comrads) and also gives you some natural (or hidden) powers of your animal (Xavier surprisingly gains Charisma) [This happens in some what dangerouse situations] --Charisma increases 25% --Strength decreases 25%
the third level can allow you to transform into the actual animal that you are fused with (Resulting in a half human half animal fusion.) the third level also can give more advance techniques involving your animal [This happens when he is worried for his or some one close to hims life] --Charisma increase 50% --Strength decrease 50% --Intellegence increase 25%
and at the Fourth Level you can get a bonus to summoning *your creature obliviously* [This happens when you have some control over your bloodline]
And the fifth level is actually a Forbidden Technique, now the fifth level it can actually rip the Animalia Half of your soul out of your body and summon it to the physical plain as a giant destroying Monster. but the damaging part is that your soul just got ripped in two so it can never fully be reconnected so each time you use it your killing your soul. [Not only must this be a life or death situation you msut have next to perfect control over your bloodline]
Element Affinity: none Age: 22 Gender: Male Rank: ANBU
~Appearance~
Headband: Not worn Height: 6 foot Weight: 180lbs Hair: Xavier's hair for the most part remains black, when he activates hit bloodline however it turns grey Eyes: His eyes are a very deep blue Physical Description: Xavier is skinny, not very much of a fighter. Yet something about his looks are atractive, and desirable Clothing: Xavier doesn't exactly wear normal ANBU clothing. Instead he wears the same threads as in his village. A simple white shirt, warm but light. And some grey pants that normally would be baggy, but are tied at the waist and ankles with ropes to keep from wieghing him down. At his waist is a stone knife that looks very primitive. Something you could hunt with, but do mimenmul damage fighting with it. On his back his has a shortbow and 50 arrows. Xavier is better then most anyone with his bow and arrows Background: N/A other then he comes from a small village, never studied ninjutsu, and was reqruited to the ANBU because of his divine social skills Personality: Easy going, he tried to be optomistic most of the time, very protective of the people he knows. Although he loves to lie concidering almost no one can see through his lies. He sees it as a game almost Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 35 Hp: 152 Cp: 108
Strength: 14 Mod: 2 Dexterity: 14 Mod: 2 Constitution: 14 Mod: 2 Intelligence: 96 Mod: 43 Wisdom: 14 Mod: 2 Charisma: 100 Mod: 45 Chakra: 14 Mod: 2 Dodge Bonus: 14
Base Attack Bonus: 35/30/25/20/15/10/5 Attack Melee: 37/32/27/22/17/12/7 Attack Ranged: 37/32/27/22/17/12/7
Base Save Bonus: 17 Fort: 19 Refl: 19 Will: 19
Damage: Knife: 3-4 Bow and arrow: 3-90
~Skills~
Social: Bluff: 105 +(45) Diplomacy: 105 +(45) Disguise: 105 +(45) Gather Information: 105 +(45) Intimidate: 105 +(45) Sense Motive: 105 +(2) Seduction: 105 +(45) Readlips: 5 +(45)
Physical: Ballance: 50 +(2) Disable device: 45 +(45) Survival: 50 +(2) Move Silently: 50 +(2) Hide: 50 +(2) Escape Artist: 50 +(2) Swim: 50 +(2)
Mental: Spot: 50 +(2) Listen: 50 +(2) Search 50 +(43) Knowledge Behavioral Science: 50 +(43) Knowledge Tactics: 50 +(43) Knowledge human anatomy: 50 +(43)
Ninja: Chakra Control: 30 Ninja weapons (bow): 400
~Possessions~
Money:
¥en: Ryo:
Equipment: 50 arrows 20 exploisive tags
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Posted: Wed Feb 14, 2007 6:49 pm
NO LONGER IN THE GUILD User-name: Tara Kikuta Posting: 1-2/day Time zone:
~Character Data~ Name: Kikuta, Nakiya Village: Konohagakure Clan: Kikuta Clan. Element Affinity: Wind - lightning Age: 22 Gender: Female Rank: Jonin
~Appearance~
Headband: Around Neck Height: 5"5 Weight: 125 Hair: Long Dark Blue hair that goes down to the tip of her shoulders. Eyes: Deep Blue Eyes. They go red when the demon's eye is activated except for the Iris that turns Dark Blue.
Physical Description:  Clothing: Green Cargo Shorts. Belted Blue white and netted top. She wears gloves that go all the way up to her shoulders with four buckle straps at each extremity of the glove. There are two metal pieces on the back of her hand. She has Blue Markings all over her body, these appeared when the four tailed Wolf demon was sealed within her. The reson why it isn't just a simple marking is that the demon's soul was split in two and sealed within two different bodies, reducing the risk of the demon ever escaping.
History: When she was very young she lived in a small village on the border of the fire nation. Her village was attacked one day by a very large blue wolf with 4 tails, her father was the only ninja in the village and so he stepped up to protect it from the demon, but the only way he could stop the wolf's menace was to seal him away within a newborn child, and the only child he knew of was his own. Nakiya. And so he sealed half of the demon's soul into the baby girl and the other half into a new born wolf cub, one that was to grow up and be Nakiya's guardian. Takamaru. This is how Nakiya gained the power of the Ice wolf. She has control over it up until the second tail grows, then she looses all control over herself. When she transforms into this beast it covers her body in a thick layer of ice that fuses to her body and changes it to that of a blue wolf's. When she returns to normal all of the features should dissapear, and if they don't it simply means that the demon is gaining more and more control over her body.
