DROWZEE Lv 8 HP 80 Forewarn ::Super Effective Moves and OHKO moves all have a 1/10 chance to miss when used on a pokemon with this ability. tabPound :: Normal / Physical :: 40 tabHypnosis :: Psychic / Status :: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; tabtab 1st Use: 10/10 chance tabtab 2nd Use: 8/10 chance tabtab 3rd Use: 4/10 chance tabtab 4th Use and on: 1/10 Chance tabDisable :: Normal / Status :: Prevents target from using it's last move for 4 rounds. Can only disable one of the target's moves at a time. tabConfusion :: Psychic / Special :: 50: 4/10 Chance to cause confusion
x :: Box 1 x :: Pokedex Entry x :: Latest update to profile in sync with linked post :: [date updated] ___________
:: Major Events & RNG ::
:: Encounter Begin :: :: Round 1 :: tab a = Ivar (Rowlet) :: Lv 10 tab b = Wild Drozee :: Lv 8 a :: Ivar used Astonish. It's Super Effective! Drowzee takes 60 dmg b :: Drowzee used Pound. tabtab Ivar takes 40 dmg
Ivar ::60 / 100 HP Drowzee :: 20 /80 HP
:: Round 2 :: a :: Ivar used Astonish tabtab It's Super Effective! Drowzee takes 60 dmg
Wild Drozee is defeated! ! :: Ivar gains 4 EXP! ! :: Brigid gains 4 EXP (EXP Share)! x :: Wild Drowzee was captured!
:: Encounter End ::
x :: Wild Pokemon Encounter x :: Encounter @ Lv 8 x :: RNG for Male/Female = Male x :: RNG for Ability = Forewarn x :: RNG for Nature = Naughty x :: RNG for Size = Average x :: Captured & Moved to Box 1
Posted: Sun Mar 05, 2023 7:39 pm
:: NPC Encounter :: oo2 VS Youngster's Older Brother Hau'oli City
Dewgong :: Lv 5
Dewgong Lv o5 HP 50 Hydration :: When the weather is raining, All Status Effects on this Pokémon are Cured tabSheer Cold ::Ice / Special :: 3/10 Chance to Instant KO, Does not effect Ice Types tabBubble Beam ::Water / Special :: 65: 1/2 Chance to lower targets speed one Stage tabIcy Wind ::Ice / Special :: 55: Lower targets speed one stage tabHeadbutt ::Normal / Physical :: 70: 4/10 Chance of causing target to flinch
Skarmory :: Lv 8
Skarmory Lv o8 HP 80 Keen Eye :: Prevents pokemon with this ability from losing accuracy tabPeck ::Flying / Physical :: 35 tabLeer ::Normal / Status :: Lower targets physical defense one stage tabSand Attack ::Ground / Status :: Lower targets accuracy one stage tabFury Attack ::Normal / Physical :: 15: hits 2-5 times
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:: RNG & Battle ::
x :: Trainer's Party Size :: 2 x :: Pokemons' Levels :: Lv 5 & Lv 8 x :: Pokemon 1 :: Dewgong x :: Pokemon 2 :: Skarmory x :: Dewgong's Ability :: Hydration x :: Skarmory's Ability :: Keen Eye x :: Dewgong and Brigid are Lv 5 - Who goes first :: Dewgong
:: Round 1 :: x :: Dewgong used Sheer Cold x :: Dewgong's Attack Missed/Failed _ :: Brigid used Tackle! Dewgong takes 40 dmg || Dewgong :: 10 / 50 HP || Brigid :: 50 / 50 HP
:: Round 2 :: x :: Dewgong used Sheer Cold x :: Dewgong's Attack Missed/Failed _ :: Brigid used Tackle! Dewgong takes 40 dmg || Dewgong :: -30 / 50 HP || Brigid :: 50 / 50 HP || Dewgong is unable to battle! || Brigid gains 5 EXP! || NPC sent out Skarmory!
