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Posted: Fri Sep 29, 2006 10:37 am
Username: Waltah Posting: As often as possible, more than likely 15+ on days that I work it may be a little less Time zone: est
Name: Huo Meji
Village: Kusagakure
Clan/Bloodline: The Huo clan is well known for their eloquence and knowledge of herbs and medicine. Although a physically weak clan, they rarely find need for fighting, much more so they prefer to end conflict with conversation.
Element Affinity: Wind
Age: 12
Gender: Male
Rank: Academy Student
Headband: Blue cloth, typically dangles from his neck, but when traveling he prefers to have it tied to his trusty medicine bag.
Height: 5’1, abnormally tall and lanky for his age.
Weight: 100 lb.
Hair: Strait and Brown, neatly slicked back with his own mixture of water, oil, and herbal glue. Very much prefers a clean cut look
Eyes: Deep blue, hauntingly serious
Physical Description: Tall, lanky, and not very muscular. His hands are badly scared from learning how to pick plants and his constant use of grinding materials and knives for cutting. His back and arms are also badly scarred from years of gardening and traveling through hazardous places seeking new or rare herbs. There are large black splotches all over his mid portion from his constant mishaps while mixing potions, or from using himself as a test subject for a new potion/poison.
Clothing: Meji always tries to keep himself very well clothed, extremely layered. His first layer is of course, his boxers and an undershirt. Second he puts on a black Gi, with a white belt. Third he adds a grey hoodie, with no distinct markings. Wears finger-cut gloves to hide the scars on his hands. He basically goes out of his way to promote his one unblemished feature, his face. A small pair of round glasses sit on the tip of his nose, keeping them in place with a small gold chain attached to his necklace. His personal medicine backpack is always with him, he keeps pretty much everything in there, all his herbs, mixing materials, books, notebooks, his lively hood is housed in that backpack.
Background: Born into an affluent family with a love of research and learning he quickly picked up many of the family habits. At age 5 he was already picking flowers and herbs, learning the different types and even doing some light reading and writing. By age 9 he was fully literate, with a stable knowledge of medicinal herbs and mixing. His desire for more knowledge led him to stay up very late and even rely on drinking coffee to keep himself going. At age 10 he was finally given his medicine backpack. His single most beloved possession. He quickly began traveling with his father and grandfather, filling his pack with the many herbs and flowers they found on their travels. He kept a record of everything he touched, saw, tasted, smelt, and learned in his 3 years of traveling with them. He learned everything he possibly could. One day he was walking by himself, searching for a Sage root for a small potion and he stumbled upon a genin, deep in training. He watched in awe as the boy climbed trees without using his arms, jumped long distances, and moved faster than the eye could see. After 2 hours of watching in silence, Meji finally spoke with the young man about how he had learned such arts. After learning that the boy had been training at an academy for almost a full year, Meji grew even more interested. “If I could do those things… I could certainly find plants and herbs that have never been seen by human eyes before, not to mention used in medicine! I could cure the common cold with that kind of freedom!” Mejis’ father, being the affluent man he was, had been supplying remedies and herbs to the village of Grass, Kusagakure for many years, had found himself quite comfortable there. This is where Meji begins his transition into becoming a hopeful academy student
Personality: Hopeful and self-sacrificing for the greater good, Meji always tries to smile through his constant physical pain. He has suffered more poisons in his short life of herb collecting than most Genin ever will. He is a diplomat and a talker, he loves to make people smile and will always go out of his way for another. Meji never really had any friends aside from his family, so he is still unsure of how he would feel in a group situation, he can handle himself maturely around adults since that’s who he has spent his life with. Fooling around and being a kid seems unnatural to him.
Other:
Missions:
S: A: B: C: D:
Jutsu:
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract- ~Stats~
LV. 0 Exp: 34/100 Hp: 8 Cp: 8 Strength: 6 -2 Dexterity: 6 -2 Constitution: 6 -2 Intelligence: 10 +0 Wisdom: 12 +1 Charisma: 14 +2 Chakra: 9 -1 Dodge Bonus: 9
Base Attack Bonus: 0 Attack Melee: -2 Attack Ranged: -2
Base Save Bonus: 0 Fort: -2 Rex: -2 Will: +1
~Skills~ As a level 0, you still can distribute points as long as you have a positive skill points equation: [2+Int Mod x 4] Choose skills that would fit your character, then distrubute the points you have to those skills.
Treat Injury (Wis) (+1) Bluff (Cha) (+1) Gather Information (Cha) (+1) Handle Animal (Cha) (+1) Perform (Cha) (+1) Read Lips (Wis) (+2) Sence Motive (Wis) (+2) Chakra Control (Ck) (+1)
~Possessions~
Money:
¥en: Ryo:
Equipment: Medicine backpack
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Posted: Mon Oct 02, 2006 1:18 pm
User-name: Zuhalter Posting: Everyday Time zone: ~Character Data~
Name: Takahashi Koro Village: Kusagakure Clan/Bloodline: Takahashi Element Affinity: Earth and Wind Age: 19 Gender: Male Rank: Chunin
~Appearance~
Headband: Grass, located on his shoulder. Height: 5' 9" Weight: 160 Hair: Dark blue, shortly cropped. Eyes: Gray Physical Description: Koro is nicely built, but not a muscle head. His limbs and torso are long which give him good reach in combat. His stomach is as hard as a rock when one goes to punch it. [Much like the physique of Zabuza] Clothing: Koro wears a black beater with a grey scarf and matching mouth cloth mask. He is usually seen carrying a grey pack on his back which holds scrolls. His pants are a dark blue, that match the color of his hair with gray markings. He doesn't wear the tradition sandles ninjas wear, but tall black boots that hold weights in them. Background: Koro was born in the village of grass, which has been known as a conflicting village. His parents had participated in many debates that concerned the village and Kage. His parents were ninjas who always argued with the farmers. Eventhough, his parents always helped out the farmers when they had wild boar problems, they never did like the ninajs much. One day, a hidden mist ninja had come to the village seeking out a certain possession the Grass had. He claimed that they had stolen it from them, but the grass denied it. There was a night raid and Koro's parents were killed. He was on his way to leaving the village when Tenmoki Yuki stopped him. She took him in to their household for a few years until he reached the age of 15. That is when he left to live on his own. News had reached to him that Tenmoki had become Kusakage and she needed teachers. She specifically called him out to teach the youth of the village. Koro more than agreed, but pledged his life to the village as long as it ran in the ways of Tenmoki. Personality: Koro is a very enthusiastic and helpful person. He will never tell anyone their flaws in a negative way. He sees flaws as a way to improve yourself better. Optimisic, he never has seen the bad in anything. Koro always tries to make a lesson out of everyday, which has qualified him to be a teacher. He vowed never to let a student fail and wants to make sure he keeps it that way. His dedication lies in those close to him. That is why he has come to dedicate himself to the village, because Tenmoki-sama has dedicated her life to it as well. Other: Koro doesn't want to become a Jounin. He actually fears the heavy tests that await him. The only thing that will push him to become one is the children he teaches.
Missions:
S: 0 A: 14 B: 2 C: 12 D: 39
Jutsu:
Ninjutsu-
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requeriments: Genin or highter rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Kage Shuriken no Jutsu (Shadow Shuriken Technique) The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown. Cp cost: 4 Damage: Shuriken Damage. Requeriments: Fuuma Shuriken. Gennin or highter Rank, Shuriken skill 10+ Ranks. Training days: 2.
Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target. Cp cost: 25 Damage: 25 - 60 Requeriments: Level 20+ Training days: 10 Days.
Soshuha (Manipulating Attack Blades) Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target. Cp cost: 6 per blade. Damage: 1 - 10 per blade. Requeriments: Chakra 25 + Training days: 14 days.