Personality: She loves teaching. She doesn't think she's very good at it but tries her best to teach her student's everything she knows so that they can go on and maybe even become stronger than herself.
Other: She carries a larg Wolf around with her, the wolf is silver with the tip of it's tail paws and nose black. His name's Takamaru aka. Taka. Her family has been living in the forest of Konoha for years helping the wolves there that might need their help. They are very much like the Inuzuka family but instead they care for wolves. She also has a very good control on wild wolf pack's seeying as she has the 4 tailed wolf demon sealed within her at birth. A village not far away from Konoha was attacked by this demon during a war. Killing everyone in it, her grand-father gave his life to seal this demon within her so that it might not be used for war again. Seeing as she has this wolf within her, other wolves see her as a dominant figure and listen to her commands, some out of fear, some out of loyalty.
Jutsu:
Ninjutsu
Henge no jutsu Bushin no jutsu Kage Bunshin no jutsu Kawarimi no jutsu (Body substitute skill ) Kage Shuriken no Jutsu ( Shadow Shuriken ) Shuriken Kage Bunshin no Jutsu Shadow Copy Technique (Kage Mane no Jutsu) Beast Human Clone (Juujin bunshin) Armagedon wave attack (Sends blasts of chakra from both hands towards the enemy) Ina Ikari: A lightning based Jutsu where the user performs 10 hand seals and finishes with their hands in a circular. The sky around them will grow dark and bolts of lightning will strike down, the circular seal allows the user to control the position of the strike.
Genjutsu-
Taijutsu- Shadow Shuriken Tornado combo. ( Custom ) Piercing Fang (Gatsuuga) Drunken Fist Style
Doujutsu- Chinjuu Konbi Henge Jutsu
Summoning Contract - Wolf summoning Missions
S: A: B: C: 1 D: 1 T: 16
~Stats~ Stats Level:45 Hp: 196 Cp: 58
Strength: 36 Modifier: 18
Dexterity: 34 Modifier: 17
Constitution: 34 Modifier: 17
Intelligence: 35 Modifier: 17
Wisdom: 34 Modifier: 17
Charisma: 34 Modifier: 17
Chakra:35 Modifier: 17
Dodge Bonus: 1d20 + 44
Base Attack Bonus: 45 Attack Melee: 1d20 + 63 ( Atk Bns + Str Mod) Attack Ranged: 1d20 + 62 ( Dex Mod + Atk Bns) Base Save Bonus: Fort: 23(Base Save) + 17(Constitution modifier) = (Fort Save) (40) **Used When: --Someone tries to suck chakra out of you. --Trying to Resist a poison. --Resisting pain or torture.
Reflex: 23(Base Save) + 17(Dexterity modifier) = (Ref Save) (40) **Used When: --You try to dodge a trap. --When you try to dodge an area affecting attack such as Katon Gokakyu no jutsu.
Will: 23(Base Save) + 17(Wisdom modifier) = (fort Save) (40) **Used When: --Someone tries to suck chakra out of you. --Resisting genjutsu.
Damage: Melee: (1-6) + 18(Str Mod)
~Skills~ Bluff: (Cha) 26 Gather Information: (Cha) 22 Handle Animal: (Cha) 22 Intimidate(Cha): 22
Sense Motive: (Wis) 26 Listen: (Wis) 26 Survival: (Wis) 26
Balance: (Dex) 24 Escape Artist: (Dex) 22 Hide: (Dex) 24 Move Silently: (Dex) 23 Tumble: (Dex) 23 Spot (dex) 26
Swim: (Str) 22
Concentration: (Con) 25
Knowledge: (Int) 24
Taijutsu: 25 Ninjutsu:21 Genjutsu: 20
~Possessions~
Money:
¥en: Ryo:
Equipment: ---------------------------------- Lvl. 45 Experience: 67 Hp: 196
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Posted: Mon Feb 26, 2007 9:44 pm
[Under Construction]
User-name: Kyoji kun Posting: Daily Time zone: Eastern ~Character Data~
Name: Yushido Shögo [Pronounced Shoe-Goh] Village: Konohagakure Clan/Bloodline: Born of the Yushido clan, he has been endowed with the bloodline trait of Doujutsu- "Seiteki Joukei" (Static Sight) is a doujutsu in which Shögo's pupils fade into the ice blue color of the rest of his eyes and give off a small glow. With the doujutsu activated, Shögo can see the electrical current within people and other living objects. The downside to this is his vision diminishes to focus more on the electrical output of his surroundings, so is thus less able to see objects the are either unable to conduct electricity or have a weak electrical conduction such as wood and rubber. Along with those visual side effects, his Seiteki Joukei becomes less useful when there is an electrical storm. The given specifics are under Doujutsu. Element Affinity: Lightning & Fire Age: 17 Gender: Male Rank: Sannin [Soon to be Kage]
~Appearance~
Headband: In his tool pouch, rarely worn. Height: 5'11" Weight: 154lbs Hair: Silver hair with a blue tint, medium length all around. Eyes: Amethyst Physical Description:
