Welcome to Gaia! ::

Fairy Tail: Tales from Fiore

Back to Guilds

A Private Fairy Tail RP Centered 100 years after the original Fairy Tail Manga 

Tags: Action, Drama, Romance, Roleplay, Fairy Tail 

Reply Customs
Custom Magic Types Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Nyaaomi

Trash

PostPosted: Sun Mar 26, 2017 9:24 pm



Username: Addicktive
Character's Name: Mattheus Dharke

Magic Type Name: Hrikh (Sin in Ukranian)
Magic Type Element: N/A
Caster | Holder | Lost

Description: This Curse allows the user to impose any of the seven sins (wrath, gluttony, envy, lust, pride, sloth, and greed) upon any victim they touch.

This magic is completely mental, as it causes no physical damage to the user.
Wrath, as one could interpret, will make the victim angry. Angry to the point that their judgement is clouded and they can no longer think strategically in battle.
Gluttony is quite literally Soul of the Wicked Meal.
Envy turns the victim jealous of anyone they have ever thought better than themselves. If the opponent has never been jealous before, then this spell won't affect them. Otherwise, it has the potential to turn people with weak wills/minds against their allies and friends.
Lust is the same thing as Pleasure.
Pride works in the same way Wrath does. It clouds the victim's judgement and turn them overly pompous and aloof, to the point where they believe they can triumph over everything by themselves, without the help of others. It's basically like twisting the victim's mind into believing they're capable of running into a tiger's den and coming out alive.
Sloth works in the same way R.I.P does, with one minor change. If the caster is killed, anyone put to sleep will wake up. It's not permanent; only for the time that the caster is alive.
Greed is another spell that twists the victim's mind into wanting everything for themselves. This spell makes it so that opponents forget what/who they're fighting for and simply focus on their own desires. Of course, if their desires are pure, then this spell doesn't have much effect.

As mentioned above, this magic only works on people the caster touches. This touching is not limited to only skin on skin contact. Any extension the user has, a sword, spear, etc., can also count as touching. So if the user touches the opponent with his/her sword, they can cast this magic.
It cannot be projected through the air.

Who can use this magic type: Etherious



BeannieWeenie

Haraaaa

PostPosted: Mon Mar 27, 2017 4:06 pm


Addicktive

APPROVED <3

Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25

Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25
PostPosted: Fri Mar 31, 2017 7:45 am


Addicktive

Username: Addicktive
Character's Name: Mattheus Dharke

Magic Type Name: Hrikh (Sin in Ukranian)
Magic Type Element: N/A
Caster | Holder | Lost

Description: This Curse allows the user to impose any of the seven sins (wrath, gluttony, envy, lust, pride, sloth, and greed) upon any victim they touch.

This magic is completely mental, as it causes no physical damage to the user.
Wrath, as one could interpret, will make the victim angry. Angry to the point that their judgement is clouded and they can no longer think strategically in battle.
Gluttony is quite literally Soul of the Wicked Meal.
Envy turns the victim jealous of anyone they have ever thought better than themselves. If the opponent has never been jealous before, then this spell won't affect them. Otherwise, it has the potential to turn people with weak wills/minds against their allies and friends.
Lust is the same thing as Pleasure.
Pride works in the same way Wrath does. It clouds the victim's judgement and turn them overly pompous and aloof, to the point where they believe they can triumph over everything by themselves, without the help of others. It's basically like twisting the victim's mind into believing they're capable of running into a tiger's den and coming out alive.
Sloth works in the same way R.I.P does, with one minor change. If the caster is killed, anyone put to sleep will wake up. It's not permanent; only for the time that the caster is alive.
Greed is another spell that twists the victim's mind into wanting everything for themselves. This spell makes it so that opponents forget what/who they're fighting for and simply focus on their own desires. Of course, if their desires are pure, then this spell doesn't have much effect.

As mentioned above, this magic only works on people the caster touches. This touching is not limited to only skin on skin contact. Any extension the user has, a sword, spear, etc., can also count as touching. So if the user touches the opponent with his/her sword, they can cast this magic.
It cannot be projected through the air.

Who can use this magic type: Etherious



BeannieWeenie

Haraaaa



Crap I am so so so so so so sorry! This was my fault for not reading deeper into it and realizing what you had. You can't use pleasure magic, that's a banned magic in this rp or Soul of Hunger or R.I.P. only because those are considered OP since the person that used it was pretty gosh darn godly. Again, that's MY FAULT for not seeing it and thinking it was okay at first. I take resposibility for that sad If you want I can help you wish finding a way to fix those spells!
PostPosted: Fri Mar 31, 2017 8:53 am


Haraaaa
Addicktive

Username: Addicktive
Character's Name: Mattheus Dharke

Magic Type Name: Hrikh (Sin in Ukranian)
Magic Type Element: N/A
Caster | Holder | Lost

Description: This Curse allows the user to impose any of the seven sins (wrath, gluttony, envy, lust, pride, sloth, and greed) upon any victim they touch.