(Shadow Imitation Technique) By stretching his shadow, the user captures his opponent's body the moment their shadows touch. Once the shadows are connected the target's movements mimic the users. They are bond by the shadow to immitate the user. Cp cost: 1Cp per foot the shadow is stretched. -2CP per holding post. Damage: -2 CP per break free failure. -4CP for break free success. Requeriments: N/A Special: Chakra Control Check: DC 1 x per foot stretched. Counter: Willpower + 1d20 > Chakra Control + 1d20 [Must roll everytime target tries to break free] Training days: 7 days.
Nipou:Kage Kubishibari no Jutsu After catching the opponent's body with the Kage Imitation Technique, the user stretches forth the shadow of their hand to grab a part of the body, which is usually the neck. Cp Cost: 20 CP (-5 CP Per post and -10 CP per holding post) Damage: 5 - 10 + Chakra Control Requirements: Chakra Control of 30 Special: Counter with 1d20 + Will Save > 1d20 +Chakra Control Training: 2 weeks
Hidden Grass Technique The user shoves his fingers into the ground to where he can feel grass roots. He then allows the roots to fee of his chakra to make the grass grow tall and uncontrolably. Once the grass has reached it's peak, the user knows where his target his and can easily hide or move silently within the grass blades. Good sneak attack or escape technique. Cp Cost: -1 per 10 square feet + -1 per foot grown Damage: N/A Requirements: Kusagakure only. Training: 7 days or 5 days with earth affinity.
Genjutsu-
Taijutsu-
Summoning Contract- Ferret
~Stats~
LV. 30 Experience: 3,300/5,000 Hp: 464 Cp: 319 Strength: 36 [+13] Dexterity: 47 + 1 [+19] Constitution: 30 + 2 [+12] Intelligence: 36 [+13] Wisdom: 40 [+15] Charisma: 24 + 6 [+10] Chakra: 32 [+11] Dodge Bonus: [44]
Base Attack Bonus: Attack Melee: Attack Ranged:
Base Save Bonus: Fort: Rex: Will:
Damage:
~Skills~
Bluff: (Cha) Diplomacy: (Char) + 8 Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) +2 Intimidate: (Cha) Innuendo: (Cha) +2 Perform: (Cha) Sense Motive: (Wis) 5 + 2 Read Lips: (Wis) +1 Seduction: (Cha)
Balance: (Dex) +2 Disable Device: (Int) Escape Artist: (Dex) +2 Hide: (Dex) +1 Listen: (Wis) Move Silently: (Dex) +5 Sleight of Hand: (Dex) Survival: (Wis) +11 Swim: (Str) +3 Treat Injury: (Wis) +1 Tumble: (Dex) +1 Use Rope: (Dex) +1
Concentration: (Con) +2 Craft: (Int) Forgery: (Int) Knowledge: (Int) +1 Repair: (Int) Research: (Int) Search: (Int) Spot: (Wis) +1
Chakra Control: (Int) 3 + 18 Ninjutsu: (Chk) +30 Genjutsu: (Int) +1 Taijutsu: (Str) +1 Fuuin Jutsu: (Int) Kawarimi: + 10 Kunai: +4 Shuriken: +2 Ninja Weapons: Katana +13 Sneak Attack: +25
~Possessions~
Money:
¥en: 8,500 - 680 = 7,820 Ryo: 140
Equipment: Changes Daily...
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Posted: Wed Oct 04, 2006 7:27 pm
User-name: Shuriken99 Posting: Everyday Time zone: Eastern U.S.
~Character Data~ Name: Kangen, Konjou Village: Kusagakure Clan/Bloodline: None Element Affinity: Fire and Water Age: 25 Gender: Male Rank: Jounin
~Appearance~
Headband: Wrapped around his left arm; Black cloth. Height: 6' 2" Weight: 164 lbs. Hair: Bright red; Spiked up with bangs in the front. Eyes: Dark blue; with clear, rimless glasses. Physical Description: Slightly muscular and a small scar shaped like an X on his left cheek. Clothing: Konjou wears a dark grey shirt that the sleeves go past his elbows, and his vest covers it, zipped up. On the back of the vest is a flame with a drop of water over it, symbolizing his jutsu and affinities to his chakra. He also wears a silver band on his right wrist and a gold band on his left wrist. Around his fingers is white tape. He wears a pair of dark blue pants with a black belt. Finally, he wears dark red shinobi footwear. Background: Konjou's past is one seldom lived. He had evolved around his family's love for music. That's why he's come so far with his flute. His friends used to like it a lot. Now, they fall silent around him. He had played for a friend as he died in the chuunin exams. It was a peaceful death, yet scary. The song reminds them all of the loses they had to endure while becoming jounin. His scar had a story all its own. It was on his mission to become the rank of jouinin. He was to capture and/ or kill a chuunin level missing-nin. Two others had unexpectedly shown up. The scar was caused by two slashes from a butterfly knife. He had bled for a while before getting it sewn up. After that, he became a jounin and now hopes to teach genin students to their full potential. Personality: Konjou is very quiet. After his expeiriences, he has become very cautious. He'll normally put the team before himself. Other: He always has a book in his hand. He is drawn to cute ladies as well. He likes to consider himself a charmer.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Name: Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained"
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Requeriments: Must have something to replace with.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Special: Roll an escape artist skill check when using this.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique) Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. Cp cost: 12 + 2 per ball. Damage: 10 - 20 per ball that hits.
Kugutsu no Jutsu (Puppet Technique) Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets. Cp cost: 2 cop per round the puppers are used. Damage: Depends on pupper power.
Tobidogu (Projectile Weapons) In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent. Cp cost: 2 Damage: N/A
Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique) This jutsu utilizes water to attack the enemy with a powerful water burst. Cp cost: 23 Damage: 40 - 75 + chakra mod.
Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique) A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target. Cp cost: 70 Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Kiri Gakure no Jutsu (Hiding Mist Technique) This jutsu envelops the surrounding area in a dense mist, causing anyone within it to lose the advantage of sight. Cp cost: 10 + 1 per minute the jutsu is mantained. Damage: N/A
Mizu Bunshin no Jutsu (Water Doppelganger Technique) Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent. Cp cost: 4 per bushin. Damage: Bushin deal 1/3 of your normal damage.
Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique) This technique is used to create a massive blast of water. Cp cost: 60 Damage: 90 - 180 + chakra mod.
Kuchiyose no Jutsu (Summoning Technique) This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.
The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.
Other types of summonings include weapons, puppets, or even powerful objects, such as the Rashōmon gates. Cp cost: 20 + 10 per highter level the creature goes. Example: Gamabunta would cost 130 chakra points while a small frog would cost only 20. Damage: Depending on summon's power.
Hidden Grass Technique The user shoves his fingers into the ground to where he can feel grass roots. He then allows the roots to fee of his chakra to make the grass grow tall and uncontrolably. Once the grass has reached it's peak, the user knows where his target his and can easily hide or move silently within the grass blades. Good sneak attack or escape technique. Cp Cost: -1 per 10 square feet + -1 per foot grown Damage: N/A Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Will Save: 10 + character level + charisma mod.
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Training days: Must keep training all the time.
Konoha Senpu (Konoha Hurricane) This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf). Damage: Taijutsu damage This technique reduce oponent Dodge bonus - 5.
Tsutenkyaku (Painful Sky Leg) This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area. Damage: Taijutsu damage + doble strength.
Summoning Contract-
The Frog Leader, Gambunta and the other frogs.
