

▰▰▰ PERSONAL DATA
Full Name: Kuma Mori
Nickname:
Age: 14
Birthdate: Unknown
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Silver
Eye Color: Hot-Pink
Height: 5'6
Weight: 125 lbs
Bloodline: Sakkakugan
Outfit: Kuma is almost always seen wearing a silk, white button up shirt and a loose fitting pair of grey pants. White combat boots on his feet, and a green scarf wrapped around his neck complete the ensemble. Additionally, Kuma carries around a clear umbrella, for no discernable reason.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Not applicable, will develop during RP.
Personality: Kuma is a very timid young man. He jumps at everything that is sudden. Loud noises, shifting shadows, you name it. He does, however, have a deep determination to finish what he starts. That determination is how he pushes past his fear. When he was young, he had set out to become a shinobi, though for what reason he couldn't say. It took a long time for him to gather the courage to finally enter the academy, but he followed through and enrolled. Whenever he isn't sent into a panic, Kuma seems very carefree, almost childlike. He rarely ever shows the sliver of serious attitude that he possesses, and it only ever really comes out in times of extreme stress. Kuma occasionally has vivid nightmares involving himself doing things he would never do, even at his lowest point. He doesn't let these nightmares affect him, but somewhere in the back of his mind he holds concern for the contents of these awful dreams, and what they might mean.
Village: Konohagakure
Title: Academy Student
Local Reputation: 0 Fame/Infamy {starts at 0}
Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Many years ago, there was a group of cultists who believed that the Ketsuryugan was the source of all misfortune. Their basis for this claim was that the alternate personality that developed within all Kurama clan members who use the doujutsu was controlled by an otherworldly demon, cast out of the plain of reality by the God’s who reigned over the inhabitants of the planet. The leader of this cult often preached that if the Dragon, as they came to know it, had continued to go unchecked, the demon would return to the mortal realm and wreak untold havoc. Part of the reason the Ketsuryugan was thought to have gone extinct was from earlier renditions of this cult.
Long before the current time, this cult, known to those throughout the world as Shin'ya no Jikkō, or “Midnight Execution,” was founded by a man who had witnessed the death of his wife and children at the hands of someone who had been swallowed whole by the insanity the doujutsu caused. After hiding and faking his own death, he traveled the world and researched various texts that explained the Blood Dragon Eye and came to learn of the existence of the alter ego from one Kurama clansman who documented the progression of their insanity. From start to finish, the testimony seemed to show a slow overtaking of their personality by the beast. The founder of Midnight Execution refused to believe that the slaughter of his family was the result of some random act of violence by a mentally ill individual. He came to rationalize that the Dragon was an entity residing outside of the human world, and further explained it to be a malicious deity.
Slowly the man gathered a following. Some joined due to the religious aspect of his preaching, others joined after falling victim to similar interactions with the Ketsuryugan. His name was lost in his past, and the cult refered to him as Chūsainin, the Arbitrator. As the cult grew, it became apparent to some of the villages surrounding their base of operations that they were up to something nefarious. The sermons given by the Arbitrator often incited loud cheers of approval, but mixed into these cheers were threats ranging anywhere from death to torture. Multiple reports were made to village leaders and militant authorities, but there was no further proof of intent; no actions could be taken against them. However, thoughts quickly turned to action once the Arbitrator realized that suspicions were rising. The cult split into several groups and traveled to the corners of the world.
The world would only document the events of the following years as a series of tragedies with no apparent cause. Midnight Execution had enacted a worldwide slaughter of anyone with ties to the Kurama clan, even those only connected through rumors. Entire communities were removed from existence, never to be heard of again. Many of the ruins visited today as tourist attractions are a result of the efforts that the Arbitrator set in motion. By the time Midnight Execution had regrouped, only one small congregation of Kurama members survived, only doing so by erasing their existence using Genjutsu. No one remembered them, and they retreated to a remote mountain area, setting up a new home. Once things had cooled down and the world forgot about the Kurama entirely, they emerged and spread out to make attempts at rebuilding the clan. Most don’t teach their kids this history. They see it as an unnecessarily dark series of events that their children don’t need exposed to. As a result, Midnight Execution and the Arbitrator faded from history.