This magic is completely mental, as it causes no physical damage to the user.
Wrath, as one could interpret, will make the victim angry. Angry to the point that their judgement is clouded and they can no longer think strategically in battle.
Gluttony is quite literally Soul of the Wicked Meal.
Envy turns the victim jealous of anyone they have ever thought better than themselves. If the opponent has never been jealous before, then this spell won't affect them. Otherwise, it has the potential to turn people with weak wills/minds against their allies and friends.
Lust is the same thing as Pleasure.
Pride works in the same way Wrath does. It clouds the victim's judgement and turn them overly pompous and aloof, to the point where they believe they can triumph over everything by themselves, without the help of others. It's basically like twisting the victim's mind into believing they're capable of running into a tiger's den and coming out alive.
Sloth works in the same way R.I.P does, with one minor change. If the caster is killed, anyone put to sleep will wake up. It's not permanent; only for the time that the caster is alive.
Greed is another spell that twists the victim's mind into wanting everything for themselves. This spell makes it so that opponents forget what/who they're fighting for and simply focus on their own desires. Of course, if their desires are pure, then this spell doesn't have much effect.

As mentioned above, this magic only works on people the caster touches. This touching is not limited to only skin on skin contact. Any extension the user has, a sword, spear, etc., can also count as touching. So if the user touches the opponent with his/her sword, they can cast this magic.
It cannot be projected through the air.

Who can use this magic type: Etherious



BeannieWeenie

Haraaaa



Crap I am so so so so so so sorry! This was my fault for not reading deeper into it and realizing what you had. You can't use pleasure magic, that's a banned magic in this rp or Soul of Hunger or R.I.P. only because those are considered OP since the person that used it was pretty gosh darn godly. Again, that's MY FAULT for not seeing it and thinking it was okay at first. I take resposibility for that sad If you want I can help you wish finding a way to fix those spells!


OK cool! What do you suggest I do to fix these spells? whee

I tried these out:
-Lust | Basic
Lust basically grants the victim's body a sense of pleasure so intense that they lose sight of what they're currently doing and only focus on satiating themselves. Works mainly as a distraction as it doesn't cause pain or harm to the body.
-Sloth | Basic
Makes the victim slightly drowsy. They don't fall asleep, but movements become sluggish and sloth-like.
-Gluttony | Basic
Once affected, the victim becomes overly hungry, losing energy and stamina.

Nyaaomi

Trash


Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25
PostPosted: Fri Mar 31, 2017 6:57 pm


Addicktive
Haraaaa
Addicktive

Username: Addicktive
Character's Name: Mattheus Dharke

Magic Type Name: Hrikh (Sin in Ukranian)
Magic Type Element: N/A
Caster | Holder | Lost

Description: This Curse allows the user to impose any of the seven sins (wrath, gluttony, envy, lust, pride, sloth, and greed) upon any victim they touch.

This magic is completely mental, as it causes no physical damage to the user.
Wrath, as one could interpret, will make the victim angry. Angry to the point that their judgement is clouded and they can no longer think strategically in battle.
Gluttony is quite literally Soul of the Wicked Meal.
Envy turns the victim jealous of anyone they have ever thought better than themselves. If the opponent has never been jealous before, then this spell won't affect them. Otherwise, it has the potential to turn people with weak wills/minds against their allies and friends.
Lust is the same thing as Pleasure.
Pride works in the same way Wrath does. It clouds the victim's judgement and turn them overly pompous and aloof, to the point where they believe they can triumph over everything by themselves, without the help of others. It's basically like twisting the victim's mind into believing they're capable of running into a tiger's den and coming out alive.
Sloth works in the same way R.I.P does, with one minor change. If the caster is killed, anyone put to sleep will wake up. It's not permanent; only for the time that the caster is alive.
Greed is another spell that twists the victim's mind into wanting everything for themselves. This spell makes it so that opponents forget what/who they're fighting for and simply focus on their own desires. Of course, if their desires are pure, then this spell doesn't have much effect.

As mentioned above, this magic only works on people the caster touches. This touching is not limited to only skin on skin contact. Any extension the user has, a sword, spear, etc., can also count as touching. So if the user touches the opponent with his/her sword, they can cast this magic.
It cannot be projected through the air.