~Stats~ LV. 30 Hp: 690 Cp: 510 Strength: 34 Dexterity: 32 Constitution: 36 Intelligence: 36 Wisdom: 30 Charisma: 24 Chakra: 40 Dodge Bonus: 41
Base Attack Bonus: 30 Attack Melee: 42 Attack Ranged: 41
Base Save Bonus: 15 Fort: 28 Rex: 26 Will: 25
Damage: (taijutsu and every wepon you use)
Unarmed: 17- 28 Kunai(melee): 13-15 Kunai(Ranged): 12- 15 Shuriken:12-13
~Skills~
Skill / mod. / ranks / total
Social Skills. Diplomacy: 7 + 2 = 9 Innuendo: 7 + 2 = 9 Perform(Wind instruments): 7 + 5 = 12 Perform(Puppet play): 7 + 3 = 10 Sense Motive: 10 + 31 = 41
Physical Skills Balance: 11 + 1 = 12 Hide: 11 + 1 = 12 Listen: 10 + 1 = 11 Move silently: 11 + 1 = 12 Survival: 10 + 1 = 11 Treat Injury: 10 + 1 = 11 Tumble: 11 + 1 = 12 Use Rope: 11 + 1 = 12
Mental Skills Concentration: 13 + 1 = 14 Craft(traps): 13 + 1 = 14 Craft(jewelry): 13 + 1 = 14 Craft(Black Smith): 13 + 1 = 14 Repair: 13 + 1 = 14 Research: 13 + 1 = 14 Spot: 10 + 1 = 11
Ninja Skills Chakra Control: 13 + 1 = 14 Ninjutsu: 15 + 1 = 16 Genjutsu: 13 + 10 = 23 Taijutsu: 12 + 20 = 32
~Possessions~
Money:
¥en: 5,000 Ryo: 70
Equipment:
4x blank scrolls 1x flute 15x kunai 18x shuriken 1x Karasu attack puppet 1x jutsu history book 1x Icha Icha paradise book
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Posted: Wed Oct 11, 2006 6:54 pm
User-name: Drakyn Ral Posting: Almost daily in the evenings Time zone: Central USA
~Character Data~
Name: Chishiki Drakyn Village: Kusagakure Clan: Chishiki
Bloodline: Shinkro (Mental State) The ability to shift the balance of the user's mind so that is more under the control of the subconscious. The subconscious can think fast and more efficiently than the conscious mind, but lacks emotions, morals, and control. The ability has three stages, each of which gives more control to the subconscious mind, and thus less ability for the user to have a part in his actions. Control of lesser emotions is given up first first, then the stronger ones. The last stage completely surrenders control of the body to the subconscious, however it is rare for it to reach this stage. Each stage takes a full turn to activate/deactivate. The stages are as follows:
First Stage – User can use this level freely, activating or deactivating it at will. (+1 Dexterity, Wisdom, and Ninjutsu +1 for every 5 lvls ~ All charisma related checks reduced by ½)
Second Stage – Can only be activate when there is a suitable reason (ex: In battle or facing a difficult obstacle). The user must have activated stage one in a previous turn before activating stage two. Can deactivate both stage one and two at once at will. (+2 Dexterity, Wisdom, and Ninjutsu +2 for every 5 lvls ~ All charisma checks reduced by ¾, no longer can use genjutsu)
Third Stage – This stage is used only in dire need, such as a threat to the users life, or the life of one they are strongly connected to. Must have activated stage two in a previous turn before activating stage two, OR, in extreme cases, can activate immediately with the cost of ½ of their remaining chakra. Stage cannot be deactivated at will, it will return to normal only if the danger has passed. However, due to mental strain, it cannot be used for long. As long as the danger has passed and the bloodline deactivates withing the hour, the user is fine. If it is longer than an hour, the user will lose consciousness after it deactivates, the length of time depending on how long the user was in stage three after the hour (each extra min. = 1 hour unconscious). If stage three is active for three hours, it is forcefully shut down, leaving the user unconscious for about three days. (+6 Dexterity, Wisdom, and Ninjutsu +6 for every 5 lvls ~ Character can no longer perform any skill or jutsu relying on Charisma (includes genjutsu), any attempt to break free from a genjutsu is reduced by ¼)
Element Affinity: Air and Water Age: 15 Gender: Male Rank: Gennin
~Appearance~
Headband: Tied snugly around his forehead, kept clean in respect of the village it represents. Height: 5’ 11” Weight: 102 lbs. Hair: Dark brown in color, cut fairly short. Clean, but no particular care otherwise, mainly letting it fall on his head as it wishes. Eyes: Deep brown. Color fades into black as it nears the center, making it hard to distinguish the pupil from the iris. This makes it seem as if they are not focused on anything in particular. This is a trademark of his clan. Physical Description: Extremely thin despite his height. His body is relatively weak physically, though he recovers from sickness and injury quickly. Skin is just lightly tanned. His flexibility is just slightly above average. Clothing: Normally wears a lose-fitting black T-shirt with dark green shorts when it's warm. When cooler, he puts on dark green long pants instead of the shorts and a jacket the same color, usually unzipped. His footwear is a pair of black sandals that have a tough but thin bottom to help feel the ground. He wears a dark tan bag with various items on the left side of his body. During missions, he may wrap the lower part of his pants in a cloth strip he keeps in his bag around his legs to prevent the pants from rubbing together, helping him move quietly. These wrappings continue down to his feet, wrapping around the ankle to help support it and prevent spraining it.
Background: [Rewriting…] Personality: He is often mistaken as shy, when he is really just cautious. While secluded from the true nature of the workings of the world as a child, he still had access to a great deal of books, leaving him intelligent but naive about interactions between people. Despite the uncertainty in his life, he has developed a kind nature. He is quite and is likely to listen and observe before speaking or acting. Other: Seems unusually mature and is often thought to be a few years older than he is. There are occasional moments, however, when he shows his true age.
~Missions~
S: 0 A: 0 B: 0 C: 0 D: 1
Total: 1
~Jutsu~
Ninjutsu-
Bushin no Jutsu
Kawarimi no Jutsu
Henge no Jutsu
Tenshi no Jutsu: Tasubasa Mane (Angelic Technique: Wing Imitation) [lvl 2]
- A jutsu that creates a semi-translucent pair of wings on the users back, allowing the user to fly. Other than special conditions made by being in mid air, the wings offer little other use at this point. It is believed that there is a possibility that other jutsus could be made that take advantage of the conditions of the wing’s existence, however, alone this jutsu is relatively harmless. (Read fine print for stats)
-Activation-
Time: 2 posts (two full turns in battle, one to gather chakra, one to form wings) CP cost: 20 to activate (15 at level three)+ per turn cost (level 1= 6cp, level 2= 4cp, level 3=2cp) Requirements: 35+ chakra control, 25+ ninjutsu, Shinkro Level 2 active
-Effects-
-Level 1-
Enables basic flight +2 dex 150% damage from air based techniques, 80% from earth based techniques Wings can be folded when on ground to reduce CP cost per turn to 3 (wings effects don't apply when folded) -Level 2- (after 7 times used in training)
Enables flight +4 dex 150% damage from air based techniques, 65% from earth based techniques Folding wings reduces CP cost per turn to 1 -Level 3- (after 14 used in training)
Enables advanced flight +6 dex 150% damage from air based techniques, 50% from earth based techniques Folding wings reduces CP cost per turn to 0 Can activate with Shinkro Level 1 instead of 2
Genjutsu-
-None-
Taijutsu-
Open Palm Technique
This style of fighting is originally a Chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own.
Attack Formula:
Beginner: Academy - Chunin [1d20 + (10Op;ponent's Total) + Taijutsu + WisMod] Intermediate: Chunin - Anbu [1d20 + (30Op;ponent's Total) + Taijutsu + WisMod] Sub-Master: Anbu - Kage [1d20 + (50Op;ponent's Total) + Taijutsu + WisMod] Master: Lvl 80^ [1d20 + (90Op;ponent's Total) + Wis Mod] (All formulas + base attack if first time used on opponent) Damage: Taijutsu + Opponent's Str + Wisdom Modifier
Dodging Palm Technique
This technique is used when avoiding an attack. The user uses the momentum from their movement in dodging to add it to their attack. If the dodge fails during the attack, the user takes the blow, but their attack is also successful.