:: Round 3 :: || Skarmory :: Lv 8 || Brigid :: Lv 5 || Skarmory goes first x :: Skarmory used Peck! Brigid takes 35 dmg _ :: Brigid used Psychic! It's not very effective... Skarmory takes 45 dmg || Skarmory :: 35 / 80 HP || Brigid :: 15 / 50 HP
:: Round 4 :: x :: Skarmory used Peck! Brigid takes 35 dmg || Brigid :: -20 / 50 HP || Brigid is unable to battle! || Ezra sent out Eli (Torchic)!
:: Round 5 :: || Skarmory :: Lv 8 || Eli :: Lv 8 x :: Skarmory goes first x :: Skarmory used Peck! Eli takes 35 dmg _ :: Eli used Ember! It's super effective! Skarmory takes 80 dmg || Skarmory :: -35 / 80 HP || Skarmory is unable to battle! || Eli gains 4 EXP || Brigid gains 4 EXP || Ezra defeats NPC oo2!
:: ABILITIES :: Shed Skin ::Every round, this Pokémon has a 3/10 chance of healing from a status condition Marvel Scale ::When induced with a status (Burn, Paralyze, Sleep, Poison, Freeze), this pokemon's defense is raised by 3 stages.
:: MOVE SET :: tabWrap ::Normal / Physical :: 15: Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. (See Battle Info: Trap Moves for more details.) tabLeer ::Normal / Status :: Lower targets physical defense one stage tabTwister ::Dragon / Special :: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage tabThunder Wave ::Electric / Status :: Paralyze opponent
x :: Daycare x :: Pokedex Entry x :: Latest update to profile in sync with linked post :: [date updated] ___________
:: Major Events & RNG :: x :: April 2023 Horoscope / Received @ Lv 10 x :: RNG for Male/Female = Male x :: RNG for Nature = Brave x :: RNG for Size = Teeny x :: Moved to Daycare
:: ABILITIES :: tabThick Fat ::Fire and Ice-type moves deal 1/2 damage tabSap Sipper ::When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage, and the move will have no effect on that Pokémon.
:: MOVE SET :: tabTackle ::Normal / Physical :: 40 tabGrowl ::Normal / Status :: Lower targets physical attack one stage tabRollout ::Rock / physical :: Does damage over five rounds (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. tabDefense Curl ::Normal / Status :: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle
x :: Box 1 x :: Pokedex Entry x :: Latest update to profile in sync with linked post :: [date updated] ___________
:: Major Events & RNG :: x :: May 2023 Horoscope / Received @ Lv 10 x :: RNG for Nature = Calm x :: RNG for Size = Average x :: RNG for Ability = Thick Fat x :: Moved to Box 1
:: ABILITIES :: tabSteadfast ::Raises Speed by one stage each time this Pokémon flinches tabPrankster ::Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails.
:: MOVE SET :: tabQuick Attack ::Normal / Physical :: 40: (Priority +1) tabCounter::Fighting / Physical :: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) [Note: If hit with Triple Kick, it only counts the last of the tree attacks] tabFeint ::Normal / Physical :: 30: can hit opponents using guard moves (Priority +2) tabMetal Claw ::Steel / Physical :: 50: 1/2 chance of raising user's physical attack one stage
x :: Active Party x :: Pokedex Entry x :: Latest update to profile in sync with linked post :: [date updated]
[size=0][quote=""][size=10][img]smol sprite[/img] [b]LOUIS[/b] / Riolu :: Male :: Huge Lv 13 :: Exp [u]10[/u] /18 Fp # :: F.Exp [u]00/u] /[size=8]o5[/size] HP 130 / [size=8]130[/size] Quirky No Item [b]:: ABILITIES ::[/b] :tab: [b]Steadfast ::[/b] [i]Raises Speed by one stage each time this Pokémon flinches [/i] :tab: [b]Prankster ::[/b] [i]Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails.[/i]