 Credit of this Amazing Picture goes to Messa Clothing: A tight black sleeveless hoodie with the hood hanging around his shoulders lightly to his back. Gloves up to his mid forearms with metal plates on the knuckles to pass his lightning techniques through his fists into/at his opponents. Rubber belts strapped to his biceps and upper forearms to reduce the risk of feedback from his electrical jutsu. Light colored baggy pants and boots. Background: In the early years of his life, his village was attacked. Buried beneath the rubble of the village he lay unconcious under smoldering debris for what he came to an understanding once he awoke as several days. After releasing himself from the reckage Shögo trudged through the fields of Kumogakure for days, hearing of the upcoming war against Kumogakure, he felt there was nothing left for him, and took a boat from Kumogakure to the shore of the country of fire. Where he took refuge in a quaint village outside of Konoha's limits. He lived the rest of his life to the current day training his body and mind to persue the full potential of his clans bloodline. He wanted to both live his life at peace, but protect those around him, and trained for years to accomplish great feats. The people of the village say he is the strongest of them all, rumored to be even stronger than the ninja of Konoha itself. [Yay for gross oversights xd ] Personality: Quiet, Suave, Can be energetic and adventurous, Gets the job done when it needs to be. Other: Wears a necklace with an emblem made of a metal native only to kumogakure. Shögo never lets it out of his sight as it's the last thing binding him to Kumogakure and the family long lost.
Missions:
S: A: B: C: D:
Jutsu: Seiteki Joukei [Static Sight] Cp Cost: lvl 0: 2 cp per full round lvl 1: 4 cp per full round lvl 2: 6 cp per full round lvl 3: 8 cp per full round lvl 4: 10 cp per full round Special: In an Electrical environment [i.e. Lightning Storm] vision is diminished by 1/2
Lightning Paralysis[Raikou Mahi]- Cp Cost: 25 cp Damage: Opponent Knocked out for 1 round per every 5 levels. Special: If opponent is struck in a limb, that limb will be temporarily paralyzed 1 round for every 5 levels of user. Save: Fort DC: 10 + half your level + chakra mod.
Seiteki Baindo [Static Bind] Cp Cost: 32 cp Special: In the case of a conductor [Opponent standing on water/wet grass] User can place hands to the ground sending their attack at the opponents feet. Save: Fort DC: 10 + half your level + Chakra mod.
Raikou Mahi Seido [Lightning Paralysis Precision] Cp Cost: 39 cp Damage: Opponent Knocked out for 1 round per every 5 levels. Special: If opponent is struck in a limb, that limb will be temporarily paralyzed 1 round for every 5 levels of user. If Raikou Mahi Seido is performed with Seiteki Joukei lvl 2 activated, user gets a +5 in their attacking roll for Raikou Mahi Seido. If attack is successful user is unable to user lightning jutsu for 5 rounds. Save: Fort DC: 10 + half your level + chakra mod.
Raikou Kangoku [Lightning Prison] Cp Cost: 47 cp Damage: Initial Shock: 8 - 18 dmg Damage Preceeding after every round still bound: 3 - 9 dmg Special: In the case of a conductor [Opponent standing on water/wet grass] User can place hands to the ground sending their attack at the opponents feet. Save: Fort DC: 15 + half your level + Chakra mod.
Ninjutsu- Kage Bunshin
Henge No Jutsu(Mastered)
Bunshin no Jutsu(Mastered)
Kawarimi no Jutsu(Mastered)
Katon: Kasumi Endu no Jutsu (Fire Release: Covering Mist Technique) User blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire. Cp cost: 10 Damage: Depends on fire lighted
Chidori (One Thousand Birds) A very powerful technique that requires a huge amount of chakra, which becomes visible around the user's hand. Once the hand has been charged, it is then thrust straight through the target. Due to the direct and obvious path the user of the technique must take to achieve an effective strike, a user of Chidori is left highly vulnerable to counterattacks and dodges. The technique can only be safely attempted by a ninja with the Sharingan or a similar countermeasure to defenses and attacks. Although it produces a distinctive sound and is by no means stealthy, Chidori has been classified as an assassination technique due to the incredible speed it requires and the devastating effect of a successful execution. Chidori is also usable more than once. The name Chidori comes from the sound the technique makes, which is said to remind the listener of the chirping produced by a thousand birds. Due to the high amount of chakra it requires, a ninja can only use Chidori a limited number of times per day. Attempting to use the technique more times than one's chakra allows will result in Chidori failing. Depending on how much chakra they draw on past their limits, it may paralyze, or kill the user (due to lack of chakra). The Chidori is also referred to as The Lightning Blade, Raikiri (雷切). Cp cost: 80. Damage: 200 - 400 +chakra mod. Requeriments: Lightning Affinity. Ninjutsu 80 Ranks. Training days: 30 days.