Requirements: Must know Open Palm Technique. Attack Formula:
Beginner:[Roll 2 dice] First = 1d20 + Dodge. Second = Half of Dodge total + 1d20 + Strength Mod. Advanced: To reach the advanced level, the user must have used this technique 30 times in battle. [Roll 2 Dice] First = 1d20 + Dodge. Second = Dodge total + 1d20 + Strength Mod. Damage:Successful Dodge = + 50% Str - 50 % target's dodge. Unsuccessful Dodge = -1/4 Str and -10% target's dodge Summoning Contract-
-None-
~Stats~
Lvl: 7 Exp: 23/100
MaxHp: 91 Max Cp: 37
[Base + Points added by lvl + Points by training = Total] Strength: 8 + 2 = 10 (0) Dexterity: 8 + 4 + 1 = 13 (+1) Constitution: 8 + 8 = 16 (+3) Intelligence: 8 + 22 = 30 (+10 ) Wisdom: 8 + 11 + 2 = 21 (+4) Charisma: 8 (-1) Chakra: 8 + 10 = 18 (+5)
Base Dodge: 10 Dodge Bonus: 15
Base Attack Bonus: 7/2 Attack Melee: 7/2 Attack Ranged: 8/3
Taijutsu Damage: 3 - 8 1 - 6 [+2 per 10 in tai] Kunai Melee Damage(Ranged): 1 - 3 (2 - 5) 1 - 3 [+str](1 - 4 [+dex]) Shuriken Damage: 2 - 3 1 - 2 [+dex]
Base Save Bonus: 3 Fort (Con): 6 Rex (Dex): 4 Will (Wis): 7
~Skills~ [Mod + Points added by lvl + Points by training = Total]
-Social Skills- Bluff (Cha): -1 Diplomacy (Cha): -1 Disguise (Cha): -1 Gather Information (Cha): -1 Handle Animal (Cha): -1 Intimidate (Cha): -1 Innuendo (Cha): -1 Perform (Cha): -1 Read Lips (Wis): 4 Sense Motive (Wis): 4 + 0 + 1 = 5 Seduction (Cha): -1
-Physical Skills- Balance (Dex): 1 Disable Device (Int): 10 Escape Artist (Dex): 1 Hide (Dex): 1 + 11 = 12 Listen (Wis): 4 + 6 = 10 Move Silently (Dex): 1 Sleight of Hand (Dex): 1 Survival (Wis): 4 Swim (Str): 0 Treat Injury (Wis): 4 Tumble (Dex): 1 Use Rope (Dex): -1
-Mental Skills- Concentration (Con): 3 + 17 = 20 Forgery (Int): 10 Knowledge (Int): 10 Repair (Int): 10 Research (Int): 10 Search (Int): 10 Spot (Wis): 4 + 11 + 2 = 17
-Ninja Skills- Chakra Control (Int): 10 + 15 + 10 = 35 Ninjutsu (Chk): 5 + 25 = 30 Genjutsu (Int): 10 Taijutsu (Str): 0 + 14 + 1 = 15
~Possessions~
Money: ¥en: 3,400 Ryo: 30
Equipment:
Shuriken -- 20 Kunai -- 15 Wire (coiled) -- 14’ Blank scrolls -- 2 Small Tool kit (file, screwdriver, tweezers, etc.) Small worn out compass Pencil Small book (for reading) Prepared lunch (3 small meat filled rice balls and bottle of tea)
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Posted: Fri Oct 13, 2006 7:40 am
User-name: -c4-cyberlink Posting: a lot Time zone: GMT+1 ------------------- ~Character Data~ Name: Jikan Heishi Village: Kusagakure no sato Clan/Bloodline: Jikan no ichizoku (Jikan fuuin, Jikangan, Jikan Tomaru) Element Affinity: suiton + katon Age: 25 Gender: male Rank: ANBU, Yondan Jikan ryuu kenjutsu ------------------- ~Appearance~  Headband: forehead, bandana style Height: 194 cm Weight: 78 Kg Hair: long blonde, a bang over his left eye, going down to his waist Eyes: grey when Jikangan isn’t activated Physical Description: a muscular young man, above average strength Clothing: a short-sleeve robe with a second skirt down to his knees, kept up with a rope, wears two wakazashi’s from the rope and wears a nodachi on his back, wears long black undersleeves from his elbow to his hand and has a shoulder patch on his right shoulder. Background: Jikan Heishi was born 25 years ago, on July the 25th 1981, in Kumogakure. His father was Jikan Arashi, a branch Jikan who lived in Kumogakure and was married illegally with Irimi Gaina. Because of this Heishi was always addressed under his mother’s name and never knew that he was part of the great Jikan clan.
He was enrolled into the Kumogakure academy after he received a boken for his 9th birthday, he practiced a lot with it and he excelled in Kenjutsu when he graduated to a genin with a low knowledge of ninjutsu and no talent for genjutsu at all. When he was eleven he was assigned his first mission with his new genin squad and they quickly filled up each other weaknesses. One girl; Izimu Yagoshi, was very skilled in genjutsu, but was lacking a lot of stamina, his other teammate; Nagi Shimaru, was very gifted in ninjutsu and was able to control element manipulation at the age of 10. He made up for the taijutsu in the team and they completed most of their missions in great teamwork.
When he was a genin for half a year, Heishi’s father suddenly died on a mission, some said the Jikan clan was behind it, others blamed that the mission was sabotaged. Heishi never believed the accusations and believed that his father died on a mission to defend the secrets of the village, like a good shinobi would do.
After two years, Heishi and his team were recommended for the chuunin exams, they fought very well and in the end they reached the final matches, but they were all three beaten by opponents stronger then them. Heishi almost died in the exam because he had an almost infinity determination, but in the end he lost consciousness and was removed from the exam. Later he would be the example of determination and knowing when to quit for another nin of his village, Jikan Tsurugi. Two months later he retook the exams and his time he and his teammates passed.
The mission became more frequent and harder until Heishi was 14, he started to study Jikan Ryuu Kenjutsu and Yagoshi studied irou ninjutsu. Their team became even stronger and they even fulfilled some A-ranked mission as high level chuunins. When Heichi was 15 he got promoted to Jounin and when his mother became sick he was taken apart by an elder of the Jikan clan.
He was told of his heritage and he received the Jikan fuuin, but only to never show it to people except in a live-or-death situation. The seal helped him greatly in his mission and shortly after he was promoted again, he became an ANBU for Kumogakure when he was 16 and after 6 months he even climbed up to black ops. A few months after that he received the 2nd kyu in Jikan ryuu Kenjutsu, the first rank that gets noted in the register of practitioners. After two years of missions and training he even continued up in rank on the style and became old enough to hold the shodan rank.
A few months after his 18th birthday there was a mission from Kusagakure to negotiate about a treaty between them and Kumogakure. There was a girl with the group who got the attention of Heishi and they fell in love short after, they continued to see each other even after the group from Kusagakure was back in their village again, Heishi went on fake missions to see her and it went on till an half year after that Heishi’s mother died. It was discovered that he had a relationship with a girl from another village at that day and Heishi had to go to Kusagakure together with the Raikage to solve the matter.
In the end they agreed that Heishi was allowed to step down from his position as ANBU and could live in Kusagakure after fixing some issues in Kumo. He achieved Nidan rank in Jikan ryuu Kenjutsu in the meantime and finished two last missions with his former team, finally when he was 19 and a half he was able to migrate to Kusagakure.
The team he left behind fell apart shortly after; Shimaru resigned as a ninja and was eventually killed in the last Kumo-war, Yagoshi died on a mission under Jikan Tsurugi four months after Heishi left.
He lived a happy life with his new lover, Irami Yugira, in Kusagakure, and he continued as a jounin for Kusagakure to do missons. When he was 21 he left on a journey to Amegakure no sato to seek the Jikan dojo there where he eventually achieved the Yondan in Jikan ryuu Kenjutsu, when he returned he started his own dojo under support of Yugira.
