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Posted: Mon Dec 18, 2006 12:05 am
I agree completely. I really do want to cling to the Jean Mollie personality, and it's kind of screwing me up. Also, I actually didn't know about the importance of the guardian bond, nor the way the lost children were found. Now that I know that Mecka Ros's story just plain doesn't fit with what happens to the lost children, I'm just going to throw it out completely. You're 100% right that Mecka is a complete Mary Sue. I made her up when I was 13 and I've been trying to modify her ever since, to make her less stupid, but it's never actually worked. I've been sticking with it because it's been...well, easiest. That's the only reason. RPing Mecka means giving my own responses to things, not getting into the head of another person.
Do you think the core personality of Jean Mollie is salvageable? I think that's what I've been desperately hanging onto the most. The Chupacabras and the Wolf Girl share some similarities, but Jean Mollie is a very cheery character and the chupacabras are total psycho bloodsucking freakbabies. I like Jean Mollie and I like the chupacabras, but for different reasons.
Also, a minor note on the American thing- Chupas have been reported all over Latin America, and originally I was going to change it to 'Latin American Urban Legend' or something like that, but then I was worried that nothing else would fit in the subject title. So I figured, American can mean both Americas, technically.
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Posted: Wed Dec 20, 2006 11:28 pm
Ref-a-rence: Cerena I'm going to leave the guardian question to Sosi because that's something that I'm still kind of struggling with myself. XD Needless to say, a guardian change is a VERY big deal, especially for a younger Fa'e. Quote: Also, I've been having trouble justifying Jean Mollie's rebirth as a Fa'e (a problem that's been with me from the start, really). With the chupacabra mythbase I'm working with now, she would have been just one out of many chupacabras that weren't really all that distinguishable from each other. I've made up a reason for Jean Mollie to be the chupa to be reborn, as opposed to any other of the the who-knows-how-many chupacabras running around South America. But, that sort of turns her into a Mary Sue, because she's suddenly special in a race where she shouldn't be. With mythbases that are species and not individuals (looking at the database thread, we've got satyrs, pixies, kirins, dragons, kitsune, kelpies, and selkies), what's the distinction that gets one of the species reborn? It doesn't necessarily have to be a 'special' member of the race; the thing that's required for ALL Fa'e to be reborn is to have an actual will to be reborn. The spirit has to be in some kind of limbo, 'moving on' in neither direction, hanging around for whatever reasons to be reborn again. It can be as simple as revenge, but they need to have some kind of purpose to be remanifested again. Quote: To what extent do Fa'e have to resemble the personalities of their past selves? This is kind of a nature vs. nurture thing. Chupacabras are all oh-my-gawd-its-eating-my-face-hide-the-children vicious, but my Jean Mollie grew up with species that are a lot less psychotic. Although she does a lot of gross and gorey things (she hunts her own food, and eats it raw), she will also give friends puppy-nuzzles to cheer them when they're sad. Too much divergence? This is ultimately up to you, but she needs to, well, actually be the reincarnation of a chupacabra, and her personality should reflect this in some way. It's not to say that she needs to drink blood, but -- like you mentioned -- perhaps she prefers her meat raw -- in other words, it doesn't have to be anything major, but we need to know that you're not just tacking a myth on to justify a character you're too scared to let go of. Jean Mollie needs to be justified to be a chupacabra; the chupacabra should not be justified to be a Jean Mollie. Does that make sense? I think, at the very least, she should still share some of the chupacabra's primal instincts -- maybe puffing out and being "OMG IN YOUR FACE SCARY" when she feels threatened. Something like that. Quote: How humanoid do Fa'e have to be? Even the animal-based Fa'e are pretty much anthros of varying degree. Jean Mollie walks on all fours, and I'm thinking of taking away her opposable thumbs and replacing them with dewclaws. Is being like a human a big part of being a Fa'e? If a non-hominid Fa'e went down the human path, what would happen? I don't believe so... I think they've mainly been humanoid so far because, well, Airi herself is humanoid, and she's giving away her own blood to bring these Fa'e to life. (That and most of the Fa'e are gods, which are created in mankind's own image. Things like that.) When a Fa'e goes down the human path, they are completely human, and are allowed to keep only one trait. I think this trait is physical; I have no idea if the human Fa'e retain any magical power (I don't think they keep any of their old magic, at least. Maybe some magic ability to do basic arcane spells, if anything. Sosi should clear this up.) Quote: When lost children and their guardians come from their own worlds to Gaia, what happens to them, financially? That's up to you. So far some of the Lost Children have been living in one of the spare rooms of the Fa'e HQ to adjust to the move and meet some of their own kind. I think OoCly, people would turn the other cheek; ICly you should be prepared to be constantly lectured that that's not the kind of lifestyle one should be providing for a child.