You may be wondering what any of this has to do with Kuma’s history. Well, you see, just because we can’t see the monsters under our bed doesn’t mean they don’t exist. During the Kogarashi war, the modern day rendition of Midnight Execution reared their heads, under a new name. Konpeki no Tora, the Azure Tiger. They changed their name to better fit their intentions of combating the Ketsuryugan’s Blood Dragon. The members of today are required to have a tattoo branded on their backs of a blue tiger locked in battle with a red serpent in a yin-yang fashion. Of course, as is their belief, the tiger is depicted as winning the exchange. Having learned of the existence of the Sakkakugan, knowing now that it Is a precursor for their sworn enemy, they saw the war as the perfect opportunity to go unnoticed in the public eye. Sabishīgakure, the village Kuma’s parents had settled in, was raided by the Azure Tiger. They spared no civilians. Houses were burned, stores leveled, clinics ransacked. Public executions were held every few minutes until there was no one left. Almost.
Kuma’s parents luckily had seen the invasion as soon as it started and had ample time to weave a complicated genjutsu with several layers and facets in order to completely obscure their son. Part of this genjutsu involved paralyzing their son and placing him into a comatose state. Afterwards they hid him away in a waterproof box and layered even more genjutsu over that to hide its presence and form, allowing it to flow downriver undetected. They were sure the Azure Tiger was more than capable of breaking through genjutsu, seeing as they were constantly raving about the evil of the Blood Dragon Eye’s. To combat this, they made a complicated layer of illusions that required several various separate instances of Kai to completely nullify the effort to give their son a clean escape. That was the only way he would have survived.
The events are foggy in Kuma’s memory at best. In fact, he can’t really recall anything of what happened to him. The box he was in drifted along the river while he slept. Days? Weeks? How much time had passed before he washed up on shore? He would never know. Kuma’s box drifted onto the banks of a river that passed through land that was overseen by Konohagakure. He entered the village, and over the next few years, spent time assimilating into the village until he was granted official residency. Having no family to speak of, and little to no ability to explain what had brought him to these lands, Kuma was considered an orphan, and was looked after by a kind couple who weren’t keen on allowing a child to try and make it on their own. They fed and clothed him, gave him a bed to sleep in, and let him come and go as he pleased during the day. When Kuma eventually expressed an interest in joining the academy to become a shinobi, they helped his enrollment as best they could. Kuma's first day starts now...
▰▰▰ CLASSES AND STATS
First Class: Puppeteer
▱▰▱ Master Mechanist → You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
Second Class: Genjutsu
▱▰▱ Lasting Hypnosis → The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.
▱▰▱ Cross Class or Specialization: → Puppeteer – Genjutsu: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism action as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
▰ Marionette World Nightmare
▰Category: Enchantment
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration: 5 Posts
▰Upkeep: 40 Chakra
▰Trigger: Viewing Puppet
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional action, allowing them to create a violent betrayal of the loved one.
Chakra Pool: 700
Stamina Pool: 500
Mechanisms: 8
Puppet Points: 5
Chakra Element: Suiton, Doton
Chakra Color: Cyan, with Seafoam Green highlights
Chakra Materialization: A thick blanket wrapping around him, covering everything but his face, a large ethereal jellyfish sitting on top of his head.
Stats: [Cap of 4]
• Strength ► 0
→→ N/A {Ex. Punch Hard PA, Move Fast Training}
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• Even without an accurate memory of his past, Kuma is aware that his family possesses the Sakkakugan.
• Has a deep appreciation for the arts, but even more so for the performing arts.
• Can find the light even in the darkest situation.
Weaknesses:
• An extremely terrible cook, but he believes the opposite.
• Overly cautious due to his timid nature.
• Kuma's incredibly frail frame results in a weak constitution, making extremely susceptible to pain and illness.
Fears:
• Realistically everything.
• Kuma has a major fear that whatever the context of his nightmares is trying to tell him, they're a premonition of things to come for him.
Modifiers:
• Members of the puppeteer class naturally gain access to the puppet theatre branch of the performer career, raising their branch limit from [1] to [2]. If a PA is selected then members of the puppeteer class may have up to [3] performer career branches maximally. Additionally, members of the puppeteer class gain double the amount of puppet points and mechanisms awarded by puppet theatre branch titles.
• All Sakkakugan owners are born with a special attribute, listed below.