He became a weapon smith as well and learned how to forge weapons very well, when he was 23 he activated the Jikangan and perfected his sword style to achieve the status of sword-master.
Now he is an ANBU again and lives peacefully with his lover in Kusagakure, where he now teaches Jikan Ryuu Kenjutsu and forges weapons when he isn’t doing missions to earn money so he can afford the wedding. Personality: calm and friendly to the ones he knows, fierce and sarcastic to the ones he doesn’t like. He has very strong feelings towards his girlfriend with whom he is engaged till he can afford the wedding, overall he is spontaneous when it comes to giving his opinion, but he keeps quiet a lot and gives a very wise, adult impression. Other: he is separated from the majority of his clan because he fell in love with a woman in kusagakure, under permission of both of their kages he moved to kusagakure to live there with his oncoming wife ------------------- Missions: S: A: B: C: D: ------------------- Jutsu: will be expanded Ninjutsu- Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique) A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target. Cp cost: 70 Damage: 200 - 450 + chakra mod. "Reflex Halfs" ---------- Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. ---------- Katon: Katora Endan (Fire Release: Fire Tiger Flame Bullet) Cp cost: 80 Damage: 120 - 250 + chakra mod. ---------- Kenjutsu-Jikan ryuu Kenjutsu Dmg: increases sword damage with 5 ------------------------ 4th Kyu ------------------------ Jikanha (time edge) a move where you charge head on towards your opponent and as soon as you should hit you disappear using the shunshin no jutsu, you re-appear behind the opponent and strike him in the back Damage: normal Kenjutsu damage Cp: 5 Special: the DB of the opponent decreases with 5 because he is distracted by your disappearance ------------------------ 3rd Kyu ------------------------ Agaru no Jikan (rise of the Jikan) you make a strike at the legs of the opponent, make a 360 spin and make an uppercut to finish the move Damage: double kenjutsu damage ------------------- Ochiru no Jikan (fall of the Jikan) an attack from above, you use the shunshin no jutsu to appear above your opponent and plunge your weapon into his shoulder, can also be used as a sneak attack from higher ground Damage: normal Kenjutsu damage + 25 Cp: 5 ------------------------ 2nd Kyu ------------------------ Kakomu no Jikan (surrounding of the Jikan) you disappear using shunshin and appear together with two clones above the attacker, striking him with three attacks Damage: triple kenjutsu damage (double when using mizu bunshin instead of kage bunshin) Cp: 30 Kekkei Genkei- (don't count for jutsu total) Danjeki Jikan (fast time) (Jikan Clan Only move) a move where the time jutsus of the Jikan clan are used to alter the flow of time a bit using a lot of chakra Cp: 15 to activate, after that 10 per turn Special: dex increases with 10 (mod increases with 5) Jikan Tomaru a jutsu where time stops and the user can look around and plan strategies effect: stops time for 3 rounds (i have three rounds to think up a strategy) Jikangan the Jikan clan's doujutsu, it can see into the future and makes the user swifter effect: DB+4, base atk+4 Jikan fuuin; kai releasing the seal of the Jikan clan for additional power effect: Chakra control + 4, cp replenishment +20 ------------------- Summoning Contract- Jikan wyverns ------------------- ~Stats~ LV. 35 exp: 0/10.000 Hp: 430 Cp: 843 basic: 14, basic mod: 2 Added points: Strength: 26 --> 15 Dexterity: 20 --> 12 (+5 with danjeki Jikan, 15 Cp to act. 10 Cp per turn) Constitution: 14 --> 9 Intelligence: 52 --> 28 Chakra: 40 --> 22 Wisdom: 16 --> 10 Charisma: 0 --> 2 Dodge Bonus: 32 (+5 hago no Jikan) --> 37 Base Attack Bonus: 35 Attack Melee: 50 Attack Ranged: 47 Base Save Bonus: 17 Fort: 26 Rex: 29 Will: 27 Damage: (taijutsu and every weapon you use) Nodachi: 16-27 (standard) 29-40 (complete) ------------------- ~Skills~ (28+2)*4=120 extra through level up: total: 120 distributed: 120 1st number: base points 2nd number: added points 3rd number: points recieved through training Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) 2+13=15 Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Act Dance Sing Stand-Up Stringed Instruments Wind Instruments: Sense Motive: (Wis) Read Lips: (Wis) Seduction: (Cha) ----------------- Balance: (Dex) Disable Device: (Int) 28+2=30 Escape Artist: (Dex) Hide: (Dex) Listen: (Wis) 10+10=20 Move Silently: (Dex) Sleight of Hand: (Dex) Survival: (Wis) Swim: (Str) Treat Injury: (Wis) Tumble: (Dex) Use Rope: (Dex) ----------------- Concentration: (Con) Forgery: (Int) Craft: (Int) Weapons: 28+37=65 Art: Puppets: Traps: Knowledge: (Int) Art: Behavioral Science: Business: Civics: Current Events: Earth and Life Sciences: History: Ninja Lore: Popular Culture: Streetwise: Tactics: 28+2=30 Theology and Philosophy: Repair: (Int) Research: (Int) Search: (Int) Spot: (Wis) ----------------- Chakra Control: (Int) 28+8=30 Ninjutsu: (Chk) 22+8=30 Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) (Jonin and above only) Kawarimi: Kunai: Shuriken: Ninja Weapons: Nodachi: 40 Wakazashi: Sneak Attack: ---------------------------- ~Possessions~ two ANBU masks Kumogakure hitai ate Kusagakure hitai ate Shoulder patch Nodachi 2x Wakazashi 30x Shuriken 20x Kunai Money: ¥en: 8,500 (converts to 50 Ryo) Ryo: 145 Equipment: Nodachi 2x Wakazashi Shuriken Kunai
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Posted: Thu Oct 19, 2006 9:27 pm
Username: Prototype_BF013 Time Zone: central, american Posting: after 6ish everyday Character Name: Shishijuu Kuroi-tategane, Scarr Village: Kusagakure no sato. Clan/Bloodline: he is a member of the Shishijuu clan, and a Kuroi-tategane within the clan's ranks. as a kuroi-tategami Scarr is considered only second rate. Element Affinity:Wind Age: 10 Gender: Male Rank: academy student Headband: he doesn't have one. Height: 4'8'' Weight: 78 lbs Hair: thick and straight, scarr's black hair is heavily layerd and sinks down to his shoulders in the front, while the back is pulled into a ponytail that goes to his lower back. he often pushed it back out of his face as it constantly falls foward. Eyes: his eyes are a common sap yellow. Physical Description: his skin is heavily sun tanned, and his body is toned as a well as a trained Shishijuu's body should be. on his neck he where's a tattoo. it is a crude drawing of a black mane that wraps around his entire neck. the drawn fur starts halfways down his neck, than stops at his collar bone. a venom stain is also prominant along his chest. Clothing: day to day clothing: Scarr wears a tanned thin leather long sleeve shirt with black trimming, and tanned brown leather pants that tuck into his foot wrappings. on his waist he wears a chain that acts as a tail. he wears his black weapon pouches on the back of his waist; they sit right above his rear and on both sides of his false tail. his hands and feet are always wrapped in thin black leather straps. and he never wears shoes. Background: Scarr was born with a small tuft of black hair on his forehead, and thus he was claimed a kuroi-tategane, a black mane. he was given a familiar, a lioness he named Baki, and branded with the mark of the black-mane the same day his umbilical cord was cut. he spent the first few years of his life learning his family's skills the way it had been done for generations, but when his family finally claimed residence in Kusagakure. during his life as a nomad ended Scarr was maned by a giant scorpian; luckily, the scopions poison was very weak and did not kill the young boy, but he was left with a large greenish scar on his chest. Scarr began learning at the academy for shinobi. Scarr is among the first generation to be learning in the academy of kusagakure. a community other than his clan is a new concept to Scarr, but he is trying desperatley to make friends with others outside his clan. he is finding it difficult now that his father is dead, and he has to take care of his sick mother. his father died on his second mission as a shinobi of kusagakure as did his father's familiar. Scarr's life is now consumed with the wellbeing of his mother and his training for becoming head of the clan, a role his father was to assume at a battle a week after his death. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Fuuinjutsu- kuroi tategami tatuu (black mane tattoo) - a seal tattood upon all shishijuu born with black hair. ~Stats~: LV. 0 Experience: 10/100 Hp: 11 Cp: 2 Strength: 9 +1 (+0) Dexterity: 12+2 (+2) Constitution: 12 +1(+1) Intelligence: 6 (-2) Wisdom: 6 (-2) Charisma: 9 (+0) Chakra: 8 (-1) Dodge Bonus: 10 Base attack: +0 Meelee Attack: +0 Ranged Attack: +0 Base Save: +0 Fortitude Save: +0 Reflex Save: +0 Will Save: -1 -Social Skills- Bluff (Cha): +0 Diplomacy (Cha):+0 Disguise (Cha): +0 Gather Information (Cha): +0 Handle Animal (Cha): +1(+2) Intimidate (Cha): +0 Innuendo (Cha): +0 Perform (Cha): +0 Read Lips (Wis): -2 Sense Motive (Wis): -2 Seduction (Cha): +0 -Physical Skills- Balance (Dex): +0 Disable Device (Int): -2 Escape Artist (Dex): +0 Hide (Dex): +0 Listen (Wis): -2 Move Silently (Dex): +1 Sleight of Hand (Dex): +0 Survival (Wis): -2 Swim (Str): +0 Treat Injury (Wis): -2 Tumble (Dex): +0 Use Rope (Dex): +0 -Mental Skills- Concentration (Con): +0 Forgery (Int): -2 Knowledge (Int): -2 Repair (Int): -2 Research (Int): -2 Search (Int): -2 Spot (Wis): -2 -Ninja Skills- Chakra Control (Int): -2 +2 Ninjutsu (Chk): -1 Genjutsu (Int): -2 Taijutsu (Str): +0, +2 Henge no Jutsu (Transformation Technique):0 Kawarimi no Jutsu (Replacement Technique):0 ~Possessions~ Money: ¥en: Ryo: Equipment: chain tail with wire ties(2.5ft long) _______________________ :FAMILIAR: Species: Lion Name: Baki age: 12 Gender: femalehight: 3'5'' length: 5'5'' tail is a 1'5'' long weight: 67 lbs Physical description: Baki is a well toned lioness with a dark auburn coat of fur, while her belly and underneck have a lighter toned fur. her nose is a typical black as is the tuft of fur at the end o her tail. she has small scar under her chin and her left ear is torn in two places. ~Stats~: LV. 0 Experience: 5/100 Hp: 11 Cp: 1 Strength: 10 +1 (+0) Dexterity: 12+2 (+1) Constitution: 12 (+1) Intelligence: 6+1 (-2) Wisdom: 6 (-2) Charisma: 9 (+0) Chakra: 6 (-2) Dodge Bonus: 10 Tricks known - Attack, Heel, Down Task/Time/DC Handle an animal - Move action - 10 Means to command it to something it have been thought. "Push" an animal - Move action - 25 Means to make an animal perform a task it haven t been thought, but is physically capable of performing. Teach an animal a trick - 1 week - See text Attack (DC 20) Come (DC 15) Defend (DC 20) Down (DC 15) Fetch (DC 15) Guard (DC 20) Heel (DC 15) Perform (DC 15) Seek (DC 15) Stay (DC 15) Track (DC 20) Work (DC 15) Train an animal for a purpose - See text - See text Combat riding (DC20, 6 weeks): An animal trained to this knows Attack, Come, Defend, Down, Guard, and Heel. Fighting (DC 20, 3 weeks): An animal trained to this knows Attack, Down, and Stay. Guarding (DC 20, 4 weeks): An animal trained to this knows Attack, Defend, Down, and Guard. Laboring (DC 15, 2 weeks): An animal trained to this knows Come, and Work. Hunting (DC 20, 6 weeks): An animal trained to this knows Attack, Down, Fetch, Heel, Seek, and Track. Performing (DC 15, 5 weeks): An animal trained to this knows Come, Fetch, Heel, Perform, and Stay. Riding (DC 15, 3 weeks): An animal trained to this knows Come, Heel, and Stay.
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Posted: Sat Oct 21, 2006 11:18 am
~Character Data~ Name: Shishijuu Kuroi-Tategami Tetsuba Village: Kusagakure no sato Clan/Bloodline: Shishijuu Element Affinity: earth Age: 24 Gender: Male Rank: would be an ANBU level ~Appearance~  Headband: doesn't own one Height: 5'8" when he does actually stand, but he is a quadruped and only stands at 4'1'' Weight: 178 lbs Hair: Tetsuba’s hair is jet black as well as wild and eratic. In some places it is as long as to go to his shoulders. In other areas the straight hair shoots out as if wind were blowing. Eyes: his eyes are a light ruby red. Physical Description: tetsuba’s body his mawled with scars including a large green one that wraps around his chest and back. The second most prominent scars are the three slash marks under his ribcage on the right. Otherwise the scars blend into one another and give off the effect of dirty skin. His muscles are thin, but powerful as they are in constant use. Clothing: Tetsuba never ever wears a shirt; even in the blistering cold, he reuses to wear one. His pants are red and black leather patched together as if two separate, very whole ridden, pants were sown on top of one another. A red rope serves as his false tail. On his hands and feet he constantly wears the bone gauntlets he was given as a boy. He also wears a thick metal collar his wife gave him as a wedding gift. The gauntlets cannot be removed as his hands have grown inside them. Background: Tetsuba, and his fraternal twin brother Aosashi, were born exactly a minute apart with Tetsuba in the lead. Tetsuba had been borne exactly as they thought he would and this was both a blessing and a curse. His brother was put on a pedastil, even if it was against his will, for their entire life, and Tetsuba grew jealous. He began acting more like an actual lion than a human. At age 6 Tetsuba was given the shishi-tsume, lion claws. It was a set of four gauntlets, two hands and two feet, made from the bones of the first black mane. Normally the gauntlets’ inside lining would scratch and rip at the hands of any who attempted to wear them, but the way Testsuba’s body distributed the weight didn’t get him cut. At age 15 Tetsuba and his brother were hired as mercenaries for the hidden sand village. Their job was to bring back the heads of 2 major hidden sound generals. The boys nearly killed every one of the generals' troops but were able only to kill 1 of the targets. The hidden sand denied their hiring of the brothers and as a result the entire Shishijuu clan went into hiding for 2 years. When the clan reemerged Aosashi was the one that took out the last general, but Tetsuba had been able to master the Shishi tsume fuukaku (lion claw style). At age 19 Tetsuba’s twin, Aosashi, assumed the role of clan leader, but only after a near death fight with the leading kogane at the time. Only a year later, Tetsuba attempt to replace the kuroi that ruled along with Aosashi. His first attempt ended in embarrassment, as an unexpected shishi otakebi (lion roar) knocked him unconscious. However, on his second attempt, the 27 year old kuroi –tategami, was nearly paralyzed as Tetsuba demonstrated his mastery of the clan’s fighting style. Now the two brothers lead their clan in establishing a home in kusagakure. Other: Tetsuba’s familiar is constantly protecting her own cubs and Tetsuba’s wife and daughter. Also Tetsuba walks on all fours, all the time. His skeletol structure grew into being more suitable for the strain. Missions: S: A: B: C: D: Jutsu: Ninjutsu- tategami soujuu no jutsu (mane manipulation skill) - the hair can be manipulated with chakra to form horns, spikes, a