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Posted: Thu Dec 21, 2006 2:47 pm
It looks, to me, like you forgot to change a part of your title.
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Posted: Thu Dec 21, 2006 10:34 pm
Title changed. I figure 'Hispanic' is the same in this context, right?
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Posted: Fri Dec 22, 2006 10:41 am
American urban seemed like Continental United States. Hispanic hmmm... If I remember right, you said South American before, and I've heard of things claiming it to be from Mexico, so I'm not sure. Personally I would put "S. American" instead of Hispanic, if it's from South America, because Hispanic refers to a particular heritage, not a place.
America usually refers to the United States. If you put a North or South in front it goes from country to continent. That's just what I've noticed. Others may think the general usage is different, but I know the you didn't mean to have it sound like the new myth is a U.S. urban legend.
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Posted: Fri Dec 22, 2006 3:09 pm
I'd put "Latin American", because that's pretty much where Wikipedia said they were found. ^^
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Posted: Sun Dec 24, 2006 12:07 pm
L. American looks good enough for now. *flop*
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Posted: Wed Dec 27, 2006 4:13 pm
I'm going to start by saying that you've come a long way from the start of this Fa'e quest. I know you didn't know that much about Fa'e in the beginning and your concept (while it wasn't Fa'e material) was definitely an interesting idea. I have no doubt that you have good ideas in there, but you're going to have to change things to fit the rules. At one point in time, when the rules were not to harsh, your Fa'e might have been really interesting. Unfortunately, such is not the case anymore, so you're just going to have to bear with me and fix up a few things. ^^
First: That post you have on your whole life history on Gaia? Get rid of it. You don't need it. If you're worried that people don't know who you are then come to the thread and chat. Honestly, people apply for a Fa'e who have never once set foot in that thread, so I don't think it matters if you've got a bio up on your quest thread. What you have in your intro post is good enough. I'm going to recommend putting a table of contents there instead. I've been recommending this in a number of threads because I believe it helps people categorize things and by categorizing them in the table of contents, you can better organize your thread. Once you start going "well I have myth info here... and here... and way down here..." then you can move aaaall the info into one place.
Next: the myth post. I like the introduction you've given as a basis of your myth (what kind of information is readily available). It helps move the reader into your interpretation. However, it is my recommendation that you don't put anything in your information that could disprove your myth. As far as you are concerned they existed and they still do exist. This is coming from someone who also has an animal myth base and I know that there is going to be information out there saying "this animal is somebody's idea of a joke" or "scientifically, this is just a rare case of genetic mutation." Ignore it. Step away from anything that says chupacabra don't exist and don't include it. Like I said: as far as you and I are concerned they exist.
Starting off your myth base with "my personal version" is a BIG no-no. That makes it sound like you're rewriting the myth to suit your needs, which you shouldn't be doing. You're taking what already exists and putting a little spin on it. Make no mistake, you ARE allowed to change things about the mythical animal but you can't change the core of it. By calling them "your chupacabras" it makes me feel like you've created your own subspecies and that's what you are using for your concept. I even went to look for information on the look of the chupacabras because I thought you just made up the wolf part of the appearance. Call it your "interpretation", not your "version."