Genjutsu-
Taijutsu- Dendou Kobushi [Electric Fist] Cp Cost: 5 cp per successful strike | 2 cp per round maintaining focus Damage: 3 - 12 dmg + Half Str Mod + Half Chk Mod Additional Damage: 32% change of 3 - 7 dmg from electrical burn when struck. Special: User must make a concentration check at the end of each full round to maintain Dendou Kobushi. As Dendou Kobushi is an aggressive tactic, both Str and Chk are needed for the force behind the blow, as well as the residing damage to the body afterwords. If opponent is wet* or wearing excessive metal, probability of being shocked after being struck is increased to 52%. (* - Covered in water, excessively sweating) Save: Will DC: 10 + half your level + chakra mod for Electrical Burn
Doujutsu: (Bloodline) "Seiteki Omoi" (Static Mind) is a doujutsu in which Shögo's pupils fade into the ice blue color of the rest of his eyes and give off a small glow. With the doujutsu activated, Shögo can sense the static pulse within a persons nervous system to see what their next move may be. Isn't able to sense objects without static from a persons body, poor use during storms. The given specifics are as follow.
Mastered: +10 to defensive actions
((Defensive Actions: Dodging, Blocking, Escape Ninjutsu))
Summoning Contract-
Yomaji [Pronounced Yoh-Mah-Zhee] Description of Jutsu: A Contract with a fierce Fox of Lightning, once summoned Yomaji emerges from amidst thin air, the beast is enormous in size covering several acres of land in shadow. Once summoned, depending on the circumstance Yomaji's fur begins to grind against itself causing a static charge before emitting a powerful wave of electricity in all directions. Cp Cost: 220 cp Damage: 240 - 380 Requirements: Lightning Affinity, 300 chakra, Ninjutsu 100 Training: 90 days Special: Those with a Lightning Affinity have a 45% chance of 1/2 damage, 10% chance 0 dmg [0-55 full dmg, 56-89 1/2 dmg, 90-100 0 dmg]. Caster has 75% chance of 1/2 damage, 25% chance 0 dmg [0-25 full dmg, 26-75 1/2, 86-100 0 dmg] No Lighting Affinity have 10% chance 1/2 dmg, 5% no dmg [0-85 full dmg, 86-95 1/2 dmg, 96-100 0 dmg] [Note: 1d100]
~Stats~
LV: 60 Hp: 2280 Cp: 3753
Strength: 20 +56 =76 Modifier: +33 Misc:
Dexterity: 20 +53 = 73 Modifier: +31 Misc:
Constitution: 20 +28 = 48 Modifier: +19 Misc:
Intelligence: 20 +25 = 45 Modifier: +17 Misc:
Wisdom: 20 +25 = 45 Modifier: +17 Misc:
Charisma: 20 +28 = 48 Modifier: +19 Misc:
Chakra: 20 +53 = 73 Modifier: +31 Misc:
Dodge Bonus: 10 +31 +17 Total: 58 Misc: "Seiteki Joukei" Activated +10
Base attack: 60/55/50/45/40/35/30/25/20/15/10/5 [Jeezus!] Melee Attack: 93/88/83/78/73/68/63/58/53/48/43/38 [even more Jeezus!] Ranged Attack: 91/86/81/76/71/66/61/56/51/46/41/36 [sheesh....]
Base Save: 30 Fortitude Save: 49 Reflex Save: 61 Will Save: 47
Damage: Taijutsu| 1 - 6 [34 - 96]
Denkou Kobushi| 3 - 12 dmg + Half Str Mod + Half Chk Mod [35 - 101] Additional Damage: 32% change of 3 - 7 dmg from electrical burn when struck. Save: Will DC: 10 + half your level + chakra mod for Electrical Burn
Raikou Kangoku [Lightning Prison] Cp Cost: 47 cp Damage: Initial Shock: 8 - 18 dmg Damage Preceeding after every round still bound: 3 - 9 dmg Save: Fort DC: 15 + half your level + Chakra mod.
Chidori (One Thousand Birds) Cp cost: 80. Damage: 200 - 400 +chakra mod.