Who can use this magic type: Etherious



BeannieWeenie

Haraaaa



Crap I am so so so so so so sorry! This was my fault for not reading deeper into it and realizing what you had. You can't use pleasure magic, that's a banned magic in this rp or Soul of Hunger or R.I.P. only because those are considered OP since the person that used it was pretty gosh darn godly. Again, that's MY FAULT for not seeing it and thinking it was okay at first. I take resposibility for that sad If you want I can help you wish finding a way to fix those spells!


OK cool! What do you suggest I do to fix these spells? whee

I tried these out:
-Lust | Basic
Lust basically grants the victim's body a sense of pleasure so intense that they lose sight of what they're currently doing and only focus on satiating themselves. Works mainly as a distraction as it doesn't cause pain or harm to the body.
-Sloth | Basic
Makes the victim slightly drowsy. They don't fall asleep, but movements become sluggish and sloth-like.
-Gluttony | Basic
Once affected, the victim becomes overly hungry, losing energy and stamina.


Sorry for late response! Uber busy today ; w wink / But yes, that is PERFECT <3 Sorry for making you create whole new ones ; w;
PostPosted: Fri Mar 31, 2017 7:03 pm


Haraaaa
Addicktive
Haraaaa
Addicktive

Username: Addicktive
Character's Name: Mattheus Dharke

Magic Type Name: Hrikh (Sin in Ukranian)
Magic Type Element: N/A
Caster | Holder | Lost

Description: This Curse allows the user to impose any of the seven sins (wrath, gluttony, envy, lust, pride, sloth, and greed) upon any victim they touch.

This magic is completely mental, as it causes no physical damage to the user.
Wrath, as one could interpret, will make the victim angry. Angry to the point that their judgement is clouded and they can no longer think strategically in battle.
Gluttony is quite literally Soul of the Wicked Meal.
Envy turns the victim jealous of anyone they have ever thought better than themselves. If the opponent has never been jealous before, then this spell won't affect them. Otherwise, it has the potential to turn people with weak wills/minds against their allies and friends.
Lust is the same thing as Pleasure.
Pride works in the same way Wrath does. It clouds the victim's judgement and turn them overly pompous and aloof, to the point where they believe they can triumph over everything by themselves, without the help of others. It's basically like twisting the victim's mind into believing they're capable of running into a tiger's den and coming out alive.
Sloth works in the same way R.I.P does, with one minor change. If the caster is killed, anyone put to sleep will wake up. It's not permanent; only for the time that the caster is alive.
Greed is another spell that twists the victim's mind into wanting everything for themselves. This spell makes it so that opponents forget what/who they're fighting for and simply focus on their own desires. Of course, if their desires are pure, then this spell doesn't have much effect.

As mentioned above, this magic only works on people the caster touches. This touching is not limited to only skin on skin contact. Any extension the user has, a sword, spear, etc., can also count as touching. So if the user touches the opponent with his/her sword, they can cast this magic.
It cannot be projected through the air.

Who can use this magic type: Etherious



BeannieWeenie

Haraaaa



Crap I am so so so so so so sorry! This was my fault for not reading deeper into it and realizing what you had. You can't use pleasure magic, that's a banned magic in this rp or Soul of Hunger or R.I.P. only because those are considered OP since the person that used it was pretty gosh darn godly. Again, that's MY FAULT for not seeing it and thinking it was okay at first. I take resposibility for that sad If you want I can help you wish finding a way to fix those spells!


OK cool! What do you suggest I do to fix these spells? whee

I tried these out:
-Lust | Basic
Lust basically grants the victim's body a sense of pleasure so intense that they lose sight of what they're currently doing and only focus on satiating themselves. Works mainly as a distraction as it doesn't cause pain or harm to the body.
-Sloth | Basic
Makes the victim slightly drowsy. They don't fall asleep, but movements become sluggish and sloth-like.
-Gluttony | Basic
Once affected, the victim becomes overly hungry, losing energy and stamina.


Sorry for late response! Uber busy today ; w wink / But yes, that is PERFECT <3 Sorry for making you create whole new ones ; w;



Oh noooOooOoo I hope you get everything done! 3nodding
Don't worry about ittt~~ I updated them on his profile too!