You cannot change key features of the chupacabras. Your chupacabras cannot be notably different from the "real" thing. I cannot stress enough that you need to stick to your myth base. If you choose to use the dog version of the chupacabras then keep that appearance as close as you can to what's listed either in Wikipedia or on another website. What I gathered from Wikipedia is that they're some form of reptile/dog hybrid. Stick to that and do not make them humanoid. Animals are animals, and monsters are monsters. We're not dealing with werewolves here, we're dealing with reptile/dog hybrids who have scary eyes and drink blood. If you want to use the humanoid version then you have to use the bipedal reptilian version or the version with the wallaby mix in it. You seem to want to keep the wolf parts, and in that case you need to keep the chupacabra an animal. Also... how the heck do you smuggle a reptile/dog across on a ship? Where would you put it? o_o
Remember how I said that you can't change key features? Bloodsucking is a key feature. I would even go so far as to say it is the defining feature of the chupacabra. Animals, specifically vampire bats, drink blood and do not get sick. Chupacabras appear to drink the blood of the kill and then remove all of the organs which contain blood and drink from that. Have a look at how vampire bats feed. They bite and inject a chemical which stops blood clotting. Then they drink. The second link you've provided on the chupacabra has some interesting information on feeding habits that you should include. This is not an area that you can change. Their diet IS blood, and you have to keep this.
The last paragraph here totally contradicts the part about the pack. If they can paralyze their prey and kill without a group effort then they would not live in groups. Animals live in packs or groups because it benefits them in some way. Wolves live in groups because they cannot bring down prey on their own. Chupacabras can paralyze their prey with a single look and then kill them. There is no need for any help for another chupacabra. Perhaps they may live with a mate, though I doubt even that. The way I see it, chupacabras are threats to each other. They would probably fight over territory, kill baby chupacabras if they could find them, and attack any chupacabra that got in their way. The loner image fits much better. Whether you decided to change your pack structure or not is up to you, but you still do need to consider a few things: Are chupacabras a threat to one another? Will they resort to killing one another and drinking blood of a fellow chupacabra? Can they paralyze each other? Try and make this scientific, as if you were describing an animal you'd just discovered. Detail is a good thing, especially with animal myths.
Now, I realize that you're playing on the attachment factor by trying to bring your Fa'e back. You can still use this. Let's assume that chupacabras will eat young chupacabras if given the chance to eliminate competition. If you know anything about cheetahs, the mother is often forced to leave her babies behind when she hunts. In order to eliminate competition for prey, lions will come and kill young cheetahs when they're left unprotected. Using this logic, a mother chupacabras would be very protective of her young. My suggestion is to have her be traveling with her young, get killed in the way you have there already, but not want to leave because she knows that her cubs will surely die if she dies. That's attachment, but it's not "omg my poor pack" because in reality, that's not realistic. Someone would take her place and keep that pack going. Her pups, on the other hand, would have no one to "guide them through life" if you even want to keep that power trip you have going there. They don’t have to be babies, but they could be "tweens" who could possibly survive on their own, but she feels that she needs to be there to make sure they make it to adulthood. Something like that. Other than the whole pack thing, your history for her is very good. Keep it, but just change the ending a little.
Phew. That was long. @__@ Anyways, onto the "About the Fa'e" section. Guardian switch aside, the part about her being given to a girl around her age and then left so survive on the street, etc etc isn't very plausible. I'm not saying that all the guardians of the current Fa'e are super rich, but in order to support a child you need to have some kind of income. Fa'e don't need sisters, they need guardians. Even if the guardian switch is allowed, the whole part about her growing up alongside Mecha doesn't sound (to me) like it'll get the stamp of approval. It's just too farfetched. I know you want to have Jean by a feral child but I'm afraid that you're going about it in the wrong way. I'm going to give you two suggestions, and then leave this section alone.