• Sakkakugan owners are typically physically fragile.
• The Sakkakugan is able to see the life-force of a demon inside it's host even when it is hidden by a seal.
• Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them.
• Genjutsu rank D - C cost [5] less chakra to perform.
• Genjutsu rank B - A cost [10] less chakra to perform.
• Genjutsu rank S cost [20] less chakra to perform.
• Kai costs [10] less chakra to perform.
Personal Attributes:
▱▰▱ Abolishing Sight | All techniques labeled 'weakness' have their duration increased by [1] post.
▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change.
▱▰▱ Otherworldly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )
▱▰▱ Deep Beneath the Surface Kuma can treat reflections in mirror's as a Visual Phantasm, allowing for them to be genjutsu trigger sources.
▱▰▱ Blank
▱▰▱ Blank
▱▰▱ Blank
▱▰▱ Blank
▱▰▱ Blank
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両90,000
XP: 0
Passive XP: 0
Shinobi Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
• Simple Wooden Puppet
• 4x XP Ticket [Academy Reward]
• 4x Ryo Ticket [Academy Reward]
• Puppet Sealing Scroll
•
•
Weapon Specs
▰▰▰ TECHNIQUES
Limitations:
• Kugutsu | 09 / 10
• Ninjutsu | 10 / 25
• Genjutsu | 15 / 15
• Taijutsu Styles | 00 / 00
• Bukijutsu Styles | 01 / 02
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Kugutsu
Doton
•
Suiton
Genjutsu
Bloodline
▰ Flash of Weakness [ Senkou no Jaku ] | Rank C
▰ Strengthen Genjutsu [ Genni Genjutsu ]
▰ World of Suffering [ Kugai ]
▰ Ephemeral Worlds [ Ichiji-tekina Sekai ]
▰ Nightfall [ Nichibotsu ]
▰ Void Clone [ Munashii Bunshin ]
▰ End Times [ Owari Jikan ]
▰ Relinquish [ Henjou ] | Rank X
Bukijutsu
Lattice Embrace
• {Stage 3 Mastered}
Full Name: Kuma Mori
Nickname:
Age: 14
Birthdate: Unknown
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Silver
Eye Color: Hot-Pink
Height: 5'6
Weight: 125 lbs
Bloodline: Sakkakugan
Outfit: Kuma is almost always seen wearing a silk, white button up shirt and a loose fitting pair of grey pants. White combat boots on his feet, and a green scarf wrapped around his neck complete the ensemble. Additionally, Kuma carries around a clear umbrella, for no discernable reason.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Not applicable, will develop during RP.
Personality: Kuma is a very timid young man. He jumps at everything that is sudden. Loud noises, shifting shadows, you name it. He does, however, have a deep determination to finish what he starts. That determination is how he pushes past his fear. When he was young, he had set out to become a shinobi, though for what reason he couldn't say. It took a long time for him to gather the courage to finally enter the academy, but he followed through and enrolled. Whenever he isn't sent into a panic, Kuma seems very carefree, almost childlike. He rarely ever shows the sliver of serious attitude that he possesses, and it only ever really comes out in times of extreme stress. Kuma occasionally has vivid nightmares involving himself doing things he would never do, even at his lowest point. He doesn't let these nightmares affect him, but somewhere in the back of his mind he holds concern for the contents of these awful dreams, and what they might mean.
Village: Konohagakure
Title: Academy Student
Local Reputation: 0 Fame/Infamy {starts at 0}
Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Many years ago, there was a group of cultists who believed that the Ketsuryugan was the source of all misfortune. Their basis for this claim was that the alternate personality that developed within all Kurama clan members who use the doujutsu was controlled by an otherworldly demon, cast out of the plain of reality by the God’s who reigned over the inhabitants of the planet. The leader of this cult often preached that if the Dragon, as they came to know it, had continued to go unchecked, the demon would return to the mortal realm and wreak untold havoc. Part of the reason the Ketsuryugan was thought to have gone extinct was from earlier renditions of this cult.