Nyaaomi

Trash



Hirio of the Hoh


PostPosted: Mon Apr 03, 2017 7:40 pm



Username: Holy Hakaishin Hiroto
Character's Name: Krim Tucmel

Magic Type Name: Elemenian Spirit
Magic Type Element: Multiple
Caster | Holder | Lost

Description: Elemenian Spirit Magic, also known as Elemental Summoning Magic, allows the user to call upon the power of Elemenians. It is regarded as the "Strongest Summoning Magic" due to the sheer power of the summoned beasts involved; they could be referred to as forces of nature rather than spirits themselves- and to be fair, that comparison isn't too far off. Whenever a magician calls forth an Elemenian, all they need to do is focus and shout the name of the summoned beast, causing it to come into existence as long as there is enough of their element in the immediate vicinity to use as a medium for their manifestation. During the summoning of an Elemenian, a glyph briefly appears on the ground or in the air and the Elemenian emerges through it.

A user is capable of manifesting an Elemenian by offering up a portion of the magic contained within their Magic Origin, forming a temporary contract that allows the Elemenian to fight alongside the caster if they so desire in a process referred to as Spirit Channeling. Unlike other types of spirit summoning magic, where a spirit is under the control of the caster as long as they possess a physical contract such as a key or card, Elemenians generally have no loyalty and will assist anyone who makes a deal with them, even if they were an enemy beforehand- though there are a few exceptions to this rule. Depending on how much magical energy that the user gives the Elemenian, the cryptid attacks and then leaves, or it will stay and continue to attack until defeated or its time runs out.

As stated above, a user is capable of manifesting an Elemenian by offering up a portion of the magic contained within their Magic Origin, forming a temporary contract that allows the Elemenian to fight alongside the caster if they so desire in a process referred to as Spirit Channeling (精霊術, Seireijutsu). Elemenians are generally not too picky on who they contract with, and will offer their services moreso to magician who offer more magical power than normal, or those of a particular "feel", which it to say, the "taste" and "essence" of their magical power. While they will work with almost anyone, with two different people offering magical power, the Elemenian will choose the person with a "tastier" magical signature. Some Elemenians will change their 'allegiance' in the middle of combat if somebody else offers them something better, and are privy to accepting various goods, services, and money if they so feel like it in exchange for their services. Because of these random elements and general cost of Spirit Channeling, numerous magicians are not too fond of Elemenians in terms of allies and as a boost to their magical power, especially because the Elemenians can simply turn their back on the contractor if they feel like it.

All Elemenians are known to be overwhelmingly powerful in the physical department; most of them are far beyond Celestial Spirits. Each of them possess sufficient superhuman speed, strength, and durability- indeed, they can simply blitz through most opponents with ease. For example, a Lesser Elemenian is capable of uprooting a small tree with a single hand and throwing it at horrifying speeds, with their bare hands being able to smash through magical defenses just by punching and kicking at them. The Elemenians are capable of jumping large distances in a single bound- able to apply that speed to their vision as they can view things in high speed, enabling them to dodge attacks and predict the actions of others. The Elemenians can withstand great impact forces, falls from great heights, and powerful magical weapons without sustaining injury.

The strength of the Elemenians is not affected by the magical strength of their summoner unlike other summon spirits- they are all consistently powerful. The Elemenians, like regular mages, have their own supply of magic. The magical levels of the Elemenians are charged by giving and taking damage in battle, or avoiding an attack. After the respective Elemenian's magic is launched, the magic levels returns to the state it was in prior to the summon, meaning if the level was full before the spirit was summoned, the spirit can launch two spells in a row. When a spirit is defeated the level is reset to zero. However if there is enough of their corresponding element around, a Elemenian can recharge their Magic power and even make themselves physically larger. It should be noted that the Elemenians are rather weak to Slayers of the respective element as a Fire Dragon Slayer could easily attempt to eat a fire Elementian.

Who can use this magic type: Anyone


Kio no Tenshi

Haraaaa

PostPosted: Wed Apr 05, 2017 11:01 am


Holy Hakaishin Hiroto


Approved!

Kio no Tenshi
Vice Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Kio no Tenshi
Vice Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Wed Apr 12, 2017 5:07 pm



Username: Kio no Tenshi
Character's Name: Hailey Blackwell

Magic Type Name: Carmen Liber (Music book)
Magic Type Element: Music
Caster | Holder | Lost

Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. This book can cast three different spells related to that books element; Tripudio (Dance), Somnus (Sleep), Audientia (Entrance).

Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.

Username: Kio no Tenshi
Character's Name: Hailey Blackwell

Magic Type Name: Commemoratio Liber (Memory Book)
Magic Type Element: Memory
Caster | Holder | Lost

Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. This book can cast three different spells related to that books element; Fenestra Mens (Window to the Mind), Tempus Damnum (Time Lost), Celo (Hidden).

Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.