1. Keep the wolf guardian and get rid of Mecha. I like that. Instead, I'd like to pose a different scenario for you. Create a world in which a species of telepathic wolves exists. They can live in the forest or wherever, but they would not speak in the same manner humans do. The wolves can speak in "wolf" to each other, but have learned telepathic speech to interact with humans/any kind of verbal species they come across. Thus Jean Mollie, who would be taken in by one of the wolves, would hear telepathic speech, but would not learn to speak herself. Also, having no telepathic abilities of her own, she can only communicate in "wolf" language. That way she has some capacity for language, but she's still a "feral child", if you will. I would also imagine that the wolves may not be the best grammar teachers in the world, so that would be more workable way for her to be a wolf-girl, minus the crazy space escapade and the guardian swap. (Personally, I think this is the best option for you because this is a VERY interesting guardian idea.)
2. Get rid of the wolf guardian and keep Mecha from the start. You could argue that since Jean Mollie was a chupacabra in her past life she has very little capacity for language. After all, chupacabras don't speak. In essence, she's really slow and animal-like. She would connect more with four-legged animals because they remind her of her past life, and she would dislike being asked to walk on two legs like a human. This way it's in her nature to be more animalistic, once again, avoiding the crazy space escapade and the guardian swap. You'd also have to change Mecha a bit, but I'll leave that up to you.
Finally, I encourage you to do profiles with headings as opposed to large blocks of text focusing on history. Even if you don't do a profile for your guardian, a more detailed profile for Jean Mollie is a must. Also, can you pleeeease take out the part about her breeding with dogs? Pretty please? o_o;; Finally, curse words are good and all, but you really shouldn't be using them as description.
I apologize, this is reeeeally long. xD;; But I hope I've made some sense and helped things along. You've got a very, very nifty myth and I really want to see you collect everything and make it into a Fa'e quest that can get the stamp of approval. <3
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Posted: Wed Dec 27, 2006 9:25 pm
Squeee, thought-provoking. I was actually looking forward to hearing something from you since we're both doing urban legend-y animal mythbases. heart Chibi Sheepcat First: That post you have on your whole life history on Gaia? Get rid of it. You don't need it. If you're worried that people don't know who you are then come to the thread and chat. Honestly, people apply for a Fa'e who have never once set foot in that thread, so I don't think it matters if you've got a bio up on your quest thread. What you have in your intro post is good enough. I'm going to recommend putting a table of contents there instead. I've been recommending this in a number of threads because I believe it helps people categorize things and by categorizing them in the table of contents, you can better organize your thread. Once you start going "well I have myth info here... and here... and way down here..." then you can move aaaall the info into one place. Will do. I'm not sure why I didn't have a table of contents before. Quote: You cannot change key features of the chupacabras. Your chupacabras cannot be notably different from the "real" thing. I cannot stress enough that you need to stick to your myth base. If you choose to use the dog version of the chupacabras then keep that appearance as close as you can to what's listed either in Wikipedia or on another website. What I gathered from Wikipedia is that they're some form of reptile/dog hybrid. Stick to that and do not make them humanoid. Wikipedia: Quote: They are typically described as being 3 ft. (1 m) or taller, and roughly humanoid in shape. What I was going for in the humanoid part was that their paws almost look like hands, and their hind legs almost look like they could stand upright. Kind of like how a bear on its hind legs could be called roughly humanoid. Did I just go too far with it? Quote: The third form is described as a strange breed of wild dog. This form is mostly hairless, has a pronounced spinal ridge, unusually pronounced eye sockets, teeth, and claws. This animal is said to be the result of interbreeding between several populations of wild dogs, though enthusiasts claim that it might be an example of a dog-like reptile. This is the interpretation I'm going with, which isn't really a hybrid. It's either a dog (very likely) or a reptile that looks a lot like a dog, but isn't a dog (not as likely). I did borrow the red eyes, forked tongue, and prominent fangs from the reptillian interpretation, but it makes sense for a bloodsucker to have big ol' teeth, and red eyes compliment the paralysis ability. I've got nothin' to justify the tongue, now that I think of it. Quote: Also... how the heck do you smuggle a reptile/dog across on a ship? Where