~Skills~ [1096]
Social- Diplomacy - 100 +19 = 119 Gather Information - 96 +19 = 115 Innuendo - 100 +19 = 119 Seduction - 100 +19 = 119
Physical- Survival - 100 +17 = 117 Tumble 100 +31 = 131
Ninja- Ninjutsu - 250 +31 = 281 Taijutsu - 250 +33 = 283 [+57 max dmg]
~Possessions~
Money:
¥en: $$0 Ryo: $$0
Equipment:
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Posted: Wed Mar 21, 2007 9:23 pm
TO BE GOTTEN RID OF, SHE NO LONGER WANTS HIM User-name: Cerbi Posting: When I can Time zone: GMT-7 [Mountain]
~Character Data~ Name: Hatake Raijin Village: Konohagakure Clan/Bloodline: Hatake Element Affinity: Earth Age: 28 Gender: Female Rank: Jounin
~Appearance~
Headband: Diagonal, but not enough to cover both eyes. Height: 5'9" Weight: 145lbs Hair: Silver which is rather short, only a couple inches long, and is very messy. Eyes: Dark gray eyes which look black. Physical Description: Average build Clothing: Normal jounin outfit. Background: To be discovered... Personality: Seems carefree and lazy, but is rather smart. Other: None
Missions:
S: A: B: C: D:
Jutsu: (10)
Ninjutsu-
Henge no jutsu Bunshin no jutsu Kawarimi no jutsu
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ [ points] LV. 30 Experience: 0 Hp: 240 Cp: 120 Strength: 12 + 21 = 33 [11 mod] Dexterity: 12 + 20 = 32 [11 mod] Constitution: 12 + 22 = 22 [6 mod] Intelligence: 12 + 22 = 34 [12 mod] Wisdom: 12 + 21 = 33 [11 mod] Charisma: 12 + 21 = 33 [11 mod] Chakra: 12 + 21 = 33 [11 mod] Dodge Bonus: 32
Base Attack Bonus: 30/25/20/15/10/5 Attack Melee: Attack Ranged:
Base Save Bonus: 15 Fort: Rex: Will:
Damage:
~Skills~ Skill Points-
~Possessions~
Money: ¥en: Ryo:
Equipment:
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Posted: Wed Mar 28, 2007 6:57 pm
NO LONGER IN THE GUILD User-name: Demonic_existance Posting: Every day Time zone: Illinois
~Character Data~
Name: Nara, Kana Village: Konoha Clan/Bloodline: Nara Element Affinity: Lightning Age: 13 Gender: Male Rank: Gennin
~Appearance~
Headband: Black, Around the Forehead
Height: 5' 8"
Weight: 102 lbs.
Hair: Light brown, Tan. Pulled back into a Pony Tail type thing... His hear Shines in the Moonlight or Sunlight for it is very Clean.
Eyes: The Iris is Deep Brown, The Pupil usually very small but ugusting too the light every now and again.
Physical Description: Kana lightly tanned skin and a Strong athletic build from the training he has done, As he Trained his muscels slowly got biger and makeing him larger. He is a bit thicker now because of his muscle and you can no longer see the outline of his ribs and finger bones or any bones for that matter. His muscles bulge a bit more then they did before because he doesn't realy have much fat on his body due too the Shinobi's vigourus Training.
Clothing: Tight brown pants that losen up at the bottom. Kana wears a Nylon Fish net shirt outlined in green. Over that he wears shinobi armor and a leather necklace.
Background: Ever sence Kana was born he was more layed back, or relaxed than other kids. He never really wanted to play much, instead he wanted to slack off and look at the clouds. He never really had much motivation too anything he did and when asigned things to do Kana does it at the last minute. He started ninja Acadamy because his father wanted him too, not because he had too. Often in class he would sleep or just sit their listening.
Soon after Kana enroaled into the Acadamy his father was killed on an A Rank Mission. He was motivated by this greatly, his grew Knolage grew as he studyed greatly. His mother was torn apart by their loss and about a month after his fathers death, she hung herself loosing the will to live, for her family had been slaughtered by missing ninja's. He was all by himself now, every day the thought of suicide crosses his mind, yet he keeps pushing on, knowing somehow he will bring his father pride.
For Two year's he trained in the Mountains far away from the village of Konoha with Saku. Every now and again comeing back down for Food, and too go too Nara Street. His Strength Building quickly as he lifted rocks, boulders and such. He soon began a friendship with Saku, as too all of the time they spent together training. They Ran together, sparred and trained many other ways, learning each other weaknesses and Strength's. Every morning at dawn Saku and Kana would wake for daily Training, pushing themselves too the limit harder every day.
First they did athletic Excersizes such as chin ups, running up and around the Mountain and thick snow, push ups and digging hole's and such. Mostly he trained his chakra and dextarity. Water walking/Running and Running up Tree's for hours on End.
Getting his head band was a proud moment for him indeed but only a small smile escaped his mouth. Doing vareous small time missions for money Kana leed a bit of a wealthy life, saveing up all of his money for things he most wanted. Now Kana Trains even harder at his hide out constantly if not on missions, Raiseing his fighting skills, sharpening his ninja Techniques.
Personality: He doesn't really talk too anybody much, he usually just does what is required of him and does it well. Usually if he is angered, you may see hate in his eye's, hate for other ninja's, ninja's because his fathers squad ran at the face of danger. His father was killed because of this and Kana vow's not ever too let that happen too anyone, except his enemy. If you get on his bad side you may regret it.
