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Gloshuan Ithilgalad

PostPosted: Tue Jul 04, 2006 6:11 pm


PostPosted: Tue Jul 04, 2006 7:13 pm


Well, your attack bonus should be +6 with both your melee weapons and +8 with your shortbow.

Also, don't forget to mark +1 natural armor AC in the AC calculation. Your AC should be 19.

Other than that, you're fine biggrin

Velris the Blade


MT the Clown

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PostPosted: Tue Jul 04, 2006 8:02 pm


PostPosted: Tue Jul 04, 2006 8:35 pm



Gloshuan Ithilgalad


MT the Clown

Beloved Lunatic

10,125 Points
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PostPosted: Tue Jul 04, 2006 8:57 pm


Why did you repost?
PostPosted: Tue Jul 04, 2006 9:04 pm


me?

cause im weird and for some reason like to repost every time i have to fix something in a char sheet sweatdrop

sorry xp

Gloshuan Ithilgalad


Cross Vansaint

PostPosted: Tue Jul 04, 2006 9:14 pm


PostPosted: Wed Jul 05, 2006 8:13 pm


question? do we already know each other or do we meet up do to the fact some bad mojo is going down.

Cross Vansaint


Velris the Blade

PostPosted: Wed Jul 05, 2006 8:40 pm


As I said in the introductory post, you all know each other and have been adventuring with each other for a while. In fact, you recently killed a chimera that had been terrorizing a small town on the eastern coast of the continent. In its cave, you all found a map that claims there's treasure in a place called Vraath Keep, which is in the forest known as the Witchwood at the western end of the Elsir Vale. So you all have been travelling west for some time now, across the Golden Plains and through the Elsir Vale, and now you are but a day away from Drellin's Ferry, the town closest to Vraath Keep.
PostPosted: Wed Jul 05, 2006 8:45 pm


Velris the Blade
As I said in the introductory post, you all know each other and have been adventuring with each other for a while. In fact, you recently killed a chimera that had been terrorizing a small town on the eastern coast of the continent. In its cave, you all found a map that claims there's treasure in a place called Vraath Keep, which is in the forest known as the Witchwood at the western end of the Elsir Vale. So you all have been travelling west for some time now, across the Golden Plains and through the Elsir Vale, and now you are but a day away from Drellin's Ferry, the town closest to Vraath Keep.

rocking

Cross Vansaint


Velris the Blade

PostPosted: Wed Jul 05, 2006 10:32 pm


Alright guys, we're getting closer to being ready to start.
Just some minor character sheet details to fix:

Glo, you're almost done, but you have a +2 magic bonus to your Reflex saves that comes from nowhere. Delete it, and you'll be done.
-----------------
Binary Samurai, you forgot to put in your base saves. Also, don't forget to mark down your armor check penalties and put them into your skill columns. You might also want to buy things like a backpack, bedrolls, ect. (don't worry about rations... Cross's character has enough ranks in survival to be getting food for you all)Choose some spells and write a little background (doesn't have to be long) and then you'll be done.
-----------------
Dimitri, I must ask you to get rid of all the unofficial stuff (anything you can't find here is off limits). I don't want anything in the game that I've never seen before and can't easily look up.

You also seem to have way too many feats. As a human wizard, you should only have 3 plus an Item Creation or Metamagic feat from attaining level 5 in Wizard. You would be unable to have Craft Construct at level 5 because Craft Magical Arms and Armor requires caster level 5th and is a prerequisite for Craft Construct, meaning 6th level is the minimum level for Craft Construct (which also has Craft Wondrous Item as a prerequisite).

You need to mark down which of your skills are class skills and which are cross-class. You have 4 unspent skill points. Also, I highly recommend putting the maximum number of points into Spellcraft if you plan on scribing spells into your spellbook.

You gotta mark down what 0th level spells you have memorized.
Also, I would recommend some sort of damage dealing spell besides Magic Missile. Scorching ray and fireball would both be excellent additions to your spellbook. If you think they are cliche, just say you researched a cold or electricity version of them... For cold energy, call them freezing ray and iceball, and for electricity, shocking ray and shockball. Or, you could come up with more creative names or whatever. Shockball isn't really a good name, but I couldn't think of anything else crying ... I think i saw it in a video game once eek

While we're on the subject of spells, as a 5th level wizard, here's the number of free spells you would have: All 0th level, nine 1st level, four 2nd level (you could choose 1st level spells in place of 2nd levels, but that's dumb), and two 3rd level spells (same thing: these two could be 2nd or 1st, but 3rd level spells are better). If you want any spells beyond that, you would have had to buy a scroll and scribe it into your spellbook. We'll assume that you succeed on the Spellcraft check to scribe the spell, but we can't neglect to subtract the money from your purse.

Don't forget to get some magical items, maybe a wand or minor wondrous item or some such. A wand of magic missile with a caster level of 3rd costs 2250, so you can buy it. Since you have Craft Wondrous Item, I'll let you have crafted any wondrous item that you meet the crafting prerequisites for (just remember, you have to spend 1/2 the market price in materials... we'll forget about the XP)
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Cross, I can't find anything wrong with your character sheet. So, you're done.
PostPosted: Wed Jul 05, 2006 10:42 pm


Quote:
Elves

Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.


this is a quote that i got from one of the links blood hit me with b4

no offense if im out of line but this is where i got the +2 s from

if i need to readd them plz let me kno cause there gone now but i thought id let u kno where i got them

Gloshuan Ithilgalad


Velris the Blade

PostPosted: Wed Jul 05, 2006 10:46 pm


It is true that elves get a +2 on saves vs. enchantment spells and other enchantment effects. However, this only applies to enchantment effects, which means it would be silly to put it into your saves now because the saves on your sheet are for all types of spells. Enchantment magic is just one of many schools of magic.
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