Long before the current time, this cult, known to those throughout the world as Shin'ya no Jikkō, or “Midnight Execution,” was founded by a man who had witnessed the death of his wife and children at the hands of someone who had been swallowed whole by the insanity the doujutsu caused. After hiding and faking his own death, he traveled the world and researched various texts that explained the Blood Dragon Eye and came to learn of the existence of the alter ego from one Kurama clansman who documented the progression of their insanity. From start to finish, the testimony seemed to show a slow overtaking of their personality by the beast. The founder of Midnight Execution refused to believe that the slaughter of his family was the result of some random act of violence by a mentally ill individual. He came to rationalize that the Dragon was an entity residing outside of the human world, and further explained it to be a malicious deity.
Slowly the man gathered a following. Some joined due to the religious aspect of his preaching, others joined after falling victim to similar interactions with the Ketsuryugan. His name was lost in his past, and the cult refered to him as Chūsainin, the Arbitrator. As the cult grew, it became apparent to some of the villages surrounding their base of operations that they were up to something nefarious. The sermons given by the Arbitrator often incited loud cheers of approval, but mixed into these cheers were threats ranging anywhere from death to torture. Multiple reports were made to village leaders and militant authorities, but there was no further proof of intent; no actions could be taken against them. However, thoughts quickly turned to action once the Arbitrator realized that suspicions were rising. The cult split into several groups and traveled to the corners of the world.
The world would only document the events of the following years as a series of tragedies with no apparent cause. Midnight Execution had enacted a worldwide slaughter of anyone with ties to the Kurama clan, even those only connected through rumors. Entire communities were removed from existence, never to be heard of again. Many of the ruins visited today as tourist attractions are a result of the efforts that the Arbitrator set in motion. By the time Midnight Execution had regrouped, only one small congregation of Kurama members survived, only doing so by erasing their existence using Genjutsu. No one remembered them, and they retreated to a remote mountain area, setting up a new home. Once things had cooled down and the world forgot about the Kurama entirely, they emerged and spread out to make attempts at rebuilding the clan. Most don’t teach their kids this history. They see it as an unnecessarily dark series of events that their children don’t need exposed to. As a result, Midnight Execution and the Arbitrator faded from history.
You may be wondering what any of this has to do with Kuma’s history. Well, you see, just because we can’t see the monsters under our bed doesn’t mean they don’t exist. During the Kogarashi war, the modern day rendition of Midnight Execution reared their heads, under a new name. Konpeki no Tora, the Azure Tiger. They changed their name to better fit their intentions of combating the Ketsuryugan’s Blood Dragon. The members of today are required to have a tattoo branded on their backs of a blue tiger locked in battle with a red serpent in a yin-yang fashion. Of course, as is their belief, the tiger is depicted as winning the exchange. Having learned of the existence of the Sakkakugan, knowing now that it Is a precursor for their sworn enemy, they saw the war as the perfect opportunity to go unnoticed in the public eye. Sabishīgakure, the village Kuma’s parents had settled in, was raided by the Azure Tiger. They spared no civilians. Houses were burned, stores leveled, clinics ransacked. Public executions were held every few minutes until there was no one left. Almost.
Kuma’s parents luckily had seen the invasion as soon as it started and had ample time to weave a complicated genjutsu with several layers and facets in order to completely obscure their son. Part of this genjutsu involved paralyzing their son and placing him into a comatose state. Afterwards they hid him away in a waterproof box and layered even more genjutsu over that to hide its presence and form, allowing it to flow downriver undetected. They were sure the Azure Tiger was more than capable of breaking through genjutsu, seeing as they were constantly raving about the evil of the Blood Dragon Eye’s. To combat this, they made a complicated layer of illusions that required several various separate instances of Kai to completely nullify the effort to give their son a clean escape. That was the only way he would have survived.
The events are foggy in Kuma’s memory at best. In fact, he can’t really recall anything of what happened to him. The box he was in drifted along the river while he slept. Days? Weeks? How much time had passed before he washed up on shore? He would never know. Kuma’s box drifted onto the banks of a river that passed through land that was overseen by Konohagakure. He entered the village, and over the next few years, spent time assimilating into the village until he was granted official residency. Having no family to speak of, and little to no ability to explain what had brought him to these lands, Kuma was considered an orphan, and was looked after by a kind couple who weren’t keen on allowing a child to try and make it on their own. They fed and clothed him, gave him a bed to sleep in, and let him come and go as he pleased during the day. When Kuma eventually expressed an interest in joining the academy to become a shinobi, they helped his enrollment as best they could. Kuma's first day starts now...