[b]:: MOVE SET ::[/b] :tab: [b]Quick Attack ::[/b] [i]Normal / Physical :: 40: (Priority +1)[/i] :tab: [b]Counter::[/b] [i]Fighting / Physical :: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) [Note: If hit with Triple Kick, it only counts the last of the tree attacks][/i] :tab: [b]Feint ::[/b] [i]Normal / Physical :: 30: can hit opponents using guard moves (Priority +2)[/i] :tab: [b]Metal Claw ::[/b] [i]Steel / Physical :: 50: 1/2 chance of raising user's physical attack one stage[/i] [/quote][/size]
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:: Major Events & RNG :: x :: June 2023 Horoscope / Received @ Lv 10 x :: RNG for Male/Female = Male x :: RNG for Nature = Quirky x :: RNG for Size = Huge x :: RNG for Ability = Steadfast x :: +58 EXP via Pokerus (Day 1) tab 58 - 15 = 43 :: Lv 11! tab 43 - 16 = 27 :: Lv 12! Forgot Feint and learned Counter! tab 27 - 17 = 10 :: Lv 13! x :: Moved to Active Party x :: +67 EXP via Pokerus (Day 2) tab 67 - 8 = 59 :: Lv 14! tab 59 - 19 = 40 :: Lv 15! tab 40 - 20 = 20 :: Lv 16! EXP :: 20 / 21 x :: +71 EXP via Pokerus (Day 3) tab 71 - 1 = 70 :: Lv 17! tab 70 - 21 = 49 :: Lv 18! tab 49 - 22 = 27 :: Lv 19! tab 27 - 23 = 4 :: Lv 20! x :: +40 EXP via Pokerus (Day 4) tab 40 - 19 = 21 :: Lv 21! 21 /24 EXP
:: ABILITIES :: tabFlash Fire :: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness for five rounds. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a fire type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a fire type. If you successfully rolled to encounter a fire type, and there is only one fire type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. tabInfiltrator ::Ignores Light Screen, Reflect, Mist, and Safeguard
:: MOVE SET :: tabAstonish ::Ghost / Physical :: 30: 4/10 Chance to Flinch target tabSmog ::Poison / Special :: 30: 8/10 Chance to Poison tabEmber :: Fire / Special :: 40: 4/10 Chance to burn target tabMinimize ::Normal / Status :: Raise users evasiveness two stages
x :: Location x :: Pokedex Entry x :: Latest update to profile in sync with linked post :: [date updated] ___________
:: Major Events & RNG :: x :: July 2023 Horoscope / Received @ Lv 10 x :: RNG for Male/Female = Male x :: RNG for Nature = Calm x :: RNG for Size = Small x :: RNG for Ability = Flash Fire x :: Moved to Box 1
:: ABILITIES :: tabFlash Fire ::This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness for five rounds. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a fire type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a fire type. If you successfully rolled to encounter a fire type, and there is only one fire type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. tabJustified ::When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage.
:: MOVE SET :: tabEmber ::Fire / Special :: 40: 4/10 Chance to burn target tabLeer ::Normal / Status :: Lower targets physical defense one stage tabHowl ::Normal / Status :: Raise user's physical attack one stage tabBite ::Dark / Physical :: 60: 4/10 Chance to Flinch target
x :: Active Party x :: Pokedex Entry x :: Latest update to profile in sync with linked post :: 7.13.23 ___________
:: Major Events & RNG :: x :: Fireworks Festival / Received @ Lv 10 x :: Used Crystal Shard. Growlithe is now shiny! x :: RNG for Male/Female = Male x :: RNG for Nature = Brave x :: RNG for Size = Huge x :: RNG for Ability = Flash Fire x :: Joined Active Party
:: ABILITIES :: tabPoison Point ::The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon tabHustle ::All physical attacks damage is increased by x1.5, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the RPer may activate this ability before encountering a wild pokemon to increase the chances of getting one of the two strongest wild pokemon levels by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Illuminate.
:: Major Events & RNG :: x :: Encountered @ Lv 6 x :: RNG for Wild Pokemon = Nidoran (Female) x :: RNG for Nature = Jolly x :: RNG for Size = Tiny x :: RNG for Ability = Poison Point