Other:
Missions:
S: A: B: C: D:
Exp: 53/100
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Lightning Release - Lightning Blast Raiton - Raikou Bakuha No Jutsu - A technique utilizing lightning fired from the fingers - Handseals: Rooster, Horse, Ox - Effect: The users fingertips begin to glow a light blue as they fire off lightning bolts from the fingertips, the more fingertips used the higher the chakra cost Lightning chakra manipulation. 10 days of training. CP: 4 per fingertip Damage 2 - 7 per fingertip + chakra mod. 10/50 post's too learn Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 1 Hp: 20 Cp: 7 Strength: 8+8=16 Mod: +3 Dexterity: 8+5=13 Mod: +1 Constitution: 8+5=13 Mod: +1 Intelligence: 8+7=15 Mod: +2 Wisdom: 8+2=10 Mod: +0 Charisma: 8+2=10 Mod: +0 Chakra: 8+7=19 Mod: +4 Dodge Bonus: 8+2=10 Mod: +1
Base Attack Bonus: 1 Attack Melee: +4 Attack Ranged: +2
Base Save Bonus: 0 Fort: +1 Rex: +1 Will: +1
Damage: 1-6+3str mod+ 2 tai-jutsu Points
~Skills~
Kunai: Shuriken: Sneak Attack: Chakra Control: (Wis) Genjutsu: (Cha) Jump: (Str) Knowledge: (Int) Tactics: Ninjutsu: (Int) 6 Taijutsu: (Str) 10 Move Silently: 5 Craft Clothing:
~Possessions~
Money:
¥en: 100 Ryo:
Equipment: Shinobi Servival Pack [20 Shuriken] [15 Kunai] [5 flash bombs] [3 smoke bombs] [10 blank Scrolls] [10 Scrolls marked Baki]
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Posted: Mon May 07, 2007 7:30 pm
User-name: Carlos Ralfer Posting: Usually everyday (my jobs slow as crap) Time zone: Eastern Standard Time (USA)
~Character Data~
Name: Nara Aoiku Village: Konohagakura no Sato Clan/Bloodline: Nara Clan Element Affinity: Fire and Wind Age: 12 Gender: Male Rank: Student
~Appearance~
Headband: He places it on top of his earphones and uses it as a support for the earphones so basically on top of his head kinda like Sakura's
Height:5'2"
Weight:110lb
Hair:Red with white tips
Eyes:Black
 Physical Description: Average build and height for a child his age. Nothing special really. His hair comes down to the top of his shoulder blades and he usually has a somewhat abscent look upon his face.
Clothing:Usually wears an orange silky shirt with a hand drawing of a samurai on the front of it. His pants are usually of a blue jean veriety with a chain hanging from the back strap and looping around his right side to the front belt straps.
Background: He was born in the the Nara clan with nothing really special going for him. He is pretty average in all manors and doesn't really excel in anything except for lazing around and finding ways not to do anything. He can be very talented when he's passionate about something but honstly, he forgets what he's doing far too much to do anything constructive most of the times. He forgets so much to he point where his parents have actually had his memory tested to see if there were any problems but he is just fine according to doctors. The strange thing is that he has an uncanny memory for facts and events that happened in the past but not things that happened say yesterday or even last year. Anything over 2 years ago, he can remember like he was there, even if he wasn't.
Personality: Very allof and abscent mined but good natured. He doesn't really jump at the chance to do much except draw and eat. He can usually be found under a tree or in one, drawing and listening to music. The intresting part about his music is, it has a strong effect on his personality. He has a tendicy to change personalities depending on what's playing although HOW his personality changes is up to him.
Other: The earphones are usually turned up to decibles that should be able to burst his HEAD off but he seems to have no problem hearing with them on or off. Strange...
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV: 0 Hp: 10 Cp: 3 Strength: 6 + 2 = 8 Mod: -1 Dexterity: 6 + 4 = 10 Mod: 0 Constitution: 6 + 4 = 10 Mod: 0 Intelligence: 6 + 2 = 8 Mod: -1 Wisdom: 6 + 4 = 10 Mod: 0 Charisma: 6 + 0 = 6 Mod: -2 Chakra: 6 + 4 = 10 Mod: 0 Dodge Bonus: 9
Base Attack Bonus: 0 Attack Melee: -1 Attack Ranged: 0
Base Save Bonus: 0 Fort: 0 Rex: 0 Will: 0
Damage: (taijutsu and every wepon you use) 1-5 (ranged) 1-6
~Skills~
Skills: 10 Skill Points: 4
~Possessions~
Money:
¥en: Ryo:
Equipment: Earphones and sketch pad
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Posted: Mon May 07, 2007 7:39 pm
INACTIVE User-name: The Kay Posting: At least 1-2 times a day during the week, hopefully. Possibly less on the weekends, depending. Time zone: EST (Eastern) Name: Daiju Kimari Village: Konoha Clan/Bloodline: N/A Element Affinity: Fire, Earth Age: 11 Gender: Female Rank: Academy Student ~Appearance~ Headband: Once acquired, she will wear it around her neck, the cloth black. Height: 4'9" Weight: 90 lbs Hair: Jet black and long, hanging to the small of her back. Usually kept in a long ponytail, her bangs parted at the left and hanging over the right side of her face. Eyes: Bright, clear blue and somewhat large. Physical Description: She is slender and just beginning to acquire more mature feminine curves, more noticeably in her thighs and hips, although it's nothing extreme at present. She has