helmet, ect. shishi otakebi (lion roar) - by building chakra in the lungs and focusing the vocal chords a blast of sound can resonate from the user's mouth. it can be a focused blast of sound, or an encompassing blast more like a shield than an attack. yajuu youshiki ninpoau (beast form law) - chakra surges through the body and manipulates bone and muscle to have the user more closely resemble the lion. legs become double-jointed, back and hips become more flexible, jaw becomes more powerful, and with males the mane grows out fuller. Genjutsu- *#Ouja otakebi (king's war cry) - the user sends out a loud cry that when heard by those who under Chousu tame za ouja feel a sense of overall rejuvenation. it is the targets' minds cutting of the reception of pain from the body, while this helps a tired ally fight on, a severely injured ally my do further damage or die. neko utatane (cat nap)- the user yawns when within 3 feet of any number of targets, the yawning sound is carried into the ears and creates a lull that induces sleep, while the breath of the yawn excretes chakra that fills the targets' lungs and slows down breathing. Taijutsu- Shishi tsume fuukaku (lion claw style) - the user fights with their nails and teeth. attacks are mostly aimed for stomach, neck, as well as key tendons close to the skin. the user is attempting to cause many small cuts to ensure blood loss as well as sever muscles. a target is not usually brought down right away. they are slowed, drained of blood, and than the killing strike is made. Aosashi replaces claws for his two swords. Shishi kombo (lion combo) - 1st move is getting behind a running opponent. 2nd move is grabing the waist and sinking claws into hip joint, usually feet claws. 3rd move is mounting targets back by digging claws into shoulder muscles. 4th move is the biting of the neck to cause massive bleeding or paralysis if user can bite spine hard enough okkuu shippo (annoying tail) - the user constantly bats target with their tail (all shishijuu have fake tails they wear on their waists.) the goal is to anger opponent which causes more blood pumping and more blood loss. Doujutsu- neko metsuki (cat eyes)- by pumping chakra into their eyes the user slits the pupils and allows for better night vision and quick changes to brightness in light. Fuuinjutsu- kuroi tategami tatuu (black mane tattoo) - a seal tattood upon all shishijuu born with black hair.  ~Stats~ LV. 35 Hp: 1084 Cp: 402 Strength: 54 (+22) Dexterity: 50 (+20) Constitution: 58 (+24) Intelligence: 27 (+ cool Wisdom: 27 (+ cool Charisma: 42 (+16) Chakra: 45 (+17) Dodge Bonus: 10+8+20 Base Attack Bonus: 35 Attack Melee: 35+19 Attack Ranged: 35+25 Damage: 1-6 + 22 + 2(?/10) Then when one is successful and hits their target they put the lowest number in the minimum slot and the highest number of Damage in the maximum slot. Base Save Bonus: 30 Fortitude: 44 Reflex Save: 55 Will Save: 38 -Social Skills- Bluff (Cha): +16 Diplomacy (Cha): +16 Disguise (Cha): +16 Gather Information (Cha): +16 Handle Animal (Cha): +16, Clan bonus +2, +8 Intimidate (Cha): +16 Innuendo (Cha): +16 Perform (Cha): +16 Read Lips (Wis): +8 Sense Motive (Wis): +8 Seduction (Cha): +16 -Physical Skills- Balance (Dex): +20, +8 Disable Device (Int): Escape Artist (Dex): +20 Hide (Dex): +20, +8 Listen (Wis): +8 Move Silently (Dex): +20, +8 Sleight of Hand (Dex): +20 Survival (Wis): +8 Swim (Str): +22 Treat Injury (Wis): Tumble (Dex): +20, +8 Use Rope (Dex): +20 -Mental Skills- Concentration (Con): +24 Forgery (Int): +8 Knowledge (Int): +8 Repair (Int): +8 Research (Int): +8 Search (Int): +8 Spot (Wis): +8 -Ninja Skills- Chakra Control (Int): +8 Ninjutsu (Chk): +17 Genjutsu (Int): +8 Taijutsu (Str): +22 ~Possessions~ Money: ¥en: Ryo: Equipment: Shishi tsume (lion claws) – gauntlets on his hands and feet with claws fore fingers and four talons for toes. The material is a combination of bone and metal. Damage: 10 - 20 + str. Range: Melee. Special: if one is removed -5 hp automatically, and than roll a d5 for amount of hp loss in ever proceeding turn
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Posted: Sat Oct 21, 2006 11:23 am
~Character Data~ Name: Shishijuu Kogane-Tategami Aosashi Village: Kusagakure no sato Clan/Bloodline: Shishijuu Element Affinity: lightning Age: 24 Gender: Male Rank: would be an ANBU level ~Appearance~  Headband: doesn't own one Height: 6' Weight: 154 lbs Hair: Aosashi's hair is a shimmering gold. It naturally slicks back and flips out at the ends; except, for a few chunks of bang that fall forward. Eyes: an alluring pale blue left eye and a deep green right eye. Physical Description: Aosashi is a very attractive young man who knows how to keep himself. his complexion is flawless and as well as his 2% body fat body. he too has a tattoo of his kogane-tategami status on his neck. His skin is lightly tanned, but not so much as too look like he lives outside...even though he has for his entire life. His hands and feet are the only places you can find scars and physical imperfections. Clothing: Aosashi wears a loose black leather jacket with black fur cuffs, trimming, and a black fur collar. His pants are tight black leather as well with just the same black fur trimming. His pants also have numerous pockets that all hide under the draping of the jacket. Around his waist are tied two old swords sheathed in rock scabbards. Background: Aosashi, and his fraternal twin brother Tetsuba, were born exactly a minute apart with Tetsuba in the lead. When his father, a kuroi/balck mane, saw that one of his sons was a kogane/gold mane, he was both scared and proud. But his fears were laid to rest when Aosashi grew up. Even though he was borne with golden hair, he felt his family was not the rest of the kogane-tategami, but the people who had given him life, and the brother he was born second to. So Aosashi grew up as a kogane, but with his kuroi father and brother and bare mother. The two brothers were mischief makers and always took the fall for the other's blunder. At age 7 Aosashi was given the shishi-kiba, lion fang. It was a set of twin swords made from the bones of the first gold mane. The fact that the boy could unsheathe the swords was proof the blades belonged to him. At age 15 Aosashi and his brother were hired as mercenaries for the hidden sand village. Their job was to bring back the heads of 2 major hidden sound generals. The boys nearly killed every one of the generals' troops but were able only to kill 1 of the targets. The hidden sand denied their hiring of the brothers and as a result the entire Shishijuu clan went into hiding for 2 years. When the clan reemerged Aosashi was the one that took out the last general. At age 19 Aosashi assumed the role of clan leader, but only after a near death fight with the leading kogane at the time. Only a year later did Tetsuba even attempt to replace the kuroi that ruled along with Aosashi. Now the two brothers lead their clan in establishing a home in kusagakure. Other: Aosashi’s familiar died during a storm where it was impaled by a tree. Missions: S: A: B: C: D: Jutsu: Ninjutsu- kiba ken tsume yajuu nin-pou (fang and claw beast law) - chakra forces the growth of sharp teeth and nails that are equally strong to kunai. tategami soujuu no jutsu (mane manipulation skill) - the hair can be manipulated with chakra to form horns, spikes, a helmet, ect. shishi otakebi (lion roar) - by building chakra in the lungs and focusing the vocal chords a blast of sound can resonate from the user's mouth. it can be a focused blast of sound, or an encompassing blast more like a shield than