▰▰▰ CLASSES AND STATS
First Class: Puppeteer
▱▰▱ Master Mechanist → You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
Second Class: Genjutsu
▱▰▱ Lasting Hypnosis → The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.
▱▰▱ Cross Class or Specialization: → Puppeteer – Genjutsu: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism action as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
▰ Marionette World Nightmare
▰Category: Enchantment
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration: 5 Posts
▰Upkeep: 40 Chakra
▰Trigger: Viewing Puppet
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional action, allowing them to create a violent betrayal of the loved one.
Chakra Pool: 700
Stamina Pool: 500
Mechanisms: 8
Puppet Points: 5
Chakra Element: Suiton, Doton
Chakra Color: Cyan, with Seafoam Green highlights
Chakra Materialization: A thick blanket wrapping around him, covering everything but his face, a large ethereal jellyfish sitting on top of his head.
Stats: [Cap of 4]
• Strength ► 0
→→ N/A {Ex. Punch Hard PA, Move Fast Training}
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• Even without an accurate memory of his past, Kuma is aware that his family possesses the Sakkakugan.
• Has a deep appreciation for the arts, but even more so for the performing arts.
• Can find the light even in the darkest situation.
Weaknesses:
• An extremely terrible cook, but he believes the opposite.
• Overly cautious due to his timid nature.
• Kuma's incredibly frail frame results in a weak constitution, making extremely susceptible to pain and illness.
Fears:
• Realistically everything.
• Kuma has a major fear that whatever the context of his nightmares is trying to tell him, they're a premonition of things to come for him.
Modifiers:
• Members of the puppeteer class naturally gain access to the puppet theatre branch of the performer career, raising their branch limit from [1] to [2]. If a PA is selected then members of the puppeteer class may have up to [3] performer career branches maximally. Additionally, members of the puppeteer class gain double the amount of puppet points and mechanisms awarded by puppet theatre branch titles.
• All Sakkakugan owners are born with a special attribute, listed below.
• Sakkakugan owners are typically physically fragile.
• The Sakkakugan is able to see the life-force of a demon inside it's host even when it is hidden by a seal.
• Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them.
• Genjutsu rank D - C cost [5] less chakra to perform.
• Genjutsu rank B - A cost [10] less chakra to perform.
• Genjutsu rank S cost [20] less chakra to perform.
• Kai costs [10] less chakra to perform.
- • Life Sense | Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it.
• Potent Illusions | Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai
• Sixth Sense as the First | With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this.
• The Gift of Life | The user may trade their life for another's, resurrecting them if they were recently killed.
Personal Attributes:
▱▰▱ Abolishing Sight | All techniques labeled 'weakness' have their duration increased by [1] post.
▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change.
▱▰▱ Otherworldly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )
▱▰▱ Deep Beneath the Surface Kuma can treat reflections in mirror's as a Visual Phantasm, allowing for them to be genjutsu trigger sources.