Username: Kio no Tenshi
Character's Name: Hailey Blackwell

Magic Type Name: Terra Crustalli Liber (Earth Crystal Book)
Magic Type Element: Earth Crystals
Caster | Holder | Lost

Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. This book can cast three different spells related to that books element; Acer Crustalli (Piercing Crystal), Imber Crustalli (Rain Crystal), Clavi Crustalli (Spike Crystal), and it is one of the few books that can remain out even when another book is summoned. However only two books can be kept out, both books have to remain in contact with the user.

Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.

Username: Kio no Tenshi
Character's Name: Hailey Blackwell

Magic Type Name: Aqua Crustalli Liber (Water Crystal Book)
Magic Type Element: Water Crystal
Caster | Holder | Lost

Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. This book can cast three different spells related to that books element; Labyrinthus (Crystal Maze), Crustalli Armaturae (Crystal Armor), Crustalli Spaera (Crystal Orb), and it is one of the few books that can remain out even when another book is summoned. However only two books can be kept out, both books have to remain in contact with the user.

Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.

Username: Kio no Tenshi
Character's Name: Hailey Blackwell

Magic Type Name: Ignis Crustalli Liber (Flame/Fire Crystal Book)
Magic Type Element: Fire Crystal
Caster | Holder | Lost

Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. This book can cast three different spells related to that books element; Ignis Gladius (Flame Sword), Ignis Hasta (Flame Lance), Ignis Verber (Flame Whip).

Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.

Username: Kio no Tenshi
Character's Name: Hailey Blackwell

Magic Type Name: Ventus Crustalli Liber (Wind Crystal Book)
Magic Type Element: Wind Crystal
Caster | Holder | Lost

Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. This book can cast three different spells related to that books element; Crustalli Defigo (Crystal Focus), Crustalli Ales (Crystal Wings), Crustalli Aureola (Crystal Halo), and it is one of the few books that can remain out even when another book is summoned. However only two books can be kept out, both books have to remain in contact with the user.

Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.

Username: Kio no Tenshi
Character's Name: Hailey Blackwell

Magic Type Name: Lux Crustalli Liber (Light Crystal Book)
Magic Type Element: Light Crystal
Caster | Holder | Lost

Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. This book can cast three different spells related to that books element; Lux Cavea (Light Cage) Lux Lamna (Light Plate), Crustalli Cauda (Crystal Trail), and it is one of the few books that can remain out even when another book is summoned. However only two books can be kept out, both books have to remain in contact with the user.

Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.

Username: Kio no Tenshi
Character's Name: Hailey Blackwell

Magic Type Name: Anima Liber (Spirit Book)
Magic Type Element: Spirit
Caster | Holder | Lost

Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages. This book can cast three different spells related to that books element; Phantasma (Ghosting), Cresco (Arise), Anima Possessio (Spirit Possession).

Who can use this magic type: Only those who are rank B or A and has an advanced understanding of the ancient language can use this book.

Username: Kio no Tenshi
Character's Name: Hailey Blackwell

Magic Type Name: Vita Liber (Life Book)
Magic Type Element: Life
Caster | Holder | Lost

Description: This book allows the user to summon or cast different spells related to the element the book is designated for. Each book is written in an ancient tong so it's not easily read by modern mages; This book can cast one different spell related to this books element; Restituere (Resurrect).

Who can use this magic type: Only S rank and up who have mastered the ancient language.

Haraaaa

PostPosted: Tue Apr 25, 2017 10:52 am



Username: Holy Hakaishin Hiroto
Character's Name: Krim Tucmel

Magic Type Name: Eastern Zodiac Celestial Spirit Magic
Magic Type Element: Celestial
Caster | Holder | Lost

Description: A branch of Celestial Spirit Magic, which summons twelve Celestial Spirits, in a similar vein to the Golden Zodiac Keys. Much like the Golden Keys, they are rare, and considered invaluable, as well as exceptionally powerful spirits, but rather than their keys being gold, they are jade instead. The Eastern Zodiac Keys, as their name implies, originate from the eastern continents of Earth Land, where they were first discovered, and are used to summon the twelve Eastern Zodiac Spirits, Celestial Spirits who have their own category and are considered "elites" in a sense, much like the Golden Zodiac Spirits. Interestingly, any sufficient enough Mage can open the gates, even non-Celestial Spirit Mages can do so, making the ability to summon them very easy, though evidently, regular Mages tend to use more power than a Celestial Spirit Mage when summoning the Eastern Spirit.

The abilities of each Eastern Zodiac Spirit, other than the ones common among all spirits, is individually unique to them, though they all commonly possess a perspective Elemental Magic, with some sharing the same element even, on top of their own unique magic and abilities best fitting to them. Despite their ranking as "elites", not all the Eastern Spirits are neccesarily combatants, evident by some having more supportive effects with their magic as opposed to being purely combative, while some have a mixture of both fighting styles.