would you put it? o_o Cargo bay. They sneak on at night to get at the livestock being delivered to the new colonies, and get stuck there. That's assuming that shipyards during the age of exploration weren't as tightly regulated as today. Quote: Remember how I said that you can't change key features? Bloodsucking is a key feature. I would even go so far as to say it is the defining feature of the chupacabra. Animals, specifically vampire bats, drink blood and do not get sick. Chupacabras appear to drink the blood of the kill and then remove all of the organs which contain blood and drink from that. Have a look at how vampire bats feed. They bite and inject a chemical which stops blood clotting. Then they drink. The second link you've provided on the chupacabra has some interesting information on feeding habits that you should include. This is not an area that you can change. Their diet IS blood, and you have to keep this. Actually, I've been a bit conflicted on that. When I first asked if chupacabras were a valid mythbase, one of the things brought up was how chupacabras could potentially be too close to vampires. kalindara Vampiric as in drinking blood would be okay (because that's the myth I've heard), just steer clear of ONLY consuming blood and the usual vampiric weaknesses... Just call them blood-drinking wolves XD Plus, I don't think it's plausible for a 3-4 foot high monsterthing to survive on the same diet as a bat with an 8-inch wingspan. This is just off the top of my head, but something seems off about it. Keeping an animal that size on a liquid diet would probably require a lot of time devoted to feeding, since liquids would be quicker to digest than solids and they'd go right through. And then, if chupas are constantly feeding, wouldn't they be easier to find? There'd a lot more mutilated corpses strewn about, and a lot more opportunities to see one going to town on its kill. Chupacabras are elusive, and yet I don't recall them having any supernatural powers related to stealth. At least partially eating meat would be an advantage. That's all on the assumption that liquids pass through the digestive tract faster than solids, and that it would actually pose a problem for the animal. I can't tell if there's any substance behind that. Quote: The last paragraph here totally contradicts the part about the pack. If they can paralyze their prey and kill without a group effort then they would not live in groups. Animals live in packs or groups because it benefits them in some way. Wolves live in groups because they cannot bring down prey on their own. Chupacabras can paralyze their prey with a single look and then kill them. There is no need for any help for another chupacabra. Perhaps they may live with a mate, though I doubt even that. The way I see it, chupacabras are threats to each other. They would probably fight over territory, kill baby chupacabras if they could find them, and attack any chupacabra that got in their way. The loner image fits much better. Yipes, I didn't realize that. I decided on the pack thing because it's Jeany-ish, then added the individual hunting scheme afterwards. I didn't think about how that'd contradict the pack organization. I've been justifying the pack organization in my head with just 'they do because they do.' I guess I could say that they do because they want to, that they're intelligent enough to understand the bonuses that come with social cooperation. Does that sound bad? I'm going to have to mull over that. Quote: Whether you decided to change your pack structure or not is up to you, but you still do need to consider a few things: Are chupacabras a threat to one another? Will they resort to killing one another and drinking blood of a fellow chupacabra? Can they paralyze each other? Try and make this scientific, as if you were describing an animal you'd just discovered. Detail is a good thing, especially with animal myths. Hmmm...I think chupacabras would definitely be a threat to each other. Between packs there would be fights over territory, and within packs there would be fights over leadership and mates. When resources are low they wouldn't think twice about cannibalism. But, they probably couldn't paralyze each other, because whatever magic gives them that power is probably the same in all of them. Like how Poison-type Pokemon can't be poisoned, that's the best way I can think to explain it right now. Quote: Now, I realize that you're playing on the attachment factor by trying to bring your Fa'e back. You can still use this. Let's assume that chupacabras will eat young chupacabras if given the chance to eliminate competition. If you know anything about cheetahs, the mother is often forced to leave her babies behind when she hunts. In order to eliminate competition for prey, lions will come and kill young cheetahs when they're left unprotected. Using this logic, a mother chupacabras would be very protective of her young. My suggestion is to have her be traveling with her young, get killed in the way you have there already, but not want to leave because she knows that her cubs will