an attack. yajuu youshiki ninpoau (beast form law) - chakra surges through the body and manipulates bone and muscle to have the user more closely resemble the lion. legs become double-jointed, back and hips become more flexible, jaw becomes more powerful, and with males the mane grows out fuller. *Kyokudo Shishi youshiki (Extreme beast form) - the user first spreads blood on their gold-mane tattoo. after that the user focuses chakra hard enough that the body almost fully resembles a lion. fur covers the body and the main develops more like an actual lions, hands are now nearly identical to a paw of a lion, and a tail is actually grown from the spine. it is a second transformation after the beast form law. Genjutsu- *#Ouja otakebi (king's war cry) - the user sends out a loud cry that when heard by those who under Chousu tame za ouja feel a sense of overall rejuvenation. it is the targets' minds cutting of the reception of pain from the body, while this helps a tired ally fight on, a severely injured ally my do further damage or die. neko utatane (cat nap)- the user yawns when within 3 feet of any number of targets, the yawning sound is carried into the ears and creates a lull that induces sleep, while the breath of the yawn excretes chakra that fills the targets' lungs and slows down breathing. Taijutsu- Shishi tsume fuukaku (lion claw style) - the user fights with their nails and teeth. attacks are mostly aimed for stomach, neck, as well as key tendons close to the skin. the user is attempting to cause many small cuts to ensure blood loss as well as sever muscles. a target is not usually brought down right away. they are slowed, drained of blood, and than the killing strike is made. Aosashi replaces claws for his two swords. Shishi kombo (lion combo) - 1st move is getting behind a running opponent. 2nd move is grabing the waist and sinking claws into hip joint, usually feet claws. 3rd move is mounting targets back by digging claws into shoulder muscles. 4th move is the biting of the neck to cause massive bleeding or paralysis if user can bite spine hard enough okkuu shippo (annoying tail) - the user constantly bats target with their tail (all shishijuu have fake tails they wear on their waists.) the goal is to anger opponent which causes more blood pumping and more blood loss. Doujutsu- neko metsuki (cat eyes)- by pumping chakra into their eyes the user slits the pupils and allows for better night vision and quick changes to brightness in light. Fuuinjutsu- kogane tategami tatuu (gold mane tattoo) - a seal tattood upon all shishijuu born with gold hair. Kogane tategami tattoo Summoning Contract- Shishi kuchiyose (lion summoning)- as a kogane-tategami Aosashi signed the contract as an infant, but has only been able to use the summoning since he was 18 ~Stats~ LV. 35 Hp: 808 Cp: 880 Strength: 41 (+15) Dexterity: 58 (+24) Constitution: 48 (+19) Intelligence: 41 (+15) Wisdom: 34 (+12) Charisma: 45 (+17) Chakra: 50 (+20) Dodge Bonus: 10+12+24 Base Attack Bonus: 35 Attack Melee: 35+15 Attack Ranged: 35+24 Damage: 1 and 6 + 15 + 2(25/10)= 20 and 25 hand to handThen when one is successful and hits their target they put the lowest number in the minimum slot and the highest number of Damage in the maximum slot. Base Save Bonus: 30 Fortitude: 30+19 Reflex Save: 30+24 Will Save: 30+12 -Social Skills- Bluff (Cha): +17 Diplomacy (Cha): +17 Disguise (Cha): +17 Gather Information (Cha): +17 Handle Animal (Cha): +17, Clan bonus +2, +8 Intimidate (Cha): +17, +10 Innuendo (Cha): +17 Perform (Cha): +17 Read Lips (Wis): +12 Sense Motive (Wis): +12 Seduction (Cha): +17 -Physical Skills- Balance (Dex): +24 Disable Device (Int): Escape Artist (Dex): +24 Hide (Dex): +24 +8 Listen (Wis): +12 Move Silently (Dex): +24, +8 Sleight of Hand (Dex):+24 Survival (Wis): +12 Swim (Str): +15 Treat Injury (Wis): +12 Tumble (Dex): +24, +8 Use Rope (Dex): +24 -Mental Skills- Concentration (Con): +19 Forgery (Int): +15 Knowledge (Int): +15 Repair (Int): +15 Research (Int): +15 Search (Int): +15 Spot (Wis): +12 -Ninja Skills- Chakra Control (Int): +15, +8 Ninjutsu (Chk): +20, +8 Genjutsu (Int): +15 Taijutsu (Str): +15, +10 ~Possessions~ Money: ¥en: Ryo: Equipment: Shishi kiba (lion fang) – two swords made in the Chinese style. These swords are made from the chakra laced bones of the original kogane-tategami and his familiar. Damage: 10 - 20 + str. Range: Melee. Special: -1 Cp to unsheathe each sword and only Kogane- tategami of the shishijuu clan can do this.
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Posted: Tue Oct 24, 2006 7:04 pm
User-name: hiro_naka91 Posting: everyday Time zone: Pacific ~Character Data~
Name: Aburame, Kohki Village: Kusagakure No Soto Clan/Bloodline: Aburame Element Affinity: Wind and Lightning Age: 11 Gender: Male Rank: Academy Student ~Appearance~
Headband: Around Forehead Height: 5’2” Weight: 95 lb Hair: Black, straight Eyes: N/A hidden under sunglasses Physical Description: Normal 11 year old boy body Clothing: Like Shino…(Picture Below)
 Background: Kohki was born into the Aburame clan. Kohki was actually born in Konohagakure, but since his mother was from Kusagakure, his family decided to move there. He had an older brother, Hide, whom he admired, but unfortunately died at war. Since then, Kohki has been quite and barely talked, but he started to work harder to be like his brother. Kohki developes his Kekkei Genkai rapidly and loves to study bugs. He also wants to become a great medicine ninja, because of his love for medicine and evading deaths. His mom is a doctor ninja so he learns from her. He mostly concentrates in Genjutsu, because he rather trick people than hurt them. He is lazy when it comes to physical activities, so his taijutsu isn't the best. Personality: He is shy, quite, polite, and very intelligent and wise. He loves to read and you can always find him under a tree reading. Once he gets to know someone he is very reliable, friendly, and a good teammate. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Kikaichu No Jutsu (Destruction Bugs Technique)[Kekkei Genkai] Bunshin No Jutsu (Doppleganger Technique) Henge No Jutsu (Transformation Technique)
Genjutsu-
Taijutsu-
Summoning Contract- ~Stats~
LV. 0 Experience: 61/100 Hp: 8 Cp: 4 Strength: 6 + 1 (-1) Dexterity: 10 + 5 (2) Constitution: 6 + 1 (-1) Intelligence: 11 + 2 (1) Wisdom: 12 + 2 (2) Charisma: 6 (-1) Chakra: 11 + 1 (1) Dodge Bonus: 14
Base Attack Bonus: 0 Attack Melee: -1 Attack Ranged: 0
Base Save Bonus: 0 Fort: -1 Rex: 0 Will: 1
Damage: 1 - 6 + strength mod. = 1 - 5 ~Skills~ Bluff (Cha): -1 Diplomacy (Cha): -1 Disguise (Cha): -1 Gather Information (Cha): -1 Handle Animal (Cha): -1 Intimidate (Cha): -1 Innuendo (Cha): -1 Perform (Cha): -1 Read Lips (Wis): 1 Sense Motive (Wis): 1 + 1 (2) Seduction (Cha): -1
-Physical Skills- Balance (Dex): 1 Disable Device (Int): 1 Escape Artist (Dex): 1 Hide (Dex): 1 Listen (Wis): 1 Move Silently (Dex): 1 Sleight of Hand (Dex): 1 Survival (Wis):1 Swim (Str): -1 Treat Injury (Wis): 1 + 5 (6) Tumble (Dex): 1 Use Rope (Dex): 1
-Mental Skills- Concentration (Con): -1 Forgery (Int): 1 Knowledge (Int): 1 Repair (Int): 1 Research (Int): 1 Search (Int): 1 Spot (Wis): 1
-Ninja Skills- Chakra Control (Int): 1 + 6 (7) Ninjutsu (Chk): 1 + 2 (3) Genjutsu (Int): 1 + 2 (3) Taijutsu (Str): -1 + 2 (1) Kawarimi: Shuriken: Kunai: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
¥en: Ryo:
Equipment: Kunai, Shuriken, Medicinal Stuff, books and scrolls, and a especial book given to him by the Kusakage about medical ninjutsu; all carried on a brown bag.
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