an average bust size for a girl her age (that is to say, not very large) and has fair, pale skin. Clothing: She wears a short-sleeved fishnet bodysuit with leggings that stop just above her kness, over top of which she wears a navy blue miniskirt and a matching cutoff sleeveless vest that bears her midriff, zipped up to her collarbone. Black arm warmers are worn on her forearms, and black greaves (shinguards) are worn over her shins, her sandals also black. Background: Kimari lives with her mother, her father having passed away three years ago. Her mother is a scholar, and always pushes Kimari to study and research things, which is part of the reason she's become as smart as she is now. Kimari looks up to the Tsuchikage, and wants to become an outstanding kunoichi just like her, which is the goal she aims to push herself toward. Personality: Kimari is a bookworm and loves to read, which makes her slightly reserved, but if she's not preoccupied she is very friendly and always eager to make friends. She doesn't like to be sad, so she refuses to let anything get her down. She is almost always cheerful, and on the rare occasion that she is sad she never shows it to anyone, and tries to act like her normal self. She is fairly smart, but doesn't like to show off at all, so she tries not to rub it in people's faces by knowing the answers to everything. Other: Kimari loves onigiri (riceballs), and is ambidextrous. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 0 Hp: 8 Cp: 4 Strength: 7 [-1] Dexterity: 9 [0] Constitution: 6 [-2] Intelligence: 12 [+1] Wisdom: 9 [0] Charisma: 7 [-1] Chakra: 12 [+1] Dodge Bonus: 10 Base Attack Bonus: 0 Attack Melee: -1 Attack Ranged: 0 Base Save Bonus: 0 Fort: -2 Rex: 0 Will: 0 Damage: 1-5 ~Skills~ ~Possessions~ Money: ¥en: Ryo: Equipment:
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Posted: Mon May 07, 2007 7:43 pm
Currently being worked on User-name: Icheti Posting: When ever the person I am rping with posts. Time zone: (GMT-05:00) Eastern Time ~Character Data~ Name: Icheti Horaku Village: Konohagakure Clan/Bloodline: Hitakari Clan Element Affinity: Fire and Water Age: 12 Gender: Male Rank: Student ~Appearance~ Headband: Tied around left arm. Height: 4'6 Weight: 80lbs Hair: Black and long. It is tied into a bun like most samurai would be. Eyes: Deep, Deep blue. Physical Description: He is not a big boy but he is built. The child works out like his life is only ment for it. His hair and clothing all meet the ancient samurai but he he is truly Ninja. His shirt being baggy and white meets his pants which are baggy and dark navy blue. He doesn't look like that threatening of a boy and seems to always have the look of a nice little guy. His stance is that of a noble man making most kids his age not wish to hang out with him. His movements are delicate and beautiful like that of the ocean waves. His eyes also show something most see, pain and hate. This right here is what scares people the most. The boy is but twelve but has the hate of a fifty year old man in those eyes of his. Clothing: The normal clothing of a Samurai. His shirt is baggy and white and his pants baggy and navy blue. He has on wraps for socks. Background: Icheti was a normal child for the most part, soft heart, kind smile and a friendly look all around. But behind it all he was hidding the simple fact that to his perents, he was a failure. They were both high class ninja taking to the art at the age of nine. They both learned their first jutsu at age nine as well making it worse. Icheti himself didn't take to ninjitsu till he was twelve and not for the reason most would think. See his brothers and sisters, four brothers and two sisters, each took to the art at the age ten shuning Icheti for this reason. Icheti would soon learn how mean they were when he was told infront of a huge crowd of people by his own father that he didn't want him, and that he only bought the basterd boy clothing by law. This set Icheti off and sent him into his first fight. Against his father he stood no chance but it didn't matter. He got off two swings the first missing but the second landing right in the groin of the cocky man. Icheti gripped the old man by the hair that day and told him his plan. "I will learn ninjitsu, but not for the joy of learning, for the joy of killing you and every family member I have, I will make sure each one of you die screaming and begging for your lives." Now don't be fooled Icheti is no mission kind of person, not a copy of a anime character, he is his own. Well think of it like this, after being pushed so far when your so young wouldn't you want to kill someone? Icheti then trained like mad building his body to except the abuse of the training he would have to go through. Each day he did one-thousand push-ups, sit-ups and chin-ups. Also, he did two-thousand jumping jacks. This didn't make him into a power house but turned him into a fighter making him able to take the abuse of any training and gave him the ability to slack off and train his mind. Personality: Icheti is a cold and distant boy who doesn't make friends easily. He gives off a loner