surely die if she dies. That's attachment, but it's not "omg my poor pack" because in reality, that's not realistic. Someone would take her place and keep that pack going. Her pups, on the other hand, would have no one to "guide them through life" if you even want to keep that power trip you have going there. They don’t have to be babies, but they could be "tweens" who could possibly survive on their own, but she feels that she needs to be there to make sure they make it to adulthood. Something like that. Other than the whole pack thing, your history for her is very good. Keep it, but just change the ending a little. Waaah, I loves you for suggesting that. That's so much better than her current delusions. If I keep the pack idea, maybe I could use this by saying that she had a litter still growing. In my little writing bit I did mention that the father chupacabra wasn't above eating its own young... Quote: Guardian switch aside, the part about her being given to a girl around her age and then left so survive on the street, etc etc isn't very plausible. I'm not saying that all the guardians of the current Fa'e are super rich, but in order to support a child you need to have some kind of income. Fa'e don't need sisters, they need guardians. Even if the guardian switch is allowed, the whole part about her growing up alongside Mecha doesn't sound (to me) like it'll get the stamp of approval. It's just too farfetched. The idea was that Jeany would be a good enough hunter, and Mecka a good enough forager/dumpster-diver, that they could cooperate together and support each other. I understand that it wouldn't work out if guardians need to have a parenting role, because Jeany would've been providing for Mecka as much as Mecka provides for Jeany. Also, apparently beggars do have almost an income.Of course, there's still no reason for both Jeany AND Mecka to survive the disease, diet imbalance, and larger, angrier hobos that would make life on the streets dangerous... Yeah, that might not work. Quote: 1. Keep the wolf guardian and get rid of Mecha. I like that. Instead, I'd like to pose a different scenario for you. Create a world in which a species of telepathic wolves exists. They can live in the forest or wherever, but they would not speak in the same manner humans do. The wolves can speak in "wolf" to each other, but have learned telepathic speech to interact with humans/any kind of verbal species they come across. Thus Jean Mollie, who would be taken in by one of the wolves, would hear telepathic speech, but would not learn to speak herself. Also, having no telepathic abilities of her own, she can only communicate in "wolf" language. That way she has some capacity for language, but she's still a "feral child", if you will. I would also imagine that the wolves may not be the best grammar teachers in the world, so that would be more workable way for her to be a wolf-girl, minus the crazy space escapade and the guardian swap. (Personally, I think this is the best option for you because this is a VERY interesting guardian idea.) I'm okay with keeping the wolf guardian, but I've set a rule for myself that they won't use telepathy. That would make them too smart. Plus, the only way to show telepathy through writing still uses words, so it would be hard to portray Jeany as languageless and still be convincing. Wolves use a lot of body language, and I have my particular space-wolves capable of using lexigrams the way chimps can, so I could step that up instead. I could take an idea from bees and give them a very physical, but very precise, form of communication through pseudo-dance, which would be the logical extreme for body language. But no full-on telepathic speech. Other than that yeah, that's a good idea. Quote: 2. Get rid of the wolf guardian and keep Mecha from the start. You could argue that since Jean Mollie was a chupacabra in her past life she has very little capacity for language. After all, chupacabras don't speak. In essence, she's really slow and animal-like. She would connect more with four-legged animals because they remind her of her past life, and she would dislike being asked to walk on two legs like a human. This way it's in her nature to be more animalistic, once again, avoiding the crazy space escapade and the guardian swap. You'd also have to change Mecha a bit, but I'll leave that up to you. Hmmm...I can't really change Mecka's personal history. She's a character that's existed in my head for a long time, separate from Jean Mollie. I'll just dump her. Quote: Also, can you pleeeease take out the part about her breeding with dogs? Pretty please? o_o;; The idea was for Jeany to have no idea why it's wrong or gross. It probably wouldn't come into play anyway. I'll take it out. Quote: I apologize, this is reeeeally long. xD;; But I hope I've made some sense and helped things along. You've got a very, very nifty myth and I really want to see you collect everything and make it into a Fa'e quest that can get the stamp of approval. <3 You've made a LOT of sense, and I really appreciate how much time you've put into your critique.