The Four Cardinal Spirits are what differentiates the Eastern Zodiac Spirits from the others. Unlike the other spirits, the Eastern Spirits are capable of an ability known simply as "fusion", allowing two or more spirits to combine their power and being into a completely new entity, becoming a much more powerful spirit. The four cardinals are the results of spirits fusing to create them, with each Cardinal Spirit only appearing when two fixed spirits fuse, for example, the Cardinal Spirit of the West, Suzaku, can only be summoned by fusing Si the Snake, and Wu the Horse.

The fusion process is initiated by the Mage, but it must be done by the owner of the two spirits, and only by them, it cannot be a collaboration between two Mages, even if they do possess the right spirits. As such, only the contracted owner is capable of summoning the needed fusions if they are contracted with the right spirits.

The Four Cardinal Spirits and the spirits who fuse to make them are;

Zhū Què (朱雀, Chinese for "Vermilion Bird") = Wu the Horse + Si the Snake
Baí Hǔ (白虎, Chinese for "White Tiger") = Shen the Monkey + Yuu the Rooster
Xuán Wū (玄武, Chinese for "Black Turtle") = Zi the Rat + Hai the Pig
Qīng Lóng (青龙, Chinese for "Azure Dragon") = Yin the Tiger + Mao the Rabbit

The Fifth Cardinal Spirit is the de facto leader of the Four Cardinal Spirits, and as such, is the strongest of the four, requiring a total of four spirits to fuse in order to create, and is known as Huáng Lóng, and the spirits who fuse to create him are Chou the Ox, Xu the Dog, Wei the Goat, and Chen the Dragon. Due to being the result of four spirits, summoning the Fifth Cardinal Spirit requires a phenomenal amount of magic power to be sacrificed in order to fuse the spirits, and summon, leaving the user almost completely drained by the time Ōryū appears.

Who can use this magic type: Anyone


Kio no Tenshi

Haraaaa



Hirio of the Hoh



Kio no Tenshi
Vice Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Wed Apr 26, 2017 6:12 pm


Holy Hakaishin Hiroto

Username: Holy Hakaishin Hiroto
Character's Name: Krim Tucmel

Magic Type Name: Eastern Zodiac Celestial Spirit Magic
Magic Type Element: Celestial
Caster | Holder | Lost

Description: A branch of Celestial Spirit Magic, which summons twelve Celestial Spirits, in a similar vein to the Golden Zodiac Keys. Much like the Golden Keys, they are rare, and considered invaluable, as well as exceptionally powerful spirits, but rather than their keys being gold, they are jade instead. The Eastern Zodiac Keys, as their name implies, originate from the eastern continents of Earth Land, where they were first discovered, and are used to summon the twelve Eastern Zodiac Spirits, Celestial Spirits who have their own category and are considered "elites" in a sense, much like the Golden Zodiac Spirits. Interestingly, any sufficient enough Mage can open the gates, even non-Celestial Spirit Mages can do so, making the ability to summon them very easy, though evidently, regular Mages tend to use more power than a Celestial Spirit Mage when summoning the Eastern Spirit.

The abilities of each Eastern Zodiac Spirit, other than the ones common among all spirits, is individually unique to them, though they all commonly possess a perspective Elemental Magic, with some sharing the same element even, on top of their own unique magic and abilities best fitting to them. Despite their ranking as "elites", not all the Eastern Spirits are neccesarily combatants, evident by some having more supportive effects with their magic as opposed to being purely combative, while some have a mixture of both fighting styles.

The Four Cardinal Spirits are what differentiates the Eastern Zodiac Spirits from the others. Unlike the other spirits, the Eastern Spirits are capable of an ability known simply as "fusion", allowing two or more spirits to combine their power and being into a completely new entity, becoming a much more powerful spirit. The four cardinals are the results of spirits fusing to create them, with each Cardinal Spirit only appearing when two fixed spirits fuse, for example, the Cardinal Spirit of the West, Suzaku, can only be summoned by fusing Si the Snake, and Wu the Horse.

The fusion process is initiated by the Mage, but it must be done by the owner of the two spirits, and only by them, it cannot be a collaboration between two Mages, even if they do possess the right spirits. As such, only the contracted owner is capable of summoning the needed fusions if they are contracted with the right spirits.