vibe and will only help people if it helps him in the end. He has always stuck to the code of honor but finds it hard when people become annoying and bother him about stupid stuff like friendship, happiness and family. By qouting him you would mainly hear this when talking about family, "Psh, who needs family it just slows you down." Just from this qoute hear most got the fact he wasn't a family guy, but behond that he has something deeper in his life, something that eats away at him like a cancer. His eyes show distaste for most who talk to him, be it his sensai or his team mate. This is only Icheti though and most who know him get to love his cold attitude cause they know deep down he would kill to make sure everyone is safe. Other: His arms have markings down them like tribal tattoos. His right side on his face has tribal markings as well. None know what they do or where he got them but they are there and smell out a dark past, too dark for a 12 year old to have. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 0Hp: 20 Cp: 9 Strength: 10 Dexterity: 12 Constitution: 12 Intelligence: 10 Wisdom: 10 Charisma: 6 Chakra: 4 Dodge Bonus: 32 Base Attack Bonus: 6 Attack Melee: 10 Attack Ranged: 10 Base Save Bonus: 0 Fort: 10 Rex: 10 Will: 10 Damage: (taijutsu and every weapon you use) ~Skills~ ~Possessions~ Money: ¥en: Ryo: Equipment:
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Posted: Wed May 09, 2007 9:46 pm
User-name: Rin Kairiu Posting: As much as possible Time zone: Pacific (USA) ~Character Data~
Name: Rin Areno Village: Konohagakure Clan/Bloodline: Areno Clan Element Affinity: Water/Earth Age: 12 Gender: Female Rank: Genin
~Appearance~
Headband: Black, around neck Height: 5'3 Weight: 120 Hair: Waist length wavy, brown hair, with blonde highlights. Worn in two long ponytails on either side. Has bangs that reach her eyebrows but aren’t parted. Eyes: Big, golden brown Physical Description: Strong and sturdy, not bulky. Very pale with a few freckles. Has large breasts that she is very conscious about and is continually beating up perverts. Clothing: Tan cargo pants, brown shirt with black fishnet under it, green jacket with family symbol on it, black shoes, and bandage things around her wrists. Background: Lives in a family of six: her, her parents, and the triplets. Her family has a long history of being experts in the art of poisons, medicines, and genjutsu. Her father, besides her, is the only other shin obi in the family. Her grandparents retired. Her mom works at home taking care of the triplets and all the mysterious plants that her father uses. Her great grand parents moved to Iwa with her grandpa’s little brother. Grandpa, since he was already enrolled, stayed with an aunt. Personality: Sweet and sincere, Rin is always optimistic. She is quite gullible in a certain sense as well. She can sense the emotions of those around her so no one can lie about their feeling, but when it comes down to the plain truth, her love for the people around her blinds her to what they really are. Other: Only became a shin obi because she lost a bet….
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll
Genjutsu-
Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 15 Training: 5 days Special: Add chakra mod to Will Save
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will Save: 10 + character level + charisma mod.
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
Sennen Goroshi (One Thousand Years of Death) A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode. Damage: 10 - 20 + str. Requeriments: "Sick mind ?" Training days: 0
Summoning Contract-
~Stats~
LV. 5 Hp: 60 Cp: 30 MHp: 65 XP: 100/150 Strength: 8+4+7= 19 mod= 4 Dexterity: 8+1+5= 14 mod= 2 Constitution: 8+2+4= 14 mod= 2 Intelligence: 8+6+5= 19 mod= 4 Wisdom: 8+2+6= 16 mod= 3 Charisma: 8+1+7= 16 mod= 3 Chakra: 8+4+4= 16 mod= 3 Dodge Bonus:
Base Attack Bonus: 5 Attack Melee: 9 Attack Ranged: 7
Base Save Bonus: 2 Fort: 4+2= 6 Rex: 4+0= 4 Will: 5+0= 5
Damage: 5 - 11
~Skills~ Swim: (Str) 4+0+0=0 Balance: (Dex) 2+0+0=2 Escape Artist: (Dex) 2+0+0=2 Hide: (Dex) 2+0+0=2 Move Silently: (Dex) 2+0+0=2 Tumble: (Dex) 2+0+0=2 Use Rope: (Dex) 2+0+0=2
Concentration: (Con) 2+0+0= 2
Chakra Control: (Int) 4+0+6=10 Craft: (Int) 4+0+0=4 Disable Device: (Int) 4+0+0=4 Forgery: (Int) 4+0+0=4 Knowledge: (Int) 4+0+0=4 Repair: (Int) 4+0+0=4 Research: (Int) 4+0+0=4 Search: (Int) 4+0+0=4
Listen: (Wis) 3+0+0=3 Read Lips: (Wis) 3+0+0=3 Sense Motive: (Wis) 3+0+15=18 Spot: (Wis) 3+0+0=3 Survival: (Wis) 3+0+0=3 Treat Injury: (Wis) 3+6+0= 9 Alchemy: (Wis) 3+6+6= 15 Knowlege Life Sciences: (Wis) 3+6+6= 15
Bluff: (Cha) 3+0+0=3 Diplomacy: (Cha) 3+0+0=3 Disguise: (Cha) 3+0+0=3 Gather Information: (Cha) 3+0+0=3 Handle Animal: (Cha) 3+0+0=3 Intimidate: (Cha) 3+0+0=3 Innuendo: (Cha) 3+0+0=3 Perform: (Cha) 3+0+0=3 Seduction: (Cha) 3+0+0=3
Ninjutsu: (Chk) 3+0+0=3 Genjutsu: (Int) 4+1+15=20 Taijutsu: (Str) 4+1+15= 20 Fuuin Jutsu: (Int) 4+0+0=4 Kawarimi: 0+0+0=0 Kunai: 0+0+0=0 Shuriken: 0+0+0=0 Ninja Weapons: 0+0+0=0 Sneak Attack: 0+0+0=0
~Possessions~
Money:
¥en: Ryo:
Equipment:
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