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Posted: Wed Dec 27, 2006 9:44 pm
I think the humanoid thing was taken a bit too far. ^^ I like the long, lanky legs look (say THAT ten times fast) but I'd steer clear of "paws that resemble hands" and such. Humanoid, but I wouldn't take it to the point where you've made the chupacabra into a werewolf. Make sense?
I can see where you're coming from with the vampire concern, The worry with the vampire closeness (I believe) stems from the idea that you could go into the whole vampire weakness area. Garlic. Stakes. That whole thing. This is what I'm going to propose: chupacabras are famous for drinking blood. They don't actually DRINK blood, but they consume all organs that are rich in blood. It sounds a little gross, but they did get their name from sucking blood. And there actually were some stealth related powers. ^^ It says in the second link that they change their colour to match their surroundings like chameleons (though chameleons don't actually do this, common myth aside). Anyways, you could have them eat a mixture of a little meat, organs and blood. You don't have to apply ALL the rules of science here (they're mythical beasts, they can do anything xD), so I wouldn't worry about looking so much into how chupacabras would survive on mostly blood. Jackalopes are supposed to eat buffalo. It's just something you kinda have to work with.
You could even argue, with the pack structure, that females would live together. I can see THAT being beneficial, because you could have some of the females hunt, and then one or two stay behind to guard the pups. Logically, that would make sense. Elephants have matriarchal groups like this, so it's not like it's uncommon in the natural world.
It's up to you about the guardian, I just think you'll make it a lot easier on yourself if you didn't do a guardian switch. ^^
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Posted: Wed Dec 27, 2006 10:41 pm
Organs! That works a lot better. I can totally imagine them sucking out guts. I drew up a picture of what I'm going for with the chupacabras:  It's a very quick sketch, and the legs came out a little too long I think because I make that mistake a lot with animals. What do you think? The idea is that it kinda-sorta looks like it might be a human bending over, if you were seeing it from a distance.
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Posted: Thu Dec 28, 2006 3:20 am
Did you want me to look it over for stamping now, or were you going to change some things based on what Chibi suggested? Just wondering, since it's no use to stamp now if you're planning to make some more changes...
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Posted: Thu Dec 28, 2006 10:59 am
kalindara Did you want me to look it over for stamping now, or were you going to change some things based on what Chibi suggested? Just wondering, since it's no use to stamp now if you're planning to make some more changes... Still changing again. Sorry for the false start. sweatdrop
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Posted: Thu Dec 28, 2006 11:27 am
Yep, that's more what I was looking for. The prime distinction you want to make is that this is a quadruped, and not a bipedal animal hunched over. It may not seem like that big of a difference, but being a quadruped limits the chupacabras to walking only on four legs because of the way the pelvis is set up. (I'm pretty sure it's the pelvis....though I haven't done bone structure for a while ^^;; ) If you did them a hunched over bipedal, the alignment of the pelvis is such that they can walk on two legs, which turns chupacabras more into a werewolf instead of a wolf-like monster. They look like a hunched over person, but in reality they ARE a quadruped.
And I like your guardian! I have a feeling that she'll be very interesting to play. ^^
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