The Four Cardinal Spirits and the spirits who fuse to make them are;

Zhū Què (朱雀, Chinese for "Vermilion Bird") = Wu the Horse + Si the Snake
Baí Hǔ (白虎, Chinese for "White Tiger") = Shen the Monkey + Yuu the Rooster
Xuán Wū (玄武, Chinese for "Black Turtle") = Zi the Rat + Hai the Pig
Qīng Lóng (青龙, Chinese for "Azure Dragon") = Yin the Tiger + Mao the Rabbit

The Fifth Cardinal Spirit is the de facto leader of the Four Cardinal Spirits, and as such, is the strongest of the four, requiring a total of four spirits to fuse in order to create, and is known as Huáng Lóng, and the spirits who fuse to create him are Chou the Ox, Xu the Dog, Wei the Goat, and Chen the Dragon. Due to being the result of four spirits, summoning the Fifth Cardinal Spirit requires a phenomenal amount of magic power to be sacrificed in order to fuse the spirits, and summon, leaving the user almost completely drained by the time Ōryū appears.

Who can use this magic type: Anyone


Kio no Tenshi

Haraaaa



Approved!
PostPosted: Sun Apr 30, 2017 5:55 pm



Username: Kio no Tenshi
Character's Name: Helga De-Rose

Magic Type Name: True Body Magic
Magic Type Element: Human body
Caster | Holder | Lost

Description: The user can change the shape of their body to match their physical strength. Any part of their body can change, including their height, weight, and skin toughens.

Who can use this magic type: Only those who are physically strong and don't rely heavily on magic.


Haraaaa


Kio no Tenshi
Vice Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25
PostPosted: Sun Apr 30, 2017 5:58 pm


Kio no Tenshi

Username: Kio no Tenshi
Character's Name: Helga De-Rose

Magic Type Name: True Body Magic
Magic Type Element: Human body
Caster | Holder | Lost

Description: The user can change the shape of their body to match their physical strength. Any part of their body can change, including their height, weight, and skin toughens.

Who can use this magic type: Only those who are physically strong and don't rely heavily on magic.


Haraaaa



Approved!
PostPosted: Fri Jun 09, 2017 12:39 am


Username: Holy Hakaishin Hiroto
Character's Name: Krim Tucmel
Magic Type Name: Flock
Magic Type Element: N/A
Caster | Holder | Lost
Description: A rather peculiar magic invented by a certain family that allows the user to materialize small or medium sized white birds. The user uses their magical reserves and the eternano in the atmosphere to conjure visages of lifelike white birds much like one would do with Molding Magic; they then use their magical aura, giving them corporeal bodies and additional traits of the user’s design, making them more dangerous than simple images. This process is similar to invoking Arc of Embodiment; it should be noted that these birds can be manifested from any part of the user’s body or the environment. Each ivory bird are extensions of the user’'s being, thus follow their creator’s commands unequivocally; often users will create a mass of them and have them flock around the opponent in one of the various formations of the user's choosing, attacking them with great fury from all sides — leaving no room to escape. The user could also use a Magic Bird as a means of sending messages, using them as piercing or even cutting projectiles.These constructs can posses an incredibly sharp edge around the entirety of their exterior, allowing them to cut through a majority of objects or alternatively can be made blunt in order to bash into or through objects much like a battering ram.They can threaten and confuse foes by flying around them, as well as physically assault them by throwing themselves against targets using the momentum gained from their flight, being capable of triggering melee barrages of attacks from every direction. These fangs are very fast and can be controlled by Genbra individually. This makes the spell very accurate, it is even able to avoid hostages to hit the enemy without harming the hostage at all. Although a Magic Bird is as powerful as any summoned creature, a single hit being able to destroy a single bird, their strength grows in one of two ways; the user feeding them more magic power or simply become influenced by the user’s emotions — employing the 'magic=feelings' concept.

Interestingly enough, the birds have a myriad of other uses as well other than just, all of which are derived from the versatile applications seen in Molding Magic; as they're creatures brought forth through magic, their energies can be molded in any way the user sees fit. Some basic examples include using them as bombs — "detonating" them by pressurizing their magical energies via command through the user’s magical aura, creating creatures and weaponry by clumping a certain number of them together, and using their molting feathers as conduits for her other techniques. The possibilities are limited by the user’s imagination and the amount of magical power they have left over.
Who can use this magic type: Anyone~ However they would have to be a Tucmel or be apart of the Tucmel family