▱▰▱ Blank
▱▰▱ Blank
▱▰▱ Blank
▱▰▱ Blank
▱▰▱ Blank
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両90,000
XP: 0
Passive XP: 0
Shinobi Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
• Simple Wooden Puppet
• 4x XP Ticket [Academy Reward]
• 4x Ryo Ticket [Academy Reward]
• Puppet Sealing Scroll
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Weapon Specs
▰▰▰ TECHNIQUES
Limitations:
• Kugutsu | 09 / 10
• Ninjutsu | 10 / 25
• Genjutsu | 15 / 15
• Taijutsu Styles | 00 / 00
• Bukijutsu Styles | 01 / 02
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Kugutsu
▰ Puppetry String Technique | Rank E
▰ Indigo Secret Technique: Tragedy and Comedy | Rank E
▰ Puppet Summoning | Rank E
▰ Puppet Dismissal | Rank E
▰ Puppet Sealing | Rank X (Learned at E)
▰ Puppet Dodge | Rank X (Learned at E)
▰ Grapple Hook | Rank E
▰ Puppetry: Instant Movement Technique | Rank D
▰ Puppet Shadow Actor | Rank D
▰ Ramrod | Rank X (Learned at D)
▰ Puppet: Spring Strike | Rank X
▰ Puppet: Royal's Lucid Tomb | Rank X
▰ Puppet: Pharaoh's Spearhead | Rank X
▰ Puppet: Eight Waves of Needles [Shinshin Happa] | Rank D-B
▰ Puppet: Sputtering Bullet | Rank D
▰ Ground Wire [ Aasusen ] | Rank X
Doton
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Suiton
▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
▰ Trick of Water [ Mizu no Waruasobi ] | Rank E
▰ Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
▰ Water Sword [ Mizu no Yaiba ] | Rank E-B
▰ Black Clouds Technique [ Kokuun no Jutsu ] | Rank D
▰ Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
▰ Beach Crab [ Isonagi no Jutsu ] | Rank D
▰ Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
▰ Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D
▰ Rising Water Cutter [ Mizu Kamikiri ] | Rank C
▰ Water Pistol [ Mizuteppou ] | Rank C
Genjutsu
Illusory
▰ Cloud Cover Technique [ Kumo Monokage no Jutsu ]
▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ]
▰ Scent of the Peculiar [ Dokuji no Kaori ]
▰ Shadow Glare [ Nirami no Kage ]
▰ Chameleon Skin [ Hada no Kamereon ]
▰ Comfort Song [ Kaiteki Uta ]
▰ Scary Face Technique [ Kowaikao no Jutsu ]
▰ Psychedelic [ Saikederikku ]
▰ Foul Taste [ Kitanai Aji ]
▰ Spooky Ghost [ Bukimina Yūrei ]
▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ]
▰ Shadow Taunt [ Chouba no Kage ]
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▰ Camouflage of the Peculiar [ Dokuji no Gisou ]
▰ Mirage Minora [ Mirājuminora ]
▰ Impenetrable Wall [ Ussou Kabe ]
▰ Mist Servant Technique [ Kasumi Juusha no Jutsu ]
▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ]
▰ Discharge Technique [ Hibanahouden no Jutsu ]
▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
▰ Static [ Kuuden ]
▰ Depth Distortion [ Okuyuki Katawa ]
▰ All Directions [ Shihouhapou ]
▰ Closed Sight [ Shimaru Shikaku ]
▰ Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ]
▰ Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
▰ Mist Technique [ Kiri no Jutsu ]
▰ Hunger Technique [ Kiga no Jutsu ]
▰ Thirst Technique [ Nodono Kawaki no Jutsu ]
▰ Cloud Watching [ Kumo Yotogi ]
▰ Gender Sudden Change Technique [ Sei Kyuuten no Jutsu ]
▰ Approaching Allies Technique [ Sekkin Kyoushoukoku no Jutsu ]
▰ Leer of the Peculiar [ Dokuji no Gyoushi ]
▰ Through the Looking Glass [ Kugurinukeru Meikyou ]
▰ Voice of the Peculiar [ Dokuji no Onsei ]
▰ Ghost Touch [ Youma Tacchi ]
▰ Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
• {Remove if none}
• {Remove if none}
Bloodline
▰ Flash of Weakness [ Senkou no Jaku ] | Rank C
▰ Strengthen Genjutsu [ Genni Genjutsu ]
▰ World of Suffering [ Kugai ]
▰ Ephemeral Worlds [ Ichiji-tekina Sekai ]
▰ Nightfall [ Nichibotsu ]
▰ Void Clone [ Munashii Bunshin ]
▰ End Times [ Owari Jikan ]
▰ Relinquish [ Henjou ] | Rank X
Bukijutsu
Lattice Embrace
• {Stage 3 Mastered}
▰▰▰ ACADEMY STUDENT
Learned E Rank Technique
• Puppetry String Technique | Rank E
• Cloud Cover Technique [ Kumo Monokage no Jutsu ] | Rank E
• Strengthen Genjutsu [ Genni Genjutsu ]
Chameleon Skin
Puppet Summoning
Water Manipulation
Water Sword
Grapple Hook
Water Mirror
Depth Distortion
Learned E Rank Technique
• Puppetry String Technique | Rank E
• Cloud Cover Technique [ Kumo Monokage no Jutsu ] | Rank E
• Strengthen Genjutsu [ Genni Genjutsu ]
Chameleon Skin
Puppet Summoning
Water Manipulation
Water Sword
Grapple Hook
Water Mirror
Depth Distortion