Username: Holy Hakaishin Hiroto
Character's Name: Krim Tucmel
Magic Type Name: Booster
Magic Type Element: N/A
Caster | Holder | Lost
Description: A magic where the user amasses a their magic reserves to create kinetic propulsive force at some point on their body before releasing these propulsive energies in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of their attacks via momentum. With this, the user is able to jet-propel themselves either on land or in the sky at astounding speeds in any direction that they desire, easily matching most aircrafts; the speeds that the user darts about at are a normal flight speed of 80 mph; by going further, they can accelerate up to supersonic speeds capable of catching up with faster beings. Once the user reaches their target, they are capable of assaulting the opponent with a powerful kinetic energy-enhanced attack, The speed the user gains doesn't end when the use of the magic ends, as it keeps the magic's velocity a second after the move ends, making the user move even further if the magic ends in the air. When utilizing Comet Force as a propulsion method, the caster possesses the magic to change direction in mid flight, though they have an inability to land before the kinetic propulsive energies centered around the point of release completely dissipate, which can make the move especially difficult to aim as the sheer speed is difficult to control. It should be noted however that whenever the user starts this magic up, whatever is around the user tends to be blown away or at least pushed back by the kinetic propulsive force, much like a rocket about to take off. Luckily the user's body adapts to whatever speed they may go, preventing any damage from going too fast, but their bodies do not harden thus caution must be used when using this magic in a confined space or near any obstacles. The user is also able to transfer this Kinetic Propulsive Force into something they make contact with, causing the contacted object to fly away from the user, the speed at which they traveling depending on how much KPF the user transfers into them.

Who can use this magic type: Anyone

Haraaaa


Hirio of the Hoh




Hirio of the Hoh


PostPosted: Wed Jun 28, 2017 2:22 pm


Username: Holy Hakaishin Hiroto
Character's Name: Nougyō
Magic Type Name: Assimilation
Magic Type Element: N/A
Caster | Holder | Lost
Description: A magic that allows the user to transfer their own body and mind into solid objects, and manipulate them as though the object was their actual body. This allows the user to take control of anything made of solid material that they come in contact with. While under the user's control, the solid object gains a surprising level of flexibility and dexterity it otherwise would not have, such as being able to stretch and reshape in a surprising manner of ways. It also allows the user to travel through a solid area quickly, moving from one location to another in short amounts of time. The user is also capable of manifesting their real body parts from an object. The user is possessing The obvious weakness of this magic being that the user must have physical contact with the solid object in order for it to be manipulated.
Who can use this magic type: Anyone

Username: Holy Hakaishin Hiroto
Character's Name: Nougyō
Magic Type Name: Magician's Hat
Magic Type Element: N/A
Caster | Holder | Lost
Description: A unique form of Holder Magic that makes a Top Hat serves much more than just merely a fashion accessory. This magics utilizes a ordinary looking Top Hat as a rather powerful magical item that grants the user access to varying abilities. What truly makes this form of magic unique is the sheer range of spells and abilities that it has at its disposal. The range of spells vary from rather mundane and unassuming magic spells that one could see in small time magic shows. While the other end of the spectrum include manifesting weapons, items and even creatures. Aside from these manifestations, the Magician's Hat also grants the user the ability to access other forms of magic of varying degree that they can use for both offensive and defensive purposes. Theories circling around is that the hat acts a sort of dimensional portal where the user can materialize and pull whatever they need, though this may not be entirely true. Most of the spells names and effects are based off of magic tricks that one would typically see in magic shows.
Who can use this magic type: Anyone

Username: Holy Hakaishin Hiroto
Character's Name: Nougyō
Magic Type Name: Mimic (Expansion)
Magic Type Element: N/A
Caster | Holder | Lost
Description: This Magic allows its user to mimic another Mage's Magic and utilize it as if it is their own. This process is done when the user can both witness and identify the desired magic, once this step is done the user’s eternano alters their magic container, adapting it to the newly added magic and thus granting the user the copied magic. For a more direct and dangerous approach however, the user merely needs to be hit by the targeted magic and survive which allows a faster route to using Mimic on the desired Magic. This magic can assist in learning other Magics as well, such as using fire magic to better understand using Rainbow Fire. The user is even capable of becoming a One Man Unison Raid, them being fully capable of mixing Magics that they have successfully mimicked to create dangerously powerful combination spells. Of course, once mimicked, the user can become generally immune to the magic they have mimicked. Interestingly enough, the user can even create and use spells of the copied magic the original user may not even have access to. This magic of course comes with its drawbacks, one of which being the user can only copy a total of 2 magics, copying another would simply overwrite one of the previously copied magics. The user also has only but a day to make full use of these copied magics before having losing them. The biggest weakness of this magic is that the user is completely unable to copy Holder Type magics, making this magic useless against Holder Type mages.
Who can use this magic type: Anyone

Haraaaa
Reply
Customs

Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum